Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.17 @ 01:10:26 Player: welikiq Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (34) 170 Value Destroyed (915) 915 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3665 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 134/300 Energy 100/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Improved Targeting Computer Heavy Armor Plating Advanced EMP Blaster Peak State ------------ > --- POWER ------------ Light Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Armored Treads Medium Treads Improved Titanium Leg > --- UTILITY ---------- Improved Signal Interpreter Improved Targeting Computer Improved Targeting Computer > --- WEAPON ----------- Shock Rifle Gatling Laser Improved Spread Laser Light Cannon Remote Datajack > --- INVENTORY -------- Improved Targeting Computer Advanced EMP Blaster Remote Datajack [Rating: 43] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Utility Improved Targeting Computer Device Seismic Detector Storage Small Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Spread Laser Energy Gun Spread Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Advanced EMP Blaster Special Weapon Remote Datajack Impact Weapon Maul Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . 1 . . Propulsion 1 | . . . 1 . . Utility 1 | . . 1 . . . Weapon 3 | . . 1 . 2 . Parts Attached 40 | 7 3 7 6 17 . Power 6 | 1 . 2 1 2 . Engine 5 | 1 . 2 1 1 . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 7 | 2 . 2 . 3 . Treads 6 | 2 . 2 . 2 . Leg 1 | . . . . 1 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 1 . 2 2 6 . Device 1 | . . 1 . . . Storage 1 | 1 . . . . . Processor 7 | . . 1 1 5 . Hackware . | . . . . . . Protection 2 | . . . 1 1 . Artifact . | . . . . . . Weapon 16 | 3 3 1 3 6 . Energy Gun 6 | 1 2 . . 3 . Energy Cannon . | . . . . . . Ballistic Gun 4 | 2 . . 2 . . Ballistic Cannon 2 | . . 1 . 1 . Launcher 1 | . . . 1 . . Special Weapon 2 | . . . . 2 . Impact Weapon 1 | . 1 . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 1 . Parts Lost 18 | . . 1 11 2 4 Power 3 | . . . 2 1 . Propulsion 5 | . . . 3 . 2 Utility 3 | . . 1 1 . 1 Weapon 7 | . . . 5 1 1 Highest Loss Streak 11 | . . 1 11 1 4 To Critical Strikes . | . . . . . . Average Backups 3 | 1 4 5 5 3 3 Power . | . 1 1 1 . . Propulsion . | . . . . . . Utility . | . . . . 1 2 Weapon 2 | . 3 3 4 1 1 Tool/Special . | . . . . . . Unused Backups 4 | . 2 . . . 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . . . . 2 Weapon 2 | . 2 . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 76 | . 84 91 82 67 64 Engine 8 | . 14 11 13 3 4 Core 3 | . . . . 6 . Treads 16 | . 28 22 21 7 10 Leg 2 | . . . . 5 6 Device 1 | . . 7 . . . Storage 5 | . 14 11 4 . . Processor 12 | . . 5 13 21 6 Protection 1 | . . . 6 . 5 Energy Gun 18 | . 26 22 14 14 12 Ballistic Cannon 3 | . . 11 7 1 4 Special Weapon 1 | . . . . 2 11 Peak Build Rating 43 | 6 8 14 19 43 42 Average Rating 19 | 4 7 11 14 29 31 On Entrance 12 | . 6 8 13 4 42 Naked Turns 15 | . . . . . 15 Heaviest Build 40 | 12 16 22 36 40 37 Greatest Support 60 | 40 40 40 60 48 48 Greatest Overweight (x) 9 | . . . 2 4 9 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 5 Average Capacity 6 | 5 8 8 6 5 5 Most Carried 8 | 2 6 8 8 5 4 Average Carried 4 | 1 4 5 5 3 4 Final Capacity 8 | 8 8 8 5 5 5 Final Carried 8 | 2 5 8 2 4 4 Class Distribution -------------------- 65% | Mutant 18% | Gunner 8% | Skirmisher 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Tank | -8/Materials Mutant | -7/Factory Tank | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Matter Collected 716 | 218 76 110 133 179 . Remotely . | . . . . . . Salvage Created 700 | . 125 152 216 207 . Parts 61 | . 17 14 18 12 . Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Combat Hostiles Destroyed 24 | . 7 5 8 4 . Guns 19 | . 7 3 5 4 . Cannons 5 | . . 2 3 . . Classes Destroyed 8 | . 4 1 . 3 . Worker 3 | . 1 . 2 . . Builder 1 | . . . . 1 . Hauler 1 | . . . . 1 . Watcher 5 | . 2 2 1 . . Swarmer 12 | . 6 2 4 . . Grunt 7 | . 1 . 3 3 . Sentry 4 | . . 3 1 . . Programmer 1 | . . . . 1 . Best Kill Streak 7 | . 5 2 7 4 . Combat Bots Only 4 | . 3 2 4 3 . Max Kills in Single Turn 2 | . 2 1 2 1 . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Hostile Shots Fired 210 | . 25 13 87 70 15 Missed 30 | . 3 2 9 16 . Hits 180 | . 22 11 78 54 15 Melee 15 | . . . . . 15 Projectile 165 | . 22 11 78 54 . Critical Strikes 15 | . . 1 4 3 7 Damage Taken 3202 | . 186 236 1188 906 686 Core 1178 | . 26 91 342 156 563 Absorbed by Shields . | . . . . . . Core Remaining (%) 75 | 100 89 77 37 . . Volleys Fired 62 | . 19 10 20 13 . Largest 4 | . 2 3 3 4 . Hottest 235 | . 130 160 160 235 . Shots Fired 146 | . 37 30 50 29 . Gun 114 | . 37 20 33 24 . Cannon 31 | . . 10 17 4 . Launcher . | . . . . . . Special 1 | . . . . 1 . Kinetic 33 | . . 10 19 4 . Thermal 108 | . 37 20 31 20 . Explosive . | . . . . . . Electromagnetic 4 | . . . . 4 . Robot Hit Streak 8 | . 6 7 8 7 . Robot Miss Streak 8 | . 8 7 4 4 . Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 109 | . 26 24 37 22 . Core Hits 126 | . 33 26 48 19 . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1970 | . 307 343 635 685 . Guns 1421 | . 302 224 486 409 . Cannons 298 | . . 119 139 40 . Explosions 212 | . . . . 212 . Melee . | . . . . . . Ramming 39 | . 5 . 10 24 . Kinetic 314 | . . 119 155 40 . Thermal 1580 | . 302 224 470 584 . Explosive . | . . . . . . Electromagnetic 37 | . . . . 37 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 13 | . . . . 5 13 Average Corruption 8 | . . . . 3 11 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 7 | . . . . 1 6 Message Errors 1 | . . . . . 1 Matter Fused 2 | . . . . 1 1 Energy Discharges 1 | . . . . . 1 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Misdirections 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 138 | . . 77 . 61 . Projectiles . | . . . . . . Explosions 138 | . . 77 . 61 . Melee . | . . . . . . Knockbacks 4 | . . 1 2 1 . Impact . | . . . . . . Kinetic 4 | . . 1 2 1 . Secondary . | . . . . . . Self-Inflicted Damage 175 | . . 97 5 73 . Shots 3 | . . 1 . 2 . Rammed 11 | . 5 . 3 3 . Targets Rammed 11 | . 5 . 3 3 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 1086 | . 440 207 1086 738 . Average Temperature 226 | . 126 75 366 264 . Received Heat Transfer 897 | . 24 54 675 144 . Effects 53 | . 2 . 30 21 . Shutdowns 10 | . 2 . 2 6 . Energy Bleed 4 | . . . 3 1 . Interference 5 | . . . 3 2 . Matter Decay 5 | . . . 3 2 . Short Circuit 9 | . . . 4 5 . Damage (minor) 6 | . . . 4 2 . Damage (major) 13 | . . . 10 3 . Damage (core) 1 | . . . 1 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . . 2 . Heat Transferred 2105 | . 375 285 570 875 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . 1 . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Maximum Alert Level 1 | . . . . 1 . Low Security (%) 91 | 100 100 100 100 82 100 Level 1 8 | . . . . 17 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 258 | . 104 67 181 258 60 Initial 72 | . . 33 24 72 60 Average 40 | . 19 14 68 57 34 Influence Increases 1082 | . 179 203 397 303 . Destroy 0b10 Robot/C 480 | . 140 100 160 80 . Destroy 0b10 Robot/NC 50 | . 15 10 15 10 . Destroy Leader 122 | . 24 44 32 22 . Successful Hack 10 | . . . 10 . . Disable Machine 210 | . . 30 30 150 . Destroy Structure 60 | . . 19 . 41 . Partial Spotted 15 | . . . 15 . . Lose Combat Pursuer 135 | . . . 135 . . Influence Decreases 1082 | . 99 224 295 292 172 Entered New Map 283 | . . 47 35 89 112 Time Decay 637 | . 99 167 150 191 30 Lost Part 152 | . . 10 110 12 20 Lost Ally 10 | . . . . . 10 Squads Dispatched 8 | . . . 5 3 . Investigation 1 | . . . 1 . . Extermination 2 | . . . . 2 . Reinforcement 3 | . . . 2 1 . Assault . | . . . . . . Garrison 2 | . . . 2 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Distress Signals 2 | . . . 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 53 | . 11 8 21 7 6 Peak Tracking Total 7 | . 4 3 7 3 6 Tactical Retreats 2 | . . . 2 . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Traps Triggered 2 | . . . 1 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Machines Disabled 14 | . . 2 2 10 . Max in Single Turn 10 | . . 2 1 10 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Machines Accessed 12 | . 4 . 2 6 . Terminals 8 | . 3 . 2 3 . Fabricators 1 | . . . . 1 . Repair Stations . | . . . . . . Recycling Units 2 | . 1 . . 1 . Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Total Hacks 27 | . 10 . 3 14 . Successful 12 | . 5 . 2 5 . Failed 15 | . 5 . 1 9 . Catastrophic 3 | . 1 . . 2 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 20 | . 8 . 3 9 . Fabricators 2 | . . . . 2 . Repair Stations . | . . . . . . Recycling Units 4 | . 2 . . 2 . Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Terminal Hacks 10 | . 5 . 2 3 . Record 2 | . . . 1 1 . Prototype ID Bank 1 | . 1 . . . . Open DSF 1 | . . . . 1 . Emergency Access Points 1 | . 1 . . . . Alert Level 4 | . 2 . 1 1 . Dispatch Records 1 | . 1 . . . . Fabricator Hacks 2 | . . . . 2 . Network Status 1 | . . . . 1 . Build 1 | . . . . 1 . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 2 . 2 3 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built 1 | . . . . 1 . Authchips . | . . . . . . Time 116 | . . . . 116 . Total Robot Build Rating 3 | . . . . 3 . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . 1 . Non-combat . | . . . . . . Combat 1 | . . . . 1 . Robot Hacks Applied 1 | . . . . 1 . parse_system 1 | . . . . 1 . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Total Allies 2 | . . . . 1 1 Largest Group 1 | . . . . 1 1 Highest-Rated Group 31 | . . . . 26 31 Highest-Rated Ally 31 | . . . . 26 31 Total Orders . | . . . . . . Ally Attacks 14 | . . . . . 14 Total Damage 210 | . . . . . 210 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Active Infowar (turns) 871 | . . 418 252 127 74 Optics 755 | . . 302 252 127 74 Seismic 371 | . . 371 . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Turns Passed 3234 | 120 698 563 311 1453 89 Spaces Moved 1805 | 73 386 287 189 834 36 Core 274 | 7 . . 98 168 1 Treads 1391 | 66 386 287 91 526 35 Legs 140 | . . . . 140 . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 50 50 165 Average Speed 149 | 149 160 160 104 149 179 Slowest Speed 500 | 160 160 160 160 250 500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 6 42 26 25 15 48 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 75 | . . 25 . 50 . Melee . | . . . . . . Projectile . | . . . . . . AOE 75 | . . 25 . 50 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Total 2208 | 81 428 366 263 1009 61 Wait 256 | . 5 61 31 134 25 Move 1801 | 72 385 286 188 834 36 Hop . | . . . . . . Pick Up 15 | 2 5 1 4 3 . Fast Attach 25 | 6 2 2 1 14 . Attach 8 | . 1 1 4 2 . Detach 3 | . 1 . . 2 . Swap 13 | 1 1 4 6 1 . Drop 14 | . 4 1 6 3 . Fire 62 | . 19 10 20 13 . Melee . | . . . . . . Ram 3 | . . . 3 . . Kick . | . . . . . . Crush 8 | . 5 . . 3 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 121 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 620 | -10/Materials | Discovered new exit (range 14) 783 | -10/Materials | Discovered new exit (range 15) 819 | -10/Materials | Entered another Materials area 819 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1326 | -9/Materials | Discovered new exit (range 17) 1382 | -9/Materials | Entered another Materials area 1382 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1579 | -8/Materials | Garrison activated, responded to threat 1641 | -8/Materials | Core integrity fell below 50% 1681 | -8/Materials | Lost 11 parts (2p3n1u5w) 1686 | -8/Materials | Discovered new exit (range 15) 1693 | -8/Materials | Entered Factory 1693 | -7/Factory | Evolved 2 slots: Weapon x2 2156 | -7/Factory | Fabricated O-24 Administrator (x1) 3050 | -7/Factory | P-60 Hacker assimilated allied Administrator 4a 3146 | -7/Factory | Sucked down chute 3146 | -7/Factory | Entered Waste 3147 | -7/Waste | Met a frightened Derelict 3161 | -7/Waste | EMP discharged 3161 | -7/Waste | System corruption reached 10% 3178 | -7/Waste | Spotted C-40 Crusher 3181 | -7/Waste | Spotted C-40 Crusher 3183 | -7/Waste | Spotted C-40 Crusher 3193 | -7/Waste | Spotted C-40 Crusher 3197 | -7/Waste | Spotted C-40 Crusher 3205 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3208 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3211 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3214 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3220 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3227 | -7/Waste | Core integrity fell below 50% 3230 | -7/Waste | Spotted C-40 Crusher 3233 | -7/Waste | Core integrity fell below 20% 3235 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 03166_ QVEPH=8D>EQ 03185_ System corrupted: Component data lost. 03200_ System corrupted: Med. Treads rejected. 03205_ Arm. Treads crushed. 03205_ Lgt. Cannon crushed. 03205_ Broken Lgt. Deuterium Engine crushed. 03208_ Remote Datajack crushed. 03211_ Broken Imp. Spread Laser crushed. 03211_ Remote Datajack crushed. 03211_ Critical hit (Destroy). 03214_ Broken Gatling Laser crushed. 03216_ Corrupted Imp. Heat Sink crushed. 03217_ Broken Gatling Laser crushed. 03217_ Critical hit (Destroy). 03217_ Hvy. Armor Plating destroyed. 03219_ System corrupted: Energy discharge (-35). 03220_ Imp. Titanium Leg crushed. 03220_ Adv. Visual Processing Unit crushed. 03226_ Med. Treads crushed. 03226_ Remote Datajack crushed. Map ----- +----------------------------------------------------+ | ??????????# #?????????????????????????????? | | ??????????# #?????????????????????????????? | | ??????????# #?????????????????????????????? | | ??????????# #?????????????????????????????? | | ??????????? ??????????????????????????????? | | ???????????? ??????######???????????????????? | | ????????????# #??????# #???????????????????? | | ##########??# #??????# #???????????????????? | | #??# #??????# #???????????#???????? | | #??# #??????# #????????? #???????? | | #### ######## ######## ##??????? | | ?????? | | ?????? | | ?????? | | ?????? | | #### ######## ######## #???????? | | #??# #??????# #???????????????????? | | #??# #??????# #???????????#???????? | | ##########??# #??????# #????????? #???????? | | ????????????# #??????# ########CC #???????? | | ???????????? #??????# #???????? | | ??????????? #??????# CC CC #???????? | | ??????????# #??????# CC #???????? | | ??????????# #??????#CC #???????? | | ??????????### #??????#CCCC######## #???????? | | ????????????# #??????#@]CC#????????? #???????? | | ????????????# #??????#|CC #???????????#???????? | | ????????????# #??????# CC #???????????????????? | | ????????????# #??????# #???????????????????? | | ???????????? #??????# ??????????????????? | | ???????????? #??????# ?????????????????? | | ???????????? #??????# ????????????????? | | ????????????? ???????# ???????????????? | | ????????????????????????# ######??????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????######???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 24 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 18 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ O-24 Administrator | x1 | -7/Factory | Preloaded Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear My Command Is Your Wish Challenges ------------ None Game ------ Seed NetworkMobileRouter Manual? 0 Play Time 00:26:41 Cumulative 7.5 hours Start 2025.10.17 @ 00:44:10 End 2025.10.17 @ 01:10:26 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 8 Achievement% 11 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 76% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 18576a71-bcd0-4a02-a216-39844c366b52