Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.24 @ 21:58:44

Player: Flerik

Result: Destroyed by M Guard with Advanced Micro-nuke Launcher

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (22)       4400
Robots Destroyed (36)      180
Value Destroyed (816)      816
Prototype IDs (40)         800
Alien Tech Used (1)        200
Bonus (5300)               5300
              TOTAL SCORE: 16196

 Bonus
-------
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Met Warlord at Research    2000
Invited to Help at Command 2000

 Cogmind 
---------
Core Integrity             0/1600
Matter                     300/300
Energy                     99/100
System Corruption          11%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -1/Command

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (8) ---
                   (None)
>              --- UTILITY (13) -----
  Experimental Signal Interpreter
      Advanced Hacking Suite
               System Shield
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (5) ----
               Neutrino Core
        Medium Storage Unit
               Phase Gun

 Peak State 
------------
>              --- POWER ------------
               Particle Reactor
         Light Quantum Reactor
>              --- PROPULSION -------
               Xenon Bombardment Thruster
               Xenon Bombardment Thruster
               Xenon Bombardment Thruster
               Nuclear Pulse Thruster
               Field Propulsion Array
>              --- UTILITY ----------
  Experimental Coolant Injector
        Medium Storage Unit
               Machine Analyzer
      Advanced Visual Processing Unit
      Enhanced Optical Array
    Long-range Sensor Array
  Experimental Signal Interpreter
      Improved Cloaking Device
      Improved Hacking Suite
      Advanced Hacking Suite
               System Shield
      Improved System Shield
      Improved System Shield
>              --- WEAPON -----------
       Compact Linear Accelerator
               Powered Hammer
>              --- INVENTORY --------
               Neutrino Core
               Xenon Bombardment Thruster
               Xenon Bombardment Thruster
               Field Propulsion Array
        Medium Storage Unit
               System Shield
               Smartbomb Launcher
[Rating: 133]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Light Quantum Reactor
Propulsion                 Xenon Bombardment Thruster
  Leg                      Aluminum Leg
  Hover Unit               Improved Antigrav System
  Flight Unit              Xenon Bombardment Thruster
Utility                    System Shield
  Device                   Experimental Coolant Injector
  Storage                  Small Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 System Shield
  Protection               Experimental Core Shielding
Weapon                     Powered Hammer
  Energy Gun               Small Laser
  Energy Cannon            Long-range Proton Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Powered Hammer
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com 
Slots Evolved              18   | .   .   2   2   2   .   .   2   2   .   .   .   .   2   .   .   .   .   2   .   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   2   .   
  Utility                  11   | .   .   1   1   2   .   .   1   1   .   .   .   .   2   .   .   .   .   2   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             162  | 7   2   10  6   5   .   1   5   9   1   2   5   1   18  2   4   4   1   6   10  54  5   4   
  Power                    18   | 1   .   1   .   .   .   .   1   2   .   .   .   .   2   .   .   2   .   1   1   6   .   1   
    Engine                 3    | 1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   8    | .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   1   .   1   1   .   .   1   
    Reactor                7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   6   .   .   
  Propulsion               45   | 2   .   5   2   1   .   1   3   1   1   .   .   .   2   .   .   .   .   2   1   21  3   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    3    | 2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
    Flight                 40   | .   .   4   2   1   .   1   3   1   1   .   .   .   2   .   .   .   .   2   1   19  3   .   
  Utility                  70   | 2   1   2   3   3   .   .   1   5   .   2   .   1   12  .   4   2   .   2   8   20  1   1   
    Device                 23   | 1   .   .   .   .   .   .   .   .   .   1   .   .   6   .   2   1   .   1   3   6   1   1   
    Storage                9    | 1   1   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   3   .   .   
    Processor              22   | .   .   .   .   2   .   .   .   4   .   1   .   1   4   .   1   .   .   .   3   6   .   .   
    Hackware               15   | .   .   .   3   1   .   .   1   1   .   .   .   .   1   .   1   .   .   1   1   5   .   .   
    Protection             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   29   | 2   1   2   1   1   .   .   .   1   .   .   5   .   2   2   .   .   1   1   .   7   1   2   
    Energy Gun             3    | .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
    Energy Cannon          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
    Ballistic Gun          6    | 2   .   1   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
    Ballistic Cannon       5    | .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   1   
    Launcher               6    | .   1   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   1   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   2   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  16   | .   .   .   .   1   .   1   1   .   .   .   2   .   .   .   .   2   .   2   5   2   .   .   
Parts Lost                 61   | .   .   5   2   .   .   1   5   1   2   .   1   3   5   1   .   .   6   4   2   6   2   15  
  Power                    3    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               26   | .   .   2   1   .   .   1   2   1   1   .   .   1   1   .   .   .   2   1   2   4   1   6   
  Utility                  26   | .   .   1   .   .   .   .   2   .   .   .   1   1   4   .   .   .   4   3   .   2   1   7   
  Weapon                   6    | .   .   2   1   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   1   
  Highest Loss Streak      11   | .   .   2   2   .   .   1   2   1   1   .   1   3   4   1   .   .   3   4   2   2   1   11  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     71   | .   100 73  81  87  100 100 82  82  93  88  88  78  55  52  61  68  53  20  43  76  84  50  
  Engine                   2    | .   14  10  9   7   7   7   10  5   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   5   5   5   5   5   5   5   5   5   3   1   2   .   .   .   
  Leg                      2    | .   28  16  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   16   | .   .   12  36  30  30  30  24  28  25  23  23  20  8   10  10  10  5   3   6   14  23  11  
  Device                   4    | .   14  4   .   .   .   .   .   .   .   3   5   3   2   5   8   9   7   2   7   7   9   4   
  Storage                  6    | .   14  11  9   7   7   7   6   5   5   5   5   5   4   5   5   5   2   .   3   6   4   1   
  Processor                13   | .   .   .   .   6   7   7   5   4   17  13  11  15  17  15  18  21  20  5   16  26  12  9   
  Hackware                 12   | .   .   .   10  24  30  30  27  23  23  23  23  17  14  10  12  15  13  4   2   9   24  17  
  Energy Gun               1    | .   .   7   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   
  Ballistic Gun            2    | .   21  6   9   7   7   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   2   7   7   6   5   5   5   4   2   .   .   .   .   .   .   .   1   .   .   
  Impact Weapon            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   3   4   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             41   | 15  21  21  13  18  18  18  19  20  20  20  20  20  17  11  13  24  12  8   13  40  41  41  
  Greatest Support         54   | 20  20  30  16  18  18  19  23  24  24  20  20  22  19  12  12  12  12  15  18  40  54  54  
  Greatest Overweight (x)  3    | 1   1   1   .   .   .   1   .   .   .   .   .   .   1   .   1   1   .   .   .   3   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   5   5   10  10  10  
  Average Capacity         7    | 6   8   9   8   8   8   8   8   8   8   8   8   8   7   8   8   8   6   5   5   7   10  7   
  Most Carried             10   | 2   6   10  7   8   8   8   8   8   8   8   8   8   8   8   8   8   8   5   5   10  9   6   
  Average Carried          6    | 1   3   8   6   7   8   7   7   7   8   8   8   7   7   7   7   7   6   4   3   6   6   4   
  Final Capacity           10   | 8   10  8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   5   5   5   10  10  5   
  Final Carried            10   | 2   6   8   7   8   8   8   8   8   8   8   8   8   8   8   8   8   5   3   4   10  6   3   

 Class Distribution 
--------------------
 22% | Hacker-Sprinter
 20% | Hacker-Mutant
 20% | Mutant
 18% | Scavenger-Sprinter
  7% | Scavenger-Mutant
  6% | Wizard-Ninja

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -9/Materials
 Scavenger-Sprinter | -8/Materials
    Hacker-Sprinter | -7/Factory
    Hacker-Sprinter | -7/Waste
    Hacker-Sprinter | -7/Factory
    Hacker-Sprinter | -6/Factory
    Hacker-Sprinter | -5/Factory
    Hacker-Sprinter | -5/Upper Caves
    Hacker-Sprinter | -5/Upper Caves
    Hacker-Sprinter | -5/Warlord
    Hacker-Sprinter | -4/Proximity Caves
      Hacker-Mutant | -4/Factory
      Hacker-Mutant | -4/Upper Caves
      Hacker-Mutant | -4/Upper Caves
      Hacker-Mutant | -4/Zhirov
      Hacker-Mutant | -3/Proximity Caves
             Mutant | -3/Research
             Mutant | -3/Testing
 Scavenger-Sprinter | -2/Research
       Wizard-Ninja | -1/Access
      Hacker-Mutant | -1/Command

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   -1   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Was  Fac  Fac  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Acc  Com  
Matter Collected           2392 | 256  .    186  15   44   .    105  .    .    92   82   132  10   63   70   54   .    .    .    112  1103 55   13   
  Remotely                 112  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    112  .    .    .    
Salvage Created            1024 | 75   39   378  15   39   .    92   .    .    83   .    .    .    .    19   .    .    38   .    112  78   .    56   
  Parts                    68   | 5    5    29   3    2    .    4    .    .    5    .    .    .    .    2    .    .    3    .    3    .    .    7    
Haulers Intercepted        5    | .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    
Recyclers Shooed           4    | .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      11   | .    .    .    .    .    .    .    .    .    4    2    .    .    .    2    .    .    3    .    .    .    .    .    
  Prevented                1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com 
Combat Hostiles Destroyed  27   | .   3   12  .   .   .   .   .   .   4   .   .   .   .   3   .   .   3   .   .   .   .   2   
  Guns                     13   | .   1   12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      10   | .   2   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   3   .   .   .   .   2   
Classes Destroyed          9    | 2   2   2   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Builder                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   5    | .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Recycler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  20   | .   3   7   .   .   .   .   .   .   4   .   .   .   .   3   .   .   3   .   .   .   .   .   
  Cutter                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Grunt                    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   4    | .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           5    | 2   4   5   1   1   .   1   .   .   4   .   .   .   .   3   .   .   3   .   1   1   .   2   
  Combat Bots Only         5    | .   3   5   .   .   .   .   .   .   4   .   .   .   .   3   .   .   3   .   .   .   .   2   
Max Kills in Single Turn   4    | 1   4   1   1   1   .   1   .   .   1   .   .   .   .   3   .   .   2   .   1   1   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   2   .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   -1   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Was  Fac  Fac  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Acc  Com  
Damage Taken               8203 | .    115  713  131  31   .    33   289  40   214  .    75   220  328  320  .    .    530  773  784  1090 188  2329 
  Core                     4130 | .    44   143  .    5    .    .    39   .    16   .    20   72   131  93   .    .    300  604  606  406  38   1613 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   274  | .    .    44   .    .    .    .    .    .    .    .    .    .    187  .    .    .    .    .    43   .    .    .    
Core Remaining (%)         76   | 100  82   64   100  .    .    99   95   .    .    .    .    89   .    .    .    .    54   .    5    72   .    .    
Volleys Fired              81   | 2    1    41   1    2    .    2    1    .    10   .    .    .    .    14   .    .    3    .    .    2    .    2    
  Largest                  2    | 2    2    2    2    2    .    2    1    .    1    .    .    .    .    1    .    .    1    .    .    1    .    1    
  Hottest                  81   | 40   50   60   60   68   .    68   48   .    48   .    .    .    .    49   .    .    36   .    .    81   .    70   
Shots Fired                105  | 4    2    57   2    4    .    4    1    .    10   .    .    .    .    14   .    .    3    .    .    2    .    2    
  Gun                      81   | 4    1    57   2    2    .    2    .    .    .    .    .    .    .    13   .    .    .    .    .    .    .    .    
  Cannon                   18   | .    .    .    .    2    .    2    1    .    10   .    .    .    .    .    .    .    .    .    .    2    .    1    
  Launcher                 6    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    3    .    .    .    .    1    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  76   | 4    1    37   1    4    .    4    1    .    10   .    .    .    .    13   .    .    .    .    .    .    .    1    
  Thermal                  21   | .    .    20   1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                6    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    3    .    .    .    .    1    
  Electromagnetic          2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Robot Hit Streak         9    | 3    4    9    3    7    .    9    .    .    1    .    .    .    .    2    .    .    4    .    .    .    .    .    
  Robot Miss Streak        4    | 1    .    3    .    .    .    1    1    .    3    .    .    .    .    4    .    .    .    .    .    2    .    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           73   | 3    1    34   2    4    .    3    .    .    6    1    .    .    2    5    .    .    3    1    1    7    .    .    
  Core Hits                56   | 3    4    21   2    1    .    2    .    .    4    .    .    .    .    3    .    .    7    .    .    .    .    9    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Critical Strikes         6    | .    .    1    .    .    .    1    .    .    2    .    .    .    .    .    .    .    .    .    .    2    .    .    
    Destroy                1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  3    | .    .    .    .    .    .    1    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
Melee Attacks              25   | .    .    .    .    .    .    .    .    .    2    1    .    .    2    .    .    .    .    1    1    16   .    2    
  Impact                   22   | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    1    16   .    2    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            7    | .    .    .    .    .    .    .    .    .    2    1    .    .    1    .    .    .    .    .    1    2    .    .    
    Combat Hostiles        1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           3122 | 39   128  462  24   71   .    66   .    .    111  .    .    .    158  542  .    .    468  45   116  447  .    445  
  Guns                     632  | 39   15   457  24   22   .    13   .    .    .    .    .    .    .    62   .    .    .    .    .    .    .    .    
  Cannons                  213  | .    .    .    .    49   .    53   .    .    111  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               1506 | .    113  .    .    .    .    .    .    .    .    .    .    .    .    480  .    .    468  .    .    .    .    445  
  Melee                    764  | .    .    .    .    .    .    .    .    .    .    .    .    .    158  .    .    .    .    45   116  445  .    .    
  Ramming                  7    | .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Kinetic                  687  | 39   15   311  12   71   .    66   .    .    111  .    .    .    .    62   .    .    .    .    .    .    .    .    
  Thermal                  158  | .    .    146  12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                1506 | .    113  .    .    .    .    .    .    .    .    .    .    .    .    480  .    .    468  .    .    .    .    445  
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   764  | .    .    .    .    .    .    .    .    .    .    .    .    .    158  .    .    .    .    45   116  445  .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         11   | .    .    .    .    .    9    9    7    .    .    .    .    .    .    .    .    .    2    7    7    .    .    11   
  Average Corruption       6    | .    .    .    .    .    9    9    7    .    .    .    .    .    .    .    .    .    1    6    7    .    .    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    
  Effects                  21   | .    .    .    .    .    1    2    1    .    .    .    .    .    .    .    .    .    1    4    9    .    .    3    
    Message Errors         10   | .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    1    2    4    .    .    1    
    Matter Fused           4    | .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    1    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            375  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    58   .    .    27   .    96   194  .    .    
  Projectiles              34   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    34   .    .    
  Explosions               85   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    58   .    .    27   .    .    .    .    .    
  Melee                    256  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    96   160  .    .    
Knockbacks                 3    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    2    .    .    
  Impact                   2    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Self-Inflicted Damage      134  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    59   .    .    .    .    .    1    .    74   
  Shots                    2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    
  Rammed                   2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    
Targets Rammed             3    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    
  Kicked                   1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        84   | .    .    6    3    2    .    2    16   .    9    .    .    2    .    .    .    .    .    .    84   44   6    .    
  Average Temperature      12   | .    .    4    2    2    .    2    9    .    8    .    .    2    .    .    .    .    .    .    49   23   6    .    
  Received Heat Transfer   783  | .    42   210  72   12   .    6    69   .    .    .    36   .    63   .    .    .    .    36   75   99   36   27   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    
  Impact Corruptions       6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    5    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         350  | .    .    325  25   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com 
Peak Influence             430  | 10  159 430 240 140 79  194 206 152 .   .   .   .   295 .   .   .   .   161 275 251 201 298 
  Initial                  154  | .   6   66  135 58  49  55  94  91  .   .   .   .   .   .   .   .   .   36  90  154 41  128 
  Average                  120  | 3   70  250 152 78  63  117 124 113 .   .   .   .   87  .   .   .   .   64  155 87  118 217 
Maximum Alert Level        2    | .   .   2   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   1   1   1   1   
  Low Security (%)         80   | 100 100 29  98  100 100 100 89  100 .   .   .   .   89  .   .   .   .   100 70  80  93  44  
  Level 1                  18   | .   .   63  1   .   .   .   10  .   .   .   .   .   10  .   .   .   .   .   29  19  6   55  
  Level 2                  .    | .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          16   | .   1   .   3   1   .   .   1   .   .   .   .   .   2   .   .   .   .   1   .   2   1   4   
  Investigation            3    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            12   | .   1   .   2   1   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   2   .   4   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
---------                  Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com 
Distress Signals           12   | .   .   3   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   8   .   .   
Communications Jammed      15   | .   .   .   .   .   .   .   .   .   .   .   .   .   15  .   .   .   .   .   .   .   .   .   
  Distress Signals         15   | .   .   .   .   .   .   .   .   .   .   .   .   .   15  .   .   .   .   .   .   .   .   .   
Times Spotted              288  | .   5   26  14  4   6   7   13  3   11  .   5   7   29  10  1   .   12  10  21  53  20  31  
  Peak Tracking Total      17   | .   4   10  13  3   6   4   7   4   4   .   5   7   15  5   1   .   8   8   8   13  14  17  
  Tactical Retreats        40   | .   .   .   3   .   .   2   3   .   2   .   .   .   7   3   1   .   2   2   2   7   3   3   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com 
Traps Triggered            6    | .   .   .   1   1   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                5    | .   .   .   .   .   .   .   .   .   .   1   2   .   .   2   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
----------                 Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
---------                  Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com 
Machines Accessed          66   | .   2   4   1   1   .   6   1   3   1   .   4   .   12  .   1   8   .   6   9   1   4   2   
  Terminals                28   | .   2   2   .   .   .   2   1   .   1   .   .   .   5   .   1   .   .   2   6   .   4   2   
  Fabricators              10   | .   .   .   .   1   .   1   .   2   .   .   .   .   3   .   .   .   .   3   .   .   .   .   
  Repair Stations          5    | .   .   1   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   
  Recycling Units          4    | .   .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   
Total Hacks                184  | .   7   11  1   1   .   18  3   9   1   .   11  .   29  .   1   47  .   9   19  1   8   8   
  Successful               118  | .   1   6   1   1   .   7   2   7   1   .   11  .   13  .   1   47  .   4   8   1   4   3   
  Failed                   66   | .   6   5   .   .   .   11  1   2   .   .   .   .   16  .   .   .   .   5   11  .   4   5   
    Catastrophic           11   | .   1   .   .   .   .   1   .   1   .   .   .   .   3   .   .   .   .   1   2   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   43   | .   5   2   .   .   .   9   2   .   1   .   2   .   12  .   .   .   .   2   5   .   2   1   
  Terminals                65   | .   7   6   .   .   .   6   3   .   1   .   .   .   11  .   1   .   .   2   12  .   8   8   
  Fabricators              19   | .   .   .   .   1   .   3   .   4   .   .   .   .   5   .   .   .   .   6   .   .   .   .   
  Repair Stations          17   | .   .   2   .   .   .   2   .   .   .   .   .   .   9   .   .   .   .   .   4   .   .   .   
  Recycling Units          11   | .   .   3   1   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Scanalyzers              9    | .   .   .   .   .   .   .   .   5   .   .   .   .   3   .   .   .   .   .   1   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   2   .   .   .   
Terminal Hacks             77   | .   1   2   .   .   .   .   2   .   1   .   11  .   1   .   1   47  .   .   4   .   4   3   
  Record                   45   | .   .   .   .   .   .   .   1   .   1   .   4   .   .   .   1   35  .   .   1   .   1   1   
  Part Schematic           6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   1   .   .   1   
  Robot Analysis           5    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Prototype ID Bank        10   | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   4   .   .   .   .   .   1   
  Open Door                6    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   3   .   
  Level Access Points      3    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           10   | .   .   .   .   1   .   2   .   3   .   .   .   .   1   .   .   .   .   3   .   .   .   .   
  Network Status           5    | .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Build                    3    | .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       11   | .   .   2   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   2   .   .   .   
  Scan Component           6    | .   .   1   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   1   .   .   .   
  Repair                   5    | .   .   1   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       5    | .   .   2   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recycle Component        1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      4    | .   .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Scanalyzer                 5    | .   .   .   .   .   .   .   .   4   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         8    | .   .   .   .   .   .   3   .   .   .   .   .   .   3   .   .   .   .   .   2   .   .   .   
  Terminals                4    | .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   
    Assimilate             3    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
    Operators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
    Researchers            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         36   | .   2   3   .   1   .   4   1   2   .   .   .   .   10  .   .   .   .   3   7   .   1   2   
  Full Trace Events        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   8    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   4   .   .   1   .   .   1   
  Parts Built              6    | .   .   .   .   .   .   2   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   146  | .   .   .   .   .   .   42  .   104 .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  38   | .   .   .   .   .   .   8   .   30  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             5    | .   .   1   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   
  Time                     230  | .   .   26  .   .   .   .   .   .   .   .   .   .   176 .   .   .   .   .   28  .   .   .   
Parts Recycled             1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     13   | .   .   10  2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
------------               Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
--------                   Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com 
Total Allies               3    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Largest Group            1    | .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Highest-Rated Group      31   | .   .   .   .   .   31  10  10  .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   .   31  10  10  .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             22   | .   .   .   .   .   22  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com 
Robot Analysis Total       5    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   .   .   .   .   .   .   .   .   2   .   1   .   2   1   .   .   .   .   .   .   .   
Drone Launches             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   -1   
-------------              Run   | Scr  Mat  Mat  Mat  Fac  Was  Fac  Fac  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Acc  Com  
Turns Passed               5684  | 87   155  504  429  175  35   132  154  218  96   84   218  68   541  215  157  71   141  196  239  1452 129  188  
Spaces Moved               11306 | 60   120  459  312  497  99   374  392  261  277  275  738  253  816  344  411  163  337  400  474  3396 485  363  
  Core                     958   | 10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    70   140  139  497  .    102  
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     335   | 50   120  165  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    306   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    306  .    .    
  Flight                   9707  | .    .    294  312  497  99   374  392  261  277  275  738  253  816  344  411  163  267  260  335  2593 485  261  
  Fastest Speed            24    | 50   120  34   31   29   29   28   27   25   24   27   27   24   27   34   34   34   34   37   34   25   25   25   
  Average Speed            35    | 115  122  77   31   30   29   29   28   25   25   27   27   25   34   34   34   37   38   42   39   34   25   37   
  Slowest Speed            280   | 120  190  190  31   31   29   107  30   27   27   27   27   27   99   34   99   99   50   50   50   280  28   114  
  Overloaded Moves         554   | .    .    .    .    .    .    .    .    .    .    .    .    252  25   .    .    .    .    .    277  .    .    .    
  Propulsion Burnouts      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Robots Hopped            130   | .    .    8    8    10   .    4    4    .    .    3    2    1    17   1    2    .    .    4    13   21   19   13   
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Exploration Rate (%)       42    | 4    33   49   44   16   68   18   8    7    54   54   94   51   27   61   61   63   63   17   81   66   20   21   
  Regions Visited          22
    Branch Regions         10
  Pre-discovered Areas     4     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    3    .    .    .    .    .    .    
  Known Exits Taken        11    | .    1    1    .    .    .    1    .    .    .    .    .    1    1    1    1    1    1    .    1    .    1    .    
  Unknown Exits Taken      9     | 1    .    .    1    .    .    .    1    1    1    1    1    .    .    .    .    .    .    1    .    1    .    .    
Scrap Searched             8     | .    .    .    .    .    .    .    .    .    1    1    .    1    .    1    4    .    .    .    .    .    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          105   | .    13   .    .    .    .    .    1    .    2    .    .    .    .    19   .    .    33   .    .    .    .    37   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               3     | .    .    .    .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      102   | .    13   .    .    .    .    .    .    .    .    .    .    .    .    19   .    .    33   .    .    .    .    37   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -7   -7   -7   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   -1   
---------                  Run   | Scr  Mat  Mat  Mat  Fac  Was  Fac  Fac  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Acc  Com  
Total                      12632 | 70   125  540  632  509  104  388  429  410  289  281  754  256  1053 426  424  174  347  418  509  3625 471  398  
  Wait                     1014  | .    .    28   320  1    6    6    31   118  .    5    7    2    223  66   8    .    .    14   30   111  .    38   
  Move                     11046 | 59   119  442  295  478  98   365  383  260  276  269  734  250  782  341  406  162  336  392  449  3363 447  340  
  Hop                      110   | .    .    8    8    9    .    4    4    .    .    2    1    1    16   1    2    .    .    4    11   11   18   10   
  Pick Up                  61    | 2    3    5    2    7    .    4    2    3    .    .    1    .    4    1    1    2    .    .    1    22   1    .    
  Fast Attach              109   | 7    .    7    3    4    .    2    3    5    1    2    5    1    13   .    4    3    .    5    10   32   1    1    
  Attach                   43    | .    .    1    3    1    .    .    2    4    .    .    .    .    5    2    .    1    1    2    1    13   4    3    
  Detach                   19    | .    .    1    .    .    .    .    1    1    .    .    .    1    4    1    1    1    1    .    1    5    .    1    
  Swap                     13    | .    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    
  Drop                     90    | .    .    4    .    7    .    5    2    1    .    2    6    1    4    .    2    5    6    .    4    40   .    1    
  Fire                     81    | 2    1    41   1    2    .    2    1    .    10   .    .    .    .    14   .    .    3    .    .    2    .    2    
  Melee                    25    | .    .    .    .    .    .    .    .    .    2    1    .    .    2    .    .    .    .    1    1    16   .    2    
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Kick                     1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            18    | .    .    .    .    .    .    .    .    18   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-8/Materials
-7/Factory
-7/Waste
-7/Factory (discovered 2 exits: *Fac / *Sto)
-6/Factory (discovered 5 exits: *Fac / Low x2 / Ext x2)
-5/Factory
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 3 exits: *Upp x2 / Arm)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 2 exits: Res / *Tes)
-3/Testing
-2/Research
-1/Access
-1/Command

 History 
---------
 Turn | Location           | Event
   38 | -11/Scrapyard      | Discovered new exit (range 16)
   88 | -11/Scrapyard      | Entered Materials
  127 | -10/Materials      | Identified exit to Materials
  243 | -10/Materials      | Entered another Materials area
  243 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  331 | -9/Materials       | Build established: Mutant
  548 | -9/Materials       | Discovered new exit (range 7)
  617 | -9/Materials       | Identified exit to Materials
  672 | -9/Materials       | Repaired Ion Engine?
  747 | -9/Materials       | Entered another Materials area
  747 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1039 | -8/Materials       | Build established: Scavenger-Sprinter
 1169 | -8/Materials       | Discovered new exit (range 16)
 1176 | -8/Materials       | Entered Factory
 1176 | -7/Factory         | Evolved 2 slots: Utility x2
 1351 | -7/Factory         | Sucked down chute
 1351 | -7/Factory         | Entered Waste
 1352 | -7/Waste           | Met a frightened Derelict
 1357 | -7/Waste           | Spotted C-40 Crusher
 1360 | -7/Waste           | Spotted C-40 Crusher
 1363 | -7/Waste           | Spotted C-40 Crusher
 1366 | -7/Waste           | EMP discharged
 1366 | -7/Waste           | Spotted C-40 Crusher
 1368 | -7/Waste           | Spotted C-40 Crusher
 1375 | -7/Waste           | Spotted C-40 Crusher
 1383 | -7/Waste           | Discovered new exit (range 10)
 1386 | -7/Waste           | Identified exit to Factory
 1386 | -7/Waste           | Entered Factory
 1400 | -7/Factory         | Build established: Hacker-Sprinter
 1454 | -7/Factory         | Fabricated Imp. Shield Generator?
 1488 | -7/Factory         | Discovered new exit (range 13)
 1492 | -7/Factory         | Identified exit to Storage
 1507 | -7/Factory         | Discovered new exit (range 9)
 1512 | -7/Factory         | Identified exit to Factory
 1518 | -7/Factory         | Entered another Factory area
 1518 | -6/Factory         | Accompanied by 1 ally
 1518 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 1621 | -6/Factory         | Identified exit to Lower Caves
 1621 | -6/Factory         | Identified exit to Extension
 1663 | -6/Factory         | Discovered new exit (range 16)
 1672 | -6/Factory         | Entered another Factory area
 1672 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 1722 | -5/Factory         | Fabricated Mic. Fission Core (x2)
 1823 | -5/Factory         | Fabricated Lgt. Quantum Reactor (x2)
 1889 | -5/Factory         | Discovered new exit (range 4)
 1890 | -5/Factory         | Entered Upper Caves
 1973 | -5/Upper Caves     | Encountered a Warlord checkpoint
 1978 | -5/Upper Caves     | Discovered new exit (range 20)
 1986 | -5/Upper Caves     | Entered another Upper Caves area
 1990 | -5/Upper Caves     | Discovered new exit (range 13)
 2024 | -5/Upper Caves     | Learned location of 1 exit from Proximity Caves
 2064 | -5/Upper Caves     | Discovered new exit (range 3)
 2070 | -5/Upper Caves     | Entered Warlord
 2086 | -5/Warlord         | Discovered new exit (range 15)
 2170 | -5/Warlord         | Visited the Vortex Lab
 2173 | -5/Warlord         | Found Prototype Launcher
 2173 | -5/Warlord         | Identified Vortex Catalyst Activator
 2179 | -5/Warlord         | Found Prototype Energy Gun
 2179 | -5/Warlord         | Identified Vortex Rail
 2191 | -5/Warlord         | Warlord's base attacked by MAIN.C
 2207 | -5/Warlord         | Met Warlord
 2240 | -5/Warlord         | Opened side exit
 2288 | -5/Warlord         | Entered Proximity Caves
 2289 | -4/Proximity Caves | Identified exit to Factory
 2293 | -4/Proximity Caves | Spotted B-86 Titan
 2356 | -4/Proximity Caves | Entered Factory
 2356 | -4/Factory         | Evolved 2 slots: Utility x2
 2357 | -4/Factory         | Identified exit to Armory
 2397 | -4/Factory         | Lost 4 parts (2n1u1w)
 2508 | -4/Factory         | Repaired Imp. Cesium-ion Thruster
 2589 | -4/Factory         | Repaired Biomechanical Wings
 2640 | -4/Factory         | Identified exit to Upper Caves
 2670 | -4/Factory         | Build established: Hacker-Mutant
 2693 | -4/Factory         | Repaired Sml. Storage Unit
 2766 | -4/Factory         | Spotted B-86 Titan
 2897 | -4/Factory         | Entered Upper Caves
 3058 | -4/Upper Caves     | Spotted B-86 Titan
 3103 | -4/Upper Caves     | Discovered new exit (range 10)
 3106 | -4/Upper Caves     | Identified exit to Upper Caves
 3108 | -4/Upper Caves     | Learned 8 Research zone layouts
 3109 | -4/Upper Caves     | Learned 4 Research zone layouts
 3112 | -4/Upper Caves     | Entered another Upper Caves area
 3129 | -4/Upper Caves     | Discovered new exit (range 7)
 3130 | -4/Upper Caves     | Identified exit to Research
 3151 | -4/Upper Caves     | Learned 8 Research zone layouts
 3239 | -4/Upper Caves     | Encountered a Warlord checkpoint
 3239 | -4/Upper Caves     | Discovered new exit (range 12)
 3264 | -4/Upper Caves     | Identified exit to Zhirov
 3269 | -4/Upper Caves     | Entered Zhirov
 3269 | -4/Zhirov          | Discovered new exit (range 4)
 3271 | -4/Zhirov          | Identified exit to Proximity Caves
 3276 | -4/Zhirov          | Met Zhirov
 3282 | -4/Zhirov          | Learned location of Quarantine (-2)
 3282 | -4/Zhirov          | Learned location of Testing (-3)
 3282 | -4/Zhirov          | Learned location of Command (-1)
 3290 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 3298 | -4/Zhirov          | Found Alien Artifact
 3304 | -4/Zhirov          | Found Alien Artifact
 3340 | -4/Zhirov          | Entered Proximity Caves
 3478 | -3/Proximity Caves | Discovered exit to Research (range 6)
 3481 | -3/Proximity Caves | Entered Research
 3481 | -3/Research        | Evolved 2 slots: Utility x2
 3482 | -3/Research        | Identified exit to Research
 3507 | -3/Research        | Lost 3 parts (3u)
 3590 | -3/Research        | Spotted B-86 Titan
 3641 | -3/Research        | Lost 4 parts (1n3u)
 3672 | -3/Research        | Discovered new exit (range 5)
 3677 | -3/Research        | Entered Testing
 3718 | -3/Testing         | Found Prototype Processor
 3718 | -3/Testing         | Identified Exp. Signal Interpreter
 3793 | -3/Testing         | Repaired Mic. Fission Core
 3843 | -3/Testing         | Core integrity fell below 50%
 3881 | -3/Testing         | Spotted PP-912APETI4I
 3883 | -3/Testing         | Build established: Mutant
 3888 | -3/Testing         | Core integrity fell below 20%
 3888 | -3/Testing         | Identified Transdimensional Reconstructor
 3888 | -3/Testing         | Warped through subspace
 3916 | -3/Testing         | Entered Research
 3916 | -2/Research        | Warlord forces began assault on 0b10
 3916 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 4024 | -2/Research        | Spotted B-90 Cyclops
 4026 | -2/Research        | Research machine network offline
 4171 | -2/Research        | Spotted Executioner
 4178 | -2/Research        | Met up with Warlord
 4306 | -2/Research        | Borebot progress halted
 4400 | -2/Research        | Borebot progress halted
 4503 | -2/Research        | Spotted Striker
 4507 | -2/Research        | Spotted Executioner
 4526 | -2/Research        | Spotted Executioner
 4655 | -2/Research        | Spotted Striker
 4661 | -2/Research        | Spotted Executioner
 4746 | -2/Research        | Build established: Scavenger-Sprinter
 4799 | -2/Research        | Spotted Striker
 4801 | -2/Research        | Spotted Striker
 4806 | -2/Research        | Spotted Executioner
 4813 | -2/Research        | Spotted Executioner
 4933 | -2/Research        | Spotted Striker
 4942 | -2/Research        | Warlord invited to help at Command
 4966 | -2/Research        | Spotted Striker
 4967 | -2/Research        | Spotted Executioner
 5010 | -2/Research        | Spotted Executioner
 5041 | -2/Research        | Spotted B-90 Cyclops
 5103 | -2/Research        | Spotted B-90 Cyclops
 5262 | -2/Research        | Spotted Striker
 5309 | -2/Research        | Borebot progress halted
 5350 | -2/Research        | Discovered new exit (range 17)
 5367 | -2/Research        | Spotted Striker
 5367 | -2/Research        | Spotted Executioner
 5367 | -2/Research        | Spotted Executioner
 5368 | -2/Research        | Entered Access
 5368 | -1/Access          | Evolved 2 slots: Propulsion x2
 5390 | -1/Access          | Build established: Wizard-Ninja
 5414 | -1/Access          | Garrison activated, responded to threat
 5474 | -1/Access          | Spotted B-99 Colossus
 5486 | -1/Access          | Spotted B-99 Colossus
 5495 | -1/Access          | Discovered new exit (range 8)
 5497 | -1/Access          | Identified exit to Command
 5497 | -1/Access          | Entered Command
 5626 | -1/Command         | Lost 11 parts (1p5n4u1w)
 5633 | -1/Command         | Core integrity fell below 50%
 5638 | -1/Command         | Spotted B-99 Colossus
 5663 | -1/Command         | Core integrity fell below 20%
 5666 | -1/Command         | Lost 3 parts (1n2u)
 5675 | -1/Command         | System corruption reached 10%
 5684 | -1/Command         | Spotted M Guard
 5684 | -1/Command         | Spotted M Guard
 5684 | -1/Command         | Spotted Combat Programmer
 5685 | -1/Command         | Spotted Combat Programmer
 5685 | -1/Command         | Destroyed by M Guard with Advanced Micro-nuke Launcher

 Last Messages 
---------------
05634_ Xenon Bombardment Thruster destroyed.
05635_ Imp. Hacking Suite destroyed.
05635_ Penetrated by Slug.
05635_ Imp. System Shield destroyed.
05647_ Penetrated by Slug.
05647_ Slug penetrates Wall. <x2>
05649_ K-01 Serf cleans the Terminal.
05650_ Knocked back.
05650_ Slug penetrates Wall. <x7>
05654_ K-01 Serf cleans the Quantum Router.
05656_ K-01 Serf destroyed.
05657_ K-01 Serf collects debris.
05658_ P-80 Master resets P-80 Master, system corruption cleaned.
05660_ K-01 Serf collects debris.
05661_ Quantum Router disabled.
05662_ K-01 Serf collects debris. <x2>
05664_ R/=UT &6G|OS:/70V&CW#NZ 4M%Q IWXSNX
05673_ Penetrated by Slug.
05674_ Adv. Visual Processing Unit destroyed.
05681_ Slug penetrates Door.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Coolant Potential          120
Energy Generation          33
Energy Capacity            390
Matter Stores              700
Matter Capacity            700
Sight Range                22
Robot Scan Range           18
Terrain Scan Range         20
Terrain Scan Density       610
ECM Strength               1
Jamming Range              16
Cloak Strength             3
Corruption Containment     24
Core Shielding             40
Phase Shifting             5
Evasion (%)                68
Targeting Accuracy         6
Melee Accuracy             6
Launcher Accuracy          30
Target Analysis            8
Core Analysis              6
Energy Filtering           30
Salvage Targeting          2
Offensive Hacking          30
Defensive Hacking          44
Authchip Count             1

 Item Schematics 
-----------------
         Mic. Fission Core | -5/Factory | Scanalyzed
          Missile Launcher | -5/Factory | Scanalyzed
         Assault Drone Bay | -4/Zhirov  | Free
            Exp. Heat Sink | -4/Zhirov  | Free
        Exp. Optical Array | -4/Zhirov  | Free
          Imp. Arc Thrower | -4/Zhirov  | Free
 Lgt. Regenerative Plating | -3/Testing | Hacked
       Cmb. Linear Gravjet | -1/Command | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Shield Generator | x2 | -7/Factory | Preloaded
     Mic. Fission Core | x2 | -5/Factory | Authchip
  Lgt. Quantum Reactor | x2 | -5/Factory | Preloaded

 Alien Tech Used 
-----------------
Transdimensional Reconstructor

 Achievements 
--------------
No Signal

 Challenges 
------------
None

 Game 
------
Seed              HellfireChromaticSheargun
  Manual?         0
Play Time         02:13:08
  Cumulative      41.3 hours
  Start           2022.09.24 @ 18:09:42
  End             2022.09.24 @ 21:58:44
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          62
  Rogue           61
  Adventurer      1
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             45
Gallery%          42
Achievement%      38
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 37e71f4f-8b2d-4f95-853c-8618c19ff55a