Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.08 @ 09:40:05 Player: ae Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (0) 0 Value Destroyed (130) 130 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (18266) 18266 TOTAL SCORE: 26776 Bonus ------- Pacifist 11290 Entered DSFs 1000 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Win 3000 Win Speed 1976 Cogmind --------- Core Integrity 1600/1600 Matter 280/300 Energy 46/200 System Corruption 0% Temperature Cool (21) Movement Flying (21) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Micro Nuclear Core Micro Fission Core > --- PROPULSION (8) --- Biomechanical Wings Biomechanical Wings Field Propulsion Drive Cooled Field Propulsion Drive Field Propulsion Array Cooled Impulse Thruster Cooled Impulse Thruster > --- UTILITY (13) ----- Advanced Cooling System Enhanced Optical Array Long-range Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Seismic Detector Advanced Transmission Jammer Advanced Reaction Control System Experimental Cloaking Device Centrium Light Armor Plating Centrium Light Armor Plating > --- WEAPON (2) ------- Vortex Driver Chainsword > --- INVENTORY (5) ---- Light Antimatter Reactor Biometal Medium Treads Cooled Nuclear Pulse Thruster Advanced Sensor Array Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Fission Core > --- PROPULSION ------- Biomechanical Wings Biomechanical Wings Field Propulsion Drive Cooled Field Propulsion Drive Field Propulsion Array Cooled Impulse Thruster Cooled Impulse Thruster > --- UTILITY ---------- Advanced Cooling System Enhanced Optical Array Long-range Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Seismic Detector Advanced Transmission Jammer Advanced Reaction Control System Experimental Cloaking Device Centrium Light Armor Plating Centrium Light Armor Plating > --- WEAPON ----------- Enhanced Nova Cannon Chainsword > --- INVENTORY -------- Light Antimatter Reactor Biometal Medium Treads Cooled Nuclear Pulse Thruster Advanced Sensor Array Vortex Driver [Rating: 161] Favorites ----------- Power Micro Fission Core Engine Light Deuterium Engine Power Core Micro Fission Core Propulsion Biomechanical Wings Treads Light Treads Hover Unit Improved Gravmag System Flight Unit Biomechanical Wings Utility Advanced Terrain Scan Processor Device Long-range Terrain Scanner Processor Advanced Terrain Scan Processor Hackware Ghost Barrier Protection Improved Medium Armor Plating Weapon Chainsword Energy Cannon Vortex Driver Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Fac Upp Upp War Pro Res DSF Res Acc Slots Evolved 18 | . . 2 2 2 . 2 2 . . 2 . . . . 2 . 2 2 Power 1 | . . . . . . . 1 . . . . . . . . . . . Propulsion 6 | . . 2 1 . . 1 . . . 1 . . . . . . 1 . Utility 11 | . . . 1 2 . 1 1 . . 1 . . . . 2 . 1 2 Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 61 | 2 . . 5 2 1 18 5 3 . 7 1 . 9 . . 2 2 4 Power 5 | . . . . . . 3 1 1 . . . . . . . . . . Engine 1 | . . . . . . 1 . . . . . . . . . . . . Core 4 | . . . . . . 2 1 1 . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . . Propulsion 18 | 2 . . 1 . . 7 2 1 . 1 . . 3 . . . . 1 Treads 2 | 2 . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . 1 . . . . . . . . . . . . Flight 15 | . . . 1 . . 6 2 1 . 1 . . 3 . . . . 1 Utility 29 | . . . 2 1 . 6 2 1 . 6 . . 5 . . 2 2 2 Device 16 | . . . . 1 . 2 1 1 . 4 . . 4 . . . 1 2 Storage . | . . . . . . . . . . . . . . . . . . . Processor 6 | . . . 2 . . 2 . . . 1 . . . . . . 1 . Hackware 2 | . . . . . . 1 . . . . . . 1 . . . . . Protection 5 | . . . . . . 1 1 . . 1 . . . . . 2 . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 9 | . . . 2 1 1 2 . . . . 1 . 1 . . . . 1 Energy Gun . | . . . . . . . . . . . . . . . . . . . Energy Cannon 4 | . . . 1 . . . . . . . 1 . 1 . . . . 1 Ballistic Gun . | . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . 1 1 1 2 . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . 1 . . 2 1 . . . . . 8 . . 1 . . Parts Lost 18 | . . . 1 . 1 7 7 . . 1 . . . . . . 1 . Power 3 | . . . . . . 2 1 . . . . . . . . . . . Propulsion 7 | . . . 1 . 1 1 4 . . . . . . . . . . . Utility 7 | . . . . . . 3 2 . . 1 . . . . . . 1 . Weapon 1 | . . . . . . 1 . . . . . . . . . . . . Highest Loss Streak 6 | . . . 1 . 1 3 6 . . 1 . . . . . . 1 . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Backups 4 | . . 4 4 3 4 4 4 1 1 3 5 5 5 5 5 5 3 4 Power . | . . . . . . 1 1 . . . 1 1 1 1 1 1 1 1 Propulsion 1 | . . . 1 1 1 1 1 . . 1 2 2 1 2 2 2 1 1 Utility . | . . . . . 1 . . . . . . 1 1 1 . . . . Weapon 1 | . . 3 3 2 2 2 2 1 1 1 1 1 1 1 1 1 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . Unused Backups 9 | . . . 2 . . . . . . . 1 . 2 . . . . 4 Power 1 | . . . . . . . . . . . . . . . . . . 1 Propulsion 4 | . . . . . . . . . . . 1 . 1 . . . . 2 Utility 2 | . . . . . . . . . . . . . 1 . . . . 1 Weapon 2 | . . . 2 . . . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 75 | . 28 22 19 34 19 44 53 71 76 81 94 94 93 94 87 92 92 88 Core 7 | . . . . . . 1 1 9 11 10 10 10 10 10 9 9 8 8 Treads 1 | . 28 22 14 7 2 . . . . . . . . . . . . . Flight 23 | . . . . . . 11 26 27 29 29 31 31 30 31 28 28 30 28 Device 11 | . . . . 7 . 4 2 3 5 9 15 15 14 15 16 19 20 24 Processor 13 | . . . 4 15 15 14 17 17 17 17 15 15 15 15 14 14 13 12 Hackware 2 | . . . . . . 5 2 . . . . . 1 5 4 4 1 . Protection 5 | . . . . . . . 1 5 5 6 10 10 8 5 4 6 8 8 Energy Cannon 1 | . . . . . . . . . . . . . 2 5 4 4 4 4 Slashing Weapon 5 | . . . . 3 1 2 . 5 5 6 10 10 7 5 4 4 4 4 Peak Build Rating 161 | 2 2 3 8 13 11 64 67 72 72 105 107 107 127 127 134 148 159 161 Average Rating 89 | 1 2 2 4 12 7 29 46 67 72 91 105 105 113 127 131 141 153 153 On Entrance 68 | . 2 2 3 8 13 11 60 52 72 72 105 105 105 127 127 134 148 150 Avg Prop Armor Cover (%) 18 | 38 41 41 38 29 34 8 1 . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 48 | . . . . 3 3 9 15 22 22 31 31 31 44 42 43 46 44 48 Greatest Support 55 | 3 3 3 3 3 3 36 36 38 38 45 45 45 47 47 47 47 53 55 Greatest Overweight (x) 1 | . . . . . . 1 . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . . 5 5 4 5 5 5 5 1 5 5 5 5 5 5 5 4 5 Average Carried 4 | . . 4 4 3 4 4 4 1 1 4 4 5 4 5 4 4 3 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . . 5 5 3 5 5 5 1 1 5 5 5 5 5 5 5 3 5 Class Distribution -------------------- 31% | Ninja 23% | Mutant 21% | Hacker-Ninja 10% | Sprinter 4% | Infiltrator-Ninja 4% | Infiltrator-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Mutant | -5/Factory Sprinter | -5/Upper Caves Sprinter | -5/Upper Caves Ninja | -4/Factory Ninja | -4/Upper Caves Ninja | -4/Upper Caves Hacker-Ninja | -4/Warlord Hacker-Ninja | -3/Proximity Caves Hacker-Ninja | -3/Research Hacker-Ninja | -3/DSF Infiltrator-Assassin | -2/Research Infiltrator-Ninja | -1/Access Resources | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Fac Upp Upp War Pro Res DSF Res Acc Matter Collected 790 | 123 . . . . . 108 . 116 . . 114 46 69 70 . 84 10 50 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . . . . . . . . . Parts . | . . . . . . . . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Fac Upp Upp War Pro Res DSF Res Acc Combat Hostiles Destroyed . | . . . . . . . . . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Fac Upp Upp War Pro Res DSF Res Acc Hostile Shots Fired 283 | . 3 31 61 . 1 103 42 . . 4 4 . 4 16 . 9 4 1 Missed 142 | . 1 12 29 . . 50 26 . . 2 2 . 4 12 . 3 1 . Hits 141 | . 2 19 32 . 1 53 16 . . 2 2 . . 4 . 6 3 1 Projectile 141 | . 2 19 32 . 1 53 16 . . 2 2 . . 4 . 6 3 1 AOE 4 | . . . . . . . 4 . . . . . . . . . . . Critical Strikes 2 | . . . . . . 1 . . . 1 . . . . . . . . Damage Taken 2339 | . 21 165 274 . 44 896 596 . . 47 31 . . 89 . 84 71 21 Core 1201 | . 10 37 130 . 40 539 422 . . . . . . 23 . . . . Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . Redirected to Shielding 11 | . . . . . . . . . . . 11 . . . . . . . Core Remaining (%) 86 | 100 96 90 76 . 94 36 . . 57 . . . . 98 . 100 100 100 Volleys Fired 38 | . . . 4 . . . . . . . 1 2 1 3 . . 2 25 Largest 1 | . . . 1 . . . . . . . 1 1 1 1 . . 1 1 Hottest 120 | . . . 60 . . . . . . . 105 105 100 100 . . 100 120 Shots Fired 38 | . . . 4 . . . . . . . 1 2 1 3 . . 2 25 Gun . | . . . . . . . . . . . . . . . . . . . Cannon 38 | . . . 4 . . . . . . . 1 2 1 3 . . 2 25 Launcher . | . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Thermal 31 | . . . 4 . . . . . . . 1 2 . . . . . 24 Explosive . | . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Entropic 7 | . . . . . . . . . . . . . 1 3 . . 2 1 Robot Hit Streak . | . . . . . . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . . . . . . . . . . Core Hits 2 | . . 1 . . . 1 . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . . . . . Melee Attacks 36 | . . . 1 . . 10 . 4 . 1 5 1 . 5 1 . 4 4 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 36 | . . . 1 . . 10 . 4 . 1 5 1 . 5 1 . 4 4 Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 56 | . 4 2 . . . 50 . . . . . . . . . . . . Guns . | . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Ramming 56 | . 4 2 . . . 50 . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 2 | . . . . . . 2 . . . . . . . . . . . . Average Corruption 1 | . . . . . . 1 . . . . . . . . . . . . Corruption Purged 1 | . . . . . . 1 . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 8 | . . . . . . 8 . . . . . . . . . . . . Message Errors 2 | . . . . . . 2 . . . . . . . . . . . . Matter Fused 3 | . . . . . . 3 . . . . . . . . . . . . Energy Discharges 1 | . . . . . . 1 . . . . . . . . . . . . Data Loss (minor) 1 | . . . . . . 1 . . . . . . . . . . . . Alerts 1 | . . . . . . 1 . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 23 | . . . . . . 23 . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . Rammed 16 | . 3 3 . . . 10 . . . . . . . . . . . . Targets Rammed 16 | . 3 3 . . . 10 . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 248 | . . . . . . . 8 . . 13 64 128 66 168 . 3 48 248 Average Temperature 77 | . . . . . . . 8 . . 13 28 69 8 69 . 3 33 99 Received Heat Transfer 384 | . 12 24 . . . 219 66 . . 27 . . . . . 36 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Fac Upp Upp War Pro Res DSF Res Acc Maximum Alert Level . | . . . . . . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 . . 100 . . . . 100 100 100 100 Level 1 . | . . . . . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Peak Influence 153 | . 16 30 107 48 38 152 80 . . 62 . . . . 16 15 153 146 Initial 87 | . . . 8 48 33 19 68 . . . . . . . 14 15 8 87 Average 38 | . 3 2 47 48 30 36 35 . . 34 . . . . 14 15 21 94 Influence Increases 1314 | . 16 30 167 . 15 405 72 . . 107 60 . . 30 7 . 216 189 Successful Hack 157 | . 16 . 2 . . 20 12 . . 30 . . . . 5 . 48 24 Disable Machine 45 | . . . 15 . . . . . . . . . . . . . . 30 Anti-Garrison Action 150 | . . . . . . . . . . . . . . . . . 150 . Destroy Structure 107 | . . . . . . 10 . . . 2 . . . . 2 . 18 75 Partial Spotted 150 | . . . . . . 30 . . . 60 . . . . . . . 60 Lose Combat Pursuer 705 | . . 30 150 . 15 345 60 . . 15 60 . . 30 . . . . Influence Decreases 1168 | . 16 10 80 59 25 302 183 30 . 70 97 . . 8 8 6 85 189 Entered New Map 285 | . . . 12 59 15 19 73 12 . . 15 . . . 8 6 7 59 Time Decay 693 | . 16 10 58 . . 213 40 18 . 60 72 . . 8 . . 68 130 Lost Part 170 | . . . 10 . 10 60 70 . . 10 . . . . . . 10 . Lost Ally 20 | . . . . . . 10 . . . . 10 . . . . . . . Squads Dispatched 22 | . 1 1 2 . . 9 1 . . 1 . . . . . 1 2 4 Investigation 8 | . . 1 . . . 3 . . . 1 . . . . . . 2 1 Extermination 4 | . . . . . . 3 . . . . . . . . . . . 1 Reinforcement 10 | . 1 . 2 . . 3 1 . . . . . . . . 1 . 2 Assault . | . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Fac Upp Upp War Pro Res DSF Res Acc Distress Signals 9 | . 2 1 1 . . 2 . . . . . . . 1 . . 1 1 Communications Jammed 9 | . . . . . . . . . . 9 . . . . . . . . Distress Signals 9 | . . . . . . . . . . 9 . . . . . . . . Times Spotted 123 | . 8 11 16 . 1 40 16 . . 3 4 . 1 8 . 2 6 7 Peak Tracking Total 10 | . 6 10 8 . 1 9 9 . . 3 4 . 1 9 . 2 5 4 Tactical Retreats 22 | . . 1 4 . 1 11 2 . . 1 1 . . 1 . . . . Traps | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Fac Upp Upp War Pro Res DSF Res Acc Traps Triggered 9 | . . 1 . . . 6 1 . . . . . . . . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Fac Upp Upp War Pro Res DSF Res Acc Machines Disabled 5 | . . . 1 . . . . . . . . . 1 . . . 1 2 Max in Single Turn 1 | . . . 1 . . . . . . . . . 1 . . . 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Fac Upp Upp War Pro Res DSF Res Acc Machines Accessed 28 | . 1 . 2 1 . 7 1 . . 3 . . 3 1 1 . 3 5 Terminals 19 | . 1 . 1 1 . 6 1 . . 3 . . . 1 1 . 1 3 Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . 1 . . 1 . . . . . . . . . . 1 1 Garrison Access 2 | . . . . . . . . . . . . . . . . . 1 1 Total Hacks 64 | . 1 . 5 1 . 24 3 . . 6 . . 5 1 1 . 9 8 Successful 31 | . 1 . 2 1 . 12 1 . . 3 . . 5 1 1 . 3 1 Failed 33 | . . . 3 . . 12 2 . . 3 . . . . . . 6 7 Catastrophic 5 | . . . 1 . . 1 . . . . . . . . . . 1 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 34 | . 1 . 3 . . 19 3 . . 2 . . . . . . 2 4 Terminals 43 | . 1 . 3 1 . 19 3 . . 6 . . . 1 1 . 2 6 Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 12 | . . . 2 . . 5 . . . . . . . . . . 4 1 Garrison Access 4 | . . . . . . . . . . . . . . . . . 3 1 Terminal Hacks 12 | . . . . 1 . 3 . . . 1 . . 5 1 1 . . . Record 3 | . . . . . . . . . . . . . 3 . . . . . Open Door 3 | . . . . . . . . . . . . . 2 1 . . . . Open DSF 2 | . . . . 1 . . . . . . . . . . 1 . . . Locate Traps 1 | . . . . . . . . . . 1 . . . . . . . . Registered Components 1 | . . . . . . 1 . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . 1 . . . . . . . . . . . . Zone Layout 1 | . . . . . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer 9 | . . . 2 . . 5 . . . . . . . . . . 2 . Insert Component 3 | . . . 1 . . 1 . . . . . . . . . . 1 . Analyze 2 | . . . 1 . . 1 . . . . . . . . . . . . Retrieve Study 4 | . . . . . . 3 . . . . . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 10 | . 1 . . . . 4 1 . . 2 . . . . . . 1 1 Terminals 10 | . 1 . . . . 4 1 . . 2 . . . . . . 1 1 Assimilate 3 | . 1 . . . . 1 . . . 1 . . . . . . . . Botnet 5 | . . . . . . 2 1 . . 1 . . . . . . . 1 Search 2 | . . . . . . 1 . . . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 16 | . . . 2 . . 4 1 . . 2 . . . . . . 2 5 Full Trace Events 5 | . . . . . . 2 . . . 1 . . . . . . 1 1 Feedback Events 2 | . . . . . . 1 . . . . . . . . . . 1 . Corruption 1 | . . . . . . 1 . . . . . . . . . . . . Hackware Fried 1 | . . . . . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . . 1 . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Part Studies Acquired 4 | . . . . . . 3 . . . . . . . . . . 1 . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 1 . . 1 . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . . 1 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Fac Upp Upp War Pro Res DSF Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . 2 . Machine Destruction 2 | . . . . . . . . . . . . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Fac Upp Upp War Pro Res DSF Res Acc Total Allies 3 | . 1 . . . . 1 . . . 1 . . . . . . . . Largest Group 1 | . 1 . . . . 1 . . . 1 . . . . . . . . Highest-Rated Group 10 | . 10 . . . . 10 . . . 10 . . . . . . . . Highest-Rated Ally 10 | . 10 . . . . 10 . . . 10 . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . Allies Corrupted 1 | . 1 . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . 1 . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Fac Upp Upp War Pro Res DSF Res Acc Active Infowar (turns) 3224 | . . . . 12 . 214 . 122 9 144 716 457 262 730 17 81 183 277 Optics 2839 | . . . . . . . . . . 116 716 457 262 730 17 81 183 277 Sensors 2994 | . . . . 12 . 214 . . . 45 716 457 262 730 17 81 183 277 Terrain 2757 | . . . . . . . . . . 88 716 457 209 729 17 81 183 277 Traps 11 | . . . . . . . . . . 11 . . . . . . . . Seismic 275 | . . . . . . . . . . . . . . . . . . 275 Cloaking 102 | . . . . . . . . . . . . . 15 57 . . 30 . Jamming 273 | . . . . . . . . 122 9 103 1 . . . 1 . 1 36 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . 2 . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Fac Upp Upp War Pro Res DSF Res Acc Turns Passed 4299 | 14 94 107 138 12 39 777 88 153 9 145 716 457 262 730 17 81 183 277 Spaces Moved 6415 | 23 179 189 234 20 68 1608 248 474 29 384 492 334 898 395 51 132 232 425 Core 1533 | 23 179 189 234 20 68 820 . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . Hover 6 | . . . . . . 6 . . . . . . . . . . . . Flight 4876 | . . . . . . 782 248 474 29 384 492 334 898 395 51 132 232 425 Fastest Speed 21 | 50 50 50 50 50 50 25 25 29 29 26 26 26 24 24 24 24 21 21 Average Speed 32 | 50 50 50 50 50 50 40 31 29 29 27 26 26 25 24 24 24 21 21 Slowest Speed 100 | 50 50 50 50 50 50 100 37 32 29 29 26 26 26 24 24 24 21 21 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 39 | . . . . . . 20 9 . . 5 . . . . . 1 3 1 Potential Cave-ins 2 | . . . . . . . . . . . . . . 2 . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 37 | 3 55 26 28 1 60 50 12 67 7 17 69 59 85 53 1 88 10 16 Regions Visited 18 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . Known Exits Taken 13 | . . . 1 1 . 1 1 1 1 1 1 1 1 1 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . . . Scrap Searched 6 | . . . . . . . . 2 . . 2 1 . 1 . . . . Spaces Dug 51 | . . . . . . 10 . 4 . 1 5 1 . 8 1 . 4 17 Terrain Destroyed 67 | . . . . . . 10 . 4 . 1 6 3 1 10 1 . 6 25 Melee 31 | . . . . . . 10 . 4 . 1 5 1 . 4 1 . 4 1 Projectile 36 | . . . . . . . . . . . 1 2 1 6 . . 2 24 AOE . | . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Fac Upp Upp War Pro Res DSF Res Acc Total 8490 | 24 181 199 250 21 76 1686 248 480 28 415 1070 698 932 1018 53 181 353 577 Wait 1888 | . . 3 . . . 47 . . . 20 569 360 11 616 . 29 116 117 Move 6321 | 22 178 188 233 19 67 1569 229 473 28 373 491 333 897 394 50 129 226 422 Hop 37 | . . . . . . 19 9 . . 5 . . . . . 1 2 1 Pick Up 26 | . . 5 2 . 3 1 2 . . 5 1 . 2 . 1 2 . 2 Fast Attach 45 | 2 . . 2 . 1 17 4 . . 7 . . 8 . . 1 . 3 Attach 18 | . . . 3 2 . 4 2 3 . 1 . . . . 1 . 2 . Detach 11 | . . . 3 . 2 3 . . . 2 . . 1 . . . . . Swap 10 | . . . . . . . . . . . 2 2 2 . . 1 1 2 Drop 24 | . . . 2 . 3 1 2 . . 1 1 . 10 . . 3 . 1 Fire 38 | . . . 4 . . . . . . . 1 2 1 3 . . 2 25 Melee 36 | . . . 1 . . 10 . 4 . 1 5 1 . 5 1 . 4 4 Ram 9 | . . . . . . 9 . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush 6 | . 3 3 . . . . . . . . . . . . . . . . Escape Stasis 21 | . . . . . . 6 . . . . . . . . . 15 . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research -3/DSF -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 12) 15 | -11/Scrapyard | Entered Materials 34 | -10/Materials | Discovered new exit (range 15) 105 | -10/Materials | Discovered new exit (range 10) 109 | -10/Materials | Entered another Materials area 109 | -9/Materials | Evolved 2 slots: Propulsion x2 212 | -9/Materials | Discovered new exit (range 7) 216 | -9/Materials | Entered another Materials area 216 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 331 | -8/Materials | Build established: Mutant 342 | -8/Materials | Discovered new exit (range 13) 354 | -8/Materials | Identified exit to Factory 354 | -8/Materials | Entered Factory 354 | -7/Factory | Evolved 2 slots: Utility x2 366 | -7/Factory | Identified exit to DSF 366 | -7/Factory | Entered DSF 391 | -7/DSF | Additional patrols routed to DSF 395 | -7/DSF | Discovered new exit (range 11) 405 | -7/DSF | Identified exit to Factory 405 | -7/DSF | Entered Factory 405 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 862 | -6/Factory | Lost 3 parts (1p1n1u) 1135 | -6/Factory | Core integrity fell below 50% 1177 | -6/Factory | Discovered new exit (range 15) 1181 | -6/Factory | Identified exit to Factory 1182 | -6/Factory | Entered another Factory area 1182 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 1214 | -5/Factory | Spotted B-75 Beast 1245 | -5/Factory | Lost 6 parts (1p3n2u) 1256 | -5/Factory | Discovered new exit (range 12) 1259 | -5/Factory | Identified exit to Upper Caves 1270 | -5/Factory | Entered Upper Caves 1277 | -5/Upper Caves | Encountered a Warlord checkpoint 1286 | -5/Upper Caves | Spotted B-75 Beast 1343 | -5/Upper Caves | Learned Factory stockpile data 1344 | -5/Upper Caves | Learned Factory emergency access door positions 1352 | -5/Upper Caves | Discovered new exit (range 13) 1356 | -5/Upper Caves | Identified exit to Upper Caves 1423 | -5/Upper Caves | Entered another Upper Caves area 1424 | -5/Upper Caves | Encountered a Warlord checkpoint 1429 | -5/Upper Caves | Discovered new exit (range 9) 1431 | -5/Upper Caves | Identified exit to Factory 1432 | -5/Upper Caves | Entered Factory 1432 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1555 | -4/Factory | Discovered new exit (range 6) 1556 | -4/Factory | Identified exit to Upper Caves 1577 | -4/Factory | Entered Upper Caves 1577 | -4/Upper Caves | Accompanied by 1 ally 1974 | -4/Upper Caves | Build established: Ninja 2225 | -4/Upper Caves | Discovered new exit (range 7) 2226 | -4/Upper Caves | Identified exit to Upper Caves 2293 | -4/Upper Caves | Entered another Upper Caves area 2303 | -4/Upper Caves | Discovered new exit (range 11) 2410 | -4/Upper Caves | Encountered a Warlord checkpoint 2731 | -4/Upper Caves | Discovered new exit (range 19) 2736 | -4/Upper Caves | Identified exit to Warlord 2750 | -4/Upper Caves | Entered Warlord 2803 | -4/Warlord | Met Warlord 2816 | -4/Warlord | Visited the Vortex Lab 2818 | -4/Warlord | Met EX-DEC 2828 | -4/Warlord | Warlord's base attacked by MAIN.C 2881 | -4/Warlord | Found Prototype Energy Cannon 2881 | -4/Warlord | Identified Vortex Driver 2904 | -4/Warlord | Found Prototype Device 2904 | -4/Warlord | Identified Exp. Cloaking Device 2925 | -4/Warlord | Found Prototype Hackware 2925 | -4/Warlord | Identified Ghost Barrier 2930 | -4/Warlord | Found Prototype Device 2930 | -4/Warlord | Identified System Purifier 3005 | -4/Warlord | Opened side exit 3010 | -4/Warlord | Discovered new exit (range 10) 3012 | -4/Warlord | Identified exit to Proximity Caves 3012 | -4/Warlord | Entered Proximity Caves 3183 | -3/Proximity Caves | Build established: Hacker-Ninja 3733 | -3/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 3741 | -3/Proximity Caves | Discovered new exit (range 3) 3741 | -3/Proximity Caves | Identified exit to Research 3742 | -3/Proximity Caves | Entered Research 3742 | -3/Research | Evolved 2 slots: Utility x2 3759 | -3/Research | Identified exit to DSF 3759 | -3/Research | Entered DSF 3760 | -3/DSF | Joined Warlord attack on 0b10 via DSF 3791 | -3/DSF | Additional patrols routed to DSF 3817 | -3/DSF | Discovered new exit (range 24) 3840 | -3/DSF | Identified exit to Research 3840 | -3/DSF | Entered Research 3840 | -2/Research | Warlord forces began assault on 0b10 3840 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 3842 | -2/Research | Lost 5 allies 3860 | -2/Research | 3 allies followed out of DSF 3905 | -2/Research | Discovered new exit (range 13) 3907 | -2/Research | Identified exit to Access 3913 | -2/Research | Ghost Barrier fried by hacking feedback 3950 | -2/Research | Research machine network offline 4017 | -2/Research | Lost 4 allies 4023 | -2/Research | Entered Access 4023 | -1/Access | Evolved 2 slots: Utility x2 4299 | -1/Access | Discovered new exit (range 4) 4299 | -1/Access | Identified exit to Surface 4300 | *** | Escaped! Last Messages --------------- 04196_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 04216_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A011. 04227_ Acquired 50 matter. 04228_ Acquired Biometal Medium Treads. 04232_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 04244_ Acquired Adv. Reaction Control System. 04257_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A006. 04282_ Connecting with Garrison Access... 04292_ Connecting with Terminal... 04292_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 04292_ W-44 Eye sends out distress signal. 04294_ Sealed Barrier breached. 04296_ Main Access Shell breached. 04299_ EXIT=FOUND 04299_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ###?## ? ?? #?#??####"" """ ## ###??? ? | | ####?? ? ? ?#?##?####"" " # ? ?? | | ?##?#?# ? #########"" # ##???##?? | | ??##???#??? ?####?#?# * # " ###?#???? | | ? ?# ??? ? ??###?#### # ?##???#?? | | ? ##?### ? ? ##?#################"## #???#????? | | ?##???##?????####?######### # #??? #??? | | ????#?? ? ?? ?? / # # ?????? | | #?# ?#??###??############# + #??? +? ? | | #??##???##?#####?#########?## " # #????????? | | ?? ? # ? ? ? ?#?####??### """ # # ???? ? | | ????? ?? ? ????##?????# """ # # ? ?? ? | | ???????? ? ? ?#?####?##?# " # # ? ?????? | | ???? ?+? ?? ?###??#?#?#?# # ##???????? | | #??????? ??? ?#######?### # #???#????? | | ? ???? #? ???" ?#?##??###?########## #???? ?? | | ???????#? ""R"? ?####?#???####?#?#?### #? ? #??? | | ????? ??????"?? ?##?#?#####??#?????#?# ##????# ?? | | ?????????????????#??#???#??#????????## ##??? +??? | | ????????????????##?#?##???????????##?# #??? ??? ? | | ?????? ???????####?###?#######"####### ##? ????? | | ????????#? ??? ?????"???? " #????????? | | ????????????? BB ??""?? ? " #?#???###? | | ?????????#????BB "????"""""" " #????? ? ? | | ????????????????????? " " " ##???#? ?? | | ????????? ??? ????????" "@ " ##?????? ? | | ???????? ??????????? " "" " "s s ##?????? ? | | ???? ????????? ???""?" "s " s #???????? | | ??????????????BB ?????""""" " s s #???????? | | ????????????? BB??"?????? """" """ #????#?? ? | | ??????? ??? ? ?????? ? """"T""" ##??##?#? | | ???????????#??##??#???########"####### ##?#??#?#? | | ???????? ????????#????#?#???#?????##?? #????#?#?? | | ?????? ?????##????????????????#???#?#? u#???####?+ | | ??????? ?#??????#??????????? ????? ? ? #???? ?? ? | | ???????????#??????????#??? ???? ???? w#? ??? ?? | | ??????? ?????????#?#????? ????? ?? ??+ +?? ? ?? | | ??????????##?#???#?#????????????????"? #????????? | | ??????????#???????????#??? ? ???"??""? # ?? ??"?? | | ??????????#??#?#??#??#??????? ??"???"? #?? ??"?? | | ???????????????????????#???? ????"???# #? ? ????? | | ????????????????????#?#??????? ??????? #? ?????"? | | ????????#?????????#?#??????? ???? ???? ? ? ??"??? | | ??????????????????#????#?? ??????? ???????? ????? | | ???????????#?????#??#???? ???? ?? ???? ?????????? | | ??????????????????#??????? ????????????????? ????? | | ??????????????????#????????????????#?? ?????????? | | ???????????????????????????#?????????????? ??????? | | ????????????????????##??#????????????? ??????????? | | ?????????????????????????????????? ??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 80 Energy Generation 26 Energy Capacity 200 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 16 Cloak Strength 4 Additional Mass Support 9 Armor Coverage 300 Propulsion Shielding 66 Evasion (%) 65 Melee Accuracy 5 Recoil Reduction 1 Offensive Hacking 10 Defensive Hacking 20 Item Schematics ----------------- Imp. Flight Unit | -8/Materials | Scanalyzed Biomechanical Wings | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Mic. Nuclear Core | -6/Factory | Hacked Lgt. Nuclear Core | -6/Factory | Hacked Chainsword | -6/Factory | Hacked Lgt. Antimatter Reactor | -2/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IonAntimissileShell Manual? 0 Play Time 00:50:19 Cumulative 405.5 hours Start 2026.09.08 @ 08:51:56 End 2026.09.08 @ 09:40:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 244 Rogue 240 Adventurer 4 Explorer 0 Win Type 0 Total 123 Types 92/0/16/3/2/1/3/0/0/6 Lore% 92 Gallery% 76 Achievement% 74 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ae08e91a-ba96-4bfc-bc78-c87312ed30af