Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.06 @ 16:33:45 Player: Pitt Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (17) 85 Value Destroyed (429) 429 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3294 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 5% Temperature Cool (9) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Aluminum Leg Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Armored Treads VSS Leg VSS Leg Flight Unit > --- UTILITY ---------- ECM Suite Improved Weapon Shielding Heavy Armor Plating > --- WEAPON ----------- Field Laser > --- INVENTORY -------- Ion Engine Aluminum Leg Datajack [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Flight Unit Utility Small Storage Unit Device ECM Suite Storage Small Storage Unit Protection Heavy Armor Plating Weapon Autogun Energy Gun Field Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . . 1 . Propulsion 2 | . . 1 . 1 . Utility 3 | . . 1 2 . . Weapon . | . . . . . . Parts Attached 32 | 7 2 10 1 11 1 Power 4 | 1 . 2 . 1 . Engine 4 | 1 . 2 . 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 12 | 2 . 6 . 4 . Treads 1 | . . . . 1 . Leg 4 | 2 . . . 2 . Wheel . | . . . . . . Hover 4 | . . 3 . 1 . Flight 3 | . . 3 . . . Utility 7 | 2 . 1 1 3 . Device 2 | 1 . 1 . . . Storage 1 | 1 . . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 4 | . . . 1 3 . Artifact . | . . . . . . Weapon 9 | 2 2 1 . 3 1 Energy Gun 2 | 1 . . . 1 . Energy Cannon 2 | . . . . 2 . Ballistic Gun 4 | 1 2 1 . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes 2 | . . . . 2 . Parts Lost 17 | . . 4 1 11 1 Power 2 | . . . . 2 . Propulsion 8 | . . 3 1 4 . Utility 4 | . . 1 . 3 . Weapon 3 | . . . . 2 1 Highest Loss Streak 10 | . . 3 1 10 1 To Critical Strikes . | . . . . . . Average Slot Usage (%) 60 | . 100 79 51 40 5 Engine 8 | . 14 11 9 5 . Treads 1 | . . . . 4 . Leg 10 | . 28 1 . 7 . Hover 4 | . . 20 . . . Flight 4 | . . 2 24 7 . Device 10 | . 14 18 9 5 . Storage 5 | . 14 11 6 . . Protection 1 | . . . 2 3 . Energy Gun 1 | . . . . 4 . Ballistic Gun 9 | . 27 13 . . . Naked Turns 83 | . . . . 52 31 Heaviest Build 25 | 15 17 18 12 25 1 Greatest Support 24 | 20 20 20 12 24 3 Greatest Overweight (x) 4 | . . 4 . 2 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 5 Average Capacity 6 | 7 8 8 7 5 5 Most Carried 8 | 3 8 8 8 5 2 Average Carried 4 | 2 7 7 7 3 1 Final Capacity 8 | 8 8 8 5 5 5 Final Carried 8 | 3 8 8 5 2 1 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Jun Mat Mat Mat Fac Gar Matter Collected 640 | 236 137 139 . 128 . Remotely . | . . . . . . Salvage Created 671 | 15 247 309 . 100 . Parts 55 | 6 20 21 . 8 . Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . 1 . . 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Gar Combat Hostiles Destroyed 11 | . 2 6 . 3 . Guns 8 | . 2 6 . . . Cannons 3 | . . . . 3 . Classes Destroyed 9 | 1 4 3 . 1 . Tunneler 1 | 1 . . . . . Recycler 2 | . 1 1 . . . Operator 1 | . 1 . . . . Watcher 2 | . 2 . . . . Swarmer 4 | . . 2 . 2 . Grunt 3 | . 2 1 . . . Brawler 1 | . . 1 . . . Sentry 2 | . . 2 . . . Programmer 1 | . . . . 1 . Best Kill Streak 4 | 1 3 4 . 3 . Combat Bots Only 3 | . 2 3 . 3 . Max Kills in Single Turn 1 | 1 1 1 . 1 . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Jun Mat Mat Mat Fac Gar Damage Taken 2706 | . 78 431 157 1851 189 Core 900 | . . 107 85 531 177 Absorbed by Shields 31 | . . . . . 31 Redirected to Shielding 115 | . . . . 115 . Core Remaining (%) 89 | 100 100 73 84 . . Volleys Fired 74 | 1 12 27 . 34 . Largest 2 | 2 2 2 . 1 . Hottest 68 | 60 46 46 . 68 . Shots Fired 96 | 2 24 36 . 34 . Gun 81 | 2 24 36 . 19 . Cannon 15 | . . . . 15 . Launcher . | . . . . . . Special . | . . . . . . Kinetic 61 | 1 24 36 . . . Thermal 32 | . . . . 32 . Explosive . | . . . . . . Electromagnetic 3 | 1 . . . 2 . Robot Hit Streak 8 | 2 7 8 . 7 . Robot Miss Streak 5 | . 5 1 . 2 . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 62 | 2 12 27 . 20 1 Core Hits 25 | 1 6 9 . 8 1 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . 1 . 1 . Burn 1 | . . . . 1 . Destroy 1 | . . 1 . . . Melee Attacks 1 | . . . . . 1 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1128 | 28 217 436 . 441 6 Guns 902 | 28 217 436 . 221 . Cannons 200 | . . . . 200 . Explosions . | . . . . . . Melee . | . . . . . . Ramming 26 | . . . . 20 6 Kinetic 668 | 15 217 436 . . . Thermal 416 | . . . . 416 . Explosive . | . . . . . . Electromagnetic 18 | 13 . . . 5 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . 2 . . 5 5 Average Corruption 4 | . 2 . . 3 5 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 4 | . . . . 1 3 Matter Fused 1 | . . . . . 1 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 2 | . . . . 1 1 Overload Shots . | . . . . . . Overflow Damage 2 | . . . . 2 . Projectiles . | . . . . . . Explosions . | . . . . . . Melee 2 | . . . . 2 . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 6 | . . . . 4 2 Shots . | . . . . . . Rammed 7 | . . . . 3 4 Targets Rammed 14 | . . . . 10 4 Kicked 7 | . . . . 7 . Crushed . | . . . . . . Highest Temperature 245 | . 24 13 . 97 245 Average Temperature 28 | . 8 4 . 41 126 Received Heat Transfer 427 | . 42 111 81 75 118 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 1 | . . . . 1 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 888 | . . . . 888 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Gar Peak Influence 204 | 5 94 204 123 119 48 Initial 81 | . 3 39 81 54 48 Average 71 | 2 50 106 104 89 46 Maximum Alert Level 1 | . . 1 . . . Low Security (%) 99 | 100 100 97 100 100 100 Level 1 . | . . 2 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . . . . 3 . Investigation . | . . . . . . Extermination 1 | . . . . 1 . Reinforcement 1 | . . . . 1 . Assault . | . . . . . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Jun Mat Mat Mat Fac Gar Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 44 | . 7 13 8 13 3 Peak Tracking Total 8 | . 2 5 8 5 3 Tactical Retreats 3 | . . 1 . 2 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Gar Traps Triggered 4 | . 1 . . . 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Jun Mat Mat Mat Fac Gar Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Jun Mat Mat Mat Fac Gar Machines Accessed 12 | . 4 . 2 6 . Terminals 9 | . 4 . 2 3 . Fabricators 1 | . . . . 1 . Repair Stations . | . . . . . . Recycling Units 1 | . . . . 1 . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 36 | . 8 . 10 18 . Successful 19 | . 2 . 7 10 . Failed 17 | . 6 . 3 8 . Catastrophic 4 | . 1 . 1 2 . Database Lockouts . | . . . . . . Manual 23 | . 5 . 10 8 . Terminals 30 | . 8 . 10 12 . Fabricators 1 | . . . . 1 . Repair Stations . | . . . . . . Recycling Units 4 | . . . . 4 . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 10 | . 2 . 3 5 . Prototype ID Bank 1 | . . . . 1 . Terminal Index 3 | . 1 . 1 1 . Alert Level 2 | . . . 1 1 . Surveillance Status 1 | . . . . 1 . Zone Layout 3 | . 1 . 1 1 . Fabricator Hacks 1 | . . . . 1 . Network Status 1 | . . . . 1 . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 7 | . . . 4 3 . Terminals 6 | . . . 4 2 . Track 2 | . . . 1 1 . Botnet 1 | . . . 1 . . Detonate 1 | . . . 1 . . Operators 2 | . . . 1 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . 1 . Mask 1 | . . . . 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections 10 | . 4 . 1 5 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Jun Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Jun Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Jun Mat Mat Mat Fac Gar Turns Passed 1304 | 140 281 238 46 488 111 Spaces Moved 1183 | 109 195 147 123 488 121 Core 239 | 10 . . . 108 121 Treads 19 | . . . . 19 . Legs 387 | 99 195 19 . 74 . Wheels . | . . . . . . Hover 115 | . . 115 . . . Flight 423 | . . 13 123 287 . Fastest Speed 34 | 50 120 34 34 37 50 Average Speed 77 | 113 120 85 34 68 50 Slowest Speed 360 | 120 120 360 37 180 50 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 18 | 8 34 19 20 9 19 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Jun Mat Mat Mat Fac Gar Total 1473 | 119 223 228 127 605 171 Wait 110 | . 6 42 . 59 3 Move 1179 | 108 194 146 122 488 121 Hop . | . . . . . . Pick Up 10 | 3 7 . . . . Fast Attach 19 | 7 . 3 1 8 . Attach 7 | . . 3 . 3 1 Detach 4 | . . 2 1 1 . Swap 6 | . 2 4 . . . Drop 8 | . 2 1 3 2 . Fire 74 | 1 12 27 . 34 . Melee 1 | . . . . . 1 Ram 7 | . . . . 3 4 Kick 7 | . . . . 7 . Crush . | . . . . . . Escape Stasis 41 | . . . . . 41 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 9 | -11/Junkyard | Discovered new exit (range 16) 141 | -11/Junkyard | Entered Materials 314 | -10/Materials | Build established: Mutant 402 | -10/Materials | Discovered new exit (range 15) 422 | -10/Materials | Entered another Materials area 422 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 601 | -9/Materials | Discovered new exit (range 16) 660 | -9/Materials | Entered another Materials area 660 | -8/Materials | Evolved 2 slots: Utility x2 678 | -8/Materials | Lost 3 parts (2n1u) 699 | -8/Materials | Discovered new exit (range 16) 706 | -8/Materials | Entered Factory 706 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1104 | -7/Factory | Garrison activated, responded to threat 1137 | -7/Factory | Core integrity fell below 50% 1160 | -7/Factory | Lost 10 parts (2p4n3u1w) 1194 | -7/Factory | Identified exit to Garrison 1194 | -7/Factory | Entered Garrison 1290 | -7/Garrison | Triggered checkpoint 1291 | -7/Garrison | Core integrity fell below 20% 1305 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01282_ Triggered Stasis Trap. 01282_ A bubble of rippling energy engulfs the area. 01282_ Field strength at 94. 01283_ Field strength at 88. 01284_ Field strength at 82. 01285_ Field strength at 76. 01286_ Field strength at 70. 01287_ Field strength at 64. 01288_ Field strength at 58. 01289_ Field strength at 52. 01290_ Beams of light sweep through the air. An alarm sounds. 01290_ System corrupted: Matter fused (-5). 01290_ Field strength at 33. 01291_ Field strength at 27. 01291_ Critical hit (Burn: +26). 01291_ Datajack destroyed. 01292_ Field strength at 7. 01293_ Field strength at 1. 01293_ Stasis field depleted. 01302_ Slammed into G-47 Trooper. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ""????####???????????????????????????????????????? | | ???? ???????????????????????????????????????? | | ???? ???????????????????????????????????????? | | ???? ???????????????????????????????????????? | | ??? #???????????????????????????????????????? | | ??# #???????????????????????????????????????? | | ?? "???????????????????????????????????????? | | ?? "???????????????????????????????????????? | | ? "???????????????????????????????????????? | | ? "?????????????#####?????????????????????? | | ?# #?????????????#"# #?????????????????????? | | ## #?????????????#" #?????????????????????? | | #?????????????#" g#?????????????????????? | | #?????????????#"@g#?????????????????????? | | #?????????????#"#g#?????????????????????? | | """"## ##?????????????### #?????????????????????? | | ?????# #????????????????# ###???????????????????? | | ?????# #????????????????# #???????????????????? | | ?????# #????????????????# #???????????????????? | | ?????# #????????????????# #???????????????????? | | ?????# #????????????????# ###???????????????????? | | ?????# #????????????????# #?????????????????????? | | ?????# ##############???# #?????????????????????? | | ?????# ^^ #???# #?????????????????????? | | ?????# ##### #?????????????????????? | | ?????##############^ #?????????????????????? | | ??????????????????# ##### #?????????????????????? | | ??????????????????# #???# #?????????????????????? | | ??????????????????# #??## ##????????????????????? | | ??????????????????# #??# ##???????????????????? | | ??????????????????# #### #???????????????????? | | ??????????????????# ## #???????????????????? | | ??????????????????# #### #???????????????????? | | ??????????????????# ### #???????????????????? | | ??????????????????####### #???????????????????? | | ????????????????????????######???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 600 Weapon Shielding 66 Evasion (%) 63 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GammaBombReconstructor Manual? 0 Play Time 00:20:40 Cumulative 147.6 hours Start 2023.03.06 @ 16:11:45 End 2023.03.06 @ 16:33:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 230 Rogue 230 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 54 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1e172285-1f87-45e0-ab65-f17c68321695