Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.12 @ 11:53:07 Player: acra Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (110) 550 Value Destroyed (3300) 3300 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (139) 139 TOTAL SCORE: 7349 Bonus ------- High Alert Combat Kills 139 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 31/100 System Corruption 0% Temperature Cool (0) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Medium Storage Unit Signal Interpreter Advanced Targeting Computer ECM Suite Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Light Ion Engine Advanced Sensor Array Field Laser Heavy Laser Rocket Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Signal Interpreter Active Sensor Suite Hacking Suite > --- WEAPON ----------- Cooled Pulse Rifle Plasma Cannon > --- INVENTORY -------- Reinforced Deuterium Engine Improved Heat Sink Improved Heat Sink Machine Analyzer ECM Suite Hacking Suite Field Laser Heavy Laser Rocket Launcher Improved Datajack [Rating: 55] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Wheel Utility Hacking Suite Device Improved Heat Sink Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Medium Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Launcher Rocket Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power 1 | . . . . . . 1 Propulsion 2 | . . . . . 1 1 Utility 5 | . . . 2 2 1 . Weapon . | . . . . . . . Parts Attached 142 | 8 5 7 31 48 29 14 Power 18 | 1 1 1 5 6 2 2 Engine 13 | 1 1 1 5 4 . 1 Core 5 | . . . . 2 2 1 Reactor . | . . . . . . . Propulsion 32 | 4 1 2 5 13 4 3 Treads 1 | . . . . 1 . . Leg 22 | 3 . . 5 9 4 1 Wheel 9 | 1 1 2 . 3 . 2 Hover . | . . . . . . . Flight . | . . . . . . . Utility 32 | 1 1 2 7 12 6 3 Device 17 | . 1 1 4 5 3 3 Storage 4 | 1 . . 2 1 . . Processor 5 | . . 1 1 1 2 . Hackware 3 | . . . . 2 1 . Protection 3 | . . . . 3 . . Artifact . | . . . . . . . Weapon 60 | 2 2 2 14 17 17 6 Energy Gun 25 | 1 2 . 8 5 5 4 Energy Cannon 8 | . . . . 1 6 1 Ballistic Gun 13 | 1 . 2 4 4 2 . Ballistic Cannon . | . . . . . . . Launcher 8 | . . . . 5 2 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 6 | . . . 2 2 2 . Unidentified Prototypes 8 | . . 1 2 4 1 . Corrupted Parts 3 | . . 1 . 2 . . System Corruption 18 | . . 1 . 17 . . Parts Lost 54 | . 3 3 5 19 7 17 Power 9 | . . . 1 3 2 3 Propulsion 15 | . 1 1 1 4 2 6 Utility 12 | . 1 . 1 6 1 3 Weapon 18 | . 1 2 2 6 2 5 Highest Loss Streak 15 | . 3 3 5 6 4 15 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 90 | . 93 81 97 96 85 88 Engine 5 | . 14 14 10 5 . 5 Core 3 | . . . . 3 6 2 Leg 16 | . 26 7 19 14 17 11 Wheel 2 | . 1 15 2 2 . 8 Device 11 | . 7 1 9 11 14 12 Storage 9 | . 14 14 11 9 7 6 Processor 11 | . . . 22 13 8 13 Hackware 8 | . . . . 14 8 12 Protection 1 | . . . . 3 . . Energy Gun 9 | . 22 14 16 13 2 . Energy Cannon 3 | . . . . . 8 11 Ballistic Gun 2 | . 5 13 3 1 1 . Peak Build Rating 55 | 6 7 13 16 43 55 42 Average Rating 28 | 5 6 6 13 25 47 36 On Entrance 16 | . 6 6 7 16 43 35 Naked Turns . | . . . . . . . Heaviest Build 50 | 12 15 17 24 32 35 50 Greatest Support 40 | 20 20 26 26 28 40 40 Greatest Overweight (x) 13 | 1 1 4 1 8 2 13 Average Overweight (x) . | . . 1 . . . 1 Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 Average Capacity 9 | 7 8 8 9 10 10 10 Most Carried 10 | 5 8 8 10 10 10 10 Average Carried 8 | 1 5 6 8 9 9 9 Final Capacity 10 | 8 8 8 10 10 10 10 Final Carried 10 | 3 6 7 10 10 10 6 Class Distribution -------------------- 60% | Scavenger-Mutant 21% | Scavenger-Skirmisher 12% | Mutant 5% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Matter Collected 1935 | 218 91 138 354 613 353 168 Remotely . | . . . . . . . Salvage Created 4452 | . 283 198 1045 1914 751 261 Parts 222 | . 13 19 56 94 33 7 Haulers Intercepted 5 | . . . 2 3 . . Recyclers Shooed 8 | . . 2 2 3 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 77 | . 7 6 17 31 14 2 Guns 51 | . 7 6 17 18 3 . Cannons 6 | . . . . . 4 2 AOE 15 | . . . . 10 5 . Classes Destroyed 16 | . 5 1 4 5 1 . Worker 6 | . 1 1 . 1 2 1 Builder 5 | . 1 . 1 2 1 . Hauler 5 | . . . 2 3 . . Recycler 8 | . . 1 3 1 2 1 Operator 6 | . . . 1 2 1 2 Watcher 3 | . 1 . 2 . . . Swarmer 19 | . 3 6 4 . 6 . Cutter 2 | . . . . 2 . . Grunt 32 | . 4 . 7 16 5 . Brawler 1 | . . . . 1 . . Duelist 2 | . . . 1 1 . . Sentry 12 | . . . 5 6 1 . Specialist 4 | . . . . 2 . 2 Hunter 2 | . . . . 2 . . Programmer 2 | . . . . . 2 . Heavy 1 | . . . . 1 . . Best Kill Streak 9 | . 3 3 4 9 6 2 Combat Bots Only 9 | . 3 3 4 9 4 2 Max Kills in Single Turn 3 | . 2 1 2 2 3 1 Gunslinging . | . . . . . . . Exploded 2 | . . . . 2 2 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Hostile Shots Fired 517 | . 67 26 92 177 72 83 Missed 129 | . 15 5 13 61 18 17 Damage Taken 6871 | . 626 157 933 2264 919 1972 Core 1815 | . 157 16 219 404 155 864 Absorbed by Shields . | . . . . . . . Redirected to Shielding 8 | . . . . 8 . . Core Remaining (%) 55 | 100 . 30 45 26 77 . Volleys Fired 303 | . 27 23 67 124 39 23 Largest 2 | . 2 2 2 2 2 2 Hottest 145 | . 90 40 121 124 145 145 Shots Fired 549 | . 45 44 123 228 70 39 Gun 451 | . 45 44 123 204 30 5 Cannon 73 | . . . . 3 36 34 Launcher 25 | . . . . 21 4 . Special . | . . . . . . . Kinetic 124 | . 3 43 45 22 11 . Thermal 387 | . 30 1 78 185 55 38 Explosive 9 | . . . . 5 4 . Electromagnetic 29 | . 12 . . 16 . 1 Robot Hit Streak 16 | . 7 10 16 12 8 12 Robot Miss Streak 8 | . 4 8 4 5 3 3 Penetration Max 1 | . . . . 1 1 . Secondary Targets 2 | . . . . 1 1 . Max Gunslinging Chain 1 | . . . . 1 1 . Shots Hit Robots 360 | . 27 22 85 149 54 23 Core Hits 178 | . 15 10 37 81 25 10 Critical Kills 2 | . . . . . 2 . Critical Parts Destroyed 1 | . . . . . 1 . Critical Strikes 12 | . . . 4 5 3 . Burn 9 | . . . 4 5 . . Meltdown 2 | . . . . . 2 . Destroy 1 | . . . . . 1 . Melee Attacks 13 | . . . 5 4 4 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 12 | . . . 4 4 4 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7596 | . 399 240 1360 3475 1448 674 Guns 4474 | . 390 237 1097 2201 483 66 Cannons 1216 | . . . . 42 654 520 Explosions 1865 | . . . 263 1212 311 79 Melee . | . . . . . . . Ramming 41 | . 9 3 . 20 . 9 Kinetic 1019 | . 27 225 296 231 240 . Thermal 4948 | . 227 12 1064 2099 897 649 Explosive 537 | . . . . 226 311 . Electromagnetic 1051 | . 136 . . 899 . 16 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 18 | . . 1 . 18 . . Average Corruption 15 | . . 1 . 16 . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 43 | . . . . 43 . . Message Errors 5 | . . . . 5 . . Matter Fused 11 | . . . . 11 . . Heat Flow Errors 2 | . . . . 2 . . Energy Discharges 3 | . . . . 3 . . Data Loss (minor) 7 | . . . . 7 . . Data Loss (major) 2 | . . . . 2 . . Misfires 3 | . . . . 3 . . Alerts 1 | . . . . 1 . . Misdirections 2 | . . . . 2 . . Weapon Failures 7 | . . . . 7 . . Overload Shots . | . . . . . . . Overflow Damage 269 | . . . 80 59 43 87 Projectiles 22 | . . . . . 22 . Explosions 247 | . . . 80 59 21 87 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 372 | . . . . 112 173 87 Shots 11 | . . . . 6 4 1 Rammed 4 | . . . . 3 . 1 Targets Rammed 8 | . 1 2 . 4 . 1 Kicked 4 | . 1 2 . 1 . . Crushed . | . . . . . . . Highest Temperature 411 | . 372 . 108 386 150 411 Average Temperature 94 | . 172 . 29 108 39 121 Received Heat Transfer 1383 | . 318 . 258 594 201 12 Effects 9 | . 4 . . 4 . 1 Shutdowns 2 | . . . . 1 . 1 Energy Bleed 3 | . 1 . . 2 . . Interference 3 | . 3 . . . . . Damage (minor) 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Fried 3 | . . . . 3 . . Impact Corruptions . | . . . . . . . Robots Melted 4 | . . . . 2 2 . Combat Hostiles 4 | . . . . 2 2 . Parts Melted 28 | . 1 . 8 11 6 2 Heat Transferred 10097 | . 619 25 2173 4585 1677 1018 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . . . 4 . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Peak Influence 683 | . 165 194 383 683 449 135 Initial 310 | . . 60 . 111 310 30 Average 182 | . 65 94 171 297 156 93 Maximum Alert Level 2 | . . . 1 2 2 . Low Security (%) 63 | 100 100 100 56 45 59 100 Level 1 26 | . . . 43 23 35 . Level 2 10 | . . . . 31 4 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 22 | . 1 . 2 9 8 2 Investigation 5 | . . . 1 1 3 . Extermination 2 | . . . . . 2 . Reinforcement 12 | . 1 . 1 8 . 2 Assault . | . . . . . . . Garrison 3 | . . . . . 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . . . 3 . . Haulers Reinforced . | . . . . . . . Active Scanning Responses 2 | . . . . . 2 . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Distress Signals 10 | . 2 . 1 5 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 126 | . 14 6 22 55 20 9 Peak Tracking Total 8 | . 7 3 4 8 4 3 Tactical Retreats 8 | . . . 1 6 . 1 Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Traps Triggered 3 | . . . . 1 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Disabled 14 | . . . 3 3 5 3 Max in Single Turn 3 | . . . 1 1 3 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Accessed 25 | . 2 2 6 4 8 3 Terminals 15 | . 2 1 4 3 4 1 Fabricators . | . . . . . . . Repair Stations 1 | . . . . . . 1 Recycling Units 5 | . . . 1 1 2 1 Scanalyzers 1 | . . . 1 . . . Garrison Access 2 | . . . . . 2 . Total Hacks 56 | . 3 3 15 14 15 6 Successful 29 | . 2 3 10 7 5 2 Failed 27 | . 1 . 5 7 10 4 Catastrophic 3 | . . . 1 1 1 . Database Lockouts . | . . . . . . . Manual 18 | . 2 1 5 8 2 . Terminals 35 | . 3 2 9 10 9 2 Fabricators . | . . . . . . . Repair Stations 2 | . . . . . . 2 Recycling Units 10 | . . . 2 4 2 2 Scanalyzers 4 | . . . 4 . . . Garrison Access 4 | . . . . . 4 . Terminal Hacks 21 | . 2 3 5 5 5 1 Part Schematic 2 | . . . 2 . . . Open Door 1 | . . 1 . . . . Level Access Points 3 | . . 1 1 1 . . Terminal Index 1 | . . . . 1 . . Repair Station Index 1 | . . . . 1 . . Alert Level 1 | . . . . . 1 . Unreport Threat 3 | . . . . . 3 . Locate Traps 1 | . . . 1 . . . Recall Investigation 1 | . . . . 1 . . Registered Components 1 | . . . 1 . . . Zone Layout 6 | . 2 1 . 1 1 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 4 | . . . 1 2 . 1 Retrieve Components 4 | . . . 1 2 . 1 Scanalyzer 4 | . . . 4 . . . Insert Component 3 | . . . 3 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used . | . . . . . . . Hacking Detections 22 | . 1 1 6 4 7 3 Full Trace Events 2 | . . . 1 . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 17 | . . . 5 11 . 1 Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked 11 | . . . 4 4 3 . Non-combat 11 | . . . 4 4 3 . Combat . | . . . . . . . Robot Hacks Applied 11 | . . . 4 4 3 . parse_system 1 | . . . 1 . . . no_distress 2 | . . . 1 1 . . find_chute 1 | . . . . . 1 . find_fabricator 1 | . . . . . 1 . find_recycling 6 | . . . 2 3 1 . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Total Allies 3 | . . . . . . 3 Largest Group 3 | . . . . . . 3 Highest-Rated Group 93 | . . . . . . 93 Highest-Rated Ally 31 | . . . . . . 31 Total Orders . | . . . . . . . Ally Attacks 3 | . . . . . . 3 Total Damage 21 | . . . . . . 21 Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Turns Passed 5434 | 59 256 410 990 1505 1779 435 Spaces Moved 2453 | 43 134 184 409 589 814 280 Core 51 | 3 . 43 . 1 . 4 Treads 55 | . . . . 11 44 . Legs 1792 | 23 125 104 367 368 770 35 Wheels 555 | 17 9 37 42 209 . 241 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 95 90 80 110 123 105 Average Speed 144 | 103 118 172 156 136 151 122 Slowest Speed 700 | 120 120 250 190 450 260 700 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 24 | 4 24 42 30 43 20 9 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 4 | . . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched . | . . . . . . . Spaces Dug 5 | . . . . 5 . . Terrain Destroyed 172 | . . . 24 70 48 30 Melee . | . . . . . . . Projectile 5 | . . . . 1 2 2 AOE 167 | . . . 24 69 46 28 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Total 3782 | 55 187 234 648 1046 1283 329 Wait 745 | . 12 13 92 248 372 8 Move 2447 | 42 133 183 408 588 813 280 Hop . | . . . . . . . Pick Up 55 | 3 6 3 18 14 10 1 Fast Attach 54 | 6 1 3 9 15 14 6 Attach 37 | 2 3 2 7 11 6 6 Detach 10 | 2 1 . 3 1 2 1 Swap 51 | . 1 2 15 22 9 2 Drop 59 | . 2 3 24 15 14 1 Fire 303 | . 27 23 67 124 39 23 Melee 13 | . . . 5 4 4 . Ram 3 | . . . . 2 . 1 Kick 4 | . 1 2 . 1 . . Crush 1 | . . . . 1 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min / *Sto) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 111 | -10/Materials | Discovered new exit (range 16) 306 | -10/Materials | Core integrity fell below 50% 316 | -10/Materials | Build established: Mutant 316 | -10/Materials | Entered Mines 320 | -10/Mines | Identified exit to Materials 324 | -10/Mines | Lost 3 parts (1n1u1w) 347 | -10/Mines | Learned location of Mines (-8) 445 | -10/Mines | Found the Drone Emporium 459 | -10/Mines | Found Prototype Device 459 | -10/Mines | Identified Thief Drone Bay 566 | -10/Mines | Lost 3 parts (1n2w) 726 | -10/Mines | Entered Materials 726 | -9/Materials | Evolved 2 slots: Utility x2 859 | -9/Materials | Lost 5 parts (1p1n1u2w) 883 | -9/Materials | Discovered new exit (range 18) 960 | -9/Materials | Identified exit to Mines 1118 | -9/Materials | Build established: Scavenger-Mutant 1149 | -9/Materials | Core integrity fell below 50% 1322 | -9/Materials | Identified exit to Materials 1363 | -9/Materials | Discovered new exit (range 13) 1537 | -9/Materials | Identified exit to Storage 1716 | -9/Materials | Entered another Materials area 1716 | -8/Materials | Evolved 2 slots: Utility x2 2498 | -8/Materials | System corruption reached 10% 2513 | -8/Materials | Lost 6 parts (2n3u1w) 2514 | -8/Materials | Destroyed 9 combat bots 2742 | -8/Materials | Identified exit to Factory 2977 | -8/Materials | Core integrity fell below 50% 3194 | -8/Materials | Lost 4 parts (1p1n2w) 3199 | -8/Materials | Found Prototype Device 3199 | -8/Materials | Identified Active Sensor Suite 3221 | -8/Materials | Entered Factory 3221 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3363 | -7/Factory | Garrison activated, responded to threat 3409 | -7/Factory | Lost 4 parts (1p1n2w) 3442 | -7/Factory | Build established: Scavenger-Skirmisher 4845 | -7/Factory | Build established: Scavenger-Mutant 4981 | -7/Factory | Discovered new exit (range 15) 4999 | -7/Factory | Identified exit to Factory 5000 | -7/Factory | Entered another Factory area 5000 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 5182 | -6/Factory | Allied Derelicts emerged from ambush trap array 5357 | -6/Factory | Discovered new exit (range 14) 5385 | -6/Factory | Lost 3 allies 5391 | -6/Factory | Core integrity fell below 50% 5417 | -6/Factory | Core integrity fell below 20% 5435 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- Slug penetrates Wall. Hacking Suite destroyed. Knocked back. Penetrated by Slug. Cld. Pulse Rifle destroyed. Penetrated by Slug. Acquired Carbon-fiber Leg. Penetrated by Slug. Carbon-fiber Leg destroyed. Rnf. Deuterium Engine destroyed. Slug penetrates Wall. Shock Rifle destroyed. Knocked back. Acquired 34 matter. Knocked back. Penetrated by Slug. M-28 Smith repairs H-61 Shepherd. Slug penetrates Wall. Penetrated by Slug. Field Laser destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ????????????????????????????????##? | | ???????????????????????????????? #? | | ??????????????????????????????? !#? | | ??????????????????????????????? #? | | ??????????????????????????????? #? | | ??????????????????????????????? #? | | ?????????????????????????????"" #? | | ??????????????????????????? #? | | ??????????????????????????#"""" #? | | ?????????????##############"""" #? | | ?????????????# ! % %#""" #? | | ?????????????# %#% #? | | ?????????????# " % % #? | | ???????? # [ #! !#? | | ???????? ; h %####+##?? | | ???????? < ; = w@### #?? | | ???????? H % % + #?? | | ???????? m; % %### #?? | | ????????? ; #?# #?? | | ????????? ; #?# #?? | | ??????????"##; #?# #?? | | ??????????? # ]#?# #?? | | ?????????? ??#;; ;;#### #?? | | ?????????????### # ## #?? | | ???????????????### ## ##? | | ?????????????????# """" # #? | | ?????????????????# """" # #? | | ?????????????????# """" / #? | | ?????????????????# """" # #? | | ??????????????????? # #? | | ?????????????????? ### ###? | | ??????????????????##########?# #??? | | ?????????????????????????????# #??? | | ?????????????????????????????# #??? | | ?????????????????????????????# #??? | | ?????????????????????????????# #??? | | ?????????????????????????????# #??? | | ?????????????????????????????# #??? | | ?????????????????????????????# #??? | | ??????????????????????######## #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 25 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 1 Particle Charging 15 Offensive Hacking 20 Item Schematics ----------------- Utility Shielding | -9/Materials | Hacked Hammer | -9/Materials | Hacked Imp. Medium Laser | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MiningDispersionFacilitator Manual? 0 Play Time 00:57:34 Cumulative 35.4 hours Start 2025.01.12 @ 10:31:13 End 2025.01.12 @ 11:53:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 59 Rogue 41 Adventurer 17 Explorer 1 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 35 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 79ed73c3-fdb5-4903-bb42-aaba3bebf308