Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.30 @ 00:43:41 Player: ktur Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (210) 1050 Value Destroyed (7814) 7814 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (1342) 1342 TOTAL SCORE: 18966 Bonus ------- High Alert Combat Kills 142 Entered Garrisons 200 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (2) Movement Flying (52) Location -1/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- Centrium Leg Impulse Thruster Array Impulse Thruster Array > --- UTILITY (13) ----- Enhanced Optical Array Advanced Target Analyzer Improved Armor Integrity Analyzer Improved Armor Integrity Analyzer Advanced Component Analysis Suite > --- WEAPON (2) ------- Null Cannon > --- INVENTORY (5) ---- Dimensional Node Initializer Heavy Machine Gun KE Penetrator Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Combat Antigrav System Combat Antigrav System Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Enhanced Optical Array Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Experimental Phase Shifter Experimental Focal Shield Advanced Force Field Advanced Force Field Advanced Remote Shield System Mapper Advanced System Shield > --- WEAPON ----------- Compact Mass Driver Nanosword > --- INVENTORY -------- Dimensional Node Initializer Null Cannon Compact Mass Driver Nanosword Nanosword [Rating: 176] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Centrium Leg Wheel Compact Wheel Hover Unit Combat Antigrav System Flight Unit Biomechanical Wings Utility Advanced System Shield Device Advanced Sensor Array Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Advanced System Shield Protection Improved Light Armor Plating Weapon Minigun Energy Gun Gatling Laser Energy Cannon Null Cannon Ballistic Gun Minigun Ballistic Cannon Compact Mass Driver Launcher Missile Launcher Impact Weapon Shock Maul Slashing Weapon Nanosword Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Was Fac Upp War Pro Res Tes Res Acc Gar Slots Evolved 18 | . . . 2 2 2 2 2 2 . . . . . 2 . 2 2 . Power 1 | . . . . . . . . . . . . . . . . 1 . . Propulsion 6 | . . . 1 . 1 1 . . . . . . . 1 . . 2 . Utility 11 | . . . 1 2 1 1 2 2 . . . . . 1 . 1 . . Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 303 | 6 5 3 16 38 31 41 11 7 2 3 . 9 4 10 45 46 26 . Power 31 | 1 . 1 4 2 2 2 1 1 . . . 1 . 2 3 9 2 . Engine 10 | 1 . 1 4 2 1 1 . . . . . . . . . . . . Core 5 | . . . . . 1 1 1 1 . . . . . . . 1 . . Reactor 16 | . . . . . . . . . . . . 1 . 2 3 8 2 . Propulsion 90 | 2 . . 6 11 9 16 2 2 1 1 . 1 . 6 12 8 13 . Treads 45 | 2 . . 6 11 9 9 . . . . . . . . 1 2 5 . Leg 1 | . . . . . . . . . . . . . . . . . 1 . Wheel 1 | . . . . . . . . . . . . . . . . . 1 . Hover 23 | . . . . . . . . . . . . . . 4 11 6 2 . Flight 20 | . . . . . . 7 2 2 1 1 . 1 . 2 . . 4 . Utility 112 | 1 3 . 1 14 12 15 7 4 1 1 . 7 4 2 15 19 6 . Device 40 | . . . . 1 3 4 2 2 1 . . 5 2 . 8 8 4 . Storage 10 | 1 2 . . 4 . . 1 . . . . 1 . . 1 . . . Processor 27 | . 1 . 1 4 2 4 2 1 . . . . . 1 1 8 2 . Hackware 12 | . . . . . . 3 2 1 . 1 . 1 2 . 2 . . . Protection 23 | . . . . 5 7 4 . . . . . . . 1 3 3 . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 70 | 2 2 2 5 11 8 8 1 . . 1 . . . . 15 10 5 . Energy Gun 6 | . . . . . . 2 . . . . . . . . 4 . . . Energy Cannon 4 | . . . . . . . . . . . . . . . 3 . 1 . Ballistic Gun 29 | 2 1 1 4 10 5 4 . . . . . . . . . 1 1 . Ballistic Cannon 5 | . . . . . . . . . . . . . . . 1 4 . . Launcher 12 | . 1 1 1 1 3 1 . . . . . . . . 3 1 . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . 1 . . . . . . . . 1 . . . Slashing Weapon 10 | . . . . . . . . . . . . . . . 3 4 3 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . 1 . . 1 . . . . . . . . Unidentified Prototypes 25 | . . . 1 . . 3 . . . 1 . 6 . 1 9 4 . . Corrupted Parts 6 | . . . . . . . 1 . . . . . . . 2 3 . . System Corruption 37 | . . . . . . . 15 . . . . . . . 12 10 . . Parts Lost 123 | . . . 1 13 5 27 . . . . 1 2 2 . 15 38 18 1 Power 20 | . . . . . 2 2 . . . . . 1 . . 3 10 1 1 Propulsion 41 | . . . . 6 3 12 . . . . 1 . 1 . 2 10 6 . Utility 45 | . . . . 3 . 7 . . . . . 1 1 . 9 16 8 . Weapon 17 | . . . 1 4 . 6 . . . . . . . . 1 2 3 . Highest Loss Streak 16 | . . . 1 7 1 9 . . . . 1 2 1 . 8 16 10 1 To Critical Strikes 4 | . . . . . . 2 . . . . . . . . . 1 1 . Average Slot Usage (%) 90 | . 95 100 98 98 99 83 90 91 90 94 92 90 84 84 86 72 51 39 Engine 5 | . 14 14 11 9 5 5 1 . . . . . . . . . . . Treads 16 | . 28 28 32 26 29 21 . . . . . . . . . . 8 . Hover 3 | . . . . . . . . . . . . . . 11 22 20 1 . Flight 5 | . . . . . . 4 23 21 21 21 19 16 21 8 . . 2 8 Device 4 | . . . . . . 1 13 13 11 15 15 14 8 4 3 8 5 4 Storage 6 | . 14 14 11 9 7 4 . 5 5 5 5 5 5 4 4 1 . . Processor 19 | . 9 14 21 26 30 26 17 18 15 15 15 15 15 12 8 13 22 16 Hackware 8 | . . . . . . 2 17 16 21 21 21 21 23 28 26 12 1 . Protection 2 | . . . . 8 6 4 . . . . . . . 1 3 . . . Ballistic Gun 10 | . 27 27 21 17 14 8 . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . 5 5 5 5 5 5 5 4 1 . . . Special Melee Weapon 1 | . . . . . . . 3 5 5 5 5 5 5 4 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 123 | 14 49 49 53 97 121 123 30 31 31 31 31 32 16 42 64 89 31 29 Greatest Support 320 | 40 40 40 60 68 104 124 31 31 31 32 32 33 33 48 90 100 320 32 Greatest Overweight (x) 27 | 1 1 1 . 1 1 27 . . . . 1 1 . . . 1 3 . Average Overweight (x) . | . . 1 . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 20 20 20 25 25 25 10 10 10 10 10 10 10 10 15 15 5 5 Average Capacity 16 | 7 14 20 20 21 25 21 5 10 10 10 10 10 10 10 14 8 5 5 Most Carried 25 | 6 15 20 20 25 25 25 7 10 10 10 10 10 10 10 15 15 5 3 Average Carried 15 | 3 10 17 19 21 24 19 5 9 9 9 9 9 9 9 13 8 4 3 Final Capacity 25 | 8 20 20 20 25 25 5 10 10 10 10 10 10 10 10 15 5 5 5 Final Carried 25 | 6 15 20 20 25 25 5 7 10 10 10 10 10 10 10 15 4 3 3 Class Distribution -------------------- 35% | Scavenger-Mutant 23% | Mutant 8% | Hacker-Ninja 8% | Wizard-Scout 6% | Hacker-Mutant 5% | Wizard-Mutant 5% | Hacker-Assassin 3% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Hacker-Scout | -5/Factory Hacker-Ninja | -4/Factory Hacker-Scout | -4/Waste Hacker-Ninja | -4/Factory Hacker-Ninja | -4/Upper Caves Hacker-Assassin | -4/Warlord Wizard-Scout | -3/Proximity Caves Wizard-Scout | -3/Research Wizard-Mutant | -3/Testing Hacker-Mutant | -2/Research Mutant | -1/Access Mutant | -1/Garrison Resources | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ----------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Was Fac Upp War Pro Res Tes Res Acc Gar Matter Collected 6657 | 157 301 118 543 1193 1217 1176 216 19 . 121 . 52 56 . 572 689 227 . Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 9235 | . 340 100 1009 1636 1765 1927 264 19 . 137 . . . . 1216 482 340 . Parts 464 | . 30 7 47 119 82 85 2 . . 3 . . . . 52 21 16 . Haulers Intercepted 19 | . 1 . 4 4 4 2 1 . . 1 . . . . 1 1 . . Recyclers Shooed 18 | . . . 2 3 1 12 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . . . . . . 11 . . . . . . Prevented 4 | . . . . . . . . . . . . 4 . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Was Fac Upp War Pro Res Tes Res Acc Gar Combat Hostiles Destroyed 159 | . 10 5 20 35 31 31 . . . . . . . . 12 10 5 . Melee 19 | . . . . . . . . . . . . . . . 11 3 5 . Guns 101 | . 7 2 17 34 20 21 . . . . . . . . . . . . Cannons 7 | . . . . . . . . . . . . . . . . 7 . . AOE 32 | . 3 3 3 1 11 10 . . . . . . . . 1 . . . Classes Destroyed 17 | . 5 . 2 4 3 1 . . . . . . . . . 2 . . Worker 7 | . . . . 1 2 1 . 1 . . . . . . 1 . 1 . Builder 3 | . . . . . . 3 . . . . . . . . . . . . Tunneler 1 | . . . . . 1 . . . . . . . . . . . . . Hauler 19 | . 1 . 4 4 4 2 1 . . 1 . . . . 1 1 . . Recycler 12 | . 1 . 2 . 2 4 1 . . . . . . . 2 . . . Operator 4 | . 2 . 1 1 . . . . . . . . . . . . . . Watcher 5 | . . . 1 . . 1 1 . . 1 . . . . 1 . . . Swarmer 47 | . 5 3 9 10 3 10 . . . . . . . . 2 3 2 . Grunt 54 | . 5 2 6 13 19 6 . . . . . . . . 1 2 . . Duelist 1 | . . . . . 1 . . . . . . . . . . . . . Sentry 20 | . . . 5 7 2 3 . . . . . . . . 3 . . . Demolisher 1 | . . . . . . . . . . . . . . . . 1 . . Specialist 2 | . . . . 2 . . . . . . . . . . . . . . Hunter 15 | . . . . 1 1 7 . . . . . . . . 2 1 3 . Programmer 14 | . . . . . 5 3 . . . . . . . . 4 2 . . Heavy 4 | . . . . 2 . 2 . . . . . . . . . . . . Executioner 1 | . . . . . . . . . . . . . . . . 1 . . Best Kill Streak 11 | . 3 3 6 5 8 11 2 1 . 1 . . . . 2 6 3 . Combat Bots Only 8 | . 3 3 4 5 7 8 . . . . . . . . 2 6 3 . Max Kills in Single Turn 4 | . 3 2 3 2 4 4 1 1 . 1 . . . . 1 1 1 . Gunslinging 1 | . 1 . . 1 . 1 . . . . . . . . . . . . Exploded 4 | . 3 2 3 1 3 4 . . . . . . . . 1 . . . Melee 1 | . . . . . . . . . . . . . . . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Was Fac Upp War Pro Res Tes Res Acc Gar Damage Taken 26149 | . 242 220 739 2970 1971 4310 . 39 . 99 148 139 60 221 3283 6388 5049 271 Core 4740 | . 58 32 93 362 126 621 . . . 99 60 25 20 24 436 1172 1493 119 Absorbed by Shields 540 | . . . . . . . . . . . . . . . . 398 77 65 Redirected to Shielding 9 | . . . . . 9 . . . . . . . . . . . . . Regen/Repaired (Parts) 545 | . . . 226 . . . . . . . . . . . 186 133 . . Core Remaining (%) 64 | 100 . 64 76 34 82 26 100 . . . . . 82 . 64 19 . . Volleys Fired 517 | . 25 13 67 144 114 130 . . . . . . . . 2 21 1 . Largest 2 | . 2 2 2 2 2 2 . . . . . . . . 1 2 1 . Hottest 132 | . 40 40 46 51 50 103 . . . . . . . . 130 132 33 . Shots Fired 955 | . 49 24 131 261 211 237 . . . . . . . . 3 38 1 . Gun 897 | . 48 22 130 258 204 234 . . . . . . . . . . 1 . Cannon 39 | . . . . . . . . . . . . . . . 1 38 . . Launcher 19 | . 1 2 1 3 7 3 . . . . . . . . 2 . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 909 | . 48 22 130 258 204 208 . . . . . . . . . 38 1 . Thermal 27 | . . . . . . 26 . . . . . . . . 1 . . . Explosive 17 | . 1 2 1 3 7 3 . . . . . . . . . . . . Electromagnetic 2 | . . . . . . . . . . . . . . . 2 . . . Robot Hit Streak 25 | . 13 13 25 23 15 22 . . . . . . . . . 9 1 . Robot Miss Streak 8 | . 4 2 5 3 4 5 . . . . . . . . 3 8 . . Penetration Max 1 | . . . . 1 . . . . . . . . . . . 1 . . Secondary Targets 13 | . 1 1 2 4 3 2 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 1 1 . . . . . . . . . . . . Shots Hit Robots 794 | . 30 18 97 192 156 182 4 1 . 2 . . . . 49 44 19 . Core Hits 447 | . 22 9 42 74 72 180 . . . . . . . . 27 14 7 . Critical Kills 2 | . . . . 1 1 . . . . . . . . . . . . . Critical Parts Destroyed 6 | . . . 1 2 . . 1 1 . . . . . . 1 . . . Critical Strikes 22 | . . . 1 3 1 . 1 1 . . . . . . 8 2 5 . Destroy 5 | . . . 1 3 1 . . . . . . . . . . . . . Smash 3 | . . . . . . . 1 1 . . . . . . 1 . . . Sever 14 | . . . . . . . . . . . . . . . 7 2 5 . Melee Attacks 257 | . . . . . . 7 32 18 . 27 16 2 7 7 77 35 29 . Impact 122 | . . . . . . 7 30 18 . 27 16 2 7 7 8 . . . Slashing 133 | . . . . . . . . . . . . . . . 69 35 29 . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 11 | . . . . . . . 3 1 . 1 . . . . 3 1 2 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks 12 | . . . . . . . . . . . . . . . 7 4 1 . Damage Inflicted 21099 | . 497 402 1560 3362 3826 4321 345 152 . 136 . . . . 3098 2208 1192 . Guns 11072 | . 368 229 1405 3044 2684 3324 . . . . . . . . . . 18 . Cannons 942 | . . . . . . . . . . . . . . . 93 849 . . Explosions 2811 | . 126 164 118 236 1090 978 . . . . . . . . 99 . . . Melee 6067 | . . . . . . . 345 152 . 136 . . . . 2906 1359 1169 . Ramming 207 | . 3 9 37 82 52 19 . . . . . . . . . . 5 . Kinetic 11391 | . 368 229 1405 3044 2684 2794 . . . . . . . . . 849 18 . Thermal 1010 | . . . . . . 917 . . . . . . . . 93 . . . Explosive 2325 | . 126 164 118 236 1090 591 . . . . . . . . . . . . Electromagnetic 99 | . . . . . . . . . . . . . . . 99 . . . Impact 850 | . . . . . . . 345 152 . 136 . . . . 217 . . . Slashing 5217 | . . . . . . . . . . . . . . . 2689 1359 1169 . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 21 | . . . . . 3 7 15 4 10 11 12 12 . . 19 21 . . Average Corruption 6 | . . . . . 1 1 15 3 8 10 11 12 . . 11 10 . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 116 | . . . . . 17 8 3 2 3 15 6 2 . . 35 25 . . Message Errors 27 | . . . . . 1 1 1 . . 7 2 . . . 9 6 . . Matter Fused 25 | . . . . . 8 2 1 1 . 2 2 1 . . 4 4 . . Heat Flow Errors 13 | . . . . . 2 . . 1 . 1 . . . . 5 4 . . Energy Discharges 9 | . . . . . . 1 1 . 1 . . . . . 5 1 . . Parts Rejected 4 | . . . . . 1 . . . 1 . . . . . . 2 . . Data Loss (minor) 17 | . . . . . 2 2 . . 1 4 1 1 . . 5 1 . . Data Loss (major) 4 | . . . . . 2 . . . . . . . . . 1 1 . . Misfires 2 | . . . . . . . . . . . . . . . 1 1 . . Alerts 3 | . . . . . . 1 . . . 1 . . . . . 1 . . Misdirections 8 | . . . . . . . . . . . 1 . . . 5 2 . . Weapon Failures 4 | . . . . . 1 1 . . . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 1180 | . . 6 . . 1 173 261 152 . 42 . . . . 343 86 116 . Projectiles 78 | . . . . . . . . . . . . . . . 63 15 . . Explosions 180 | . . 6 . . 1 173 . . . . . . . . . . . . Melee 922 | . . . . . . . 261 152 . 42 . . . . 280 71 116 . Knockbacks 9 | . . . . 1 . . 1 . . 1 . . . . 1 5 . . Impact 4 | . . . . 1 . . 1 . . 1 . . . . 1 . . . Kinetic 5 | . . . . . . . . . . . . . . . . 5 . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 484 | . . 27 . 27 85 212 . . . . . . . . 19 . 114 . Shots 14 | . . 2 . 1 3 3 . . . . . . . . 4 . 1 . Rammed 27 | . . 2 4 9 6 5 . . . . . . . . . . 1 . Targets Rammed 29 | . 1 2 4 9 7 5 . . . . . . . . . . 1 . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed 2 | . 1 . . . 1 . . . . . . . . . . . . . Highest Temperature 516 | . . 8 2 126 300 494 . 198 . 192 . . . . 212 516 . 7 Average Temperature 82 | . . 3 1 25 55 86 . 150 . 100 . . . . 76 149 . 7 Received Heat Transfer 3018 | . 48 90 195 819 522 603 . . . . . 18 . . 303 229 126 65 Effects 14 | . . . . . . 5 . . . . . . . . . 9 . . Shutdowns 5 | . . . . . . 1 . . . . . . . . . 4 . . Energy Bleed 4 | . . . . . . 3 . . . . . . . . . 1 . . Interference 1 | . . . . . . . . . . . . . . . . 1 . . Matter Decay 2 | . . . . . . . . . . . . . . . . 2 . . Short Circuit 2 | . . . . . . 1 . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 16 | . . . . . . . 6 2 . 3 . . . . 5 . . . Impact Corruptions 13 | . . . . . . . 7 1 . 2 . . . . 3 . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 7 | . . . . . . 7 . . . . . . . . . . . . Heat Transferred 1475 | . . . . . . 1425 . . . . . . . . 50 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . . . . 2 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Was Fac Upp War Pro Res Tes Res Acc Gar Peak Influence 828 | . 263 110 432 582 385 828 358 109 32 159 . . . 29 440 431 612 462 Initial 447 | . . 25 . 74 123 188 284 51 2 22 . . . . 10 241 227 447 Average 191 | . 78 41 238 278 204 304 148 60 15 72 . . . 18 106 276 347 448 Maximum Alert Level 3 | . 1 . 2 2 1 3 1 . . . . . . . 2 2 2 2 Low Security (%) 55 | 100 93 100 30 32 42 33 56 100 100 100 . . . 100 89 12 . . Level 1 37 | . 6 . 60 53 57 51 43 . . . . . . . 9 86 68 . Level 2 5 | . . . 9 14 . 2 . . . . . . . . 1 1 31 100 Level 3 1 | . . . . . . 12 . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 53 | . 3 . 2 4 9 12 3 3 . 4 . . . 1 7 1 4 . Investigation 14 | . 1 . . . . 1 1 2 . 2 . . . . 3 . 4 . Extermination 12 | . . . . . 4 3 1 1 . 1 . . . . 2 . . . Reinforcement 21 | . 2 . 2 4 2 5 1 . . 1 . . . 1 2 1 . . Assault . | . . . . . . . . . . . . . . . . . . . Garrison 6 | . . . . . 3 3 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . 1 . Construction Impeded 2 | . . . . 1 1 . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . 1 . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Was Fac Upp War Pro Res Tes Res Acc Gar Distress Signals 28 | . 1 . 4 6 2 6 . . . . . . . . 3 6 . . Communications Jammed 12 | . . . . . 1 11 . . . . . . . . . . . . Distress Signals 11 | . . . . . 1 10 . . . . . . . . . . . . Times Spotted 431 | . 19 5 35 55 39 56 12 2 6 6 1 17 7 10 50 46 52 13 Peak Tracking Total 23 | . 4 2 5 6 8 9 5 1 6 3 1 23 4 9 13 14 18 17 Tactical Retreats 39 | . . . 1 2 . 6 1 1 . . 1 1 2 . 5 8 11 . Traps | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Was Fac Upp War Pro Res Tes Res Acc Gar Traps Triggered 15 | . 1 . . . 3 1 . 4 . 1 . . . . 1 . 1 3 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 10 | . . . . . . . . . . . . 10 . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ---------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Was Fac Upp War Pro Res Tes Res Acc Gar Machines Disabled 26 | . 1 . 1 6 6 5 . . . . 1 1 . . 2 2 1 . Max in Single Turn 4 | . 1 . 1 3 4 2 . . . . 1 1 . . 1 1 1 . Garrison Access 9 | . . . . 1 . . 1 1 . 1 . . . 1 1 2 1 . Energy Cycler 1 | . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 7 | . . . . . . . . . . . . . . . . . 7 . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Was Fac Upp War Pro Res Tes Res Acc Gar Machines Accessed 73 | . 3 . 3 7 5 9 7 7 . 6 . 2 . 6 11 3 4 . Terminals 38 | . 3 . 2 6 3 6 4 4 . 2 . . . 2 5 1 . . Fabricators 11 | . . . . . 1 . 2 1 . 2 . . . 1 2 . 2 . Repair Stations 3 | . . . 1 . . . . . . . . . . . 1 1 . . Recycling Units 4 | . . . . . . 2 . 1 . . . . . 1 . . . . Scanalyzers 5 | . . . . . . . . . . 1 . . . 1 2 1 . . Garrison Access 10 | . . . . 1 1 1 1 1 . 1 . . . 1 1 . 2 . Total Hacks 236 | . 10 . 12 19 10 19 26 35 . 19 . 2 . 15 55 6 8 . Successful 131 | . 5 . 7 9 4 5 15 18 . 8 . 2 . 8 39 6 5 . Failed 105 | . 5 . 5 10 6 14 11 17 . 11 . . . 7 16 . 3 . Catastrophic 20 | . . . . 1 1 5 3 4 . 1 . . . 1 4 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 94 | . 7 . 6 12 5 . 16 17 . 8 . . . 3 19 . 1 . Terminals 142 | . 10 . 7 17 7 14 21 30 . 8 . . . 4 23 1 . . Fabricators 29 | . . . . . 1 . 4 2 . 4 . . . 3 11 . 4 . Repair Stations 13 | . . . 5 . . . . . . . . . . . 6 2 . . Recycling Units 8 | . . . . . . 3 . 2 . . . . . 3 . . . . Scanalyzers 25 | . . . . . . . . . . 5 . . . 4 13 3 . . Garrison Access 17 | . . . . 2 2 2 1 1 . 2 . . . 1 2 . 4 . Terminal Hacks 49 | . 4 . 3 8 3 3 7 9 . . . 2 . 2 7 1 . . Part Schematic 9 | . . . . . . 1 3 4 . . . . . . 1 . . . Robot Analysis 2 | . . . . 1 . . . . . . . . . . 1 . . . Prototype ID Bank 4 | . 2 . . 2 . . . . . . . . . . . . . . Open Door 2 | . . . . . . . . . . . . 2 . . . . . . Open DSF 2 | . . . . . . . . . . . . . . 1 . 1 . . Repair Station Index 1 | . . . . . . . . . . . . . . . 1 . . . Alert Level 4 | . . . 1 1 . 1 . 1 . . . . . . . . . . Unreport Threat 18 | . 1 . 1 3 2 1 4 2 . . . . . 1 3 . . . Locate Traps 1 | . . . . . 1 . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . 1 . . . . . . . . . . Hauler Manifests 5 | . 1 . 1 1 . . . 1 . . . . . . 1 . . . Fabricator Hacks 16 | . . . . . 1 . 3 2 . 3 . . . . 5 . 2 . Network Status 2 | . . . . . 1 . . . . 1 . . . . . . . . Load Schematic 6 | . . . . . . . 1 1 . 1 . . . . 2 . 1 . Build 8 | . . . . . . . 2 1 . 1 . . . . 3 . 1 . Repair Station Hacks 12 | . . . 4 . . . . . . . . . . . 6 2 . . Scan Component 6 | . . . 2 . . . . . . . . . . . 3 1 . . Repair 6 | . . . 2 . . . . . . . . . . . 3 1 . . Recycling Unit Hacks 4 | . . . . . . 2 . . . . . . . 2 . . . . Retrieve Components 4 | . . . . . . 2 . . . . . . . 2 . . . . Scanalyzer 20 | . . . . . . . . . . 3 . . . 3 11 3 . . Insert Component 11 | . . . . . . . . . . 2 . . . 2 5 2 . . Analyze 9 | . . . . . . . . . . 1 . . . 1 6 1 . . Garrison Access Hacks 8 | . . . . 1 . . 1 1 . 1 . . . 1 1 . 2 . Unlock Access 1 | . . . . . . . . . . . . . . . . . 1 . Seal Access 7 | . . . . 1 . . 1 1 . 1 . . . 1 1 . 1 . Unauthorized Hacks 22 | . 1 . . . . . 4 6 . 1 . . . . 9 . 1 . Terminals 18 | . 1 . . . . . 4 6 . 1 . . . . 6 . . . Track 4 | . . . . . . . 1 2 . . . . . . 1 . . . Assimilate 4 | . . . . . . . 1 . . 1 . . . . 2 . . . Botnet 8 | . . . . . . . 2 3 . . . . . . 3 . . . Operators 2 | . 1 . . . . . . 1 . . . . . . . . . . Fabricators 4 | . . . . . . . . . . . . . . . 3 . 1 . Prioritize 2 | . . . . . . . . . . . . . . . 2 . . . Liberate 1 | . . . . . . . . . . . . . . . 1 . . . Overload 1 | . . . . . . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 54 | . 3 . 3 6 5 7 5 6 . 4 . . . 3 9 1 2 . Full Trace Events 10 | . . . . . . 1 1 2 . 2 . . . . 2 . 2 . Feedback Events 1 | . . . . . . . . . . 1 . . . . . . . . Corruption 1 | . . . . . . . . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . . . . 1 3 4 . 1 . . . 1 6 1 . . Parts Built 7 | . . . . . . . 1 . . . . . . . 5 . 1 . Authchips 1 | . . . . . . . . . . . . . . . 1 . . . Time 432 | . . . . . . . 122 69 . 69 . . . . 114 . 58 . Total Part Build Rating 58 | . . . . . . . 7 . . . . . . . 44 . 7 . Parts Repaired 6 | . . . 2 . . . . . . . . . . . 3 1 . . Time 198 | . . . 52 . . . . . . . . . . . 112 34 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 5 | . . . . . . 5 . . . . . . . . . . . . Parts Scanalyzed 9 | . . . . . . . . . . 2 . . . 1 5 1 . . Part Schematics Acquired 8 | . . . . . . . . . . 1 . . . 1 5 1 . . Parts Damaged 2 | . . . . . . . . . . . . . . 1 1 . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------------ Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Was Fac Upp War Pro Res Tes Res Acc Gar Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . 1 . . . . . . . . . . . Non-combat 1 | . . . . . . . 1 . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . 1 . . . . . . . . . . . find_chute 1 | . . . . . . . 1 . . . . . . . . . . . Relay Couplers Released 9 | . . . . . 4 . . . . . . . . . . 5 . . Machine Destruction 5 | . . . . . . . . . . . . . . . . 5 . . Programmers 4 | . . . . . 4 . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Was Fac Upp War Pro Res Tes Res Acc Gar Total Allies 3 | . . . . . . . 1 . . 1 . . . . 1 . . . Largest Group 1 | . . . . . . . 1 . . 1 . . . . 1 . . . Highest-Rated Group 26 | . . . . . . . 26 . . 26 . . . . 26 . . . Highest-Rated Ally 26 | . . . . . . . 26 . . 26 . . . . 26 . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . 1 . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Was Fac Upp War Pro Res Tes Res Acc Gar Robot Analysis Total 2 | . . . . 1 . . . . . . . . . . 1 . . . Derelict Logs Recovered 3 | . . 2 . . . . . . . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Was Fac Upp War Pro Res Tes Res Acc Gar Turns Passed 14096 | 70 747 1186 809 1915 1886 1736 505 486 58 499 174 809 426 353 1166 643 552 76 Spaces Moved 11667 | 37 337 472 293 741 622 1184 928 1035 164 1095 291 880 466 565 1281 629 582 65 Core 257 | 4 . . . . . 1 . . . . . . . . . 37 215 . Treads 3022 | 33 337 472 293 741 622 468 . . . . . . . . . 6 50 . Legs . | . . . . . . . . . . . . . . . . . . . Wheels 109 | . . . . . . . . . . . . . . . . . 109 . Hover 2076 | . . . . . . . . . . . . . . 208 1281 586 1 . Flight 6203 | . . . . . . 715 928 1035 164 1095 291 880 466 357 . . 207 65 Fastest Speed 25 | 50 160 240 160 160 162 25 27 29 29 28 28 26 26 37 46 46 37 52 Average Speed 86 | 150 189 240 160 185 233 104 31 29 29 28 34 76 36 51 57 63 68 52 Slowest Speed 1400 | 160 240 240 160 245 242 1400 37 29 29 29 105 105 37 80 72 160 200 52 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 28 | . . . . . . 10 13 1 . 3 . . . . . . 1 . Cave-ins Triggered 2 | . . . . . . 1 . . . . 1 . . . . . . . Exploration Rate (%) 44 | 4 58 99 39 68 22 33 19 22 87 22 45 94 64 11 87 35 26 18 Regions Visited 18 Branch Regions 5 Pre-discovered Areas 2 | . . 1 . . . . . . . . 1 . . . . . . . Known Exits Taken 10 | . . . 1 . . 1 1 . . 1 1 1 1 1 . 1 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 . . . . . . . . . 1 . . . Scrap Searched 5 | . . 2 . . . . . . . . . . 3 . . . . . Spaces Dug 129 | . . 5 . . 9 7 24 17 . 22 15 1 7 4 11 3 4 . Terrain Destroyed 318 | . . 10 6 45 33 81 24 17 . 22 15 1 7 4 11 11 31 . Melee 115 | . . . . . . 7 24 17 . 22 15 1 7 4 11 3 4 . Projectile 10 | . . . . 1 1 . . . . . . . . . . 8 . . AOE 193 | . . 10 6 44 32 74 . . . . . . . . . . 27 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Was Fac Upp War Pro Res Tes Res Acc Gar Total 14265 | 48 399 498 510 1044 875 1426 1062 1183 174 1222 332 1009 705 612 1606 769 684 107 Wait 1132 | . 5 3 86 46 64 23 96 110 3 97 24 104 226 23 155 33 34 . Move 11599 | 36 336 471 292 740 621 1163 905 1033 163 1088 290 879 465 564 1280 628 580 65 Hop 24 | . . . . . . 10 9 1 . 3 . . . . . . 1 . Pick Up 169 | 6 17 5 21 36 17 14 2 8 3 1 1 4 2 1 23 6 2 . Fast Attach 151 | 6 2 . 4 5 3 16 11 3 1 1 . 7 1 10 30 30 21 . Attach 84 | . . . 5 18 10 22 . . 1 . . 1 2 . 11 10 4 . Detach 12 | . . . 1 1 . 4 . 1 . . . . . . 4 . 1 . Swap 68 | . 3 3 7 15 18 3 . 4 . 2 . 1 1 . 4 6 1 . Drop 179 | . 10 1 23 30 15 21 7 5 3 3 1 10 1 7 30 4 8 . Fire 517 | . 25 13 67 144 114 130 . . . . . . . . 2 21 1 . Melee 241 | . . . . . . 7 32 18 . 27 16 2 7 7 67 31 27 . Ram 1 | . . . . . . 1 . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush 28 | . 1 2 4 9 7 4 . . . . . . . . . . 1 . Escape Stasis 59 | . . . . . 6 8 . . . . . . . . . . 3 42 Rewire 1 | . . . . . . . . . . . . 1 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / [*Min] / Sto) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -4/Waste -4/Factory (discovered 3 exits: *Res / *Upp / [Ext]) -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research -3/Testing -2/Research -1/Access -1/Garrison History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 14) 71 | -11/Scrapyard | Entered Materials 331 | -10/Materials | Build established: Mutant 467 | -10/Materials | Discovered new exit (range 11) 615 | -10/Materials | Discovered new exit (range 12) 818 | -10/Materials | Entered Mines 890 | -10/Mines | Met a Derelict bent on vengeance 970 | -10/Mines | Learned Materials trap positions 1117 | -10/Mines | Learned 4 Materials zone layouts 1767 | -10/Mines | Discovered new exit (range 6) 1797 | -10/Mines | Discovered new exit (range 16) 1928 | -10/Mines | Learned location of Storage (-9) 2004 | -10/Mines | Entered Materials 2004 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2005 | -9/Materials | Identified exit to Storage 2005 | -9/Materials | Identified exit to Materials 2006 | -9/Materials | Loaded intel: 19 trap records 2243 | -9/Materials | Repaired Lgt. Treads 2277 | -9/Materials | Repaired Lgt. Treads 2341 | -9/Materials | Discovered new exit (range 8) 2782 | -9/Materials | Discovered exit to Materials (range 16) 2813 | -9/Materials | Entered another Materials area 2813 | -8/Materials | Evolved 2 slots: Utility x2 2967 | -8/Materials | Build established: Scavenger-Mutant 3049 | -8/Materials | Lost 3 parts (1n1u1w) 3374 | -8/Materials | Lost 7 parts (3n2u2w) 3780 | -8/Materials | Discovered new exit (range 11) 4091 | -8/Materials | Core integrity fell below 50% 4710 | -8/Materials | Discovered new exit (range 4) 4728 | -8/Materials | Entered Factory 4728 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5319 | -7/Factory | Garrison activated, responded to threat 5874 | -7/Factory | Destroyed 7 combat bots 6505 | -7/Factory | Discovered new exit (range 18) 6614 | -7/Factory | Entered another Factory area 6614 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6833 | -6/Factory | Spotted B-75 Beast 7215 | -6/Factory | Lost 3 parts (1n1u1w) 7278 | -6/Factory | Garrison activated, responded to threat 7354 | -6/Factory | Lost 4 parts (2n1u1w) 7753 | -6/Factory | Lost 9 parts (6n2u1w) 8000 | -6/Factory | Lost 3 parts (1p1u1w) 8029 | -6/Factory | Core integrity fell below 50% 8113 | -6/Factory | Destroyed 8 combat bots 8324 | -6/Factory | Discovered new exit (range 5) 8325 | -6/Factory | Crushed by falling debris 8327 | -6/Factory | Identified exit to Factory 8350 | -6/Factory | Entered another Factory area 8350 | -5/Factory | Evolved 2 slots: Utility x2 8355 | -5/Factory | Discovered new exit (range 13) 8366 | -5/Factory | Identified exit to Factory 8483 | -5/Factory | Discovered exit to Factory (range 10) 8667 | -5/Factory | Build established: Hacker-Scout 8672 | -5/Factory | Fabricated Adv. Transmission Jammer (x1) 8765 | -5/Factory | System corruption reached 10% 8855 | -5/Factory | Entered another Factory area 8855 | -4/Factory | Evolved 2 slots: Utility x2 8976 | -4/Factory | Build established: Hacker-Ninja 9298 | -4/Factory | Discovered new exit (range 15) 9341 | -4/Factory | Sucked down chute 9341 | -4/Factory | Entered Waste 9356 | -4/Waste | EMP discharged 9356 | -4/Waste | System corruption reached 10% 9364 | -4/Waste | Spotted C-40 Crusher 9369 | -4/Waste | Spotted C-40 Crusher 9373 | -4/Waste | Spotted C-40 Crusher 9374 | -4/Waste | Spotted C-40 Crusher 9374 | -4/Waste | Spotted C-40 Crusher 9376 | -4/Waste | Spotted C-40 Crusher 9390 | -4/Waste | Discovered new exit (range 14) 9394 | -4/Waste | Identified exit to Factory 9399 | -4/Waste | Entered Factory 9441 | -4/Factory | Discovered new exit (range 10) 9506 | -4/Factory | Discovered new exit (range 19) 9510 | -4/Factory | Identified exit to Research 9519 | -4/Factory | Discovered new exit (range 14) 9545 | -4/Factory | Identified exit to Upper Caves 9898 | -4/Factory | Entered Upper Caves 9913 | -4/Upper Caves | Learned location of Testing (-3) 9927 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 9954 | -4/Upper Caves | Found Alien Artifact 9989 | -4/Upper Caves | Spotted B-86 Titan 10037 | -4/Upper Caves | Crushed by falling debris 10068 | -4/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 10071 | -4/Upper Caves | Identified exit to Warlord 10072 | -4/Upper Caves | Entered Warlord 10107 | -4/Warlord | System corruption cleaned by Quarantine Array 10335 | -4/Warlord | Build established: Hacker-Assassin 10444 | -4/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 10648 | -4/Warlord | Met Warlord 10673 | -4/Warlord | Warlord's base attacked by MAIN.C 10673 | -4/Warlord | Found Prototype Device 10673 | -4/Warlord | Identified Exp. Phase Shifter 10681 | -4/Warlord | Found Prototype Device 10681 | -4/Warlord | Identified Exp. Focal Shield 10689 | -4/Warlord | Found Prototype Hackware 10689 | -4/Warlord | Identified System Mapper 10695 | -4/Warlord | Found Prototype Reactor 10802 | -4/Warlord | Opened side exit 10855 | -4/Warlord | Spotted B-90 Cyclops 10878 | -4/Warlord | Discovered new exit (range 9) 10881 | -4/Warlord | Identified exit to Proximity Caves 10881 | -4/Warlord | Entered Proximity Caves 11306 | -3/Proximity Caves | Discovered exit to Research (range 3) 11307 | -3/Proximity Caves | Entered Research 11307 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 11326 | -3/Research | Identified exit to DSF 11353 | -3/Research | Identified Dimensional Node Initializer 11353 | -3/Research | Identified Vortex Chain Reactor 11431 | -3/Research | Build established: Wizard-Scout 11518 | -3/Research | Discovered new exit (range 11) 11527 | -3/Research | Identified exit to Testing 11660 | -3/Research | Entered Testing 11756 | -3/Testing | Found Prototype Energy Gun 11756 | -3/Testing | Identified Warp Gun 11796 | -3/Testing | Found Prototype Energy Cannon 11796 | -3/Testing | Identified Null Cannon 11815 | -3/Testing | Spotted Striker 11824 | -3/Testing | System corruption reached 10% 11861 | -3/Testing | Found Prototype Launcher 11874 | -3/Testing | Found Prototype Launcher 11874 | -3/Testing | Identified Hellfire Missile Launcher 11876 | -3/Testing | Identified Tactical Quantum Warhead 11909 | -3/Testing | Spotted Striker 11970 | -3/Testing | Found Prototype Slashing Weapon 11970 | -3/Testing | Identified Nanosword 11976 | -3/Testing | Found Nanosword 11979 | -3/Testing | Found Nanosword 11981 | -3/Testing | Found Nanosword 12003 | -3/Testing | Repaired Broken Cld. Antigrav System? 12101 | -3/Testing | Fabricated Cmb. Linear Gravjet (x2) 12146 | -3/Testing | Lost 3 parts (1p2u) 12213 | -3/Testing | Repaired Cmb. Antigrav System 12250 | -3/Testing | Build established: Wizard-Mutant 12268 | -3/Testing | Fabricated Com. Mass Driver (x1) 12437 | -3/Testing | Repaired Broken Com. Mass Driver? 12501 | -3/Testing | Found Gamma Bomb Array 12667 | -3/Testing | Fabricated Cmb. Linear Gravjet (x2) 12750 | -3/Testing | Lost 8 parts (2p2n4u) 12820 | -3/Testing | Discovered new exit (range 12) 12826 | -3/Testing | Entered Research 12826 | -2/Research | Warlord forces began assault on 0b10 12826 | -2/Research | Evolved 2 slots: Power x1, Utility x1 12903 | -2/Research | Repaired Cmb. Antigrav System 12933 | -2/Research | Found Prototype Launcher 12936 | -2/Research | Research machine network offline 12937 | -2/Research | Found Prototype Device 12937 | -2/Research | Identified Exp. Thermal Shield 12991 | -2/Research | Identified Enh. Gamma Bomb Array 13042 | -2/Research | System corruption reached 10% 13055 | -2/Research | Build established: Hacker-Mutant 13100 | -2/Research | Lost 13 parts (5p4n4u) 13194 | -2/Research | Spotted Executioner 13194 | -2/Research | Spotted Executioner 13299 | -2/Research | Borebot progress halted 13323 | -2/Research | Lost 6 parts (1n5u) 13329 | -2/Research | Spotted B-90 Cyclops 13344 | -2/Research | Spotted Striker 13381 | -2/Research | Core integrity fell below 50% 13428 | -2/Research | Lost 16 parts (3p5n6u2w) 13446 | -2/Research | Borebot progress halted 13460 | -2/Research | Discovered new exit (range 13) 13461 | -2/Research | Core integrity fell below 20% 13462 | -2/Research | Destroyed Executioner 13463 | -2/Research | Borebot progress halted 13468 | -2/Research | Identified exit to Access 13469 | -2/Research | Entered Access 13469 | -1/Access | Evolved 2 slots: Propulsion x2 13684 | -1/Access | Fabricated Imp. Armor Integrity Analyzer (x1) 13786 | -1/Access | Lost 4 parts (1p2u1w) 13831 | -1/Access | Energy Cycler disabled 13866 | -1/Access | Core integrity fell below 50% 13918 | -1/Access | Spotted B-99 Colossus 13930 | -1/Access | Core integrity fell below 20% 13934 | -1/Access | Lost 10 parts (4n5u1w) 13946 | -1/Access | Spotted B-99 Colossus 13969 | -1/Access | Search patrols dispatched 14021 | -1/Access | Identified exit to Garrison 14021 | -1/Access | Entered Garrison 14084 | -1/Garrison | Triggered checkpoint 14096 | -1/Garrison | Spotted B-99 Colossus 14097 | -1/Garrison | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 14076_ Field strength at 10. 14077_ Field strength at 5. 14078_ Stasis field depleted. 14080_ Triggered Stasis Trap. 14080_ A bubble of rippling energy engulfs the area. 14080_ Field strength at 95. 14081_ Field strength at 90. 14082_ Field strength at 85. 14083_ Field strength at 80. 14084_ Beams of light sweep through the air. An alarm sounds. 14084_ Slug penetrates Wall. 14084_ Critical hit (Burn: +27). 14084_ Field strength at 36. 14085_ Field strength at 31. 14086_ Field strength at 26. 14086_ Slug penetrates Reinforced Barrier. 14086_ Slug penetrates Wall. 14086_ Stasis field depleted. 14086_ Lgt. Quantum Reactor destroyed. 14097_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????# #????? | | ????????????????????????????????######### #????? | | ????????????????????????????????# #????? | | ????????????????????????????????# #????? | | ????????????????????????????????# ##########????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?######??????? | | ????????????????????????????????# #?"""""#??????? | | ????????????????????????????????# #?# #???????? | | ?????????????????????############ ### #######?? | | ?????????????????????# #?? | | ?????????????????????# ^ #?? | | ?????????????????????# ######### ### #######?? | | ?????????????????????# #???????# #?# #???????? | | ?????????????????????# #???????# #?#####???????? | | ?????????????????????# #???????# #?????????????? | | ?????????????????????# #???????# #?????????????? | | ?????????????????????# #???#???# #?????????????? | | ??????????## ##""""## #?? #???# #?????????????? | | ??????????# ##Y##### #?????????????? | | ??????????# @ #?????????????? | | ??????????# #?????????????? | | ??????????# ## ;# gg###########?????????????? | | ???????????????# ??# g ????????????????????????? | | ????????????? ???? gp????????????????????????? | | ??????????" ????? ????????????????????????? | | ??????????"????? B ????????????????????????? | | ??????????????? p ????????????????????????? | | ??????????????## ## ????????????????????????? | | ???????????????# ?# ????????????????????????? | | ?????????????? p?? ????????????????????????? | | ????????????? ??? ????????????????????????? | | ???????????? ?? ??????????????????????????? | | ???????????#####"???## ??????????????????????????? | | ?????????????????????#???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 45 Energy Capacity 440 Matter Stores 300 Matter Capacity 800 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 310 ECM Strength 2 Jamming Range 16 Corruption Containment 12 Armor Coverage 675 Resistance: KI 30 Resistance: TH 30 Utility Shielding 66 Weapon Cycling 20 Phase Shifting 20 Evasion (%) 72 Targeting Accuracy 32 Target Analysis 8 Core Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 8 Energy Filtering 30 Offensive Hacking 44 Defensive Hacking 28 Authchip Count 4 Item Schematics ----------------- Gravmag Array | -6/Factory | Hacked Linear Accelerator | -5/Factory | Hacked Com. HERF Cannon | -5/Factory | Hacked Adv. Cryofiber Web | -5/Factory | Hacked Enh. Force Lance | -4/Factory | Hacked Lgt. Quantum Reactor | -4/Factory | Hacked Adv. Cloaking Device | -4/Factory | Hacked Particle Reactor | -4/Factory | Hacked Adv. Heavy Siege Treads | -4/Factory | Scanalyzed Vortex Chain Reactor | -3/Research | Scanalyzed Imp. Armor Integrity Analyzer | -3/Testing | Hacked Cmb. Antigrav System | -3/Testing | Scanalyzed Exp. Focal Shield | -3/Testing | Scanalyzed Nanosword | -3/Testing | Scanalyzed Cmb. Linear Gravjet | -3/Testing | Scanalyzed Com. Mass Driver | -3/Testing | Scanalyzed Helical Railgun | -2/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Transmission Jammer | x1 | -5/Factory | Preloaded Cmb. Linear Gravjet | x2 | -3/Testing | Preloaded Com. Mass Driver | x1 | -3/Testing | Authchip Cmb. Linear Gravjet | x2 | -3/Testing Imp. Armor Integrity Analyzer | x1 | -1/Access Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PulseShadeTendrils Manual? 0 Play Time 02:34:20 Cumulative 293.2 hours Start 2022.03.29 @ 22:06:28 End 2022.03.30 @ 00:43:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 327 Rogue 327 Adventurer 0 Explorer 0 Win Type - Total 15 Types 10/1/2/2/0/0/0/0/0 Lore% 86 Gallery% 81 Achievement% 73 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 94edfbe8-ebcc-4bc5-b454-c54a88597b04