Cogmind - Beta 14 *** ADVENTURER MODE // 2024.09.22 @ 20:40:22 Player: DeepestRoots Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (125) 625 Value Destroyed (3736) 3736 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (315) 315 TOTAL SCORE: 8996 Bonus ------- High Alert Combat Kills 15 Met Data Miner 300 Cogmind --------- Core Integrity 850/850 Matter 300/300 Energy 340/340 System Corruption 0% Temperature Cool (0) Movement Treading (162) Location -6/Factory Parts ------- > --- POWER (2) -------- Heavy Antimatter Reactor > --- PROPULSION (4) --- Light Treads Light Treads Armored Treads Medium Treads > --- UTILITY (6) ------ Experimental Cooling System Large Storage Unit Layered Medium Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating Shield Generator > --- WEAPON (3) ------- Force Rifle Improved Heavy Laser Gauss Cannon > --- INVENTORY (15) --- Heavy Antimatter Reactor Heavy Antimatter Reactor Improved Treads Improved Treads Huge Storage Unit Advanced Energy Well (500) Matter Compressor (250) Layered Medium Armor Plating Shield Generator Advanced Variable Charge Gun Advanced Variable Charge Gun Advanced Variable Charge Gun Rocket Launcher Improved Grenade Launcher Heavy Hammer Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor > --- PROPULSION ------- Light Treads Light Treads Armored Treads Medium Treads > --- UTILITY ---------- Experimental Cooling System Large Storage Unit Layered Medium Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating Shield Generator > --- WEAPON ----------- Force Rifle Improved Heavy Laser Gauss Cannon > --- INVENTORY -------- Heavy Antimatter Reactor Heavy Antimatter Reactor Improved Treads Improved Treads Huge Storage Unit Advanced Energy Well Matter Compressor Shield Generator Improved Heavy Laser Advanced Variable Charge Gun Advanced Variable Charge Gun Advanced Variable Charge Gun Rocket Launcher Improved Grenade Launcher Heavy Hammer [Rating: 66] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Heavy Antimatter Reactor Propulsion Light Treads Treads Light Treads Wheel Wheel Flight Unit Improved Flight Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Impact Weapon Heavy Hammer Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Slots Evolved 8 | . . 2 . 2 2 . . . 2 Power 1 | . . . . . . . . . 1 Propulsion 2 | . . . . 1 1 . . . . Utility 4 | . . 1 . 1 1 . . . 1 Weapon 1 | . . 1 . . . . . . . Parts Attached 106 | . 16 44 . 5 28 . 3 3 7 Power 9 | . 2 4 . . 3 . . . . Engine 5 | . 1 4 . . . . . . . Core 1 | . 1 . . . . . . . . Reactor 3 | . . . . . 3 . . . . Propulsion 30 | . 6 16 . 3 5 . . . . Treads 27 | . 4 15 . 3 5 . . . . Leg . | . . . . . . . . . . Wheel 2 | . 2 . . . . . . . . Hover . | . . . . . . . . . . Flight 1 | . . 1 . . . . . . . Utility 28 | . 4 7 . 1 6 . . 3 7 Device 9 | . 1 3 . . 2 . . 1 2 Storage 9 | . 3 2 . . 1 . . 1 2 Processor . | . . . . . . . . . . Hackware 1 | . . . . . 1 . . . . Protection 9 | . . 2 . 1 2 . . 1 3 Artifact . | . . . . . . . . . . Weapon 39 | . 4 17 . 1 14 . 3 . . Energy Gun 7 | . 1 1 . . 3 . 2 . . Energy Cannon 3 | . . 3 . . . . . . . Ballistic Gun 22 | . 3 12 . 1 6 . . . . Ballistic Cannon 2 | . . . . . 1 . 1 . . Launcher 2 | . . . . . 2 . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 3 | . . 1 . . 2 . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 13 | . . 5 . . 8 . . . . Parts Lost 11 | . 2 6 . . 3 . . . . Power 2 | . 1 1 . . . . . . . Propulsion 2 | . . 1 . . 1 . . . . Utility 4 | . . 2 . . 2 . . . . Weapon 3 | . 1 2 . . . . . . . Highest Loss Streak 3 | . 1 3 . . 2 . . . . To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 92 | . 84 91 100 94 99 100 78 100 90 Engine 7 | . 7 10 11 9 6 . . . . Reactor 1 | . . . . . . 7 7 7 6 Treads 24 | . 24 20 22 27 29 30 30 30 26 Device 10 | . 9 11 11 9 8 15 15 15 13 Storage 10 | . 12 11 11 9 7 15 15 12 6 Hackware 1 | . . . . . 6 . . . . Protection 8 | . . 8 11 12 13 7 7 9 17 Energy Gun 6 | . 10 3 11 9 5 15 1 15 13 Ballistic Gun 16 | . 15 24 22 18 12 . . . . Ballistic Cannon 1 | . . . . . 3 7 . 7 6 Peak Build Rating 66 | . 12 22 22 24 61 61 61 61 66 Average Rating 25 | . 8 17 22 23 36 61 46 60 63 On Entrance 31 | . . 10 22 22 24 61 61 61 58 Naked Turns 47 | . 47 . . . . . . . . Heaviest Build 82 | . 22 44 43 46 70 69 69 73 82 Greatest Support 91 | 3 46 40 40 60 91 88 88 88 88 Greatest Overweight (x) 9 | . . 9 1 . 1 . . . . Average Overweight (x) . | . . . 1 . . . . . . Largest Inventory Capacity 25 | 5 10 15 15 15 15 15 15 15 25 Average Capacity 13 | 5 7 14 15 15 15 15 15 15 15 Most Carried 15 | . 8 15 15 15 15 15 15 15 15 Average Carried 13 | . 5 14 14 14 14 15 15 15 15 Final Capacity 15 | 5 10 15 15 15 15 15 15 15 15 Final Carried 15 | . 8 15 15 15 15 15 15 15 15 Class Distribution -------------------- 37% | Tank 23% | Scavenger-Tank 18% | Mutant 13% | Scavenger-Mutant 7% | Hacker-Tank Dominant Class ---------------- Scavenger-Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Scavenger-Tank | -8/Materials Hacker-Tank | -7/Factory Hacker-Tank | -7/Lower Caves Mutant | -7/Data Miner Tank | -6/Proximity Caves Tank | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Matter Collected 3606 | 33 764 1286 . 155 719 . . 549 100 Remotely . | . . . . . . . . . . Salvage Created 5215 | . 664 2530 . 371 961 . . 589 100 Parts 287 | . 42 154 . 25 40 . . 22 4 Haulers Intercepted 10 | . 2 6 . 1 1 . . . . Recyclers Shooed 2 | . . 1 . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . . 22 . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Combat Hostiles Destroyed 94 | . 12 47 . 5 18 . . 10 2 Guns 75 | . 12 43 . 5 6 . . 7 2 Cannons 14 | . . 4 . . 7 . . 3 . AOE 5 | . . . . . 5 . . . . Classes Destroyed 16 | . 4 7 . . 4 . . 1 . Worker 7 | . 1 3 . . 3 . . . . Builder 2 | . . 1 . 1 . . . . . Tunneler 2 | . . 1 . . 1 . . . . Hauler 10 | . 2 6 . 1 1 . . . . Recycler 7 | . . 4 . . 3 . . . . Operator 2 | . . 2 . . . . . . . Watcher 10 | . 3 5 . 1 1 . . . . Swarmer 11 | . . 7 . . 4 . . . . Grunt 62 | . 12 32 . 3 5 . . 8 2 Brawler 2 | . . 1 . . . . . 1 . Duelist 1 | . . . . . . . . 1 . Protector 1 | . . . . . 1 . . . . Sentry 10 | . . 7 . 2 1 . . . . Specialist 1 | . . . . . 1 . . . . Hunter 2 | . . . . . 2 . . . . Programmer 4 | . . . . . 4 . . . . Best Kill Streak 10 | . 4 10 . 4 6 . . 4 2 Combat Bots Only 10 | . 3 10 . 3 5 . . 4 2 Max Kills in Single Turn 2 | . 1 2 . 2 2 . . 1 1 Gunslinging 1 | . . 1 . . . . . . . Exploded 2 | . . . . . 2 . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Hostile Shots Fired 406 | . 62 180 . 11 102 . . 48 3 Missed 103 | . 13 44 . 1 29 . . 15 1 Damage Taken 3553 | . 475 1366 . 118 1214 . . 358 22 Core 481 | . 61 269 . 11 130 . . 10 . Absorbed by Shields 407 | . . 53 . . 217 . . 129 8 Ignored by Resistances 1001 | . 146 381 . 34 297 . . 135 8 Regen/Repaired (Parts) 426 | . . . . . 426 . . . . Core Remaining (%) 77 | 100 75 . 32 98 . . . 80 . Volleys Fired 270 | . 62 123 . 13 45 . . 24 3 Largest 3 | . 2 3 . 3 3 . . 3 3 Hottest 193 | . 60 114 . 102 193 . . 193 193 Shots Fired 665 | . 113 316 . 37 119 . . 71 9 Gun 577 | . 113 294 . 37 79 . . 48 6 Cannon 81 | . . 22 . . 33 . . 23 3 Launcher 7 | . . . . . 7 . . . . Special . | . . . . . . . . . . Kinetic 487 | . 61 269 . 26 105 . . 23 3 Thermal 171 | . 52 47 . 11 7 . . 48 6 Explosive 7 | . . . . . 7 . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 35 | . 20 35 . 20 32 . . 29 17 Robot Miss Streak 4 | . 1 4 . 1 3 . . 2 . Penetration Max 1 | . . . . . 1 . . 1 . Secondary Targets 12 | . 2 10 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . Shots Hit Robots 500 | . 97 234 . 29 84 . . 49 7 Core Hits 242 | . 36 113 . 16 53 . . 20 4 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 6 | . . 3 . . 2 . . 1 . Critical Strikes 18 | . . 3 . 3 7 . . 4 1 Burn 4 | . . . . 3 . . . 1 . Destroy 6 | . . 3 . . 2 . . 1 . Blast 8 | . . . . . 5 . . 2 1 Melee Attacks 9 | . . 1 . . 8 . . . . Impact 9 | . . 1 . . 8 . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9608 | . 1166 3865 . 470 2680 . . 1250 177 Guns 6923 | . 1166 3504 . 470 916 . . 745 122 Cannons 1752 | . . 351 . . 841 . . 505 55 Explosions 861 | . . . . . 861 . . . . Melee . | . . . . . . . . . . Ramming 72 | . . 10 . . 62 . . . . Kinetic 6365 | . 721 3159 . 334 1591 . . 505 55 Thermal 2310 | . 445 696 . 136 166 . . 745 122 Explosive 861 | . . . . . 861 . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 9 | . 1 4 4 . 9 9 9 9 . Average Corruption 4 | . 1 4 4 . 3 9 9 9 . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 92 | . 10 31 7 . 12 . 5 27 . Message Errors 24 | . 2 7 . . 2 . . 13 . Matter Fused 27 | . 5 8 4 . 3 . 1 6 . Heat Flow Errors 10 | . 1 3 . . 1 . 3 2 . Energy Discharges 9 | . . 5 . . . . . 4 . Parts Fused 2 | . 1 1 . . . . . . . Data Loss (minor) 9 | . 1 1 3 . 3 . 1 . . Data Loss (major) 2 | . . . . . 2 . . . . Misfires 3 | . . 2 . . 1 . . . . Alerts 2 | . . 1 . . . . . 1 . Weapon Failures 4 | . . 3 . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 24 | . . 5 . . 19 . . . . Projectiles 24 | . . 5 . . 19 . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 14 | . . . . . 10 . . 3 1 Impact 1 | . . . . . 1 . . . . Kinetic 13 | . . . . . 9 . . 3 1 Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed 8 | 1 . 2 . 1 4 . . . . Targets Rammed 9 | 1 . 2 . 1 5 . . . . Kicked . | . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . Highest Temperature 225 | . 107 164 . 65 225 . 224 184 78 Average Temperature 42 | . 21 21 . 36 68 . 132 68 38 Received Heat Transfer 1549 | . 399 727 . 108 129 . . 174 12 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 4 | . 1 1 . 1 . . . 1 . Heat Transferred 4540 | . 1025 1369 . 518 259 . . 1184 185 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Peak Influence 410 | . 169 410 31 230 403 . . . 90 Initial 38 | . . . 31 10 17 . . . 38 Average 138 | . 60 204 31 123 107 . . . 50 Maximum Alert Level 2 | . . 2 . 1 2 . . . . Low Security (%) 72 | 100 100 50 100 75 84 . . . 100 Level 1 26 | . . 48 . 24 13 . . . . Level 2 . | . . 1 . . 2 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 14 | . 2 7 . 1 4 . . . . Investigation 7 | . 2 3 . . 2 . . . . Extermination 2 | . . . . . 2 . . . . Reinforcement 5 | . . 4 . 1 . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Distress Signals 10 | . 2 6 . 1 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 133 | . 18 66 . 11 23 . . 13 2 Peak Tracking Total 12 | . 3 12 . 4 7 . . 4 2 Tactical Retreats 8 | . 1 5 . . 2 . . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Traps Triggered 12 | . 3 8 . . 1 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Machines Disabled 3 | . . 1 . 1 1 . . . . Max in Single Turn 1 | . . 1 . 1 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Machines Accessed 21 | . 1 3 . 2 9 . 4 . 2 Terminals 11 | . 1 2 . 2 5 . . . 1 Fabricators 2 | . . . . . 2 . . . . Repair Stations 2 | . . . . . 1 . . . 1 Recycling Units 1 | . . 1 . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . Total Hacks 69 | . 1 6 . 4 26 . 28 . 4 Successful 55 | . 1 4 . 3 18 . 28 . 1 Failed 14 | . . 2 . 1 8 . . . 3 Catastrophic 2 | . . . . . 2 . . . . Database Lockouts . | . . . . . . . . . . Manual 17 | . . 2 . 2 11 . . . 2 Terminals 30 | . 1 4 . 4 19 . . . 2 Fabricators 2 | . . . . . 2 . . . . Repair Stations 5 | . . . . . 3 . . . 2 Recycling Units 2 | . . 2 . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 43 | . 1 2 . 2 10 . 28 . . Record 7 | . . . . . . . 7 . . Part Schematic 12 | . . . . . . . 12 . . Robot Schematic 7 | . . . . . 1 . 6 . . Robot Analysis 2 | . . . . . 2 . . . . Prototype ID Bank 5 | . . . . . 2 . 3 . . Branch Access Points 1 | . . . . . 1 . . . . Terminal Index 1 | . . . . . 1 . . . . Alert Level 1 | . . . . . 1 . . . . Unreport Threat 3 | . . 2 . . 1 . . . . Locate Traps 2 | . 1 . . 1 . . . . . Hauler Manifests 2 | . . . . 1 1 . . . . Fabricator Hacks 2 | . . . . . 2 . . . . Network Status 2 | . . . . . 2 . . . . Repair Station Hacks 2 | . . . . . 2 . . . . Scan Component 1 | . . . . . 1 . . . . Repair 1 | . . . . . 1 . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . . Retrieve Components 1 | . . 1 . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . Insert Component 1 | . . . . . 1 . . . . Analyze 1 | . . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 5 | . . 1 . 1 2 . . . 1 Terminals 5 | . . 1 . 1 2 . . . 1 Botnet 5 | . . 1 . 1 2 . . . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 12 | . . 3 . 1 6 . . . 2 Full Trace Events 2 | . . . . . 2 . . . . Feedback Events 1 | . . . . . 1 . . . . Corruption 1 | . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . 1 . 6 . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 13 | . . . . . 1 . 12 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . Time 13 | . . . . . 13 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 10 | . . 10 . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Robot Analysis Total 2 | . . . . . 2 . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Turns Passed 7398 | 10 1304 2983 312 412 1291 7 151 759 169 Spaces Moved 3465 | 18 775 1135 129 202 605 5 90 416 90 Core 202 | 18 176 8 . . . . . . . Treads 3206 | . 542 1127 129 202 605 5 90 416 90 Legs . | . . . . . . . . . . Wheels 57 | . 57 . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 50 160 240 160 160 162 162 162 162 Average Speed 174 | 50 129 212 240 160 167 162 162 162 162 Slowest Speed 500 | 50 160 500 240 160 240 162 162 162 162 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 2 | . . 1 . . 1 . . . . Exploration Rate (%) 37 | 4 71 65 40 35 21 2 68 62 4 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . . Known Exits Taken 1 | . . . . . 1 . . . . Unknown Exits Taken 8 | 1 1 1 1 1 . 1 1 1 . Scrap Searched 5 | . . . . . . . . 5 . Spaces Dug 8 | . . 1 . . 7 . . . . Terrain Destroyed 68 | . . 1 . . 59 . . 8 . Melee 8 | . . 1 . . 7 . . . . Projectile 12 | . . . . . 4 . . 8 . AOE 48 | . . . . . 48 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Total 4259 | 18 961 1453 133 263 779 4 95 448 105 Wait 281 | . 92 88 3 38 57 . . 2 1 Move 3456 | 17 774 1134 128 201 604 4 89 415 90 Hop . | . . . . . . . . . . Pick Up 52 | . 10 25 1 2 12 . . 1 1 Fast Attach 52 | . 14 22 . 1 9 . 3 2 1 Attach 8 | . . 4 . 1 3 . . . . Detach 3 | . . 2 . . 1 . . . . Swap 46 | . 2 18 . 3 16 . . 1 6 Drop 73 | . 7 34 1 3 19 . 3 3 3 Fire 270 | . 62 123 . 13 45 . . 24 3 Melee 9 | . . 1 . . 8 . . . . Ram 1 | 1 . . . . . . . . . Kick . | . . . . . . . . . . Crush 8 | . . 2 . 1 5 . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sub]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sto]) -9/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 13) 11 | -11/Scrapyard | Entered Materials 17 | -10/Materials | Discovered new exit (range 16) 101 | -10/Materials | Discovered new exit (range 7) 300 | -10/Materials | Build established: Mutant 693 | -10/Materials | Discovered new exit (range 9) 821 | -10/Materials | Discovered new exit (range 16) 913 | -10/Materials | Build established: Scavenger-Mutant 1315 | -10/Materials | Entered another Materials area 1315 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1315 | -9/Materials | Discovered new exit (range 14) 1642 | -9/Materials | Build established: Mutant 1853 | -9/Materials | Discovered new exit (range 12) 1885 | -9/Materials | Discovered new exit (range 12) 2001 | -9/Materials | Build established: Tank 2243 | -9/Materials | Destroyed 10 combat bots 2250 | -9/Materials | Lost 3 parts (1p1n1w) 2819 | -9/Materials | Build established: Scavenger-Tank 2954 | -9/Materials | Core integrity fell below 50% 3013 | -9/Materials | Crushed by falling debris 3234 | -9/Materials | Discovered new exit (range 4) 3642 | -9/Materials | Build established: Tank 4298 | -9/Materials | Entered Mines 4565 | -9/Mines | Discovered new exit (range 11) 4610 | -9/Mines | Entered Materials 4610 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4902 | -8/Materials | Build established: Scavenger-Tank 4998 | -8/Materials | Discovered new exit (range 15) 5022 | -8/Materials | Entered Factory 5022 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5104 | -7/Factory | Identified exit to Lower Caves 5803 | -7/Factory | Repaired Huge Storage Unit 5890 | -7/Factory | Discovered new exit (range 6) 5896 | -7/Factory | Build established: Hacker-Tank 6085 | -7/Factory | Cargo convoy interrupted 6152 | -7/Factory | Crushed by falling debris 6313 | -7/Factory | Entered Lower Caves 6314 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 6320 | -7/Lower Caves | Entered Data Miner 6322 | -7/Data Miner | Discovered new exit (range 6) 6353 | -7/Data Miner | Met Data Miner 6380 | -7/Data Miner | Learned location of Section 7 (-2) 6380 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6406 | -7/Data Miner | Received God Mode back door access code from Data Miner 6471 | -7/Data Miner | Entered Proximity Caves 6749 | -6/Proximity Caves | Build established: Tank 6875 | -6/Proximity Caves | Learned Factory emergency access door positions 7202 | -6/Proximity Caves | Discovered new exit (range 9) 7230 | -6/Proximity Caves | Entered Factory 7230 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7399 | -6/Factory | Self-destructed Last Messages --------------- Loading Factory emergency access points (x30)... 07255_ Connecting with Terminal... 07255_ Current location identified: Factory >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 0 systems. Awaiting botnet instructions. 07282_ Acquired Lyr. Medium Armor Plating. 07285_ Dropped Hrd. Medium Armor Plating. 07289_ Dropped Imp. Medium Armor Plating. 07298_ Dropped Imp. Heavy Laser. 07298_ Acquired Lyr. Medium Armor Plating. 07353_ Connecting with Repair Station... 07380_ ALERT: All DSF locations entering lockdown mode. 07384_ G-50 Soldier Adv. Heat Sink blasted off. 07384_ G-50 Soldier knocked back. 07384_ G-50 Soldier destroyed. 07391_ Slug penetrates Wall. 07397_ Acquired 100 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????+??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????+?????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????? ??????????????????????????????????????? | | ??????? ??????????????????????????????????????? | | ??????? ??????????????????????????????????????? | | ?# ???? #?????????????????????????????????????? | | ?# ??? #?????????????????????????????????????? | | ?# """ #?????????????????????????????????????? | | ?# """ #?????????????????????????????????????? | | ?? """ #????????????############?????????????? | | ??? #??????#######[ #?????????????? | | ???? #??????# =!;@[ #?????????????? | | ?????# #??????# #####* """ """ #?????????????? | | ?????# #??????# #???# """ ""????????????????? | | ?????# #??????# #???# k""" "?????????????????? | | ?????# ########+##### ?????????????????? | | ?????# # # ?????????????????? | | ?????# + """" #####+###????????????????? | | ?????# # ! ""R" #???? #??????????????????? | | ?????# # "" " ##### ##?????????????????? | | ?????# # + ??????????? | | ###### # #### ??????????? | | # """ """ #????????????????????????? | | # """ """ #????????????????????????? | | # """ """ #????????????????????????? | | # == #????????????????????????? | | # = #????????????????????????? | | ###### # #????????????????????????? | | ?????# ###+##########????????????????????????? | | ?????# ????????????????????????????????????? | | ?????# ???????????????????????????????????? | | ?????# ??????????????????????????????????? | | ?????# ?????????????????????????????????? | | ?????# ?????????????????????????????????? | | ??????####### ??????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 25 Energy Capacity 840 Matter Stores 350 Matter Capacity 350 Sight Range 16 Terrain Scan Density 10 Armor Coverage 675 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Huge Storage Unit | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Weapon Shielding | -7/Data Miner | Free Cld. Plasma Cannon | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Imp. Weapon Cycler | -7/Data Miner | Free Wave Gun | -7/Data Miner | Free Imp. Medium Treads | -7/Data Miner | Free Neutrino Core | -7/Data Miner | Free Antimatter Reactor | -7/Data Miner | Free Adv. Trap Scanner | -7/Data Miner | Free Robot Schematics ------------------ L-41 Fighter | -7/Factory | Hacked M-22 Extractor | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free Y-64 Sentinel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PitchforkAlphaCore Manual? 1 Play Time 01:21:49 Cumulative 700.5 hours Start 2024.09.21 @ 15:36:28 End 2024.09.22 @ 20:40:22 Sessions 13 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 55 Rogue 9 Adventurer 32 Explorer 14 Win Type - Total 37 Types 20/2/8/1/1/2/0/2/1 Lore% 79 Gallery% 90 Achievement% 80 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 36/Terminus++ Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: fac6aee7-55c4-4355-95d4-abb5cc78339d