Cogmind - Beta 9.4 --- EXPLORER MODE // 2020.03.08 @ 21:01:37 Player: faethon Result: Destroyed by NK-0LA with NK-0LA's Tesla Doomcannon Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (52) 260 Value Destroyed (1345) 1345 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (276) 276 TOTAL SCORE: 3241 Bonus ------- Met Imprinter 300 Friendly Fire -24 Cogmind --------- Core Integrity 0/400 Matter 123/300 Energy 41/100 System Corruption 2% Temperature Cool (0) Movement Walking (170) Ox1 Location -7/Zion Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Makeshift Leg > --- UTILITY (4) ------ Large Storage Unit 0b10 Decoder Chip [Scout] Tactical Coordination Suite Component Analysis Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Advanced Visual Processing Unit Sensor Array Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Makeshift Power Source Light Antimatter Reactor > --- PROPULSION ------- Makeshift Leg Makeshift Leg > --- UTILITY ---------- Large Storage Unit 0b10 Decoder Chip [Generic] Tactical Coordination Suite Makeshift Kinetic Plating > --- WEAPON ----------- Heavy Beamcaster > --- INVENTORY -------- Makeshift Leg Advanced Visual Processing Unit Sensor Array 0b10 Decoder Chip [Scout] Component Analysis Suite Scythe Self-destruct Interrupter [Rating: 42] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Utility Medium Armor Plating Device Sensor Array Storage Medium Storage Unit Processor Targeting Computer Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy Beamcaster Ballistic Gun Heavy Assault Rifle Launcher Heavy Missile Launcher Slashing Weapon Scythe Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 ------- Run | Scr Mat Mat Min Zio Slots Evolved 3 | . 1 2 . . Power 1 | . 1 . . . Propulsion . | . . . . . Utility 2 | . . 2 . . Weapon . | . . . . . Parts Attached 51 | 6 6 11 2 26 Power 14 | 1 3 3 1 6 Engine 11 | 1 3 3 . 4 Core 1 | . . . 1 . Reactor 2 | . . . . 2 Propulsion 9 | 2 . 3 . 4 Treads 1 | . . . . 1 Leg 8 | 2 . 3 . 3 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 13 | 2 1 3 1 6 Device 4 | 1 . . 1 2 Storage 2 | . 1 . . 1 Processor 4 | 1 . 1 . 2 Hackware . | . . . . . Protection 3 | . . 2 . 1 Artifact . | . . . . . Weapon 15 | 1 2 2 . 10 Energy Gun 8 | 1 1 1 . 5 Energy Cannon . | . . . . . Ballistic Gun 3 | . 1 1 . 1 Ballistic Cannon . | . . . . . Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 2 | . . . . 2 Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes . | . . . . . Parts Lost 17 | . . . . 17 Power 4 | . . . . 4 Propulsion 4 | . . . . 4 Utility 2 | . . . . 2 Weapon 7 | . . . . 7 Highest Loss Streak 9 | . . . . 9 Average Slot Usage (%) 97 | . 92 98 100 98 Engine 15 | . 21 20 18 10 Core 3 | . . . 1 5 Reactor 1 | . . . . 3 Leg 20 | . 25 19 20 18 Device 10 | . . . 6 18 Storage 10 | . 11 10 10 10 Processor 8 | . 12 20 13 2 Protection 6 | . . 8 10 8 Energy Gun 9 | . 12 10 10 8 Ballistic Gun 8 | . 8 10 10 8 Naked Turns . | . . . . . Heaviest Build 53 | 5 22 35 36 53 Greatest Support 40 | 20 20 23 23 40 Greatest Overweight (x) 4 | . 1 3 1 4 Average Overweight (x) 1 | . . 1 1 1 Largest Inventory Capacity 10 | 4 8 8 8 10 Average Capacity 8 | 4 7 8 8 9 Most Carried 10 | 4 4 7 8 10 Average Carried 6 | 1 1 4 6 8 Final Capacity 10 | 4 8 8 8 10 Final Carried 7 | 2 1 7 7 3 Class Distribution -------------------- 46% | Hacker-Mutant 29% | Derelict-Mutant 24% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Derelict-Mutant | -7/Zion Resources | -11 -10 -9 -9 -7 ----------- Run | Scr Mat Mat Min Zio Matter Collected 852 | 260 138 203 77 174 Remotely . | . . . . . Salvage Created 1585 | 80 362 542 220 381 Parts 111 | 4 27 38 8 34 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -7 ------- Run | Scr Mat Mat Min Zio Combat Hostiles Destroyed 32 | 1 9 12 5 5 Guns 28 | 1 9 12 5 1 AOE 4 | . . . . 4 Classes Destroyed 11 | 2 2 2 1 4 Worker 3 | 1 2 . . . Mechanic 1 | . . 1 . . Watcher 3 | . 2 1 . . Swarmer 6 | . 3 3 . . Grunt 15 | 1 6 4 4 . Duelist 1 | . . . 1 . Sentry 5 | . . 5 . . Zionite 12 | . . . . 12 Tinkerer 1 | . . . . 1 Martyr 1 | . . . . 1 Mutant 4 | . . . . 4 Best Kill Streak 9 | 1 3 4 4 9 Combat Bots Only 4 | 1 2 4 4 3 Max Kills in Single Turn 2 | 1 2 1 1 2 Gunslinging 1 | . 1 . . . Exploded 2 | . . . . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -7 -------- Run | Scr Mat Mat Min Zio Damage Taken 2286 | 14 201 194 226 1651 Core 462 | 7 51 25 22 357 Absorbed by Shields . | . . . . . Core Remaining (%) 86 | 97 76 . . . Volleys Fired 130 | 5 39 31 21 34 Largest 2 | 1 2 2 2 2 Hottest 131 | 40 70 79 79 131 Shots Fired 209 | 5 65 62 37 40 Gun 198 | 5 65 62 37 29 Cannon . | . . . . . Launcher 11 | . . . . 11 Special . | . . . . . Kinetic 81 | . 26 31 19 5 Thermal 117 | 5 39 31 18 24 Explosive 11 | . . . . 11 Electromagnetic . | . . . . . Robot Hit Streak 21 | 5 18 12 21 11 Robot Miss Streak 2 | . 2 2 1 1 Penetration Max . | . . . . . Secondary Targets 6 | . 2 1 3 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 183 | 5 54 45 35 44 Core Hits 90 | 3 21 23 13 30 Critical Hits 2 | . 1 . . 1 Critical Kills 2 | . 1 . . 1 Critical Parts Destroyed . | . . . . . Melee Attacks 10 | . . . . 10 Impact . | . . . . . Slashing 4 | . . . . 4 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3428 | 56 651 629 544 1548 Guns 2315 | 56 651 629 544 435 Cannons . | . . . . . Explosions 993 | . . . . 993 Melee 120 | . . . . 120 Ramming . | . . . . . Kinetic 839 | . 248 271 280 40 Thermal 1476 | 56 403 358 264 395 Explosive 993 | . . . . 993 Electromagnetic . | . . . . . Impact . | . . . . . Slashing 120 | . . . . 120 Piercing . | . . . . . Highest Corruption 2 | . . 1 1 2 Average Corruption 1 | . . 1 1 1 Corruption Purged . | . . . . . Effects 5 | . . 4 . 1 Message Errors 3 | . . 2 . 1 Data Loss (minor) 1 | . . 1 . . Targeting Errors 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 29 | . . . . 29 Projectiles . | . . . . . Explosions 19 | . . . . 19 Melee 10 | . . . . 10 Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 116 | . . . . 116 Shots 6 | . . . . 6 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 409 | . 228 156 409 360 Average Temperature 101 | . 67 49 172 132 Received Heat Transfer 981 | 12 162 90 147 570 Effects 17 | . . . 8 9 Shutdowns 4 | . . . 4 . Energy Bleed 2 | . . . 1 1 Interference 9 | . . . 1 8 Matter Decay 1 | . . . 1 . Short Circuit 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | 1 2 1 . . Heat Transferred 3509 | 125 1054 999 666 665 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -7 ------- Run | Scr Mat Mat Min Zio Peak Influence 287 | 25 164 287 120 . Average Influence 85 | 9 72 105 86 . Maximum Alert Level 1 | . . 1 . . Low Security (%) 89 | 100 100 77 100 . Level 1 10 | . . 22 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . 2 2 . . Investigation 4 | . 2 2 . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -7 --------- Run | Scr Mat Mat Min Zio Distress Signals 2 | . 1 1 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 58 | 1 13 18 6 20 Peak Tracking Total 8 | 1 4 3 4 8 Tactical Retreats 3 | . 1 1 . 1 Traps | -11 -10 -9 -9 -7 ------- Run | Scr Mat Mat Min Zio Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 6 | . . 6 . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -7 ---------- Run | Scr Mat Mat Min Zio Machines Disabled 2 | . . . . 2 Max in Single Turn 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -7 --------- Run | Scr Mat Mat Min Zio Machines Accessed 12 | . 4 7 . 1 Terminals 6 | . 3 3 . . Fabricators . | . . . . . Repair Stations 2 | . . 2 . . Recycling Units 2 | . 1 1 . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 44 | . 10 29 . 5 Successful 41 | . 10 26 . 5 Failed 3 | . . 3 . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 22 | . 9 6 . 7 Terminals 22 | . 7 15 . . Fabricators . | . . . . . Repair Stations 5 | . . 5 . . Recycling Units 4 | . 3 1 . . Scanalyzers 8 | . . 8 . . Garrison Access . | . . . . . Terminal Hacks 25 | . 7 13 . 5 Record 3 | . 1 2 . . Part Schematic 5 | . . . . 5 Prototype ID Bank 1 | . 1 . . . Emergency Access Points 1 | . 1 . . . Alert Level 5 | . 1 4 . . Locate Traps 2 | . 1 1 . . Reprogram Traps 1 | . . 1 . . Dispatch Records 1 | . 1 . . . Surveillance Status 1 | . . 1 . . Patrol Status 1 | . . 1 . . Hauler Manifests 2 | . 1 1 . . Registered Components 1 | . . 1 . . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . 4 . . Scan Component 2 | . . 2 . . Repair 2 | . . 2 . . Recycling Unit Hacks 4 | . 3 1 . . Recycle Component 1 | . 1 . . . Process 1 | . 1 . . . Report Inventory 2 | . 1 1 . . Scanalyzer 8 | . . 8 . . Insert Component 3 | . . 3 . . Analyze 5 | . . 5 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . 5 5 . . Full Trace Events 7 | . 5 2 . . Feedback Events 1 | . . 1 . . Corruption 1 | . . 1 . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 8 | . . 3 . 5 Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . 2 . . Time 58 | . . 58 . . Parts Recycled 1 | . 1 . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 3 | . . 3 . . Part Schematics Acquired 3 | . . 3 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -7 ------------ Run | Scr Mat Mat Min Zio Used RIF Installer . | . . . . . Robots Hacked 2 | . . . . 2 Non-combat . | . . . . . Combat 2 | . . . . 2 Robot Hacks Applied 3 | . . . . 3 parse_system 3 | . . . . 3 Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -7 -------- Run | Scr Mat Mat Min Zio Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -7 ------- Run | Scr Mat Mat Min Zio Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . . 1 Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -7 ------------- Run | Scr Mat Mat Min Zio Turns Passed 4321 | 129 780 957 291 2164 Spaces Moved 2489 | 93 471 524 143 1258 Core 21 | 21 . . . . Treads 73 | . . . . 73 Legs 2395 | 72 471 524 143 1185 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 150 150 140 Average Speed 151 | 104 138 152 150 159 Slowest Speed 240 | 120 150 210 150 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 42 | 7 52 46 18 89 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 2 | . . . . 2 Known Exits Taken 3 | 1 1 1 . . Unknown Exits Taken 1 | . . . 1 . Scrap Searched 3 | . . . . 3 Spaces Dug . | . . . . . Terrain Destroyed 17 | . . . . 17 Melee . | . . . . . Projectile . | . . . . . AOE 17 | . . . . 17 Actions | -11 -10 -9 -9 -7 --------- Run | Scr Mat Mat Min Zio Total 2823 | 121 535 620 184 1363 Wait 69 | 6 9 36 16 2 Move 2485 | 92 470 523 142 1258 Hop . | . . . . . Pick Up 49 | 10 6 13 1 19 Fast Attach 2 | . . . . 2 Attach 36 | 6 6 8 2 14 Detach 6 | . 1 3 1 1 Swap 13 | . . 3 . 10 Drop 23 | 2 4 3 1 13 Fire 130 | 5 39 31 21 34 Melee 10 | . . . . 10 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion (discovered 1 exit: *Pro) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 81 | -11/Scrapyard | Identified exit to Materials 81 | -11/Scrapyard | Discovered exit to Materials (range 8) 130 | -11/Scrapyard | Entered Materials 130 | -10/Materials | Evolved 1 slot: Power x1 308 | -10/Materials | Build established: Hacker-Mutant 464 | -10/Materials | Identified exit to Materials 464 | -10/Materials | Discovered exit to Materials (range 13) 786 | -10/Materials | Discovered exit to Materials (range 5) 910 | -10/Materials | Entered another Materials area 910 | -9/Materials | Evolved 2 slots: Utility x2 1327 | -9/Materials | Repaired Assault Rifle 1451 | -9/Materials | Identified exit to Mines 1451 | -9/Materials | Discovered exit to Mines (range 12) 1539 | -9/Materials | Build established: Scavenger-Mutant 1655 | -9/Materials | Repaired Med. Armor Plating 1867 | -9/Materials | Entered Mines 1869 | -9/Mines | Identified exit to Materials 1869 | -9/Mines | Discovered exit to Materials (range 15) 1890 | -9/Mines | Met a Derelict bent on vengeance 2147 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2158 | -9/Mines | Entered Zion 2225 | -7/Zion | Received a hallucinogenic algorithm 2249 | -7/Zion | Identified exit to Proximity Caves 2249 | -7/Zion | Discovered exit to Proximity Caves (range 14) 2400 | -7/Zion | System corruption cleaned by Quarantine Array 2615 | -7/Zion | Learned location of Quarantine (-3) 2655 | -7/Zion | Build established: Hacker-Mutant 3099 | -7/Zion | Learned Factory stockpile data 3108 | -7/Zion | Build established: Derelict-Mutant 3238 | -7/Zion | Given A8's code to call for help 3949 | -7/Zion | Attacked by Zionites 4046 | -7/Zion | Lost 5 parts (1p1n1u2w) 4155 | -7/Zion | Core integrity fell below 50% 4278 | -7/Zion | NK-0LA came to Zion's defense 4293 | -7/Zion | Core integrity fell below 20% 4322 | -7/Zion | Destroyed by NK-0LA with NK-0LA's Tesla Doomcannon Last Messages --------------- 04258_ IM-UZM(z) destroyed. 04264_ Acquired Mak. Kinetic Plating. 04267_ Acquired 18 matter. 04278_ NK-0LA: "A little bot told me Zion's under atttack, is this your doing?!" 04281_ Med. Laser destroyed. 04281_ Imp. Ion Engine destroyed. 04288_ Discarded 0b10 Decoder Chip [Generic]. 04288_ Hvy. Beamcaster destroyed. 04292_ Chain reaction triggered in Imp. Deuterium Engine. 04293_ Destroyed Mak. Leg. 04294_ Mak. Power Source destroyed. 04294_ Mak. Kinetic Plating destroyed. 04295_ OQ-88M(z) suffers critical hit. 04295_ OQ-88M(z) destroyed. 04304_ Scythe destroyed. 04318_ Mak. Leg destroyed. 04318_ Lgt. Antimatter Reactor destroyed. 04320_ Mak. Leg destroyed. 04321_ WK-BP2(z) pulls a Mak. Shrapnel Gun out of the Twisted Machinery. Map ----- +----------------------------------------------------+ | ?????????????????""" """"""""" """#???? | | ???????????????????"" ""#""""" " ""#???? | | ????????????????????"" """""" " "##???? | | ????????????????????#" """ " " """#???? | | ????????????????????""" 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""" | | """"" #?????#""" %! ""#""" | | """"""""" #?????#"" """" ! """##"""""" | | """"" """""#?????#"" """""" "" ""###""##"" | | """"" "" ?#?????#""" ""###"""" """""##?###?##" | | "?""" "??????????#"""""###"#"#"""""""#"""#??????## | | ????? ??????????##""###?#####"""##"##""##???????? | | ??????????????????###????????#"##########????????? | | ?????????????????????????????###?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 31 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 10 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 45 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 1 Offensive Hacking 20 Item Schematics ----------------- Beam Rifle | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed Sensor Array | -9/Materials | Scanalyzed Barrage Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Battle Rifle | -7/Zion | Free Riot Gun | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IntegrationInsulationSource Manual? 0 Play Time 01:26:36 Cumulative 2.8 hours Start 2020.03.08 @ 17:31:11 End 2020.03.08 @ 21:01:37 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 1 Rogue 0 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 4 Gallery% 4 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4dbacb8e-b3b8-41b9-991d-2e05f458bf40