Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.10.05 @ 19:18:25 // AFD2020/Player2 Player: Minty Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (26) 130 Value Destroyed (749) 749 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (722) 722 TOTAL SCORE: 4901 Bonus ------- Pacifist 200 High Alert Combat Kills 34 Follower Combat Kills 617 Friendly Fire -129 Cogmind --------- Core Integrity 850/850 Matter 249/300 Energy 290/290 System Corruption 0% Temperature Cool (0) Movement Treading (165) Location -6/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (2) --- Armored Treads Medium Treads > --- UTILITY (6) ------ Improved Heat Sink Improved Heat Sink Small Storage Unit Improved Signal Interpreter Improved Terrain Scanner Improved Terrain Scan Processor > --- WEAPON (6) ------- EM Shotgun Arc Projector Particle Gun Heavy Laser Heavy Assault Rifle Precision Assault Rifle > --- INVENTORY (8) ---- Trap Scanner Improved Sensor Array Improved Terrain Scan Processor Improved Targeting Computer Hacking Suite Proton Missile Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Small Storage Unit Improved Signal Interpreter Improved Terrain Scanner Improved Terrain Scan Processor > --- WEAPON ----------- EM Shotgun Arc Projector Particle Gun Heavy Laser Heavy Assault Rifle Precision Assault Rifle > --- INVENTORY -------- Trap Scanner Improved Sensor Array Improved Terrain Scan Processor Improved Targeting Computer Hacking Suite Proton Missile Launcher [Rating: 47] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Improved Signal Interpreter Weapon Small Laser Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 4 | . . 1 . 1 1 1 Weapon 4 | . . 1 . 1 1 1 Parts Attached 43 | 1 . 5 . 21 13 3 Power 6 | . . . . 3 3 . Engine 4 | . . . . 1 3 . Core 2 | . . . . 2 . . Reactor . | . . . . . . . Propulsion 8 | . . 1 . 4 3 . Treads 5 | . . . . 2 3 . Leg 3 | . . 1 . 2 . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 7 | . . 1 . 3 1 2 Device 5 | . . 1 . 2 1 1 Storage . | . . . . . . . Processor 2 | . . . . 1 . 1 Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 22 | 1 . 3 . 11 6 1 Energy Gun 14 | 1 . 2 . 7 4 . Energy Cannon . | . . . . . . . Ballistic Gun 8 | . . 1 . 4 2 1 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . . 1 2 . Corrupted Parts 2 | . . 1 . 1 . . System Corruption 2 | . . 1 . 1 . . Parts Lost 13 | . . . . 13 . . Power 2 | . . . . 2 . . Propulsion 2 | . . . . 2 . . Utility 1 | . . . . 1 . . Weapon 8 | . . . . 8 . . Highest Loss Streak 4 | . . . . 4 . . Average Slot Usage (%) 93 | . 85 80 88 92 98 95 Engine 6 | . 14 11 11 3 7 6 Core 2 | . . . . 5 . . Treads 7 | . . . . 4 15 13 Leg 10 | . 28 22 22 13 . . Device 17 | . . 8 11 16 22 20 Storage 8 | . 14 11 11 9 7 6 Processor 6 | . . . . 8 7 8 Energy Gun 24 | . 28 23 33 19 28 26 Ballistic Gun 8 | . . 3 . 11 7 13 Naked Turns . | . . . . . . . Heaviest Build 40 | 10 10 12 12 24 37 40 Greatest Support 48 | 20 20 20 20 40 48 48 Greatest Overweight (x) 2 | . . . . 2 . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 8 | 8 8 8 8 8 8 8 Most Carried 8 | 6 5 5 5 8 8 7 Average Carried 6 | 6 2 2 5 7 6 6 Final Capacity 19 | 8 8 8 8 8 8 19 Final Carried 19 | 6 2 5 5 7 8 19 Class Distribution -------------------- 60% | Scavenger-Skirmisher 20% | Skirmisher 9% | Mutant 6% | Scavenger-Mutant 3% | Scavenger-Executioner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Executioner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Min Mat Fac Fac Matter Collected 779 | 199 . 48 29 360 143 . Remotely . | . . . . . . . Salvage Created 974 | . . 83 40 756 95 . Parts 60 | . . 4 5 42 9 . Haulers Intercepted 1 | . . . . 1 . . Recyclers Shooed 5 | . . 2 . 2 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 17 | . . 2 3 11 1 . Guns 17 | . . 2 3 11 1 . Classes Destroyed 10 | . . 1 1 7 1 . Worker 2 | . . . . 2 . . Builder 2 | . . . . 2 . . Tunneler 1 | . . . . 1 . . Hauler 1 | . . . . 1 . . Recycler 1 | . . . . 1 . . Watcher 2 | . . . . . 2 . Swarmer 3 | . . . 3 . . . Grunt 11 | . . 2 . 8 1 . Sentry 2 | . . . . 2 . . Hunter 1 | . . . . 1 . . Best Kill Streak 4 | . . 2 3 4 1 . Combat Bots Only 3 | . . 2 3 2 1 . Max Kills in Single Turn 2 | . . 1 1 2 1 . Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Damage Taken 1784 | . . 195 97 1296 196 . Core 276 | . . 34 19 223 . . Absorbed by Shields . | . . . . . . . Core Remaining (%) 87 | 100 100 . 84 54 98 . Volleys Fired 87 | . 1 16 4 57 9 . Largest 5 | . 2 3 3 4 5 . Hottest 262 | . 80 100 120 164 262 . Shots Fired 268 | . 2 46 12 170 38 . Gun 268 | . 2 46 12 170 38 . Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 97 | . . 16 . 72 9 . Thermal 156 | . 2 30 12 98 14 . Explosive . | . . . . . . . Electromagnetic 15 | . . . . . 15 . Robot Hit Streak 14 | . 1 3 1 14 4 . Robot Miss Streak 6 | . 1 6 6 5 4 . Penetration Max . | . . . . . . . Secondary Targets 4 | . . 2 1 1 . . Max Gunslinging Chain 1 | . . 1 1 1 . . Shots Hit Robots 147 | . 1 24 3 104 15 . Core Hits 61 | . . 6 3 42 10 . Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed 1 | . . . . 1 . . Critical Strikes 2 | . . . . 2 . . Destroy 2 | . . . . 2 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2098 | . 10 238 53 1491 306 . Guns 2076 | . 10 238 53 1475 300 . Cannons . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 22 | . . . . 16 6 . Kinetic 824 | . . 56 . 668 100 . Thermal 1166 | . 10 182 53 807 114 . Explosive . | . . . . . . . Electromagnetic 86 | . . . . . 86 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . 1 1 1 1 . Average Corruption 1 | . . 1 1 1 1 . Corruption Purged . | . . . . . . . Effects 6 | . . . . 3 3 . Message Errors 4 | . . . . 2 2 . Energy Discharges 1 | . . . . . 1 . Weapon Failures 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 2 | . . . . 1 1 . Targets Rammed 4 | . . . . 3 1 . Kicked 2 | . . . . 2 . . Crushed . | . . . . . . . Highest Temperature 325 | . 18 181 160 325 152 . Average Temperature 80 | . 12 94 76 78 63 . Received Heat Transfer 774 | . . 84 . 624 66 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . 2 . . Heat Transferred 2731 | . 25 425 125 1925 231 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Peak Influence 505 | . 5 207 167 505 271 174 Initial 172 | . . 1 80 65 172 118 Average 182 | . 1 48 133 261 167 123 Maximum Alert Level 2 | . . 1 . 2 1 . Low Security (%) 62 | 100 100 90 100 22 84 100 Level 1 33 | . . 9 . 67 15 . Level 2 4 | . . . . 10 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 12 | . . 3 . 5 3 1 Investigation 8 | . . 3 . 3 1 1 Extermination 2 | . . . . . 2 . Reinforcement 1 | . . . . 1 . . Assault . | . . . . . . . Garrison 1 | . . . . 1 . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Distress Signals 3 | . . . . 3 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 48 | . 2 6 3 26 10 1 Peak Tracking Total 6 | . 1 4 3 6 2 . Tactical Retreats . | . . . . . . . Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Traps Triggered 2 | . . 1 . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 4 | . . . . . 4 . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac Fac Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Garrison Access 1 | . . . . 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Machines Accessed 15 | . 1 2 . 8 3 1 Terminals 11 | . 1 2 . 6 2 . Fabricators 1 | . . . . . . 1 Repair Stations 1 | . . . . . 1 . Recycling Units 1 | . . . . 1 . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 45 | . 4 6 . 23 11 1 Successful 24 | . 1 1 . 14 7 1 Failed 21 | . 3 5 . 9 4 . Catastrophic 3 | . 2 . . 1 . . Database Lockouts . | . . . . . . . Manual 31 | . 4 6 . 16 4 1 Terminals 36 | . 4 6 . 18 8 . Fabricators 1 | . . . . . . 1 Repair Stations 3 | . . . . . 3 . Recycling Units 3 | . . . . 3 . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 2 . . Terminal Hacks 5 | . . . . 2 3 . Prototype ID Bank 1 | . . . . 1 . . Level Access Points 1 | . . . . 1 . . Alert Level 1 | . . . . . 1 . Locate Traps 1 | . . . . . 1 . Disarm Traps 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . . 2 . Scan Component 1 | . . . . . 1 . Repair 1 | . . . . . 1 . Recycling Unit Hacks 3 | . . . . 3 . . Report Inventory 1 | . . . . 1 . . Retrieve Matter 2 | . . . . 2 . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Seal Access 1 | . . . . 1 . . Unauthorized Hacks 13 | . 1 1 . 8 2 1 Terminals 12 | . 1 1 . 8 2 . Track 1 | . . . . 1 . . Botnet 10 | . 1 1 . 6 2 . Detonate 1 | . . . . 1 . . Fabricators 1 | . . . . . . 1 Overload 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 12 | . 1 2 . 7 2 . Full Trace Events 7 | . 1 2 . 3 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . . 1 . Time 32 | . . . . . 32 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Total Allies 1 | . 1 . . . . . Largest Group 1 | . 1 1 1 1 1 1 Highest-Rated Group 93 | . 56 60 60 68 89 93 Highest-Rated Ally 93 | . 56 60 60 68 89 93 Total Orders . | . . . . . . . Ally Attacks 72 | . 1 17 1 42 10 1 Total Damage 2018 | . 22 322 . 1225 416 33 Kills 24 | . . 5 . 12 6 1 Allies Corrupted 1 | . . . . . . 1 Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Min Mat Fac Fac Turns Passed 2184 | 2 71 254 124 870 776 87 Spaces Moved 1167 | 1 56 129 92 414 424 51 Core . | . . . . . . . Treads 576 | . . . . 101 424 51 Legs 591 | 1 56 129 92 313 . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 120 | 120 120 120 120 120 160 165 Average Speed 148 | 120 120 120 120 153 160 165 Slowest Speed 280 | 120 120 120 120 280 165 165 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 14 | 2 14 13 27 33 12 3 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Total 1419 | 1 60 194 96 514 499 55 Wait 86 | . . 44 1 5 36 . Move 1161 | . 55 128 91 413 423 51 Hop . | . . . . . . . Pick Up 11 | . . . . 7 4 . Fast Attach 23 | . . 3 . 16 4 . Attach 10 | . . . . 4 3 3 Detach 8 | . . 1 . 2 4 1 Swap 10 | 1 . 2 . 1 6 . Drop 19 | . 4 . . 6 9 . Fire 87 | . 1 16 4 57 9 . Melee . | . . . . . . . Ram . | . . . . . . . Kick 2 | . . . . 2 . . Crush 2 | . . . . 1 1 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 0) 3 | -11/Scrapyard | Entered Materials 64 | -10/Materials | Discovered new exit (range 8) 74 | -10/Materials | Entered another Materials area 74 | -9/Materials | Accompanied by 1 ally 74 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 321 | -9/Materials | Discovered new exit (range 6) 328 | -9/Materials | Entered Mines 328 | -9/Mines | Accompanied by 1 ally 436 | -9/Mines | Discovered new exit (range 8) 452 | -9/Mines | Entered Materials 452 | -8/Materials | Accompanied by 1 ally 452 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 492 | -8/Materials | Build established: Skirmisher 595 | -8/Materials | Identified exit to Factory 740 | -8/Materials | Lost 3 parts (3w) 789 | -8/Materials | Garrison activated, responded to threat 1129 | -8/Materials | Build established: Scavenger-Skirmisher 1264 | -8/Materials | Lost 4 parts (1p3w) 1322 | -8/Materials | Entered Factory 1322 | -7/Factory | Accompanied by 1 ally 1322 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1519 | -7/Factory | Repaired Hvy. Assault Rifle 2066 | -7/Factory | Discovered new exit (range 14) 2086 | -7/Factory | Identified exit to Factory 2098 | -7/Factory | Entered another Factory area 2098 | -6/Factory | Accompanied by 1 ally 2098 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2186 | -6/Factory | Core destroyed Last Messages --------------- PARAMETERS=UTILITY+1,WEAPON+1 LOCATION=FACTORY GOAL=ESCAPE Player 2: "Thinking of how to best use my new Utility slot." 02099_ Player 2 attaches Lgt. Nuclear Core. 02100_ Player 2 attaches Imp. Targeting Computer. 02129_ Player 2 acquires Arm. Huge Wheel. 02130_ Player 2 drops Aluminum Leg. 02132_ Player 2 acquires Lgt. Nuclear Core. 02176_ Connecting with Fabricator... >>Force(Overload) EM_IMPRINTER_OVERLOAD 02176_ ALERT: Suspicious activity at Fabricator F001. Dispatching Investigation squad. 02179_ Fabricator zaps Player 2 with an electromagnetic arc. 02182_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 02183_ O-24 Administrator destroyed. 02183_ K-01 Serf collects debris. 02186_ Fabricator zaps Player 2 with an electromagnetic arc. 02186_ Player 2 system terminally corrupted. Map ----- +----------------------------------------------------+ | ????????????#*= """" #???# #???????? | | ???????? ???# """" #???# #???????? | | ????????????# ! """" #???# #???????? | | ????????????# """" ##??# #???????? | | ??????????#?# #???# #???????? | | ??????????#?# #???# #???????? | | ????????#???######+########??? #???????? | | ????#????????????# # ? ?????# ????????? | | ????????#?#??##??# #???"?""???? ?#???????? | | ??????#?########## #???"??"???? ?????????? | | ??? ?????# # #??????"??? ??? ??"???? | | ????????#?# # #??? ?? ??????? ?? ???? | | ????"?????# # ##+#???#?## ??#?? ????? | | ???"??????# # #???#????? #? ?????? | | ???"??????# + #??###?#? +????"??? | | ??????#??## # #??####? #?? 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""?? #?# " #??? ?? ? | | ?????????#? ???????# " @ #??? ????# | | ????????????""?"?#?# " #? ?????? | | ?????????? ????????# " # ???????? | | ????????#?? ?????#?# " @ #????????? | | ????????#??????????# " # ???????? | | ?????????????? ?# " #???? ??? | | ??????????#???#??# #?? ?? ??? | | ????????????? #????????? | | ?????????????? +?? ?? ??? | | ?????????????? #????????? | | ???????????????### #????????? | | ?????????????????# k #????????? | | ????????????????## $ #??? ????? | | ?????????????????# % % +????????? | | ?????????????????# ###" "###? ??????? | | ????????????????## ???"T"#??????????? | | ?????????????????? ????""??? ???????? | | ?????????????????? ?? ?????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 110 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac Fac Slots Evolved 8 | . 2 . 2 2 2 . Power 2 | . . . . 1 1 . Propulsion 2 | . 1 . 1 . . . Utility 2 | . . . . 1 1 . Weapon 2 | . 1 . 1 . . . Parts Attached 51 | . 6 7 . 24 12 2 Parts Lost 2 | . . . . 1 1 . Damage Taken 433 | . . 89 . 258 86 . Core 54 | . . 10 . 30 14 . Player 2/Cogmind (%) 16 | . . 22 . 11 100 . Absorbed by Shields . | . . . . . . . Damage Inflicted 2018 | . 22 322 . 1225 416 33 Player 2/Cogmind (%) 49 | . 68 57 . 45 57 100 Combat Hostiles Destroyed 18 | . . 4 . 9 5 . Player 2/Cogmind (%) 51 | . . 66 . 45 83 . Game ------ Seed OpticalElectronBlaster Manual? 0 Play Time 00:14:59 Cumulative 344.8 hours Start 2021.10.05 @ 19:03:15 End 2021.10.05 @ 19:18:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 241 Rogue 70 Adventurer 61 Explorer 110 Win Type - Total 19 Types 17/0/1/0/0/0/0/1/0 Lore% 61 Gallery% 83 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 798a6307-9553-4bd2-8528-306cb902abd6