Cogmind - Beta 12 *** ADVENTURER MODE // 2024.02.16 @ 14:21:52 Player: gex Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (85) 425 Value Destroyed (1929) 1929 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (77) 77 TOTAL SCORE: 4091 Bonus ------- High Alert Combat Kills 77 Cogmind --------- Core Integrity 550/550 Matter 267/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Walking (90) Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- VSS Leg VSS Leg VSS Leg > --- UTILITY (4) ------ Cooling System Seismic Detector Improved Targeting Computer Hardened Light Armor Plating > --- WEAPON (3) ------- Particle Cannon Heavy Assault Rifle Improved Light Cannon > --- INVENTORY (5) ---- Improved Ion Engine Heat Sink Trap Extractor (0/4) Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- VSS Leg VSS Leg VSS Leg > --- UTILITY ---------- Cooling System Seismic Detector Improved Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Particle Cannon Heavy Assault Rifle Improved Light Cannon > --- INVENTORY -------- Improved Ion Engine Heat Sink Trap Extractor [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Hover Unit Treads Improved Treads Leg Improved Aluminum Leg Wheel Compact Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Hardened Light Armor Plating Device Cooling System Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Particle Cannon Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 2 | . . 1 1 Weapon 1 | . . 1 . Parts Attached 78 | 10 29 36 3 Power 10 | 2 4 3 1 Engine 8 | 2 3 2 1 Core 2 | . 1 1 . Reactor . | . . . . Propulsion 22 | 2 7 12 1 Treads 2 | . . 2 . Leg 9 | . . 8 1 Wheel 2 | 2 . . . Hover 8 | . 6 2 . Flight 1 | . 1 . . Utility 31 | 4 13 13 1 Device 15 | 3 3 8 1 Storage 8 | 1 6 1 . Processor 2 | . . 2 . Hackware . | . . . . Protection 6 | . 4 2 . Artifact . | . . . . Weapon 15 | 2 5 8 . Energy Gun 4 | . 2 2 . Energy Cannon 4 | . 2 2 . Ballistic Gun 4 | 2 . 2 . Ballistic Cannon 2 | . 1 1 . Launcher 1 | . . 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 3 | . . 3 . Power . | . . . . Propulsion 1 | . . 1 . Utility 1 | . . 1 . Weapon 1 | . . 1 . Highest Loss Streak 3 | . . 3 . To Critical Strikes . | . . . . Average Slot Usage (%) 96 | . 97 95 100 Engine 10 | . 13 7 9 Core 1 | . . 3 . Leg 9 | . . 17 27 Wheel 2 | . 6 . . Hover 12 | . 21 4 . Device 12 | . 12 12 18 Storage 5 | . 11 . . Processor 4 | . . 8 9 Protection 6 | . 3 9 9 Energy Gun 7 | . 10 6 . Energy Cannon 10 | . 9 11 9 Ballistic Gun 5 | . 5 5 9 Ballistic Cannon 4 | . 2 6 9 Naked Turns . | . . . . Heaviest Build 35 | 14 34 35 26 Greatest Support 46 | 32 32 46 36 Greatest Overweight (x) 5 | . 5 2 . Average Overweight (x) . | . 1 . . Largest Inventory Capacity 25 | 8 25 25 5 Average Capacity 7 | 6 10 5 5 Most Carried 12 | 4 12 8 4 Average Carried 5 | 1 7 4 2 Final Capacity 15 | 5 15 5 5 Final Carried 9 | 3 9 5 3 Class Distribution -------------------- 54% | Mutant 36% | Gunner 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Jun Mat Mat Mat Matter Collected 1547 | 419 299 825 4 Remotely 97 | 97 . . . Salvage Created 3058 | 253 837 1968 . Parts 217 | 25 50 142 . Haulers Intercepted 3 | . 2 1 . Recyclers Shooed 1 | 1 . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Combat Hostiles Destroyed 55 | . 11 44 . Guns 16 | . 4 12 . Cannons 35 | . 7 28 . AOE 4 | . . 4 . Classes Destroyed 11 | 3 5 3 . Worker 4 | 2 1 1 . Builder 3 | . 1 2 . Tunneler 10 | 8 1 1 . Hauler 3 | . 2 1 . Recycler 6 | 1 3 2 . Operator 1 | . . 1 . Watcher 8 | . 3 5 . Swarmer 9 | . 3 6 . Grunt 34 | . 8 26 . Brawler 2 | . . 2 . Sentry 10 | . . 10 . Best Kill Streak 10 | 4 4 10 . Combat Bots Only 6 | . 3 6 . Max Kills in Single Turn 4 | 1 2 4 . Gunslinging . | . . . . Exploded 2 | . . 2 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Damage Taken 1081 | . 453 628 . Core 148 | . 65 83 . Absorbed by Shields . | . . . . Regen/Repaired (Parts) 141 | . 55 86 . Core Remaining (%) 84 | 100 74 79 . Volleys Fired 176 | 29 59 87 1 Largest 3 | 2 2 3 3 Hottest 168 | 40 108 168 130 Shots Fired 388 | 58 105 222 3 Gun 180 | 58 46 75 1 Cannon 198 | . 59 137 2 Launcher 10 | . . 10 . Special . | . . . . Kinetic 170 | 58 16 94 2 Thermal 136 | . 48 87 1 Explosive 10 | . . 10 . Electromagnetic 72 | . 41 31 . Robot Hit Streak 29 | 14 17 29 2 Robot Miss Streak 3 | 3 2 2 1 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 250 | 43 79 126 2 Core Hits 119 | 16 30 72 1 Critical Kills . | . . . . Critical Parts Destroyed 1 | 1 . . . Critical Strikes 2 | 1 1 . . Destroy 1 | 1 . . . Blast 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4823 | 477 1451 2854 41 Guns 1655 | 477 459 702 17 Cannons 2573 | . 896 1653 24 Explosions 567 | . 77 490 . Melee . | . . . . Ramming 28 | . 19 9 . Kinetic 1431 | 477 156 757 41 Thermal 2068 | . 854 1214 . Explosive 490 | . . 490 . Electromagnetic 806 | . 422 384 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 48 | . 10 29 9 Projectiles 20 | . 10 1 9 Explosions 28 | . . 28 . Melee . | . . . . Knockbacks 1 | . . 1 . Impact . | . . . . Kinetic 1 | . . 1 . Secondary . | . . . . Self-Inflicted Damage 100 | . 30 70 . Shots 6 | . 2 4 . Rammed 2 | . 2 . . Targets Rammed 4 | . 2 2 . Kicked 2 | . . 2 . Crushed . | . . . . Highest Temperature 546 | . 379 546 3 Average Temperature 98 | . 129 71 2 Received Heat Transfer 582 | . 291 291 . Effects 5 | . 2 3 . Shutdowns 2 | . 2 . . Energy Bleed 1 | . . 1 . Damage (minor) 2 | . . 2 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 6 | . 5 1 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . 1 2 . Heat Transferred 3689 | . 1506 2183 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . 2 . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Peak Influence 526 | 55 207 526 114 Initial 99 | . 31 . 99 Average 139 | 25 58 226 111 Maximum Alert Level 2 | . 1 2 . Low Security (%) 70 | 100 98 40 100 Level 1 23 | . 1 48 . Level 2 5 | . . 11 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 11 | . 2 8 1 Investigation 6 | . 2 4 . Extermination . | . . . . Reinforcement 5 | . . 4 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Distress Signals 2 | . 1 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 67 | . 17 49 1 Peak Tracking Total 6 | . 3 6 1 Tactical Retreats 4 | . 4 . . Traps | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Traps Triggered 6 | . 3 3 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered 1 | . 1 . . Machines | -11 -10 -9 -8 ---------- Run | Jun Mat Mat Mat Machines Disabled 3 | . . 3 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Machines Accessed 21 | . 9 11 1 Terminals 15 | . 7 8 . Fabricators . | . . . . Repair Stations 2 | . 1 1 . Recycling Units 2 | . 1 1 . Scanalyzers 2 | . . 1 1 Garrison Access . | . . . . Total Hacks 57 | . 23 32 2 Successful 40 | . 14 25 1 Failed 17 | . 9 7 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 38 | . 17 21 . Fabricators . | . . . . Repair Stations 9 | . 4 5 . Recycling Units 5 | . 2 3 . Scanalyzers 5 | . . 3 2 Garrison Access . | . . . . Terminal Hacks 26 | . 10 16 . Record 13 | . 4 9 . Robot Analysis 1 | . . 1 . Prototype ID Bank 2 | . 2 . . Emergency Access Points 1 | . . 1 . Locate Traps 3 | . 2 1 . Dispatch Records 1 | . 1 . . Maintenance Status 2 | . . 2 . Assault Status 1 | . 1 . . Registered Components 1 | . . 1 . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 8 | . 4 4 . Scan Component 4 | . 2 2 . Repair 4 | . 2 2 . Recycling Unit Hacks 3 | . . 3 . Recycle Component 2 | . . 2 . Retrieve Matter 1 | . . 1 . Scanalyzer 3 | . . 2 1 Insert Component 2 | . . 1 1 Analyze 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 14 | . 6 7 1 Full Trace Events 4 | . 2 2 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 4 | . 2 2 . Time 116 | . 52 64 . Parts Recycled 2 | . . 2 . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Jun Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Robot Analysis Total 1 | . . 1 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Jun Mat Mat Mat Turns Passed 5281 | 294 2310 2537 140 Spaces Moved 3250 | 190 1314 1683 63 Core 3 | 3 . . . Treads 3 | . . 3 . Legs 1433 | . . 1370 63 Wheels 506 | 187 319 . . Hover 1305 | . 995 310 . Flight . | . . . . Fastest Speed 50 | 50 100 105 90 Average Speed 127 | 99 139 122 90 Slowest Speed 360 | 100 360 240 90 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 52 | 6 99 95 9 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 65 | . 8 57 . Melee . | . . . . Projectile 2 | . . 2 . AOE 63 | . 8 55 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Total 4063 | 242 1686 1991 144 Wait 429 | . 229 125 75 Move 3247 | 189 1313 1682 63 Hop . | . . . . Pick Up 74 | 12 33 28 1 Fast Attach 10 | . . 10 . Attach 28 | 7 9 10 2 Detach 2 | . 1 1 . Swap 40 | 3 20 16 1 Drop 53 | 2 20 30 1 Fire 176 | 29 59 87 1 Melee . | . . . . Ram 2 | . 2 . . Kick 2 | . . 2 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials History --------- Turn | Location | Event 13 | -11/Junkyard | Discovered new exit (range 16) 295 | -11/Junkyard | Entered Materials 316 | -10/Materials | Build established: Mutant 612 | -10/Materials | Discovered new exit (range 16) 743 | -10/Materials | Discovered new exit (range 10) 1440 | -10/Materials | Discovered new exit (range 14) 1545 | -10/Materials | Repaired EM Pulse Gun 1571 | -10/Materials | Repaired Ion Engine 2213 | -10/Materials | Discovered new exit (range 14) 2605 | -10/Materials | Entered another Materials area 2605 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2674 | -9/Materials | Lost 3 parts (1n1u1w) 3236 | -9/Materials | Build established: Tank 3592 | -9/Materials | Build established: Gunner 3994 | -9/Materials | Discovered new exit (range 15) 4718 | -9/Materials | Discovered new exit (range 16) 4727 | -9/Materials | Discovered new exit (range 15) 4780 | -9/Materials | Repaired Imp. Aluminum Leg 4814 | -9/Materials | Repaired Hvy. Assault Rifle 4959 | -9/Materials | Discovered new exit (range 13) 5142 | -9/Materials | Entered another Materials area 5142 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5282 | -8/Materials | Self-destructed Last Messages --------------- 05074_ Dropped Imp. Aluminum Leg. 05075_ Acquired VSS Leg. Experienced players can activate Tactical HUD mode in the options menu, or press Ctrl-F7, for more detailed HUD info. 05140_ Acquired 20 matter. PARAMETERS=PROPULSION+1,UTILITY+1 LOCATION=UNKNOWN GOAL=ESCAPE 05146_ Dropped Imp. Ion Engine. 05152_ Connecting with Scanalyzer... 05152_ Current location identified: Materials >>Insert(Trap Extractor) Scanning Trap Extractor... Ready to analyze. 05169_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 05170_ Destroyed System Restoration Module. 05176_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M011. 05188_ Acquired 4 matter. 05211_ Acquired Imp. Ion Engine. 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""??# #?????????????????????????? | | ?????????? ????# #?????????????????????????? | | ?????????????????# #????????########?????????? | | ?????????????????# #????????# #?????????? | | ?????????????????# #????????# #?????????? | | ?????????????????# #????????# "" #?????????? | | ?????????????????# #????????# S"" #?????????? | | ?????????????????# #????????# "" #?????????? | | ????????????????## ##???????# #?????????? | | ????????????????# ##########+#####?????????? | | ????????????????# #??????????? | | ????????????????# * #??????????? | | ????????????????# #??????????? | | ????????????????# ###############??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 57 Targeting Accuracy 6 Recoil Reduction 1 Offensive Hacking 10 Trap Extractor Capacity 4 Item Schematics ----------------- Lgt. Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Librarian Party Time Challenges ------------ None Game ------ Seed FireHelicalChainsword Manual? 0 Play Time 01:18:28 Cumulative 7.8 hours Start 2024.02.14 @ 00:45:57 End 2024.02.16 @ 14:21:52 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue 4 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 8 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 611484ab-86b8-43a6-bc3a-efee05606360