Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.03 @ 14:43:03

Player: Tearex

Result: Destroyed by X-62 Marksman with Gauss Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (83)      415
Value Destroyed (2616)     2616
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (340)                340
              TOTAL SCORE: 5951

 Bonus
-------
High Alert Combat Kills    340

 Cogmind 
---------
Core Integrity             0/700
Matter                     55/300
Energy                     220/220
System Corruption          1%
Temperature                Cool (0)
Movement                   Treading (240) Ox1
Location                   -7/Factory

 Parts 
-------
>          --- POWER (3) --------
     Light Nuclear Core
     Light Nuclear Core
>          --- PROPULSION (2) ---
     Light Treads
>          --- UTILITY (5) ------
     Large Storage Unit
  Improved Signal Interpreter
           Terrain Scanner
  Improved Targeting Computer
>          --- WEAPON (3) -------
     Small Laser
     Light Assault Rifle
>          --- INVENTORY (15) ---
     Large Storage Unit

 Peak State 
------------
>              --- POWER ------------
      Improved Ion Engine
         Heavy Ion Engine
>              --- PROPULSION -------
               VSS Leg
               VSS Leg
>              --- UTILITY ----------
               Cryofiber Web
         Large Storage Unit
      Advanced Visual Processing Unit
      Improved Signal Interpreter
      Hardened Light Armor Plating
>              --- WEAPON -----------
  High-powered Shotgun
               Flak Gun
      Improved Light Cannon
>              --- INVENTORY --------
               Aluminum Leg
         Large Storage Unit
               Terrain Scanner
      Improved Targeting Computer
         Small Laser
               Beam Rifle
               Particle Gun
               Ion Burst Cannon
         Light Assault Rifle
      Enhanced Autogun
[Rating: 34]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      VSS Leg
Utility                    Large Storage Unit
  Device                   Cryofiber Web
  Storage                  Large Storage Unit
  Processor                Advanced Visual Processing Unit
  Protection               Hardened Light Armor Plating
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Particle Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Sto Fac 
Slots Evolved              6    | .   .   2   2   .   2   
  Power                    2    | .   .   .   1   .   1   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  3    | .   .   1   1   .   1   
  Weapon                   1    | .   .   1   .   .   .   
Parts Attached             76   | 5   6   13  20  13  19  
  Power                    20   | 1   1   3   6   4   5   
    Engine                 12   | 1   1   3   3   3   1   
    Core                   8    | .   .   .   3   1   4   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               15   | 2   .   3   6   2   2   
    Treads                 6    | .   .   2   3   .   1   
    Leg                    9    | 2   .   1   3   2   1   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  15   | .   3   3   3   2   4   
    Device                 7    | .   .   2   3   1   1   
    Storage                3    | .   3   .   .   .   .   
    Processor              3    | .   .   .   .   .   3   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   .   1   .   1   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   26   | 2   2   4   5   5   8   
    Energy Gun             12   | 2   1   2   1   3   3   
    Energy Cannon          4    | .   .   1   2   .   1   
    Ballistic Gun          7    | .   1   1   .   1   4   
    Ballistic Cannon       2    | .   .   .   1   1   .   
    Launcher               1    | .   .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   1   1   2   
Parts Lost                 31   | .   1   .   9   4   17  
  Power                    7    | .   .   .   2   1   4   
  Propulsion               5    | .   .   .   2   .   3   
  Utility                  7    | .   1   .   1   2   3   
  Weapon                   12   | .   .   .   4   1   7   
  Highest Loss Streak      9    | .   1   .   4   2   9   
  To Critical Strikes      1    | .   .   .   1   .   .   
Average Slot Usage (%)     92   | .   84  95  98  97  79  
  Engine                   10   | .   11  11  10  11  10  
  Core                     3    | .   .   .   7   5   2   
  Treads                   7    | .   .   18  16  .   1   
  Leg                      11   | .   28  3   1   18  10  
  Device                   14   | .   .   9   24  21  7   
  Storage                  9    | .   15  11  9   9   7   
  Processor                2    | .   .   .   .   .   14  
  Protection               4    | .   .   8   2   5   4   
  Energy Gun               13   | .   25  15  8   15  4   
  Energy Cannon            4    | .   .   6   8   5   .   
  Ballistic Gun            5    | .   1   11  4   3   8   
  Ballistic Cannon         2    | .   .   .   4   1   5   
Peak Build Rating          34   | 5   7   18  33  33  34  
  Average Rating           20   | 3   5   13  23  29  27  
  On Entrance              15   | .   5   5   18  33  29  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             52   | 7   28  43  50  52  52  
  Greatest Support         40   | 20  20  40  40  30  24  
  Greatest Overweight (x)  16   | .   1   1   1   16  10  
  Average Overweight (x)   1    | .   .   .   .   1   2   
Largest Inventory Capacity 15   | 5   15  15  15  15  15  
  Average Capacity         14   | 5   12  15  15  15  15  
  Most Carried             15   | 3   7   14  15  15  11  
  Average Carried          9    | .   4   9   12  11  7   
  Final Capacity           15   | 5   15  15  15  15  15  
  Final Carried            15   | 3   5   14  15  11  1   

 Class Distribution 
--------------------
 58% | Scavenger-Tank
 18% | Mutant
 12% | Tank
  4% | Gunner
  3% | Scavenger-Gunner

 Dominant Class 
----------------
         Mutant | -10/Materials
 Scavenger-Tank | -9/Materials
 Scavenger-Tank | -8/Materials
 Scavenger-Tank | -8/Storage
           Tank | -7/Factory

 Resources                      | -11 -10 -9  -8  -8  -7  
-----------                Run  | Yrd Mat Mat Mat Sto Fac 
Matter Collected           1291 | 250 38  225 409 71  298 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            2769 | 55  53  598 715 866 482 
  Parts                    172  | 4   7   33  46  51  31  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Sto Fac 
Combat Hostiles Destroyed  70   | 1   3   12  24  18  12  
  Guns                     45   | 1   3   11  10  9   11  
  Cannons                  17   | .   .   1   9   6   1   
  AOE                      8    | .   .   .   5   3   .   
Classes Destroyed          9    | 2   1   2   3   1   .   
  Worker                   3    | .   .   .   2   .   1   
  Builder                  3    | .   .   .   1   1   1   
  Tunneler                 1    | 1   .   .   .   .   .   
  Recycler                 2    | .   .   .   .   1   1   
  Watcher                  4    | .   .   1   2   .   1   
  Swarmer                  28   | .   3   1   10  5   9   
  Grunt                    26   | 1   .   6   13  5   1   
  Sentry                   14   | .   .   5   .   7   2   
  Hunter                   2    | .   .   .   1   1   .   
Best Kill Streak           8    | 2   3   4   8   4   8   
  Combat Bots Only         7    | 1   3   4   7   4   6   
Max Kills in Single Turn   4    | 2   1   1   4   2   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 4    | .   .   .   4   1   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Sto  Fac  
Hostile Shots Fired        638  | 5    14   61   176  68   314  
  Missed                   234  | 2    3    26   63   20   120  
Damage Taken               4853 | 32   92   449  1121 712  2447 
  Core                     1187 | 11   17   115  136  202  706  
  Absorbed by Shields      296  | .    .    .    204  92   .    
Core Remaining (%)         73   | 95   88   71   .    38   .    
Volleys Fired              170  | 4    5    34   51   35   41   
  Largest                  3    | 2    2    3    3    3    3    
  Hottest                  183  | 90   90   142  168  183  167  
Shots Fired                457  | 8    10   99   147  94   99   
  Gun                      317  | 8    10   89   76   59   75   
  Cannon                   136  | .    .    10   67   35   24   
  Launcher                 4    | .    .    .    4    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  153  | .    .    34   51   2    66   
  Thermal                  234  | 4    5    55   72   65   33   
  Explosive                4    | .    .    .    4    .    .    
  Electromagnetic          66   | 4    5    10   20   27   .    
  Robot Hit Streak         18   | 2    1    18   8    14   5    
  Robot Miss Streak        9    | 1    3    3    5    6    9    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        3    | .    .    1    .    .    2    
    Max Gunslinging Chain  1    | .    .    1    .    .    1    
Shots Hit Robots           260  | 4    3    65   77   58   53   
  Core Hits                141  | 3    3    22   46   36   31   
  Critical Kills           1    | .    .    .    .    .    1    
  Critical Parts Destroyed 1    | .    .    .    .    .    1    
  Critical Strikes         13   | 1    .    7    3    .    2    
    Burn                   11   | 1    .    7    3    .    .    
    Destroy                2    | .    .    .    .    .    2    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           5635 | 61   87   912  2218 1357 1000 
  Guns                     2942 | 61   87   755  677  753  609  
  Cannons                  1657 | .    .    157  738  371  391  
  Explosions               1036 | .    .    .    803  233  .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  1240 | .    .    274  398  18   550  
  Thermal                  2825 | 49   36   481  901  908  450  
  Explosive                613  | .    .    .    613  .    .    
  Electromagnetic          957  | 12   51   157  306  431  .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    3    3    1    
  Average Corruption       2    | .    .    .    2    3    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  26   | .    .    .    5    21   .    
    Message Errors         8    | .    .    .    2    6    .    
    Matter Fused           6    | .    .    .    1    5    .    
    Heat Flow Errors       4    | .    .    .    1    3    .    
    Energy Discharges      4    | .    .    .    1    3    .    
    Parts Rejected         1    | .    .    .    .    1    .    
    Data Loss (minor)      2    | .    .    .    .    2    .    
    Weapon Failures        1    | .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            178  | .    .    .    129  10   39   
  Projectiles              29   | .    .    .    12   .    17   
  Explosions               149  | .    .    .    117  10   22   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 3    | .    .    .    1    .    2    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  3    | .    .    .    1    .    2    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      173  | .    .    .    42   66   65   
  Shots                    5    | .    .    .    2    2    1    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        1048 | 120  150  396  75   1048 294  
  Average Temperature      191  | 67   78   129  33   402  96   
  Received Heat Transfer   984  | 18   .    174  362  142  288  
  Effects                  17   | .    .    .    .    17   .    
    Energy Bleed           2    | .    .    .    .    2    .    
    Interference           4    | .    .    .    .    4    .    
    Matter Decay           3    | .    .    .    .    3    .    
    Short Circuit          2    | .    .    .    .    2    .    
    Damage (minor)         3    | .    .    .    .    3    .    
    Damage (major)         1    | .    .    .    .    1    .    
    Damage (core)          2    | .    .    .    .    2    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             14   | 1    1    8    3    1    .    
  Heat Transferred         6465 | 222  111  1803 1876 1719 734  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      5    | .    .    .    .    5    .    

 Alert                          | -11 -10 -9  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Sto Fac 
Peak Influence             774  | 25  76  372 774 769 532 
  Initial                  326  | .   16  .   89  326 317 
  Average                  350  | 6   25  180 412 611 370 
Maximum Alert Level        3    | .   .   1   3   3   2   
  Low Security (%)         32   | 100 100 66  19  .   .   
  Level 1                  25   | .   .   33  10  13  76  
  Level 2                  32   | .   .   .   62  56  23  
  Level 3                  9    | .   .   .   7   30  .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          10   | .   .   1   4   2   3   
  Investigation            1    | .   .   .   .   1   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            7    | .   .   1   4   1   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   2   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   1   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Sto Fac 
Distress Signals           9    | .   1   2   4   1   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              106  | 1   4   15  38  24  24  
  Peak Tracking Total      10   | 1   4   5   10  7   7   
  Tactical Retreats        16   | .   .   2   7   4   3   

 Traps                          | -11 -10 -9  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Sto Fac 
Traps Triggered            7    | .   1   .   2   3   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -7  
----------                 Run  | Yrd Mat Mat Mat Sto Fac 
Machines Disabled          15   | .   .   1   4   5   5   
  Max in Single Turn       5    | .   .   1   2   1   5   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Sto Fac 
Machines Accessed          5    | .   1   1   .   3   .   
  Terminals                4    | .   1   .   .   3   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                10   | .   5   1   .   4   .   
  Successful               6    | .   3   1   .   2   .   
  Failed                   3    | .   1   .   .   2   .   
    Catastrophic           1    | .   .   .   .   1   .   
  Database Lockouts        1    | .   1   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                9    | .   5   .   .   4   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             5    | .   3   .   .   2   .   
  Record                   3    | .   3   .   .   .   .   
  Open Door                2    | .   .   .   .   2   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   1   .   .   .   
  Scan Component           1    | .   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         3    | .   1   .   .   2   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  
------------               Run  | Yrd Mat Mat Mat Sto Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -7  
--------                   Run  | Yrd Mat Mat Mat Sto Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Sto Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -8  -7  
-------------              Run  | Yrd Mat Mat Mat Sto Fac 
Turns Passed               3560 | 109 450 701 773 932 595 
Spaces Moved               1330 | 80  254 270 243 323 160 
  Core                     23   | 16  .   .   .   1   6   
  Treads                   473  | .   .   231 224 .   18  
  Legs                     834  | 64  254 39  19  322 136 
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 160 160 180 180 
  Average Speed            212  | 106 165 207 235 229 279 
  Slowest Speed            850  | 120 190 240 240 850 550 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       23   | 5   26  26  20  54  8   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          143  | .   .   .   66  14  63  
  Melee                    .    | .   .   .   .   .   .   
  Projectile               13   | .   .   .   9   .   4   
  AOE                      130  | .   .   .   57  14  59  
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Sto Fac 
Total                      1710 | 96  274 338 331 444 227 
  Wait                     50   | .   .   .   .   50  .   
  Move                     1325 | 79  253 269 242 322 160 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  67   | 8   7   17  14  14  7   
  Fast Attach              .    | .   .   .   .   .   .   
  Attach                   57   | 5   5   7   13  10  17  
  Detach                   4    | .   1   1   2   .   .   
  Swap                     19   | .   1   6   7   3   2   
  Drop                     18   | .   2   4   2   10  .   
  Fire                     170  | 4   5   34  51  35  41  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials (discovered 2 exits: *Sto x2)
-8/Storage
-7/Factory

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   67 | -11/Scrapyard | Discovered new exit (range 8)
  110 | -11/Scrapyard | Entered Materials
  139 | -10/Materials | Central database locked down
  241 | -10/Materials | Discovered new exit (range 16)
  306 | -10/Materials | Build established: Mutant
  560 | -10/Materials | Entered another Materials area
  560 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  974 | -9/Materials  | Build established: Scavenger-Tank
  987 | -9/Materials  | Discovered new exit (range 11)
 1261 | -9/Materials  | Entered another Materials area
 1261 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1448 | -8/Materials  | Destroyed 7 combat bots
 1499 | -8/Materials  | Lost 4 parts (1p1n1u1w)
 1744 | -8/Materials  | Discovered new exit (range 16)
 1889 | -8/Materials  | Discovered new exit (range 9)
 2034 | -8/Materials  | Entered Storage
 2471 | -8/Storage    | Core integrity fell below 50%
 2895 | -8/Storage    | Discovered new exit (range 15)
 2966 | -8/Storage    | Entered Factory
 2966 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 3244 | -7/Factory    | Build established: Tank
 3412 | -7/Factory    | Core integrity fell below 50%
 3416 | -7/Factory    | Garrison activated, responded to threat
 3440 | -7/Factory    | Lost 9 parts (2p2n1u4w)
 3466 | -7/Factory    | Core integrity fell below 20%
 3504 | -7/Factory    | Lost 4 parts (1p1u2w)
 3553 | -7/Factory    | Cargo convoy interrupted
 3561 | -7/Factory    | Destroyed by X-62 Marksman with Gauss Rifle

 Last Messages 
---------------
K-01 Serf collects debris.
Acquired 29 matter.
K-01 Serf collects debris.
Acquired Lgt. Nuclear Core.
K-01 Serf collects debris. <x6>
C-30 ARC bursts open, deploying its payload.
X-57 Shotgunner unfolds itself.
P-60 Hacker unfolds itself.
X-57 Shotgunner unfolds itself.
X-62 Marksman unfolds itself.
M-28 Smith unfolds itself.
ALERT: Cargo convoy interrupted, initiating
  access lockdown.
Penetrated by Slug.
K-01 Serf collects debris.
Particle Gun destroyed.
Lgt. Nuclear Core destroyed.
Slug penetrates X-57 Shotgunner.
K-01 Serf collects debris.
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ????????????????????????#??         # ##?????????? |
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| ???????????????????????#######;x#####   #????????? |
| ???????????????????????#     px  = %#  ##??#?????? |
| ???????????????? ??????#       %=[ =#   #????????? |
| ???????????????????????#           *#   ##???????? |
| ???????????????????????#      !   k #   #????????? |
| ??????????????????????##      %|%!  #   ##?#?????? |
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| ?????????????? ????????#!       *%  #   /     #### |
| ??????????????????????###########+###              |
| ????????????????????????#       ==%                |
| ????????????????????????#        *!                |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          32
Energy Capacity            445
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Range         14
Terrain Scan Density       10
Base Temperature (-)       100
Armor Coverage             150
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Made in Tau Ceti IV
Oops
Troublemaker

 Challenges 
------------
None

 Game 
------
Seed              IntegrityDataExpander
  Manual?         0
Play Time         00:39:06
  Cumulative      1.4 hours
  Start           2024.12.03 @ 14:03:51
  End             2024.12.03 @ 14:43:03
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           3
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          4
Achievement%      4
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4c1d7b2c-df86-4a1b-a2e3-702cd1bf0432