Cogmind - Beta 11 X10 @@@ ROGUE MODE // 2022.02.07 @ 13:31:54 Player: gammafunk Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (95) 475 Value Destroyed (2157) 2157 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (8) 8 TOTAL SCORE: 4800 Bonus ------- High Alert Combat Kills 8 Cogmind --------- Core Integrity 542/550 Matter 175/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Improved Treads > --- UTILITY (3) ------ Improved Heat Sink High-capacity Storage Unit Light Armor Plating > --- WEAPON (3) ------- Heavy Assault Rifle Minigun Minigun > --- INVENTORY (20) --- Improved Ion Engine Light Treads Light Treads Light Treads Light Treads Light Treads Improved Treads Huge Storage Unit High-capacity Matter Pod (200) Improved Sensor Array Kinecellerator Light Armor Plating Hacking Suite Decoy Drone Bay (16/16) Heavy Assault Rifle Advanced EMP Blaster Rocket Launcher Mini Grenade Launcher Power Maul Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Improved Treads Improved Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Minigun Minigun > --- INVENTORY -------- Improved Ion Engine Light Treads Light Treads Light Treads Light Treads Light Treads Huge Storage Unit High-capacity Matter Pod Kinecellerator Light Armor Plating Hacking Suite Decoy Drone Bay Heavy Assault Rifle Minigun Minigun Advanced EMP Blaster Rocket Launcher Mini Grenade Launcher Power Maul [Rating: 26] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Utility Light Armor Plating Device Improved Heat Sink Storage Large Storage Unit Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 2 | . . . 1 . 1 Utility 1 | . . . . . 1 Weapon 1 | . . . 1 . . Parts Attached 65 | 7 13 7 31 1 6 Power 6 | 1 1 1 3 . . Engine 6 | 1 1 1 3 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 23 | 2 3 2 14 . 2 Treads 23 | 2 3 2 14 . 2 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 15 | 2 3 3 5 . 2 Device 3 | 1 . 1 . . 1 Storage 4 | 1 1 1 1 . . Processor . | . . . . . . Hackware . | . . . . . . Protection 8 | . 2 1 4 . 1 Artifact . | . . . . . . Weapon 21 | 2 6 1 9 1 2 Energy Gun 1 | 1 . . . . . Energy Cannon . | . . . . . . Ballistic Gun 19 | 1 6 1 8 1 2 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . 1 . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 3 | . . . . 1 2 Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 3 | . . . . 1 2 Highest Loss Streak 2 | . . . . 1 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 99 | . 99 99 99 100 99 Engine 12 | . 14 14 10 11 9 Treads 31 | . 28 28 33 33 36 Storage 12 | . 14 13 11 11 9 Protection 11 | . 12 13 11 11 9 Ballistic Gun 30 | . 26 28 32 33 27 Naked Turns . | . . . . . . Heaviest Build 60 | 14 36 36 59 59 60 Greatest Support 86 | 40 40 40 66 66 86 Greatest Overweight (x) . | . . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 Average Capacity 15 | 6 10 14 16 20 20 Most Carried 20 | 4 9 12 20 20 20 Average Carried 14 | 2 7 10 16 19 19 Final Capacity 20 | 8 15 15 20 20 20 Final Carried 20 | 4 9 12 20 20 20 Class Distribution -------------------- 41% | Mutant 37% | Scavenger-Tank 21% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Tank | -9/Mines Scavenger-Tank | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Mat Matter Collected 2427 | 213 348 238 1198 164 266 Remotely . | . . . . . . Salvage Created 3131 | 29 510 253 1624 205 510 Parts 208 | 4 46 16 112 8 22 Haulers Intercepted 9 | . 2 . 6 . 1 Recyclers Shooed 6 | 1 . . 4 . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Combat Hostiles Destroyed 65 | . 12 10 30 5 8 Guns 65 | . 12 10 30 5 8 Classes Destroyed 14 | 1 7 3 2 . 1 Worker 3 | . 1 . 2 . . Builder 5 | . 2 . 3 . . Tunneler 2 | 1 . 1 . . . Hauler 9 | . 2 . 6 . 1 Recycler 3 | . . 1 1 . 1 Operator 2 | . 1 . 1 . . Watcher 7 | . 1 . 4 . 2 Swarmer 24 | . 6 6 10 . 2 Grunt 26 | . 6 2 11 5 2 Duelist 2 | . . . 1 . 1 Sentry 10 | . . . 8 . 2 Demolisher 1 | . . 1 . . . Hunter 1 | . . . . . 1 Assembled 1 | . . 1 . . . Best Kill Streak 7 | 1 6 3 7 3 4 Combat Bots Only 7 | . 3 3 7 3 4 Max Kills in Single Turn 2 | 1 2 1 2 1 2 Gunslinging 1 | . . . 1 . 1 Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Damage Taken 2619 | . 265 605 1005 271 473 Core 208 | . 49 36 104 11 8 Absorbed by Shields . | . . . . . . Redirected to Shielding 2 | . 2 . . . . Regen/Repaired (Parts) 168 | . 54 . 114 . . Core Remaining (%) 79 | 100 . 66 . 71 . Volleys Fired 191 | 3 33 25 86 13 31 Largest 3 | 2 2 2 3 3 3 Hottest 73 | 60 46 46 73 73 73 Shots Fired 498 | 6 66 50 244 39 93 Gun 498 | 6 66 50 244 39 93 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 495 | 3 66 50 244 39 93 Thermal 3 | 3 . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 9 | 2 7 4 7 9 7 Robot Miss Streak 7 | 2 4 5 7 2 6 Penetration Max . | . . . . . . Secondary Targets 9 | . 1 1 3 1 3 Max Gunslinging Chain 2 | . 1 1 1 1 2 Shots Hit Robots 276 | 3 39 25 127 28 54 Core Hits 124 | 2 21 14 60 9 18 Critical Kills 2 | . . . 1 . 1 Critical Parts Destroyed 2 | . 1 . 1 . . Critical Strikes 4 | . 1 . 2 . 1 Destroy 4 | . 1 . 2 . 1 Melee Attacks 1 | . . . 1 . . Impact 1 | . . . 1 . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4884 | 42 639 408 2348 513 934 Guns 4651 | 36 631 392 2213 468 911 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 233 | 6 8 16 135 45 23 Kinetic 4628 | 13 631 392 2213 468 911 Thermal 23 | 23 . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . 1 1 . Average Corruption 1 | . . . 1 1 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 7 | . . . . 7 . Message Errors 3 | . . . . 3 . Matter Fused 2 | . . . . 2 . Heat Flow Errors 1 | . . . . 1 . Data Loss (minor) 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 1 | . . . . . 1 Projectiles . | . . . . . . Explosions . | . . . . . . Melee 1 | . . . . . 1 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 27 | 2 6 1 12 6 . Targets Rammed 32 | 2 7 2 14 6 1 Kicked . | . . . . . . Crushed 5 | . 1 1 2 . 1 Highest Temperature 322 | . 9 5 274 322 36 Average Temperature 65 | . 5 3 60 111 15 Received Heat Transfer 612 | . 48 15 246 150 153 Effects 4 | . . . 4 . . Energy Bleed 1 | . . . 1 . . Interference 3 | . . . 3 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions 1 | . . . . . 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 50 | 50 . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Peak Influence 402 | 5 174 115 402 204 305 Initial 94 | . 3 36 27 94 . Average 115 | 1 68 38 201 67 90 Maximum Alert Level 2 | . . . 2 1 1 Low Security (%) 76 | 100 100 100 45 88 89 Level 1 22 | . . . 52 11 10 Level 2 . | . . . 2 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 1 . 3 . . Investigation 1 | . . . 1 . . Extermination . | . . . . . . Reinforcement 3 | . 1 . 2 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Distress Signals 6 | . 1 . 3 . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 98 | . 20 11 48 6 13 Peak Tracking Total 9 | . 4 3 9 3 5 Tactical Retreats 1 | . 1 . . . . Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Traps Triggered 4 | . 1 . 3 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Mat Machines Disabled 6 | . 2 . 2 . 2 Max in Single Turn 1 | . 1 . 1 . 1 Garrison Access 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Machines Accessed 23 | . 8 1 12 . 2 Terminals 18 | . 7 . 10 . 1 Fabricators . | . . . . . . Repair Stations 3 | . 1 . 2 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 64 | . 31 1 29 . 3 Successful 31 | . 17 1 11 . 2 Failed 32 | . 13 . 18 . 1 Catastrophic 5 | . 1 . 3 . 1 Database Lockouts 1 | . 1 . . . . Manual 29 | . 14 . 14 . 1 Terminals 53 | . 25 . 26 . 2 Fabricators . | . . . . . . Repair Stations 9 | . 6 . 3 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Terminal Hacks 17 | . 9 1 7 . . Robot Analysis 2 | . 1 . 1 . . Prototype ID Bank 3 | . 2 . 1 . . Open Door 1 | . . 1 . . . Branch Access Points 1 | . 1 . . . . Terminal Index 1 | . . . 1 . . Alert Level 1 | . . . 1 . . Unreport Threat 2 | . . . 2 . . Locate Traps 1 | . 1 . . . . Hauler Manifests 2 | . 1 . 1 . . Registered Components 1 | . 1 . . . . Registered Prototypes 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 7 | . 5 . 2 . . Scan Component 4 | . 3 . 1 . . Repair 3 | . 2 . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks 6 | . 3 . 2 . 1 Terminals 6 | . 3 . 2 . 1 Botnet 6 | . 3 . 2 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used 1 | . 1 . . . . Hacking Detections 21 | . 8 . 12 . 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . 2 . 1 . . Time 71 | . 58 . 13 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Robot Analysis Total 2 | . 1 . 1 . . Derelict Logs Recovered 3 | . . 1 . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Mat Turns Passed 5728 | 108 1083 1115 2263 869 290 Spaces Moved 2983 | 54 552 604 1158 509 106 Core 4 | 4 . . . . . Treads 2979 | 50 552 604 1158 509 106 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 159 | 151 160 160 160 160 160 Slowest Speed 160 | 160 160 160 160 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . 1 . . . Exploration Rate (%) 66 | 5 97 98 91 98 12 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 2 | . . . . 2 . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched 3 | . . 1 . 2 . Spaces Dug 1 | . . . 1 . . Terrain Destroyed 1 | . . . 1 . . Melee 1 | . . . 1 . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Total 3559 | 69 683 700 1400 539 168 Wait 214 | . 57 50 84 6 17 Move 2979 | 54 551 603 1157 508 106 Hop . | . . . . . . Pick Up 39 | 4 10 9 8 3 5 Fast Attach 18 | 7 7 3 1 . . Attach 7 | . . . 2 1 4 Detach 2 | . 1 1 . . . Swap 40 | . 6 4 28 . 2 Drop 37 | . 11 3 19 2 2 Fire 191 | 3 33 25 86 13 31 Melee 1 | . . . 1 . . Ram . | . . . . . . Kick . | . . . . . . Crush 31 | 1 7 2 14 6 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 109 | -11/Scrapyard | Entered Materials 200 | -10/Materials | Discovered new exit (range 15) 250 | -10/Materials | Central database locked down 302 | -10/Materials | Build established: Mutant 531 | -10/Materials | Discovered new exit (range 9) 875 | -10/Materials | Repaired Lgt. Treads 907 | -10/Materials | Repaired Hvy. Assault Rifle 938 | -10/Materials | Discovered new exit (range 15) 1139 | -10/Materials | Discovered new exit (range 5) 1147 | -10/Materials | Discovered new exit (range 15) 1171 | -10/Materials | Identified exit to Mines 1192 | -10/Materials | Entered Mines 1234 | -10/Mines | Learned Materials garrison access intel 1435 | -10/Mines | Assembled infested the area 1440 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1610 | -10/Mines | Found the Drone Emporium 1623 | -10/Mines | Found Prototype Device 1854 | -10/Mines | Crushed by falling debris 1897 | -10/Mines | Discovered new exit (range 6) 2093 | -10/Mines | Discovered new exit (range 8) 2186 | -10/Mines | Identified Decoy Drone Bay 2307 | -10/Mines | Entered Materials 2307 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2579 | -9/Materials | Discovered new exit (range 5) 2730 | -9/Materials | Build established: Scavenger-Tank 3045 | -9/Materials | Destroyed 7 combat bots 3203 | -9/Materials | Discovered new exit (range 9) 3410 | -9/Materials | Repaired Lgt. Treads 3641 | -9/Materials | Discovered new exit (range 4) 4090 | -9/Materials | Discovered new exit (range 15) 4451 | -9/Materials | Discovered new exit (range 16) 4570 | -9/Materials | Entered Mines 4750 | -9/Mines | Discovered new exit (range 11) 4804 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4958 | -9/Mines | Build established: Tank 4966 | -9/Mines | Discovered new exit (range 9) 5010 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 5263 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 5439 | -9/Mines | Entered Materials 5439 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5440 | -8/Materials | Loaded intel: 1 garrison access location 5729 | -8/Materials | Self-destructed Last Messages --------------- 05687_ K-01 Serf collects debris. 05699_ K-01 Serf cleans the Matter Filter. 05704_ Connecting with Terminal... >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 0 systems. Awaiting botnet instructions. 05715_ C-30 ARC bursts open, deploying its payload. 05715_ S-10 Pest unfolds itself. 05718_ K-01 Serf cleans the Terminal. 05720_ Matter Filter disabled. 05722_ K-01 Serf collects debris. 05723_ K-01 Serf cleans the Terminal. 05723_ S-10 Pest destroyed. 05723_ Switching to secondary target: S-10 Pest. 05723_ S-10 Pest destroyed. 05723_ Switching to secondary target: S-10 Pest. 05723_ Terminal disabled. 05725_ K-01 Serf collects debris. 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