Cogmind - Beta 10.1 @@@ ROGUE MODE // 2021.05.24 @ 04:29:51 Player: Farfid Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (26) 5200 Robots Destroyed (415) 2075 Value Destroyed (13916) 13916 Prototype IDs (42) 840 Alien Tech Used (3) 600 Bonus (2861) 2861 TOTAL SCORE: 29492 Bonus ------- High Alert Combat Kills 768 Follower Combat Kills 444 Met Data Miner 300 Met Imprinter 300 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Met Zhirov 300 Friendly Fire -251 Cogmind --------- Core Integrity 0/1450 Matter 77/300 Energy 76/100 System Corruption 24% Temperature Cool (0) Movement Hovering (70) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Assembled Alloy Leg Combat Linear Gravjet > --- UTILITY (13) ----- Experimental Targeting Computer Advanced Target Analyzer Advanced Armor Integrity Analyzer Advanced Cloaking Device > --- WEAPON (3) ------- Railgun > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Assembled Flux Generator > --- PROPULSION ------- Myomer Leg Myomer Leg Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY ---------- Power Amplifier Assembled Nanovents Assembled Nanovents Assembled Nanovents Assembled Biocell Array Assembled Biocell Array Assembled Suspension Frame Assembled Suspension Frame Assembled Combat Suite Assembled Alloy Armor Assembled Alloy Armor GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY -------- GOLEM Unit Dimensional Node Initializer Transdimensional Reconstructor [Rating: 190] Favorites ----------- Power Assembled Flux Generator Engine Improved Ion Engine Power Core Micro Fission Core Reactor Assembled Flux Generator Propulsion Assembled Alloy Leg Leg Assembled Alloy Leg Wheel Armored Wheel Hover Unit Combat Linear Gravjet Flight Unit Cooled Nuclear Pulse Thruster Utility Assembled Nanovents Device Assembled Nanovents Storage Assembled Biocell Array Processor Improved Targeting Computer Protection Assembled Alloy Armor Weapon Assembled Focal Cannon Energy Gun Beam Rifle Energy Cannon Assembled Focal Cannon Ballistic Gun Heavy Assault Rifle Launcher Missile Launcher Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Slots Evolved 16 | . . . 2 . . . 2 2 . . . . . 2 . . . . 2 . . . . 2 2 2 Power 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Propulsion 3 | . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . 1 Utility 11 | . . . 2 . . . . 2 . . . . . . . . . . 2 . . . . 2 2 1 Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Parts Attached 218 | 6 3 9 30 2 . . 3 24 1 4 29 13 4 8 . 1 . 2 7 . 8 5 12 19 2 26 Power 13 | 1 . 1 1 . . . . 2 . . 2 . . . . . . . . . . . . 4 . 2 Engine 7 | 1 . 1 1 . . . . 1 . . . . . . . . . . . . . . . 3 . . Core 3 | . . . . . . . . 1 . . 1 . . . . . . . . . . . . 1 . . Reactor 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 2 Propulsion 65 | 2 . 2 4 . . . 1 1 . . 7 4 2 6 . . . . 4 . 4 4 8 4 1 11 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 48 | . . . . . . . . . . . 7 2 2 6 . . . . 4 . 4 3 8 4 1 7 Wheel 14 | 2 . 2 4 . . . 1 1 . . . 2 . . . . . . . . . . . . . 2 Hover 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Flight 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Utility 62 | 1 1 . 7 . . . . 12 . 3 13 3 1 2 . . . . 2 . 2 1 . 5 1 8 Device 26 | . . . 1 . . . . 5 . . 4 1 1 . . . . . 2 . 2 1 . 5 1 3 Storage 6 | 1 . . 2 . . . . . . 2 . . . 1 . . . . . . . . . . . . Processor 6 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . 4 Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Protection 24 | . . . 4 . . . . 6 . 1 9 2 . 1 . . . . . . . . . . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 78 | 2 2 6 18 2 . . 2 9 1 1 7 6 1 . . 1 . 2 1 . 2 . 4 6 . 5 Energy Gun 14 | 2 1 3 2 . . . 1 1 . . 1 . . . . . . . . . . . . . . 3 Energy Cannon 8 | . . . 1 . . . . 4 . . 1 2 . . . . . . . . . . . . . . Ballistic Gun 24 | . 1 1 9 1 . . 1 4 . . 4 1 1 . . . . . . . . . . . . 1 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 31 | . . 2 6 1 . . . . 1 1 1 3 . . . . . 2 1 . 2 . 4 6 . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 17 | . . . 1 . . . . 3 . . 1 . . . . . . . 2 . . 3 . 1 . 6 Parts Lost 93 | . . 2 1 . . . . 3 . . 4 6 3 3 . 1 . 2 1 . 5 . 8 14 . 40 Power 7 | . . 1 . . . . . . . . . . . . . . . . . . 1 . 1 1 . 3 Propulsion 25 | . . 1 . . . . . . . . 1 1 1 1 . . . 2 . . . . 1 5 . 12 Utility 33 | . . . 1 . . . . 2 . . 1 3 . . . 1 . . 1 . 1 . 3 4 . 16 Weapon 28 | . . . . . . . . 1 . . 2 2 2 2 . . . . . . 3 . 3 4 . 9 Highest Loss Streak 19 | . . 2 1 . . . . 2 . . 2 5 2 1 . 1 . 1 1 . 2 . 3 6 . 19 Average Slot Usage (%) 89 | . 93 96 99 100 100 100 91 96 92 92 91 96 88 83 86 86 83 83 85 88 86 85 86 87 88 73 Engine 2 | . 14 12 11 11 11 11 9 2 7 7 1 . . . . . . . . . . . . 1 . . Core 1 | . . . . . . . . 4 . . 2 7 7 . . . . . . . . . . 1 . . Reactor 2 | . . . . . . . . . . . 2 . . 6 6 6 6 6 5 5 5 5 5 3 4 3 Leg 15 | . . . . . . . . . . . 10 20 20 23 26 26 23 23 20 23 23 20 22 20 19 15 Wheel 5 | . 28 26 22 22 22 22 19 20 15 15 7 2 . . . . . . . . . . . . . . Device 17 | . . . 10 11 11 11 9 17 15 15 10 8 13 13 13 13 13 13 22 23 22 22 22 30 32 28 Storage 10 | . 14 14 11 11 11 11 9 7 7 7 7 7 14 13 13 13 13 13 11 11 11 11 10 10 9 6 Processor 2 | . 8 14 11 11 11 11 9 4 7 7 3 . . . . . . . . . . . . . . 1 Protection 9 | . . . 10 11 11 11 9 14 15 15 18 26 8 6 6 6 6 6 5 5 5 5 5 5 8 6 Energy Cannon 13 | . . . 7 11 11 11 9 12 15 15 9 1 21 20 20 20 20 19 12 11 15 17 15 13 14 9 Ballistic Gun 3 | . 8 14 10 11 11 11 14 9 2 . 7 13 . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . 4 7 4 6 . . . . . . 3 5 . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 124 | 9 11 13 39 38 38 38 41 55 55 73 102 70 89 124 107 107 107 107 108 103 110 110 110 113 118 104 Greatest Support 155 | 26 26 26 26 24 24 24 34 40 40 40 60 60 80 100 90 90 90 100 113 113 126 100 115 120 130 155 Greatest Overweight (x) 8 | . . . 1 1 1 1 1 1 1 1 3 5 4 2 1 1 1 1 1 . 1 8 1 1 . 4 Average Overweight (x) . | . . . . 1 1 1 1 1 1 1 1 2 1 1 1 1 1 1 . . . 1 . . . . Largest Inventory Capacity 16 | 6 6 6 10 10 10 10 10 10 10 16 12 12 12 12 10 10 10 10 10 10 10 10 10 10 10 4 Average Capacity 10 | 4 6 6 7 10 10 10 10 10 10 11 12 12 12 11 10 10 10 10 10 10 10 10 10 10 9 4 Most Carried 12 | 2 6 6 10 10 10 10 10 10 10 12 12 12 12 12 10 10 10 10 10 10 10 10 10 10 7 4 Average Carried 9 | 1 4 5 7 9 10 10 9 9 10 11 11 10 10 10 10 9 10 9 9 9 9 9 9 8 5 3 Final Capacity 12 | 6 6 6 10 10 10 10 10 10 10 12 12 12 12 10 10 10 10 10 10 10 10 10 10 10 4 4 Final Carried 12 | 2 6 6 10 10 10 10 10 10 10 12 12 12 12 10 10 10 10 10 10 10 10 10 10 6 4 . Class Distribution -------------------- 36% | Golem 23% | Mutant 22% | Scavenger-Golem 9% | Scavenger-Mutant 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Scavenger-Mutant | -7/Deep Caves Golem | -6/Proximity Caves Golem | -6/Factory Scavenger-Golem | -6/Lower Caves Scavenger-Golem | -6/Lower Caves Scavenger-Golem | -6/Data Miner Scavenger-Golem | -5/Proximity Caves Scavenger-Golem | -5/Factory Scavenger-Golem | -5/Upper Caves Scavenger-Golem | -5/Upper Caves Golem | -5/Zhirov Golem | -4/Proximity Caves Golem | -4/Factory Golem | -3/Research Golem | -2/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Matter Collected 4590 | 217 87 118 486 42 . 26 105 371 72 175 952 467 140 55 20 . . 80 130 22 193 . 295 332 20 185 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 17595 | . 169 271 725 10 . . 311 766 51 220 924 3384 502 995 . 221 . 326 346 . 1425 . 2015 2103 704 2127 Parts 811 | . 8 15 66 4 . . 12 40 7 5 67 38 35 43 . 12 . 15 34 . 58 . 90 108 52 102 Haulers Intercepted 9 | . . . 1 . . . 2 3 . . . . . 1 . . . . 1 . . . . 1 . . Recyclers Shooed 5 | . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 183 | . . . . . . . . . 4 8 2 . 34 . . 12 . 16 . . 50 . 57 . . . Prevented 39 | . . . . . . . . . . . . . . . . . . . . . 11 . 28 . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Combat Hostiles Destroyed 337 | . 6 7 23 2 . . 4 11 4 12 9 64 13 18 . 6 . 7 14 . 27 . 30 37 13 30 Guns 40 | . 6 3 6 . . . 3 2 . . 6 11 1 . . . . . . . . . . . . 2 Cannons 155 | . . . 2 . . . 1 9 . 1 . . 12 16 . 6 . 3 4 . 21 . 17 27 13 23 AOE 107 | . . 4 15 2 . . . . 4 11 3 28 . 1 . . . 4 10 . 3 . 10 8 . 4 Classes Destroyed 22 | . 2 2 4 . . . . 3 . 1 2 4 . . . . . . 1 . 2 . 1 . . . Worker 12 | . . 1 1 . . . 1 . . . . . . 1 . . . . 2 . . . . 2 . 4 Builder 13 | . . . 3 . . . . . . . . . . . . . . . 1 . . . . 3 . 6 Tunneler 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Hauler 9 | . . . 1 . . . 2 3 . . . . . 1 . . . . 1 . . . . 1 . . Recycler 6 | . . 1 1 . . . . . . . . . . 1 . . . . . . . . . 1 . 2 Minesweeper 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Watcher 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 Swarmer 101 | . 3 3 10 2 . . . . 4 3 . . 7 7 . 4 . . 12 . 9 . 7 15 6 9 Grunt 67 | . 3 3 7 . . . 3 3 . 6 . . 2 3 . . . 5 . . 7 . 11 7 3 4 Brawler 6 | . . . . . . . . . . 2 . . . 1 . . . . . . 2 . . 1 . . Duelist 11 | . . . 1 . . . . . . . . . . . . . . . . . 4 . 3 1 . 2 Protector 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Sentry 21 | . . . 5 . . . 1 4 . 1 . . . 3 . . . . . . 1 . 2 1 . 3 Hunter 23 | . . . . . . . . 2 . . . . 2 2 . 2 . 2 . . 3 . 4 3 . 3 Programmer 32 | . . . . . . . . 2 . . . . 2 2 . . . . 2 . . . 2 9 4 9 Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Zionite 27 | . . . . . . . . . . . 27 . . . . . . . . . . . . . . . Z-Technician 5 | . . . . . . . . . . . . 5 . . . . . . . . . . . . . . Assembler 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Assembled 39 | . . . . . . . . . . . . 39 . . . . . . . . . . . . . . Golem 25 | . . . . . . . . . . . . 25 . . . . . . . . . . . . . . Thug 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Savage 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Mutant 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . . . . Best Kill Streak 37 | . 3 3 11 2 . . 5 2 4 9 12 37 4 4 . 4 . 5 6 . 7 . 10 12 3 13 Combat Bots Only 35 | . 3 3 8 2 . . 3 2 4 9 3 35 4 4 . 4 . 5 5 . 7 . 10 8 3 6 Max Kills in Single Turn 14 | . 2 3 4 2 . . 2 1 2 3 3 14 1 1 . 1 . 2 4 . 2 . 4 3 1 4 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 14 | . . 3 4 2 . . . . 2 3 3 14 . 1 . . . 2 4 . 2 . 4 2 . 1 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 2 | . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . YI-UF0 (-10/Mines) Imprinter (-7/Zion) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Damage Taken 23769 | . 89 185 499 . . 22 115 1039 71 432 969 1526 904 1543 . 572 . 420 552 . 1555 . 2614 3283 706 6673 Core 2849 | . . 8 43 . . . . 102 15 28 115 244 51 189 . 61 . 40 . . 165 . 213 194 35 1346 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 79 | 100 . 96 . . . 89 100 . . . . . 20 . . . . 65 . . . . 62 83 97 . Volleys Fired 912 | . 14 13 42 4 . . 14 46 2 12 101 62 56 68 2 19 . 14 27 3 96 . 61 89 29 138 Largest 3 | . 2 2 2 2 . . 3 3 1 2 2 2 3 3 2 3 . 2 2 1 3 . 3 3 2 3 Hottest 171 | . 76 76 91 91 . . 147 171 33 140 150 63 75 75 50 75 . 50 50 25 80 . 80 80 50 75 Shots Fired 1405 | . 28 24 70 6 . . 42 110 4 16 178 78 72 98 4 30 . 23 39 3 129 . 94 124 40 193 Gun 372 | . 28 22 43 2 . . 28 29 . . 147 37 14 . . . . . . . . . . . . 22 Cannon 910 | . . . 13 3 . . 14 81 2 6 25 6 58 98 4 30 . 19 32 3 120 . 82 110 40 164 Launcher 123 | . . 2 14 1 . . . . 2 10 6 35 . . . . . 4 7 . 9 . 12 14 . 7 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 300 | . 14 11 28 2 . . 25 29 . . 137 37 14 . . . . . . . . . . . . 3 Thermal 955 | . 14 11 28 3 . . 17 81 2 6 33 . 58 98 4 30 . 19 32 3 120 . 82 110 40 164 Explosive 67 | . . 2 14 1 . . . . 2 10 6 6 . . . . . 4 7 . 2 . . 6 . 7 Electromagnetic 83 | . . . . . . . . . . . 2 35 . . . . . . . . 7 . 12 8 . 19 Robot Hit Streak 29 | . 5 7 13 9 . . 20 20 6 9 16 9 7 21 . 10 . 6 14 . 15 . 13 26 11 29 Robot Miss Streak 6 | . 3 2 2 1 . . 1 2 . 3 6 3 2 1 . 3 . 3 2 . 2 . 5 6 1 2 Penetration Max 1 | . . . . . . . . . . . 1 1 . . . . . . . . . . . . . 1 Secondary Targets 5 | . 1 . . . . . . . . . 3 1 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . 1 1 . . . . . . . . . . . . . . Shots Hit Robots 919 | . 17 16 51 4 . . 28 79 1 11 127 49 43 59 . 16 . 12 19 . 73 . 73 92 32 117 Core Hits 813 | . 9 15 37 2 . . 12 28 6 29 66 225 19 26 . 7 . 10 22 . 56 . 77 76 18 73 Critical Hits 13 | . . . 5 . . . . 7 . . . . . . . . . . . . . . . . . 1 Critical Kills 3 | . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 10 | . . . 4 . . . . 5 . . . . . . . . . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 50983 | . 176 433 1934 222 . . 522 1674 292 1390 3188 7985 1667 3139 . 802 . 946 2218 . 4366 . 4058 6107 1512 8352 Guns 4830 | . 176 185 445 31 . . 257 229 . . 2121 552 231 . . . . . . . . . . . . 603 Cannons 25561 | . . . 204 42 . . 265 1445 . 142 273 127 1436 2699 . 802 . 324 862 . 3399 . 2970 4227 1512 4832 Explosions 20565 | . . 248 1285 149 . . . . 292 1248 794 7298 . 434 . . . 622 1356 . 965 . 1088 1877 . 2909 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 27 | . . . . . . . . . . . . 8 . 6 . . . . . . 2 . . 3 . 8 Kinetic 3788 | . 46 67 241 31 . . 228 229 . . 2005 552 231 . . . . . . . . . . . . 158 Thermal 29415 | . 130 118 408 42 . . 294 1445 . 142 389 2247 1436 3133 . 802 . 324 1133 . 3399 . 3011 4618 1512 4832 Explosive 11973 | . . 248 1285 149 . . . . 292 1248 794 2070 . . . . . 622 1085 . 436 . . 835 . 2909 Electromagnetic 5780 | . . . . . . . . . . . . 3108 . . . . . . . . 529 . 1047 651 . 445 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 23 | . . . . . . . . 7 7 7 7 1 3 1 1 1 1 1 . . . . 1 8 2 23 Average Corruption 3 | . . . . . . . . 6 7 7 2 1 2 1 1 1 1 1 . . . . 1 4 1 9 Corruption Purged 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Effects 179 | . . . . . . . . 24 16 16 9 . 31 . . 4 1 4 . . . . 4 32 2 36 Message Errors 39 | . . . . . . . . 4 2 6 2 . 7 . . 1 . 3 . . . . . 9 1 4 Matter Fused 33 | . . . . . . . . 7 5 5 2 . 8 . . . . . . . . . . 3 . 3 Heat Flow Errors 25 | . . . . . . . . 3 3 3 . . 8 . . . . . . . . . . 3 1 4 Energy Discharges 24 | . . . . . . . . 3 1 . 1 . 3 . . 2 1 . . . . . 1 5 . 7 Parts Rejected 4 | . . . . . . . . 1 . . . . . . . . . . . . . . . 2 . 1 Data Loss (minor) 18 | . . . . . . . . 2 3 1 . . 2 . . 1 . 1 . . . . 1 3 . 4 Data Loss (major) 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . Misfires 5 | . . . . . . . . 1 2 1 . . . . . . . . . . . . . 1 . . Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Targeting Errors 27 | . . . . . . . . 2 . . 4 . 3 . . . . . . . . . 2 5 . 11 Overload Shots 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Overflow Damage 2512 | . . . 5 1 . . . 22 . 20 11 618 63 150 . 52 . 17 190 . 440 . 95 304 31 493 Projectiles 1079 | . . . . . . . . 22 . . . . 63 114 . 52 . . 61 . 300 . 95 192 31 149 Explosions 1433 | . . . 5 1 . . . . . 20 11 618 . 36 . . . 17 129 . 140 . . 112 . 344 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 507 | . . 35 . . . . . . . 92 . 116 . . . . . . . . 32 . 49 183 . . Shots 32 | . . 1 . . . . . . . 2 . 12 . . . . . . . . 4 . 9 4 . . Rammed 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 Targets Rammed 7 | . . . . . . . . . . . . 1 . 1 . . . . . . 1 . . 1 . 3 Kicked 5 | . . . . . . . . . . . . . . 1 . . . . . . 1 . . 1 . 2 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 286 | . 144 131 37 2 . . 126 286 180 199 144 40 255 4 . . . 9 . . . . . 197 131 220 Average Temperature 51 | . 57 44 12 1 . . 26 68 82 80 36 11 71 4 . . . 9 . . . . . 95 131 103 Received Heat Transfer 2959 | . 36 39 147 . . . 54 225 . 81 264 280 87 207 . . . 93 18 . 243 . 471 339 87 288 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 34 | . . . . . . . . . . . . 25 . . . . . . . . 3 . 3 2 . 1 Combat Hostiles 34 | . . . . . . . . . . . . 25 . . . . . . . . 3 . 3 2 . 1 Parts Fried 18 | . . . . . . . . . . . . . . . . . . . . . 3 . 9 4 . 2 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Parts Melted 28 | . 1 . 2 . . . 2 5 . . 3 . . 2 . . . . . . 2 . . 4 2 5 Heat Transferred 18839 | . 333 296 888 74 . . 555 2552 . 261 785 150 850 1775 . 425 . 175 625 . 1720 . 1675 2375 800 2525 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . . . . . . 3 . . . . . . . . . . 2 . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Peak Influence 802 | . 240 258 365 205 . 33 131 431 . . . . . 343 . . . . 655 . . . . 543 440 802 Initial 247 | . . 93 18 124 . . 12 58 . . . . . 75 . . . . 25 . . . . 87 247 247 Average 261 | . 80 189 127 136 . 4 66 235 . . . . . 217 . . . . 322 . . . . 356 260 454 Maximum Alert Level 3 | . 1 1 1 1 . . . 2 . . . . . 1 . . . . 2 . . . . 2 2 3 Low Security (%) 34 | 100 91 44 75 84 . 100 100 32 . . . . . 42 . . . . 25 . . . . 6 4 . Level 1 45 | . 8 55 24 15 . . . 61 . . . . . 57 . . . . 38 . . . . 48 92 37 Level 2 19 | . . . . . . . . 6 . . . . . . . . . . 35 . . . . 44 3 60 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 36 | . 2 . 1 . . . . 5 . 1 . . . 2 . . . . 4 . 1 . 1 8 2 9 Investigation 6 | . 1 . . . . . . 3 . . . . . . . . . . . . . . . . . 2 Extermination 14 | . . . . . . . . 1 . . . . . 2 . . . . 1 . . . . 4 2 4 Reinforcement 10 | . 1 . 1 . . . . 1 . . . . . . . . . . 2 . . . . 3 . 2 Assault 5 | . . . . . . . . . . 1 . . . . . . . . . . 1 . 1 1 . 1 Garrison 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . 1 Haulers Reinforced 3 | . . . . . . . . 1 . . . . . . . . . . 1 . . . . 1 . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Distress Signals 7 | . . . . . . . 1 . . . . . . 2 . . . . . . . . . 1 . 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 490 | . 9 9 37 3 . 1 8 15 4 9 43 73 13 25 . 6 . 9 18 . 32 . 45 55 17 59 Peak Tracking Total 31 | . 3 3 7 3 . 1 4 2 4 9 4 31 4 4 . 4 . 5 5 . 8 . 8 7 5 8 Tactical Retreats 48 | . . 2 1 . . . 3 2 . 2 7 8 1 2 . . . . 1 . 1 . 6 7 . 5 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Traps Triggered 8 | . . . . . . . . 3 . . . . . . . . . . 1 . . . . 1 3 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 3 | . . . . . . . . . . . . 2 . . . . . . . . . . . 1 . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 3 | . . . . . . . . . . . . 2 . . . . . . . . . . . 1 . . Triggered 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . 2 . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Machines Disabled 36 | . . 1 . . . . 1 1 . 2 1 4 . 5 3 . . . 9 1 1 . . 3 . 4 Max in Single Turn 4 | . . 1 . . . . . 1 . 1 1 2 . 3 2 . . . 4 1 1 . . 2 . 1 Garrison Access 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Machines Accessed 55 | . 4 . 4 . 1 . 2 13 1 . . . 1 5 1 1 4 . 3 1 . 4 . 3 2 5 Terminals 35 | . 3 . 4 . . . 2 8 . . . . 1 4 1 . . . 3 . . . . 3 1 5 Fabricators 3 | . . . . . . . . 2 . . . . . 1 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . Total Hacks 135 | . 6 . 8 . 1 . 5 29 1 . . . 2 9 1 1 27 . 7 1 . 17 . 5 4 11 Successful 86 | . 2 . 4 . 1 . 2 12 1 . . . 2 6 1 1 27 . 3 1 . 17 . 2 2 2 Failed 49 | . 4 . 4 . . . 3 17 . . . . . 3 . . . . 4 . . . . 3 2 9 Catastrophic 17 | . 2 . 1 . . . . 5 . . . . . 2 . . . . 3 . . . . 1 . 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 61 | . 4 . 4 . . . 1 23 . . 4 . . 7 . . . . 5 . . . . 2 2 9 Terminals 73 | . 5 . 8 . . . 5 19 . . . . 2 8 1 . . . 7 . . . . 5 2 11 Fabricators 5 | . . . . . . . . 4 . . . . . 1 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . 2 . . . . . . . . . . . . . . . . 2 . Terminal Hacks 64 | . 1 . 3 . 1 . 2 2 1 . . . 2 2 1 1 27 . 2 1 . 17 . 1 . . Record 23 | . . . . . 1 . . 1 1 . . . 2 . 1 . 11 . . 1 . 5 . . . . Part Schematic 10 | . . . . . . . . . . . . . . . . . 6 . . . . 4 . . . . Robot Schematic 7 | . . . . . . . . . . . . . . . . . 7 . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Prototype ID Bank 7 | . . . . . . . . . . . . . . . . . 3 . . . . 4 . . . . Open Door 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Branch Access Points 3 | . . . . . . . 1 1 . . . . . . . . . . 1 . . . . . . . Terminal Index 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Unreport Threat 3 | . . . 1 . . . . . . . . . . 1 . . . . . . . . . 1 . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Registered Components 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . Build 2 | . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Insert Component 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Analyze 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Unauthorized Hacks 17 | . 1 . 1 . . . . 7 . . . . . 3 . . . . 1 . . . . 1 1 2 Terminals 14 | . . . 1 . . . . 5 . . . . . 3 . . . . 1 . . . . 1 1 2 Track 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Botnet 12 | . . . . . . . . 5 . . . . . 2 . . . . 1 . . . . 1 1 2 Disrupt 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Haulers 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Jam 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 38 | . 2 . 4 . . . 2 12 . . . . 1 5 . . . . 3 . . . . 3 1 5 Full Trace Events 4 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . 2 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . . . . . . 7 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . 1 . . . . . . . . 6 . . . . 4 . . . . Parts Built 3 | . . . . . . . . 2 . . . . . 1 . . . . . . . . . . . . Matter 424 | . . . . . . . . 168 . . . . . 256 . . . . . . . . . . . . Time 84 | . . . . . . . . 42 . . . . . 42 . . . . . . . . . . . . Total Part Build Rating 16 | . . . . . . . . 8 . . . . . 8 . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . Programmers 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . . 2 . . . . . . . . . . 2 . 2 . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Total Allies 10 | . . . . 3 . . . . . 2 . . . . . . . 1 . . 2 . 2 . . . Largest Group 3 | . . . . 3 3 3 2 . . 2 2 . . . . . . 1 1 . 2 . 1 . . . Highest-Rated Group 94 | . . . . 40 40 40 24 . . 48 48 . . . . . . 94 94 . 60 . 49 . . . Highest-Rated Ally 94 | . . . . 16 16 16 16 . . 32 32 . . . . . . 94 94 . 30 . 49 . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 83 | . . . . 5 . 8 11 . . . 16 . . . . . . 8 17 . 10 . 8 . . . Total Damage 1719 | . . . . 32 . 80 103 . . . 228 . . . . . . 235 570 . 265 . 206 . . . Kills 14 | . . . . 1 . 1 1 . . . 2 . . . . . . 2 4 . 1 . 2 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Derelict Logs Recovered 17 | . . 2 . 1 . . . . 3 1 1 . . . 2 3 . 2 . . 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Turns Passed 22720 | 55 269 480 880 376 314 163 298 1261 485 659 2357 1185 1769 1115 627 757 259 559 740 545 1803 532 1603 1543 790 1296 Spaces Moved 12686 | 51 233 415 709 315 300 158 236 1006 431 550 1514 590 677 467 404 453 76 323 406 398 577 161 633 605 295 703 Core 122 | 3 . . . . . . . . . . . . . . . . . . . . . 2 . . . 117 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 6793 | . . . . . . . . . . . 429 373 668 467 404 453 76 323 406 398 577 158 633 605 295 528 Wheels 5717 | 48 233 415 709 315 300 158 236 1006 431 550 1085 217 9 . . . . . . . . . . . . 5 Hover 53 | . . . . . . . . . . . . . . . . . . . . . . . . . . 53 Flight 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Fastest Speed 50 | 50 90 90 90 100 100 100 96 96 105 105 105 140 130 154 154 154 150 154 135 135 135 160 135 130 135 50 Average Speed 127 | 87 90 90 95 100 100 100 99 99 105 105 124 158 164 161 154 154 150 159 144 135 138 167 144 137 135 114 Slowest Speed 450 | 100 90 100 100 100 100 100 100 105 105 105 200 170 170 190 154 154 154 163 163 135 160 450 163 170 135 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 51 | 3 48 64 66 89 75 33 17 24 76 68 87 69 85 17 67 65 68 53 16 50 74 60 68 23 12 20 Regions Visited 26 Branch Regions 17 Pre-discovered Areas 9 | . 1 . . . . . . . . . 2 . . . . . 1 1 . . 1 3 . . . . Known Exits Taken 6 | . . . . . . . 1 1 . . . . . 1 . . . 1 1 . . . 1 . . . Unknown Exits Taken 20 | 1 1 1 1 1 1 1 . . 1 1 1 1 1 . 1 1 1 . . 1 1 1 . 1 1 . Scrap Searched 25 | . . 1 . 1 . . . . 3 5 3 . 3 . 1 3 . 2 . 1 1 . 1 . . . Spaces Dug 168 | . . . 11 14 . . . . 8 . . . 16 22 . . . 4 17 2 25 . . 4 1 44 Terrain Destroyed 787 | . . 20 92 14 . . . . 12 46 . 3 25 112 9 13 . 68 101 2 63 . 21 51 6 129 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 231 | . . . . . . . . . . . . . 25 31 . 13 . 10 12 2 42 . 15 17 6 58 AOE 556 | . . 20 92 14 . . . . 12 46 . 3 . 81 9 . . 58 89 . 21 . 6 34 . 71 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Total 17963 | 58 266 495 841 370 313 163 268 1191 461 618 1807 754 1268 736 405 485 222 347 524 403 1458 430 1237 1197 649 997 Wait 3780 | . 10 54 33 46 14 6 11 83 28 8 129 78 521 177 . 8 145 2 70 1 759 240 474 456 316 111 Move 12660 | 50 232 414 708 314 299 157 235 1005 430 549 1513 589 676 466 403 452 75 322 405 397 576 160 632 604 294 703 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 86 | 2 5 2 10 2 . . 3 11 . 3 10 5 2 4 . 1 . 1 3 1 4 7 2 2 1 5 Fast Attach 96 | 6 2 1 5 . . . 1 12 . 2 14 1 2 5 . 1 . . 5 . . 6 2 11 2 18 Attach 54 | . 1 2 2 . . . 2 6 . . 7 6 2 1 . . . 2 1 . 5 . 3 5 . 9 Detach 15 | . . . . . . . . . . . 1 . 1 . . . . 2 . . 3 . 4 3 . 1 Swap 72 | . . 6 23 2 . . . 6 1 2 8 6 . 2 . . . . 1 . 3 . 7 3 . 2 Drop 201 | . 2 3 18 2 . . 2 22 . 5 24 4 8 12 . 4 2 4 12 1 6 17 17 22 7 7 Fire 912 | . 14 13 42 4 . . 14 46 2 12 101 62 56 68 2 19 . 14 27 3 96 . 61 89 29 138 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Kick 6 | . . . . . . . . . . . . . . 1 . . . . . . 1 . . 1 . 3 Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 77 | . . . . . . . . . . 37 . . . . . . . . . . 5 . 35 . . . Trap 3 | . . . . . . . . . . . . 2 . . . . . . . . . . . 1 . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: *Fac x2 / Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: *Res / Ext / Arm) -3/Research -2/Research History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 175 | -10/Materials | Discovered new exit (range 13) 280 | -10/Materials | Discovered new exit (range 12) 300 | -10/Materials | Build established: Mutant 325 | -10/Materials | Entered Mines 539 | -10/Mines | Learned Materials trap positions 553 | -10/Mines | Learned Materials terminal intel 686 | -10/Mines | Destroyed YI-UF0 738 | -10/Mines | Discovered new exit (range 9) 805 | -10/Mines | Entered Materials 805 | -9/Materials | Evolved 2 slots: Utility x2 806 | -9/Materials | Loaded intel: 20 trap records 807 | -9/Materials | Loaded intel: 12 terminal locations 1492 | -9/Materials | Destroyed 8 combat bots 1504 | -9/Materials | Discovered new exit (range 8) 1510 | -9/Materials | Discovered new exit (range 11) 1674 | -9/Materials | Discovered new exit (range 11) 1685 | -9/Materials | Entered Mines 1719 | -9/Mines | Discovered new exit (range 3) 1735 | -9/Mines | Discovered new exit (range 15) 1782 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1831 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1923 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1993 | -9/Mines | Found a hidden stash of uninstalled traps 2037 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2037 | -9/Mines | Discovered new exit (range 5) 2061 | -9/Mines | Entered Exiles 2061 | -9/Exiles | Found Exiles lab abandoned 2061 | -9/Exiles | Accompanied by 3 allies 2350 | -9/Exiles | Discovered new exit (range 14) 2375 | -9/Exiles | Entered Mines 2375 | -8/Mines | Accompanied by 3 allies 2408 | -8/Mines | Discovered new exit (range 16) 2538 | -8/Mines | Entered Materials 2538 | -8/Materials | Accompanied by 2 allies 2538 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2539 | -8/Materials | Identified exit to Factory 2674 | -8/Materials | Discovered exit to Factory (range 4) 2836 | -8/Materials | Entered Factory 2836 | -7/Factory | Evolved 2 slots: Utility x2 3180 | -7/Factory | Build established: Scavenger-Tank 3451 | -7/Factory | Discovered new exit (range 15) 3512 | -7/Factory | Fabricated Flak Gun? 3861 | -7/Factory | Identified exit to Storage 3861 | -7/Factory | Identified exit to Lower Caves 3918 | -7/Factory | Discovered new exit (range 6) 3988 | -7/Factory | Build established: Mutant 4097 | -7/Factory | Entered Lower Caves 4197 | -7/Lower Caves | Learned Factory stockpile data 4339 | -7/Lower Caves | Learned location of 1 exit from Factory 4459 | -7/Lower Caves | Discovered new exit (range 11) 4536 | -7/Lower Caves | Learned Factory terminal intel 4582 | -7/Lower Caves | Entered another Lower Caves area 4582 | -7/Lower Caves | Discovered new exit (range 12) 4888 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4930 | -7/Lower Caves | Destroyed 9 combat bots 5080 | -7/Lower Caves | Encountered a Warlord checkpoint 5181 | -7/Lower Caves | Learned 4 Factory zone layouts 5221 | -7/Lower Caves | Discovered new exit (range 6) 5241 | -7/Lower Caves | Entered Zion 5241 | -7/Zion | Accompanied by 2 allies 5290 | -7/Zion | System corruption cleaned by Quarantine Array 5318 | -7/Zion | Found Prototype Device 5318 | -7/Zion | Identified Phasing AFG 5333 | -7/Zion | Discovered new exit (range 17) 5707 | -7/Zion | Learned location of Warlord (-4) 5763 | -7/Zion | Given A8's code to call for help 6269 | -7/Zion | Learned location of Armory (-4) 6361 | -7/Zion | Attacked by Zionites 6863 | -7/Zion | Build established: Scavenger-Mutant 6918 | -7/Zion | Destroyed Imprinter 6923 | -7/Zion | Extracted access codes from Imprinter's data core 7566 | -7/Zion | Opened final containment barrier to the Deep Caves 7593 | -7/Zion | Discovered new exit (range 3) 7593 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 7598 | -7/Zion | Entered Deep Caves 7712 | -7/Deep Caves | Z-Facility disabled 7944 | -7/Deep Caves | Discovered new exit (range 12) 8204 | -7/Deep Caves | Spotted as-89466 8226 | -7/Deep Caves | Core integrity fell below 50% 8347 | -7/Deep Caves | Triggered Deep Caves wall 8354 | -7/Deep Caves | Exposed GOLEM chamber 8369 | -7/Deep Caves | Spotted AS-47663 8390 | -7/Deep Caves | Lost 5 parts (1n3u1w) 8398 | -7/Deep Caves | Destroyed AS-47663 8413 | -7/Deep Caves | Spotted AS-79179 8417 | -7/Deep Caves | Destroyed AS-79179 8431 | -7/Deep Caves | Destroyed 35 combat bots 8434 | -7/Deep Caves | Found GOLEM Unit 8511 | -7/Deep Caves | Found GOLEM Unit 8519 | -7/Deep Caves | Destroyed 11 combat bots 8585 | -7/Deep Caves | Destroyed 8 combat bots 8642 | -7/Deep Caves | Found GOLEM Unit 8654 | -7/Deep Caves | Build established: Derelict-Mutant 8783 | -7/Deep Caves | Entered Proximity Caves 9098 | -6/Proximity Caves | Build established: Golem 9692 | -6/Proximity Caves | Spotted B-75 Beast 10531 | -6/Proximity Caves | Discovered new exit (range 16) 10552 | -6/Proximity Caves | Entered Factory 10552 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 10553 | -6/Factory | Identified exit to Lower Caves 10554 | -6/Factory | Identified exit to Factory 10556 | -6/Factory | Loaded intel: 20 terminal locations 10814 | -6/Factory | Fabricated Gamma Bomb Array (x1) 11517 | -6/Factory | Build established: Scavenger-Golem 11667 | -6/Factory | Entered Lower Caves 11715 | -6/Lower Caves | Encountered a Warlord checkpoint 11886 | -6/Lower Caves | Learned 4 Factory zone layouts 12242 | -6/Lower Caves | Discovered new exit (range 10) 12259 | -6/Lower Caves | Learned Factory terminal intel 12294 | -6/Lower Caves | Entered another Lower Caves area 12294 | -6/Lower Caves | Discovered exit to Factory (range 8) 12377 | -6/Lower Caves | Learned location of 1 exit from Factory 12751 | -6/Lower Caves | Learned 4 Factory zone layouts 12779 | -6/Lower Caves | Encountered a Warlord checkpoint 12912 | -6/Lower Caves | Discovered new exit (range 10) 13051 | -6/Lower Caves | Entered Data Miner 13065 | -6/Data Miner | Discovered new exit (range 6) 13093 | -6/Data Miner | Met Data Miner 13121 | -6/Data Miner | Learned location of Section 7 (-2) 13121 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 13142 | -6/Data Miner | Received God Mode back door access code from Data Miner 13310 | -6/Data Miner | Entered Proximity Caves 13368 | -5/Proximity Caves | Escorted by Enhanced Grunt 13843 | -5/Proximity Caves | Discovered exit to Factory (range 14) 13869 | -5/Proximity Caves | Entered Factory 13869 | -5/Factory | Accompanied by 1 ally 13869 | -5/Factory | Evolved 2 slots: Utility x2 13870 | -5/Factory | Identified exit to Factory 13872 | -5/Factory | Loaded intel: 20 terminal locations 13956 | -5/Factory | Build established: Golem 14001 | -5/Factory | Identified exit to Upper Caves 14102 | -5/Factory | Garrison activated, responded to threat 14449 | -5/Factory | Build established: Scavenger-Golem 14451 | -5/Factory | Found Prototype Device 14451 | -5/Factory | Identified Exp. Thermal Shield 14609 | -5/Factory | Entered Upper Caves 14936 | -5/Upper Caves | Found Alien Artifact 15136 | -5/Upper Caves | Discovered new exit (range 3) 15154 | -5/Upper Caves | Entered another Upper Caves area 15161 | -5/Upper Caves | Spotted B-75 Beast 16178 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 16250 | -5/Upper Caves | Destroyed 7 combat bots 16576 | -5/Upper Caves | Build established: Golem 16624 | -5/Upper Caves | Learned Factory stockpile data 16937 | -5/Upper Caves | Discovered new exit (range 13) 16957 | -5/Upper Caves | Entered Zhirov 16957 | -5/Zhirov | Discovered new exit (range 3) 16986 | -5/Zhirov | Met Zhirov 17018 | -5/Zhirov | Learned location of Quarantine (-3) 17018 | -5/Zhirov | Learned location of Testing (-2) 17018 | -5/Zhirov | Learned location of Command (-1) 17033 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 17057 | -5/Zhirov | Found Alien Artifact 17057 | -5/Zhirov | Identified Integrated Dissipator 17057 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 17392 | -5/Zhirov | Found Alien Artifact 17489 | -5/Zhirov | Entered Proximity Caves 18103 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 18150 | -4/Proximity Caves | Destroyed 10 combat bots 18254 | -4/Proximity Caves | Lost 3 parts (1p1u1w) 18346 | -4/Proximity Caves | Spotted B-86 Titan 18441 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 18481 | -4/Proximity Caves | Destroyed B-86 Titan 18655 | -4/Proximity Caves | Lost 3 parts (1n1u1w) 18855 | -4/Proximity Caves | Discovered exit to Factory (range 11) 19092 | -4/Proximity Caves | Entered Factory 19092 | -4/Factory | Evolved 2 slots: Utility x2 19093 | -4/Factory | Identified exit to Extension 19093 | -4/Factory | Identified exit to Armory 19271 | -4/Factory | Found Mni. Smartbomb Launcher 19500 | -4/Factory | Found Prototype Launcher 19500 | -4/Factory | Identified Com. Tesla Bomb Launcher 20001 | -4/Factory | Destroyed 8 combat bots 20011 | -4/Factory | Lost 6 parts (1p2n2u1w) 20270 | -4/Factory | Build established: Scavenger-Golem 20447 | -4/Factory | Discovered new exit (range 15) 20455 | -4/Factory | Lost 5 parts (1n2u2w) 20612 | -4/Factory | Build established: Golem 20626 | -4/Factory | First assault squad dispatched 20635 | -4/Factory | Entered Research 20635 | -3/Research | Evolved 2 slots: Utility x2 21414 | -3/Research | Discovered new exit (range 9) 21425 | -3/Research | Entered another Research area 21425 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 21655 | -2/Research | Identified Dimensional Node Initializer 21659 | -2/Research | Found Dimensional Node Initializer 21660 | -2/Research | Identified Transdimensional Reconstructor 21660 | -2/Research | Warped through subspace 21690 | -2/Research | Lost 5 parts (1n1u3w) 21727 | -2/Research | Found Prototype Device 21727 | -2/Research | Identified Exp. Cloaking Device 21758 | -2/Research | Spotted B-90 Cyclops 22218 | -2/Research | First assault squad dispatched 22240 | -2/Research | Incoming assault squad redirected 22321 | -2/Research | Incoming assault squad redirected 22377 | -2/Research | Lost 4 parts (1n1u2w) 22399 | -2/Research | System corruption reached 10% 22405 | -2/Research | Spotted B-90 Cyclops 22418 | -2/Research | Initialized slip node 22449 | -2/Research | Lost 6 parts (2n3u1w) 22581 | -2/Research | Core integrity fell below 50% 22643 | -2/Research | Lost 19 parts (2p7n7u3w) 22681 | -2/Research | Core integrity fell below 20% 22690 | -2/Research | Found Prototype Processor 22690 | -2/Research | Identified Exp. Targeting Computer 22721 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 22696_ Acquired Quantum Reactor. 22697_ Adv. Targeting Computer destroyed. 22697_ Slug penetrates Research Mainframe. 22699_ Slug penetrates Wall. 22702_ Research Mainframe disabled. 22702_ H-88 Terminator misfires. 22702_ Slug penetrates Wall. 22703_ P-80 Master resets H-88 Terminator, system corruption cleaned. 22705_ Slug penetrates Door. 22705_ Slug penetrates Wall. 22712_ Quantum Reactor destroyed. 22714_ Acquired Unknown Device. 22714_ Identified Adv. Cloaking Device. 22715_ Slug penetrates P-80 Master. 22715_ P-80 Master suffers critical hit. 22715_ Destroyed Imp. Antigrav System. 22717_ System corrupted: Component data lost. 22717_ Slug penetrates Wall. 22717_ Slug penetrates P-80 Master. 22717_ Destroyed Sml. Battery. Map ----- +----------------------------------------------------+ | ??????????????????????????????# #!%["" ## #?# | | ??????????????????????????????# # [ "" ## #?# | | ??????????????????????????????# # ## #?## | | ??????????????????????????????# # / ## #??? | | ?????????????????????????????##+#"######## #??? | | ?????????????????????????????## % # #??? | | ?????????????????????????????## # #??? | | ??????????????????????????????# # #??? | | ?????????????????????????????## # #??? | | ?????????????????????????????## " " # +??? | | ??????????????????????????????# """ + %#??? | | ??????????????????????????????# """ # +??? | | ??????????????? ????????????# # #??? | | ?????????????# ????????????# # #??? | | ?????????????# ????????????# """ # #??? | | ?????????????# ????????????# """ # #??? | | ?????????????# ????????????# """ # #??? | | ?????????????# ????????????# + #??? | | ?????????????# ##########??# % # #??? | | ?????????????+ # """ #??# [ % % # #??? | | ?????????????# # """" ######## # # #??? | | ?????????????# # """" # !% % =% # #??? | | ?????????????# # """ # # #??? | | ?????????????# # # % + #### | | ?????????????# # p # #% # | | ?????????????# # p @ # # | | ????########## + p # # | | ????# # #h ############### # | | ????# # ###########??# %# | | ????# # # #??# | | ????# # # #??# "" % | | ????#| ! # # """" #??# " " | | ????# # # """" #??# " | | ????# + " """" #??# ! | | ????#= # # "" " #??# | | ????# # # #??# | | ????########## # #??########### | | ??????# ###########????????? + | | ??????# # """"" #??????? # | | ??????# # ""R"" #???????? ??# | | ??????# # " " #????????????# | | ??????# ######## #????????????######### | | ??????# #??????#! #????????????????????# | | ??????# #??????# #????????????????????# | | ??????# #??????# #????????????????????# | | ??????# #??????# /#??????????????????### | | ??????# ############+######################## | | ####### | | !# | | # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 114 Coolant Potential 50 Energy Generation 53 Energy Capacity 2170 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 18 Terrain Scan Density 10 Jamming Range 16 Power Amplification 20 Additional Mass Support 20 Armor Coverage 975 Resistance: KI 30 Resistance: TH 15 Resistance: EX 15 Resistance: EM 15 Resistance: I 15 Resistance: S 15 Resistance: P 15 Weapon Shielding 66 Weapon Cycling 15 Phase Shifting 8 Evasion (%) 51 Targeting Accuracy 12 Target Analysis 8 Core Analysis 8 Armor Integrity Analysis 66 Recoil Reduction 6 Energy Filtering 30 Item Schematics ----------------- Energy Filter | -7/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Flak Gun | x2 | -7/Factory | Preloaded Gamma Bomb Array | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- Integrated Dissipator Dimensional Node Initializer Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed InsulatedHardenedSheargun Manual? 0 Play Time 02:50:35 Cumulative 291.2 hours Start 2021.05.24 @ 01:41:40 End 2021.05.24 @ 04:29:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 119 Rogue 119 Adventurer 0 Explorer 0 Win Type - Total 12 Types 10/0/1/1/0/0/0/0/0 Lore% 74 Gallery% 84 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: a973cb90-690f-4495-90b3-38078f1326bf