Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.08.07 @ 03:00:58 Player: Exp. Geonium Core Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (8) 4000 Regions Visited (20) 4000 Robots Destroyed (119) 595 Value Destroyed (5751) 5751 Prototype IDs (37) 740 Alien Tech Used (6) 1200 Bonus (15691) 15691 TOTAL SCORE: 31977 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 1538 Follower Combat Kills 184 Met Data Miner 300 Met Zhirov 300 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Hacked Protovariant 500 Scanned by Researcher 500 Pursued by Intercept 500 Integrated Exoskeleton 5000 Friendly Fire -131 Cogmind --------- Core Integrity 0/1450 Matter 255/300 Energy 80/1290 System Corruption 13% Temperature Cool (9) Movement Walking (30) Location -2/Section 7 Parts ------- > --- POWER (1) -------- Light Quantum Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (3) ------ Advanced Energy Well Advanced Energy Well Medium Regenerative Plating > --- WEAPON (2) ------- Potential Cannon > --- INVENTORY (5) ---- Reinforced Quantum Reactor Sigix Sheargun Sigix Sheargun Sigix Shearcannon Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Advanced Energy Well Advanced Energy Well Medium Regenerative Plating > --- WEAPON ----------- Sigix Shearcannon > --- INVENTORY -------- Reinforced Quantum Reactor Sigix Sheargun Sigix Sheargun Potential Cannon [Rating: 218] Favorites ----------- Power Constructs Engine Light Ion Engine Power Core Micro Fission Core Reactor Constructs Propulsion Constructs Treads Constructs Leg Advanced Myomer Leg Hover Unit Improved Antigrav System Flight Unit VTOL Module Utility Armored Scrap Engine Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Scrap Shield Weapon Constructs Energy Gun Constructs Energy Cannon Constructs Ballistic Gun Assault Rifle Ballistic Cannon Constructs Launcher Smartbomb Launcher Impact Weapon Heavy Flail Slashing Weapon Scythe Piercing Weapon Lance Build | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 ------- Run | Jun Mat Sub Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Tes Sec Slots Evolved 16 | . . . . 8 . . . . 2 . . . . 2 . . 2 2 . . Power 3 | . . . . 1 . . . . . . . . . 1 . . 1 . . . Propulsion 4 | . . . . 2 . . . . 2 . . . . . . . . . . . Utility 8 | . . . . 4 . . . . . . . . . 1 . . 1 2 . . Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . Parts Attached 136 | . . 10 3 15 2 1 . 3 3 10 . 9 12 30 . 4 2 7 10 15 Power 11 | . . 1 . . . . . . . . . 1 3 1 . 1 . 2 1 1 Engine 1 | . . 1 . . . . . . . . . . . . . . . . . . Core 4 | . . . . . . . . . . . . . 2 1 . 1 . . . . Reactor 6 | . . . . . . . . . . . . 1 1 . . . . 2 1 1 Propulsion 22 | . . 2 . . . . . . . 1 . 3 2 7 . . . 2 3 2 Treads 5 | . . 2 . . . . . . . 1 . . . 1 . . . 1 . . Leg 7 | . . . . . . . . . . . . 3 . 3 . . . 1 . . Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . . . 1 2 . . . . . . Flight 7 | . . . . . . . . . . . . . 1 1 . . . . 3 2 Utility 51 | . . 1 1 9 1 . . 2 3 5 . 4 5 8 . . 2 . 4 6 Device 26 | . . . 1 4 1 . . 2 3 3 . 3 5 2 . . . . . 2 Storage 7 | . . . . 2 . . . . . . . . . . . . . . 3 2 Processor 9 | . . . . 1 . . . . . 2 . . . 5 . . . . 1 . Hackware 3 | . . . . . . . . . . . . . . 1 . . 1 . . 1 Protection 6 | . . 1 . 2 . . . . . . . 1 . . . . 1 . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 52 | . . 6 2 6 1 1 . 1 . 4 . 1 2 14 . 3 . 3 2 6 Energy Gun 4 | . . . . . . . . . . . . . 1 1 . . . . . 2 Energy Cannon 9 | . . 1 . . . . . . . . . . . . . . . 2 2 4 Ballistic Gun 11 | . . 4 . . . . . . . 2 . . 1 4 . . . . . . Ballistic Cannon 6 | . . 1 . . . . . . . . . . . 2 . 3 . . . . Launcher 1 | . . . . . . . . . . . . . . . . . . 1 . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . . 1 . . . . . 2 . . . . . . Slashing Weapon 16 | . . . 2 6 1 1 . . . 1 . . . 5 . . . . . . Piercing Weapon 2 | . . . . . . . . . . 1 . 1 . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . . . . . . . . . . 3 . . 1 . 2 3 2 3 Corrupted Parts 1 | . . . . . . . . . . 1 . . . . . . . . . . System Corruption 8 | . . . . . . . . . . 8 . . . . . . . . . . Parts Lost 81 | . . 2 . 5 . 1 . 5 5 12 2 . 14 22 . 3 1 6 . 3 Power 10 | . . 1 . 2 . . . . . 1 . . 4 1 . . . . . 1 Propulsion 24 | . . 1 . . . . . 1 1 4 1 . 2 9 . . 1 2 . 2 Utility 29 | . . . . 3 . . . 2 3 5 . . 6 6 . 1 . 3 . . Weapon 18 | . . . . . . 1 . 2 1 2 1 . 2 6 . 2 . 1 . . Highest Loss Streak 11 | . . 2 . 2 . 1 . 4 2 6 2 . 7 11 . 3 1 4 . 3 To Critical Strikes 4 | . . 1 . . . . . 1 . 1 . . . 1 . . . . . . Average Slot Usage (%) 58 | . 85 83 64 54 59 60 60 57 49 33 18 42 65 48 31 37 26 14 21 51 Engine 4 | . 14 13 13 5 5 6 6 . . . . . . . . . . . . . Treads 6 | . . 26 18 . . 4 6 6 3 3 3 . . . . . . . . . Leg 2 | . 28 1 1 2 . . . . . . . 11 16 7 . . . . . 7 Wheel 1 | . . . 1 3 6 1 . . . . . . . . . . . . . . Device 11 | . . . 13 10 19 20 20 17 15 8 . 8 13 8 5 2 . . . 2 Storage 3 | . 14 . . 4 6 6 6 6 5 . . . . . . . . . 3 17 Processor 5 | . . . . 4 6 6 6 6 3 6 11 11 11 17 21 21 19 12 4 1 Protection 2 | . . 13 . 5 . . . . . . . 3 3 . . . . . . 4 Energy Gun 1 | . 14 . . 5 1 . . . . . . . . . . . . . . 2 Energy Cannon 2 | . . 5 . 1 6 6 6 1 1 1 . . . . . . . . . 6 Ballistic Gun 4 | . 14 19 11 2 . . . . 2 2 2 . 1 3 . . . . . . Ballistic Cannon 1 | . . 1 3 1 . . . 5 . . . . . . . 6 . . . . Slashing Weapon 1 | . . . . 3 4 6 6 . . . . . . 2 . . . . . . Naked Turns 16 | . . . . . . . . . . . . . . . . . . . 16 . Heaviest Build 79 | 10 10 33 26 79 67 67 67 79 71 65 3 28 41 14 1 1 . 11 48 54 Greatest Support 166 | 20 20 40 40 106 106 117 117 117 166 71 3 90 90 75 4 4 4 3 39 60 Greatest Overweight (x) 3 | . . . . 1 . . . . . 1 . . . 2 . . . 3 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | . 8 8 5 20 20 20 20 20 20 20 5 5 5 5 5 5 5 5 15 5 Average Capacity 12 | . 8 5 5 15 20 20 20 20 20 6 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | . 6 6 5 7 7 8 7 7 8 8 5 5 5 5 5 5 5 5 5 5 Average Carried 5 | . 6 4 2 5 5 6 7 6 7 5 5 4 3 3 4 1 4 4 4 3 Final Capacity 20 | 8 8 5 5 20 20 20 20 20 20 5 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 6 6 5 5 7 5 7 7 7 8 5 5 4 3 5 4 5 5 4 5 5 Scrap Engine Consumption 150 | . . . 31 64 18 3 . 16 12 6 . . . . . . . . . . Constructs Created 8 | . . . 3 3 . . . 1 . 1 . . . . . . . . . . Constructs Modified 55 | . . . 7 22 11 1 . 7 6 1 . . . . . . . . . . Class Distribution -------------------- 56% | Construct 31% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Construct | -8/Recycling Construct | -6/Factory Construct | -6/Lower Caves Construct | -6/Lower Caves Construct | -6/Data Miner Construct | -5/Proximity Caves Construct | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Zhirov Mutant | -4/Proximity Caves Mutant | -4/Factory Mutant | -4/Armory Scavenger-Gunner | -4/Lab Hacker-Mutant | -3/Research Mutant | -2/Research Mutant | -2/Testing Alien-Sigix | -2/Section 7 Resources | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 ----------- Run | Jun Mat Sub Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Tes Sec Matter Collected 2557 | 200 . 298 312 513 30 19 . 62 20 80 . 100 120 317 . 22 . 187 13 264 Remotely 40 | . . . . . . . . . . . . . 40 . . . . . . . Salvage Created 7089 | . . 416 306 1977 321 490 . 596 172 232 . 276 460 847 . . . 187 . 809 Parts 258 | . . 25 12 63 11 10 . 31 3 8 . 1 18 35 . . . 6 . 35 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 6 | . . . 3 3 . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 62 | . . 4 . . . 5 . 33 . 10 . . 10 . . . . . . . Prevented 8 | . . . . . 6 1 . 1 . . . . . . . . . . . . Kills | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 ------- Run | Jun Mat Sub Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Tes Sec Combat Hostiles Destroyed 97 | . . 9 . 22 4 6 . 12 2 5 . . 8 10 . . . 2 . 17 Melee 24 | . . . . 3 . 1 . . 1 5 . . 8 6 . . . . . . Guns 18 | . . 6 . 11 . . . . . . . . . 1 . . . . . . Cannons 39 | . . 2 . 4 1 5 . 12 . . . . . 1 . . . 2 . 12 AOE 5 | . . . . . . . . . . . . . . 1 . . . . . 4 Classes Destroyed 23 | . . 1 1 11 3 1 . 1 . . . . . . . . . . . 5 Worker 6 | . . . . 2 . . . . 2 . . . . 2 . . . . . . Tunneler 1 | . . . . 1 . . . . . . . . . . . . . . . . Recycler 9 | . . . 3 4 . . . . . . . . . 2 . . . . . . Mechanic 1 | . . . . 1 . . . . . . . . . . . . . . . . Drone 1 | . . . . . . . . 1 . . . . . . . . . . . . Watcher 3 | . . . . 2 . . . . . . . . . 1 . . . . . . Swarmer 31 | . . . . 6 . 3 . 7 . 5 . . 4 2 . . . . . 4 Grunt 17 | . . . . 10 2 . . . . . . . 2 . . . . 1 . 2 Brawler 2 | . . . . . 1 . . . . . . . . 1 . . . . . . Duelist 3 | . . . . 1 . . . . . . . . . 1 . . . . . 1 Protector 1 | . . . . 1 . . . . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . 1 Sentry 5 | . . . . 1 . . . . 1 . . . 1 1 . . . 1 . . Hunter 9 | . . . . . . 2 . 2 1 . . . . 2 . . . . . 2 Programmer 10 | . . . . 3 . 1 . 2 . . . . 1 3 . . . . . . Heavy 1 | . . . . . . . . . . . . . . . . . . . . 1 Behemoth 2 | . . . . 1 1 . . . . . . . . . . . . . . . Tracker 2 | . . . . . . . . . . . . . . . . . . . . 2 Striker 2 | . . . . . . . . . . . . . . . . . . . . 2 Executioner 2 | . . . . . . . . . . . . . . . . . . . . 2 Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . 1 Subdweller 9 | . . 9 . . . . . . . . . . . . . . . . . . Packrat 1 | . . . . . . . . . . . . . 1 . . . . . . . Samaritan 4 | . . . . . 1 . . . . 3 . . . . . . . . . . Tinkerer 1 | . . . . . 1 . . . . . . . . . . . . . . . Best Kill Streak 6 | . . 2 3 3 3 3 . 4 2 2 . . 5 4 . . . 2 . 6 Combat Bots Only 6 | . . 2 . 3 3 3 . 4 1 2 . . 5 2 . . . 2 . 6 Max Kills in Single Turn 3 | . . 1 1 1 1 1 . 1 1 1 . . 1 3 . . . 1 . 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . . . . 1 . . . . . 1 Melee 1 | . . . . 1 . 1 . . 1 1 . . 1 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 -------- Run | Jun Mat Sub Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Tes Sec Damage Taken 19597 | . 271 870 3 2416 305 392 . 1653 1428 1203 160 . 2329 2851 . 836 588 889 231 3172 Core 4838 | . 39 188 . 188 96 . . 233 94 138 50 . 715 878 . 230 536 389 88 976 Absorbed by Shields 432 | . . . . 128 . . . . 304 . . . . . . . . . . . Redirected to Shielding 158 | . . . . . . . . . . . . . 158 . . . . . . . Ignored by Resistances 2865 | . . . . . . . . . . . . . . . . . . . . 2865 Regen/Repaired (Parts) 2051 | . . . . 756 283 71 . 483 375 72 . . . . . . . . . 11 Core Remaining (%) 34 | 100 . . 9 . . . . 39 . . . . . . . 1 58 . . . Volleys Fired 433 | . 5 115 8 86 23 19 . 76 . . . . . 15 . 13 . 13 1 59 Largest 3 | . 2 2 1 2 2 1 . 1 . . . . . 2 . 3 . 1 1 2 Hottest 200 | . 60 110 20 145 145 72 . 72 . . . . . 122 . 183 . 105 200 200 Shots Fired 580 | . 10 174 8 133 25 19 . 76 . . . . . 22 . 30 . 13 1 69 Gun 265 | . 10 107 8 98 2 . . . . . . . . 18 . . . . . 22 Cannon 315 | . . 67 . 35 23 19 . 76 . . . . . 4 . 30 . 13 1 47 Launcher . | . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 328 | . 5 149 8 43 . . . 71 . . . . . 22 . 30 . . . . Thermal 167 | . 5 25 . 90 4 . . . . . . . . . . . . 13 1 29 Explosive . | . . . . . . . . . . . . . . . . . . . . . Electromagnetic 45 | . . . . . 21 19 . 5 . . . . . . . . . . . . Slashing 40 | . . . . . . . . . . . . . . . . . . . . 40 Robot Hit Streak 24 | . 1 24 14 20 20 5 . 7 . . . . . 5 . 9 . 10 . 10 Robot Miss Streak 5 | . 3 2 . 5 2 2 . 4 . . . . . 1 . 4 . 2 . 5 Penetration Max 1 | . . . . . . . . 1 . . . . . . . . . . . . Secondary Targets 2 | . . 1 . 1 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . . . . . . . . . . . . Shots Hit Robots 474 | . 3 56 12 140 24 22 . 64 11 12 . 5 29 34 . 17 . 11 . 34 Core Hits 245 | . 2 15 6 91 10 10 . 30 1 4 . 3 12 18 . 6 2 6 . 29 Critical Kills 5 | . . 2 . 2 . . . . . . . . . 1 . . . . . . Critical Parts Destroyed 7 | . . . . 1 . . . . 1 2 . . . 1 . 2 . . . . Critical Strikes 33 | . . 2 . 12 . . . . 1 2 . . 6 6 . 3 . . . 1 Burn 5 | . . . . 5 . . . . . . . . . . . . . . . . Meltdown 1 | . . 1 . . . . . . . . . . . . . . . . . . Destroy 9 | . . 1 . 3 . . . . . . . . . 2 . 3 . . . . Blast 1 | . . . . 1 . . . . . . . . . . . . . . . . Smash 3 | . . . . . . . . . 1 2 . . . . . . . . . . Sever 8 | . . . . 3 . . . . . . . . . 4 . . . . . 1 Impale 6 | . . . . . . . . . . . . . 6 . . . . . . . Melee Attacks 246 | . . . 4 50 6 26 . 8 27 25 . 5 55 40 . . . . . . Impact 51 | . . . . . . . . 8 27 12 . . . 4 . . . . . . Slashing 134 | . . . 4 50 6 26 . . . 12 . . . 36 . . . . . . Piercing 61 | . . . . . . . . . . 1 . 5 55 . . . . . . . Sneak Attacks 17 | . . . . 9 . . . . 2 3 . . 2 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . 1 . . . . . . . . . . Damage Inflicted 19429 | . 34 973 461 2955 793 818 . 1487 546 559 . 396 1032 1915 . 201 29 419 . 6811 Guns 2527 | . 25 565 146 1232 15 . . . . . . . . 104 . . . . . 440 Cannons 8700 | . . 408 . 512 778 684 . 1487 . . . . . 31 . 201 . 404 . 4195 Explosions 2716 | . . . . . . . . . . . . . . 540 . . . . . 2176 Melee 5380 | . . . 294 1190 . 125 . . 546 557 . 396 1032 1240 . . . . . . Ramming 106 | . 9 . 21 21 . 9 . . . 2 . . . . . . 29 15 . . Kinetic 2889 | . 25 475 146 540 . . . 1367 . . . . . 135 . 201 . . . . Thermal 6554 | . . 498 . 1204 55 . . . . . . . . 356 . . . 404 . 4037 Explosive 184 | . . . . . . . . . . . . . . 184 . . . . . . Electromagnetic 1542 | . . . . . 738 684 . 120 . . . . . . . . . . . . Impact 887 | . . . . . . . . . 546 207 . . . 134 . . . . . . Slashing 5839 | . . . 294 1190 . 125 . . . 350 . . . 1106 . . . . . 2774 Piercing 1428 | . . . . . . . . . . . . 396 1032 . . . . . . . Highest Corruption 24 | . . . . 1 1 1 1 3 . . . . . 24 16 23 . 9 9 13 Average Corruption 2 | . . . . 1 1 1 1 1 . . . . . 18 16 19 . 3 9 9 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 76 | . . . . 8 7 7 . 17 . . . . . 11 1 2 . 2 5 16 Message Errors 25 | . . . . 3 3 2 . 6 . . . . . 2 . 1 . 1 1 6 Matter Fused 12 | . . . . 2 . 2 . 3 . . . . . 1 . . . 1 1 2 Heat Flow Errors 11 | . . . . 1 1 2 . 3 . . . . . 2 . 1 . . 1 . Energy Discharges 10 | . . . . 1 1 1 . 3 . . . . . 2 . . . . . 2 Parts Fused 1 | . . . . 1 . . . . . . . . . . . . . . . . Data Loss (minor) 9 | . . . . . 2 . . . . . . . . 3 . . . . 1 3 Data Loss (major) 3 | . . . . . . . . 1 . . . . . . . . . . 1 1 Alerts 2 | . . . . . . . . 1 . . . . . . 1 . . . . . Misdirections 2 | . . . . . . . . . . . . . . 1 . . . . . 1 Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1705 | . . . 32 91 1 55 . 18 160 213 . 127 185 276 . . . . . 547 Projectiles 366 | . . . . 19 1 50 . 18 . . . . . . . . . . . 278 Explosions 405 | . . . . . . . . . . . . . . 136 . . . . . 269 Melee 934 | . . . 32 72 . 5 . . 160 213 . 127 185 140 . . . . . . Knockbacks 23 | . . . . 4 . . . 17 1 . . . . . . 1 . . . . Impact 1 | . . . . . . . . . 1 . . . . . . . . . . . Kinetic 22 | . . . . 4 . . . 17 . . . . . . . 1 . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 388 | . . . 3 . . . . . . . . . . 218 . . 14 7 39 107 Shots 8 | . . . . . . . . . . . . . . 3 . . . . 1 4 Rammed 14 | . . 1 5 . . . . . . 1 . . . . . . 6 1 . . Targets Rammed 26 | . 9 1 6 1 . 1 . . . 1 . . . . . . 6 1 . . Kicked 10 | . 9 . . 1 . . . . . . . . . . . . . . . . Crushed 2 | . . . 1 . . 1 . . . . . . . . . . . . . . Highest Temperature 291 | . 20 2 . 291 130 215 . 244 . . . . . 158 . 121 . 35 99 12 Average Temperature 58 | . 14 2 . 62 35 42 . 75 . . . . . 79 . 61 . 10 46 8 Received Heat Transfer 1651 | . 9 132 . 745 81 . . . 36 45 9 . 270 36 . . . 135 18 135 Effects 1 | . . . . . . . . 1 . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . 1 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . 4 . . . . . . . . . . . . . . . Combat Hostiles 3 | . . . . . 3 . . . . . . . . . . . . . . . Parts Fried 11 | . . . . . 4 2 . . 2 1 . . . 2 . . . . . . Impact Corruptions 16 | . . . . . . . . . 6 8 . . . 2 . . . . . . Robots Melted 7 | . . 1 . 4 1 . . . . . . . . . . . . . . 1 Combat Hostiles 6 | . . 1 . 4 . . . . . . . . . . . . . . . 1 Parts Melted 49 | . . 5 . 36 1 . . . . . . . . 1 . . . 1 . 5 Heat Transferred 10501 | . . 755 . 5590 259 . . . . . . . . 250 . . . 407 . 3240 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 ------- Run | Jun Mat Sub Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Tes Sec Peak Influence 2839 | . 30 . 181 452 . . . . 89 . . . . 312 119 . 75 111 164 2839 Initial 312 | . . . 36 312 . . . . . . . . . 37 119 . . 45 62 92 Average 254 | . 14 . 45 321 . . . . 25 . . . . 180 119 . 36 52 95 1397 Maximum Alert Level 5 | . . . . 2 . . . . . . . . . 1 . . . . . 5 Low Security (%) 55 | . 100 . 100 10 . . . . 100 . . . . 43 100 . 100 100 100 30 Level 1 32 | . . . . 69 . . . . . . . . . 56 . . . . . 4 Level 2 7 | . . . . 19 . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security 4 | . . . . . . . . . . . . . . . . . . . . 65 Squads Dispatched 35 | . . . . 2 . . . . 2 . 1 . . 3 . . . 5 2 20 Investigation 4 | . . . . . . . . . 1 . . . . . . . . 3 . . Extermination 4 | . . . . 1 . . . . 1 . . . . 1 . . . 1 . . Reinforcement 9 | . . . . . . . . . . . . . . 2 . . . 1 1 5 Assault 15 | . . . . 1 . . . . . . 1 . . . . . . . 1 12 Garrison . | . . . . . . . . . . . . . . . . . . . . . Intercept 3 | . . . . . . . . . . . . . . . . . . . . 3 Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 5 | . . . . . . . . . 1 . . . . . . . . 3 1 . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 --------- Run | Jun Mat Sub Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Tes Sec Distress Signals 14 | . 1 . . 1 . . . 1 2 . . . . 2 . . 1 . 1 5 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 258 | . 7 17 . 36 4 6 . 17 11 13 6 . 16 22 2 1 13 8 5 74 Peak Tracking Total 41 | . 7 6 . 4 3 3 . 4 7 5 14 . 7 12 5 1 11 5 6 41 Tactical Retreats 30 | . 1 1 . 4 . . . . 2 5 2 . 2 . . . 2 1 2 8 Traps | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 ------- Run | Jun Mat Sub Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Tes Sec Traps Triggered 3 | . . . . . . . . . 1 . . . . . . . . 1 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 ---------- Run | Jun Mat Sub Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Tes Sec Machines Disabled 29 | . . . . . . . . . . 1 . . . 13 . 1 . . 3 11 Max in Single Turn 8 | . . . . . . . . . . 1 . . . 8 . 1 . . 3 3 Garrison Access 2 | . . . . 1 . . . . 1 . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 --------- Run | Jun Mat Sub Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Tes Sec Machines Accessed 40 | . . 1 10 4 1 . 4 . 2 1 . 5 . 2 1 . . 4 3 2 Terminals 15 | . . . 4 3 . . . . 1 . . . . 1 1 . . 2 1 2 Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . . . . . . 1 1 . Recycling Units 7 | . . . 6 . . . . . . . . . . . . . . 1 . . Scanalyzers 2 | . . . . . . . . . . . . . . 1 . . . . 1 . Garrison Access 2 | . . . . 1 . . . . 1 . . . . . . . . . . . Total Hacks 120 | . . 3 29 7 1 . 31 . 3 1 . 18 . 7 1 . . 8 9 2 Successful 88 | . . 3 18 2 1 . 31 . 1 1 . 18 . 5 . . . 3 3 2 Failed 32 | . . . 11 5 . . . . 2 . . . . 2 1 . . 5 6 . Catastrophic 4 | . . . . 1 . . . . . . . . . . 1 . . 1 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 31 | . . . 17 1 . . . . 2 . . . . 3 . 1 . 4 3 . Terminals 35 | . . . 12 6 . . . . 2 . . . . 3 1 . . 4 5 2 Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations 4 | . . . . . . . . . . . . . . . . . . 1 3 . Recycling Units 20 | . . . 17 . . . . . . . . . . . . . . 3 . . Scanalyzers 5 | . . . . . . . . . . . . . . 4 . . . . 1 . Garrison Access 2 | . . . . 1 . . . . 1 . . . . . . . . . . . Terminal Hacks 63 | . . 3 3 1 1 . 31 . . 1 . 18 . . . . . . 3 2 Record 21 | . . 3 . . . . 11 . . 1 . 6 . . . . . . . . Part Schematic 15 | . . . . . . . 11 . . . . 4 . . . . . . . . Robot Schematic 6 | . . . . . . . 6 . . . . . . . . . . . . . Robot Analysis 6 | . . . 2 . . . . . . . . 4 . . . . . . . . Prototype ID Bank 7 | . . . . . . . 3 . . . . 4 . . . . . . . . Open Door 2 | . . . . . 1 . . . . . . . . . . . . . . 1 Branch Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . Zone Layout 2 | . . . 1 . . . . . . . . . . . . . . . 1 . Protovariant Controls 2 | . . . . . . . . . . . . . . . . . . . 2 . Activate Exoskeleton 1 | . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 10 | . . . 7 . . . . . . . . . . . . . . 3 . . Process 2 | . . . 1 . . . . . . . . . . . . . . 1 . . Report Inventory 1 | . . . . . . . . . . . . . . . . . . 1 . . Retrieve Matter 3 | . . . 2 . . . . . . . . . . . . . . 1 . . Retrieve Components 4 | . . . 4 . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . . . . . . . 3 . . . . . . Insert Component 1 | . . . . . . . . . . . . . . 1 . . . . . . Analyze 2 | . . . . . . . . . . . . . . 2 . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . 1 . . . . . . . . . . . Seal Access 2 | . . . . 1 . . . . 1 . . . . . . . . . . . Unauthorized Hacks 10 | . . . 8 . . . . . . . . . . 2 . . . . . . Terminals 5 | . . . 3 . . . . . . . . . . 2 . . . . . . Botnet 4 | . . . 3 . . . . . . . . . . 1 . . . . . . Operators 1 | . . . . . . . . . . . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . . . 5 . . . . . . . . . . . . . . . . . Tunnel 5 | . . . 5 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 21 | . . . 8 3 . . . . 1 . . . . 1 1 . . 4 3 . Full Trace Events 3 | . . . 1 . . . . . . . . . . . . . . 2 . . Feedback Events 2 | . . . . . . . . . . . . . . . . . . 2 . . Corruption 2 | . . . . . . . . . . . . . . . . . . 2 . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . 6 . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . . 11 . . . . 4 . 1 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter 88 | . . . 11 . . . . . . . . . . . . . . 77 . . Retrieved Matter 88 | . . . 11 . . . . . . . . . . . . . . 77 . . Retrieved Components 11 | . . . 11 . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 ------------ Run | Jun Mat Sub Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Tes Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . 6 . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 -------- Run | Jun Mat Sub Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Tes Sec Total Allies 7 | . . . 6 . . . . 1 . . . . . . . . . . . . Largest Group 6 | . . . 6 6 . . . 1 . . . . . . . . . . . . Highest-Rated Group 110 | . . . 110 110 . . . 96 . . . . . . . . . . . . Highest-Rated Ally 96 | . . . 27 27 . . . 96 . . . . . . . . . . . . Total Orders 5 | . . . . . . . . . . . . . 4 1 . . . . . . EXPLORE 3 | . . . . . . . . . . . . . 2 1 . . . . . . RETURN 2 | . . . . . . . . . . . . . 2 . . . . . . . Ally Attacks 41 | . . . . 14 . . . 27 . . . . . . . . . . . . Total Damage 947 | . . . . 159 . . . 788 . . . . . . . . . . . . Kills 5 | . . . . 1 . . . 4 . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 ------- Run | Jun Mat Sub Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Tes Sec Robot Analysis Total 6 | . . . 2 . . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 4 | . . . . . 1 . . 2 . 1 . . . . . . . . . . Drone Launches 4 | . . . . . . . . . . . . . 2 2 . . . . . . Drone Recoveries 2 | . . . . . . . . . . . . . 2 . . . . . . . Exploration | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 ------------- Run | Jun Mat Sub Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Tes Sec Turns Passed 12739 | . 122 1662 996 1898 1154 1158 122 1788 696 406 125 189 789 644 15 80 84 264 181 366 Spaces Moved 9105 | 1 81 828 538 1018 740 717 84 1082 520 463 250 194 493 408 40 86 201 371 348 642 Core 1034 | . . . . . . . . . . 210 250 101 . 7 . . 30 371 65 . Treads 3402 | . . 785 414 . . 547 84 1082 264 225 . . . 1 . . . . . . Legs 1529 | 1 81 43 60 287 . . . . . . . 93 493 183 . . . . . 288 Wheels 1705 | . . . 64 731 740 170 . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . 2 . . . . . . Flight 1433 | . . . . . . . . . 256 28 . . . 215 40 86 171 . 283 354 Fastest Speed 24 | 120 120 120 112 85 98 146 146 146 80 50 50 50 120 35 35 35 35 50 34 24 Average Speed 109 | 120 120 157 149 127 132 146 146 146 113 67 50 83 120 82 35 35 37 50 37 29 Slowest Speed 200 | 120 120 160 182 193 146 146 146 146 146 136 50 120 120 195 35 35 50 200 114 34 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 26 | . . . . . . . . . 16 . . . . 5 . . 1 . . 4 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . 1 . . . . . Exploration Rate (%) 46 | 2 17 51 72 22 79 61 69 93 20 64 47 62 65 20 7 91 9 16 41 64 Regions Visited 20 Branch Regions 14 Pre-discovered Areas 9 | . . . 5 . . . 1 . . . . 3 . . . . . . . . Known Exits Taken 5 | . . 1 . 1 . . . . 1 1 . . . . . . . . 1 . Unknown Exits Taken 15 | 1 1 . 1 . 1 1 1 1 . . 1 1 1 1 1 1 1 1 . . Scrap Searched 9 | . . . . . 4 1 . 1 . 2 . . 1 . . . . . . . Spaces Dug 168 | . . 2 . 15 6 18 . 36 10 . . . 15 42 . . . . . 24 Terrain Destroyed 342 | . . 4 . 15 6 18 . 69 10 . . . 15 62 . . . 2 9 132 Melee 71 | . . . . 15 6 18 . 6 10 . . . 15 1 . . . . . . Projectile 108 | . . 4 . . . . . 57 . . . . . 4 . . . 2 . 41 AOE 157 | . . . . . . . . . . . . . . 57 . . . . 9 91 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 --------- Run | Jun Mat Sub Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Tes Sec Total 10838 | . 95 1008 717 1417 885 772 83 1209 568 519 249 209 597 601 40 113 209 433 392 722 Wait 759 | . 1 33 89 232 114 4 . 40 33 11 . . 37 96 . 3 . 36 29 1 Move 9035 | . 80 828 537 1017 739 716 83 1081 488 462 249 193 492 397 39 85 198 370 347 634 Hop 25 | . . . . . . . . . 15 . . . . 5 . . 1 . . 4 Pick Up 44 | . . 9 5 5 . 4 . . 1 3 . 1 1 5 . 4 1 1 2 2 Fast Attach 80 | . . . 1 7 . . . 2 3 5 . 8 10 26 . . . 3 8 7 Attach 53 | . . 5 2 8 2 1 . 1 . 4 . 2 2 4 1 4 2 5 2 8 Detach 27 | . . . 2 6 . . . 1 . 1 . . . 4 . 2 1 3 1 6 Swap 6 | . . 5 . . . . . . . 1 . . . . . . . . . . Drop 46 | . . 7 11 5 1 1 . . 1 6 . . . 8 . 2 . 1 2 1 Fire 433 | . 5 115 8 86 23 19 . 76 . . . . . 15 . 13 . 13 1 59 Melee 245 | . . . 4 50 6 26 . 8 27 24 . 5 55 40 . . . . . . Ram 9 | . . . 1 . . . . . . . . . . 1 . . 6 1 . . Kick 10 | . 9 . . 1 . . . . . . . . . . . . . . . . Crush 7 | . . . 5 . . 1 . . . 1 . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . Rewire 53 | . . . 52 . . . . . . 1 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous 6 | . . 6 . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Subcaves (discovered 3 exits: Mat x2 / *Rec) -8/Recycling -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/Armory -4/Lab -3/Research -2/Research -2/Testing (discovered 2 exits: *Acc / *Sec) -2/Section 7 History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 115 | -10/Materials | Discovered new exit (range 7) 123 | -10/Materials | Entered Subcaves 146 | -10/Subcaves | Shifting Twisted Machinery released Riot Gun 314 | -10/Subcaves | Build established: Mutant 330 | -10/Subcaves | Core integrity fell below 50% 463 | -10/Subcaves | Core integrity fell below 20% 556 | -10/Subcaves | Visited Clippyterm 561 | -10/Subcaves | Identified exit to Materials 561 | -10/Subcaves | Identified exit to Recycling 1284 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 1307 | -10/Subcaves | Shifting Twisted Machinery released Mak. Leg 1785 | -10/Subcaves | Entered Recycling 1800 | -8/Recycling | Found Scrap Engine 2183 | -8/Recycling | Build established: Construct 2578 | -8/Recycling | Discovered new exit (range 14) 2781 | -8/Recycling | Entered Factory 2781 | -6/Factory | Accompanied by 6 allies 2781 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x2, Utility x4, Weapon x1 3490 | -6/Factory | Discovered new exit (range 10) 3991 | -6/Factory | Spotted B-75 Beast 4008 | -6/Factory | Destroyed B-75 Beast 4230 | -6/Factory | Identified exit to Lower Caves 4531 | -6/Factory | First assault squad dispatched 4679 | -6/Factory | Entered Lower Caves 4681 | -6/Lower Caves | Learned Factory non-interactive machine intel 5090 | -6/Lower Caves | Discovered new exit (range 7) 5542 | -6/Lower Caves | Spotted B-75 Beast 5557 | -6/Lower Caves | Destroyed B-75 Beast 5833 | -6/Lower Caves | Entered another Lower Caves area 6676 | -6/Lower Caves | Discovered new exit (range 14) 6991 | -6/Lower Caves | Entered Data Miner 6991 | -6/Data Miner | Discovered new exit (range 6) 7019 | -6/Data Miner | Met Data Miner 7059 | -6/Data Miner | Learned location of Section 7 (-2) 7059 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7079 | -6/Data Miner | Received God Mode back door access code from Data Miner 7113 | -6/Data Miner | Entered Proximity Caves 7130 | -5/Proximity Caves | Learned location of 1 exit from Factory 7187 | -5/Proximity Caves | Escorted by Enhanced Grunt 7436 | -5/Proximity Caves | Learned location of 1 exit from Upper Caves 8312 | -5/Proximity Caves | Ambushed by research squad 8322 | -5/Proximity Caves | Core integrity fell below 50% 8380 | -5/Proximity Caves | Lost 4 parts (1n2u1w) 8803 | -5/Proximity Caves | Discovered new exit (range 6) 8901 | -5/Proximity Caves | Entered Factory 8901 | -5/Factory | Evolved 2 slots: Propulsion x2 8902 | -5/Factory | Identified exit to Upper Caves 8903 | -5/Factory | Loaded intel: 199 non-interactive machine locations 9383 | -5/Factory | Incoming investigation squad redirected 9560 | -5/Factory | Spotted B-75 Beast 9597 | -5/Factory | Entered Upper Caves 9598 | -5/Upper Caves | Identified exit to Upper Caves 9688 | -5/Upper Caves | Lost 6 parts (1p1n3u1w) 9738 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9764 | -5/Upper Caves | Found Alien Artifact 9834 | -5/Upper Caves | Learned Factory stockpile data 9838 | -5/Upper Caves | Spotted B-75 Beast 9930 | -5/Upper Caves | Lost 4 parts (2n2u) 9931 | -5/Upper Caves | Build established: Mutant 10003 | -5/Upper Caves | Entered another Upper Caves area 10005 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10117 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 10124 | -5/Upper Caves | Discovered new exit (range 9) 10128 | -5/Upper Caves | Entered Zhirov 10128 | -5/Zhirov | Discovered new exit (range 3) 10138 | -5/Zhirov | Met Zhirov 10147 | -5/Zhirov | Learned location of Quarantine (-3) 10162 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 10172 | -5/Zhirov | Found Alien Artifact 10172 | -5/Zhirov | Identified Integrated Dissipator 10172 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 10219 | -5/Zhirov | Found Alien Artifact 10317 | -5/Zhirov | Entered Proximity Caves 10817 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10826 | -4/Proximity Caves | Core integrity fell below 50% 10869 | -4/Proximity Caves | Core integrity fell below 20% 10907 | -4/Proximity Caves | Lost 7 parts (2p4u1w) 10966 | -4/Proximity Caves | Discovered new exit (range 13) 11076 | -4/Proximity Caves | Attracted the attention of an 0b10 base 11106 | -4/Proximity Caves | Entered Factory 11106 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 11115 | -4/Factory | Lost 5 parts (2p2n1w) 11421 | -4/Factory | Lost 5 parts (3n1u1w) 11516 | -4/Factory | Lost 3 parts (1n1u1w) 11541 | -4/Factory | System corruption reached 10% 11617 | -4/Factory | Core integrity fell below 50% 11629 | -4/Factory | Lost 11 parts (1p5n2u3w) 11726 | -4/Factory | Spotted B-86 Titan 11748 | -4/Factory | Discovered new exit (range 8) 11750 | -4/Factory | Entered Armory 11764 | -4/Armory | Identified Transdimensional Reconstructor 11764 | -4/Armory | Warped through subspace to slip node 11764 | -4/Armory | Discovered new exit (range 1) 11765 | -4/Armory | Entered Lab 11765 | -4/Lab | Discovered new exit (range 9) 11770 | -4/Lab | Unable to decrypt terminal 11770 | -4/Lab | Opened the door to a hidden lab 11770 | -4/Lab | Detected by scanners 11771 | -4/Lab | Gained access to the hidden lab's interior 11778 | -4/Lab | Lost 3 parts (2u1w) 11779 | -4/Lab | Confronted by A5 11782 | -4/Lab | Core integrity fell below 20% 11818 | -4/Lab | Found Alien Artifact 11829 | -4/Lab | Found Prototype Protection 11831 | -4/Lab | Found Prototype Hackware 11833 | -4/Lab | Found Prototype Energy Cannon 11840 | -4/Lab | Lost 3 parts (1u2w) 11845 | -4/Lab | Entered Research 11845 | -3/Research | Evolved 2 slots: Power x1, Utility x1 11845 | -3/Research | Identified Deep Network Scanner 11846 | -3/Research | Identified Med. Regenerative Plating 11905 | -3/Research | Discovered new exit (range 15) 11929 | -3/Research | Entered another Research area 11929 | -2/Research | Evolved 2 slots: Utility x2 11929 | -2/Research | Identified Potential Cannon 11930 | -2/Research | Identified Core Reset Matrix 11930 | -2/Research | Used Core Reset Matrix 11945 | -2/Research | Spotted B-90 Cyclops 12021 | -2/Research | Incoming investigation squad redirected 12047 | -2/Research | Incoming investigation squad redirected 12080 | -2/Research | Incoming investigation squad redirected 12161 | -2/Research | Spotted B-90 Cyclops 12186 | -2/Research | Discovered new exit (range 15) 12193 | -2/Research | Entered Testing 12198 | -2/Testing | Lost 4 parts (2n1u1w) 12210 | -2/Testing | Protovariant out of control (PG-U93TG765SO) 12210 | -2/Testing | Unleashed a protovariant (PG-U93TG765SO) 12235 | -2/Testing | Incoming assault squad redirected 12245 | -2/Testing | Spotted PG-U93TG765SO 12302 | -2/Testing | Found Prototype Energy Cannon 12302 | -2/Testing | Identified Imp. Potential Cannon 12323 | -2/Testing | Discovered new exit (range 14) 12331 | -2/Testing | Identified exit to Access 12344 | -2/Testing | Spotted Fortress 12372 | -2/Testing | Discovered new exit (range 6) 12374 | -2/Testing | Identified exit to Section 7 12374 | -2/Testing | Entered Section 7 12375 | -2/Section 7 | Sensed 25 artifacts in vicinity 12376 | -2/Section 7 | Spotted S7 Guard 12434 | -2/Section 7 | Spotted S7 Guard 12446 | -2/Section 7 | Spotted Alpha 7 12447 | -2/Section 7 | Spotted Alpha 7 12459 | -2/Section 7 | Spotted Executioner 12459 | -2/Section 7 | Spotted Executioner 12488 | -2/Section 7 | Lost 3 parts (1p2n) 12488 | -2/Section 7 | Integrated with Sigix Exoskeleton 12498 | -2/Section 7 | Spotted Executioner 12498 | -2/Section 7 | Spotted Executioner 12501 | -2/Section 7 | Destroyed Executioner 12510 | -2/Section 7 | Destroyed Executioner 12518 | -2/Section 7 | Spotted Striker 12518 | -2/Section 7 | Spotted Striker 12532 | -2/Section 7 | Spotted Striker 12533 | -2/Section 7 | Spotted Striker 12534 | -2/Section 7 | Scanned by Researcher 12547 | -2/Section 7 | Destroyed Striker 12557 | -2/Section 7 | System corruption reached 10% 12573 | -2/Section 7 | Core integrity fell below 50% 12581 | -2/Section 7 | Sigix Exoskeleton integrity reduced to 80% 12587 | -2/Section 7 | Found Sigix Shearcannon 12588 | -2/Section 7 | Destroyed Striker 12614 | -2/Section 7 | Destroyed Alpha 7 12688 | -2/Section 7 | Sigix Exoskeleton integrity reduced to 60% 12702 | -2/Section 7 | Intercept squad dispatched 12711 | -2/Section 7 | Spotted Tracker 12711 | -2/Section 7 | Spotted Tracker 12714 | -2/Section 7 | Core integrity fell below 20% 12720 | -2/Section 7 | Destroyed Tracker 12725 | -2/Section 7 | Spotted Combat Programmer 12726 | -2/Section 7 | Spotted Combat Programmer 12730 | -2/Section 7 | Sigix Exoskeleton integrity reduced to 40% 12740 | -2/Section 7 | Destroyed Tracker 12740 | -2/Section 7 | Destroyed by Y-72 Warden with Railgun Last Messages --------------- 12720_ Dark Matter Chamber disabled. 12721_ Critical hit (Burn: +37). 12722_ G-73 Enforcer suffers critical hit (Burn). 12723_ System corrupted: Energy discharge (-303). 12726_ Penetrated by EMDS Slug. 12726_ Combat Programmer resets L-61 Swordsman, system corruption cleaned. 12728_ Penetrated by EMDS Slug. 12730_ Exo-853F: "Integrity reduced to 40%, advise evasive maneuvers to regroup with unit." 12730_ EMDS Slug penetrates Wall. 12734_ Anatomizer disabled. 12736_ Penetrated by EMDS Slug. 12737_ L-61 Swordsman destroyed. 12737_ S-43 Plague destroyed. 12738_ Penetrated by EMDS Slug. 12739_ Slug penetrates Y-72 Warden. 12740_ Tracker destroyed. 12740_ Anatomizer disabled. 12740_ Penetrated by EMDS Slug. 12740_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????????????################### #### | | ??????????????????????################### #### | | ??????????????????????###### # #### | | ?????????????????????####### = [[ # #### | | ?????????????????????####### [[ # | | ?????????????????????####### # | | ????????????????????######## """"" # | | ????????????????????####### """"" # | | ??????!?????????############ """"" + | | ????????????? ############ # | | ???????????? ############ "" / | | ?????????? # # """"" ## "" ""#"T# | | ????????? # # """"" ## "" " #""# | | ????????#### # """"" ## " #### | | ???????##### # ##########""" ""#### | | ???????##### # s ########### ## | | ?????? # # s s ########### """ ## | | ????? # # ss ########### """ ## | | ????? # # ########### """ ## | | ?????" """ # ###+########;########g """ ## | | ????"" """ # ; # "Ys """ ## | | ????"" """ + ;;;;;;"m # | | ???? # == Ygggl + | | ????"" """ # [;;;;;; " | | ????"" """ # ##;; ; ;;##""" % | | ???""" """ # # !X % # | | ???? + + p p # | | ????"" """ ####+### " # | | ????"" """ ## # " """ # | | ????"" """ ## """ # """" """" """" + " T / | | ???? ## "T" # """ """ """ # """"" # | | ?????######## # # # | | ?????=== =###########""" """################## | | ?????=== ###########"""T"""################# | | ??????== ################################### | | ??????? # [ ######################### | | ???????+### = ######################### | | ??????? ### ] ######################### | | ??????? ?## ######################### | | ??????? #?###+########### ###############??? | | ??????? ??? ? ???????? | | ??????# ???? ## ######???????????? | | ??????# ??????? ###+####??????????????? | | ??????# ???????????? ??? ???????????????????? | | ??????# #????????????????????????????????????? | | ??????# #????????????????????????????????????? | | ??????# #????????????????????????????????????? | | ??????# #????????????????????????????????????? | | ??????# ###############??????????????????????? | | ??????# #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 139 Energy Generation 67 Energy Capacity 1350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 210 Power Amplification 30 Corruption Containment 8 Armor Coverage 800 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Weapon Shielding 90 Phase Shifting 5 Evasion (%) 69 Targeting Accuracy 6 Target Analysis 6 Core Analysis 6 Recoil Reduction 4 Energy Filtering 50 Particle Charging 15 Kinecelleration 40 Offensive Hacking 25 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Core Reset Matrix Sigix Exoskeleton Sigix Sheargun Sigix Shearcannon Achievements -------------- None Challenges ------------ None Game ------ Seed HugeBehemothFlakker Manual? 0 Play Time 01:58:37 Cumulative 449.9 hours Start 2023.08.06 @ 15:26:41 End 2023.08.07 @ 03:00:58 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 502 Rogue 502 Adventurer 0 Explorer 0 Win Type - Total 12 Types 8/0/3/1/0/0/0/0/0 Lore% 81 Gallery% 89 Achievement% 80 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d7e5b8d0-dce4-4c30-bf49-d7211495994e