Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.09.07 @ 14:05:01

Player: Bepis

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (68)      340
Value Destroyed (2380)     2380
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (31)                 31
              TOTAL SCORE: 6651

 Bonus
-------
High Alert Combat Kills    31

 Cogmind 
---------
Core Integrity             370/850
Matter                     240/300
Energy                     100/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Core (850) Ox16
Location                   -6/Cetus

 Parts 
-------
>               --- POWER (3) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (6) ------
  High-capacity Storage Unit
       Advanced Targeting Computer
                Hacking Suite
                System Shield
>               --- WEAPON (3) -------
       Improved EM Pulse Cannon
                Remote Datajack
>               --- INVENTORY (20) ---
          Light Treads
                VTOL Module
                Remote Datajack

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
          Light Angular Momentum Engine
                Fusion Compressor
>               --- PROPULSION -------
                Carbon-fiber Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
                Flexi-carbon Leg
>               --- UTILITY ----------
       Advanced Heat Sink
  High-capacity Storage Unit
       Advanced Signal Interpreter
       Advanced Targeting Computer
                Hacking Suite
                System Shield
>               --- WEAPON -----------
          Heavy Laser
                Gatling Laser
                Remote Datajack
>               --- INVENTORY --------
                Xenon Bombardment Thruster
                Field Laser
          Light EM Pulse Cannon
                Flak Gun
                Flak Gun
                Assault Cannon
[Rating: 61]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
Propulsion                 Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Hover Unit               Hover Unit
  Flight Unit              VTOL Module
Utility                    Advanced Targeting Computer
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
Weapon                     Flak Gun
  Energy Gun               Medium Laser
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Assault Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Remote Datajack
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac Ext Cet 
Slots Evolved              9    | .   1   2   2   2   .   .   2   .   .   
  Power                    2    | .   .   1   .   .   .   .   1   .   .   
  Propulsion               2    | .   1   .   1   .   .   .   .   .   .   
  Utility                  4    | .   .   .   1   2   .   .   1   .   .   
  Weapon                   1    | .   .   1   .   .   .   .   .   .   .   
Parts Attached             116  | 7   6   29  21  7   5   .   12  25  4   
  Power                    20   | 1   .   6   5   .   1   .   1   6   .   
    Engine                 16   | 1   .   5   4   .   .   .   .   6   .   
    Core                   4    | .   .   1   1   .   1   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               38   | 2   2   12  7   .   3   .   5   7   .   
    Treads                 2    | .   .   .   .   .   .   .   .   2   .   
    Leg                    29   | 2   2   8   7   .   3   .   3   4   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  3    | .   .   3   .   .   .   .   .   .   .   
    Flight                 4    | .   .   1   .   .   .   .   2   1   .   
  Utility                  12   | 2   1   2   1   2   1   .   2   1   .   
    Device                 3    | .   .   .   .   1   1   .   .   1   .   
    Storage                3    | 1   1   .   .   1   .   .   .   .   .   
    Processor              4    | 1   .   2   .   .   .   .   1   .   .   
    Hackware               2    | .   .   .   1   .   .   .   1   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   46   | 2   3   9   8   5   .   .   4   11  4   
    Energy Gun             15   | 1   .   4   2   2   .   .   3   3   .   
    Energy Cannon          6    | .   .   .   1   .   .   .   1   2   2   
    Ballistic Gun          16   | 1   2   4   2   2   .   .   .   4   1   
    Ballistic Cannon       2    | .   .   .   1   .   .   .   .   1   .   
    Launcher               3    | .   1   1   1   .   .   .   .   .   .   
    Special Weapon         3    | .   .   .   .   1   .   .   .   1   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   1   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   
Parts Lost                 24   | .   .   1   2   .   .   .   1   11  9   
  Power                    6    | .   .   .   1   .   .   .   .   3   2   
  Propulsion               7    | .   .   .   .   .   .   .   .   4   3   
  Utility                  3    | .   .   .   .   .   .   .   1   1   1   
  Weapon                   8    | .   .   1   1   .   .   .   .   3   3   
  Highest Loss Streak      11   | .   .   1   2   .   .   .   1   11  9   
  To Critical Strikes      7    | .   .   .   .   .   .   .   1   2   4   
Average Slot Usage (%)     90   | .   97  98  93  90  99  100 93  77  71  
  Engine                   10   | .   12  18  13  14  9   7   6   7   10  
  Core                     2    | .   .   .   2   .   4   7   7   2   .   
  Leg                      24   | .   34  29  32  28  27  28  24  11  15  
  Device                   4    | .   .   .   .   4   11  14  7   2   5   
  Storage                  8    | .   12  10  8   8   9   7   6   6   6   
  Processor                9    | .   12  10  8   7   7   7   10  11  6   
  Hackware                 6    | .   .   .   5   7   7   7   11  12  12  
  Energy Gun               5    | .   8   7   3   3   .   .   9   8   4   
  Ballistic Gun            9    | .   4   17  11  10  14  14  2   4   6   
  Launcher                 2    | .   11  4   .   .   .   .   .   .   .   
  Special Weapon           2    | .   .   .   .   2   7   7   6   2   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             81   | 19  21  30  31  77  77  68  73  81  81  
  Greatest Support         70   | 20  30  30  60  60  60  60  65  70  45  
  Greatest Overweight (x)  19   | 5   1   .   .   1   2   1   1   19  4   
  Average Overweight (x)   .    | 2   .   .   .   .   1   1   1   2   1   
Largest Inventory Capacity 20   | 10  10  10  10  20  20  20  20  20  20  
  Average Capacity         15   | 9   10  10  10  12  20  20  20  20  20  
  Most Carried             13   | 5   5   8   9   10  13  8   9   9   5   
  Average Carried          5    | 1   3   4   5   8   7   8   6   5   4   
  Final Capacity           20   | 10  10  10  10  20  20  20  20  20  20  
  Final Carried            10   | 3   4   6   6   10  8   8   6   5   3   

 Class Distribution 
--------------------
 64% | Hacker-Mutant
 22% | Scavenger-Mutant
  9% | Hacker-Gunner

 Dominant Class 
----------------
    Hacker-Mutant | -10/Materials
    Hacker-Mutant | -9/Materials
    Hacker-Mutant | -8/Materials
 Scavenger-Gunner | -7/Factory
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -6/Factory
    Hacker-Mutant | -6/Extension
    Hacker-Mutant | -6/Cetus

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  
-----------                Run  | Scr Mat Mat Mat Fac Low Low Fac Ext Cet 
Matter Collected           2368 | 206 96  494 435 52  225 .   35  825 .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            2329 | .   232 816 476 68  231 .   35  471 .   
  Parts                    129  | .   10  45  40  5   8   .   .   21  .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   1   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac Ext Cet 
Combat Hostiles Destroyed  56   | .   5   20  12  1   6   .   1   11  .   
  Guns                     45   | .   2   19  7   1   6   .   1   9   .   
  Cannons                  4    | .   .   .   3   .   .   .   .   1   .   
  AOE                      7    | .   3   1   2   .   .   .   .   1   .   
Classes Destroyed          10   | .   3   3   2   .   .   .   1   1   .   
  Builder                  1    | .   .   .   1   .   .   .   .   .   .   
  Recycler                 1    | .   1   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   .   .   .   
  Watcher                  9    | .   1   2   3   .   .   .   .   3   .   
  Swarmer                  15   | .   .   5   6   .   1   .   .   3   .   
  Grunt                    26   | .   5   10  3   .   4   .   .   4   .   
  Brawler                  1    | .   .   1   .   .   .   .   .   .   .   
  Sentry                   10   | .   .   4   3   1   1   .   .   1   .   
  Hunter                   3    | .   .   .   .   .   .   .   1   2   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           8    | .   5   3   8   1   3   .   1   4   .   
  Combat Bots Only         7    | .   3   3   7   1   3   .   1   4   .   
Max Kills in Single Turn   2    | .   2   1   2   1   1   .   1   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   2   1   1   .   .   .   .   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Fac  Ext  Cet  
Damage Taken               4417 | .    137  564  656  38   98   .    213  1535 1176 
  Core                     651  | .    24   39   106  .    2    .    .    273  207  
  Absorbed by Shields      173  | .    .    .    .    .    43   .    26   .    104  
  Regen/Repaired (Parts)   24   | .    24   .    .    .    .    .    .    .    .    
Core Remaining (%)         91   | 100  90   90   80   .    .    99   .    .    .    
Volleys Fired              212  | .    15   67   40   3    17   .    7    57   6    
  Largest                  3    | .    2    3    3    3    2    .    2    3    3    
  Hottest                  171  | .    83   132  127  148  56   .    143  171  116  
Shots Fired                420  | .    20   156  87   7    27   .    13   98   12   
  Gun                      353  | .    15   152  70   4    20   .    12   69   11   
  Cannon                   41   | .    .    .    14   3    .    .    .    24   .    
  Launcher                 12   | .    5    4    3    .    .    .    .    .    .    
  Special                  14   | .    .    .    .    .    7    .    1    5    1    
  Kinetic                  264  | .    .    113  59   3    20   .    6    56   7    
  Thermal                  121  | .    15   39   23   1    .    .    6    33   4    
  Explosive                12   | .    5    4    3    .    .    .    .    .    .    
  Electromagnetic          9    | .    .    .    2    3    .    .    .    4    .    
  Robot Hit Streak         37   | .    6    21   27   12   23   .    6    37   11   
  Robot Miss Streak        4    | .    2    2    1    1    1    .    3    4    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4    | .    .    2    2    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    .    .    .    .    .    
Shots Hit Robots           359  | .    14   125  75   6    23   .    13   91   12   
  Core Hits                205  | .    9    45   33   4    36   .    8    62   8    
  Critical Kills           1    | .    .    1    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    .    .    .    .    .    .    
  Critical Strikes         13   | .    3    8    .    1    .    .    .    1    .    
    Burn                   11   | .    3    6    .    1    .    .    .    1    .    
    Destroy                2    | .    .    2    .    .    .    .    .    .    .    
Melee Attacks              3    | .    .    .    3    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    2    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6016 | .    516  1371 1273 92   440  .    200  1866 258  
  Guns                     4353 | .    113  1237 745  56   440  .    200  1304 258  
  Cannons                  935  | .    .    .    337  36   .    .    .    562  .    
  Explosions               728  | .    403  134  191  .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3427 | .    .    811  750  38   440  .    73   1123 192  
  Thermal                  1743 | .    188  426  256  18   .    .    127  662  66   
  Explosive                653  | .    328  134  191  .    .    .    .    .    .    
  Electromagnetic          193  | .    .    .    76   36   .    .    .    81   .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    .    .    .    .    5    5    
  Average Corruption       4    | .    .    .    .    .    .    .    .    4    5    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  34   | .    .    .    .    .    .    .    .    32   2    
    Message Errors         11   | .    .    .    .    .    .    .    .    11   .    
    Matter Fused           9    | .    .    .    .    .    .    .    .    9    .    
    Heat Flow Errors       4    | .    .    .    .    .    .    .    .    3    1    
    Energy Discharges      6    | .    .    .    .    .    .    .    .    5    1    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    .    2    .    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    1    .    
    Misfires               1    | .    .    .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            74   | .    74   .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               74   | .    74   .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 2    | .    .    .    1    .    .    .    .    1    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2    | .    .    .    1    .    .    .    .    1    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      19   | .    .    19   .    .    .    .    .    .    .    
  Shots                    1    | .    .    1    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        437  | .    97   437  206  111  9    .    120  226  334  
  Average Temperature      70   | .    33   78   72   47   6    .    66   45   147  
  Received Heat Transfer   1516 | .    123  324  378  18   58   .    .    339  276  
  Effects                  9    | .    .    2    2    .    .    .    .    .    5    
    Shutdowns              2    | .    .    1    .    .    .    .    .    .    1    
    Energy Bleed           1    | .    .    .    .    .    .    .    .    .    1    
    Interference           5    | .    .    .    2    .    .    .    .    .    3    
    Short Circuit          1    | .    .    1    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             8    | .    .    1    1    .    .    .    1    5    .    
  Heat Transferred         4881 | .    605  1628 703  111  .    .    286  1400 148  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac Ext Cet 
Peak Influence             489  | .   325 489 421 89  .   .   30  151 .   
  Initial                  97   | .   .   97  62  44  .   .   .   .   .   
  Average                  105  | .   142 293 199 80  .   .   14  22  .   
Maximum Alert Level        2    | .   1   2   2   .   .   .   .   .   .   
  Low Security (%)         75   | 100 55  20  56  100 .   .   100 100 100 
  Level 1                  22   | .   44  66  41  .   .   .   .   .   .   
  Level 2                  2    | .   .   12  2   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          3    | .   .   2   .   .   .   .   .   1   .   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   
  Reinforcement            3    | .   .   2   .   .   .   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   1   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Fac Ext Cet 
Distress Signals           11   | .   .   3   2   .   .   .   .   5   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              86   | .   9   26  18  1   6   .   1   20  5   
  Peak Tracking Total      6    | .   5   5   6   1   3   .   1   5   5   
  Tactical Retreats        2    | .   .   2   .   .   .   .   .   .   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac Ext Cet 
Traps Triggered            7    | .   1   1   .   .   .   .   3   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  
----------                 Run  | Scr Mat Mat Mat Fac Low Low Fac Ext Cet 
Machines Disabled          5    | .   4   .   .   .   .   .   .   1   .   
  Max in Single Turn       2    | .   2   .   .   .   .   .   .   1   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Fac Ext Cet 
Machines Accessed          8    | .   3   1   .   .   .   .   2   2   .   
  Terminals                6    | .   2   .   .   .   .   .   2   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                14   | .   5   3   .   .   .   .   2   4   .   
  Successful               13   | .   5   3   .   .   .   .   2   3   .   
  Failed                   1    | .   .   .   .   .   .   .   .   1   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                9    | .   3   .   .   .   .   .   2   4   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   2   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   3   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             8    | .   3   .   .   .   .   .   2   3   .   
  Open Door                2    | .   .   .   .   .   .   .   1   1   .   
  Alert Level              2    | .   1   .   .   .   .   .   1   .   .   
  Locate Traps             2    | .   2   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   1   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   3   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   2   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  
------------               Run  | Scr Mat Mat Mat Fac Low Low Fac Ext Cet 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              14   | .   .   .   3   .   5   .   1   4   1   
  Non-combat               10   | .   .   .   2   .   3   .   1   4   .   
  Combat                   4    | .   .   .   1   .   2   .   .   .   1   
Robot Hacks Applied        14   | .   .   .   3   .   5   .   1   4   1   
  parse_system             8    | .   .   .   3   .   4   .   .   .   1   
  no_distress              5    | .   .   .   .   .   1   .   1   3   .   
  check_alert              1    | .   .   .   .   .   .   .   .   1   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  
--------                   Run  | Scr Mat Mat Mat Fac Low Low Fac Ext Cet 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac Ext Cet 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   2   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Fac  Ext  Cet  
Turns Passed               6926 | 295  799  902  643  293  1281 133  578  1911 91   
Spaces Moved               3538 | 149  579  533  403  202  641  71   274  655  31   
  Core                     111  | 77   .    .    .    .    .    .    .    34   .    
  Treads                   136  | .    .    .    .    .    .    .    .    136  .    
  Legs                     3267 | 72   579  533  403  202  641  71   274  461  31   
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   24   | .    .    .    .    .    .    .    .    24   .    
  Fastest Speed            50   | 50   120  120  112  122  190  190  190  120  190  
  Average Speed            171  | 187  129  120  116  133  191  190  190  260  223  
  Slowest Speed            1075 | 300  190  120  122  192  260  190  190  1075 400  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       32   | 8    71   38   26   6    66   13   8    75   18   
  Regions Visited          9
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        9    | 1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    .    .    .    
Scrap Searched             3    | .    .    .    .    .    3    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          108  | .    61   26   20   .    .    .    .    1    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    .    .    .    .    1    .    
  AOE                      107  | .    61   26   20   .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Fac Ext Cet 
Total                      4039 | 163 610 676 501 217 678 70  317 766 41  
  Wait                     .    | .   .   .   .   .   .   .   .   .   .   
  Move                     3529 | 148 578 532 402 201 640 70  273 654 31  
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   
  Pick Up                  96   | 8   7   26  18  6   7   .   5   19  .   
  Fast Attach              3    | 2   .   .   .   1   .   .   .   .   .   
  Attach                   48   | 5   3   8   6   2   3   .   3   16  2   
  Detach                   4    | .   .   2   2   .   .   .   .   .   .   
  Swap                     65   | .   3   21  15  4   2   .   9   9   2   
  Drop                     64   | .   4   20  15  .   9   .   5   11  .   
  Fire                     212  | .   15  67  40  3   17  .   7   57  6   
  Melee                    3    | .   .   .   3   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            15   | .   .   .   .   .   .   .   15  .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Materials (discovered 2 exits: *Mat / *Min)
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory
-6/Extension (discovered 3 exits: *Fac x2 / *Cet)
-6/Cetus

 History 
---------
 Turn | Location       | Event
   20 | -11/Scrapyard  | Identified exit to Materials
   20 | -11/Scrapyard  | Discovered exit to Materials (range 15)
  296 | -11/Scrapyard  | Entered Materials
  296 | -10/Materials  | Evolved 1 slot: Propulsion x1
  333 | -10/Materials  | Build established: Hacker-Mutant
  597 | -10/Materials  | Repaired Aluminum Leg
  786 | -10/Materials  | Identified exit to Materials
  786 | -10/Materials  | Discovered exit to Materials (range 16)
  877 | -10/Materials  | Identified exit to Mines
  877 | -10/Materials  | Discovered exit to Mines (range 11)
  995 | -10/Materials  | Discovered exit to Materials (range 15)
 1095 | -10/Materials  | Entered another Materials area
 1095 | -9/Materials   | Evolved 2 slots: Power x1, Weapon x1
 1251 | -9/Materials   | Identified exit to Mines
 1251 | -9/Materials   | Discovered exit to Mines (range 14)
 1988 | -9/Materials   | Identified exit to Materials
 1988 | -9/Materials   | Discovered exit to Materials (range 5)
 1997 | -9/Materials   | Entered another Materials area
 1997 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 2093 | -8/Materials   | Build established: Hacker-Gunner
 2172 | -8/Materials   | Destroyed 7 combat bots
 2396 | -8/Materials   | Identified exit to Factory
 2396 | -8/Materials   | Discovered exit to Factory (range 16)
 2640 | -8/Materials   | Entered Factory
 2640 | -7/Factory     | Evolved 2 slots: Utility x2
 2904 | -7/Factory     | Identified exit to Lower Caves
 2904 | -7/Factory     | Discovered exit to Lower Caves (range 13)
 2933 | -7/Factory     | Entered Lower Caves
 3157 | -7/Lower Caves | Build established: Hacker-Mutant
 3648 | -7/Lower Caves | Build established: Scavenger-Mutant
 3747 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 3834 | -7/Lower Caves | Identified exit to Lower Caves
 3834 | -7/Lower Caves | Discovered exit to Lower Caves (range 13)
 3840 | -7/Lower Caves | Learned Factory interactive machine intel
 3841 | -7/Lower Caves | Encountered a Warlord checkpoint
 3868 | -7/Lower Caves | Learned Factory stockpile data
 4214 | -7/Lower Caves | Entered another Lower Caves area
 4296 | -7/Lower Caves | Identified exit to Factory
 4296 | -7/Lower Caves | Discovered exit to Factory (range 13)
 4347 | -7/Lower Caves | Entered Factory
 4347 | -6/Factory     | Evolved 2 slots: Power x1, Utility x1
 4349 | -6/Factory     | Loaded intel: 52 interactive machine locations
 4910 | -6/Factory     | Identified exit to Extension
 4910 | -6/Factory     | Discovered exit to Extension (range 5)
 4925 | -6/Factory     | Entered Extension
 4983 | -6/Extension   | Disrupted transfer network
 5188 | -6/Extension   | Energy Cycler disabled
 5188 | -6/Extension   | Rescued a captive Derelict
 5188 | -6/Extension   | Rescued a captive Derelict
 5188 | -6/Extension   | Rescued a captive Derelict
 5189 | -6/Extension   | Rescued a captive Derelict
 5191 | -6/Extension   | Rescued a captive Derelict
 5193 | -6/Extension   | Rescued a captive Derelict
 5195 | -6/Extension   | Rescued a captive Derelict
 5306 | -6/Extension   | Build established: Hacker-Mutant
 5603 | -6/Extension   | Spotted B-75 Beast
 5660 | -6/Extension   | Destroyed B-75 Beast
 5666 | -6/Extension   | Identified exit to Factory
 5666 | -6/Extension   | Discovered exit to Factory (range 15)
 5703 | -6/Extension   | Lost 11 parts (3p4n1u3w)
 6782 | -6/Extension   | Discovered exit to Factory (range 10)
 6784 | -6/Extension   | Identified exit to Cetus
 6784 | -6/Extension   | Discovered exit to Cetus (range 6)
 6836 | -6/Extension   | Entered Cetus
 6860 | -6/Cetus       | Spotted Cetus Guard
 6860 | -6/Cetus       | Spotted Cetus Guard
 6865 | -6/Cetus       | Spotted Cetus Guard
 6898 | -6/Cetus       | Spotted Cetus Guard
 6920 | -6/Cetus       | Core integrity fell below 50%
 6927 | -6/Cetus       | Self-destructed

 Last Messages 
---------------
Critical hit (Destroy).
Carbon-fiber Leg destroyed.
Slug penetrates Wall.
Penetrated by Slug.
Critical hit (Destroy).
Force Field destroyed.
Jacked Cetus Guard...
>>parse_system
Reading system data...
New IDs:
  Centrium Heavy Treads
  Centrium Medium Armor Plating
  Adv. Variable Charge Gun
  Adv. KE Penetrator
Penetrated by Slug. <x2>
Critical hit (Destroy).
Carbon-fiber Leg destroyed.
Penetrated by Slug. <x2>
Critical hit (Destroy).
Rnf. Deuterium Engine destroyed.

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????#   ##?????????????????????? |
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| ????????????????????# YYYY;##????????????????????? |
| ?#############""#""##;;   ;"#"##?????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          47
Energy Capacity            415
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           2
Offensive Hacking          30
Defensive Hacking          10

 Item Schematics 
-----------------
 Imp. Assault Rifle | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
More Dakka Please
Part-time Mechanic
Safety First
Serviceable Loadout
Tourist

 Challenges 
------------
None

 Game 
------
Seed              ImpulseLightningMultirail
  Manual?         0
Play Time         01:12:53
  Cumulative      4.0 hours
  Start           2022.09.07 @ 12:51:47
  End             2022.09.07 @ 14:05:01
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          6
  Rogue           4
  Adventurer      0
  Explorer        2
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          9
Achievement%      5
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: dcaac5a7-cb5e-4423-9dcb-55d540e9c3a9