Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.01 @ 15:37:00 Player: kway_side Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (135) 675 Value Destroyed (4121) 4121 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (128) 128 TOTAL SCORE: 7324 Bonus ------- High Alert Combat Kills 128 Cogmind --------- Core Integrity 0/700 Matter 74/300 Energy 100/100 System Corruption 6% Temperature Cool (1) Movement Hovering (60) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Airjet > --- UTILITY (6) ------ Coolant Injector Weapon Cycler > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Treads Recoil Stabilizer Hardened Heavy Armor Plating Enhanced Autogun Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Medium Treads Armored Huge Wheel > --- UTILITY ---------- Huge Storage Unit Visual Processing Unit Advanced Targeting Computer Kinecellerator Weapon Cycler Layered Light Armor Plating > --- WEAPON ----------- Improved Light Cannon Gauss Cannon Heavy Missile Launcher > --- INVENTORY -------- Light Nuclear Core Light Treads Light Treads Light Treads Light Treads Armored Treads Wheel Cooling System High-capacity Storage Unit Medium Matter Pod Terrain Scan Processor Core Analyzer Recoil Stabilizer Hardened Light Armor Plating Hardened Heavy Armor Plating Heavy Assault Rifle Autogun Minigun Enhanced Autogun Gauss Cannon Gauss Cannon Shock Bomb Launcher Chainsword [Rating: 49] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Airjet Utility Huge Storage Unit Device Sensor Array Storage Huge Storage Unit Processor Visual Processing Unit Protection Reactive Plating Weapon Enhanced Autogun Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Heavy Missile Launcher Special Weapon Mining Laser Impact Weapon Heavy Mace Slashing Weapon Axe Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 4 | . . 1 1 2 Weapon 1 | . . 1 . . Parts Attached 97 | . 14 38 9 36 Power 8 | . 2 4 . 2 Engine 8 | . 2 4 . 2 Core . | . . . . . Reactor . | . . . . . Propulsion 26 | . 4 10 2 10 Treads 21 | . 2 10 2 7 Leg 2 | . 2 . . . Wheel 2 | . . . . 2 Hover 1 | . . . . 1 Flight . | . . . . . Utility 31 | . 4 11 3 13 Device 14 | . 3 4 1 6 Storage 4 | . 1 2 . 1 Processor 2 | . . . . 2 Hackware . | . . . . . Protection 11 | . . 5 2 4 Artifact . | . . . . . Weapon 32 | . 4 13 4 11 Energy Gun 1 | . . 1 . . Energy Cannon 3 | . . 3 . . Ballistic Gun 16 | . 4 8 3 1 Ballistic Cannon 5 | . . . . 5 Launcher 3 | . . . 1 2 Special Weapon 1 | . . 1 . . Impact Weapon 1 | . . . . 1 Slashing Weapon 2 | . . . . 2 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . 4 . . Parts Lost 13 | . 3 1 . 9 Power 1 | . 1 . . . Propulsion 4 | . 1 . . 3 Utility 3 | . . . . 3 Weapon 5 | . 1 1 . 3 Highest Loss Streak 7 | . 3 1 . 7 To Critical Strikes . | . . . . . Average Backups 21 | 6 9 21 24 23 Power 1 | 1 . 2 2 1 Propulsion 5 | 4 3 5 5 4 Utility 6 | . 2 5 8 7 Weapon 7 | 1 3 7 9 8 Tool/Special . | . . . . . Unused Backups 40 | . 10 12 3 15 Power 7 | . 2 3 . 2 Propulsion 11 | . 3 4 . 4 Utility 14 | . 4 3 1 6 Weapon 8 | . 1 2 2 3 Tool/Special . | . . . . . Average Slot Usage (%) 97 | . 97 99 99 94 Engine 9 | . 13 11 9 6 Treads 20 | . 12 22 26 18 Leg 1 | . 14 . . . Device 13 | . 13 14 9 13 Storage 9 | . 14 11 9 6 Processor 4 | . . . . 11 Protection 9 | . . 7 17 10 Energy Cannon 1 | . . 3 . . Ballistic Gun 21 | . 26 28 26 13 Ballistic Cannon 2 | . . . . 6 Peak Build Rating 49 | 6 8 29 33 49 Average Rating 29 | 6 7 23 31 38 On Entrance 16 | 6 6 8 28 32 Avg Prop Armor Cover (%) 6 | . . . . 6 Naked Turns 18 | . . . . 18 Heaviest Build 118 | 13 19 109 116 118 Greatest Support 63 | 20 40 43 63 63 Greatest Overweight (x) 31 | . 4 2 1 31 Average Overweight (x) 1 | . . 1 1 1 Largest Inventory Capacity 25 | 8 10 25 25 25 Average Capacity 22 | 8 9 22 25 24 Most Carried 25 | 8 10 25 25 25 Average Carried 21 | 6 9 21 24 23 Final Capacity 25 | 8 10 25 25 5 Final Carried 25 | 8 10 25 25 5 Class Distribution -------------------- 41% | Tank 17% | Skirmisher 15% | Mutant 10% | Gunner 7% | Scavenger-Tank 4% | Assassin Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 4288 | 216 280 1349 928 1515 Remotely . | . . . . . Salvage Created 5229 | 23 542 1897 1121 1646 Parts 303 | 4 30 119 60 90 Haulers Intercepted 13 | . 2 6 2 3 Recyclers Shooed 4 | 1 . 2 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 99 | . 8 36 20 35 Guns 68 | . 8 30 17 13 Cannons 19 | . . 6 . 13 AOE 11 | . . . 3 8 Classes Destroyed 13 | 1 4 5 1 2 Worker 7 | . . 3 2 2 Builder 5 | . . 1 1 3 Tunneler 1 | 1 . . . . Hauler 13 | . 2 6 2 3 Recycler 7 | . 2 2 . 3 Watcher 3 | . . 2 1 . Swarmer 25 | . 2 14 1 8 Grunt 42 | . 6 11 14 11 Brawler 2 | . . 1 . 1 Sentry 19 | . . 10 4 5 Specialist 2 | . . . . 2 Hunter 3 | . . . 1 2 Programmer 6 | . . . . 6 Best Kill Streak 7 | 1 2 6 7 6 Combat Bots Only 6 | . 2 5 6 4 Max Kills in Single Turn 3 | 1 2 2 2 3 Gunslinging 1 | . 1 1 . . Exploded 3 | . . . 2 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 658 | . 55 148 105 350 Missed 194 | . 14 37 29 114 Hits 464 | . 41 111 76 236 Melee 18 | . . . . 18 Projectile 446 | . 41 111 76 218 Critical Strikes 17 | . 1 1 5 10 Damage Taken 6802 | . 514 1420 1173 3695 Core 1187 | . 113 224 147 703 Absorbed by Shields . | . . . . . Redirected to Shielding 85 | . . . 85 . Ignored by Resistances 103 | . . 15 48 40 Regen/Repaired (Parts) 386 | . 56 213 117 . Core Remaining (%) 67 | 100 54 44 73 . Volleys Fired 315 | 4 48 97 66 100 Largest 3 | 2 2 3 3 3 Hottest 140 | 40 40 140 78 113 Shots Fired 817 | 8 94 263 188 264 Gun 654 | 8 94 213 186 153 Cannon 147 | . . 47 . 100 Launcher 13 | . . . 2 11 Special 3 | . . 3 . . Kinetic 754 | 8 94 213 186 253 Thermal 50 | . . 50 . . Explosive 11 | . . . 2 9 Electromagnetic 2 | . . . . 2 Robot Hit Streak 23 | 4 15 23 14 15 Robot Miss Streak 4 | 2 3 4 4 4 Penetration Max 1 | . . . 1 1 Secondary Targets 9 | . 2 7 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 533 | 5 73 164 117 174 Core Hits 227 | 2 26 65 48 86 Critical Kills 5 | . 1 2 1 1 Critical Parts Destroyed 2 | . . . 1 1 Critical Strikes 12 | . 1 2 2 7 Destroy 7 | . 1 2 2 2 Blast 5 | . . . . 5 Melee Attacks 10 | . . . . 10 Impact . | . . . . . Slashing 10 | . . . . 10 Piercing . | . . . . . Sneak Attacks 1 | . . . . 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 10482 | 53 720 2586 2286 4837 Guns 6522 | 53 720 2050 1825 1874 Cannons 2047 | . . 535 . 1512 Explosions 1712 | . . . 435 1277 Melee 86 | . . . . 86 Ramming 115 | . . 1 26 88 Kinetic 8034 | 53 720 2050 1825 3386 Thermal 626 | . . 535 . 91 Explosive 1449 | . . . 435 1014 Electromagnetic 172 | . . . . 172 Impact . | . . . . . Slashing 86 | . . . . 86 Piercing . | . . . . . Highest Corruption 6 | . 5 . . 6 Average Corruption 2 | . 2 . . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 74 | . 16 . . 58 Message Errors 19 | . 6 . . 13 Matter Fused 19 | . 5 . . 14 Heat Flow Errors 9 | . 1 . . 8 Energy Discharges 6 | . . . . 6 Parts Rejected 2 | . . . . 2 Parts Fused 1 | . . . . 1 Data Loss (minor) 13 | . 4 . . 9 Data Loss (major) 2 | . . . . 2 Misfires 3 | . . . . 3 Overload Shots . | . . . . . Overflow Damage 112 | . . 2 . 110 Projectiles 34 | . . 2 . 32 Explosions 78 | . . . . 78 Melee . | . . . . . Knockbacks 18 | . . . . 18 Impact 1 | . . . . 1 Kinetic 17 | . . . . 17 Secondary . | . . . . . Self-Inflicted Damage 340 | . . . 35 305 Shots 9 | . . . 2 7 Rammed 19 | . . 1 4 14 Targets Rammed 19 | . . 1 4 14 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 579 | . 178 579 432 507 Average Temperature 99 | . 28 127 122 80 Received Heat Transfer 2184 | . 300 444 648 792 Effects 23 | . . 13 3 7 Shutdowns 2 | . . 1 . 1 Energy Bleed 4 | . . 1 2 1 Interference 8 | . . 4 . 4 Matter Decay 4 | . . 4 . . Damage (minor) 1 | . . 1 . . Damage (major) 3 | . . 1 1 1 Damage (core) 1 | . . 1 . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 7 | . . 6 . 1 Heat Transferred 1173 | . . 1073 . 100 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 3 | . . 2 1 3 Low Security (%) 67 | 100 100 53 93 58 Level 1 18 | . . 18 6 27 Level 2 14 | . . 27 . 14 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 717 | 5 50 521 227 717 Initial 217 | . . . 217 45 Average 177 | 1 8 221 127 213 Influence Increases 3269 | 5 245 1173 636 1210 Destroy 0b10 Robot/C 1980 | . 160 720 400 700 Destroy 0b10 Robot/NC 180 | 5 20 70 30 55 Destroy Leader 522 | . 34 216 96 176 Successful Hack 126 | . 31 42 21 32 Disable Machine 210 | . . 45 60 105 Destroy Structure 131 | . . 5 14 112 Lose Combat Pursuer 120 | . . 75 15 30 Influence Decreases 2581 | 5 245 657 1051 623 Entered New Map 355 | . . . 299 56 Time Decay 1867 | 5 215 647 523 477 Lost Part 130 | . 30 10 . 90 Purge Threat 229 | . . . 229 . Squads Dispatched 27 | . 1 4 4 18 Investigation 4 | . . 2 . 2 Extermination 8 | . . . . 8 Reinforcement 9 | . 1 2 1 5 Assault 3 | . . . . 3 Garrison 3 | . . . 3 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 9 | . 1 3 3 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 168 | . 20 56 35 57 Peak Tracking Total 6 | . 3 5 6 4 Tactical Retreats 8 | . 2 4 1 1 ECM-based Alert Blocks 3 | . 3 . . . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 15 | . 10 2 . 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 14 | . . 3 4 7 Max in Single Turn 2 | . . 1 1 2 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 40 | . 7 11 9 13 Terminals 25 | . 4 7 6 8 Fabricators 1 | . . . . 1 Repair Stations 4 | . 1 1 1 1 Recycling Units 3 | . 2 1 . . Scanalyzers 3 | . . 2 1 . Garrison Access 4 | . . . 1 3 Total Hacks 116 | . 22 39 32 23 Successful 67 | . 15 26 20 6 Failed 47 | . 7 12 11 17 Catastrophic 5 | . . . 3 2 Database Lockouts 2 | . . 1 1 . Manual 85 | . 16 31 23 15 Terminals 76 | . 12 28 23 13 Fabricators 1 | . . . . 1 Repair Stations 12 | . 3 4 4 1 Recycling Units 9 | . 7 2 . . Scanalyzers 9 | . . 5 4 . Garrison Access 9 | . . . 1 8 Terminal Hacks 8 | . . 1 5 2 Prototype ID Bank 1 | . . 1 . . Open DSF 2 | . . . . 2 Alert Level 2 | . . . 2 . Unreport Threat 2 | . . . 2 . Locate Traps 1 | . . . 1 . Fabricator Hacks 1 | . . . . 1 Network Status 1 | . . . . 1 Repair Station Hacks 9 | . 2 4 3 . Scan Component 5 | . 1 2 2 . Repair 4 | . 1 2 1 . Recycling Unit Hacks 3 | . 2 1 . . Report Inventory 3 | . 2 1 . . Scanalyzer 7 | . . 4 3 . Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Retrieve Study 5 | . . 2 3 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 39 | . 11 16 9 3 Terminals 32 | . 8 15 9 . Assimilate 6 | . 2 2 2 . Botnet 8 | . 2 4 2 . Operators 7 | . 3 4 . . Skim 11 | . 1 5 5 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . 3 1 . . Monitor 1 | . 1 . . . Reject 1 | . 1 . . . Mask 2 | . 1 1 . . Scanalyzers . | . . . . . Garrison Access 3 | . . . . 3 Decoy 2 | . . . . 2 Reprogram 1 | . . . . 1 Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 34 | . 7 9 7 11 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 5 | . . 2 3 . Parts Repaired 4 | . 1 2 1 . Time 160 | . 26 58 76 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 7538 | . 1169 1062 945 4362 Optics 4362 | . . . . 4362 Sensors 3553 | . . 936 945 1672 Terrain 3212 | . . . . 3212 Structural 477 | . 352 125 . . ECM 943 | . 817 126 . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 10802 | 27 1221 3199 1817 4538 Spaces Moved 4510 | 12 655 1002 723 2118 Core 73 | . 1 . . 72 Treads 3303 | . 318 1002 723 1260 Legs 348 | 12 336 . . . Wheels 584 | . . . . 584 Hover 202 | . . . . 202 Flight . | . . . . . Fastest Speed 50 | 120 120 160 200 50 Average Speed 198 | 120 139 258 211 183 Slowest Speed 1600 | 120 250 320 216 1600 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 54 | 2 75 87 52 58 Regions Visited 4 Branch Regions . Pre-discovered Areas 6 | . . 5 1 . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched . | . . . . . Spaces Dug 6 | . . 2 . 4 Terrain Destroyed 140 | . . 2 8 130 Melee 4 | . . . . 4 Projectile 14 | . . 2 . 12 AOE 122 | . . . 8 114 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 5863 | 17 878 1466 919 2583 Wait 693 | . 122 244 90 237 Move 4506 | 11 654 1001 722 2118 Hop . | . . . . . Pick Up 84 | 2 14 37 10 21 Fast Attach 41 | . 18 9 2 12 Attach 21 | . 3 4 3 11 Detach 1 | . . . . 1 Swap 74 | . 6 31 10 27 Drop 99 | . 13 42 12 32 Fire 315 | 4 48 97 66 100 Melee 10 | . . . . 10 Ram 14 | . . . . 14 Kick . | . . . . . Crush 5 | . . 1 4 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials -7/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 28 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 429 | -10/Materials | Discovered new exit (range 13) 692 | -10/Materials | Lost 3 parts (1p1n1w) 754 | -10/Materials | Discovered new exit (range 16) 907 | -10/Materials | Repaired Lgt. Assault Rifle 947 | -10/Materials | Discovered new exit (range 16) 1249 | -10/Materials | Entered another Materials area 1249 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1546 | -9/Materials | Discovered new exit (range 14) 1665 | -9/Materials | Repaired Hvy. Assault Rifle 1693 | -9/Materials | Repaired Lgt. Treads 1976 | -9/Materials | Build established: Scavenger-Tank 2278 | -9/Materials | Central database locked down 2333 | -9/Materials | Discovered new exit (range 16) 2900 | -9/Materials | Build established: Tank 3117 | -9/Materials | Core integrity fell below 50% 3236 | -9/Materials | Build established: Skirmisher 3542 | -9/Materials | Discovered new exit (range 8) 3864 | -9/Materials | Build established: Tank 4014 | -9/Materials | Learned location of 1 exit from Storage 4046 | -9/Materials | Learned location of Mines (-9) 4077 | -9/Materials | Learned 2 Storage zone layouts 4078 | -9/Materials | Identified exit to Materials 4079 | -9/Materials | Learned Storage stockpile data 4082 | -9/Materials | Learned location of Zion (-7) 4121 | -9/Materials | Learned location of Storage (-7) 4448 | -9/Materials | Entered another Materials area 4448 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5043 | -8/Materials | Central database locked down 5476 | -8/Materials | Garrison activated, responded to threat 5832 | -8/Materials | Discovered new exit (range 5) 5867 | -8/Materials | Repaired Broken Enh. Autogun? 6152 | -8/Materials | Learned location of Recycling (-7) 6226 | -8/Materials | Learned location of 1 exit from Lower Caves 6265 | -8/Materials | Entered Factory 6265 | -7/Factory | Evolved 2 slots: Utility x2 6765 | -7/Factory | Build established: Skirmisher 7083 | -7/Factory | Cargo convoy interrupted 7591 | -7/Factory | Build established: Assassin 7992 | -7/Factory | Build established: Skirmisher 8363 | -7/Factory | Build established: Tank 9563 | -7/Factory | Build established: Gunner 10265 | -7/Factory | First assault squad dispatched 10580 | -7/Factory | Core integrity fell below 50% 10608 | -7/Factory | Core integrity fell below 20% 10627 | -7/Factory | Released all parts (6) 10648 | -7/Factory | Lost 7 parts (2n3u2w) 10803 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 10690_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 10731_ System corrupted: Component data lost. 10755_ Slammed into R-06 Scavenger. 10759_ PAIRBEQBZJCY8AAPBC0WDZFOHVUH S 10759_ Slammed into K-01 Serf. 10759_ K-01 Serf cleans the Fusion Modulator. 10762_ Acquired Weapon Cycler. 10768_ Acquired Com. Wheel. 10778_ K-01 Serf cleans the Fusion Modulator. 10785_ Slammed into K-01 Serf. 10785_ Destabilizing: System interference. 10785_ Coolant Injector temporarily disabled. 10785_ Weapon Cycler temporarily disabled. 10786_ Slammed into K-01 Serf. 10788_ Triggered Alarm Trap. 10788_ An alarm sounds. 10788_ ALERT: Alarm triggered, dispatching investigation squad. 10788_ U-05 Engineer lays Concrete. 10803_ Com. Wheel destroyed. 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Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Assault Rifle | 30% | -10/Materials Hvy. Assault Rifle | 7% | -9/Materials Lgt. Treads | 23% | -9/Materials Enh. Autogun | 26% | -8/Materials | Broken Studied --------- Lgt. Treads | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Imp. Treads | -8/Materials | Hacked Imp. Light Cannon | -8/Materials | Hacked Mni. Grenade Launcher | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DeliverySuperdenseBotcube Manual? 0 Play Time 01:43:11 Cumulative 175.6 hours Start 2026.09.01 @ 12:14:04 End 2026.09.01 @ 15:37:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 158 Rogue 158 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 40 Achievement% 29 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1d11397e-2474-4cef-8abc-c687d910ae81