Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.25 @ 11:32:44 Player: TinyBoulder Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (18) 3600 Robots Destroyed (169) 845 Value Destroyed (7386) 7386 Prototype IDs (64) 1280 Alien Tech Used (2) 400 Bonus (5888) 5888 TOTAL SCORE: 23399 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2345 Follower Combat Kills 2643 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Friendly Fire -500 Cogmind --------- Core Integrity 0/1450 Matter 276/300 Energy 100/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Biometal Heavy Treads System Shield Faulty Advanced Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Cryofiber Web Advanced Coolant Injector Medium Storage Unit Advanced Energy Well Improved Matter Compressor Triangulator 0b10 Decoder Chip [Generic] Core Analyzer Advanced Phase Shifter Graphene Brace Self-contained Transmogrifier > --- WEAPON ----------- Matter Neutralizer Enhanced Hardcell Cannon Enhanced Hardcell Cannon Enhanced Hardcell Cannon > --- INVENTORY -------- Biometal Heavy Treads Biometal Heavy Treads Biometal Heavy Treads Enhanced Hardcell Cannon Enhanced Hardcell Cannon [Rating: 176] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Experimental Flexi-carbon Leg Wheel Wheel Utility Medium Storage Unit Device Self-contained Transmogrifier Storage Medium Storage Unit Processor Core Analyzer Hackware Advanced System Shield Protection Improved Medium Armor Plating Weapon Advanced EMP Blaster Energy Gun Heavy Laser Energy Cannon Matter Neutralizer Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Advanced EMP Blaster Slashing Weapon Ionic Axe Build | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Slots Evolved 16 | . . . . 4 2 2 . . . . 2 . . . . 2 2 2 Power 1 | . . . . . . . . . . . 1 . . . . . . . Propulsion 4 | . . . . . . 1 . . . . 1 . . . . 1 . 1 Utility 9 | . . . . 3 1 1 . . . . . . . . . 1 2 1 Weapon 2 | . . . . 1 1 . . . . . . . . . . . . . Parts Attached 117 | 7 5 6 8 11 2 4 . . . . 5 1 3 3 6 19 9 28 Power 18 | 2 . 1 1 1 . . . . . . 2 1 1 . 2 3 . 4 Engine 8 | 2 . 1 1 1 . . . . . . 1 . 1 . . . . 1 Core 3 | . . . . . . . . . . . 1 1 . . 1 . . . Reactor 7 | . . . . . . . . . . . . . . . 1 3 . 3 Propulsion 25 | 2 . 2 2 . . 2 . . . . . . . . 2 5 5 5 Treads 10 | 2 . 2 1 . . . . . . . . . . . . . . 5 Leg 14 | . . . 1 . . 2 . . . . . . . . 2 4 5 . Wheel 1 | . . . . . . . . . . . . . . . . 1 . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 41 | 1 3 1 2 6 1 2 . . . . 1 . 1 2 1 8 1 11 Device 22 | . . . . 4 1 1 . . . . 1 . . . 1 6 1 7 Storage 5 | 1 1 . . . . . . . . . . . . 2 . . . 1 Processor 8 | . 2 1 . 1 . 1 . . . . . . . . . 2 . 1 Hackware 2 | . . . . 1 . . . . . . . . . . . . . 1 Protection 4 | . . . 2 . . . . . . . . . 1 . . . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 33 | 2 2 2 3 4 1 . . . . . 2 . 1 1 1 3 3 8 Energy Gun 5 | . . . . 3 1 . . . . . . . . . . 1 . . Energy Cannon 4 | . . . . . . . . . . . . . . . . 1 . 3 Ballistic Gun 4 | 2 . . . 1 . . . . . . . . . . 1 . . . Ballistic Cannon 9 | . 2 1 2 . . . . . . . . . . . . 1 . 3 Launcher 5 | . . 1 . . . . . . . . . . 1 1 . . . 2 Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . 1 . . . . . . . 2 . . . . . 3 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . . 1 . . . . . . 1 . . 3 . 3 . 6 Corrupted Parts 7 | . . . . . . . . . . . . . . . 6 1 . . System Corruption 55 | . . . . . . . . . . . . . . . 45 10 . . Parts Lost 40 | . . . 2 2 . . . . . . 2 . 1 . 6 10 7 10 Power 8 | . . . . . . . . . . . 1 . . . 2 . 2 3 Propulsion 9 | . . . . . . . . . . . . . . . 2 5 . 2 Utility 14 | . . . 1 2 . . . . . . . . . . 1 2 4 4 Weapon 9 | . . . 1 . . . . . . . 1 . 1 . 1 3 1 1 Highest Loss Streak 6 | . . . 1 1 . . . . . . 1 . 1 . 6 2 2 5 To Critical Strikes 2 | . . . . . . . . . . . . . . . . 1 . 1 Average Backups 8 | 3 8 9 9 9 9 9 10 9 8 8 8 9 8 8 7 8 8 6 Power . | . 1 1 . 1 1 . 1 1 1 1 1 1 1 1 . . 1 . Propulsion 1 | 1 2 2 2 3 2 1 1 1 1 1 . . . . . . . 2 Utility 3 | . 2 2 . . 2 5 6 6 5 5 5 6 6 5 6 5 5 1 Weapon 2 | . 2 4 4 4 3 2 2 1 1 1 1 2 1 1 . . . 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . Unused Backups 31 | . 5 2 5 1 1 4 1 . 2 . . . . 1 . 2 . 7 Power 2 | . . . . . . 1 . . . . . . . . . . . 1 Propulsion 4 | . 2 . . . . 1 . . . . . . . . . . . 1 Utility 12 | . . 1 2 . . 1 1 . 2 . . . . 1 . 2 . 2 Weapon 13 | . 3 1 3 1 1 1 . . . . . . . . . . . 3 Tool/Special . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 97 100 68 79 84 95 100 97 93 97 93 88 93 80 78 84 81 77 Engine 5 | . 14 14 11 6 6 5 4 . . . 5 4 5 5 1 . . 1 Core 2 | . . . . . . . 1 6 6 6 1 1 4 5 4 4 3 2 Reactor 1 | . . . . . . . . . . . . . . . 1 5 5 3 Treads 6 | . 28 28 3 . . . . . . . . . . . . . . 11 Leg 11 | . . . 9 7 6 17 20 17 13 17 21 17 17 17 16 20 20 1 Device 16 | . . . . 18 25 25 23 13 20 26 26 29 26 23 25 24 24 19 Storage 9 | . 14 14 10 7 6 5 6 6 12 11 5 5 5 7 11 6 4 10 Processor 5 | . 12 14 1 6 6 6 8 13 3 . . . . . . 6 4 7 Protection 4 | . . . 9 1 3 5 5 7 5 7 7 5 7 8 1 . 2 1 Energy Gun 1 | . . . . 12 18 4 . . . . . . 5 . . 1 1 . Ballistic Gun 2 | . 24 . . 2 . . . . . . . . . . 1 1 . . Ballistic Cannon 6 | . 3 27 22 2 . 3 6 9 2 . . . . . . 1 . 7 Launcher 7 | . . . . 2 6 17 20 16 23 26 16 5 10 3 4 . . 1 Slashing Weapon 2 | . . . . 2 . . . . . . 5 17 5 5 5 5 11 . Peak Build Rating 176 | 6 9 13 33 58 66 74 77 77 74 78 90 93 93 88 96 121 140 176 Average Rating 71 | 5 7 11 26 52 63 71 74 74 72 76 83 87 88 79 82 102 117 152 On Entrance 62 | . 6 9 12 27 56 65 73 77 71 73 77 87 93 88 87 94 96 101 Avg Prop Armor Cover (%) 17 | . . . . . . . . . . . . 5 6 . . 12 . 38 Naked Turns 51 | . . . . . . . . . . . . . . . . . . 51 Heaviest Build 102 | 14 19 22 39 41 41 51 51 48 59 64 69 55 64 64 62 102 73 97 Greatest Support 225 | 40 40 40 55 55 55 72 71 71 53 53 70 66 66 66 89 116 123 225 Greatest Overweight (x) 5 | . . . . . . . . . 1 1 . . 1 . 1 5 . 1 Average Overweight (x) . | . . . . . . . . . . 1 . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 9 10 10 9 10 10 10 10 10 10 10 10 10 10 10 9 Most Carried 10 | 6 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 10 10 10 Average Carried 9 | 3 8 9 9 9 9 9 10 9 9 9 9 10 9 9 7 8 8 8 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 6 10 10 10 10 10 10 10 10 9 10 10 10 9 9 8 10 8 4 Transmogrified Parts 84 | . . . . 6 5 7 6 7 9 6 3 3 4 1 5 9 8 5 Integrity Recovered 1223 | . . . . 35 . 134 210 199 35 38 31 25 20 . 140 251 76 29 Class Distribution -------------------- 37% | Mutant 23% | Bomber 12% | Skirmisher 6% | Scavenger-Mutant 6% | Gunner 5% | Tank 3% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Gunner | -8/Materials Gunner | -7/Factory Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Bomber | -6/Zion Bomber | -5/Proximity Caves Bomber | -5/Factory Gladiator | -5/Upper Caves Bomber | -5/Upper Caves Mutant | -5/Zhirov Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Mutant | -3/Research Bomber | -2/Research Resources | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ----------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Matter Collected 4465 | 300 259 142 461 148 20 82 153 60 6 75 100 33 43 . 216 560 145 1662 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 6727 | 103 528 21 80 457 75 217 747 107 . 583 161 46 83 . 163 661 180 2515 Parts 277 | 5 25 5 5 21 1 10 21 4 . 19 6 4 3 . 5 31 6 106 Haulers Intercepted 4 | . 1 . . 1 . . 1 . . . 1 . . . . . . . Recyclers Shooed 9 | . 4 . . . . . . . . . . . . . . 2 1 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 34 | . . . 5 . . . 3 . . 6 . 6 3 . 11 . . . Prevented 26 | . . . . . . . 11 . . 10 . . . . 5 . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Combat Hostiles Destroyed 129 | . 8 4 4 10 1 6 10 4 . 10 5 4 2 . 2 10 4 45 Melee 8 | . . . . 3 . . . . . . 1 . 2 . . 1 1 . Guns 19 | . 8 . . 2 . . . . . . . . . . . 6 3 . Cannons 37 | . . 4 4 . . 3 1 . . . . . . . . 2 . 23 AOE 54 | . . . . 5 . 3 5 4 . 7 4 4 . . 1 1 . 20 Classes Destroyed 18 | 2 3 1 2 . . 1 2 . . . 1 . . . 1 2 . 3 Worker 12 | . . . . . . . . . . . . . . . . 5 1 6 Builder 11 | . . . . . . 1 . . . . . . . . . . 1 9 Tunneler 1 | 1 . . . . . . . . . . . . . . . . . . Hauler 4 | . 1 . . 1 . . 1 . . . 1 . . . . . . . Recycler 6 | 1 2 . . . . . . . . . . . . . . 1 . 2 Minesweeper 1 | . . . . . . . 1 . . . . . . . . . . . Watcher 5 | . 1 . . . . 1 . . . . . . . . . . . 3 Swarmer 35 | . . 4 . 4 . . . 4 . 3 4 4 . . . 3 1 8 Saboteur 2 | . . . . . . . . . . . . . . . . . . 2 Grunt 55 | . 8 . 2 6 . 5 9 . . 5 . . . . . 3 2 15 Brawler 5 | . . . . . . . 1 . . 2 . . . . . . . 2 Duelist 3 | . . . . . . . . . . . . . . . . . . 3 Protector 3 | . . . . . . . . . . . . . . . . . . 3 Sentry 5 | . . . 1 . 1 1 . . . . . . . . . . 1 1 Hunter 9 | . . . . . . . . . . . . . . . 2 . . 7 Programmer 10 | . . . . . . . . . . . 1 . 2 . . 3 . 4 Behemoth 1 | . . . . . . . . . . . . . . . . 1 . . Subdweller 1 | . . . 1 . . . . . . . . . . . . . . . Z-Courier 2 | . . . . . . . . . . . . . . . . . . 2 Best Kill Streak 15 | 1 5 2 2 5 1 6 6 4 . 4 5 4 1 . 2 4 2 15 Combat Bots Only 10 | . 4 2 2 5 1 4 5 4 . 4 4 4 1 . 2 3 2 10 Max Kills in Single Turn 5 | 1 1 1 1 5 1 5 2 2 . 3 4 4 1 . 1 1 1 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . 5 . 3 2 2 . 3 4 4 . . 1 1 . 3 Melee 1 | . . . . 1 . . . . . . 1 . 1 . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Hostile Shots Fired 1195 | . 43 32 52 22 27 45 10 22 . 27 10 . 16 . 40 215 189 445 Missed 480 | . 13 10 11 6 16 25 6 9 . 8 2 . 4 . 14 85 118 153 Deflected 2 | . . . . . . . . . . . 1 . 1 . . . . . Hits 715 | . 30 22 41 16 11 20 4 13 . 19 8 . 12 . 26 130 71 292 Projectile 715 | . 30 22 41 16 11 20 4 13 . 19 8 . 12 . 26 130 71 292 Critical Strikes 31 | . 1 . 2 . . . . . . 1 2 . . . . 6 5 14 Actively Blocked 9 | . . . . . . . . . . . . . . . . . . 9 Part Disruptions 1 | . . . . . . . . . . . . . . . . . . 1 Damage Taken 14417 | . 377 271 816 242 85 233 93 121 . 372 262 46 228 . 620 2287 1268 7096 Core 2356 | . 54 66 83 . 17 19 . 11 . 35 33 . 42 . 73 326 139 1458 Absorbed by Shields 427 | . . . . . . . . . . . . . . . . 247 . 180 Reduced by Siege Mode 311 | . . . . . . . . . . . . . . . . . . 311 Redirected to Shielding 132 | . . . . . . 2 . 2 . . . . 54 . 74 . . . Regen/Repaired (Parts) 377 | . . . . . . . . . 377 . . . . . . . . . Core Remaining (%) 80 | 100 . . 18 100 97 . . . . 92 . . . . 85 64 89 . Volleys Fired 344 | 5 42 20 40 14 3 23 20 4 . 5 2 1 . . 3 42 15 105 Largest 4 | 2 2 2 2 2 3 1 2 2 . 4 2 1 . . 2 3 1 4 Hottest 381 | 40 60 60 63 139 202 69 72 72 . 144 72 45 . . 72 381 225 373 Shots Fired 654 | 10 77 40 61 25 9 23 26 7 . 15 3 1 . . 7 89 15 246 Gun 172 | 10 71 . . 22 9 11 . . . . . . . . 2 32 15 . Cannon 407 | . 6 40 61 . . 11 14 1 . . . . . . . 57 . 217 Launcher 75 | . . . . 3 . 1 12 6 . 15 3 1 . . 5 . . 29 Special . | . . . . . . . . . . . . . . . . . . . Kinetic 368 | 10 77 40 61 . . 11 14 1 . . . . . . 2 38 . 114 Thermal 211 | . . . . 22 9 11 . . . . . . . . . 51 15 103 Explosive 30 | . . . . . . . . . . . . 1 . . . . . 29 Electromagnetic 45 | . . . . 3 . 1 12 6 . 15 3 . . . 5 . . . Robot Hit Streak 18 | 2 18 5 4 14 7 9 11 1 . 1 . . . . . 7 4 11 Robot Miss Streak 4 | 2 2 4 1 2 1 1 1 3 . 1 . . . . . 3 2 3 Penetration Max 1 | . . . . . . . . . . . . . . . . . . 1 Secondary Targets 3 | . 2 . . 1 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . . . . . . . . . . Capacitor 9 | . . . . . . . . . . . . . . . . . 9 . Shots Hit Robots 388 | 5 61 18 33 27 8 10 9 1 . 2 5 . 8 . . 59 15 127 Core Hits 314 | 3 24 4 7 15 2 11 17 6 . 16 11 8 2 . 7 28 8 145 Critical Kills 3 | . . . . . . . . . . . . . . . . . . 3 Critical Parts Destroyed 2 | . . . . . . . . . . . . . . . . . . 2 Critical Strikes 16 | . . . . 1 1 1 . . . . . . . . . 1 1 11 Burn 1 | . . . . . 1 . . . . . . . . . . . . . Meltdown 2 | . . . . . . . . . . . . . . . . . . 2 Destroy 3 | . . . . . . . . . . . . . . . . . . 3 Blast 8 | . . . . . . 1 . . . . . . . . . 1 . 6 Sever 2 | . . . . 1 . . . . . . . . . . . . 1 . Melee Attacks 57 | . . . 8 13 . . . . . . 8 . 9 . 4 2 13 . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 57 | . . . 8 13 . . . . . . 8 . 9 . 4 2 13 . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks 5 | . . . . . . . . . . . 3 . . . . . 2 . Martial Strikes 4 | . . . . . . . . . . . . . 2 . 2 . . . Damage Inflicted 25592 | 61 802 325 687 929 153 1580 1455 244 . 774 1122 236 376 . 311 2230 680 13627 Guns 2041 | 61 729 . . 356 153 . . . . . . . . . . 595 147 . Cannons 8190 | . 73 325 502 . . 265 189 26 . . . . . . . 1450 . 5360 Explosions 13567 | . . . . 182 . 1315 1266 218 . 774 915 236 . . 311 83 . 8267 Melee 1628 | . . . 185 391 . . . . . . 207 . 376 . . 73 396 . Ramming 166 | . . . . . . . . . . . . . . . . 29 137 . Kinetic 5813 | 61 802 325 502 . . 265 189 26 . . . . . . . 683 . 2960 Thermal 6578 | . . . . 376 153 1225 282 48 . . 75 . . . . 1445 147 2827 Explosive 8828 | . . . . . . . . . . . 752 236 . . . . . 7840 Electromagnetic 2579 | . . . . 162 . 90 984 170 . 774 88 . . . 311 . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 1628 | . . . 185 391 . . . . . . 207 . 376 . . 73 396 . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 48 | . . . . . . . . . . . . . 2 2 48 11 2 14 Average Corruption 9 | . . . . . . . . . . . . . 1 2 23 10 1 6 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 83 | . . . . . . . . . . . . . 5 2 20 29 . 27 Message Errors 14 | . . . . . . . . . . . . . . . 7 2 . 5 Matter Fused 13 | . . . . . . . . . . . . . 1 1 3 4 . 4 Heat Flow Errors 15 | . . . . . . . . . . . . . . 1 1 5 . 8 Energy Discharges 9 | . . . . . . . . . . . . . 2 . . 7 . . Parts Rejected 2 | . . . . . . . . . . . . . . . . 2 . . Parts Fused 2 | . . . . . . . . . . . . . . . 1 1 . . Data Loss (minor) 11 | . . . . . . . . . . . . . 1 . 6 2 . 2 Data Loss (major) 5 | . . . . . . . . . . . . . 1 . . 2 . 2 Misfires 2 | . . . . . . . . . . . . . . . 2 . . . Alerts 2 | . . . . . . . . . . . . . . . . 1 . 1 Misdirections 4 | . . . . . . . . . . . . . . . . 2 . 2 Weapon Failures 4 | . . . . . . . . . . . . . . . . 1 . 3 Overload Shots 5 | . . . . . . . . . . . . . . . . 2 3 . Effects 1 | . . . . . . . . . . . . . . . . . 1 . Heat Surge 1 | . . . . . . . . . . . . . . . . . 1 . Overflow Damage 1064 | . 13 . . . . 194 62 . . 5 140 . 32 . . 44 42 532 Projectiles 376 | . 13 . . . . . . . . . . . . . . 44 . 319 Explosions 550 | . . . . . . 194 62 . . 5 76 . . . . . . 213 Melee 138 | . . . . . . . . . . . 64 . 32 . . . 42 . Knockbacks 27 | . 2 4 2 . . 1 . . . . . . . . . 1 . 17 Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 27 | . 2 4 2 . . 1 . . . . . . . . . 1 . 17 Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 385 | . . . . . . . 17 . . 17 . 22 . . 159 . . 170 Shots 12 | . . . . . . . 1 . . 1 . 1 . . 6 . . 3 Rammed . | . . . . . . . . . . . . . . . . . . . Targets Rammed 9 | . . . . . . . . . . . . . . . . 2 7 . Kicked 9 | . . . . . . . . . . . . . . . . 2 7 . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 382 | . 20 45 277 182 . . . . . 87 . . . 159 90 382 263 305 Average Temperature 83 | . 5 21 277 75 . . . . . 40 . . . 91 54 106 122 109 Received Heat Transfer 2128 | . 231 60 453 126 24 102 36 . . 162 9 . 9 . . 153 229 534 Siege Activations 10 | . . . . . . . . . . . . . . . . . . 10 Total Turns 189 | . . . . . . . . . . . . . . . . . . 189 Longest Duration 37 | . . . . . . . . . . . . . . . . . . 37 Martial Activations 4 | . . . . . . . . . . . 1 1 1 . 1 . . . Total Turns 455 | . . . . . . . . . . . 17 19 387 . 32 . . . Longest Duration 387 | . . . . . . . . . . . 17 19 387 . 32 . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . . . . . Robots Corrupted 8 | . . . . . . . 4 . . 3 . . . . 1 . . . Combat Hostiles 8 | . . . . . . . 4 . . 3 . . . . 1 . . . Parts Fried 9 | . . . . . . . 5 1 . 1 . . . . 1 . 1 . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . 1 . Robots Melted 3 | . . . . . 1 . . . . . . . . . . . . 2 Combat Hostiles 3 | . . . . . 1 . . . . . . . . . . . . 2 Parts Melted 9 | . . . . 2 1 . . 1 . . 1 . . . . . . 4 Heat Transferred 6540 | . . . . 692 370 650 250 100 . . 100 . . . . 1482 259 2637 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 14 | . . . . 2 . . 4 1 . 1 2 . . . 2 . . 2 Alert | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Maximum Alert Level 5 | . . . . . . . . . . . 1 . . . . 3 3 5 Low Security (%) 55 | 100 100 100 . 100 100 100 . . . . 80 . . . . . . . Level 1 1 | . . . . . . . . . . . 19 . . . . . . . Level 2 11 | . . . . . . . . . . . . . . . . 21 15 33 Level 3 24 | . . . . . . . . . . . . . . . . 78 84 28 Level 4 2 | . . . . . . . . . . . . . . . . . . 13 Level 5 . | . . . . . . . . . . . . . . . . . . 2 High Security 4 | . . . . . . . . . . . . . . . . . . 21 Max Security . | . . . . . . . . . . . . . . . . . . . Peak Influence 3291 | 5 121 69 . 191 79 188 . . . . 250 . . . . 1014 963 3291 Initial 528 | . . 1 . . 79 . . . . . 21 . . . . 450 528 510 Average 449 | . 28 17 . 40 47 72 . . . . 64 . . . . 769 775 1260 Influence Increases 8349 | 10 240 191 70 308 30 278 235 105 . 334 315 226 50 . 115 1724 799 3319 Destroy 0b10 Robot/C 3640 | . 160 140 60 200 20 120 200 80 . 220 140 160 40 . 40 500 280 1280 Destroy 0b10 Robot/NC 240 | 10 20 . . 5 . 10 10 . . . 10 . . . . 35 10 130 Destroy Leader 584 | . 34 30 10 22 10 22 10 10 . 20 24 20 10 . . 102 60 200 Allied During Kill 813 | . . 6 . . . . . . . 64 27 46 . . . 98 66 506 Successful Hack 32 | . 10 . . 17 . . . . . . 5 . . . . . . . Disable Machine 405 | . . . . 45 . 75 . . . . 75 . . . . 150 15 45 Anti-Garrison Action 350 | . . . . . . . . . . . . . . . . 200 . 150 Destroy Structure 980 | . 1 . . 4 . 36 . . . . 34 . . . . 114 98 693 Advance Influence 450 | . . . . . . . . . . . . . . . . 450 . . Partial Spotted 30 | . . . . . . . . . . . . . . . . . . 30 Lose Combat Pursuer 825 | . 15 15 . 15 . 15 15 15 . 30 . . . . 75 75 270 285 Influence Decreases 5058 | 10 234 197 70 133 205 111 287 213 7 300 115 238 272 . 115 716 898 937 Entered New Map 1217 | . . 5 . . 96 . 63 23 7 . 13 88 43 . . . 480 399 Time Decay 3041 | 10 234 192 70 123 109 111 214 190 . 220 82 150 199 . 115 386 238 398 Search Patrol Dispatched 100 | . . . . . . . . . . . . . . . . 100 . . Lost Part 310 | . . . . 10 . . . . . . 20 . 10 . . 100 70 100 Lost Ally 390 | . . . . . . . 10 . . 80 . . 20 . . 130 110 40 Squads Dispatched 38 | . . . . . . . . . . 1 3 . . . . 4 10 20 Investigation 4 | . . . . . . . . . . . 1 . . . . 1 1 1 Extermination 5 | . . . . . . . . . . . 1 . . . . 2 1 1 Reinforcement 7 | . . . . . . . . . . . 1 . . . . 1 3 2 Assault 17 | . . . . . . . . . . 1 . . . . . . 2 14 Garrison 5 | . . . . . . . . . . . . . . . . . 3 2 Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . 1 . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . 1 Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . 1 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 --------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Distress Signals 17 | . 1 . . 3 . 1 . . . . 1 . . . . . 1 10 Communications Jammed 48 | . . . . . . . . . . 7 . . . . 41 . . . Distress Signals 7 | . . . . . . . . . . 7 . . . . . . . . Times Spotted 300 | . 17 9 6 11 1 7 11 5 . 18 5 1 7 . 13 39 40 110 Peak Tracking Total 29 | . 8 3 2 6 1 6 5 4 . 5 4 1 9 . 4 7 12 29 Tactical Retreats 24 | . 1 1 . 1 . 1 1 1 . 1 . . . . 4 2 8 3 Traps | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Traps Triggered 7 | . . . 1 1 . . . . . . . . . . . 2 1 2 Indirectly 1 | . . . . 1 . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ---------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Machines Disabled 29 | . . . 1 3 . 5 . . . . 5 . . . . 10 1 4 Max in Single Turn 4 | . . . 1 2 . 4 . . . . 2 . . . . 3 . 2 Garrison Access 4 | . . . . 1 1 . . . . . . . . . . 1 . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 --------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Machines Accessed 33 | . 6 1 4 3 2 1 . . 1 1 2 . . 8 . 2 . 2 Terminals 11 | . 5 . . 2 1 . . . . 1 1 . . . . 1 . . Fabricators 1 | . . . . . . . . . . . . . . . . . . 1 Repair Stations 2 | . . . . . . 1 . . . . 1 . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . 1 1 . . . . . . . . . . 1 . 1 Total Hacks 107 | . 17 1 13 9 3 1 . . 3 3 2 . . 47 . 3 . 5 Successful 87 | . 9 1 13 6 1 1 . . 3 1 1 . . 47 . 2 . 2 Failed 20 | . 8 . . 3 2 . . . . 2 1 . . . . 1 . 3 Catastrophic 1 | . . . . . 1 . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 62 | . 13 . . 5 1 1 . . . . 5 . . . . 13 13 11 Terminals 30 | . 16 . . 8 1 . . . . 3 1 . . . . 1 . . Fabricators 3 | . . . . . . . . . . . . . . . . . . 3 Repair Stations 2 | . . . . . . 1 . . . . 1 . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . 1 2 . . . . . . . . . . 2 . 2 Terminal Hacks 76 | . 5 1 13 4 . . . . 3 1 1 . . 47 . 1 . . Record 45 | . . . 10 . . . . . . . . . . 35 . . . . Part Schematic 7 | . . . . . . . . . 3 . . . . 4 . . . . Robot Analysis 6 | . . . . 2 . . . . . . . . . 4 . . . . Prototype ID Bank 9 | . 3 . . 2 . . . . . . . . . 4 . . . . Open Door 3 | . . 1 1 . . . . . . 1 . . . . . . . . Open DSF 2 | . . . . . . . . . . . 1 . . . . 1 . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . . . . Release Object 1 | . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . . 2 Network Status 1 | . . . . . . . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 1 . . . . . . . . . . . . . Seal Access 2 | . . . . 1 1 . . . . . . . . . . . . . Unauthorized Hacks 6 | . 3 . . 1 . 1 . . . . . . . . . 1 . . Terminals 4 | . 3 . . 1 . . . . . . . . . . . . . . Assimilate 1 | . . . . 1 . . . . . . . . . . . . . . Botnet 2 | . 2 . . . . . . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . . . . . . . . Mechanics 1 | . . . . . . 1 . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . 1 . . Jam 1 | . . . . . . . . . . . . . . . . 1 . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 14 | . 5 . . 2 2 . . . . 1 1 . . . . 1 . 2 Full Trace Events 1 | . . . . . . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 20 | . . . . . . . . . 16 . . . . 4 . . . . Parts Built 2 | . . . . . . . . . . . . . . . . . . 2 Authchips . | . . . . . . . . . . . . . . . . . . . Time 139 | . . . . . . . . . . . . . . . . . . 139 Total Part Build Rating 18 | . . . . . . . . . . . . . . . . . . 18 Part Studies Acquired . | . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ------------ Run | Yrd Mat Min Sub Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . . . . . . . . . . . . 4 3 Programmers 7 | . . . . . . . . . . . . . . . . . 4 3 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Total Allies 27 | . . 1 . 1 . . . . 4 . 3 . . . . 8 4 6 Largest Group 5 | . . 1 . 1 1 1 1 . 4 4 3 3 1 . . 3 4 5 Highest-Rated Group 515 | . . 31 . 10 10 10 10 . 163 163 205 205 35 . . 288 278 515 Highest-Rated Ally 269 | . . 31 . 10 10 10 10 . 41 41 85 85 35 . . 103 269 122 Zionite Dispatches 13 | . . . . . . . . . . . 2 . . . . 4 3 4 Heavy 4 | . . . . . . . . . . . 1 . . . . 1 . 2 Light 2 | . . . . . . . . . . . . . . . . 2 . . Recon 1 | . . . . . . . . . . . . . . . . 1 . . Demo 2 | . . . . . . . . . . . 1 . . . . . 1 . Experimental 1 | . . . . . . . . . . . . . . . . . 1 . Explosive Resupply 1 | . . . . . . . . . . . . . . . . . . 1 Melee Resupply 1 | . . . . . . . . . . . . . . . . . 1 . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . 1 Total Orders 16 | . . . . . . . . . . . . . . . 2 8 2 4 STAY 1 | . . . . . . . . . . . . . . . . . . 1 DROP 3 | . . . . . . . . . . . . . . . . . 2 1 PICKUP 2 | . . . . . . . . . . . . . . . . . . 2 EXPLORE 9 | . . . . . . . . . . . . . . . 1 8 . . RETURN 1 | . . . . . . . . . . . . . . . 1 . . . Ally Attacks 224 | . . 12 . . . . . . . 12 8 5 3 . . 71 33 80 Total Damage 13254 | . . 131 . . . . . . . 223 562 370 82 . . 3921 2427 5538 Kills 64 | . . 3 . . . . . . . 1 3 4 . . . 16 10 27 Allies Corrupted 2 | . . . . . . . . . . 1 . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Active Infowar (turns) 6700 | . 14 860 92 . 64 429 451 427 596 120 234 301 325 . 388 823 504 1072 Optics 1209 | . 14 860 92 . . . . . . . . . . . . 243 . . Sensors 2568 | . . . . . . 361 451 427 474 . 229 301 325 . . . . . IFF 174 | . . . . . . . . . 122 52 . . . . . . . . Decoding 230 | . . . . . . . . . . . . . . . . . . 230 Triangulation 1613 | . . . . . . . . . . . . . . . . 37 504 1072 Jamming 1689 | . . . . . 64 155 370 . . 68 5 . . . 388 639 . . Robot Analysis Total 6 | . . . . 2 . . . . . . . . . 4 . . . . Derelict Logs Recovered 11 | . . 1 1 . . . 1 . 2 2 . 2 2 . . . . . Drone Launches 12 | . . . . . . . . . . . . . . . 3 9 . . Drone Recoveries 11 | . . . . . . . . . . . . . . . 3 8 . . Decoded 0b10 Intel 5 | . . . . . . . . . . . . . . . . . . 5 Traps 1 | . . . . . . . . . . . . . . . . . . 1 Emergency Access 1 | . . . . . . . . . . . . . . . . . . 1 Items 3 | . . . . . . . . . . . . . . . . . . 3 Zionite Intel Received 2 | . . . . . . . . . . . . . . . . 1 1 . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . 1 . . Trap Installations 1 | . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ------------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Turns Passed 11210 | 114 974 860 1173 434 228 429 451 427 1077 493 437 301 533 176 487 911 504 1201 Spaces Moved 7122 | 52 498 486 769 251 161 290 366 369 571 241 391 272 303 154 335 605 401 607 Core 155 | 5 . . . . . . . . . . . . . . . . . 150 Treads 1521 | 47 498 486 72 . . . . . . . . . . . . . . 418 Legs 5426 | . . . 697 251 161 290 366 369 571 241 391 272 303 154 335 585 401 39 Wheels 20 | . . . . . . . . . . . . . . . . 20 . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 130 130 130 100 100 110 115 176 97 100 100 106 100 90 96 50 Average Speed 132 | 149 160 160 132 130 130 106 103 111 188 187 101 109 165 106 134 113 104 119 Slowest Speed 360 | 160 160 160 160 130 130 130 110 115 210 210 212 212 212 106 360 170 112 225 Overloaded Moves 189 | . . . . . . . . . . . 3 10 168 . 8 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 42 | 3 69 94 46 28 4 9 58 61 82 33 9 48 60 62 67 31 17 21 Regions Visited 18 Branch Regions 10 Pre-discovered Areas 5 | . . . . . . . 1 . 1 . . . . 3 . . . . Known Exits Taken 9 | . . . 1 . 1 1 1 1 1 1 . 1 . . 1 . . . Unknown Exits Taken 9 | 1 1 1 . 1 . . . . . . 1 . 1 1 . 1 1 . Scrap Searched 12 | . . 1 4 . . . 1 2 2 . . 2 . . . . . . Spaces Dug 10 | . . . . . . . 3 . . . . . . . . . 2 5 Terrain Destroyed 645 | . . . 1 4 . 37 34 5 . . 20 30 . . 9 31 3 471 Melee 2 | . . . . . . . . . . . . . . . . . 2 . Projectile 76 | . . . 1 . . . 5 . . . . . . . . 14 1 55 AOE 567 | . . . . 4 . 37 29 5 . . 20 30 . . 9 17 . 416 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 --------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Total 8213 | 75 601 530 857 319 173 388 413 377 573 272 422 273 323 168 360 742 455 892 Wait 386 | 6 39 10 5 16 3 55 26 3 . 26 9 . 10 . 12 49 9 108 Move 7104 | 51 497 485 768 250 160 289 365 368 570 240 390 271 302 153 334 604 400 607 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 76 | 6 9 4 6 8 3 10 1 1 1 1 2 . . 2 . 8 . 14 Fast Attach 74 | 6 4 . 4 7 1 2 . . . . 3 1 1 4 5 13 4 19 Attach 42 | . . 2 3 5 1 2 . . . . 5 . 1 2 1 6 4 10 Detach 16 | . . . 2 . . . . . . . 3 . . 1 1 4 1 4 Swap 28 | 1 1 4 4 1 . 1 . . . . 1 . 1 . . 4 4 6 Drop 83 | . 9 5 15 5 2 6 1 1 2 . 2 . 1 6 1 8 . 19 Fire 344 | 5 42 20 40 14 3 23 20 4 . 5 2 1 . . 3 42 15 105 Melee 48 | . . . 8 13 . . . . . . 5 . 7 . 2 2 11 . Ram . | . . . . . . . . . . . . . . . . . . . Kick 9 | . . . . . . . . . . . . . . . . 2 7 . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous 3 | . . . 2 . . . . . . . . . . . 1 . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines (discovered 4 exits: [*Mat x2] / [*Exi] / *Sub) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 6 exits: *Fac x4 / Low x2) -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / [*Upp]) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -3/Research (discovered 2 exits: *Res / Arm) -2/Research History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 115 | -11/Scrapyard | Entered Materials 264 | -10/Materials | Discovered new exit (range 4) 315 | -10/Materials | Build established: Mutant 483 | -10/Materials | Discovered new exit (range 9) 820 | -10/Materials | Discovered new exit (range 4) 1089 | -10/Materials | Entered Mines 1110 | -10/Mines | Received a Mining Laser from a helpful Derelict 1112 | -10/Mines | Met a Derelict bent on vengeance 1112 | -10/Mines | Discovered new exit (range 5) 1258 | -10/Mines | Found a hidden stash of uninstalled traps 1353 | -10/Mines | Learned Materials emergency access door positions 1361 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1393 | -10/Mines | Discovered new exit (range 14) 1579 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1579 | -10/Mines | Discovered new exit (range 5) 1604 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1748 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1917 | -10/Mines | Discovered new exit (range 5) 1949 | -10/Mines | Entered Subcaves 2033 | -10/Subcaves | Identified exit to Materials 2058 | -10/Subcaves | Visited 4L-MR0's lab 2079 | -10/Subcaves | Found Cargo Legs 2081 | -10/Subcaves | Attached Cargo Legs, gained temporary slots: Utility x2 2123 | -10/Subcaves | Found Prototype Device 2309 | -10/Subcaves | Ambushed by Subdweller buried in earth 2312 | -10/Subcaves | Core integrity fell below 50% 2348 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 2351 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 2352 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 2358 | -10/Subcaves | Shifting Twisted Machinery released Flamer 2463 | -10/Subcaves | Discovered exit to Materials (range 11) 2497 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2895 | -10/Subcaves | Visited Clippyterm 2899 | -10/Subcaves | Learned Research machine intel 2899 | -10/Subcaves | Learned 40 Factory zone layouts 3114 | -10/Subcaves | Core integrity fell below 20% 3122 | -10/Subcaves | Entered Materials 3122 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 3122 | -8/Materials | Identified Sfc. Transmogrifier 3534 | -8/Materials | Discovered new exit (range 5) 3556 | -8/Materials | Entered Factory 3556 | -7/Factory | Accompanied by 1 ally 3556 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3557 | -7/Factory | Identified exit to Factory 3557 | -7/Factory | Identified exit to Lower Caves 3558 | -7/Factory | Discovered exit to Factory (range 14) 3653 | -7/Factory | Build established: Gunner 3784 | -7/Factory | Entered another Factory area 3784 | -6/Factory | Accompanied by 1 ally 3784 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4145 | -6/Factory | Build established: Skirmisher 4170 | -6/Factory | Discovered new exit (range 13) 4211 | -6/Factory | Identified exit to Lower Caves 4213 | -6/Factory | Entered Lower Caves 4213 | -6/Lower Caves | Accompanied by 1 ally 4614 | -6/Lower Caves | Learned location of Zion (-6) 4622 | -6/Lower Caves | Discovered new exit (range 4) 4625 | -6/Lower Caves | Identified exit to Lower Caves 4664 | -6/Lower Caves | Entered another Lower Caves area 4815 | -6/Lower Caves | Found DRS Beacon 4999 | -6/Lower Caves | Encountered a Warlord checkpoint 5036 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5080 | -6/Lower Caves | Discovered new exit (range 10) 5090 | -6/Lower Caves | Identified exit to Zion 5091 | -6/Lower Caves | Entered Zion 5126 | -6/Zion | Given the Hacking Drone Bay 5334 | -6/Zion | Learned location of Warlord (-4) 5422 | -6/Zion | Identified exit to Proximity Caves 5483 | -6/Zion | Met Imprinter 5515 | -6/Zion | Imprinted 5517 | -6/Zion | Declared Zion's savior 5664 | -6/Zion | Learned Factory emergency access door positions 5713 | -6/Zion | Build established: Bomber 5788 | -6/Zion | Visited the Megawrench Repair Shop 5788 | -6/Zion | Megawrench repaired 13 parts 5855 | -6/Zion | Learned location of 1 exit from Factory 6168 | -6/Zion | Entered Proximity Caves 6168 | -5/Proximity Caves | Accompanied by 4 allies 6292 | -5/Proximity Caves | Learned Factory trap positions 6305 | -5/Proximity Caves | Identified exit to Factory 6382 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 6422 | -5/Proximity Caves | Lost 4 allies 6584 | -5/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 6661 | -5/Proximity Caves | Entered Factory 6661 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 6662 | -5/Factory | Identified exit to Factory 6663 | -5/Factory | Loaded intel: 102 trap records 6684 | -5/Factory | Identified exit to DSF 6954 | -5/Factory | Zion Heavy squad teleported in 7060 | -5/Factory | Zion Demo squad teleported in 7078 | -5/Factory | Discovered new exit (range 15) 7098 | -5/Factory | Entered Upper Caves 7098 | -5/Upper Caves | Accompanied by 3 allies 7227 | -5/Upper Caves | Identified exit to Upper Caves 7308 | -5/Upper Caves | Build established: Gladiator 7389 | -5/Upper Caves | Encountered a Warlord checkpoint 7399 | -5/Upper Caves | Entered another Upper Caves area 7399 | -5/Upper Caves | Accompanied by 1 ally 7789 | -5/Upper Caves | Build established: Bomber 7910 | -5/Upper Caves | Discovered new exit (range 16) 7932 | -5/Upper Caves | Entered Zhirov 7932 | -5/Zhirov | Discovered new exit (range 3) 7952 | -5/Zhirov | Met Zhirov 7977 | -5/Zhirov | Learned location of Quarantine (-3) 7977 | -5/Zhirov | Learned location of Testing (-2) 7977 | -5/Zhirov | Learned location of Command (-1) 7995 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 8014 | -5/Zhirov | Found Alien Artifact 8027 | -5/Zhirov | Found Alien Artifact 8027 | -5/Zhirov | Identified Integrated Dissipator 8027 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 8108 | -5/Zhirov | Entered Proximity Caves 8115 | -4/Proximity Caves | Activated DRS Beacon 8197 | -4/Proximity Caves | Spotter reported a threat 8224 | -4/Proximity Caves | Ambushed by research squad 8229 | -4/Proximity Caves | Spotter reported a threat 8231 | -4/Proximity Caves | Build established: Mutant 8238 | -4/Proximity Caves | System corruption reached 10% 8262 | -4/Proximity Caves | Lost 6 parts (2p2n1u1w) 8395 | -4/Proximity Caves | System corruption reached 30% 8416 | -4/Proximity Caves | Spotter reported a threat 8457 | -4/Proximity Caves | Spotted B-86 Titan 8579 | -4/Proximity Caves | Discovered exit to Factory (range 15) 8595 | -4/Proximity Caves | Entered Factory 8595 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8696 | -4/Factory | System corruption reached 10% 8744 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 8745 | -4/Factory | Zion Heavy squad teleported in 8832 | -4/Factory | Zion Recon squad teleported in 8845 | -4/Factory | Search patrols dispatched 9012 | -4/Factory | Spotted B-86 Titan 9029 | -4/Factory | Destroyed B-86 Titan 9230 | -4/Factory | Identified Transdimensional Reconstructor 9230 | -4/Factory | Warped through subspace 9290 | -4/Factory | Zion Light squad teleported in 9354 | -4/Factory | Lost 3 allies 9393 | -4/Factory | Zion Light squad teleported in 9407 | -4/Factory | Found Quantum Capacitor 9484 | -4/Factory | Discovered new exit (range 16) 9506 | -4/Factory | Entered Research 9506 | -3/Research | Accompanied by 2 allies 9506 | -3/Research | Evolved 2 slots: Utility x2 9507 | -3/Research | Identified exit to Armory 9508 | -3/Research | Loaded intel: 116 machine locations 9564 | -3/Research | Garrison activated, responded to threat 9566 | -3/Research | Zion Demo squad teleported in 9654 | -3/Research | Lost 4 allies 9680 | -3/Research | Spotted B-86 Titan 9723 | -3/Research | Zion Melee Resupply teleported in 9755 | -3/Research | Build established: Scavenger-Mutant 9756 | -3/Research | First assault squad dispatched 9962 | -3/Research | Retrieved Zion intel report: Trap Installations 9963 | -3/Research | Zion Experimental squad teleported in 10005 | -3/Research | Discovered new exit (range 6) 10010 | -3/Research | Entered another Research area 10010 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 10259 | -2/Research | Fabricated Enh. Quantum Rifle? 10260 | -2/Research | First assault squad dispatched 10295 | -2/Research | Found Prototype Device 10295 | -2/Research | Identified Exp. ECM Suite 10361 | -2/Research | Build established: Tank 10522 | -2/Research | Lost 3 parts (1p2u) 10608 | -2/Research | Zion Explosive Resupply teleported in 10617 | -2/Research | Found Prototype Launcher 10668 | -2/Research | Found Prototype Device 10668 | -2/Research | Identified Exp. EM Disruption Field 10671 | -2/Research | Found Adv. Powered Armor 10684 | -2/Research | Zion Heavy squad teleported in 10722 | -2/Research | Zion Heavy squad teleported in 10729 | -2/Research | Garrison activated, responded to threat 10751 | -2/Research | Identified Adv. Micro-nuke Launcher 10786 | -2/Research | Destroyed 8 combat bots 10796 | -2/Research | Zion Hacking Resupply teleported in 10909 | -2/Research | Build established: Bomber 10920 | -2/Research | Garrison activated, responded to threat 10950 | -2/Research | High security lockdown imminent 11030 | -2/Research | High security lockdown engaged 11083 | -2/Research | Lost 3 allies 11132 | -2/Research | Released all parts (17) 11137 | -2/Research | Destroyed 10 combat bots 11138 | -2/Research | System corruption reached 10% 11161 | -2/Research | Core integrity fell below 50% 11179 | -2/Research | Core integrity fell below 20% 11191 | -2/Research | Lost 5 parts (1p2n2u) 11201 | -2/Research | Spotted B-90 Cyclops 11211 | -2/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 11145_ L-61 Swordsman unfolds itself. 11145_ B-74 Champion unfolds itself. 11145_ G-73 Enforcer unfolds itself. 11145_ I-47 Archangel unfolds itself. 11146_ W-44 Eye sends out distress signal. 11150_ ALERT: Assault forces dispatched. 11154_ Biometal Heavy Treads destroyed. 11158_ System corrupted: Matter fused (-7). 11160_ Triggered Tiamat Bomb Trap. 11160_ An explosion rips through the floor. 11160_ Biometal Heavy Treads destroyed. 11164_ Acquired 83 matter. 11165_ Acquired 88 matter. 11174_ System corrupted: Heat flow error (+241). 11175_ Acquired 15 matter. 11178_ Acquired 46 matter. 11200_ GMME##O:TY IDP7FV>RJCZ3&M L%W4M D|EGG 11201_ W-44 Eye sends out distress signal. 11205_ Recycling Unit disabled. 11205_ Wheel tumbles out of recycling unit. Map ----- +----------------------------------------------------+ | ???????????? #?????#? | | ????????????? +??????? | | ????????????? #?????? | | ?????????????? #?????# | | ??????????????######################## #?????? | | ?????????????????????????????????????# #??????? | | ?????????????????????????????????????# #??????? | | ?????????????????????????????????????# #??????? | | ?????????????????????????????????????# #??????? | | ??????????????????????????????######## #??????? | | ?????????????????????????????? #??????? | | ????????????????????????????### #??????? | | ????????????????????????????? #??????? | | ????????????????????????????? #??????? | | ??????????????????????????????# """ #??????? | | ??????????????????????????????# """ #??????? | | ??????????????????????????????# """ #??????? | | ??????????????????????????????# #??????? | | ??????????????????????????????# #??????? | | ??????????????????????????????# #??????? | | ????????????????????#+????????# #??????? | | ????????????????????# ######### ######## | | ????????????????????# | | ????????????????????# = | | ?????????????????#### Y"" | | ??????????Y @ """"" | | ?????????????????##########+###;#########+######+# | | ????????????????????????? #????????????????? | | ???????????????????????# #????????????????? | | ???????????????????????# #???????????????? | | ???????????????????????#=== ##???????????????? | | ???????????????????????#=== #????????????????? | | ???????????????????????#=== * #????????????????? | | ???????????????????????# #????????????????? | | ???????????????????????# #????????????????? | | ???????????????????????# #????????????????? | | ???????????????????????##########????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 173 Coolant Potential 100 Energy Generation 49 Energy Capacity 1275 Matter Stores 567 Matter Capacity 600 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Base Temperature (-) 100 EM Shielding 3 Armor Coverage 800 Resistance: TH 25 Resistance: EM 30 Core Shielding 30 Propulsion Shielding 90 Utility Shielding 15 Phase Shifting 15 Evasion (%) 80 Targeting Accuracy 5 Melee Accuracy 6 Target Analysis 8 Core Analysis 6 Recoil Reduction 6 Offensive Hacking 12 Defensive Hacking 14 Item Schematics ----------------- Hvy. Phase Cannon | -6/Zion | Archive Flexi-carbon Leg | -6/Zion | Archive Adv. Terrain Scanner | -6/Zion | Archive Imp. Arc Projector | -6/Zion | Archive Myomer Leg | -6/Zion | Archive Imp. Medium Treads | -6/Zion | Archive Enh. Gauss Cannon | -6/Zion | Archive Adv. Signal Interpreter | -6/Zion | Archive Disruptor Cannon | -6/Zion | Archive Lrn. Proton Cannon | -6/Zion | Archive Matter Compressor | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive Imp. Point Defense System | -6/Zion | Archive Hvy. Riot Gun | -6/Zion | Free Barrage Gun | -6/Zion | Free Ripper | -6/Zion | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ A-02 Transporter | -6/Zion | Archive A-15 Conveyor | -6/Zion | Archive X-62 Marksman | -6/Zion | Archive Fabricated ------------ Enh. Quantum Rifle | x2 | -2/Research | Preloaded Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- Live, Flee, And Rebuild Mistaken Identity Physics Protects Challenges ------------ None Game ------ Seed BurstGravitonStatue Manual? 0 Play Time 02:39:37 Cumulative 137.8 hours Start 2026.07.23 @ 19:55:44 End 2026.07.25 @ 11:32:44 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 123 Rogue 122 Adventurer 0 Explorer 1 Win Type - Total 8 Types 5/0/1/1/0/0/0/1/0/0 Lore% 74 Gallery% 65 Achievement% 45 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6532e342-38e9-4e47-98d8-22adb11ff282