Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.05 @ 04:15:33 Player: Nuclear Winter Man Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (12) 60 Value Destroyed (522) 522 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 4682 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 29/300 Energy 210/310 System Corruption 10% Temperature Critical (1248) Movement Core (900) Ox17 Location -6/DSF Parts ------- > --- POWER (3) -------- Reinforced Fission Core > --- PROPULSION (4) --- Medium Armored Exoskeleton > --- UTILITY (4) ------ Improved Medium Armor Plating > --- WEAPON (4) ------- Heavy Flak Cannon Heavy Flak Cannon Heavy Flak Cannon > --- INVENTORY (5) ---- Reinforced Fission Core Small Storage Unit Advanced Signal Interpreter Flak Gun Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg VSS Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Small Storage Unit Improved Targeting Computer Hacking Suite > --- WEAPON ----------- Plasma Rifle Plasma Rifle Improved EM Pulse Cannon Improved EM Pulse Cannon > --- INVENTORY -------- Light Deuterium Engine Aluminum Leg Carbon-fiber Leg Titanium Leg Field Laser Plasma Rifle Plasma Rifle Subdweller Machine Gun [Rating: 56] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Advanced Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Subdweller Machine Gun Ballistic Cannon Heavy Flak Cannon Build | -11 -10 -10 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Was Fac DSF Slots Evolved 8 | . . . 4 2 2 . . . Power 2 | . . . 2 . . . . . Propulsion 2 | . . . 2 . . . . . Utility 2 | . . . . 1 1 . . . Weapon 2 | . . . . 1 1 . . . Parts Attached 47 | 7 . 2 9 8 12 . . 9 Power 7 | 1 . . 2 2 1 . . 1 Engine 4 | 1 . . 1 1 1 . . . Core 3 | . . . 1 1 . . . 1 Reactor . | . . . . . . . . . Propulsion 18 | 3 . 1 4 4 2 . . 4 Treads 1 | 1 . . . . . . . . Leg 16 | 2 . 1 3 4 2 . . 4 Wheel 1 | . . . 1 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 7 | 1 . 1 1 1 2 . . 1 Device 2 | . . 1 . . 1 . . . Storage 1 | 1 . . . . . . . . Processor 2 | . . . 1 1 . . . . Hackware 1 | . . . . . 1 . . . Protection 1 | . . . . . . . . 1 Artifact . | . . . . . . . . . Weapon 15 | 2 . . 2 1 7 . . 3 Energy Gun 9 | 2 . . 2 . 5 . . . Energy Cannon 2 | . . . . 1 1 . . . Ballistic Gun 1 | . . . . . 1 . . . Ballistic Cannon 3 | . . . . . . . . 3 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 11 | . . . 1 1 . 5 . 4 Power 5 | . . . 1 1 . 2 . 1 Propulsion 2 | . . . . . . 1 . 1 Utility . | . . . . . . . . . Weapon 4 | . . . . . . 2 . 2 Highest Loss Streak 5 | . . . 1 1 . 5 . 4 To Critical Strikes 2 | . . . . . . . . 2 Average Backups 5 | 3 4 5 7 6 5 5 5 3 Power . | . 1 1 . . . 1 1 . Propulsion 2 | 1 2 2 3 3 2 2 2 . Utility . | . . . . . . . . 1 Weapon 1 | . 1 1 2 2 2 2 2 . Tool/Special . | . . . . . . . . . Unused Backups 14 | . . . 4 3 1 . . 6 Power 2 | . . . 1 . . . . 1 Propulsion 5 | . . . 1 3 . . . 1 Utility 4 | . . . 1 . . . . 3 Weapon 3 | . . . 1 . 1 . . 1 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 73 | . 85 90 76 83 96 64 . 26 Engine 8 | . 14 14 9 11 6 4 . . Core 5 | . . . 4 7 13 8 . 3 Leg 22 | . 28 28 27 24 26 15 . 5 Device 1 | . . 4 2 . 3 4 . . Storage 7 | . 14 14 9 7 6 4 . . Processor 6 | . . . 6 14 6 4 . . Energy Gun 15 | . 28 28 17 15 15 11 . . Energy Cannon 1 | . . . . 1 8 . . . Ballistic Cannon 1 | . . . . . . . . 10 Peak Build Rating 56 | 6 6 9 20 38 56 54 1 44 Average Rating 20 | 5 6 7 13 27 48 32 1 30 On Entrance 14 | . 6 6 9 20 35 54 1 1 Naked Turns 70 | . . . . . . 31 7 32 Heaviest Build 52 | 11 11 13 19 33 46 41 . 52 Greatest Support 62 | 20 20 20 47 59 62 62 3 54 Greatest Overweight (x) 17 | 3 . . . . . 3 . 17 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 5 5 Average Capacity 7 | 7 8 8 8 8 8 7 5 5 Most Carried 8 | 4 4 8 8 8 8 6 5 5 Average Carried 5 | 3 4 6 7 6 5 5 5 3 Final Capacity 8 | 8 8 8 8 8 8 5 5 5 Final Carried 8 | 4 4 8 8 5 6 5 5 4 Class Distribution -------------------- 61% | Mutant 17% | Scavenger-Mutant 14% | Scavenger-Gunner 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Waste Mutant | -6/Factory Tank | -6/DSF Resources | -11 -10 -10 -8 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Sub Mat Fac Fac Was Fac DSF Matter Collected 587 | 239 31 20 101 85 80 . . 31 Remotely . | . . . . . . . . . Salvage Created 568 | . . 47 237 125 66 . . 93 Parts 25 | . . 3 13 4 4 . . 1 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 4 | . . . 2 . 2 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Was Fac DSF Combat Hostiles Destroyed 10 | . . 1 3 2 1 . . 3 Guns 6 | . . 1 3 2 . . . . Cannons 4 | . . . . . 1 . . 3 Classes Destroyed 7 | . . 1 4 . . . . 2 Builder 1 | . . . 1 . . . . . Recycler 1 | . . . 1 . . . . . Grunt 3 | . . . 1 2 . . . . Sentry 3 | . . . 2 . 1 . . . Subdweller 1 | . . 1 . . . . . . Thug 1 | . . . . . . . . 1 Guerrilla 1 | . . . . . . . . 1 Mutant 1 | . . . . . . . . 1 Best Kill Streak 3 | . . 1 2 2 1 . . 3 Combat Bots Only 3 | . . 1 1 2 1 . . 3 Max Kills in Single Turn 1 | . . 1 1 1 1 . . 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -8 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Sub Mat Fac Fac Was Fac DSF Hostile Shots Fired 134 | . . 6 18 33 16 4 . 57 Missed 43 | . . 1 6 7 6 . . 23 Hits 91 | . . 5 12 26 10 4 . 34 Melee 5 | . . . . 1 . 4 . . Projectile 86 | . . 5 12 25 10 . . 34 Critical Strikes 13 | . . . . . 1 2 . 10 Damage Taken 2419 | . . 111 174 432 127 191 . 1384 Core 970 | . . 20 18 45 . 79 . 808 Absorbed by Shields 11 | . . . . . . . . 11 Core Remaining (%) 95 | 100 . 92 96 93 . . . . Volleys Fired 55 | 1 . 4 23 11 5 4 . 7 Largest 4 | 2 . 2 2 3 4 4 . 3 Hottest 276 | 90 . 90 126 195 276 255 . 132 Shots Fired 122 | 2 . 7 42 23 16 13 . 19 Gun 87 | 2 . 7 42 17 6 13 . . Cannon 35 | . . . . 6 10 . . 19 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 21 | . . . . . . 2 . 19 Thermal 85 | 2 . 7 42 17 6 11 . . Explosive . | . . . . . . . . . Electromagnetic 16 | . . . . 6 10 . . . Robot Hit Streak 10 | 1 . 5 10 9 2 3 . 6 Robot Miss Streak 9 | 1 . 2 1 3 2 1 . 9 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 78 | 1 . 5 25 13 8 9 . 17 Core Hits 47 | 1 . 2 10 9 3 1 . 21 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 5 | . . 1 2 2 . . . . Burn 5 | . . 1 2 2 . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 1414 | 12 . 58 308 329 212 225 . 270 Guns 856 | 12 . 58 300 203 58 225 . . Cannons 497 | . . . . 83 144 . . 270 Explosions 43 | . . . . 43 . . . . Melee . | . . . . . . . . . Ramming 18 | . . . 8 . 10 . . . Kinetic 316 | . . . . . . 46 . 270 Thermal 810 | 12 . 58 300 203 58 179 . . Explosive . | . . . . . . . . . Electromagnetic 270 | . . . . 126 144 . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 10 | . . . . . . 10 10 10 Average Corruption 10 | . . . . . . 10 10 10 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 13 | . . . . . . 2 . 11 Message Errors 3 | . . . . . . . . 3 Matter Fused 1 | . . . . . . . . 1 Heat Flow Errors 2 | . . . . . . 1 . 1 Energy Discharges 3 | . . . . . . . . 3 Data Loss (minor) 1 | . . . . . . . . 1 Misfires 1 | . . . . . . 1 . . Alerts 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 2 | . . . . . 1 . . 1 Impact 1 | . . . . . 1 . . . Kinetic 1 | . . . . . . . . 1 Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed 4 | . . . 1 . 3 . . . Kicked 4 | . . . 1 . 3 . . . Crushed . | . . . . . . . . . Highest Temperature 1248 | 30 . . 138 458 514 462 . 1248 Average Temperature 212 | 18 . . 41 199 205 244 . 390 Received Heat Transfer 342 | . . . 81 54 51 . . 156 Effects 41 | . . . . 11 3 4 . 23 Shutdowns 12 | . . . . 4 3 1 . 4 Energy Bleed 5 | . . . . 3 . . . 2 Interference 8 | . . . . 3 . 3 . 2 Matter Decay 4 | . . . . . . . . 4 Short Circuit 3 | . . . . 1 . . . 2 Damage (minor) 3 | . . . . . . . . 3 Damage (major) 2 | . . . . . . . . 2 Damage (core) 4 | . . . . . . . . 4 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 5 | . . 1 1 3 . . . . Heat Transferred 2305 | 37 . 235 917 592 124 400 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Was Fac DSF Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 . 100 100 100 100 100 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 Peak Influence 40 | . . . 35 40 30 . . 30 Initial 3 | . . . . 2 . . . 3 Average 6 | . . . 6 4 3 . . 22 Influence Increases 231 | . . . 90 76 30 . 5 30 Destroy 0b10 Robot/C 120 | . . . 60 40 20 . . . Destroy 0b10 Robot/NC 10 | . . . 10 . . . . . Destroy Leader 30 | . . . 20 . 10 . . . Successful Hack 11 | . . . . 6 . . 5 . Disable Machine 30 | . . . . 30 . . . . Lose Combat Pursuer 30 | . . . . . . . . 30 Influence Decreases 201 | . . . 84 82 30 . . 5 Entered New Map 6 | . . . . 4 . . . 2 Time Decay 182 | . . . 84 68 30 . . . Lost Part 13 | . . . . 10 . . . 3 Squads Dispatched 7 | . 1 . 1 3 1 . . 1 Investigation 1 | . . . 1 . . . . . Extermination 2 | . . . . 1 1 . . . Reinforcement 3 | . 1 . . 1 . . . 1 Assault . | . . . . . . . . . Garrison 1 | . . . . 1 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Fac Was Fac DSF Distress Signals 2 | . . . 1 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 58 | . 5 1 3 26 4 5 . 14 Peak Tracking Total 13 | . 3 1 1 8 3 5 . 13 Tactical Retreats 3 | . . . . . . . . 3 Traps | -11 -10 -10 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Was Fac DSF Traps Triggered 6 | . . . . 3 1 . . 2 Indirectly 2 | . . . . 2 . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -8 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Sub Mat Fac Fac Was Fac DSF Machines Disabled 2 | . . . . 2 . . . . Max in Single Turn 2 | . . . . 2 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Fac Was Fac DSF Machines Accessed 6 | . 1 . 2 1 1 . 1 . Terminals 4 | . . . 2 . 1 . 1 . Fabricators 1 | . . . . 1 . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 7 | . 1 . 3 1 1 . 1 . Successful 4 | . 1 . . 1 1 . 1 . Failed 3 | . . . 3 . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 3 | . . . 2 . 1 . . . Terminals 5 | . . . 3 . 1 . 1 . Fabricators 1 | . . . . 1 . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 2 | . . . . . 1 . 1 . Open DSF 2 | . . . . . 1 . 1 . Fabricator Hacks 1 | . . . . 1 . . . . Build 1 | . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 3 | . . . 1 . 1 . 1 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time 116 | . . . . 116 . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Sub Mat Fac Fac Was Fac DSF Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -8 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Sub Mat Fac Fac Was Fac DSF Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Was Fac DSF Active Infowar (turns) 594 | . . 61 112 421 . . . . Optics 594 | . . 61 112 421 . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Sub Mat Fac Fac Was Fac DSF Turns Passed 2266 | 412 108 175 504 460 217 98 7 285 Spaces Moved 1350 | 82 81 123 320 323 151 110 10 150 Core 174 | 21 . . . . . 65 10 78 Treads 4 | 4 . . . . . . . . Legs 1172 | 57 81 123 320 323 151 45 . 72 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 115 112 50 50 50 Average Speed 118 | 131 120 120 120 121 112 77 50 141 Slowest Speed 900 | 200 120 120 122 123 115 200 50 900 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 29 | 9 25 14 27 12 6 83 1 87 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed . | . . . . . . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -8 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Fac Was Fac DSF Total 1907 | 382 92 143 396 373 187 113 11 210 Wait 362 | 286 12 9 26 15 10 . 2 2 Move 1343 | 81 80 122 319 322 151 109 9 150 Hop . | . . . . . . . . . Pick Up 30 | 5 . 5 4 7 1 . . 8 Fast Attach 24 | 6 . 1 9 1 1 . . 6 Attach 19 | 1 . . 2 5 4 . . 7 Detach 5 | 1 . . 3 1 . . . . Swap 11 | . . 1 . 3 7 . . . Drop 26 | 1 . 1 9 8 5 . . 2 Fire 55 | 1 . 4 23 11 5 4 . 7 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 4 | . . . 1 . 3 . . . Crush . | . . . . . . . . . Escape Stasis 28 | . . . . . . . . 28 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -6/DSF (discovered 1 exit: [*Gar]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 413 | -11/Scrapyard | Entered Materials 414 | -10/Materials | Build established: Mutant 414 | -10/Materials | Met a group of wandering Federalists 475 | -10/Materials | Discovered new exit (range 3) 519 | -10/Materials | Discovered new exit (range 3) 521 | -10/Materials | Entered Subcaves 522 | -10/Subcaves | Continued accompanying wandering Federalists (1) 599 | -10/Subcaves | Discovered new exit (range 14) 696 | -10/Subcaves | Entered Materials 696 | -8/Materials | Evolved 4 slots: Power x2, Propulsion x2 932 | -8/Materials | Met 7R-MNS 1163 | -8/Materials | Discovered new exit (range 15) 1200 | -8/Materials | Entered Factory 1200 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1201 | -7/Factory | Caught up to 7R-MNS 1605 | -7/Factory | Garrison activated, responded to threat 1646 | -7/Factory | Discovered new exit (range 6) 1660 | -7/Factory | Entered another Factory area 1660 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 1661 | -6/Factory | Caught up to 7R-MNS 1877 | -6/Factory | Sucked down chute 1877 | -6/Factory | Entered Waste 1892 | -6/Waste | EMP discharged 1892 | -6/Waste | System corruption reached 10% 1903 | -6/Waste | Build established: Scavenger-Gunner 1908 | -6/Waste | Spotted C-40 Crusher 1925 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1928 | -6/Waste | Spotted C-40 Crusher 1928 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1937 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1940 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1941 | -6/Waste | Spotted C-40 Crusher 1944 | -6/Waste | Released all parts (4) 1947 | -6/Waste | Spotted C-40 Crusher 1954 | -6/Waste | Spotted C-40 Crusher 1965 | -6/Waste | Discovered new exit (range 16) 1971 | -6/Waste | Lost 5 parts (2p1n2w) 1975 | -6/Waste | Entered Factory 1982 | -6/Factory | Identified exit to DSF 1982 | -6/Factory | Entered DSF 1989 | -6/DSF | Wild Derelicts raided the area 2010 | -6/DSF | Discovered new exit (range 12) 2014 | -6/DSF | Additional patrols routed to DSF 2026 | -6/DSF | Released all parts (3) 2056 | -6/DSF | Lost 4 parts (1p1n2w) 2139 | -6/DSF | Sterilization system engaged 2159 | -6/DSF | Ambient heat levels rising (+10) 2174 | -6/DSF | Ambient heat levels rising (+10) 2189 | -6/DSF | Ambient heat levels rising (+10) 2204 | -6/DSF | Ambient heat levels rising (+10) 2219 | -6/DSF | Ambient heat levels rising (+10) 2234 | -6/DSF | Ambient heat levels rising (+10) 2242 | -6/DSF | Core integrity fell below 50% 2249 | -6/DSF | Ambient heat levels rising (+10) 2264 | -6/DSF | Ambient heat levels rising (+10) 2264 | -6/DSF | Core integrity fell below 20% 2268 | -6/DSF | Core destroyed Last Messages --------------- (-120). 02247_ Overheating: Broken Hvy. Flak Cannon damaged (-50). 02249_ Overheating: Med. Armored Exoskeleton damaged (-862). 02249_ ALERT: Ambient heat levels +10. 02251_ System corrupted: IFF burst signal emitted. 02252_ Med. Armored Exoskeleton broken. 02252_ Overheating: Short circuit. 02253_ Overheating: Energy bleed (-32). 02254_ Overheating: Matter decay (-5). 02255_ Power failure, Rnf. Fission Core shutdown. 02255_ Overheating: Matter decay (-3). 02259_ Overheating: Core damaged (-144). 02263_ Overheating: Matter decay (-3). 02264_ Power failure, Rnf. Fission Core shutdown. 02264_ Overheating: Core damaged (-136). 02264_ ALERT: Ambient heat levels +10. 02267_ System corrupted: Energy discharge (-105). 02268_ Overheating: Core damaged (-153). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ?????????""????????????????????????? | | ?????????#"#???????????????????????? | | ??????####"##???????#########??????? | | ??????#"""""#########!! ######## | | ??????#"""""## # #!! #[[[#[[# | | ????"##"" @ | | ???#""""" | | ????###%" ##[[# ### ###[[[# # | | ??????### ###[[# ### ###[[[#??# | | ???????## ########## ==#####??? | | ???????#] ]]#??????# ==#??????? | | ???????#]% ]]#??????# ==#??????? | | ???????## ###??????### ###??????# | | ???????# [#??????#!! !!#??????# | | ???????# %[[#??????#!! !!#??????# | | ???????# [[#???????!! !!???????? | | ??????### ############ ########## | | ??????# ##!!!#!!!### ###===# | | ??????# %# !!#!!!##% ##== # | | ??????# !% ^^^ | | ??????# % ^ | | ??????# | | ??????# ## # *## ##!!!#!! | | ??????# ## #***### ###!!!#!!! | | ??????### ############ ########## | | ???????? !????????#!! ==???????# | | ???????# !????????#!! ==#??????# | | ???????# !????????#!! ==#??????# | | ???????## #????????#"" ###??????# | | ????????! ?????????#% #??????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 36 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 21 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Challenges ------------ None Game ------ Seed PhasingMobileInjector Manual? 0 Play Time 01:11:17 Cumulative 9.9 hours Start 2025.09.05 @ 02:45:39 End 2025.09.05 @ 04:15:33 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 11 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 40/SmallcapsGlow Map View 59x39 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 8f897b7c-b27d-4b6a-a542-a5d8c42e80b5