Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 20:32:50 Player: Ghosty Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (9) 45 Value Destroyed (143) 143 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 588 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 229/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Rolling (145) Ox3 Location -10/Mines Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Compact Wheel > --- UTILITY (2) ------ High-capacity Storage Unit Signal Interpreter > --- WEAPON (2) ------- Spread Laser Assault Rifle > --- INVENTORY (20) --- Aluminum Leg Small Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Small Battery (100) Targeting Computer Targeting Computer Targeting Computer Targeting Computer Shield Generator Shield Generator Spread Laser Spread Laser Spread Laser Light Assault Rifle Light Assault Rifle Light Assault Rifle Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- High-capacity Storage Unit Signal Interpreter > --- WEAPON ----------- Spread Laser Assault Rifle > --- INVENTORY -------- Aluminum Leg Small Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Small Battery Targeting Computer Targeting Computer Targeting Computer Targeting Computer Shield Generator Shield Generator Spread Laser Spread Laser Spread Laser Light Assault Rifle Grenade Launcher [Rating: 10] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Small Storage Unit Storage Small Storage Unit Processor Signal Interpreter Weapon Small Laser Energy Gun Small Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -10 ------- Run | Yrd Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 16 | 9 7 . Power 2 | 1 1 . Engine 2 | 1 1 . Core . | . . . Reactor . | . . . Propulsion 7 | 5 2 . Treads 2 | 2 . . Leg 1 | 1 . . Wheel 4 | 2 2 . Hover . | . . . Flight . | . . . Utility 3 | 1 2 . Device . | . . . Storage 2 | 1 1 . Processor 1 | . 1 . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 4 | 2 2 . Energy Gun 2 | 1 1 . Energy Cannon . | . . . Ballistic Gun 2 | 1 1 . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 5 | 3 1 1 Power 1 | 1 . . Propulsion 3 | 2 . 1 Utility . | . . . Weapon 1 | . 1 . Highest Loss Streak 3 | 3 1 1 To Critical Strikes . | . . . Average Slot Usage (%) 86 | . 83 93 Engine 12 | . 12 14 Wheel 21 | . 21 22 Storage 16 | . 16 14 Processor 10 | . 9 14 Energy Gun 9 | . 7 14 Ballistic Gun 14 | . 14 14 Naked Turns . | . . . Heaviest Build 53 | 10 53 50 Greatest Support 40 | 40 26 26 Greatest Overweight (x) 17 | 2 17 3 Average Overweight (x) 1 | . 1 1 Largest Inventory Capacity 20 | 8 20 20 Average Capacity 13 | 7 18 20 Most Carried 20 | 6 19 20 Average Carried 9 | 3 13 18 Final Capacity 20 | 8 20 20 Final Carried 20 | 4 18 20 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Yrd Mat Min Matter Collected 341 | 232 49 60 Remotely . | . . . Salvage Created 109 | . 34 75 Parts 10 | . 3 7 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Min Combat Hostiles Destroyed 9 | 1 2 6 Guns 9 | 1 2 6 Classes Destroyed 2 | 1 1 . Swarmer 8 | . 2 6 Demolisher 1 | 1 . . Best Kill Streak 3 | 1 2 3 Combat Bots Only 3 | 1 2 3 Max Kills in Single Turn 1 | 1 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Min Hostile Shots Fired 59 | 14 29 16 Missed 15 | . 11 4 Damage Taken 870 | 612 158 100 Core 255 | 155 45 55 Absorbed by Shields . | . . . Core Remaining (%) 38 | 38 . . Volleys Fired 29 | 5 11 13 Largest 2 | 2 1 2 Hottest 85 | 60 20 85 Shots Fired 44 | 10 11 23 Gun 44 | 10 11 23 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 29 | 5 11 13 Thermal 15 | 5 . 10 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 5 | 3 4 5 Robot Miss Streak 9 | 2 4 9 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 23 | 6 5 12 Core Hits 12 | 2 2 8 Critical Kills 1 | . . 1 Critical Parts Destroyed . | . . . Critical Strikes 1 | . . 1 Destroy 1 | . . 1 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 253 | 56 68 129 Guns 253 | 56 68 129 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 183 | 24 68 91 Thermal 70 | 32 . 38 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 80 | 20 . 80 Average Temperature 28 | 9 . 33 Received Heat Transfer . | . . . Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 120 | 75 . 45 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Min Peak Influence 175 | 30 64 175 Initial 19 | . 19 . Average 18 | . 14 102 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched . | . . . Investigation . | . . . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Min Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 14 | 2 4 8 Peak Tracking Total 3 | 2 3 3 Tactical Retreats 2 | . 1 1 Traps | -11 -10 -10 ------- Run | Yrd Mat Min Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Min Machines Disabled 1 | . . 1 Max in Single Turn 1 | . . 1 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Min Machines Accessed 1 | . 1 . Terminals 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 1 | . 1 . Successful . | . . . Failed 1 | . 1 . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks . | . . . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections . | . . . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Min Robot Analysis Total . | . . . Derelict Logs Recovered 1 | . . 1 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Min Turns Passed 2073 | 1123 680 270 Spaces Moved 821 | 133 491 197 Core 62 | 5 57 . Treads 41 | 41 . . Legs 37 | 37 . . Wheels 681 | 50 434 197 Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 105 105 Average Speed 122 | 120 125 117 Slowest Speed 900 | 160 900 145 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 30 | 12 36 42 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Min Total 1843 | 1086 545 212 Wait 944 | 928 16 . Move 819 | 132 490 197 Hop . | . . . Pick Up 31 | 10 19 2 Fast Attach 3 | 2 1 . Attach 9 | 4 5 . Detach 1 | . 1 . Swap 4 | 3 1 . Drop 3 | 2 1 . Fire 29 | 5 11 13 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -10/Mines History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 1104 | -11/Scrapyard | Assembled infested the area 1120 | -11/Scrapyard | Core integrity fell below 50% 1124 | -11/Scrapyard | Entered Materials 1125 | -10/Materials | Build established: Mutant 1148 | -10/Materials | Lost 3 parts (1p2n) 1787 | -10/Materials | Discovered new exit (range 11) 1802 | -10/Materials | Identified exit to Mines 1804 | -10/Materials | Entered Mines 1882 | -10/Mines | Learned Materials terminal intel 1884 | -10/Mines | Core integrity fell below 20% 2074 | -10/Mines | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- GOAL=ESCAPE Something is scanning the area. 01842_ Core Extractor disabled. 01882_ Acquired derelict log, extracted data. Data stored: Materials terminal intel. 01886_ S-10 Pest destroyed. 01889_ S-10 Pest suffers critical hit (Destroy). 01889_ S-10 Pest destroyed. 01892_ Acquired 19 matter. 01894_ Acquired 8 matter. 01898_ Acquired Lgt. Assault Rifle. 01903_ S-10 Pest destroyed. 01910_ R-06 Scavenger collects Flight Unit. 01927_ K-01 Serf collects debris. 01965_ Wheel destroyed. 01965_ S-10 Pest destroyed. 01984_ Acquired 4 matter. 01987_ Acquired Lgt. Assault Rifle. 01990_ Acquired 10 matter. 02003_ Acquired 19 matter. 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