Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.04.01 @ 10:12:15 Player: Goldbludgeon Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (91) 455 Value Destroyed (2850) 2850 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (16) 16 TOTAL SCORE: 6561 Bonus ------- High Alert Combat Kills 174 Follower Combat Kills 356 Met Imprinter 300 Was Imprinted 300 Friendly Fire -1114 Cogmind --------- Core Integrity 0/850 Matter 256/300 Energy 190/190 System Corruption 5% Temperature Cool (566) Movement Walking (150) Ox1 Location -6/Factory Parts ------- > --- POWER (4) -------- Light Deuterium Engine Light Angular Momentum Engine > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (4) ------ Large Storage Unit Makeshift Hacking Suite > --- WEAPON (4) ------- Heavy Laser Heavy Laser Heavy Laser Phasing Sabre > --- INVENTORY (10) --- Light Treads Light Treads Carbon-fiber Leg Gatling Laser Greatsword Self-destruct Interrupter (50) Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core Micro Fission Core > --- PROPULSION ------- Armored Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Medium Matter Pod Tactical Coordination Suite Improved Maneuvering Thrusters > --- WEAPON ----------- Heavy Battle Rifle Heavy Battle Rifle Precision Grenade Launcher Rocket Array > --- INVENTORY -------- Makeshift Hacking Suite Flak Gun Flak Cannon Remote Datajack Enhanced Flamer Enhanced Flamer Phasing Sabre Self-destruct Interrupter Self-destruct Interrupter [Rating: 51] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Makeshift Flight Unit Utility Large Storage Unit Device Tactical Coordination Suite Storage Large Storage Unit Processor Salvage Targeting Computer Hackware Makeshift Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Battle Rifle Energy Gun Heavy Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Flak Cannon Launcher Rocket Array Special Weapon Enhanced Flamer Slashing Weapon Phasing Sabre Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 3 | . . 1 . . . 2 Propulsion 1 | . . . . . . 1 Utility 2 | . . . . . . 2 Weapon 2 | . . 1 . . . 1 Parts Attached 73 | 6 6 21 . 7 3 30 Power 12 | 1 . 4 . . 1 6 Engine 9 | 1 . 4 . . . 4 Core 2 | . . . . . 1 1 Reactor 1 | . . . . . . 1 Propulsion 25 | 2 3 7 . 2 2 9 Treads 5 | . . 2 . 1 2 . Leg 13 | . 3 5 . . . 5 Wheel 5 | 2 . . . . . 3 Hover 1 | . . . . . . 1 Flight 1 | . . . . 1 . . Utility 9 | 1 3 . . . . 5 Device 2 | . . . . . . 2 Storage 4 | 1 2 . . . . 1 Processor 1 | . 1 . . . . . Hackware 1 | . . . . . . 1 Protection 1 | . . . . . . 1 Artifact . | . . . . . . . Weapon 27 | 2 . 10 . 5 . 10 Energy Gun 4 | . . 1 . . . 3 Energy Cannon 1 | . . 1 . . . . Ballistic Gun 10 | 2 . 4 . 2 . 2 Ballistic Cannon 1 | . . . . . . 1 Launcher 2 | . . . . 2 . . Special Weapon 4 | . . 1 . . . 3 Impact Weapon . | . . . . . . . Slashing Weapon 4 | . . 2 . 1 . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . 1 . . . . Unidentified Prototypes 2 | . . . . 2 . . Parts Lost 42 | . 1 18 . . 1 22 Power 10 | . . 4 . . . 6 Propulsion 10 | . 1 6 . . . 3 Utility 5 | . . . . . 1 4 Weapon 17 | . . 8 . . . 9 Highest Loss Streak 8 | . 1 7 . . 1 8 Average Slot Usage (%) 81 | . 98 69 88 88 94 63 Engine 9 | . 14 9 11 11 11 5 Core 1 | . . . . . 6 4 Treads 12 | . . . 22 21 22 3 Leg 5 | . 12 16 . . . 8 Wheel 1 | . 14 . . . . . Device 1 | . . . . . . 4 Storage 19 | . 23 22 22 22 21 9 Energy Gun 4 | . . . 11 6 . 6 Ballistic Gun 11 | . 28 11 11 11 11 4 Launcher 7 | . . . . 8 22 5 Slashing Weapon 4 | . . 7 11 6 . 3 Naked Turns . | . . . . . . . Heaviest Build 63 | 8 25 34 34 43 48 63 Greatest Support 48 | 20 20 40 40 40 48 48 Greatest Overweight (x) 19 | . 2 8 . 4 1 19 Average Overweight (x) . | . . 1 . . . . Largest Inventory Capacity 10 | 4 10 10 10 10 10 10 Average Capacity 9 | 4 8 10 10 10 10 10 Most Carried 10 | 3 9 10 5 10 10 10 Average Carried 7 | . 4 5 4 9 10 7 Final Capacity 10 | 4 10 10 10 10 10 10 Final Carried 10 | . 9 4 5 10 10 8 Class Distribution -------------------- 38% | Mutant 22% | Scavenger-Gunner 21% | Gunner 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Scr Mat Mat Min Zio Pro Fac Matter Collected 2034 | 351 412 355 68 70 136 642 Remotely . | . . . . . . . Salvage Created 2953 | 61 562 787 120 . 178 1245 Parts 166 | 3 34 64 11 . 7 47 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . . . . . . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 9 | . . . . . 9 . Prevented 9 | . . . . . 9 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 61 | 1 14 20 . . 3 23 Melee 14 | . . 5 . . . 9 Guns 36 | 1 14 13 . . 1 7 Cannons 4 | . . 2 . . . 2 AOE 7 | . . . . . 2 5 Classes Destroyed 15 | 2 2 5 1 . 4 1 Worker 10 | 1 . 3 1 . . 5 Builder 5 | . . 3 1 . . 1 Tunneler 3 | . . . 2 . . 1 Recycler 3 | . . 1 1 . . 1 Operator 1 | . . 1 . . . . Watcher 4 | . 2 2 . . . . Swarmer 11 | . 3 8 . . . . Grunt 35 | 1 11 8 . . . 15 Brawler 6 | . . . . . 1 5 Duelist 3 | . . 2 . . . 1 Protector 1 | . . . . . 1 . Sentry 4 | . . 2 . . . 2 Hunter 1 | . . . . . 1 . Programmer 3 | . . . . . . 3 Mutant 1 | . . . . . 1 . Best Kill Streak 14 | 1 5 14 3 . 2 5 Combat Bots Only 5 | 1 3 4 . . 2 5 Max Kills in Single Turn 5 | 1 1 2 1 . 2 5 Gunslinging . | . . . . . . . Exploded 1 | . . . . . 1 1 Melee 1 | . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Damage Taken 5154 | . 422 1553 26 . 277 2876 Core 1373 | . 96 342 . . 31 904 Absorbed by Shields . | . . . . . . . Core Remaining (%) 55 | 100 61 . . . 6 . Volleys Fired 186 | 5 47 68 6 . 11 49 Largest 4 | 2 2 3 2 . 3 4 Hottest 207 | 40 40 106 79 . 114 207 Shots Fired 342 | 10 94 99 12 . 15 112 Gun 274 | 10 94 84 12 . 11 63 Cannon 35 | . . 15 . . . 20 Launcher 24 | . . . . . 4 20 Special 9 | . . . . . . 9 Kinetic 249 | 10 94 84 6 . 11 44 Thermal 68 | . . 15 6 . . 47 Explosive 24 | . . . . . 4 20 Electromagnetic . | . . . . . . . Robot Hit Streak 24 | 4 18 19 10 . 7 24 Robot Miss Streak 4 | 1 3 4 . . 1 2 Penetration Max . | . . . . . . . Secondary Targets 4 | . 3 1 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 307 | 6 66 98 10 . 7 120 Core Hits 222 | 3 30 47 6 . 9 127 Critical Hits 4 | 1 2 . . . 1 . Critical Kills 1 | . 1 . . . . . Critical Parts Destroyed 3 | 1 1 . . . 1 . Melee Attacks 60 | . . 26 . . . 34 Impact . | . . . . . . . Slashing 57 | . . 23 . . . 34 Piercing . | . . . . . . . Sneak Attacks 6 | . . . . . . 6 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8681 | 55 627 1774 151 . 418 5656 Guns 2933 | 55 627 862 151 . 113 1125 Cannons 698 | . . 191 . . . 507 Explosions 2499 | . . . . . 305 2194 Melee 2508 | . . 721 . . . 1787 Ramming . | . . . . . . . Kinetic 2722 | 55 627 862 65 . 113 1000 Thermal 1300 | . . 191 86 . . 1023 Explosive 2151 | . . . . . 305 1846 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 2508 | . . 721 . . . 1787 Piercing . | . . . . . . . Highest Corruption 5 | . 2 . . . . 5 Average Corruption 2 | . 1 . . . . 3 Corruption Purged . | . . . . . . . Effects 29 | . 9 . . . . 20 Message Errors 8 | . 4 . . . . 4 Matter Fused 3 | . . . . . . 3 Heat Flow Errors 7 | . 1 . . . . 6 Energy Discharges 1 | . . . . . . 1 Data Loss (minor) 4 | . 1 . . . . 3 Misfires 1 | . . . . . . 1 Targeting Errors 5 | . 3 . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 504 | . . 44 . . . 460 Projectiles . | . . . . . . . Explosions 92 | . . . . . . 92 Melee 412 | . . 44 . . . 368 Knockbacks 19 | . . . . . . 19 Impact . | . . . . . . . Kinetic 18 | . . . . . . 18 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 297 | . 41 . . . . 256 Shots 9 | . 2 . . . . 7 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 566 | . 165 305 24 . 76 566 Average Temperature 98 | . 24 156 9 . 20 113 Received Heat Transfer 1926 | . 252 474 . . 9 1191 Effects 14 | . . 1 . . . 13 Shutdowns 6 | . . . . . . 6 Energy Bleed 1 | . . . . . . 1 Interference 5 | . . 1 . . . 4 Matter Decay 1 | . . . . . . 1 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . . . . . . 5 Heat Transferred 2259 | . . 407 222 . . 1630 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Peak Influence 551 | 25 411 430 109 . . 551 Initial 96 | . 13 96 75 . . 24 Average 242 | 4 209 204 94 . . 306 Maximum Alert Level 2 | . 2 2 . . . 2 Low Security (%) 40 | 100 30 54 100 . . 25 Level 1 41 | . 68 40 . . . 37 Level 2 18 | . . 4 . . . 36 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 13 | . 3 1 . . 1 8 Investigation 4 | . 3 . . . . 1 Extermination 1 | . . . . . . 1 Reinforcement 4 | . . 1 . . . 3 Assault 3 | . . . . . 1 2 Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . . 1 Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Distress Signals 5 | . 3 2 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 109 | 1 22 34 2 . 12 38 Peak Tracking Total 6 | 1 6 5 5 . 6 5 Tactical Retreats 8 | . . 7 . . 1 . Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 3 | . 3 . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Scr Mat Mat Min Zio Pro Fac Machines Disabled 23 | . 3 . 1 . . 19 Max in Single Turn 9 | . 3 . 1 . . 9 Garrison Access 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Machines Accessed 4 | . 3 . . . . 1 Terminals 3 | . 3 . . . . . Fabricators 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 16 | . 13 . . . . 3 Successful 12 | . 10 . . . . 2 Failed 4 | . 3 . . . . 1 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 20 | . 15 . . . . 5 Terminals 13 | . 13 . . . . . Fabricators 3 | . . . . . . 3 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 10 | . 10 . . . . . Record 1 | . 1 . . . . . Level Access Points 1 | . 1 . . . . . Alert Level 2 | . 2 . . . . . Locate Traps 1 | . 1 . . . . . Reprogram Traps 2 | . 2 . . . . . Dispatch Records 1 | . 1 . . . . . Investigation Status 1 | . 1 . . . . . Garrison Status 1 | . 1 . . . . . Fabricator Hacks 2 | . . . . . . 2 Network Status 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . . 1 Used . | . . . . . . . Hacking Detections 4 | . 3 . . . . 1 Full Trace Events 4 | . 3 . . . . 1 Feedback Events 1 | . 1 . . . . . Corruption 1 | . 1 . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built 3 | . . . . . . 3 Matter 252 | . . . . . . 252 Time 134 | . . . . . . 134 Total Robot Build Rating 12 | . . . . . . 12 Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Scr Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . 1 . . . . Non-combat . | . . . . . . . Combat 1 | . . 1 . . . . Robot Hacks Applied 1 | . . 1 . . . . parse_system 1 | . . 1 . . . . Relay Couplers Released 1 | . . . . . . 1 Machine Destruction 1 | . . . . . . 1 Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Total Allies 12 | . . . . 6 . 6 Largest Group 6 | . . . . 6 6 3 Highest-Rated Group 213 | . . . . 213 213 210 Highest-Rated Ally 70 | . . . . 39 39 70 Zionite Dispatches 1 | . . . . . . 1 Light 1 | . . . . . . 1 Total Orders . | . . . . . . . Ally Attacks 51 | . . . . . 33 18 Total Damage 1420 | . . . . . 1076 344 Kills 13 | . . . . . 10 3 Allies Corrupted 1 | . . . . . 1 . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . . 1 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Scr Mat Mat Min Zio Pro Fac Turns Passed 6354 | 78 658 826 197 2236 786 1573 Spaces Moved 3291 | 75 445 297 105 1294 414 661 Core 65 | 26 . 13 . . . 26 Treads 1981 | . . 12 105 1288 414 162 Legs 876 | . 163 272 . . . 441 Wheels 354 | 49 282 . . . . 23 Hover 9 | . . . . . . 9 Flight 6 | . . . . 6 . . Fastest Speed 50 | 50 80 150 160 160 165 80 Average Speed 157 | 69 109 165 160 168 172 164 Slowest Speed 1000 | 80 150 450 160 420 185 1000 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 42 | 8 51 29 41 88 64 15 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . . . 1 1 . Known Exits Taken 1 | . 1 . . . . . Unknown Exits Taken 5 | 1 . 1 1 1 1 . Scrap Searched 5 | . . . 1 3 1 . Spaces Dug . | . . . . . . . Terrain Destroyed 275 | . . . . . 64 211 Melee . | . . . . . . . Projectile 2 | . . . . . 2 . AOE 273 | . . . . . 62 211 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Total 4062 | 91 530 505 122 1351 467 996 Wait 361 | . 18 76 11 30 38 188 Move 3285 | 74 444 296 104 1293 413 661 Hop . | . . . . . . . Pick Up 74 | 6 13 16 1 10 . 28 Fast Attach 7 | . . . . 4 3 . Attach 61 | 6 4 21 . . . 30 Detach . | . . . . . . . Swap 5 | . 2 . . 3 . . Drop 23 | . 2 2 . 11 2 6 Fire 186 | 5 47 68 6 . 11 49 Melee 60 | . . 26 . . . 34 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -9/Mines (discovered 3 exits: [*Mat x2] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 59 | -11/Scrapyard | Discovered new exit (range 8) 79 | -11/Scrapyard | Entered Materials 222 | -10/Materials | Discovered new exit (range 10) 325 | -10/Materials | Build established: Mutant 545 | -10/Materials | Identified exit to Materials 737 | -10/Materials | Entered another Materials area 737 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 971 | -9/Materials | Lost 7 parts (2p2n3w) 1255 | -9/Materials | Core integrity fell below 50% 1494 | -9/Materials | Discovered new exit (range 6) 1514 | -9/Materials | Core integrity fell below 20% 1563 | -9/Materials | Entered Mines 1584 | -9/Mines | Discovered new exit (range 13) 1633 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1682 | -9/Mines | Discovered new exit (range 9) 1740 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1751 | -9/Mines | Assembled infested the area 1760 | -9/Mines | Entered Zion 1832 | -7/Zion | Build established: Scavenger-Mutant 1849 | -7/Zion | Discovered new exit (range 13) 1897 | -7/Zion | Gained Derelict followers 2303 | -7/Zion | Learned location of Extension (-6) 2434 | -7/Zion | Build established: Mutant 2590 | -7/Zion | Imprinted 2592 | -7/Zion | Declared Zion's savior 3121 | -7/Zion | Found Prototype Launcher 3122 | -7/Zion | Identified Rocket Array 3418 | -7/Zion | Build established: Gunner 3996 | -7/Zion | Entered Proximity Caves 3996 | -6/Proximity Caves | Accompanied by 6 allies 4287 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4639 | -6/Proximity Caves | Build established: Scavenger-Gunner 4729 | -6/Proximity Caves | Discovered new exit (range 12) 4782 | -6/Proximity Caves | Entered Factory 4782 | -6/Factory | Evolved 6 slots: Power x2, Propulsion x1, Utility x2, Weapon x1 4929 | -6/Factory | Fabricated B-48 Gladiator (x3) 5181 | -6/Factory | Garrison activated, responded to threat 5449 | -6/Factory | Lost 7 parts (2p2u3w) 5482 | -6/Factory | First assault squad dispatched 5572 | -6/Factory | Lost 5 parts (3p1u1w) 5667 | -6/Factory | Core integrity fell below 50% 5701 | -6/Factory | Core integrity fell below 20% 5721 | -6/Factory | Lost 8 parts (1p2n1u4w) 6274 | -6/Factory | Zion Light squad teleported in 6356 | -6/Factory | Core destroyed Last Messages --------------- >>\\ZION-ROSTER [ Establishing connection... ] [ Retrieving roster... ] [ Squads on standby: ] [ 1 : Trap Resupply ] >>\\ZION-INTEL [ Establishing connection... ] [ Retrieving vulnerable data list... ] [ 1 : Depthwide Sectors/0 ] [ 2 : Prototype Stockpiles ] [ 3 : Guard Positions ] [ 4 : Emergency Access ] >>\\ZION-SEEK-4 [ Targeting Emergency Access... ] ALERT: Hostiles spotted, dispatching reinforcements to Terminal F008. System corrupted: Heat flow error (+296). W-25 Informer destroyed. Overheating: Matter decay (-34). Power failure, Lgt. Angular Momentum Engine shutdown. Overheating: Core damaged (-170). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ????????????????????????????????^????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????^?????????????????? | | ?????????????????????????????????????^???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????^???????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????############+###?????????? | | ????????????????????????# # +?????????? | | ????????????????????????# "" # #?????????? | | ????????????? ? """?????# "" # #?????????? | | ????????????? 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""" # # | | ???????????????????????? ??? # # | | ?????????????????????????###??/###%! ###+ | | ????????????????????????????? ** | | ????????????????????????????? = | | ????????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ????????????????????????????############# #### | | ????????????????????????????????????????# #??? | | ????????????????????????????????????????# #? ? | | ????????????????????????????????????????# ## ? | | ????????????????????????????????????????# ## ? | | ????????????????????????????????????????# ## ? | | ????????????????????????????????????????# %## " | | ????????????????????????????????????????# =## " | | ??????????????????????????????########### ## " | | ??????????????????????????????# # ## " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 34 Energy Capacity 395 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Recoil Reduction 2 Salvage Targeting 1 Offensive Hacking 21 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ B-48 Gladiator | x3 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Backstab Close Call Collateral Damage I Survived The Infestation I'm Back, Baby! Made in Tau Ceti IV More Dakka Please My Command Is Your Wish Oops Robot Respite Serviceable Loadout Significant Disruption The More The Merrier The One Tourist Troublemaker Universal Adapter Challenges ------------ None Game ------ Seed BiocellCouplerMaul Manual? 0 Play Time 01:00:18 Cumulative 3.1 hours Start 2021.04.01 @ 09:12:33 End 2021.04.01 @ 10:12:15 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 7 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 73b4f114-7e7c-4a23-98f3-6d866621416a