Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.02 @ 22:29:10 Player: FontPeg Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (6) 30 Value Destroyed (154) 154 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (-10500) -10500 TOTAL SCORE: -9416 Bonus ------- Devolution -10500 Cogmind --------- Core Integrity 672/800 Matter 235/300 Energy 250/250 System Corruption 9% Temperature Cool (0) Movement Rolling (100) Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (6) --- Light Treads Light Treads Aluminum Leg Compact Wheel Compact Wheel Hover Unit > --- UTILITY (6) ------ Small Storage Unit Medium Storage Unit > --- WEAPON (6) ------- Mining Claw Mining Claw Mining Claw > --- INVENTORY (10) --- Ion Engine Flight Unit EM Pulse Gun Medium Laser Small Laser Heavy Assault Rifle Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads Aluminum Leg Aluminum Leg Compact Wheel Compact Wheel > --- UTILITY ---------- Small Storage Unit > --- WEAPON ----------- EM Pulse Gun Medium Laser Small Laser Mining Claw Mining Claw Mining Claw > --- INVENTORY -------- Ion Engine Mining Claw Mining Claw [Rating: 14] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Hover Unit Utility Small Storage Unit Storage Small Storage Unit Weapon Mining Claw Energy Gun EM Pulse Gun Slashing Weapon Mining Claw Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved -1 | . . -1 Power . | . . . Propulsion . | . . . Utility -1 | . . -1 Weapon . | . . . Parts Attached 18 | 11 7 . Power 1 | 1 . . Engine 1 | 1 . . Core . | . . . Reactor . | . . . Propulsion 7 | 6 1 . Treads 2 | 2 . . Leg 2 | 2 . . Wheel 2 | 2 . . Hover 1 | . 1 . Flight . | . . . Utility 2 | 1 1 . Device . | . . . Storage 2 | 1 1 . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 8 | 3 5 . Energy Gun 3 | 3 . . Energy Cannon . | . . . Ballistic Gun . | . . . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon 5 | . 5 . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 2 | . . 2 Power . | . . . Propulsion . | . . . Utility . | . . . Weapon 2 | . . 2 Highest Loss Streak 2 | . . 2 Average Slot Usage (%) 66 | . 67 66 Engine 5 | . 5 5 Treads 10 | . 10 10 Leg 6 | . 8 5 Wheel 10 | . 10 10 Hover 3 | . 2 5 Storage 9 | . 8 10 Energy Gun 1 | . 2 . Slashing Weapon 19 | . 21 18 Naked Turns . | . . . Heaviest Build 27 | 14 27 27 Greatest Support 32 | 32 32 32 Greatest Overweight (x) . | . . . Average Overweight (x) . | . . . Largest Inventory Capacity 10 | 6 10 10 Average Capacity 8 | 5 8 10 Most Carried 7 | 6 7 7 Average Carried 5 | 2 5 6 Final Capacity 10 | 6 10 10 Final Carried 7 | 1 6 7 Class Distribution -------------------- 80% | Mutant 19% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 326 | 223 51 52 Remotely . | . . . Salvage Created 186 | . 78 108 Parts 13 | . 8 5 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 6 | . 4 2 Melee 6 | . 4 2 Classes Destroyed 3 | . 2 1 Swarmer 3 | . 3 . Grunt 1 | . 1 . Sentry 2 | . . 2 Best Kill Streak 3 | . 3 1 Combat Bots Only 3 | . 3 1 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee 1 | . 1 1 Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 580 | . 92 488 Core 138 | . 10 128 Absorbed by Shields . | . . . Core Remaining (%) 99 | 100 98 . Volleys Fired . | . . . Largest . | . . . Hottest . | . . . Shots Fired . | . . . Gun . | . . . Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic . | . . . Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak . | . . . Robot Miss Streak . | . . . Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 12 | . 7 5 Core Hits 6 | . 4 2 Critical Hits 1 | . 1 . Critical Kills . | . . . Critical Parts Destroyed 1 | . 1 . Melee Attacks 24 | . 12 12 Impact . | . . . Slashing 24 | . 12 12 Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks 4 | . 3 1 Damage Inflicted 260 | . 164 96 Guns . | . . . Cannons . | . . . Explosions . | . . . Melee 260 | . 164 96 Ramming . | . . . Kinetic . | . . . Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing 260 | . 164 96 Piercing . | . . . Highest Corruption 9 | . 1 9 Average Corruption 5 | . 1 9 Corruption Purged . | . . . Effects 8 | . 1 7 Message Errors 1 | . 1 . Matter Fused 3 | . . 3 Energy Discharges 1 | . . 1 Data Loss (minor) 1 | . . 1 Targeting Errors 2 | . . 2 Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature . | . . . Average Temperature . | . . . Received Heat Transfer 90 | . 18 72 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 147 | . 113 147 Initial 47 | . . 47 Average 45 | . 49 60 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 2 | . 1 1 Investigation 1 | . 1 . Extermination . | . . . Reinforcement 1 | . . 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 12 | . 4 8 Peak Tracking Total 5 | . 4 5 Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 2 | . 2 . Terminals 2 | . 2 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 4 | . 4 . Successful 2 | . 2 . Failed 2 | . 2 . Catastrophic 2 | . 2 . Database Lockouts . | . . . Manual 1 | . 1 . Terminals 4 | . 4 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 2 | . 2 . Level Access Points 1 | . 1 . Emergency Access Points 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 2 | . 2 . Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 370 | 68 143 159 Spaces Moved 264 | 42 102 120 Core 7 | 7 . . Treads 12 | 12 . . Legs 13 | 13 . . Wheels 232 | 10 102 120 Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 100 100 Average Speed 102 | 115 100 100 Slowest Speed 160 | 160 100 100 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered 1 | . . 1 Exploration Rate (%) 12 | 4 19 15 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched . | . . . Spaces Dug 5 | . 1 4 Terrain Destroyed 5 | . 1 4 Melee 5 | . 1 4 Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 324 | 58 128 138 Wait 8 | . . 8 Move 262 | 41 101 120 Hop . | . . . Pick Up 15 | 6 9 . Fast Attach 6 | 6 . . Attach 12 | 5 7 . Detach 3 | . 3 . Swap . | . . . Drop 1 | . 1 . Fire . | . . . Melee 17 | . 7 10 Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 183 | -10/Materials | Identified exit to Materials 212 | -10/Materials | Entered another Materials area 212 | -9/Materials | Devolved, losing 1 slot: Utility x-1 262 | -9/Materials | Crushed by falling debris 371 | -9/Materials | Self-destructed Last Messages --------------- 00278_ System corrupted: Matter fused (-9). 00295_ U-05 Engineer builds a Wall. 00295_ K-01 Serf cleans the Matter Filter. 00304_ System corrupted: Matter fused (-7). 00307_ K-01 Serf collects debris. 00308_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 00310_ K-01 Serf cleans the Matter Filter. 00313_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M002. 00320_ System corrupted: Energy discharge (-75). 00331_ System corrupted: Mining Claw targeting data glitched. 00331_ Y-45 Defender Hvy. Assault Rifle ripped off. 00335_ System corrupted: Mining Claw targeting data glitched. 00335_ Y-45 Defender destroyed. 00338_ Acquired 52 matter. 00350_ System corrupted: Component data lost. 00361_ Mining Claw follow-up attack on Y-45 Defender. 00361_ Y-45 Defender destroyed. 00367_ System corrupted: Matter fused (-5). 00370_ Connecting with Terminal... 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