Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.26 @ 00:56:57 Player: legato Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (25) 125 Value Destroyed (875) 875 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2800 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 32/300 Energy 380/380 System Corruption 1% Temperature Cool (9) Movement Core (450) Ox8 Location -8/Materials Parts ------- > --- POWER (2) -------- Nuclear Core Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ Hardened Medium Armor Plating > --- WEAPON (3) ------- Pulse Rifle > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Ion Engine > --- PROPULSION ------- Light Treads Improved Treads Aluminum Leg Aluminum Leg > --- UTILITY ---------- Terrain Scanner Tractor Beam > --- WEAPON ----------- EM Shotgun Flak Cannon Flak Cannon > --- INVENTORY -------- Light Treads Weight Redist. System Assault Cannon [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Terrain Scanner Device Terrain Scanner Storage Small Storage Unit Processor Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion 2 | . . 2 . . Utility . | . . . . . Weapon 1 | . . . . 1 Parts Attached 48 | 6 3 10 8 21 Power 9 | 1 . 1 3 4 Engine 6 | 1 . . 3 2 Core 3 | . . 1 . 2 Reactor . | . . . . . Propulsion 15 | 2 . 5 2 6 Treads 7 | . . 2 . 5 Leg 8 | 2 . 3 2 1 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 10 | 1 2 2 2 3 Device 4 | . 1 1 1 1 Storage 1 | 1 . . . . Processor 2 | . 1 . 1 . Hackware 1 | . . . . 1 Protection 2 | . . 1 . 1 Artifact . | . . . . . Weapon 14 | 2 1 2 1 8 Energy Gun 7 | 2 . 1 1 3 Energy Cannon 1 | . 1 . . . Ballistic Gun 2 | . . 1 . 1 Ballistic Cannon 3 | . . . . 3 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes . | . . . . . Parts Lost 33 | . . 2 10 21 Power 5 | . . . 3 2 Propulsion 13 | . . 1 4 8 Utility 6 | . . 1 1 4 Weapon 9 | . . . 2 7 Highest Loss Streak 9 | . . 1 8 9 To Critical Strikes 1 | . . . . 1 Average Backups 3 | 3 5 5 3 1 Power . | . 1 1 . . Propulsion 1 | 2 2 1 1 . Utility 1 | . . 2 1 . Weapon . | . . . . . Tool/Special . | . . . . . Unused Backups 2 | . 1 1 . . Power 1 | . . 1 . . Propulsion 1 | . 1 . . . Utility . | . . . . . Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 84 | . 98 96 87 66 Engine 9 | . 14 5 10 8 Core 2 | . . 5 . 2 Treads 7 | . . 7 9 11 Leg 24 | . 28 34 29 11 Device 7 | . 6 4 11 9 Storage 4 | . 14 7 . . Processor 2 | . 6 3 1 . Protection 4 | . . 7 7 2 Energy Gun 9 | . 15 11 7 6 Energy Cannon 2 | . 12 2 . . Ballistic Gun 4 | . . 9 9 . Ballistic Cannon 3 | . . . . 11 Peak Build Rating 18 | 6 8 12 10 18 Average Rating 9 | 5 7 10 8 12 On Entrance 6 | . 6 7 11 6 Avg Prop Armor Cover (%) 12 | . . 17 10 12 Naked Turns 10 | . . . . 10 Heaviest Build 27 | 13 15 17 13 27 Greatest Support 46 | 20 26 40 30 46 Greatest Overweight (x) 8 | 1 . . 1 8 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 Average Capacity 6 | 7 8 6 5 5 Most Carried 8 | 4 6 8 5 4 Average Carried 3 | 3 5 5 3 1 Final Capacity 8 | 8 8 5 5 5 Final Carried 6 | 4 6 5 5 . Class Distribution -------------------- 51% | Mutant 32% | Scavenger-Mutant 9% | Scavenger-Skirmisher 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 660 | 260 . 159 78 163 Remotely 218 | . . . 78 140 Salvage Created 936 | 53 . 391 . 492 Parts 51 | . . 20 . 31 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 21 | . . 7 . 14 Guns 12 | . . 7 . 5 Cannons 9 | . . . . 9 Classes Destroyed 6 | 1 . 2 . 3 Worker 1 | . . . . 1 Recycler 2 | 1 . 1 . . Operator 1 | . . . . 1 Swarmer 2 | . . . . 2 Grunt 15 | . . 6 . 9 Sentry 4 | . . 1 . 3 Best Kill Streak 6 | 1 . 3 . 6 Combat Bots Only 5 | . . 3 . 5 Max Kills in Single Turn 2 | 1 . 1 . 2 Gunslinging 1 | . . . . 1 Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 357 | . 1 73 32 251 Missed 100 | . 1 18 5 76 Hits 257 | . . 55 27 175 Melee 18 | . . . 15 3 Projectile 239 | . . 55 12 172 AOE 8 | . . . 8 . Critical Strikes 9 | . . 2 1 6 Damage Taken 3991 | . . 586 793 2612 Core 923 | . . 68 304 551 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 12 | . . . . 12 Core Remaining (%) 69 | 100 100 . 7 . Volleys Fired 98 | 11 . 34 12 41 Largest 3 | 2 . 2 2 3 Hottest 126 | 90 . 110 65 126 Shots Fired 178 | 22 . 68 13 75 Gun 127 | 22 . 64 13 28 Cannon 51 | . . 4 . 47 Launcher . | . . . . . Special . | . . . . . Kinetic 95 | . . 30 12 53 Thermal 57 | 22 . 20 . 15 Explosive . | . . . . . Electromagnetic 26 | . . 18 1 7 Robot Hit Streak 10 | 3 . 9 4 10 Robot Miss Streak 12 | 3 . 3 3 12 Penetration Max . | . . . . . Secondary Targets 2 | . . 1 . 1 Max Gunslinging Chain 1 | . . 1 . 1 Shots Hit Robots 117 | 10 . 42 7 58 Core Hits 77 | 2 . 17 2 56 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 6 | 1 . 3 . 2 Burn 4 | 1 . 2 . 1 Destroy 1 | . . 1 . . Blast 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1930 | 119 2 530 61 1218 Guns 976 | 119 . 455 59 343 Cannons 927 | . . 53 . 874 Explosions . | . . . . . Melee . | . . . . . Ramming 27 | . 2 22 2 1 Kinetic 1153 | . . 144 46 963 Thermal 468 | 119 . 176 . 173 Explosive . | . . . . . Electromagnetic 282 | . . 188 13 81 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . 1 1 1 Average Corruption 1 | . . 1 1 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 3 | . . . 3 . Message Errors 1 | . . . 1 . Data Loss (minor) 1 | . . . 1 . Alerts 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 23 | . . . . 23 Impact . | . . . . . Kinetic 20 | . . . . 20 Secondary 3 | . . . . 3 Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 1 | . . . . 1 Targets Rammed 8 | . 1 5 1 1 Kicked 7 | . 1 5 1 . Crushed . | . . . . . Highest Temperature 457 | 154 . 198 24 457 Average Temperature 104 | 61 . 66 12 153 Received Heat Transfer 1565 | . . 237 32 1296 Effects 6 | . . . . 6 Shutdowns 2 | . . . . 2 Interference 3 | . . . . 3 Matter Decay 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | 1 . 1 . . Heat Transferred 1469 | 396 . 629 . 444 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 134 | 5 30 50 3 134 Initial 12 | . . 12 3 . Average 15 | . 1 26 . 28 Influence Increases 671 | 5 36 176 . 454 Destroy 0b10 Robot/C 420 | . . 140 . 280 Destroy 0b10 Robot/NC 20 | 5 . 5 . 10 Destroy Leader 100 | . . 30 . 70 Successful Hack 9 | . 6 1 . 2 Destroy Structure 2 | . . . . 2 Lose Combat Pursuer 120 | . 30 . . 90 Influence Decreases 547 | 5 6 196 10 330 Entered New Map 25 | . . 18 7 . Time Decay 303 | 5 6 158 3 131 Lost Part 219 | . . 20 . 199 Squads Dispatched 9 | . 1 1 1 6 Investigation 2 | . 1 . . 1 Extermination . | . . . . . Reinforcement 3 | . . 1 1 1 Assault . | . . . . . Garrison 4 | . . . . 4 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 5 | . . 1 1 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 65 | . 3 22 10 30 Peak Tracking Total 10 | . 2 9 7 10 Tactical Retreats 5 | . 1 . 1 3 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 3 | . 1 1 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 6 | . 2 1 . 3 Terminals 3 | . 1 . . 2 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units 1 | . 1 . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 18 | . 4 3 . 11 Successful 11 | . 3 2 . 6 Failed 7 | . 1 1 . 5 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 10 | . 3 . . 7 Fabricators . | . . . . . Repair Stations 4 | . . . . 4 Recycling Units 1 | . 1 . . . Scanalyzers 3 | . . 3 . . Garrison Access . | . . . . . Terminal Hacks 5 | . 2 . . 3 Record 3 | . 2 . . 1 Locate Traps 1 | . . . . 1 Zone Layout 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . . . . 3 Scan Component 1 | . . . . 1 Repair 1 | . . . . 1 Refit 1 | . . . . 1 Recycling Unit Hacks 1 | . 1 . . . Recycle Component 1 | . 1 . . . Scanalyzer 2 | . . 2 . . Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 2 . . 3 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 1 | . . . . 1 Time 26 | . . . . 26 Parts Recycled 1 | . 1 . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) 594 | . . 123 273 198 Terrain 594 | . . 123 273 198 Robot Analysis Total . | . . . . . Derelict Logs Recovered 3 | . . . 3 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 1476 | 115 256 325 307 473 Spaces Moved 825 | 60 203 148 188 226 Core 86 | 6 . . 36 44 Treads 22 | . . . . 22 Legs 717 | 54 203 148 152 160 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 50 50 Average Speed 122 | 114 120 120 107 141 Slowest Speed 450 | 120 120 120 120 450 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 27 | 6 33 20 51 26 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 2 | . . . . 2 Melee . | . . . . . Projectile 2 | . . . . 2 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 1107 | 81 214 232 278 302 Wait 90 | . 4 18 67 1 Move 822 | 59 202 148 187 226 Hop . | . . . . . Pick Up 21 | 5 3 7 1 5 Fast Attach 31 | 5 1 3 5 17 Attach 16 | 1 1 3 3 8 Detach 2 | . 1 . . 1 Swap 9 | . 1 6 2 . Drop 11 | . . 9 . 2 Fire 98 | 11 . 34 12 41 Melee . | . . . . . Ram . | . . . . . Kick 6 | . 1 4 1 . Crush 1 | . . . . 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials (discovered 3 exits: Fac x3) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 116 | -11/Scrapyard | Entered Materials 280 | -10/Materials | Discovered new exit (range 4) 314 | -10/Materials | Build established: Mutant 326 | -10/Materials | Discovered new exit (range 16) 372 | -10/Materials | Entered another Materials area 372 | -9/Materials | Evolved 2 slots: Propulsion x2 678 | -9/Materials | Discovered new exit (range 15) 697 | -9/Materials | Entered Mines 706 | -9/Mines | Learned 4 Materials zone layouts 731 | -9/Mines | Met a Derelict bent on vengeance 755 | -9/Mines | Assembled infested the area 760 | -9/Mines | Assisted by a Guerilla fighting off Assembled 823 | -9/Mines | Build established: Scavenger-Mutant 955 | -9/Mines | Core integrity fell below 50% 972 | -9/Mines | Core integrity fell below 20% 979 | -9/Mines | Learned location of 1 exit from Materials 998 | -9/Mines | Discovered new exit (range 4) 1004 | -9/Mines | Entered Materials 1004 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1005 | -8/Materials | Identified exit to Factory 1009 | -8/Materials | Lost 8 parts (3p4n1w) 1145 | -8/Materials | Garrison activated, responded to threat 1229 | -8/Materials | Repaired Terrain Scanner? 1265 | -8/Materials | Garrison activated, responded to threat 1337 | -8/Materials | Lost 9 parts (1p4n1u3w) 1403 | -8/Materials | Core integrity fell below 50% 1403 | -8/Materials | Released all parts (1) 1431 | -8/Materials | Lost 9 parts (1p4n1u3w) 1441 | -8/Materials | Core integrity fell below 20% 1477 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01437_ S-10 Pest unfolds itself. 01444_ X-57 Shotgunner destroyed. 01445_ G-47 Trooper destroyed. 01448_ S-10 Pest destroyed. 01448_ Switching to secondary target: S-10 Pest. 01448_ S-10 Pest destroyed. 01449_ Overheating: Matter decay (-8). 01450_ B-36 Bruiser unfolds itself. 01450_ G-47 Trooper unfolds itself. 01451_ Power failure, Nuclear Core shutdown. 01452_ Critical hit (Burn: +37). 01455_ Power failure, Nuclear Core shutdown. 01460_ Critical hit (Burn: +37). 01462_ Pulse Rifle destroyed. 01465_ Acquired Imp. Heat Sink. 01469_ Acquired Hrd. Medium Armor Plating. 01470_ Critical hit (Burn: +37). 01476_ Critical hit (Smash). 01476_ Imp. Heat Sink destroyed. 01476_ System corrupted by crushing effect (+1). Map ----- +----------------------------------------------------+ | ??????????????????????????????? #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# ####???????????? | | ??????????????????????????????? #???????????? | | ???????????????????????????H??? #???????????? | | ??????????????????????????????? #???????????? | | ???????????????????????????????### #???????????? | | ?????????????????????????????????# #???????????? | | ?????????????????????????????????# #???????????? | | ??????????????????????????######## ############# | | ??????????????????????????# | | ????????????????? ????????# ^ | | ????????????????? 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Nuclear Core | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Terrain Scanner | 40% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Close Call Fitting Room I Survived The Infestation Physics Hates This One Trick Use The Force Challenges ------------ None Game ------ Seed CentriumHellfireWeb Manual? 0 Play Time 00:28:07 Cumulative 3.8 hours Start 2025.12.26 @ 00:24:46 End 2025.12.26 @ 00:56:57 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 8 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Vi Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 05796143-b4d7-4b0d-ac7f-684e6a89f3de