Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.11 @ 21:39:36 Player: gabr Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (129) 645 Value Destroyed (3420) 3420 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (133) 133 TOTAL SCORE: 8398 Bonus ------- High Alert Combat Kills 61 Follower Combat Kills 72 Cogmind --------- Core Integrity 0/1000 Matter 224/300 Energy 85/100 System Corruption 34% Temperature Cool (0) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Medium Storage Unit Matter Compressor (30) Datajack Improved Remote Datajack Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Improved Target Analyzer Weapon Cycler Improved Hardlight Generator > --- WEAPON ----------- Wave Gun Heavy Assault Rifle Gauss Rifle Gauss Rifle Magnetic Acceleration Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Heavy Deuterium Engine Light Angular Momentum Engine Carbon-fiber Leg Matter Compressor Field Recycling Unit Proton Missile Launcher Improved Proton Missile Launcher Datajack Improved Remote Datajack [Rating: 77] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Wheel Leg Carbon-fiber Leg Wheel Wheel Hover Unit Airjet Flight Unit Flight Unit Utility Medium Storage Unit Device Weapon Cycler Storage Medium Storage Unit Processor Improved Target Analyzer Protection Improved Power Shielding Weapon Gauss Rifle Energy Gun Improved EM Shotgun Energy Cannon EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Proton Missile Launcher Special Weapon Improved Remote Datajack Build | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Slots Evolved 10 | . . 2 . 2 2 2 2 . Power . | . . . . . . . . . Propulsion 2 | . . 2 . . . . . . Utility 4 | . . . . . 2 2 . . Weapon 4 | . . . . 2 . . 2 . Parts Attached 175 | 7 7 30 10 44 17 16 39 5 Power 22 | 1 . 4 2 5 3 4 3 . Engine 15 | 1 . 3 2 3 1 3 2 . Core 7 | . . 1 . 2 2 1 1 . Reactor . | . . . . . . . . . Propulsion 58 | 2 4 13 6 15 3 3 11 1 Treads . | . . . . . . . . . Leg 17 | 2 . . . . 3 3 8 1 Wheel 23 | . . 4 4 15 . . . . Hover 16 | . 4 9 . . . . 3 . Flight 2 | . . . 2 . . . . . Utility 32 | 2 2 5 . 4 5 5 7 2 Device 14 | 1 . 1 . 2 2 2 5 1 Storage 5 | 1 1 . . 1 . . 1 1 Processor 3 | . . . . 1 . 1 1 . Hackware . | . . . . . . . . . Protection 10 | . 1 4 . . 3 2 . . Artifact . | . . . . . . . . . Weapon 63 | 2 1 8 2 20 6 4 18 2 Energy Gun 31 | 1 . 7 1 11 3 2 6 . Energy Cannon 4 | . . . . 1 1 1 1 . Ballistic Gun 13 | 1 1 . 1 2 2 1 3 2 Ballistic Cannon 8 | . . 1 . 4 . . 3 . Launcher 6 | . . . . 2 . . 4 . Special Weapon 1 | . . . . . . . 1 . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . 1 . 2 1 1 . . Corrupted Parts 4 | . . . . . . . 4 . System Corruption 19 | . . . . . . . 19 . Parts Lost 53 | . 1 6 4 9 . 1 29 3 Power 6 | . . 2 . 1 . . 3 . Propulsion 16 | . . 3 3 4 . . 6 . Utility 9 | . . 1 . . . . 6 2 Weapon 22 | . 1 . 1 4 . 1 14 1 Highest Loss Streak 24 | . 1 2 3 3 . 1 24 3 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 90 | . 96 93 94 96 99 92 83 13 Engine 6 | . 14 9 11 8 . 3 1 . Core 1 | . . 1 . . 6 2 2 . Leg 7 | . 5 . . . 9 25 19 2 Wheel 12 | . . 17 6 34 20 . . . Hover 10 | . 22 25 33 . . . . . Device 7 | . 6 . . 4 14 15 13 4 Storage 8 | . 14 11 11 9 7 6 4 4 Processor 1 | . . . . . . 3 3 . Protection 6 | . 7 9 11 3 7 6 3 . Energy Gun 8 | . 11 9 8 10 7 8 2 . Energy Cannon 1 | . . . . 1 6 2 . . Ballistic Gun 8 | . 14 3 . 7 10 14 16 . Ballistic Cannon 6 | . . 5 11 14 3 . 3 . Naked Turns 42 | . . . . . . . 27 15 Heaviest Build 73 | 14 20 24 24 35 45 63 73 2 Greatest Support 73 | 20 20 48 46 52 47 68 73 18 Greatest Overweight (x) 6 | . 3 2 6 1 2 1 5 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 5 Average Capacity 9 | 7 9 10 10 10 10 10 9 5 Most Carried 10 | 8 10 10 10 10 10 10 10 5 Average Carried 9 | 5 9 9 9 9 9 9 8 4 Final Capacity 10 | 8 10 10 10 10 10 10 5 5 Final Carried 10 | 8 10 10 10 10 10 10 4 4 Class Distribution -------------------- 43% | Mutant 14% | Tank 12% | Scavenger-Gunner 9% | Gunner 8% | Scavenger-Tank 8% | Scavenger-Executioner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Gunner | -8/Materials Tank | -7/Factory Gunner | -6/Factory Scavenger-Executioner | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -9 -9 -8 -7 -6 -5 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Matter Collected 4234 | 272 108 710 387 1075 263 553 839 27 Remotely . | . . . . . . . . . Salvage Created 4939 | 111 211 907 411 1313 245 1018 646 77 Parts 291 | 5 10 57 41 83 9 41 41 4 Haulers Intercepted 6 | . 1 1 . 3 1 . . . Recyclers Shooed 2 | . . . 1 . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . . 4 Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Combat Hostiles Destroyed 72 | . 3 19 11 19 3 7 7 3 Guns 42 | . 3 15 2 5 2 6 6 3 Cannons 25 | . . 3 9 10 1 1 1 . AOE 4 | . . 1 . 3 . . . . Classes Destroyed 16 | 2 3 4 4 1 1 1 . . Worker 14 | . . . 2 11 . . 1 . Builder 13 | . . . 3 5 . 1 4 . Tunneler 6 | 1 . . 2 2 . 1 . . Hauler 6 | . 1 1 . 3 1 . . . Recycler 10 | 1 . . 1 2 . 5 1 . Operator 2 | . 1 1 . . . . . . Watcher 7 | . . 3 . 1 2 . 1 . Swarmer 13 | . . 4 3 3 . . . 3 Grunt 29 | . 3 9 6 7 1 2 1 . Brawler 2 | . . . 1 1 . . . . Duelist 2 | . . 1 . 1 . . . . Sentry 16 | . . 5 . 6 1 2 2 . Hunter 4 | . . . . . 1 2 1 . Programmer 4 | . . . . . . 1 3 . Heavy 1 | . . . . 1 . . . . Assembled 1 | . . . 1 . . . . . Best Kill Streak 14 | 2 2 4 4 14 1 4 4 3 Combat Bots Only 4 | . 2 4 3 4 1 3 1 3 Max Kills in Single Turn 3 | 1 1 1 1 3 1 2 1 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . 1 . 2 . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Hostile Shots Fired 679 | . 10 96 68 90 31 85 260 39 Missed 182 | . 2 27 28 12 12 21 68 12 Damage Taken 8770 | . 183 937 409 1636 146 1064 3934 461 Core 2308 | . 50 240 113 546 5 350 770 234 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 116 | . 11 59 37 9 . . . . Regen/Repaired (Parts) 29 | . 29 . . . . . . . Core Remaining (%) 58 | 100 80 . 11 . 99 58 . . Volleys Fired 386 | 2 16 94 81 86 11 31 54 11 Largest 5 | 2 2 2 2 4 4 4 5 1 Hottest 215 | 60 60 101 84 197 215 210 213 33 Shots Fired 908 | 4 29 127 121 300 40 113 164 10 Gun 645 | 4 29 109 40 196 26 99 132 10 Cannon 251 | . . 18 81 100 14 14 24 . Launcher 12 | . . . . 4 . . 8 . Special . | . . . . . . . . . Kinetic 595 | 2 16 81 88 184 22 61 131 10 Thermal 149 | . . 7 . 81 6 40 15 . Explosive 4 | . . . . 4 . . . . Electromagnetic 160 | 2 13 39 33 31 12 12 18 . Robot Hit Streak 21 | 2 8 19 21 8 4 7 11 5 Robot Miss Streak 9 | . 2 3 4 5 9 7 6 2 Penetration Max 1 | . . . . . . 1 1 . Secondary Targets . | . . . . . . . . . Shots Hit Robots 529 | 2 21 88 52 167 23 75 94 7 Core Hits 263 | 2 9 41 27 72 17 50 41 4 Critical Kills 3 | . . 1 . . . . 2 . Critical Parts Destroyed 4 | . . . . . . . 4 . Critical Strikes 19 | . . 3 2 6 . 1 7 . Burn 6 | . . 1 . 4 . 1 . . Destroy 7 | . . 1 . . . . 6 . Blast 6 | . . 1 2 2 . . 1 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10456 | 28 222 1368 986 3065 457 1557 2616 157 Guns 6591 | 28 222 989 188 1559 268 1306 1874 157 Cannons 3060 | . . 277 798 1177 189 198 421 . Explosions 719 | . . 102 . 323 . 53 241 . Melee . | . . . . . . . . . Ramming 86 | . . . . 6 . . 80 . Kinetic 6565 | . 87 762 833 1706 232 867 1921 157 Thermal 1986 | . . 167 . 830 88 532 369 . Explosive 246 | . . . . 246 . . . . Electromagnetic 1573 | 28 135 439 153 277 137 158 246 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 34 | . . . . . . . 34 34 Average Corruption 19 | . . . . . . . 15 34 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 64 | . . . . . . . 43 21 Message Errors 11 | . . . . . . . 5 6 Matter Fused 15 | . . . . . . . 12 3 Heat Flow Errors 10 | . . . . . . . 7 3 Energy Discharges 4 | . . . . . . . 3 1 Parts Rejected 2 | . . . . . . . 2 . Parts Fused 1 | . . . . . . . 1 . Data Loss (minor) 3 | . . . . . . . 2 1 Data Loss (major) 1 | . . . . . . . 1 . Misfires 3 | . . . . . . . 3 . Alerts 3 | . . . . . . . 2 1 Misdirections 7 | . . . . . . . 2 5 Weapon Failures 4 | . . . . . . . 3 1 Overload Shots . | . . . . . . . . . Overflow Damage 151 | . . 11 10 12 45 . 73 . Projectiles 94 | . . . 10 7 45 . 32 . Explosions 57 | . . 11 . 5 . . 41 . Melee . | . . . . . . . . . Knockbacks 14 | . . . 8 5 . . 1 . Impact . | . . . . . . . . . Kinetic 14 | . . . 8 5 . . 1 . Secondary . | . . . . . . . . . Self-Inflicted Damage 362 | . . 44 . 72 . . 246 . Shots 11 | . . 2 . 3 . . 6 . Rammed 23 | . . . . 1 . . 22 . Targets Rammed 30 | . . . . 1 . . 29 . Kicked 7 | . . . . . . . 7 . Crushed . | . . . . . . . . . Highest Temperature 813 | 20 120 222 419 600 147 813 308 223 Average Temperature 131 | 15 49 68 132 141 58 261 90 88 Received Heat Transfer 1500 | . 60 243 99 549 . 198 342 9 Effects 47 | . . 1 6 17 . 23 . . Shutdowns 7 | . . . 1 3 . 3 . . Energy Bleed 11 | . . 1 2 4 . 4 . . Interference 12 | . . . 1 1 . 10 . . Matter Decay 2 | . . . . 2 . . . . Short Circuit 6 | . . . 2 3 . 1 . . Damage (minor) 3 | . . . . 2 . 1 . . Damage (major) 2 | . . . . . . 2 . . Damage (core) 4 | . . . . 2 . 2 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 4 | . . . . 1 1 1 1 . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . Combat Hostiles 1 | . . . . 1 . . . . Parts Melted 5 | . . . . 5 . . . . Heat Transferred 4228 | . . 435 . 2272 187 951 383 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . . 2 . 1 . 1 . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Peak Influence 510 | 10 144 377 127 510 339 216 315 . Initial 223 | . 6 2 28 49 223 50 27 . Average 150 | 5 45 150 67 291 232 65 138 . Maximum Alert Level 2 | . . 1 . 2 1 1 1 . Low Security (%) 70 | 100 100 51 100 44 42 94 72 . Level 1 20 | . . 48 . 13 57 5 27 . Level 2 8 | . . . . 42 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 14 | . . 2 . 3 1 2 6 . Investigation 4 | . . 1 . 1 . 1 1 . Extermination 3 | . . . . . 1 1 1 . Reinforcement 5 | . . 1 . 2 . . 2 . Assault . | . . . . . . . . . Garrison 2 | . . . . . . . 2 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . . 2 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Distress Signals 5 | . . 1 . 2 . . 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 136 | . 9 30 14 39 9 11 16 8 Peak Tracking Total 7 | . 3 7 3 7 3 5 5 5 Tactical Retreats 11 | . . 1 2 6 . . . 2 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Traps Triggered 7 | . 2 1 . 1 . . 3 . Indirectly 1 | . . . . . . . 1 . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Machines Disabled 13 | . 1 . 1 3 . . 8 . Max in Single Turn 4 | . 1 . 1 1 . . 4 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Machines Accessed 13 | . 2 3 . 2 2 2 1 1 Terminals 9 | . 1 3 . 1 2 1 1 . Fabricators . | . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 29 | . 8 5 . 4 2 8 1 1 Successful 15 | . 4 3 . 1 1 4 1 1 Failed 14 | . 4 2 . 3 1 4 . . Catastrophic 2 | . . . . 1 1 . . . Database Lockouts . | . . . . . . . . . Manual 4 | . 1 2 . . 1 . . . Terminals 17 | . 2 5 . 3 2 4 1 . Fabricators . | . . . . . . . . . Repair Stations 6 | . 6 . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 4 | . . . . . . 4 . . Garrison Access 1 | . . . . 1 . . . . Terminal Hacks 7 | . . 3 . . 1 1 1 1 Record 1 | . . . . . . 1 . . Open Door 1 | . . . . . . . . 1 Open DSF 2 | . . . . . 1 . 1 . Unreport Threat 2 | . . 2 . . . . . . Zone Layout 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . 4 . . . . . . . Scan Component 2 | . 2 . . . . . . . Repair 2 | . 2 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 3 | . . . . . . 3 . . Insert Component 1 | . . . . . . 1 . . Analyze 2 | . . . . . . 2 . . Garrison Access Hacks 1 | . . . . 1 . . . . Unlock Access 1 | . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . 1 1 . . . . . . Used . | . . . . . . . . . Hacking Detections 10 | . 2 3 . 1 1 2 1 . Full Trace Events 2 | . . . . 1 . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . 2 . . . . . . . Time 52 | . 52 . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 1 | . . . . . 1 . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Total Allies 1 | . . . . . 1 . . . Largest Group 1 | . . . . . 1 . . . Highest-Rated Group 30 | . . . . . 30 . . . Highest-Rated Ally 30 | . . . . . 30 . . . Total Orders . | . . . . . . . . . Ally Attacks 7 | . . . . . 7 . . . Total Damage 224 | . . . . . 224 . . . Kills 2 | . . . . . 2 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . 2 . . . . 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Turns Passed 7185 | 126 632 936 1125 1407 815 892 993 259 Spaces Moved 4823 | 87 416 866 767 923 448 446 549 321 Core 285 | 11 . . 3 . . . 45 226 Treads . | . . . . . . . . . Legs 1495 | 76 86 . . . 297 446 495 95 Wheels 1555 | . . 315 166 923 151 . . . Hover 1481 | . 330 551 591 . . . 9 . Flight 7 | . . . 7 . . . . . Fastest Speed 48 | 50 116 48 48 80 80 122 50 50 Average Speed 101 | 111 117 66 70 85 159 164 128 70 Slowest Speed 440 | 120 240 180 440 115 260 193 380 120 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 38 | 5 59 52 94 54 9 13 15 44 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 2 | . . . 2 . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . 1 . . . . 1 Spaces Dug . | . . . . . . . . . Terrain Destroyed 130 | . . 4 4 57 . 13 50 2 Melee . | . . . . . . . . . Projectile 35 | . . . 4 15 . 6 8 2 AOE 95 | . . 4 . 42 . 7 42 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Total 6513 | 109 542 1108 1236 1361 532 552 733 340 Wait 833 | 6 71 62 364 256 10 27 35 2 Move 4815 | 86 415 865 766 922 447 445 548 321 Hop . | . . . . . . . . . Pick Up 83 | 8 15 20 5 12 7 10 6 . Fast Attach 105 | 7 4 22 7 24 11 7 19 4 Attach 24 | . . 4 . 3 2 3 11 1 Detach 17 | . 2 1 . 2 1 4 6 1 Swap 46 | . 3 4 3 17 4 6 9 . Drop 156 | . 16 36 10 38 21 19 16 . Fire 386 | 2 16 94 81 86 11 31 54 11 Melee . | . . . . . . . . . Ram 23 | . . . . 1 . . 22 . Kick 7 | . . . . . . . 7 . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 18 | . . . . . 18 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -7/Factory -6/Factory -5/Factory -5/Upper Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 127 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Discovered new exit (range 16) 312 | -10/Materials | Build established: Mutant 398 | -10/Materials | Discovered new exit (range 11) 549 | -10/Materials | Repaired Hover Unit 576 | -10/Materials | Repaired Hover Unit 759 | -10/Materials | Entered another Materials area 759 | -9/Materials | Evolved 2 slots: Propulsion x2 1144 | -9/Materials | Core integrity fell below 50% 1679 | -9/Materials | Discovered new exit (range 12) 1695 | -9/Materials | Entered Mines 1729 | -9/Mines | Learned location of Storage (-9) 1731 | -9/Mines | Discovered new exit (range 9) 1929 | -9/Mines | Excavation squad dispatched 1929 | -9/Mines | A large section of the Mines collapsed 2116 | -9/Mines | Discovered new exit (range 14) 2242 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2558 | -9/Mines | Core integrity fell below 20% 2604 | -9/Mines | Lost 3 parts (2n1w) 2820 | -9/Mines | Entered Materials 2820 | -8/Materials | Evolved 2 slots: Weapon x2 3115 | -8/Materials | Build established: Scavenger-Tank 3424 | -8/Materials | Core integrity fell below 50% 3733 | -8/Materials | Discovered new exit (range 15) 3821 | -8/Materials | Build established: Scavenger-Gunner 3847 | -8/Materials | Identified exit to Garrison 3906 | -8/Materials | Core integrity fell below 20% 3940 | -8/Materials | Lost 3 parts (2n1w) 4184 | -8/Materials | Build established: Gunner 4204 | -8/Materials | Discovered new exit (range 3) 4227 | -8/Materials | Entered Factory 4227 | -7/Factory | Evolved 2 slots: Utility x2 4533 | -7/Factory | Build established: Tank 4954 | -7/Factory | Discovered new exit (range 16) 5042 | -7/Factory | Entered another Factory area 5042 | -6/Factory | Evolved 2 slots: Utility x2 5508 | -6/Factory | Build established: Gunner 5805 | -6/Factory | Discovered new exit (range 5) 5934 | -6/Factory | Entered another Factory area 5934 | -5/Factory | Evolved 2 slots: Weapon x2 6246 | -5/Factory | System corruption reached 10% 6490 | -5/Factory | Build established: Scavenger-Executioner 6780 | -5/Factory | Garrison activated, responded to threat 6832 | -5/Factory | System corruption reached 30% 6886 | -5/Factory | Core integrity fell below 50% 6925 | -5/Factory | Discovered new exit (range 6) 6927 | -5/Factory | Entered Upper Caves 6931 | -5/Upper Caves | Lost 24 parts (3p5n5u11w) 7047 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7061 | -5/Upper Caves | Core integrity fell below 20% 7062 | -5/Upper Caves | Build established: Mutant 7145 | -5/Upper Caves | Learned Factory garrison access intel 7186 | -5/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 07146_ Connecting with WAR.Sys... 07146_ Current location identified: Upper Caves >>Open Door Sealed Heavy Doors opened. 07147_ Acquired Hvy. Battle Rifle. 07152_ K|XK1>FPXWX|WVXBZ8Y,=9K,LTX