Cogmind - Beta 9.4 --- EXPLORER MODE // 2020.01.20 @ 14:14:37 // Winter2019/RPGLIKE Player: Curtis Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (204) 1020 Value Destroyed (5423) 5423 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (244) 244 TOTAL SCORE: 10407 Bonus ------- High Alert Combat Kills 244 Cogmind --------- Core Integrity 0/600 Matter 102/800 Energy 514/520 System Corruption 9% Temperature Cool (584) Movement Treading (210) Ox2 Location -5/Factory Parts ------- > --- POWER (3) -------- Nuclear Core Nuclear Core Nuclear Core > --- PROPULSION (3) --- Armored Treads Armored Treads Armored Treads > --- UTILITY (7) ------ Advanced Heat Sink Large Matter Pod Large Matter Pod High-capacity Matter Pod Targeting Computer Improved Field Recycling Unit > --- WEAPON (9) ------- Ion Cannon Flak Gun Improved Light Cannon Improved Light Cannon Improved Light Cannon Advanced Assault Cannon Heavy Flak Cannon Heavy Missile Launcher Heavy Flail > --- INVENTORY (6) ---- Gauss Rifle Flak Gun Flak Cannon Rocket Launcher Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Nuclear Core Nuclear Core Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Advanced Heat Sink Large Matter Pod Large Matter Pod High-capacity Matter Pod Targeting Computer Improved Shield Generator Improved Field Recycling Unit > --- WEAPON ----------- Flak Gun Improved Light Cannon Improved Light Cannon Improved Light Cannon Flak Cannon Advanced Assault Cannon Heavy Flak Cannon Heavy Missile Launcher Heavy Flail > --- INVENTORY -------- Ion Cannon Gauss Rifle Flak Gun Rocket Launcher [Rating: 65] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Armored Treads Treads Armored Treads Utility Large Matter Pod Device Field Recycling Unit Storage Large Matter Pod Processor Targeting Computer Protection Light Armor Plating Weapon Improved Light Cannon Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 18 | 5 . 4 2 4 1 2 Power 2 | . . 1 . 1 . . Propulsion 2 | 1 . . . 1 . . Utility 6 | 2 . 1 1 1 . 1 Weapon 8 | 2 . 2 1 1 1 1 Parts Attached 38 | 9 4 7 2 10 3 3 Power 4 | 1 . 2 . 1 . . Engine 1 | 1 . . . . . . Core 3 | . . 2 . 1 . . Reactor . | . . . . . . . Propulsion 5 | 2 . 2 . 1 . . Treads 5 | 2 . 2 . 1 . . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 10 | 3 2 1 1 2 . 1 Device 5 | 1 1 . . 2 . 1 Storage 3 | . 1 1 1 . . . Processor 1 | 1 . . . . . . Hackware . | . . . . . . . Protection 1 | 1 . . . . . . Artifact . | . . . . . . . Weapon 19 | 3 2 2 1 6 3 2 Energy Gun . | . . . . . . . Energy Cannon 1 | . . . . . . 1 Ballistic Gun 6 | 3 . . . 1 1 1 Ballistic Cannon 8 | . 2 1 . 4 1 . Launcher 3 | . . 1 . 1 1 . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . 1 . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . Parts Lost . | . . . . . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon . | . . . . . . . Highest Loss Streak . | . . . . . . . Average Slot Usage (%) 99 | . 100 99 100 99 100 99 Engine 1 | . 11 . . . . . Core 12 | . . 15 13 14 15 13 Treads 15 | . 22 15 13 14 15 13 Device 9 | . 11 7 6 9 10 12 Storage 14 | . 9 15 20 15 15 13 Processor 6 | . 11 7 6 5 5 4 Ballistic Gun 5 | . 13 7 6 1 3 3 Ballistic Cannon 23 | . 19 23 20 23 26 25 Launcher 4 | . . 4 6 5 5 4 Impact Weapon 3 | . . . 6 5 5 4 Naked Turns . | . . . . . . . Heaviest Build 95 | 12 23 45 52 76 87 95 Greatest Support 60 | 40 40 40 40 60 60 40 Greatest Overweight (x) 2 | 2 . 1 1 1 2 2 Average Overweight (x) . | . . . 1 1 1 2 Largest Inventory Capacity 6 | 4 4 4 5 5 6 6 Average Capacity 5 | 4 4 4 4 5 5 6 Most Carried 6 | 1 4 4 5 5 6 6 Average Carried 4 | . 3 3 3 4 5 4 Final Capacity 6 | 4 4 4 5 5 6 6 Final Carried 6 | 1 4 4 5 5 6 5 Class Distribution -------------------- 49% | Hacker-Gunner 46% | Hacker-Executioner 3% | Hacker-Mutant Dominant Class ---------------- Hacker-Gunner | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -8/Materials Hacker-Executioner | -7/Factory Hacker-Executioner | -6/Factory Hacker-Executioner | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 4486 | 294 503 518 861 960 622 728 Remotely . | . . . . . . . Salvage Created 4975 | 96 165 710 581 1015 1042 1366 Parts 305 | 3 14 66 58 61 33 70 Haulers Intercepted 3 | . . 1 . 2 . . Recyclers Shooed 5 | . . 1 1 . 1 2 Parts Field Recycled 75 | . 25 17 5 2 7 19 Retrieved Matter 450 | . 98 93 4 9 68 178 Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 113 | . 5 24 26 18 16 24 Guns 10 | . . 1 5 . 2 2 Cannons 96 | . 5 22 20 16 14 19 AOE 7 | . . 1 1 2 . 3 Classes Destroyed 14 | 1 3 6 2 1 . 1 Worker 23 | . . . 8 6 1 8 Builder 13 | . . 2 3 3 1 4 Tunneler 3 | . . 1 . 1 . 1 Hauler 3 | . . 1 . 2 . . Recycler 20 | 1 2 2 . 7 5 3 Operator 6 | . . 2 1 1 1 1 Watcher 23 | . 2 5 5 3 3 5 Swarmer 43 | . 2 9 14 7 5 6 Grunt 48 | . 3 9 8 8 7 13 Brawler 2 | . . 1 1 . . . Duelist 1 | . . . . . . 1 Sentry 14 | . . 5 2 2 3 2 Hunter 1 | . . . 1 . . . Programmer 4 | . . . . 1 1 2 Best Kill Streak 19 | 1 3 9 19 6 7 19 Combat Bots Only 10 | . 2 8 10 4 5 7 Max Kills in Single Turn 4 | 1 1 3 2 4 2 3 Gunslinging . | . . . . . . . Exploded 2 | . . 1 1 2 . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 2819 | . 43 354 300 367 447 1308 Core 2180 | . 34 271 229 279 350 1017 Absorbed by Shields 354 | . . . . . . 354 Redirected to Core 2010 | . 25 251 220 270 296 948 Core Remaining (%) 98 | 100 100 100 100 100 91 . Volleys Fired 241 | 1 14 45 52 38 33 58 Largest 8 | 2 3 5 5 6 7 8 Hottest 345 | 40 98 170 170 242 276 345 Shots Fired 1080 | 2 42 184 214 181 199 258 Gun 176 | 2 14 45 52 7 24 32 Cannon 884 | . 28 135 156 173 174 218 Launcher 20 | . . 4 6 1 1 8 Special . | . . . . . . . Kinetic 1030 | 2 42 180 208 180 198 220 Thermal 30 | . . . . . . 30 Explosive 20 | . . 4 6 1 1 8 Electromagnetic . | . . . . . . . Robot Hit Streak 36 | 2 12 36 27 22 31 29 Robot Miss Streak 4 | . 2 4 3 3 4 4 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 681 | 2 22 107 127 120 121 182 Core Hits 432 | 2 12 52 66 66 79 155 Critical Hits 9 | . . 1 . 2 3 3 Critical Kills 3 | . . . . 1 . 2 Critical Parts Destroyed 6 | . . 1 . 1 3 1 Melee Attacks 4 | . . . . 3 1 . Impact 4 | . . . . 3 1 . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 3 | . . . . 3 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 15992 | 17 351 2126 2460 3074 2572 5392 Guns 1110 | 17 45 224 242 30 173 379 Cannons 11393 | . 306 1663 1805 2186 2275 3158 Explosions 3173 | . . 239 413 574 92 1855 Melee 316 | . . . . 284 32 . Ramming . | . . . . . . . Kinetic 11868 | 17 351 1887 2047 2216 2448 2902 Thermal 1377 | . . . . 525 . 852 Explosive 1744 | . . 239 413 49 92 951 Electromagnetic 687 | . . . . . . 687 Impact 316 | . . . . 284 32 . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 9 | . . 1 . 1 1 9 Average Corruption 1 | . . 1 . 1 1 7 Corruption Purged . | . . . . . . . Effects 22 | . . 3 . 6 . 13 Message Errors 5 | . . 1 . 3 . 1 Heat Flow Errors 2 | . . . . . . 2 Energy Discharges 1 | . . . . . . 1 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 3 | . . 1 . . . 2 Targeting Errors 10 | . . 1 . 3 . 6 Overload Shots . | . . . . . . . Overflow Damage 252 | . 1 12 71 75 . 93 Projectiles 126 | . 1 8 47 44 . 26 Explosions 109 | . . 4 24 14 . 67 Melee 17 | . . . . 17 . . Knockbacks 80 | . 1 9 17 12 25 16 Impact 2 | . . . . 1 1 . Kinetic 75 | . 1 9 16 11 23 15 Secondary 3 | . . . 1 . 1 1 Self-Inflicted Damage 89 | . . . . 42 . 47 Shots 2 | . . . . 1 . 1 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 584 | . 256 46 127 176 367 584 Average Temperature 72 | . 100 14 32 35 100 139 Received Heat Transfer 782 | . 6 120 135 93 123 305 Effects 6 | . . . . . 2 4 Shutdowns 2 | . . . . . . 2 Interference 2 | . . . . . . 2 Matter Decay 1 | . . . . . 1 . Short Circuit 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 7 | . . . . 2 . 5 Impact Corruptions 1 | . . . . 1 . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . 2 . . Heat Transferred 1562 | . . . . 400 . 1162 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . . . . 3 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 650 | 5 148 462 627 366 359 650 Average Influence 203 | 4 33 212 368 175 131 304 Maximum Alert Level 2 | . . 2 2 1 1 2 Low Security (%) 57 | 100 100 47 18 60 74 44 Level 1 24 | . . 46 16 39 25 11 Level 2 17 | . . 5 64 . . 44 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 20 | . . 1 2 6 3 8 Investigation 1 | . . . . . 1 . Extermination 4 | . . . . 2 1 1 Reinforcement 10 | . . 1 2 3 1 3 Assault 1 | . . . . . . 1 Garrison 4 | . . . . 1 . 3 Intercept . | . . . . . . . Construction Impeded 4 | . . . . 1 1 2 Haulers Reinforced 2 | . . . . 1 . 1 Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals 9 | . . 2 3 1 . 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 154 | . 7 30 40 19 21 37 Peak Tracking Total 6 | . 3 5 6 4 5 6 Tactical Retreats 3 | . . . 2 . . 1 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered 9 | . . 2 . 4 3 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled 44 | . 1 2 3 11 3 24 Max in Single Turn 10 | . 1 2 1 10 1 8 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed 2 | . 1 . . . . 1 Terminals 2 | . 1 . . . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 3 | . 2 . . . . 1 Successful 1 | . . . . . . 1 Failed 2 | . 2 . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 3 | . 2 . . . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 1 | . . . . . . 1 Unreport Threat 1 | . . . . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 3 | . . 1 . 1 1 . Used . | . . . . . . . Hacking Detections 1 | . 1 . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 5222 | 76 655 908 868 1020 979 716 Spaces Moved 2184 | 42 342 374 356 439 403 228 Core 11 | 11 . . . . . . Treads 2173 | 31 342 374 356 439 403 228 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 190 190 190 210 Average Speed 187 | 141 160 189 190 190 193 210 Slowest Speed 210 | 160 160 190 190 190 210 210 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 4 43 55 53 18 14 10 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 210 | . 1 44 54 42 15 54 Melee . | . . . . . . . Projectile 35 | . 1 7 12 4 7 4 AOE 175 | . . 37 42 38 8 50 Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 2717 | 52 423 469 427 517 501 328 Wait 133 | . 46 22 3 5 43 14 Move 2178 | 41 341 373 355 438 402 228 Hop . | . . . . . . . Pick Up 27 | 1 8 5 3 6 3 1 Fast Attach 17 | 9 2 2 . 4 . . Attach 12 | . . 3 2 3 1 3 Detach 1 | . . . . . . 1 Swap 9 | . 2 2 . 3 2 . Drop 15 | . 7 3 . 4 1 . Fire 241 | 1 14 45 52 38 33 58 Melee 4 | . . . . 3 1 . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous 80 | . 3 14 12 13 15 23 Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x2) 1 | -11/Scrapyard | Upgraded with Weapon slot (x2) 13 | -11/Scrapyard | Identified exit to Materials 13 | -11/Scrapyard | Discovered exit to Materials (range 15) 77 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Hacker-Gunner 710 | -10/Materials | Identified exit to Materials 710 | -10/Materials | Discovered exit to Materials (range 4) 732 | -10/Materials | Entered another Materials area 734 | -9/Materials | Reached level 2 734 | -9/Materials | Reached level 3 734 | -9/Materials | Upgraded with Power slot (x1) 734 | -9/Materials | Upgraded with Utility slot (x1) 734 | -9/Materials | Upgraded with Weapon slot (x1) 805 | -9/Materials | Reached level 4 855 | -9/Materials | Destroyed 8 combat bots 1091 | -9/Materials | Identified exit to Mines 1091 | -9/Materials | Discovered exit to Mines (range 8) 1105 | -9/Materials | Upgraded with Weapon slot (x1) 1110 | -9/Materials | Reached level 5 1611 | -9/Materials | Identified exit to Materials 1611 | -9/Materials | Discovered exit to Materials (range 15) 1640 | -9/Materials | Entered another Materials area 1642 | -8/Materials | Reached level 6 1642 | -8/Materials | Reached level 7 1642 | -8/Materials | Upgraded with Utility slot (x1) 1642 | -8/Materials | Upgraded with Weapon slot (x1) 1822 | -8/Materials | Reached level 8 1889 | -8/Materials | Destroyed 10 combat bots 2026 | -8/Materials | Reached level 9 2094 | -8/Materials | Destroyed 10 combat bots 2476 | -8/Materials | Identified exit to Factory 2476 | -8/Materials | Discovered exit to Factory (range 16) 2508 | -8/Materials | Entered Factory 2510 | -7/Factory | Reached level 10 2510 | -7/Factory | Reached level 11 2510 | -7/Factory | Upgraded with Power slot (x1) 2510 | -7/Factory | Upgraded with Propulsion slot (x1) 2510 | -7/Factory | Upgraded with Utility slot (x1) 2510 | -7/Factory | Upgraded with Weapon slot (x1) 3060 | -7/Factory | Reached level 12 3216 | -7/Factory | Identified exit to Lower Caves 3216 | -7/Factory | Discovered exit to Lower Caves (range 12) 3261 | -7/Factory | Build established: Hacker-Executioner 3299 | -7/Factory | Garrison activated, responded to threat 3498 | -7/Factory | Identified exit to Factory 3498 | -7/Factory | Discovered exit to Factory (range 15) 3528 | -7/Factory | Entered another Factory area 3530 | -6/Factory | Reached level 13 3530 | -6/Factory | Upgraded with Weapon slot (x1) 3678 | -6/Factory | Reached level 14 3709 | -6/Factory | Identified exit to Lower Caves 3709 | -6/Factory | Discovered exit to Lower Caves (range 15) 4314 | -6/Factory | Reached level 15 4486 | -6/Factory | Identified exit to Factory 4486 | -6/Factory | Discovered exit to Factory (range 6) 4507 | -6/Factory | Entered another Factory area 4509 | -5/Factory | Reached level 16 4510 | -5/Factory | Upgraded with Utility slot (x1) 4510 | -5/Factory | Upgraded with Weapon slot (x1) 4747 | -5/Factory | Reached level 17 4784 | -5/Factory | Garrison activated, responded to threat 4898 | -5/Factory | Destroyed 7 combat bots 4946 | -5/Factory | Garrison activated, responded to threat 4954 | -5/Factory | Reached level 18 5026 | -5/Factory | Core integrity fell below 50% 5067 | -5/Factory | Core integrity fell below 20% 5107 | -5/Factory | First assault squad dispatched 5205 | -5/Factory | Garrison activated, responded to threat 5223 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- local area. 05214_ U-05 Engineer lays Concrete. 05215_ Power failure, Nuclear Core shutdown. 05215_ U-05 Engineer lays Concrete. 05216_ Power failure, Nuclear Core shutdown. 05216_ U-05 Engineer lays Concrete. 05219_ System corrupted: Imp. Light Cannon targeting data glitched. 05219_ G-67 Veteran knocked back. 05219_ System corrupted: Ion Cannon targeting data glitched. 05219_ U-05 Engineer destroyed. 05220_ The unstable cave ceiling collapses. 05220_ U-05 Engineer lays Concrete. 05220_ Penetrated by Slug. 05220_ U-05 Engineer lays Concrete. 05220_ U-05 Engineer builds a Wall. 05221_ U-05 Engineer lays Concrete. 05222_ System corrupted: Heat flow error (+193). 05222_ Penetrated by Slug. 05222_ U-05 Engineer builds a Wall. 05222_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ??????????????# #?????????# ####+############# | | ????????????### ########### # =[|*= #??? | | ????????????# # ! #? | | ????????????# ! + # | | ????????????+ # # | | ????????????# # # | | ????????????# # # | | ????????????# # # | | ????????????# ! # # | | ????????????# ! # # | | ????????????#]! # Y" # | | ????????????#!= " # """ #?? | | ????????##### ! u # ^ ?#??? | | ? ! h u ###########??????? | | ??????########"" ""#g!h #????????????????? | | ?????????????#""G"" %%u #????????????????? | | ?????????????###### g=* # ""?????????????? | | ?????????????????? %*i= + ""?????????????? | | ??????????????????# =%! u # ""?????????????? | | ?????????????????### == #????????????????? | | ?????????????????? u%== #????????????????? | | ???????????????????# !%! #????????????????? | | ???????????????????# #????????????????? | | ?????????????? ????# #????????????????? | | ?????????????? "" # #????????????????? | | ???????????????""" + @ #????????????????? | | ?????????????????? # #????????????????? | | ?????????????????? # #?????????????? | | ????????????????? ?# #?????????????? | | ???????????????? ?# #?????????????? | | ???????????????? ??# ???????????? | | ??????????????? ??# ??????????? | | ???????????????#???# k??????????? | | ???????????????????# % ??????????? | | ???????????????????# ???????????? | | ???????????????????# ???????????? | | ???????????????????# ! ????????????? | | ???????????????????# ! * ????????????? | | ??????????????????? =% ??????????????? | | ??????????????????? ????????????????? | | ????????????????????? ???????????????????? | | ??????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 80 Energy Generation 32 Energy Capacity 520 Matter Stores 800 Matter Capacity 800 Sight Range 16 Robot Scan Range 2 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear Challenges ------------ None RPGLIKE | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Levels Raised 17 | . . 4 4 3 3 3 XP Earned 32645 | 6000 670 6641 5904 4289 4104 5037 XP Spent 28400 | 5600 . 4750 4350 5300 3800 4600 Upgrades 31 | 9 . 11 3 4 2 2 Power Slot 2 | . . 1 . 1 . . Propulsion Slot 2 | 1 . . . 1 . . Utility Slot 6 | 2 . 1 1 1 . 1 Weapon Slot 8 | 2 . 2 1 1 1 1 Heat Dissipation 6 | . . 6 . . . . Inventory Capacity 6 | 4 . . 1 . 1 . Sensor Range 1 | . . 1 . . . . Protomatter Created 1279 | . 104 206 273 210 127 359 Integrity Restored 1588 | . 43 271 229 279 300 466 Core 1579 | . 34 271 229 279 300 466 Parts 9 | . 9 . . . . . Protomatter Decayed 632 | . 87 105 171 84 . 185 Game ------ Seed PortableWaveTreads Manual? 0 Play Time 01:04:12 Cumulative 38.1 hours Start 2020.01.20 @ 12:52:01 End 2020.01.20 @ 14:14:37 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode Winter2019/RPGLIKE Game No. 21 Rogue 3 Adventurer 1 Explorer 17 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 2 Gallery% 26 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: ac222c04-acb3-40c1-a77d-dc7742a93628