Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.08 @ 21:13:43

Player: RedTheSorceress

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (24)       4800
Robots Destroyed (85)      425
Value Destroyed (2871)     2871
Prototype IDs (72)         1440
Alien Tech Used (10)       2000
Bonus (16034)              16034
              TOTAL SCORE: 32070

 Bonus
-------
Follower Combat Kills      497
Delivered SUBCON Basin     2000
Registered with UFD        300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Hacked Protovariant        500
Acquired SGEMP             2000
Delivered SGEMP            2000
Met MAIN.C                 5000
Win                        3000
Friendly Fire              -563

 Cogmind 
---------
Core Integrity             859/1850
Matter                     550/550
Energy                     99/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   To Epsilon Eridani

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (10) --
               (None)
>          --- UTILITY (12) -----
  Advanced Quantum Shading Machine
  Improved System Guard
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Gravity Neutralizer
           Gravity Neutralizer
  Advanced Force Field
           Transdimensional Reconstructor

 Peak State 
------------
>              --- POWER ------------
               Vortex Chain Reactor
>              --- PROPULSION -------
               Diametric Drive
               Diametric Drive
               Electron Diverter
               Electron Diverter
               Impulse Thruster Array
               Impulse Thruster Array
               Impulse Thruster Array
>              --- UTILITY ----------
               Gravity Neutralizer
      Advanced Quantum Shading Machine
      Advanced Sensor Array
      Improved Signal Interpreter
      Advanced Phase Shifter
      Enhanced Scrap Shield
  Experimental Focal Shield
      Advanced Force Field
      Advanced Hacking Suite
               System Mapper
      Improved System Guard
>              --- WEAPON -----------
               Sigix Broadsword
>              --- INVENTORY --------
      Advanced Weight Redist. System
      Advanced Force Field
               Transdimensional Reconstructor
               Telecube
[Rating: 217]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
  Reactor                  Vortex Chain Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Cooled Aerolev Unit
  Flight Unit              Nuclear Pulse Thruster
Utility                    Humpback
  Device                   Advanced Sensor Array
  Storage                  Humpback
  Processor                Improved Signal Interpreter
  Hackware                 System Mapper
  Protection               Enhanced Scrap Shield
Weapon                     Barrage Gun
  Energy Gun               Particle Gun
  Energy Cannon            Phase Cannon
  Ballistic Gun            Barrage Gun
  Launcher                 Subdweller Shrapnel Launcher
  Slashing Weapon          Sigix Broadsword
  Piercing Weapon          Makeshift Spear
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -10 -10 -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com 
Slots Evolved              18   | .   .   .   .   .   .   10  .   .   .   .   2   .   .   .   .   .   .   2   .   .   2   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               8    | .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   1   .   .   1   .   1   .   
  Utility                  10   | .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             178  | 3   6   1   27  .   4   42  10  2   3   1   2   8   8   2   .   18  .   4   3   12  3   10  5   4   
  Power                    23   | .   3   1   3   .   1   4   1   .   1   .   .   2   2   2   .   1   .   .   .   2   .   .   .   .   
    Engine                 9    | .   1   .   2   .   1   1   1   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   
    Core                   7    | .   2   1   1   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                7    | .   .   .   .   .   .   1   .   .   1   .   .   .   1   1   .   1   .   .   .   2   .   .   .   .   
  Propulsion               37   | 2   .   .   9   .   1   8   1   1   .   .   1   2   1   .   .   2   .   2   1   3   1   1   1   .   
    Treads                 8    | 2   .   .   3   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  8    | .   .   .   6   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 19   | .   .   .   .   .   .   3   1   1   .   .   1   2   .   .   .   2   .   2   1   3   1   1   1   .   
  Utility                  75   | 1   2   .   3   .   .   17  6   .   2   1   1   3   3   .   .   8   .   1   1   7   2   9   4   4   
    Device                 41   | 1   1   .   1   .   .   7   1   .   .   .   1   2   3   .   .   2   .   1   1   7   1   6   4   2   
    Storage                3    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              8    | .   .   .   .   .   .   1   2   .   1   1   .   .   .   .   .   1   .   .   .   .   .   2   .   .   
    Hackware               8    | .   .   .   .   .   .   3   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   1   .   2   
    Protection             15   | .   .   .   .   .   .   6   3   .   .   .   .   1   .   .   .   4   .   .   .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   43   | .   1   .   12  .   2   13  2   1   .   .   .   1   2   .   .   7   .   1   1   .   .   .   .   .   
    Energy Gun             9    | .   1   .   2   .   .   5   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Energy Cannon          5    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
    Ballistic Gun          8    | .   .   .   4   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               9    | .   .   .   5   .   .   2   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        9    | .   .   .   .   .   .   2   1   1   .   .   .   .   2   .   .   2   .   .   1   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Unidentified Prototypes  30   | .   .   .   .   .   .   2   2   .   2   .   .   .   .   .   .   9   .   .   1   7   .   5   2   .   
Parts Lost                 53   | .   .   .   4   .   .   27  .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   20  
  Power                    4    | .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               16   | .   .   .   2   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   
  Utility                  27   | .   .   .   .   .   .   14  .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   11  
  Weapon                   6    | .   .   .   1   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Highest Loss Streak      20   | .   .   .   2   .   .   17  .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   20  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     80   | .   100 100 89  85  72  63  32  53  65  72  70  79  86  85  85  84  80  83  78  75  75  75  74  70  
  Engine                   7    | .   5   .   6   14  14  3   .   5   5   5   5   7   5   5   5   3   .   .   .   .   .   .   .   .   
  Core                     3    | .   8   14  7   .   .   .   .   .   .   .   .   1   4   .   .   .   .   .   .   .   .   .   .   .   
  Treads                   7    | .   28  28  14  .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    8    | .   .   .   13  28  15  5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   6    | .   .   .   .   .   .   .   5   12  16  16  15  20  25  25  25  26  30  29  27  27  25  25  26  24  
  Device                   7    | .   14  14  4   .   .   8   .   5   5   5   9   15  16  20  20  18  15  17  21  21  25  21  20  16  
  Storage                  9    | .   14  14  13  14  14  3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Processor                2    | .   .   .   .   .   .   .   6   16  17  22  20  16  13  10  10  11  15  13  9   9   8   8   7   4   
  Hackware                 1    | .   .   .   .   .   .   8   .   .   2   5   5   .   .   .   .   1   5   4   4   4   4   6   7   13  
  Protection               1    | .   .   .   .   .   .   7   4   5   5   5   5   6   10  10  10  8   5   4   4   4   4   4   3   2   
  Energy Gun               3    | .   14  14  7   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            9    | .   14  14  14  14  14  2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 5    | .   .   .   6   14  14  .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   1   5   5   5   5   6   5   5   6   5   4   4   4   4   4   3   2   
Peak Build Rating          217  | 9   13  13  39  39  33  101 63  65  80  81  84  103 111 108 104 136 130 158 175 179 194 199 217 215 
  Average Rating           56   | 6   11  13  20  38  31  69  40  60  70  77  83  92  101 104 104 112 130 148 168 174 192 195 209 196 
  On Entrance              91   | 6   9   13  13  39  21  33  23  58  65  77  81  78  99  104 104 104 130 130 158 175 175 193 195 215 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             308  | 12  31  31  221 220 220 308 19  22  22  22  23  35  40  40  40  56  56  60  68  68  80  80  81  81  
  Greatest Support         103  | 40  40  40  40  36  36  48  19  23  23  23  23  35  44  44  44  56  56  66  68  71  81  81  103 103 
  Greatest Overweight (x)  13   | .   .   .   13  6   7   10  .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   .   1   
  Average Overweight (x)   1    | .   .   .   5   6   6   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 35   | 8   15  15  35  35  35  35  5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         22   | 8   11  15  28  35  35  30  5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             35   | 8   15  15  35  35  35  35  5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Carried          21   | 6   11  14  26  34  33  25  4   4   5   5   4   4   4   4   5   4   5   4   4   4   4   4   4   4   
  Final Capacity           35   | 8   15  15  35  35  35  5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            35   | 6   15  15  35  21  35  5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   4   

 Class Distribution 
--------------------
 50% | Hauler-Mutant
 22% | Mutant
 13% | Hacker-Sprinter
  5% | Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
      Hauler-Mutant | -10/Subcaves
      Hauler-Mutant | -7/Recycling
      Hauler-Mutant | -7/Scraptown
      Hauler-Mutant | -5/Factory
             Mutant | -5/Upper Caves
             Mutant | -5/Upper Caves
  Derelict-Sprinter | -5/Zhirov
  Derelict-Sprinter | -4/Proximity Caves
  Derelict-Sprinter | -4/Factory
           Sprinter | -4/Waste
 Scavenger-Sprinter | -4/Factory
           Sprinter | -4/Upper Caves
           Sprinter | -4/Upper Caves
           Sprinter | -4/Warlord
    Hacker-Sprinter | -3/Proximity Caves
    Hacker-Sprinter | -3/Research
    Hacker-Sprinter | -3/Quarantine
    Hacker-Sprinter | -3/Section 7
    Hacker-Sprinter | -2/Research
    Hacker-Sprinter | -2/Testing
    Hacker-Sprinter | -1/Access
    Hacker-Sprinter | -1/Command

 Resources                      | -11 -10 -10 -10 -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  
-----------                Run  | Yrd Mat Min Sub Rec Scr Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com 
Matter Collected           3128 | 237 200 25  439 .   290 424 408 66  59  26  28  80  .   100 .   .   139 81  10  52  280 153 25  6   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            4160 | 107 578 107 440 .   .   938 59  134 308 .   118 82  .   .   .   .   .   149 55  226 384 77  358 40  
  Parts                    183  | 8   31  8   32  .   .   42  9   1   7   .   1   2   .   .   .   .   .   2   5   7   9   4   12  3   
Haulers Intercepted        9    | .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   1   .   3   .   
Recyclers Shooed           2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      19   | .   .   .   9   .   .   .   4   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com 
Combat Hostiles Destroyed  52   | .   11  3   12  .   .   20  6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     30   | .   11  3   9   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      18   | .   .   .   3   .   .   9   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          14   | 2   4   .   2   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Worker                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   9    | .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   1   .   3   .   
  Recycler                 6    | 1   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Operator                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Turret                   2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  5    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   1   
  Swarmer                  20   | .   3   3   3   .   .   5   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    17   | .   8   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Researcher               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   1   .   .   
  Sentry                   3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Subdweller               9    | .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wasp                     3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           5    | 3   4   3   3   .   .   5   5   .   .   .   1   .   .   .   .   .   .   2   1   3   2   1   2   1   
  Combat Bots Only         5    | .   3   3   3   .   .   5   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   4    | 1   1   1   2   .   .   2   4   .   .   .   1   1   .   .   .   .   .   1   1   1   1   1   1   1   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   2   .   .   2   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -7   -7   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   -1   
--------                   Run   | Yrd  Mat  Min  Sub  Rec  Scr  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Qua  Sec  Res  Tes  Acc  Com  
Hostile Shots Fired        1231  | .    31   6    71   .    .    197  10   .    .    .    31   .    8    .    .    .    31   14   92   269  55   73   62   281  
  Missed                   729   | .    4    1    25   .    .    50   8    .    .    .    13   .    5    .    .    .    24   11   83   216  42   57   49   141  
Damage Taken               9151  | .    279  41   733  .    .    3046 58   .    .    .    326  .    69   .    .    .    82   74   151  978  79   150  45   3040 
  Core                     1904  | .    52   7    135  .    .    619  12   .    .    .    .    .    .    .    .    .    .    .    .    77   .    11   .    991  
  Absorbed by Shields      1650  | .    .    .    .    .    .    .    .    .    .    .    33   .    .    .    .    .    .    .    .    .    82   156  49   1330 
  Ignored by Resistances   480   | .    .    .    .    .    .    130  .    .    .    .    .    .    .    .    .    .    .    .    22   140  56   35   44   53   
  Regen/Repaired (Parts)   876   | .    .    .    .    .    .    .    .    .    .    .    5    30   .    .    .    .    .    .    30   396  188  73   14   140  
Core Remaining (%)         71    | 100  .    .    .    .    22   .    .    .    .    36   .    .    .    .    .    .    100  .    .    95   .    99   .    46   
Volleys Fired              157   | 8    42   5    33   .    .    64   4    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Largest                  4     | 2    2    2    2    .    .    4    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Hottest                  196   | 60   85   85   103  .    .    196  46   .    .    .    .    .    .    .    .    100  .    .    .    .    .    .    .    .    
Shots Fired                314   | 16   84   10   65   .    .    134  4    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Gun                      256   | 16   84   10   61   .    .    85   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   39    | .    .    .    .    .    .    38   .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Launcher                 19    | .    .    .    4    .    .    11   4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  137   | 8    42   5    34   .    .    48   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  164   | 8    42   5    30   .    .    79   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                12    | .    .    .    1    .    .    7    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Entropic                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Robot Hit Streak         19    | 3    13   6    19   .    .    17   5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Miss Streak        3     | 2    3    1    2    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           280   | 9    52   6    49   .    .    90   3    5    8    .    7    3    .    .    .    .    .    4    2    4    5    1    8    24   
  Core Hits                135   | 4    23   4    22   .    .    51   6    2    2    .    2    3    .    .    .    .    .    2    1    3    2    1    3    4    
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         9     | .    3    .    3    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Burn                   4     | .    2    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                2     | .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  3     | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              193   | .    .    .    3    .    .    12   1    5    8    3    15   3    9    6    1    1    10   11   11   23   11   19   16   25   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 188   | .    .    .    .    .    .    12   1    5    8    3    15   2    9    6    1    1    10   11   10   23   11   19   16   25   
  Piercing                 4     | .    .    .    3    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            17    | .    .    .    .    .    .    .    .    1    .    .    1    3    .    .    .    .    .    1    2    3    3    1    2    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           12913 | 104  739  95   1097 .    .    3482 596  363  678  .    340  263  .    .    .    .    .    252  128  717  708  221  1022 2108 
  Guns                     2730  | 104  726  93   776  .    .    1031 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  851   | .    .    .    .    .    .    851  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               2382  | .    .    .    321  .    .    1465 596  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    6935  | .    .    .    .    .    .    135  .    363  678  .    340  263  .    .    .    .    .    252  128  717  708  221  1022 2108 
  Ramming                  15    | .    13   2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2080  | 37   305  26   598  .    .    1114 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  2390  | 67   421  67   463  .    .    1372 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                1493  | .    .    .    36   .    .    861  596  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 6858  | .    .    .    .    .    .    135  .    363  678  .    340  186  .    .    .    .    .    252  128  717  708  221  1022 2108 
  Piercing                 77    | .    .    .    .    .    .    .    .    .    .    .    .    77   .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         32    | .    .    .    .    .    .    32   32   32   32   24   .    .    .    .    .    .    .    .    .    4    .    2    .    .    
  Average Corruption       18    | .    .    .    .    .    .    11   32   32   30   24   .    .    .    .    .    .    .    .    .    2    .    2    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  47    | .    .    .    .    .    .    20   11   4    4    7    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Message Errors         7     | .    .    .    .    .    .    3    3    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter Fused           18    | .    .    .    .    .    .    9    3    1    2    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Heat Flow Errors       6     | .    .    .    .    .    .    1    1    2    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      8     | .    .    .    .    .    .    3    1    1    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (major)      3     | .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Misdirections          4     | .    .    .    .    .    .    3    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1021  | .    .    .    15   .    .    53   26   64   208  .    .    .    .    .    .    .    .    21   .    8    280  .    301  45   
  Projectiles              1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               93    | .    .    .    15   .    .    52   26   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    927   | .    .    .    .    .    .    .    .    64   208  .    .    .    .    .    .    .    .    21   .    8    280  .    301  45   
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      124   | .    .    .    4    .    .    95   25   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    5     | .    .    .    1    .    .    3    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   3     | .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             3     | .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        303   | .    18   .    26   .    .    243  242  248  .    268  .    .    2    .    .    196  303  287  .    177  .    .    .    .    
  Average Temperature      79    | .    9    .    16   .    .    87   135  145  .    113  .    .    2    .    .    67   107  76   .    58   .    .    .    .    
  Received Heat Transfer   1389  | .    102  .    174  .    .    675  9    .    .    .    27   .    18   .    .    .    9    .    12   136  17   .    .    210  
  Effects                  4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    .    .    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
    Interference           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             10    | .    2    .    1    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         4347  | 150  1148 148  940  .    .    1961 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -7   -7   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   -1   
-------                    Run  | Yrd  Mat  Min  Sub  Rec  Scr  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Qua  Sec  Res  Tes  Acc  Com  
Peak Influence             1325 | 15   156  126  .    21   .    341  .    .    .    .    111  110  654  .    .    .    .    162  749  1325 902  784  815  870  
  Initial                  680  | .    9    41   .    .    .    .    .    .    .    .    .    35   64   .    .    .    .    20   90   420  680  507  364  521  
  Average                  253  | 5    58   25   .    11   .    94   .    .    .    .    15   85   533  .    .    .    .    91   422  978  726  631  574  713  
Maximum Alert Level        4    | .    .    .    .    .    .    1    .    .    .    .    .    .    2    .    .    .    .    .    3    4    3    3    3    3    
  Low Security (%)         67   | 100  100  100  .    100  .    88   .    .    .    .    100  100  6    .    .    .    .    100  27   .    .    .    .    .    
  Level 1                  3    | .    .    .    .    .    .    11   .    .    .    .    .    .    12   .    .    .    .    .    17   .    .    .    10   .    
  Level 2                  16   | .    .    .    .    .    .    .    .    .    .    .    .    .    80   .    .    .    .    .    47   26   45   69   65   42   
  Level 3                  7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    19   54   30   23   57   
  Level 4                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    54   .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          53   | .    3    .    .    .    .    9    .    .    .    .    4    .    5    .    .    .    .    2    4    6    5    9    3    3    
  Investigation            22   | .    1    .    .    .    .    1    .    .    .    .    3    .    2    .    .    .    .    1    1    2    4    4    .    3    
  Extermination            4    | .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    1    .    .    
  Reinforcement            20   | .    2    .    .    .    .    1    .    .    .    .    1    .    2    .    .    .    .    1    3    3    1    3    3    .    
  Assault                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Garrison                 6    | .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         5    | .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    3    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  
---------                  Run  | Yrd Mat Min Sub Rec Scr Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com 
Distress Signals           29   | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   3   3   7   2   2   2   6   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              399  | .   23  3   20  .   .   44  7   .   .   .   9   5   7   2   .   1   10  16  43  93  19  22  19  56  
  Peak Tracking Total      33   | .   5   3   6   .   .   11  5   .   .   .   7   6   5   5   .   1   8   10  18  29  12  11  12  33  
  Tactical Retreats        58   | .   2   .   1   .   .   6   2   .   .   .   2   1   2   .   .   .   1   2   9   14  3   6   2   5   

 Traps                          | -11 -10 -10 -10 -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com 
Traps Triggered            17   | .   1   .   1   .   .   .   .   .   .   .   4   .   1   .   .   .   .   .   .   .   .   2   .   8   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                6    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   4   .   .   .   .   .   .   .   .   
Most Traps Carried         3    | .   .   3   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  
----------                 Run  | Yrd Mat Min Sub Rec Scr Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com 
Machines Disabled          36   | .   .   .   5   .   .   .   .   .   .   .   .   .   6   .   .   1   .   .   4   9   .   9   1   1   
  Max in Single Turn       4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   1   1   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  
---------                  Run  | Yrd Mat Min Sub Rec Scr Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com 
Machines Accessed          124  | .   4   .   3   9   9   6   .   .   8   .   6   .   9   .   1   8   .   6   10  16  6   10  5   8   
  Terminals                58   | .   3   .   .   6   .   4   .   .   .   .   1   .   4   .   1   .   .   3   7   13  1   6   4   5   
  Fabricators              9    | .   .   .   .   .   .   1   .   .   .   .   1   .   2   .   .   .   .   2   .   .   .   2   1   .   
  Repair Stations          8    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   2   1   .   2   
  Recycling Units          8    | .   1   .   .   3   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   1   
  Scanalyzers              8    | .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   1   1   2   .   1   .   .   
  Garrison Access          5    | .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   1   .   1   .   .   .   
Total Hacks                342  | .   17  .   12  21  57  15  .   .   47  .   13  .   19  .   1   21  .   12  22  33  11  22  8   11  
  Successful               238  | .   9   .   12  8   57  5   .   .   47  .   6   .   5   .   1   21  .   6   14  18  6   8   6   9   
  Failed                   103  | .   7   .   .   13  .   10  .   .   .   .   7   .   14  .   .   .   .   6   8   15  5   14  2   2   
    Catastrophic           24   | .   .   .   .   2   .   5   .   .   .   .   2   .   4   .   .   .   .   3   3   .   1   4   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   81   | .   12  .   .   7   .   4   .   .   .   .   5   .   6   1   1   .   .   4   6   16  8   4   3   4   
  Terminals                130  | .   13  .   .   16  .   9   .   .   .   .   2   .   8   .   1   .   .   8   16  26  5   12  6   8   
  Fabricators              19   | .   .   .   .   .   .   2   .   .   .   .   2   .   5   .   .   .   .   3   .   .   .   5   2   .   
  Repair Stations          10   | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   1   2   2   .   2   
  Recycling Units          14   | .   4   .   .   5   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   .   .   1   
  Scanalyzers              22   | .   .   .   .   .   .   .   .   .   .   .   4   .   4   .   .   .   .   1   4   6   .   3   .   .   
  Garrison Access          10   | .   .   .   .   .   .   4   .   .   .   .   2   .   2   .   .   .   .   .   1   .   1   .   .   .   
Terminal Hacks             181  | .   4   .   12  3   57  2   .   .   47  .   .   .   1   .   1   21  .   2   6   10  2   4   4   5   
  Record                   117  | .   .   .   9   .   51  .   .   .   35  .   .   .   .   .   1   19  .   1   1   .   .   .   .   .   
  Part Schematic           6    | .   .   .   .   2   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           10   | .   1   .   .   .   5   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        6    | .   .   .   .   1   .   .   .   .   4   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Open Door                12   | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   4   .   .   3   1   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Locate Traps             9    | .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   2   1   1   .   .   1   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Hauler Manifests         7    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   1   1   1   .   
  Derelict Proto ID Bank   2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Protovariant Controls    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Activate Exoskeleton     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Disengage Seal           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Release Object           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           8    | .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   2   .   .   .   3   .   .   
  Load Schematic           5    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   2   .   .   
  Build                    3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   1   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 9    | .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   .   4   1   .   .   .   .   
  Insert Component         5    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   2   1   .   .   .   .   
  Analyze                  4    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   2   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   .   .   
  Seal Access              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   .   .   
Unauthorized Hacks         35   | .   5   .   .   3   .   3   .   .   .   .   2   .   .   .   .   .   .   2   3   7   3   1   2   4   
  Terminals                20   | .   4   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   2   2   6   .   1   1   1   
    Track                  7    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   .   .   .   .   
    Assimilate             3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
    Botnet                 10   | .   2   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   1   1   1   
  Fabricators              3    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Report                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Haulers                2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          10   | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   1   3   .   .   3   
    Patch                  7    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   2   .   .   2   
  Recycling Units          2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Fedlink                2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Scrapoids              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         69   | .   3   .   .   7   .   6   .   .   .   .   5   .   9   .   .   .   .   6   6   10  2   10  3   2   
  Full Trace Events        11   | .   .   .   .   .   .   1   .   .   .   .   1   .   2   .   .   .   .   1   .   1   1   4   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   60   | .   .   .   .   2   .   .   .   .   5   2   3   2   6   6   1   5   3   3   5   8   1   8   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   303  | .   .   .   .   .   .   .   .   .   .   .   84  .   .   .   .   .   .   169 .   .   .   50  .   .   
  Total Part Build Rating  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  
------------               Run  | Yrd Mat Min Sub Rec Scr Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -7   -7   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   -1   
--------                   Run  | Yrd  Mat  Min  Sub  Rec  Scr  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Qua  Sec  Res  Tes  Acc  Com  
Total Allies               30   | .    1    2    .    .    .    .    .    .    .    .    .    18   .    .    .    .    .    1    .    .    .    .    3    5    
  Largest Group            18   | .    1    3    3    .    .    .    .    .    .    .    .    18   12   .    .    .    .    1    .    .    .    .    3    5    
  Highest-Rated Group      638  | .    10   55   59   .    .    .    .    .    .    .    .    638  485  .    .    .    .    45   .    .    .    .    379  323  
  Highest-Rated Ally       135  | .    10   31   31   .    .    .    .    .    .    .    .    50   50   .    .    .    .    45   .    .    .    .    135  67   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               183  | .    .    3    24   .    .    .    .    .    .    .    .    48   53   .    .    .    .    .    .    .    .    .    15   40   
  Total Damage             7319 | .    .    41   446  .    .    .    .    .    .    .    .    2747 2405 .    .    .    .    .    .    .    .    .    696  984  
  Kills                    33   | .    .    1    2    .    .    .    .    .    .    .    .    8    13   .    .    .    .    .    .    .    .    .    4    5    
Allies Corrupted           2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com 
Robot Analysis Total       10   | .   1   .   .   .   5   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    13   | .   .   2   2   .   5   .   1   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -7   -7   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   -1   
-------------              Run   | Yrd  Mat  Min  Sub  Rec  Scr  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Qua  Sec  Res  Tes  Acc  Com  
Turns Passed               16992 | 76   1129 941  3941 895  4466 1091 209  85   84   141  212  192  332  464  79   319  252  224  217  532  216  416  238  241  
Spaces Moved               17537 | 30   532  409  1830 503  2172 633  372  193  168  357  409  337  908  873  278  924  794  642  622  1486 628  1116 600  721  
  Core                     247   | .    .    .    .    .    .    239  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
  Treads                   1702  | 5    532  409  754  .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     25    | 25   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   4050  | .    .    .    1076 503  2172 299  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    53    | .    .    .    .    .    .    53   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   11460 | .    .    .    .    .    .    40   372  193  168  357  409  337  908  873  278  924  794  642  622  1486 628  1116 600  713  
  Fastest Speed            19    | 120  160  160  160  177  177  40   37   32   32   32   32   27   27   27   27   23   23   19   24   24   25   24   19   19   
  Average Speed            80    | 126  160  160  199  177  202  121  39   35   32   32   32   29   27   27   27   26   23   20   24   24   25   24   19   20   
  Slowest Speed            295   | 160  160  160  295  177  205  250  40   37   32   32   32   32   27   27   27   27   23   24   24   105  25   101  19   95   
  Overloaded Moves         53    | .    .    .    .    .    .    53   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            153   | .    .    .    .    .    .    .    .    .    .    .    10   .    2    .    .    .    .    4    27   48   19   14   2    27   
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       60    | 3    88   100  72   98   95   19   51   35   62   63   15   96   27   89   50   96   81   19   88   91   29   92   20   37   
  Regions Visited          24
    Branch Regions         16
  Pre-discovered Areas     7     | .    .    1    2    .    .    .    .    .    3    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        16    | .    .    .    .    .    .    1    1    1    1    1    .    .    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      6     | 1    1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             37    | .    .    2    15   .    9    .    2    .    .    1    .    .    .    4    1    .    3    .    .    .    .    .    .    .    
Spaces Dug                 87    | .    .    .    .    .    .    12   1    .    .    3    7    .    8    6    1    .    10   7    5    9    5    6    6    1    
Terrain Destroyed          251   | .    .    .    33   .    .    70   73   .    .    3    7    .    8    6    1    1    10   7    5    9    5    6    6    1    
  Melee                    80    | .    .    .    .    .    .    5    1    .    .    3    7    .    8    6    1    .    10   7    5    9    5    6    6    1    
  Projectile               8     | .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  AOE                      163   | .    .    .    33   .    .    58   72   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -7   -7   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   -1   
---------                  Run   | Yrd  Mat  Min  Sub  Rec  Scr  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Qua  Sec  Res  Tes  Acc  Com  
Total                      19620 | 52   732  689  2082 510  2249 822  426  200  184  378  468  431  982  1093 279  999  847  716  647  1552 648  1209 690  735  
  Wait                     1173  | 8    120  261  33   .    20   39   27   .    2    18   2    66   26   207  1    33   44   56   27   50   13   51   64   5    
  Move                     17222 | 29   531  408  1829 502  2171 632  371  192  167  356  389  336  903  872  277  923  793  633  568  1392 591  1088 595  674  
  Hop                      138   | .    .    .    .    .    .    .    .    .    .    .    10   .    2    .    .    .    .    4    26   45   17   13   2    19   
  Pick Up                  220   | 2    18   6    81   4    32   23   4    1    1    .    2    3    4    2    .    2    .    3    5    7    6    10   4    .    
  Fast Attach              93    | 1    2    .    4    .    2    12   7    1    4    1    1    3    6    1    .    15   .    2    .    17   1    7    3    3    
  Attach                   53    | .    1    .    5    .    1    20   4    1    .    .    1    4    1    .    .    1    .    2    2    4    2    1    2    1    
  Detach                   24    | .    .    .    1    .    2    1    3    .    .    .    1    6    1    .    .    3    .    2    .    .    .    3    1    .    
  Swap                     47    | 2    3    1    18   .    1    10   .    .    .    .    .    1    1    1    .    2    .    .    1    4    .    2    .    .    
  Drop                     225   | 2    13   7    71   4    20   9    4    .    2    .    3    9    12   4    .    18   .    3    7    10   7    15   3    2    
  Fire                     157   | 8    42   5    33   .    .    64   4    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Melee                    192   | .    .    .    3    .    .    12   1    5    8    3    15   3    8    6    1    1    10   11   11   23   11   19   16   25   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    3     | .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            67    | .    .    .    .    .    .    .    .    .    .    .    44   .    18   .    .    .    .    .    .    .    .    .    .    5    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     4     | .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            2     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2])
-10/Mines (discovered 3 exits: [*Mat x2] / *Sub)
-10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec)
-7/Recycling (discovered 2 exits: *Fac / *Scr)
-7/Scraptown (discovered 2 exits: *Fac x2)
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory
-4/Waste
-4/Factory (discovered 5 exits: *Res / *Upp x2 / Ext x2)
-4/Upper Caves
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 3 exits: *Res x2 / *Qua)
-3/Quarantine (discovered 2 exits: *Res / *Sec)
-3/Section 7
-2/Research
-2/Testing
-1/Access (discovered 2 exits: Sur / *Com)
-1/Command (discovered 2 exits: *Sur x2)
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
     7 | -11/Scrapyard      | Discovered new exit (range 3)
    77 | -11/Scrapyard      | Entered Materials
   301 | -10/Materials      | Build established: Mutant
   543 | -10/Materials      | Discovered new exit (range 6)
   651 | -10/Materials      | Discovered new exit (range 8)
   853 | -10/Materials      | Discovered new exit (range 16)
   874 | -10/Materials      | Central database locked down
   991 | -10/Materials      | Discovered new exit (range 16)
  1155 | -10/Materials      | Discovered new exit (range 14)
  1206 | -10/Materials      | Entered Mines
  1206 | -10/Mines          | Accompanied by 1 ally
  1231 | -10/Mines          | Met a Derelict bent on vengeance
  1317 | -10/Mines          | Learned location of Zion (-7)
  1361 | -10/Mines          | Found a hidden stash of uninstalled traps
  1401 | -10/Mines          | Discovered new exit (range 7)
  1519 | -10/Mines          | Discovered new exit (range 5)
  1885 | -10/Mines          | Discovered new exit (range 4)
  2147 | -10/Mines          | Entered Subcaves
  2147 | -10/Subcaves       | Accompanied by 3 allies
  2152 | -10/Subcaves       | Led the pair of lost Derelicts to an unsafe place
  2194 | -10/Subcaves       | A swath of the cavern ceiling suddenly collapsed
  2947 | -10/Subcaves       | Met a Zionite searching for "candidates"
  3144 | -10/Subcaves       | Shifting Twisted Machinery released Enh. Flamer
  3165 | -10/Subcaves       | Discovered new exit (range 8)
  3166 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Monowheel
  3697 | -10/Subcaves       | Build established: Hauler-Mutant
  4100 | -10/Subcaves       | A swath of the cavern ceiling suddenly collapsed
  4137 | -10/Subcaves       | Learned Materials terminal intel
  4215 | -10/Subcaves       | Core integrity fell below 50%
  4257 | -10/Subcaves       | Discovered new exit (range 15)
  4515 | -10/Subcaves       | Discovered new exit (range 6)
  5036 | -10/Subcaves       | Visited 4L-MR0's lab
  5053 | -10/Subcaves       | Found Tower Shield
  5519 | -10/Subcaves       | Found SUBCON Basin
  6088 | -10/Subcaves       | Entered Recycling
  6489 | -7/Recycling       | Discovered new exit (range 16)
  6897 | -7/Recycling       | Scanned before Scraplab entrance
  6922 | -7/Recycling       | Entered Scraplab
  6935 | -7/Recycling       | Found SUBCON Basin
  6981 | -7/Recycling       | Discovered new exit (range 2)
  6983 | -7/Recycling       | Entered Scraptown
  7564 | -7/Scraptown       | Scanned Subdweller tech in exchange for log data
  7570 | -7/Scraptown       | Learned Research terminal intel
  7572 | -7/Scraptown       | Learned Factory security intel
  7576 | -7/Scraptown       | Learned location of 1 exit from Upper Caves
  7595 | -7/Scraptown       | Discovered new exit (range 13)
  7816 | -7/Scraptown       | Visited Comm Corps
  7924 | -7/Scraptown       | Visited Cyclists
  8086 | -7/Scraptown       | Visited Assassins FH
  8127 | -7/Scraptown       | Visited Symbiants
  8201 | -7/Scraptown       | Visited UFD Registry
  8201 | -7/Scraptown       | Registered with UFD as "Gearrider"
  8309 | -7/Scraptown       | Entered Cyclist Reading Room
  8365 | -7/Scraptown       | Visited Bundlers
  8469 | -7/Scraptown       | Visited Shadow of the Wyrm
  8508 | -7/Scraptown       | Visited Supply Room
  8958 | -7/Scraptown       | Visited Research Penetration Think Tank
  9003 | -7/Scraptown       | Visited Sword Containment
  9052 | -7/Scraptown       | Visited Science Guys
  9185 | -7/Scraptown       | Delivered Scrap Shield to a Scientist
  9415 | -7/Scraptown       | Visited Science Testing Area
  9446 | -7/Scraptown       | Visited DA-N13 Charitable Foundation
  9467 | -7/Scraptown       | Found DCF Scrap (27 items)
  9652 | -7/Scraptown       | Visited Junk Repository
  9699 | -7/Scraptown       | Visited Cartography Club
 10018 | -7/Scraptown       | Discovered new exit (range 5)
 10184 | -7/Scraptown       | Visited Derelict Rescue Squad
 10197 | -7/Scraptown       | Found DRS Beacon
 10245 | -7/Scraptown       | Visited Analyses Database
 10295 | -7/Scraptown       | Visited Curators Association
 11449 | -7/Scraptown       | Entered Factory
 11449 | -5/Factory         | Evolved 10 slots: Propulsion x3, Utility x7
 11450 | -5/Factory         | Identified exit to Upper Caves
 11456 | -5/Factory         | Attached Tower Shield, gained temporary slots: Power, Propulsion x2, Utility x2, Weapon x2
 11928 | -5/Factory         | Garrison activated, responded to threat
 12023 | -5/Factory         | Lost 6 parts (1p1n2u2w)
 12126 | -5/Factory         | Lost 3 parts (1p2u)
 12351 | -5/Factory         | System corruption reached 10%
 12379 | -5/Factory         | System corruption reached 30%
 12385 | -5/Factory         | Cargo convoy interrupted
 12409 | -5/Factory         | Core integrity fell below 50%
 12441 | -5/Factory         | Lost 17 parts (6n9u2w)
 12540 | -5/Factory         | Entered Upper Caves
 12541 | -5/Upper Caves     | Identified exit to Upper Caves
 12542 | -5/Upper Caves     | UFD Scientist delivered a prototype
 12542 | -5/Upper Caves     | Found Prototype Protection
 12542 | -5/Upper Caves     | Identified Enh. Scrap Shield
 12587 | -5/Upper Caves     | Activated DRS Beacon
 12627 | -5/Upper Caves     | Build established: Mutant
 12645 | -5/Upper Caves     | Learned 8 Factory zone layouts
 12648 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 12713 | -5/Upper Caves     | Found DCF Scrap (15 items)
 12737 | -5/Upper Caves     | Found Alien Artifact
 12737 | -5/Upper Caves     | Identified Core Expander
 12737 | -5/Upper Caves     | Installed Core Expander, added new Power slot
 12749 | -5/Upper Caves     | Entered another Upper Caves area
 12830 | -5/Upper Caves     | Discovered new exit (range 8)
 12832 | -5/Upper Caves     | Identified exit to Zhirov
 12834 | -5/Upper Caves     | Entered Zhirov
 12834 | -5/Zhirov          | Discovered new exit (range 3)
 12835 | -5/Zhirov          | Identified exit to Proximity Caves
 12840 | -5/Zhirov          | Met Zhirov
 12846 | -5/Zhirov          | Learned location of Quarantine (-3)
 12846 | -5/Zhirov          | Learned location of Testing (-2)
 12846 | -5/Zhirov          | Learned location of Command (-1)
 12852 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 12858 | -5/Zhirov          | Found Alien Artifact
 12858 | -5/Zhirov          | Identified Integrated Reactor
 12858 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 12864 | -5/Zhirov          | Found Alien Artifact
 12918 | -5/Zhirov          | Entered Proximity Caves
 13055 | -4/Proximity Caves | Discovered new exit (range 14)
 13059 | -4/Proximity Caves | Identified exit to Factory
 13059 | -4/Proximity Caves | Entered Factory
 13059 | -4/Factory         | Evolved 2 slots: Propulsion x2
 13116 | -4/Factory         | Build established: Derelict-Sprinter
 13118 | -4/Factory         | Spotted B-86 Titan
 13271 | -4/Factory         | Manually triggered Chute Trap
 13271 | -4/Factory         | Sucked down chute
 13271 | -4/Factory         | Entered Waste
 13274 | -4/Waste           | Spotted C-40 Crusher
 13277 | -4/Waste           | Spotted C-40 Crusher
 13280 | -4/Waste           | Spotted C-40 Crusher
 13281 | -4/Waste           | Spotted C-40 Crusher
 13282 | -4/Waste           | Spotted C-40 Crusher
 13285 | -4/Waste           | Warlord forces began an assault
 13288 | -4/Waste           | Allies destroyed C-40 Crusher
 13340 | -4/Waste           | Spotted C-40 Crusher
 13355 | -4/Waste           | Discovered new exit (range 10)
 13358 | -4/Waste           | Identified exit to Factory
 13463 | -4/Waste           | Entered Factory
 13463 | -4/Factory         | Accompanied by 12 allies
 13555 | -4/Factory         | Spotted B-86 Titan
 13592 | -4/Factory         | Discovered new exit (range 14)
 13668 | -4/Factory         | Discovered new exit (range 14)
 13676 | -4/Factory         | Identified exit to Upper Caves
 13763 | -4/Factory         | Discovered new exit (range 4)
 13764 | -4/Factory         | Identified exit to Research
 13774 | -4/Factory         | Identified exit to Extension
 13795 | -4/Factory         | Entered Upper Caves
 13834 | -4/Upper Caves     | Learned location of 2 exits from Research
 13958 | -4/Upper Caves     | Found DCF Scrap (14 items)
 13992 | -4/Upper Caves     | Build established: Sprinter
 14007 | -4/Upper Caves     | Identified exit to Upper Caves
 14102 | -4/Upper Caves     | Tech Extrapolator generated special schematic: Energy Deflector
 14259 | -4/Upper Caves     | Entered another Upper Caves area
 14292 | -4/Upper Caves     | Tech Extrapolator generated special schematic: Machine Rigger
 14322 | -4/Upper Caves     | Discovered new exit (range 15)
 14325 | -4/Upper Caves     | Identified exit to Warlord
 14338 | -4/Upper Caves     | Entered Warlord
 14380 | -4/Warlord         | Learned Quarantine security intel
 14380 | -4/Warlord         | Learned Factory recycling unit intel
 14380 | -4/Warlord         | Learned Factory garrison access intel
 14381 | -4/Warlord         | Learned 4 Armory zone layouts
 14381 | -4/Warlord         | Learned 4 Research zone layouts
 14381 | -4/Warlord         | Learned 4 Research zone layouts
 14381 | -4/Warlord         | Learned 4 Quarantine zone layouts
 14381 | -4/Warlord         | Learned Quarantine trap positions
 14381 | -4/Warlord         | Learned Armory stockpile data
 14387 | -4/Warlord         | Visited the Vortex Lab
 14390 | -4/Warlord         | Found Prototype Energy Cannon
 14390 | -4/Warlord         | Identified Vortex Cannon
 14392 | -4/Warlord         | Found Prototype Energy Cannon
 14392 | -4/Warlord         | Identified Vortex Driver
 14395 | -4/Warlord         | Found Prototype Energy Gun
 14395 | -4/Warlord         | Identified Vortex Rail
 14409 | -4/Warlord         | Warlord's base attacked by MAIN.C
 14482 | -4/Warlord         | Rebuked by Warlord
 14572 | -4/Warlord         | Found Prototype Device
 14572 | -4/Warlord         | Identified Exp. Focal Shield
 14576 | -4/Warlord         | Found Prototype Reactor
 14576 | -4/Warlord         | Identified Vortex Chain Reactor
 14583 | -4/Warlord         | Found Prototype Processor
 14583 | -4/Warlord         | Identified Exp. Armor Integrity Analyzer
 14585 | -4/Warlord         | Found Prototype Hackware
 14585 | -4/Warlord         | Identified System Mapper
 14603 | -4/Warlord         | Opened side exit
 14655 | -4/Warlord         | Discovered new exit (range 12)
 14657 | -4/Warlord         | Identified exit to Proximity Caves
 14657 | -4/Warlord         | Entered Proximity Caves
 14836 | -3/Proximity Caves | Spotted B-86 Titan
 14897 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 14908 | -3/Proximity Caves | Discovered exit to Research (range 7)
 14909 | -3/Proximity Caves | Entered Research
 14909 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 14910 | -3/Research        | Identified exit to Research
 14912 | -3/Research        | Loaded intel: 23 terminal locations
 14991 | -3/Research        | Discovered new exit (range 13)
 15000 | -3/Research        | Identified exit to Quarantine
 15069 | -3/Research        | Found Fusion Bomb Launcher
 15133 | -3/Research        | Entered Quarantine
 15135 | -3/Quarantine      | Loaded intel: 18 trap records
 15150 | -3/Quarantine      | Identified Transdimensional Reconstructor
 15161 | -3/Quarantine      | Tech Extrapolator generated special schematic: Telecube
 15165 | -3/Quarantine      | Found Alien Slashing Weapon
 15211 | -3/Quarantine      | Identified Sigix Broadsword
 15217 | -3/Quarantine      | Discovered exit to Research (range 15)
 15217 | -3/Quarantine      | Spotted Alpha 7
 15226 | -3/Quarantine      | Tech Extrapolator generated special schematic: Heat Bomb Trap
 15258 | -3/Quarantine      | Found Alien Artifact
 15271 | -3/Quarantine      | Found Alien Artifact
 15329 | -3/Quarantine      | Build established: Hacker-Sprinter
 15332 | -3/Quarantine      | Spotted Fortress
 15349 | -3/Quarantine      | Discovered new exit (range 5)
 15349 | -3/Quarantine      | Identified exit to Section 7
 15350 | -3/Quarantine      | Entered Section 7
 15435 | -3/Section 7       | Found Integrated Reactor
 15435 | -3/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 15469 | -3/Section 7       | Found Integrated Reactor
 15469 | -3/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 15501 | -3/Section 7       | Found Alien Artifact
 15506 | -3/Section 7       | Identified Core Reset Matrix (x2)
 15527 | -3/Section 7       | Found Alien Artifact
 15529 | -3/Section 7       | Discovered exit to Research (range 8)
 15543 | -3/Section 7       | Identified Integrated Mediator
 15543 | -3/Section 7       | Installed Integrated Mediator, increased core attachment efficiency
 15591 | -3/Section 7       | Spotted Alpha 7
 15597 | -3/Section 7       | Spotted Alpha 7
 15606 | -3/Section 7       | Spotted B-99 Colossus
 15625 | -3/Section 7       | Found Alien Artifact
 15626 | -3/Section 7       | Identified Integrated Dissipator
 15626 | -3/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 15627 | -3/Section 7       | Found Integrated Dissipator
 15627 | -3/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 15629 | -3/Section 7       | Found Integrated Dissipator
 15629 | -3/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 15633 | -3/Section 7       | Search patrols dispatched
 15639 | -3/Section 7       | Identified Subatomic Replicator
 15639 | -3/Section 7       | Used Subatomic Replicator to replicate Alien Artifact
 15640 | -3/Section 7       | Found Alien Artifact
 15640 | -3/Section 7       | Identified LRC Matter Compressor
 15640 | -3/Section 7       | Installed LRC Matter Compressor, increased matter storage capacity (+125)
 15642 | -3/Section 7       | Installed LRC Matter Compressor, increased matter storage capacity (+125)
 15645 | -3/Section 7       | Found Alien Artifact
 15645 | -3/Section 7       | Identified LRC Armor
 15645 | -3/Section 7       | Installed LRC Armor, increased core integrity (+250)
 15661 | -3/Section 7       | Found Integrated Reactor
 15724 | -3/Section 7       | Spotted Striker
 15724 | -3/Section 7       | Spotted Striker
 15728 | -3/Section 7       | Spotted Executioner
 15740 | -3/Section 7       | Spotted Executioner
 15756 | -3/Section 7       | Found Transdimensional Reconstructor
 15759 | -3/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 15761 | -3/Section 7       | Found Alien Artifact
 15761 | -3/Section 7       | Identified Terrabomb
 15761 | -3/Section 7       | Used Terrabomb
 15766 | -3/Section 7       | Found Alien Reactor
 15766 | -3/Section 7       | Identified Matter Drive
 15773 | -3/Section 7       | Spotted Executioner
 15773 | -3/Section 7       | Spotted Executioner
 15839 | -3/Section 7       | Found Integrated Reactor
 15839 | -3/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 15850 | -3/Section 7       | Search patrols dispatched
 15882 | -3/Section 7       | Entered Research
 15882 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 15883 | -2/Research        | Identified exit to Testing
 16009 | -2/Research        | Spotted B-90 Cyclops
 16074 | -2/Research        | Spotted B-90 Cyclops
 16098 | -2/Research        | Entered Testing
 16116 | -2/Testing         | Protovariant out of control (PH-CRSPW683C8)
 16116 | -2/Testing         | Unleashed a protovariant (PH-CRSPW683C8)
 16201 | -2/Testing         | Found Prototype Device
 16242 | -2/Testing         | Identified Exp. EM Disruption Field
 16253 | -2/Testing         | Found Prototype Energy Cannon
 16289 | -2/Testing         | Spotted Striker
 16289 | -2/Testing         | Spotted Striker
 16291 | -2/Testing         | Spotted Alpha 7
 16292 | -2/Testing         | Stole the SGEMP Prototype
 16314 | -2/Testing         | Found Prototype Device
 16320 | -2/Testing         | Spotted Alpha 7
 16352 | -2/Testing         | Found Prototype Device
 16352 | -2/Testing         | Identified Exp. Weapon Cycler
 16380 | -2/Testing         | Search patrols dispatched
 16388 | -2/Testing         | Discovered new exit (range 13)
 16487 | -2/Testing         | Fabricated Telecube (x1)
 16514 | -2/Testing         | Identified exit to Access
 16514 | -2/Testing         | Entered Access
 16514 | -1/Access          | Evolved 2 slots: Propulsion x1, Utility x1
 16515 | -1/Access          | Delivered the SGEMP Prototype to Zhirov
 16515 | -1/Access          | Zhirov transferred Access data
 16516 | -1/Access          | Loaded intel: 110 machine locations
 16516 | -1/Access          | Loaded intel: 103 trap records
 16516 | -1/Access          | Identified exit to Surface
 16516 | -1/Access          | Discovered exit to Surface (range 113)
 16516 | -1/Access          | Identified exit to Command
 16516 | -1/Access          | Discovered exit to Command (range 200)
 16726 | -1/Access          | Spotted B-99 Colossus
 16752 | -1/Access          | Entered Command
 16795 | -1/Command         | Scrapoids reinforcements arrived?
 16817 | -1/Command         | Disengaged cave seal
 16819 | -1/Command         | Disengaged cave seal
 16819 | -1/Command         | Wild derelicts emerged from the dark tunnel
 16866 | -1/Command         | Spotted M Guard
 16867 | -1/Command         | Spotted M Guard
 16867 | -1/Command         | Spotted Combat Programmer
 16867 | -1/Command         | Spotted Combat Programmer
 16873 | -1/Command         | Met MAIN.C
 16881 | -1/Command         | 0b10 Conduit disabled
 16984 | -1/Command         | Spotted Alpha 7
 16984 | -1/Command         | Spotted Alpha 7
 16984 | -1/Command         | Spotted Striker
 16984 | -1/Command         | Spotted Striker
 16984 | -1/Command         | Spotted Executioner
 16984 | -1/Command         | Spotted Executioner
 16984 | -1/Command         | Spotted Executioner
 16984 | -1/Command         | Spotted Executioner
 16984 | -1/Command         | Spotted B-99 Colossus
 16987 | -1/Command         | Spotted B-99 Colossus
 16993 | -1/Command         | Core integrity fell below 50%
 16993 | ***                | Escaped!

 Last Messages 
---------------
16991_ Triggered Stasis Trap.
16991_ A bubble of rippling energy engulfs the
  area.
16991_ Field strength at 72.
16991_ Hacking Suite destroyed.
16991_ Knocked back.
16991_ Penetrated by Slug. <x3>
16991_ Slug penetrates Wall.
16991_ Penetrated by Slug.
16991_ Adv. Hacking Suite destroyed.
16991_ Penetrated by Slug.
16991_ Slug penetrates Wall.
16992_ Penetrated by Slug.
16992_ Slug penetrates Wall.
16992_ Penetrated by Slug. <x2>
16992_ System Mapper destroyed.
16992_ Penetrated by Slug.
16992_ System Shield destroyed.
16992_ Penetrated by Slug.
16992_ Slug penetrates Wall. <x2>

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????##############?????????????????? |
| ??????????????????#            #?????????????????? |
| ??????????#########            #?????????????????? |
| ????????### # # # #BB          #?????????????????? |
| #########     E E  BB          #?????????????????? |
|         +    7K                #?????????????????? |
|         +   %           %@     #?????????????????? |
|         +   ^^  ^ ^     ""     #?????????????????? |
|         "    %E^   %   %       #?????????????????? |
|    ###### ^7   KE    ^      ^  #?????????????????? |
|    #????### #%#%# #BB ^  ^     #?????????????????? |
|    #??????#########BB  %       #?????????????????? |
|    #??????????????#            #?????????????????? |
|    #??????????????##############?????????????????? |
|    #??####???????????????????????????????????????? |
| ## #?"""T""??????????????????????????????????????? |
| ##+##""" """##???????????????????????????????????? |
| #?            #??????????????????????????????????? |
| #?            #??????????????????????????????????? |
| #             #??????????????????????????????????? |
| #             #??????????????????????????????????? |
| +   ]]        #??????????????????????????????????? |
| #   ]         #??????????????????????????????????? |
| ################?????????????????????????????????? |
|  #              #????????????????????????????????? |
|  #              #????????????????????????????????? |
|  +              #????????????????????????????????? |
|  #              #????????????????????????????????? |
| ##              #????????????????????????????????? |
| #??             ?????????????????????????????????? |
| #??#############?????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           112
Energy Generation          105
Energy Capacity            700
Matter Stores              550
Matter Capacity            550
Sight Range                21
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       135
Additional Mass Support    25
Corruption Containment     12
Armor Coverage             3050
Resistance: KI             30
Resistance: TH             10
Power Shielding            66
Propulsion Shielding       66
Melee Speed Boost          30
Phase Shifting             15
Evasion (%)                93
Melee Accuracy             5
Armor Integrity Analysis   50
Recoil Reduction           3
Offensive Hacking          44
Defensive Hacking          14

 Item Schematics 
-----------------
      Xenon Bombardment Thruster | -7/Recycling       | Hacked
                 Antigrav System | -7/Recycling       | Hacked
               Assault Drone Bay | -5/Zhirov          | Free
                  Exp. Heat Sink | -5/Zhirov          | Free
              Exp. Optical Array | -5/Zhirov          | Free
                Imp. Arc Thrower | -5/Zhirov          | Free
                     Spk. Treads | -5/Zhirov          | Extrapolated
               Spk. Heavy Treads | -4/Proximity Caves | Extrapolated
              Mak. System Shield | -4/Proximity Caves | Extrapolated
            Mak. Thermal Plating | -4/Factory         | Extrapolated
             Nuclear Pulse Array | -4/Factory         | Scanalyzed
              Spk. Medium Treads | -4/Factory         | Extrapolated
               Mak. Power Source | -4/Waste           | Extrapolated
            Mak. Coolant Network | -4/Waste           | Extrapolated
     Tactical Coordination Suite | -4/Factory         | Extrapolated
            Mak. Cloaking Device | -4/Factory         | Extrapolated
  0b10 Decoder Chip [Skirmisher] | -4/Factory         | Extrapolated
              Prc. Matter Filter | -4/Factory         | Scanalyzed
       Mak. Medium Armor Plating | -4/Factory         | Extrapolated
     0b10 Decoder Chip [Generic] | -4/Factory         | Extrapolated
       0b10 Decoder Chip [Scout] | -4/Upper Caves     | Extrapolated
        Mak. Heavy Armor Plating | -4/Upper Caves     | Extrapolated
             Mak. Ablative Armor | -4/Upper Caves     | Extrapolated
                  Mak. ECM Suite | -4/Upper Caves     | Extrapolated
                Energy Deflector | -4/Upper Caves     | Extrapolated
               Mapping Drone Bay | -4/Upper Caves     | Extrapolated
                  Machine Rigger | -4/Upper Caves     | Extrapolated
                      Mak. Laser | -4/Warlord         | Extrapolated
 Mak. Salvage Targeting Computer | -4/Warlord         | Extrapolated
             Mak. Core Shielding | -4/Warlord         | Extrapolated
           Mak. Weapon Shielding | -4/Warlord         | Extrapolated
            Mak. Kinetic Plating | -4/Warlord         | Extrapolated
              Mak. Hacking Suite | -3/Proximity Caves | Extrapolated
                 Hvy. Beamcaster | -3/Proximity Caves | Extrapolated
               Hvy. Battle Rifle | -3/Proximity Caves | Extrapolated
                       Multitool | -3/Research        | Extrapolated
                     Mak. Hammer | -3/Research        | Extrapolated
                   Phasing Sabre | -3/Research        | Extrapolated
            Imp. Diametric Drive | -3/Quarantine      | Scanalyzed
               Lrn. Phase Cannon | -3/Quarantine      | Archive
                        Telecube | -3/Quarantine      | Extrapolated
                  Heat Bomb Trap | -3/Quarantine      | Extrapolated
  Mak. System Restoration Module | -3/Quarantine      | Extrapolated
               Enh. Biometal Leg | -3/Section 7       | Archive
       Hellfire Missile Launcher | -3/Section 7       | Archive
          Lgt. Antimatter Cannon | -3/Section 7       | Archive
                  Exp. ECM Suite | -3/Section 7       | Archive
          Exp. Utility Shielding | -3/Section 7       | Archive
              Adv. KE Penetrator | -3/Section 7       | Archive
              Hvy. Gatling Laser | -3/Section 7       | Archive
        Mak. Transmission Jammer | -3/Section 7       | Extrapolated
            Mak. Terrain Scanner | -2/Research        | Extrapolated
     Mak. Terrain Scan Processor | -2/Testing         | Extrapolated
        Com. Tesla Bomb Launcher | -2/Testing         | Archive
              Cld. Proton Cannon | -2/Testing         | Archive
               Exp. Focal Shield | -2/Testing         | Archive
            Imp. Quantum Reactor | -2/Testing         | Archive
               Cld. Phase Cannon | -2/Testing         | Archive
        Adv. EM Disruption Field | -2/Testing         | Archive
             Exp. Cooling System | -2/Testing         | Archive

 Robot Schematics 
------------------
 E-15 Imp | -2/Testing | Archive

 Fabricated
------------
 Telecube | x1 | -2/Testing 

 Alien Tech Used 
-----------------
Core Expander
Integrated Reactor
Sigix Broadsword
Integrated Mediator
Integrated Dissipator
Subatomic Replicator
LRC Matter Compressor
LRC Armor
Terrabomb
Matter Drive

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ScrapoidGreatTrap
  Manual?         0
Play Time         05:11:30
  Cumulative      796.8 hours
  Start           2024.08.08 @ 09:45:41
  End             2024.08.08 @ 21:13:43
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          524
  Rogue           524
  Adventurer      0
  Explorer        0
Win Type          0
  Total           114
  Types           78/7/8/10/5/1/4/0/1
Lore%             69
Gallery%          81
Achievement%      82
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 597654f2-1431-4216-81fd-2914947bdee5