Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.07 @ 22:11:22 Player: tionichm Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (82) 410 Value Destroyed (2018) 2018 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4748 Bonus ------- None Cogmind --------- Core Integrity 108/700 Matter 300/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (400) Ox7 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Large Storage Unit System Restoration Module > --- WEAPON (4) ------- Powered Hammer > --- INVENTORY (15) --- Improved Heat Sink Reaction Control System Core Shielding Hardened Heavy Armor Plating Medium Reflective Plating Medium Reflective Plating Hardlight Generator Pulse Rifle Gatling Laser Plasma Cannon Great Axe Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Force Booster System Restoration Module > --- WEAPON ----------- Powered Hammer Thunder Hammer Greatsword > --- INVENTORY -------- Improved Heat Sink Reaction Control System Core Shielding Hardened Heavy Armor Plating Medium Reflective Plating Medium Reflective Plating Hardlight Generator Pulse Rifle Gatling Laser Plasma Cannon Great Axe [Rating: 42] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Airjet Utility Small Storage Unit Device ECM Suite Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Medium Reflective Plating Weapon Thunder Hammer Energy Gun Small Laser Ballistic Gun Shotgun Launcher Mini Grenade Launcher Impact Weapon Thunder Hammer Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 2 | . . 1 1 . Utility 1 | . . . . 1 Weapon 2 | . . 1 1 . Parts Attached 42 | 6 5 4 9 18 Power 5 | 1 1 . . 3 Engine 3 | 1 1 . . 1 Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 14 | 2 1 2 4 5 Treads . | . . . . . Leg 10 | 2 1 2 . 5 Wheel . | . . . . . Hover 4 | . . . 4 . Flight . | . . . . . Utility 9 | 1 1 . 1 6 Device 3 | . 1 . . 2 Storage 2 | 1 . . . 1 Processor 1 | . . . 1 . Hackware . | . . . . . Protection 3 | . . . . 3 Artifact . | . . . . . Weapon 14 | 2 2 2 4 4 Energy Gun 3 | 2 . . 1 . Energy Cannon . | . . . . . Ballistic Gun 4 | . 1 1 1 1 Ballistic Cannon . | . . . . . Launcher 4 | . 1 1 2 . Special Weapon . | . . . . . Impact Weapon 2 | . . . . 2 Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 27 | . 4 1 9 13 Power 5 | . 1 . 1 3 Propulsion 11 | . 1 . 3 7 Utility 1 | . . . . 1 Weapon 10 | . 2 1 5 2 Highest Loss Streak 5 | . 3 1 4 5 To Critical Strikes . | . . . . . Average Backups 6 | 1 3 4 6 8 Power . | . . . . . Propulsion . | . . . . . Utility 3 | . . 3 5 4 Weapon 1 | . 1 . . 3 Tool/Special . | . . . . . Unused Backups 15 | . . . 5 10 Power . | . . . . . Propulsion . | . . . . . Utility 12 | . . . 5 7 Weapon 3 | . . . . 3 Tool/Special . | . . . . . Average Slot Usage (%) 80 | . 98 89 88 69 Engine 5 | . 14 11 5 1 Core 1 | . . . . 3 Leg 20 | . 27 28 21 15 Hover 4 | . . . 10 6 Device 5 | . 12 11 2 3 Storage 9 | . 14 11 9 7 Processor 3 | . . . 6 4 Protection 2 | . . . . 4 Energy Gun 6 | . 24 8 . . Ballistic Gun 3 | . 1 5 7 3 Launcher 6 | . 2 13 24 . Impact Weapon 6 | . . . . 12 Slashing Weapon 1 | . . . . 2 Peak Build Rating 42 | 6 7 12 25 42 Average Rating 21 | 4 6 9 18 32 On Entrance 8 | . 6 7 12 19 Naked Turns . | . . . . . Heaviest Build 48 | 13 16 19 20 48 Greatest Support 45 | 20 20 30 40 45 Greatest Overweight (x) 10 | . . . 1 10 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 8 8 8 15 Average Capacity 10 | 6 8 8 8 13 Most Carried 13 | 4 4 8 8 13 Average Carried 6 | 1 3 4 6 8 Final Capacity 15 | 8 8 8 8 15 Final Carried 12 | 2 2 8 4 12 Class Distribution -------------------- 47% | Mutant 20% | Scavenger-Mutant 8% | Scavenger-Gladiator 5% | Scavenger-Gunner 5% | Gladiator 4% | Skirmisher 4% | Scavenger-Skirmisher 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1161 | 260 91 218 254 338 Remotely . | . . . . . Salvage Created 2462 | 90 303 392 596 1081 Parts 143 | 7 15 30 49 42 Haulers Intercepted 3 | . . . 3 . Recyclers Shooed 3 | 1 . 1 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 45 | . 7 11 11 16 Melee 9 | . . . . 9 Guns 16 | . 4 4 8 . AOE 14 | . 3 7 3 1 Classes Destroyed 11 | 3 2 4 1 1 Worker 10 | 1 . 3 2 4 Builder 9 | . 1 2 5 1 Tunneler 2 | 1 . . 1 . Hauler 3 | . . . 3 . Recycler 6 | 1 . 1 2 2 Operator 2 | . . 1 1 . Watcher 5 | . . 2 2 1 Swarmer 10 | . . 4 6 . Grunt 25 | . 7 5 4 9 Sentry 7 | . . 2 1 4 Programmer 3 | . . . . 3 Best Kill Streak 10 | 1 3 7 10 3 Combat Bots Only 4 | . 3 4 4 3 Max Kills in Single Turn 4 | 1 2 3 4 2 Gunslinging . | . . . . . Exploded 2 | . 2 2 1 1 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 486 | . 55 35 79 317 Missed 172 | . 14 15 32 111 Hits 314 | . 41 20 47 206 Projectile 314 | . 41 20 47 206 Critical Strikes 12 | . 2 1 2 7 Damage Taken 3758 | . 598 316 647 2197 Core 944 | . 124 62 166 592 Absorbed by Shields . | . . . . . Ignored by Resistances 118 | . . . . 118 Core Remaining (%) 75 | 100 50 84 69 . Volleys Fired 131 | 19 35 26 50 1 Largest 4 | 2 2 3 4 1 Hottest 113 | 80 80 93 113 23 Shots Fired 220 | 25 65 59 70 1 Gun 174 | 25 64 34 50 1 Cannon . | . . . . . Launcher 46 | . 1 25 20 . Special . | . . . . . Kinetic 74 | . 12 14 47 1 Thermal 74 | 19 32 20 3 . Explosive 46 | . 1 25 20 . Electromagnetic 26 | 6 20 . . . Robot Hit Streak 9 | 4 8 9 8 . Robot Miss Streak 8 | 8 3 2 4 3 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 157 | 8 34 32 33 50 Core Hits 112 | 4 17 38 41 12 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 7 | . . . . 7 Critical Strikes 15 | . . . 1 14 Burn 1 | . . . 1 . Smash 8 | . . . . 8 Sever 6 | . . . . 6 Melee Attacks 63 | . . . . 63 Impact 39 | . . . . 39 Slashing 24 | . . . . 24 Piercing . | . . . . . Sneak Attacks 8 | . . . . 8 Combat Hostiles . | . . . . . Follow-up Attacks 12 | . . . . 12 Damage Inflicted 6759 | 109 597 1333 1650 3070 Guns 1027 | 104 422 230 271 . Cannons . | . . . . . Explosions 2818 | . 175 1101 1376 166 Melee 2902 | . . . . 2902 Ramming 12 | 5 . 2 3 2 Kinetic 429 | . 105 88 236 . Thermal 571 | 79 315 142 35 . Explosive 2726 | . 83 1101 1376 166 Electromagnetic 119 | 25 94 . . . Impact 1654 | . . . . 1654 Slashing 1248 | . . . . 1248 Piercing . | . . . . . Highest Corruption 6 | . . . . 6 Average Corruption 1 | . . . . 1 Corruption Purged 1 | . . . . 1 Corruption Blocked . | . . . . . Effects 7 | . . . . 7 Message Errors 3 | . . . . 3 Matter Fused 1 | . . . . 1 Energy Discharges 1 | . . . . 1 Parts Rejected 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 966 | . . 4 68 894 Projectiles . | . . . . . Explosions 72 | . . 4 68 . Melee 894 | . . . . 894 Knockbacks 7 | . . . . 7 Impact 7 | . . . . 7 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 299 | . 35 68 97 99 Shots 8 | . 1 3 3 1 Rammed 1 | . . . 1 . Targets Rammed 6 | 2 1 1 1 1 Kicked 5 | 2 1 1 . 1 Crushed . | . . . . . Highest Temperature 159 | 54 159 54 109 8 Average Temperature 40 | 24 58 18 30 6 Received Heat Transfer 1233 | . 366 108 207 552 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 7 | . . . . 7 Combat Hostiles 6 | . . . . 6 Parts Fried 9 | . . . . 9 Impact Corruptions 18 | . . . . 18 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 1198 | 175 550 325 148 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . 1 . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 1 | . . 1 1 . Low Security (%) 89 | 100 100 68 50 100 Level 1 10 | . . 31 49 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 364 | 5 92 364 344 153 Initial 149 | . . 21 149 147 Average 77 | 1 20 151 222 47 Influence Increases 1701 | 15 207 489 473 517 Destroy 0b10 Robot/C 900 | . 140 220 220 320 Destroy 0b10 Robot/NC 185 | 15 5 45 80 40 Destroy Leader 246 | . 40 54 50 102 Successful Hack 27 | . 9 . . 18 Disable Machine 75 | . . 45 . 30 Destroy Structure 253 | . 13 125 108 7 Partial Spotted 15 | . . . 15 . Influence Decreases 1622 | 15 155 187 501 764 Entered New Map 415 | . . 31 205 179 Time Decay 970 | 15 145 146 206 458 Lost Part 237 | . 10 10 90 127 Squads Dispatched 8 | . 1 1 2 4 Investigation 1 | . . . 1 . Extermination 3 | . . . . 3 Reinforcement 4 | . 1 1 1 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . 1 . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 6 | . 1 3 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 82 | . 15 21 21 25 Peak Tracking Total 6 | . 4 6 5 4 Tactical Retreats 4 | . 2 2 . . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 1 | . . . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 5 | . . 3 . 2 Max in Single Turn 2 | . . 2 . 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 4 | . 1 . . 3 Terminals 1 | . 1 . . . Fabricators 2 | . . . . 2 Repair Stations 1 | . . . . 1 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 10 | . 2 . . 8 Successful 6 | . 2 . . 4 Failed 4 | . . . . 4 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 4 | . 1 3 . . Terminals 2 | . 2 . . . Fabricators 5 | . . . . 5 Repair Stations 3 | . . . . 3 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 2 | . 2 . . . Record 2 | . 2 . . . Fabricator Hacks 3 | . . . . 3 Network Status 2 | . . . . 2 Build 1 | . . . . 1 Repair Station Hacks 1 | . . . . 1 Scan Component 1 | . . . . 1 Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 1 1 . 2 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built 1 | . . . . 1 Authchips . | . . . . . Time 169 | . . . . 169 Total Part Build Rating 6 | . . . . 6 Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 4 | . . . . 4 Programmers 4 | . . . . 4 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 2303 | . 496 350 372 1085 Optics 1403 | . . . 318 1085 ECM 900 | . 496 350 54 . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 2992 | 164 530 350 428 1520 Spaces Moved 1643 | 94 340 215 298 696 Core 31 | 15 . . . 16 Treads . | . . . . . Legs 1260 | 79 340 215 195 431 Wheels . | . . . . . Hover 352 | . . . 103 249 Flight . | . . . . . Fastest Speed 48 | 50 120 120 48 52 Average Speed 130 | 108 120 120 98 155 Slowest Speed 550 | 120 120 120 120 550 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 21 | 5 41 21 23 17 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 344 | . 13 177 147 7 Melee . | . . . . . Projectile . | . . . . . AOE 344 | . 13 177 147 7 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2208 | 130 397 254 386 1041 Wait 250 | 2 10 . . 238 Move 1640 | 93 339 214 298 696 Hop . | . . . . . Pick Up 62 | 8 5 9 15 25 Fast Attach . | . . . . . Attach 41 | 6 6 3 10 16 Detach 8 | . 1 . 1 6 Swap 3 | . . 1 . 2 Drop 19 | . . . 12 7 Fire 131 | 19 35 26 50 1 Melee 49 | . . . . 49 Ram . | . . . . . Kick 5 | 2 1 1 . 1 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 10 | -11/Scrapyard | Discovered new exit (range 15) 165 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 623 | -10/Materials | Lost 3 parts (1p1n1w) 682 | -10/Materials | Discovered new exit (range 4) 695 | -10/Materials | Entered another Materials area 695 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 809 | -9/Materials | Discovered new exit (range 11) 1045 | -9/Materials | Entered another Materials area 1045 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1243 | -8/Materials | Lost 3 parts (1n2w) 1469 | -8/Materials | Discovered new exit (range 7) 1473 | -8/Materials | Entered Factory 1473 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1499 | -7/Factory | Lost 4 parts (1n3w) 1647 | -7/Factory | Fabricated Thunder Hammer (x1) 1922 | -7/Factory | Lost 4 parts (1p3n) 2207 | -7/Factory | Build established: Scavenger-Mutant 2859 | -7/Factory | Core integrity fell below 50% 2881 | -7/Factory | Lost 5 parts (1p3n1w) 2980 | -7/Factory | Core integrity fell below 20% 2993 | -7/Factory | Self-destructed Last Messages --------------- 02926_ U-05 Engineer lays Concrete. 02926_ Sneak attack on K-01 Serf. 02926_ K-01 Serf suffers critical hit (Smash). 02926_ Destroyed Med. Matter Pod. 02926_ Destroyed Wheel. 02926_ K-01 Serf system corrupted by crushing effect. 02926_ K-01 Serf knocked back. 02927_ K-01 Serf system terminally corrupted. 02928_ U-05 Engineer lays Concrete. 02930_ U-05 Engineer builds a Wall. 02930_ U-05 Engineer lays Concrete. 02951_ LF#GS%PXEQ S#/DE