Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.23 @ 22:30:41 Player: Triffids Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (35) 175 Value Destroyed (858) 858 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3773 Bonus ------- None Cogmind --------- Core Integrity 505/700 Matter 250/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ Improved Sensor Array Improved Signal Interpreter Terrain Scanner Improved Terrain Scan Processor Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Aluminum Leg Improved Sensor Array Improved Shield Generator Advanced Beam Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Improved Sensor Array Improved Signal Interpreter Terrain Scanner Improved Terrain Scan Processor Microactuators Hacking Suite > --- WEAPON ----------- Advanced Beam Rifle Assault Rifle Katana > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Improved Sensor Array Advanced Beam Rifle [Rating: 37] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Sensor Array Device Improved Sensor Array Storage Medium Matter Pod Processor Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 5 | . . 2 1 2 . . Weapon 1 | . . . 1 . . . Parts Attached 49 | 5 12 10 20 2 . . Power 8 | 1 1 2 4 . . . Engine 6 | 1 1 2 2 . . . Core 2 | . . . 2 . . . Reactor . | . . . . . . . Propulsion 9 | 2 3 2 2 . . . Treads . | . . . . . . . Leg 9 | 2 3 2 2 . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 18 | . 2 4 10 2 . . Device 10 | . 1 2 5 2 . . Storage 1 | . . 1 . . . . Processor 3 | . 1 . 2 . . . Hackware 1 | . . . 1 . . . Protection 3 | . . 1 2 . . . Artifact . | . . . . . . . Weapon 14 | 2 6 2 4 . . . Energy Gun 6 | . 3 2 1 . . . Energy Cannon 1 | . 1 . . . . . Ballistic Gun 3 | 2 . . 1 . . . Ballistic Cannon . | . . . . . . . Launcher 1 | . 1 . . . . . Special Weapon 1 | . 1 . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . 2 . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . 1 1 . . . Parts Lost 11 | . 3 . 4 . 4 . Power 1 | . . . 1 . . . Propulsion 3 | . . . 1 . 2 . Utility 2 | . 1 . 1 . . . Weapon 5 | . 2 . 1 . 2 . Highest Loss Streak 4 | . 1 . 4 . 4 . To Critical Strikes . | . . . . . . . Average Backups 4 | 3 4 5 4 4 5 5 Power . | . 1 . . 1 1 1 Propulsion . | . . . 1 1 1 1 Utility 1 | 1 1 1 1 1 2 2 Weapon 1 | 1 2 2 1 1 1 1 Tool/Special . | . . . . . . . Unused Backups 11 | . 3 2 2 . . 4 Power 1 | . . . . . . 1 Propulsion 2 | . . . 1 . . 1 Utility 5 | . 3 . 1 . . 1 Weapon 3 | . . 2 . . . 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 92 | . 94 94 96 98 84 38 Engine 8 | . 14 11 6 . . . Core 1 | . . . 2 7 4 . Leg 20 | . 28 22 17 15 11 . Device 16 | . 11 13 18 28 26 15 Storage 2 | . . 9 . . . . Processor 11 | . 13 11 9 15 15 15 Hackware 3 | . . . 8 7 7 7 Protection 3 | . . 4 5 . . . Energy Gun 13 | . 16 20 11 7 5 . Ballistic Gun 3 | . 5 . 3 7 4 . Slashing Weapon 4 | . . . 11 7 5 . Peak Build Rating 37 | 5 7 20 30 37 37 14 Average Rating 18 | 4 6 17 28 36 30 14 On Entrance 16 | . 5 6 20 30 37 14 Avg Prop Armor Cover (%) 34 | 34 . . . . . . Naked Turns . | . . . . . . . Heaviest Build 23 | 7 10 20 23 16 16 2 Greatest Support 28 | 20 20 26 28 28 28 3 Greatest Overweight (x) . | . . . . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 Average Carried 4 | 4 4 4 4 4 5 5 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | 5 5 5 5 5 5 5 Class Distribution -------------------- 56% | Mutant 17% | Scavenger-Mutant 11% | Gladiator 8% | Scavenger-Assassin 6% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Assassin | -7/Factory Scavenger-Assassin | -7/Waste Scout | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Matter Collected 809 | 294 262 50 203 . . . Remotely . | . . . . . . . Salvage Created 1224 | 150 335 268 471 . . . Parts 77 | 13 15 15 34 . . . Haulers Intercepted 3 | . 1 2 . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled 7 | . . 7 . . . . Retrieved Matter 139 | . . 139 . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 21 | . 7 3 11 . . . Melee 3 | . . . 3 . . . Guns 15 | . 4 3 8 . . . Cannons 1 | . 1 . . . . . AOE 2 | . 2 . . . . . Classes Destroyed 10 | 2 2 3 3 . . . Worker 3 | 2 . . 1 . . . Builder 2 | . . 1 1 . . . Tunneler 5 | 5 . . . . . . Hauler 3 | . 1 2 . . . . Operator 1 | . . . 1 . . . Swarmer 4 | . . . 4 . . . Grunt 10 | . 7 1 2 . . . Brawler 1 | . . 1 . . . . Sentry 5 | . . 1 4 . . . Hunter 1 | . . . 1 . . . Best Kill Streak 7 | 4 2 2 7 . . . Combat Bots Only 6 | . 2 2 6 . . . Max Kills in Single Turn 2 | 1 1 1 2 . . . Gunslinging . | . . . . . . . Exploded 1 | . 1 . . . . . Melee 1 | . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Hostile Shots Fired 143 | . 49 7 83 . 4 . Missed 39 | . 14 2 23 . . . Hits 104 | . 35 5 60 . 4 . Melee 4 | . . . . . 4 . Projectile 100 | . 35 5 60 . . . Critical Strikes 6 | . 1 . 1 . 4 . Damage Taken 1573 | . 499 71 808 . 195 . Core 375 | . 82 12 86 . 195 . Absorbed by Shields . | . . . . . . . Core Remaining (%) 87 | 100 67 97 84 . . . Volleys Fired 78 | 22 31 10 15 . . . Largest 2 | 2 2 2 2 . . . Hottest 122 | 40 100 122 122 . . . Shots Fired 153 | 44 59 20 30 . . . Gun 140 | 44 46 20 30 . . . Cannon 10 | . 10 . . . . . Launcher . | . . . . . . . Special 3 | . 3 . . . . . Kinetic 61 | 44 11 . 6 . . . Thermal 85 | . 41 20 24 . . . Explosive . | . . . . . . . Electromagnetic 7 | . 7 . . . . . Robot Hit Streak 11 | 8 11 6 10 . . . Robot Miss Streak 3 | 2 3 1 2 . . . Penetration Max . | . . . . . . . Secondary Targets 4 | . 1 . 3 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 125 | 31 43 12 38 . 1 . Core Hits 53 | 13 17 6 17 . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 5 | . . 1 4 . . . Burn 2 | . . 1 1 . . . Sever 3 | . . . 3 . . . Melee Attacks 28 | . . . 27 . 1 . Impact . | . . . . . . . Slashing 28 | . . . 27 . 1 . Piercing . | . . . . . . . Sneak Attacks 1 | . . . 1 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks 1 | . . . 1 . . . Damage Inflicted 2088 | 258 648 240 928 . 14 . Guns 1294 | 258 365 240 431 . . . Cannons 105 | . 105 . . . . . Explosions 178 | . 178 . . . . . Melee 511 | . . . 497 . 14 . Ramming . | . . . . . . . Kinetic 394 | 258 85 . 51 . . . Thermal 1093 | . 473 240 380 . . . Explosive . | . . . . . . . Electromagnetic 90 | . 90 . . . . . Impact . | . . . . . . . Slashing 511 | . . . 497 . 14 . Piercing . | . . . . . . . Highest Corruption 7 | . . . . . 7 7 Average Corruption 7 | . . . . . 7 7 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 5 | . . . . . 2 3 Message Errors 2 | . . . . . 1 1 Matter Fused 2 | . . . . . 1 1 Data Loss (major) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 1 | . . . 1 . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 1 | . . . 1 . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 33 | . 33 . . . . . Shots 1 | . 1 . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 288 | . 288 238 117 . . . Average Temperature 74 | . 77 81 55 . . . Received Heat Transfer 465 | . 258 18 189 . . . Effects 3 | . . 3 . . . . Interference 3 | . . 3 . . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 6 | . 2 3 1 . . . Heat Transferred 2167 | . 872 518 777 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . 2 . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 99 | 100 100 100 98 100 100 100 Level 1 . | . . . 1 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 205 | 10 56 62 205 50 3 4 Initial 50 | . . 5 8 50 3 . Average 49 | 1 17 16 117 30 . . Influence Increases 812 | 35 209 114 450 . . 4 Destroy 0b10 Robot/C 420 | . 140 60 220 . . . Destroy 0b10 Robot/NC 70 | 35 5 15 15 . . . Destroy Leader 126 | . 32 24 70 . . . Successful Hack 25 | . 11 . 10 . . 4 Disable Machine 60 | . 15 . 45 . . . Destroy Structure 6 | . 6 . . . . . Lose Combat Pursuer 105 | . . 15 90 . . . Influence Decreases 812 | 35 196 106 360 101 10 4 Entered New Map 89 | . . 8 13 61 7 . Time Decay 663 | 35 176 98 307 40 3 4 Lost Part 60 | . 20 . 40 . . . Squads Dispatched 4 | . 1 . 2 . . 1 Investigation 3 | . 1 . 1 . . 1 Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Distress Signals 4 | . 1 . 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 39 | . 9 4 19 . 6 1 Peak Tracking Total 6 | . 3 2 6 . 6 1 Tactical Retreats 3 | . . 1 2 . . . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Traps Triggered 3 | . 2 . . 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Disabled 4 | . 1 . 3 . . . Max in Single Turn 1 | . 1 . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Accessed 12 | . 4 1 5 . . 2 Terminals 10 | . 3 1 4 . . 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 44 | . 14 2 23 . . 5 Successful 23 | . 9 1 12 . . 1 Failed 21 | . 5 1 11 . . 4 Catastrophic 1 | . . . . . . 1 Database Lockouts . | . . . . . . . Manual 26 | . 7 2 17 . . . Terminals 34 | . 9 2 18 . . 5 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 5 | . 5 . . . . . Scanalyzers 5 | . . . 5 . . . Garrison Access . | . . . . . . . Terminal Hacks 5 | . 1 . 3 . . 1 Open DSF 1 | . . . . . . 1 Level Access Points 1 | . . . 1 . . . Terminal Index 1 | . . . 1 . . . Zone Layout 2 | . 1 . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . Report Inventory 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer 5 | . . . 5 . . . Insert Component 2 | . . . 2 . . . Analyze 3 | . . . 3 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 11 | . 6 1 4 . . . Terminals 9 | . 4 1 4 . . . Botnet 8 | . 3 1 4 . . . Operators 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 2 . . . . . Reject 1 | . 1 . . . . . Mask 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 10 | . 3 1 5 . . 1 Full Trace Events 2 | . . . 1 . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 4 | . 4 . . . . . Parts Scanalyzed 2 | . . . 2 . . . Part Schematics Acquired 2 | . . . 2 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Active Infowar (turns) 1864 | . 485 365 740 95 79 100 Sensors 1864 | . 485 365 740 95 79 100 Terrain 271 | . . . . 92 79 100 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Turns Passed 2173 | 149 596 400 744 95 89 100 Spaces Moved 1424 | 71 360 254 368 74 99 198 Core 260 | 16 . . . . 46 198 Treads . | . . . . . . . Legs 1164 | 55 360 254 368 74 53 . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 50 50 Average Speed 107 | 104 120 120 120 120 87 50 Slowest Speed 120 | 120 120 120 120 120 120 50 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 27 | 4 42 19 36 2 83 5 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . 1 1 1 . . . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 5 | . 5 . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 5 | . 5 . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Total 1882 | 109 465 330 601 80 99 198 Wait 246 | 5 46 44 149 2 . . Move 1419 | 70 359 253 367 74 98 198 Hop . | . . . . . . . Pick Up 28 | 7 7 5 8 1 . . Fast Attach 15 | 3 2 3 6 1 . . Attach 10 | 2 2 1 4 1 . . Detach . | . . . . . . . Swap 26 | . 8 6 11 1 . . Drop 33 | . 10 8 15 . . . Fire 78 | 22 31 10 15 . . . Melee 27 | . . . 26 . 1 . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 150 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 341 | -10/Materials | Discovered new exit (range 10) 745 | -10/Materials | Identified exit to Materials 746 | -10/Materials | Entered another Materials area 746 | -9/Materials | Evolved 2 slots: Utility x2 1112 | -9/Materials | Discovered new exit (range 13) 1145 | -9/Materials | Identified exit to Materials 1146 | -9/Materials | Entered another Materials area 1146 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1516 | -8/Materials | Identified exit to Factory 1674 | -8/Materials | Lost 4 parts (1p1n1u1w) 1890 | -8/Materials | Entered Factory 1890 | -7/Factory | Evolved 2 slots: Utility x2 1985 | -7/Factory | Sucked down chute 1985 | -7/Factory | Entered Waste 2000 | -7/Waste | EMP discharged 2014 | -7/Waste | Spotted C-40 Crusher 2026 | -7/Waste | Spotted C-40 Crusher 2043 | -7/Waste | Spotted C-40 Crusher 2043 | -7/Waste | Spotted C-40 Crusher 2044 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2047 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2048 | -7/Waste | Spotted C-40 Crusher 2050 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2052 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2059 | -7/Waste | Spotted C-40 Crusher 2067 | -7/Waste | Discovered new exit (range 14) 2074 | -7/Waste | Identified exit to Factory 2074 | -7/Waste | Entered Factory 2083 | -7/Factory | Lost 4 parts (2n2w) 2174 | -7/Factory | Self-destructed Last Messages --------------- 02047_ Lgt. Nuclear Core crushed. 02050_ Katana crushed. 02050_ Adv. Beam Rifle crushed. 02052_ Lgt. Nuclear Core crushed. 02052_ Carbon-fiber Leg crushed. 02052_ Imp. Heat Sink crushed. 02062_ System corrupted: Matter fused (-5). 02067_ EXIT=FOUND 02074_ EXIT=IDENTIFIED: FACTORY LOCATION=FACTORY GOAL=ESCAPE 02084_ System corrupted: Substantial component data lost. 02126_ ECHWM|:FS GF#:<,IALJJ6WPDR 02132_ ALERT: All DSF locations entering lockdown mode. 02156_ Connecting with DSF Access... 02157_ System corrupted: Matter fused (-5). 02171_ U-05 Engineer works on Construction Platform. 02174_ Connecting with Terminal... 02174_ ALERT: Suspicious activity at Terminal F007. Dispatching Investigation squad. 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"" ##??????????????????? | | ?????????## "" #??##? ?????????????? | | ??????????# @T" #???????????????????? | | ??????????# "" #??#?#??????????????? | | ??????????# "" #???##??????????????? | | ??????????# ##??????????????????? | | ??????????####################?#???#???#?????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 265 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 110 Armor Coverage 150 Melee Speed Boost 20 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- Imp. Aluminum Leg | -8/Materials | Scanalyzed Adv. Beam Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Myspace Challenges ------------ None Game ------ Seed ControlSurveybotProtection Manual? 0 Play Time 00:47:00 Cumulative 270.5 hours Start 2026.01.23 @ 21:37:20 End 2026.01.23 @ 22:30:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 508 Rogue 508 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 49 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/Smallcaps Map View 59x39 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dd355814-cbe9-4051-b5c1-fb308d140c43