Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.24 @ 21:58:44 Player: Flerik Result: Destroyed by M Guard with Advanced Micro-nuke Launcher Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (36) 180 Value Destroyed (816) 816 Prototype IDs (40) 800 Alien Tech Used (1) 200 Bonus (5300) 5300 TOTAL SCORE: 16196 Bonus ------- Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met Warlord at Research 2000 Invited to Help at Command 2000 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 99/100 System Corruption 11% Temperature Cool (9) Movement Core (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (13) ----- Experimental Signal Interpreter Advanced Hacking Suite System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Neutrino Core Medium Storage Unit Phase Gun Peak State ------------ > --- POWER ------------ Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Nuclear Pulse Thruster Field Propulsion Array > --- UTILITY ---------- Experimental Coolant Injector Medium Storage Unit Machine Analyzer Advanced Visual Processing Unit Enhanced Optical Array Long-range Sensor Array Experimental Signal Interpreter Improved Cloaking Device Improved Hacking Suite Advanced Hacking Suite System Shield Improved System Shield Improved System Shield > --- WEAPON ----------- Compact Linear Accelerator Powered Hammer > --- INVENTORY -------- Neutrino Core Xenon Bombardment Thruster Xenon Bombardment Thruster Field Propulsion Array Medium Storage Unit System Shield Smartbomb Launcher [Rating: 133] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Xenon Bombardment Thruster Leg Aluminum Leg Hover Unit Improved Antigrav System Flight Unit Xenon Bombardment Thruster Utility System Shield Device Experimental Coolant Injector Storage Small Storage Unit Processor Enhanced Optical Array Hackware System Shield Protection Experimental Core Shielding Weapon Powered Hammer Energy Gun Small Laser Energy Cannon Long-range Proton Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Impact Weapon Powered Hammer Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Slots Evolved 18 | . . 2 2 2 . . 2 2 . . . . 2 . . . . 2 . 2 2 . Power 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Propulsion 6 | . . 1 1 . . . . 1 . . . . . . . . . . . 1 2 . Utility 11 | . . 1 1 2 . . 1 1 . . . . 2 . . . . 2 . 1 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 162 | 7 2 10 6 5 . 1 5 9 1 2 5 1 18 2 4 4 1 6 10 54 5 4 Power 18 | 1 . 1 . . . . 1 2 . . . . 2 . . 2 . 1 1 6 . 1 Engine 3 | 1 . 1 . . . . 1 . . . . . . . . . . . . . . . Core 8 | . . . . . . . . 2 . . . . 2 . . 1 . 1 1 . . 1 Reactor 7 | . . . . . . . . . . . . . . . . 1 . . . 6 . . Propulsion 45 | 2 . 5 2 1 . 1 3 1 1 . . . 2 . . . . 2 1 21 3 . Treads . | . . . . . . . . . . . . . . . . . . . . . . . Leg 3 | 2 . 1 . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Flight 40 | . . 4 2 1 . 1 3 1 1 . . . 2 . . . . 2 1 19 3 . Utility 70 | 2 1 2 3 3 . . 1 5 . 2 . 1 12 . 4 2 . 2 8 20 1 1 Device 23 | 1 . . . . . . . . . 1 . . 6 . 2 1 . 1 3 6 1 1 Storage 9 | 1 1 2 . . . . . . . . . . 1 . . . . . 1 3 . . Processor 22 | . . . . 2 . . . 4 . 1 . 1 4 . 1 . . . 3 6 . . Hackware 15 | . . . 3 1 . . 1 1 . . . . 1 . 1 . . 1 1 5 . . Protection 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 29 | 2 1 2 1 1 . . . 1 . . 5 . 2 2 . . 1 1 . 7 1 2 Energy Gun 3 | . . 1 . . . . . . . . 1 . . . . . . . . . 1 . Energy Cannon 3 | . . . . . . . . . . . . . . . . . . . . 3 . . Ballistic Gun 6 | 2 . 1 1 . . . . . . . . . . 1 . . . . . 1 . . Ballistic Cannon 5 | . . . . 1 . . . . . . 2 . . . . . . . . 1 . 1 Launcher 6 | . 1 . . . . . . . . . 1 . 1 1 . . 1 . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . . . . . . . . . 1 . . . . 1 . 2 . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . 1 . . 1 . . . . . . . . . . . Unidentified Prototypes 16 | . . . . 1 . 1 1 . . . 2 . . . . 2 . 2 5 2 . . Parts Lost 61 | . . 5 2 . . 1 5 1 2 . 1 3 5 1 . . 6 4 2 6 2 15 Power 3 | . . . . . . . 1 . 1 . . . . . . . . . . . . 1 Propulsion 26 | . . 2 1 . . 1 2 1 1 . . 1 1 . . . 2 1 2 4 1 6 Utility 26 | . . 1 . . . . 2 . . . 1 1 4 . . . 4 3 . 2 1 7 Weapon 6 | . . 2 1 . . . . . . . . 1 . 1 . . . . . . . 1 Highest Loss Streak 11 | . . 2 2 . . 1 2 1 1 . 1 3 4 1 . . 3 4 2 2 1 11 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 71 | . 100 73 81 87 100 100 82 82 93 88 88 78 55 52 61 68 53 20 43 76 84 50 Engine 2 | . 14 10 9 7 7 7 10 5 2 . . . . . . . . . . . . . Core 1 | . . . . . . . . 5 5 5 5 5 5 5 5 5 3 1 2 . . . Leg 2 | . 28 16 . . . . . . . . . . . . . . . . . . . . Flight 16 | . . 12 36 30 30 30 24 28 25 23 23 20 8 10 10 10 5 3 6 14 23 11 Device 4 | . 14 4 . . . . . . . 3 5 3 2 5 8 9 7 2 7 7 9 4 Storage 6 | . 14 11 9 7 7 7 6 5 5 5 5 5 4 5 5 5 2 . 3 6 4 1 Processor 13 | . . . . 6 7 7 5 4 17 13 11 15 17 15 18 21 20 5 16 26 12 9 Hackware 12 | . . . 10 24 30 30 27 23 23 23 23 17 14 10 12 15 13 4 2 9 24 17 Energy Gun 1 | . . 7 7 . . . . . . . . . . . . . . . . . 2 1 Ballistic Gun 2 | . 21 6 9 7 7 7 . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . 2 7 7 6 5 5 5 4 2 . . . . . . . 1 . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . 1 2 3 4 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 41 | 15 21 21 13 18 18 18 19 20 20 20 20 20 17 11 13 24 12 8 13 40 41 41 Greatest Support 54 | 20 20 30 16 18 18 19 23 24 24 20 20 22 19 12 12 12 12 15 18 40 54 54 Greatest Overweight (x) 3 | 1 1 1 . . . 1 . . . . . . 1 . 1 1 . . . 3 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 5 10 10 10 Average Capacity 7 | 6 8 9 8 8 8 8 8 8 8 8 8 8 7 8 8 8 6 5 5 7 10 7 Most Carried 10 | 2 6 10 7 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 5 10 9 6 Average Carried 6 | 1 3 8 6 7 8 7 7 7 8 8 8 7 7 7 7 7 6 4 3 6 6 4 Final Capacity 10 | 8 10 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 5 5 10 10 5 Final Carried 10 | 2 6 8 7 8 8 8 8 8 8 8 8 8 8 8 8 8 5 3 4 10 6 3 Class Distribution -------------------- 22% | Hacker-Sprinter 20% | Hacker-Mutant 20% | Mutant 18% | Scavenger-Sprinter 7% | Scavenger-Mutant 6% | Wizard-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Sprinter | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Waste Hacker-Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Warlord Hacker-Sprinter | -4/Proximity Caves Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Zhirov Hacker-Mutant | -3/Proximity Caves Mutant | -3/Research Mutant | -3/Testing Scavenger-Sprinter | -2/Research Wizard-Ninja | -1/Access Hacker-Mutant | -1/Command Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ----------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Matter Collected 2392 | 256 . 186 15 44 . 105 . . 92 82 132 10 63 70 54 . . . 112 1103 55 13 Remotely 112 | . . . . . . . . . . . . . . . . . . . 112 . . . Salvage Created 1024 | 75 39 378 15 39 . 92 . . 83 . . . . 19 . . 38 . 112 78 . 56 Parts 68 | 5 5 29 3 2 . 4 . . 5 . . . . 2 . . 3 . 3 . . 7 Haulers Intercepted 5 | . . . . 1 . 2 . . . . . . . . . . . . 1 1 . . Recyclers Shooed 4 | . . 3 . . . . . . . . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . . . 4 2 . . . 2 . . 3 . . . . . Prevented 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Combat Hostiles Destroyed 27 | . 3 12 . . . . . . 4 . . . . 3 . . 3 . . . . 2 Guns 13 | . 1 12 . . . . . . . . . . . . . . . . . . . . Cannons 4 | . . . . . . . . . 4 . . . . . . . . . . . . . AOE 10 | . 2 . . . . . . . . . . . . 3 . . 3 . . . . 2 Classes Destroyed 9 | 2 2 2 1 1 . . . . . . . . . . . . . . . . . 1 Builder 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Tunneler 1 | 1 . . . . . . . . . . . . . . . . . . . . . . Hauler 5 | . . . . 1 . 2 . . . . . . . . . . . . 1 1 . . Recycler 1 | 1 . . . . . . . . . . . . . . . . . . . . . . Operator 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Swarmer 20 | . 3 7 . . . . . . 4 . . . . 3 . . 3 . . . . . Cutter 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Grunt 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Sentry 4 | . . 4 . . . . . . . . . . . . . . . . . . . . Best Kill Streak 5 | 2 4 5 1 1 . 1 . . 4 . . . . 3 . . 3 . 1 1 . 2 Combat Bots Only 5 | . 3 5 . . . . . . 4 . . . . 3 . . 3 . . . . 2 Max Kills in Single Turn 4 | 1 4 1 1 1 . 1 . . 1 . . . . 3 . . 2 . 1 1 . 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . 2 . . . . . . . . . . . . 3 . . 2 . . . . 2 Melee . | . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Damage Taken 8203 | . 115 713 131 31 . 33 289 40 214 . 75 220 328 320 . . 530 773 784 1090 188 2329 Core 4130 | . 44 143 . 5 . . 39 . 16 . 20 72 131 93 . . 300 604 606 406 38 1613 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 274 | . . 44 . . . . . . . . . . 187 . . . . . 43 . . . Core Remaining (%) 76 | 100 82 64 100 . . 99 95 . . . . 89 . . . . 54 . 5 72 . . Volleys Fired 81 | 2 1 41 1 2 . 2 1 . 10 . . . . 14 . . 3 . . 2 . 2 Largest 2 | 2 2 2 2 2 . 2 1 . 1 . . . . 1 . . 1 . . 1 . 1 Hottest 81 | 40 50 60 60 68 . 68 48 . 48 . . . . 49 . . 36 . . 81 . 70 Shots Fired 105 | 4 2 57 2 4 . 4 1 . 10 . . . . 14 . . 3 . . 2 . 2 Gun 81 | 4 1 57 2 2 . 2 . . . . . . . 13 . . . . . . . . Cannon 18 | . . . . 2 . 2 1 . 10 . . . . . . . . . . 2 . 1 Launcher 6 | . 1 . . . . . . . . . . . . 1 . . 3 . . . . 1 Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 76 | 4 1 37 1 4 . 4 1 . 10 . . . . 13 . . . . . . . 1 Thermal 21 | . . 20 1 . . . . . . . . . . . . . . . . . . . Explosive 6 | . 1 . . . . . . . . . . . . 1 . . 3 . . . . 1 Electromagnetic 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Robot Hit Streak 9 | 3 4 9 3 7 . 9 . . 1 . . . . 2 . . 4 . . . . . Robot Miss Streak 4 | 1 . 3 . . . 1 1 . 3 . . . . 4 . . . . . 2 . 4 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 73 | 3 1 34 2 4 . 3 . . 6 1 . . 2 5 . . 3 1 1 7 . . Core Hits 56 | 3 4 21 2 1 . 2 . . 4 . . . . 3 . . 7 . . . . 9 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . 1 . . . . . . . . . . . . . . . . . 2 . . Critical Strikes 6 | . . 1 . . . 1 . . 2 . . . . . . . . . . 2 . . Destroy 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Blast 3 | . . . . . . 1 . . 2 . . . . . . . . . . . . . Smash 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Melee Attacks 25 | . . . . . . . . . 2 1 . . 2 . . . . 1 1 16 . 2 Impact 22 | . . . . . . . . . . . . . 2 . . . . 1 1 16 . 2 Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 7 | . . . . . . . . . 2 1 . . 1 . . . . . 1 2 . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 3122 | 39 128 462 24 71 . 66 . . 111 . . . 158 542 . . 468 45 116 447 . 445 Guns 632 | 39 15 457 24 22 . 13 . . . . . . . 62 . . . . . . . . Cannons 213 | . . . . 49 . 53 . . 111 . . . . . . . . . . . . . Explosions 1506 | . 113 . . . . . . . . . . . . 480 . . 468 . . . . 445 Melee 764 | . . . . . . . . . . . . . 158 . . . . 45 116 445 . . Ramming 7 | . . 5 . . . . . . . . . . . . . . . . . 2 . . Kinetic 687 | 39 15 311 12 71 . 66 . . 111 . . . . 62 . . . . . . . . Thermal 158 | . . 146 12 . . . . . . . . . . . . . . . . . . . Explosive 1506 | . 113 . . . . . . . . . . . . 480 . . 468 . . . . 445 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . Impact 764 | . . . . . . . . . . . . . 158 . . . . 45 116 445 . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 11 | . . . . . 9 9 7 . . . . . . . . . 2 7 7 . . 11 Average Corruption 6 | . . . . . 9 9 7 . . . . . . . . . 1 6 7 . . 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 8 | . . . . . . . . . . . . . . . . . . . . 8 . . Effects 21 | . . . . . 1 2 1 . . . . . . . . . 1 4 9 . . 3 Message Errors 10 | . . . . . 1 1 . . . . . . . . . . 1 2 4 . . 1 Matter Fused 4 | . . . . . . 1 1 . . . . . . . . . . 2 . . . . Heat Flow Errors 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Energy Discharges 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 4 | . . . . . . . . . . . . . . . . . . . 3 . . 1 Alerts 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 375 | . . . . . . . . . . . . . . 58 . . 27 . 96 194 . . Projectiles 34 | . . . . . . . . . . . . . . . . . . . . 34 . . Explosions 85 | . . . . . . . . . . . . . . 58 . . 27 . . . . . Melee 256 | . . . . . . . . . . . . . . . . . . . 96 160 . . Knockbacks 3 | . . . . . . . . . . . . . 1 . . . . . . 2 . . Impact 2 | . . . . . . . . . . . . . 1 . . . . . . 1 . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Self-Inflicted Damage 134 | . . . . . . . . . . . . . . 59 . . . . . 1 . 74 Shots 2 | . . . . . . . . . . . . . . 1 . . . . . . . 1 Rammed 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . . Targets Rammed 3 | . . 1 . . . . . . . . . . . . . . . 1 . 1 . . Kicked 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 84 | . . 6 3 2 . 2 16 . 9 . . 2 . . . . . . 84 44 6 . Average Temperature 12 | . . 4 2 2 . 2 9 . 8 . . 2 . . . . . . 49 23 6 . Received Heat Transfer 783 | . 42 210 72 12 . 6 69 . . . 36 . 63 . . . . 36 75 99 36 27 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . . . . . . . . . . 2 1 . . Impact Corruptions 6 | . . . . . . . . . . . . . . . . . . . 1 5 . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 350 | . . 325 25 . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Peak Influence 430 | 10 159 430 240 140 79 194 206 152 . . . . 295 . . . . 161 275 251 201 298 Initial 154 | . 6 66 135 58 49 55 94 91 . . . . . . . . . 36 90 154 41 128 Average 120 | 3 70 250 152 78 63 117 124 113 . . . . 87 . . . . 64 155 87 118 217 Maximum Alert Level 2 | . . 2 1 . . . 1 . . . . . 1 . . . . . 1 1 1 1 Low Security (%) 80 | 100 100 29 98 100 100 100 89 100 . . . . 89 . . . . 100 70 80 93 44 Level 1 18 | . . 63 1 . . . 10 . . . . . 10 . . . . . 29 19 6 55 Level 2 . | . . 6 . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 16 | . 1 . 3 1 . . 1 . . . . . 2 . . . . 1 . 2 1 4 Investigation 3 | . . . 1 . . . . . . . . . 1 . . . . 1 . . . . Extermination . | . . . . . . . . . . . . . . . . . . . . . . . Reinforcement 12 | . 1 . 2 1 . . 1 . . . . . 1 . . . . . . 2 . 4 Assault . | . . . . . . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Distress Signals 12 | . . 3 . . . . . . . . . . 1 . . . . . . 8 . . Communications Jammed 15 | . . . . . . . . . . . . . 15 . . . . . . . . . Distress Signals 15 | . . . . . . . . . . . . . 15 . . . . . . . . . Times Spotted 288 | . 5 26 14 4 6 7 13 3 11 . 5 7 29 10 1 . 12 10 21 53 20 31 Peak Tracking Total 17 | . 4 10 13 3 6 4 7 4 4 . 5 7 15 5 1 . 8 8 8 13 14 17 Tactical Retreats 40 | . . . 3 . . 2 3 . 2 . . . 7 3 1 . 2 2 2 7 3 3 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Traps Triggered 6 | . . . 1 1 . . . 1 . . . . 1 . . . . 1 . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . . . . . 1 2 . . 2 . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ---------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . . . . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Machines Accessed 66 | . 2 4 1 1 . 6 1 3 1 . 4 . 12 . 1 8 . 6 9 1 4 2 Terminals 28 | . 2 2 . . . 2 1 . 1 . . . 5 . 1 . . 2 6 . 4 2 Fabricators 10 | . . . . 1 . 1 . 2 . . . . 3 . . . . 3 . . . . Repair Stations 5 | . . 1 . . . 1 . . . . . . 2 . . . . . 1 . . . Recycling Units 4 | . . 1 1 . . 1 . . . . . . . . . . . . . 1 . . Scanalyzers 3 | . . . . . . . . 1 . . . . 1 . . . . . 1 . . . Garrison Access 4 | . . . . . . 1 . . . . . . 1 . . . . 1 1 . . . Total Hacks 184 | . 7 11 1 1 . 18 3 9 1 . 11 . 29 . 1 47 . 9 19 1 8 8 Successful 118 | . 1 6 1 1 . 7 2 7 1 . 11 . 13 . 1 47 . 4 8 1 4 3 Failed 66 | . 6 5 . . . 11 1 2 . . . . 16 . . . . 5 11 . 4 5 Catastrophic 11 | . 1 . . . . 1 . 1 . . . . 3 . . . . 1 2 . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 43 | . 5 2 . . . 9 2 . 1 . 2 . 12 . . . . 2 5 . 2 1 Terminals 65 | . 7 6 . . . 6 3 . 1 . . . 11 . 1 . . 2 12 . 8 8 Fabricators 19 | . . . . 1 . 3 . 4 . . . . 5 . . . . 6 . . . . Repair Stations 17 | . . 2 . . . 2 . . . . . . 9 . . . . . 4 . . . Recycling Units 11 | . . 3 1 . . 6 . . . . . . . . . . . . . 1 . . Scanalyzers 9 | . . . . . . . . 5 . . . . 3 . . . . . 1 . . . Garrison Access 5 | . . . . . . 1 . . . . . . 1 . . . . 1 2 . . . Terminal Hacks 77 | . 1 2 . . . . 2 . 1 . 11 . 1 . 1 47 . . 4 . 4 3 Record 45 | . . . . . . . 1 . 1 . 4 . . . 1 35 . . 1 . 1 1 Part Schematic 6 | . . . . . . . . . . . . . . . . 4 . . 1 . . 1 Robot Analysis 5 | . . 1 . . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 10 | . . . . . . . . . . . 5 . . . . 4 . . . . . 1 Open Door 6 | . . . . . . . . . . . 2 . . . . . . . 1 . 3 . Level Access Points 3 | . 1 1 . . . . . . . . . . . . . . . . 1 . . . Branch Access Points 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . . Fabricator Hacks 10 | . . . . 1 . 2 . 3 . . . . 1 . . . . 3 . . . . Network Status 5 | . . . . 1 . 1 . . . . . . 1 . . . . 2 . . . . Load Schematic 2 | . . . . . . . . 1 . . . . . . . . . 1 . . . . Build 3 | . . . . . . 1 . 2 . . . . . . . . . . . . . . Repair Station Hacks 11 | . . 2 . . . . . . . . . . 7 . . . . . 2 . . . Scan Component 6 | . . 1 . . . . . . . . . . 4 . . . . . 1 . . . Repair 5 | . . 1 . . . . . . . . . . 3 . . . . . 1 . . . Recycling Unit Hacks 5 | . . 2 1 . . 1 . . . . . . . . . . . . . 1 . . Recycle Component 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Retrieve Components 4 | . . 1 1 . . 1 . . . . . . . . . . . . . 1 . . Scanalyzer 5 | . . . . . . . . 4 . . . . 1 . . . . . . . . . Insert Component 3 | . . . . . . . . 2 . . . . 1 . . . . . . . . . Analyze 2 | . . . . . . . . 2 . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . . . . . . . . . . 1 . . . . Seal Access 2 | . . . . . . 1 . . . . . . . . . . . 1 . . . . Unauthorized Hacks 8 | . . . . . . 3 . . . . . . 3 . . . . . 2 . . . Terminals 4 | . . . . . . 1 . . . . . . 2 . . . . . 1 . . . Assimilate 3 | . . . . . . 1 . . . . . . 1 . . . . . 1 . . . Operators 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . 2 . . . . . . . . . . . . . . . . Reject 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Mask 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . 1 . . . . . 1 . . . Researchers 2 | . . . . . . . . . . . . . 1 . . . . . 1 . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 36 | . 2 3 . 1 . 4 1 2 . . . . 10 . . . . 3 7 . 1 2 Full Trace Events 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . . 2 . . . . . . . 4 . . 1 . . 1 Parts Built 6 | . . . . . . 2 . 4 . . . . . . . . . . . . . . Authchips 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Time 146 | . . . . . . 42 . 104 . . . . . . . . . . . . . . Total Part Build Rating 38 | . . . . . . 8 . 30 . . . . . . . . . . . . . . Parts Repaired 5 | . . 1 . . . . . . . . . . 3 . . . . . 1 . . . Time 230 | . . 26 . . . . . . . . . . 176 . . . . . 28 . . . Parts Recycled 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 13 | . . 10 2 . . . . . . . . . . . . . . . . 1 . . Parts Scanalyzed 3 | . . . . . . . . 2 . . . . 1 . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . 2 . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------------ Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Non-combat 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . 1 . . . . . . . . . . . . parse_system 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Total Allies 3 | . . . . . 1 1 . . . . . . . . . . . . 1 . . . Largest Group 1 | . . . . . 1 1 1 . . . . . . . . . . . 1 . . . Highest-Rated Group 31 | . . . . . 31 10 10 . . . . . . . . . . . 10 . . . Highest-Rated Ally 31 | . . . . . 31 10 10 . . . . . . . . . . . 10 . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Total Damage 22 | . . . . . 22 . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Robot Analysis Total 5 | . . 1 . . . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 6 | . . . . . . . . . . 2 . 1 . 2 1 . . . . . . . Drone Launches 3 | . . . . . . . . . . . . . . . . . . . . . 3 . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Turns Passed 5684 | 87 155 504 429 175 35 132 154 218 96 84 218 68 541 215 157 71 141 196 239 1452 129 188 Spaces Moved 11306 | 60 120 459 312 497 99 374 392 261 277 275 738 253 816 344 411 163 337 400 474 3396 485 363 Core 958 | 10 . . . . . . . . . . . . . . . . 70 140 139 497 . 102 Treads . | . . . . . . . . . . . . . . . . . . . . . . . Legs 335 | 50 120 165 . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . Hover 306 | . . . . . . . . . . . . . . . . . . . . 306 . . Flight 9707 | . . 294 312 497 99 374 392 261 277 275 738 253 816 344 411 163 267 260 335 2593 485 261 Fastest Speed 24 | 50 120 34 31 29 29 28 27 25 24 27 27 24 27 34 34 34 34 37 34 25 25 25 Average Speed 35 | 115 122 77 31 30 29 29 28 25 25 27 27 25 34 34 34 37 38 42 39 34 25 37 Slowest Speed 280 | 120 190 190 31 31 29 107 30 27 27 27 27 27 99 34 99 99 50 50 50 280 28 114 Overloaded Moves 554 | . . . . . . . . . . . . 252 25 . . . . . 277 . . . Propulsion Burnouts 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Robots Hopped 130 | . . 8 8 10 . 4 4 . . 3 2 1 17 1 2 . . 4 13 21 19 13 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 42 | 4 33 49 44 16 68 18 8 7 54 54 94 51 27 61 61 63 63 17 81 66 20 21 Regions Visited 22 Branch Regions 10 Pre-discovered Areas 4 | . . . . . . . . . . . . 1 . . . 3 . . . . . . Known Exits Taken 11 | . 1 1 . . . 1 . . . . . 1 1 1 1 1 1 . 1 . 1 . Unknown Exits Taken 9 | 1 . . 1 . . . 1 1 1 1 1 . . . . . . 1 . 1 . . Scrap Searched 8 | . . . . . . . . . 1 1 . 1 . 1 4 . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . . . . . . Terrain Destroyed 105 | . 13 . . . . . 1 . 2 . . . . 19 . . 33 . . . . 37 Melee . | . . . . . . . . . . . . . . . . . . . . . . . Projectile 3 | . . . . . . . 1 . 2 . . . . . . . . . . . . . AOE 102 | . 13 . . . . . . . . . . . . 19 . . 33 . . . . 37 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Total 12632 | 70 125 540 632 509 104 388 429 410 289 281 754 256 1053 426 424 174 347 418 509 3625 471 398 Wait 1014 | . . 28 320 1 6 6 31 118 . 5 7 2 223 66 8 . . 14 30 111 . 38 Move 11046 | 59 119 442 295 478 98 365 383 260 276 269 734 250 782 341 406 162 336 392 449 3363 447 340 Hop 110 | . . 8 8 9 . 4 4 . . 2 1 1 16 1 2 . . 4 11 11 18 10 Pick Up 61 | 2 3 5 2 7 . 4 2 3 . . 1 . 4 1 1 2 . . 1 22 1 . Fast Attach 109 | 7 . 7 3 4 . 2 3 5 1 2 5 1 13 . 4 3 . 5 10 32 1 1 Attach 43 | . . 1 3 1 . . 2 4 . . . . 5 2 . 1 1 2 1 13 4 3 Detach 19 | . . 1 . . . . 1 1 . . . 1 4 1 1 1 1 . 1 5 . 1 Swap 13 | . 2 2 . . . . . . . . . . . . . . . . . 9 . . Drop 90 | . . 4 . 7 . 5 2 1 . 2 6 1 4 . 2 5 6 . 4 40 . 1 Fire 81 | 2 1 41 1 2 . 2 1 . 10 . . . . 14 . . 3 . . 2 . 2 Melee 25 | . . . . . . . . . 2 1 . . 2 . . . . 1 1 16 . 2 Ram 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Kick 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 18 | . . . . . . . . 18 . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac / *Sto) -6/Factory (discovered 5 exits: *Fac / Low x2 / Ext x2) -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: Res / *Tes) -3/Testing -2/Research -1/Access -1/Command History --------- Turn | Location | Event 38 | -11/Scrapyard | Discovered new exit (range 16) 88 | -11/Scrapyard | Entered Materials 127 | -10/Materials | Identified exit to Materials 243 | -10/Materials | Entered another Materials area 243 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 331 | -9/Materials | Build established: Mutant 548 | -9/Materials | Discovered new exit (range 7) 617 | -9/Materials | Identified exit to Materials 672 | -9/Materials | Repaired Ion Engine? 747 | -9/Materials | Entered another Materials area 747 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1039 | -8/Materials | Build established: Scavenger-Sprinter 1169 | -8/Materials | Discovered new exit (range 16) 1176 | -8/Materials | Entered Factory 1176 | -7/Factory | Evolved 2 slots: Utility x2 1351 | -7/Factory | Sucked down chute 1351 | -7/Factory | Entered Waste 1352 | -7/Waste | Met a frightened Derelict 1357 | -7/Waste | Spotted C-40 Crusher 1360 | -7/Waste | Spotted C-40 Crusher 1363 | -7/Waste | Spotted C-40 Crusher 1366 | -7/Waste | EMP discharged 1366 | -7/Waste | Spotted C-40 Crusher 1368 | -7/Waste | Spotted C-40 Crusher 1375 | -7/Waste | Spotted C-40 Crusher 1383 | -7/Waste | Discovered new exit (range 10) 1386 | -7/Waste | Identified exit to Factory 1386 | -7/Waste | Entered Factory 1400 | -7/Factory | Build established: Hacker-Sprinter 1454 | -7/Factory | Fabricated Imp. Shield Generator? 1488 | -7/Factory | Discovered new exit (range 13) 1492 | -7/Factory | Identified exit to Storage 1507 | -7/Factory | Discovered new exit (range 9) 1512 | -7/Factory | Identified exit to Factory 1518 | -7/Factory | Entered another Factory area 1518 | -6/Factory | Accompanied by 1 ally 1518 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 1621 | -6/Factory | Identified exit to Lower Caves 1621 | -6/Factory | Identified exit to Extension 1663 | -6/Factory | Discovered new exit (range 16) 1672 | -6/Factory | Entered another Factory area 1672 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1722 | -5/Factory | Fabricated Mic. Fission Core (x2) 1823 | -5/Factory | Fabricated Lgt. Quantum Reactor (x2) 1889 | -5/Factory | Discovered new exit (range 4) 1890 | -5/Factory | Entered Upper Caves 1973 | -5/Upper Caves | Encountered a Warlord checkpoint 1978 | -5/Upper Caves | Discovered new exit (range 20) 1986 | -5/Upper Caves | Entered another Upper Caves area 1990 | -5/Upper Caves | Discovered new exit (range 13) 2024 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 2064 | -5/Upper Caves | Discovered new exit (range 3) 2070 | -5/Upper Caves | Entered Warlord 2086 | -5/Warlord | Discovered new exit (range 15) 2170 | -5/Warlord | Visited the Vortex Lab 2173 | -5/Warlord | Found Prototype Launcher 2173 | -5/Warlord | Identified Vortex Catalyst Activator 2179 | -5/Warlord | Found Prototype Energy Gun 2179 | -5/Warlord | Identified Vortex Rail 2191 | -5/Warlord | Warlord's base attacked by MAIN.C 2207 | -5/Warlord | Met Warlord 2240 | -5/Warlord | Opened side exit 2288 | -5/Warlord | Entered Proximity Caves 2289 | -4/Proximity Caves | Identified exit to Factory 2293 | -4/Proximity Caves | Spotted B-86 Titan 2356 | -4/Proximity Caves | Entered Factory 2356 | -4/Factory | Evolved 2 slots: Utility x2 2357 | -4/Factory | Identified exit to Armory 2397 | -4/Factory | Lost 4 parts (2n1u1w) 2508 | -4/Factory | Repaired Imp. Cesium-ion Thruster 2589 | -4/Factory | Repaired Biomechanical Wings 2640 | -4/Factory | Identified exit to Upper Caves 2670 | -4/Factory | Build established: Hacker-Mutant 2693 | -4/Factory | Repaired Sml. Storage Unit 2766 | -4/Factory | Spotted B-86 Titan 2897 | -4/Factory | Entered Upper Caves 3058 | -4/Upper Caves | Spotted B-86 Titan 3103 | -4/Upper Caves | Discovered new exit (range 10) 3106 | -4/Upper Caves | Identified exit to Upper Caves 3108 | -4/Upper Caves | Learned 8 Research zone layouts 3109 | -4/Upper Caves | Learned 4 Research zone layouts 3112 | -4/Upper Caves | Entered another Upper Caves area 3129 | -4/Upper Caves | Discovered new exit (range 7) 3130 | -4/Upper Caves | Identified exit to Research 3151 | -4/Upper Caves | Learned 8 Research zone layouts 3239 | -4/Upper Caves | Encountered a Warlord checkpoint 3239 | -4/Upper Caves | Discovered new exit (range 12) 3264 | -4/Upper Caves | Identified exit to Zhirov 3269 | -4/Upper Caves | Entered Zhirov 3269 | -4/Zhirov | Discovered new exit (range 4) 3271 | -4/Zhirov | Identified exit to Proximity Caves 3276 | -4/Zhirov | Met Zhirov 3282 | -4/Zhirov | Learned location of Quarantine (-2) 3282 | -4/Zhirov | Learned location of Testing (-3) 3282 | -4/Zhirov | Learned location of Command (-1) 3290 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 3298 | -4/Zhirov | Found Alien Artifact 3304 | -4/Zhirov | Found Alien Artifact 3340 | -4/Zhirov | Entered Proximity Caves 3478 | -3/Proximity Caves | Discovered exit to Research (range 6) 3481 | -3/Proximity Caves | Entered Research 3481 | -3/Research | Evolved 2 slots: Utility x2 3482 | -3/Research | Identified exit to Research 3507 | -3/Research | Lost 3 parts (3u) 3590 | -3/Research | Spotted B-86 Titan 3641 | -3/Research | Lost 4 parts (1n3u) 3672 | -3/Research | Discovered new exit (range 5) 3677 | -3/Research | Entered Testing 3718 | -3/Testing | Found Prototype Processor 3718 | -3/Testing | Identified Exp. Signal Interpreter 3793 | -3/Testing | Repaired Mic. Fission Core 3843 | -3/Testing | Core integrity fell below 50% 3881 | -3/Testing | Spotted PP-912APETI4I 3883 | -3/Testing | Build established: Mutant 3888 | -3/Testing | Core integrity fell below 20% 3888 | -3/Testing | Identified Transdimensional Reconstructor 3888 | -3/Testing | Warped through subspace 3916 | -3/Testing | Entered Research 3916 | -2/Research | Warlord forces began assault on 0b10 3916 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 4024 | -2/Research | Spotted B-90 Cyclops 4026 | -2/Research | Research machine network offline 4171 | -2/Research | Spotted Executioner 4178 | -2/Research | Met up with Warlord 4306 | -2/Research | Borebot progress halted 4400 | -2/Research | Borebot progress halted 4503 | -2/Research | Spotted Striker 4507 | -2/Research | Spotted Executioner 4526 | -2/Research | Spotted Executioner 4655 | -2/Research | Spotted Striker 4661 | -2/Research | Spotted Executioner 4746 | -2/Research | Build established: Scavenger-Sprinter 4799 | -2/Research | Spotted Striker 4801 | -2/Research | Spotted Striker 4806 | -2/Research | Spotted Executioner 4813 | -2/Research | Spotted Executioner 4933 | -2/Research | Spotted Striker 4942 | -2/Research | Warlord invited to help at Command 4966 | -2/Research | Spotted Striker 4967 | -2/Research | Spotted Executioner 5010 | -2/Research | Spotted Executioner 5041 | -2/Research | Spotted B-90 Cyclops 5103 | -2/Research | Spotted B-90 Cyclops 5262 | -2/Research | Spotted Striker 5309 | -2/Research | Borebot progress halted 5350 | -2/Research | Discovered new exit (range 17) 5367 | -2/Research | Spotted Striker 5367 | -2/Research | Spotted Executioner 5367 | -2/Research | Spotted Executioner 5368 | -2/Research | Entered Access 5368 | -1/Access | Evolved 2 slots: Propulsion x2 5390 | -1/Access | Build established: Wizard-Ninja 5414 | -1/Access | Garrison activated, responded to threat 5474 | -1/Access | Spotted B-99 Colossus 5486 | -1/Access | Spotted B-99 Colossus 5495 | -1/Access | Discovered new exit (range 8) 5497 | -1/Access | Identified exit to Command 5497 | -1/Access | Entered Command 5626 | -1/Command | Lost 11 parts (1p5n4u1w) 5633 | -1/Command | Core integrity fell below 50% 5638 | -1/Command | Spotted B-99 Colossus 5663 | -1/Command | Core integrity fell below 20% 5666 | -1/Command | Lost 3 parts (1n2u) 5675 | -1/Command | System corruption reached 10% 5684 | -1/Command | Spotted M Guard 5684 | -1/Command | Spotted M Guard 5684 | -1/Command | Spotted Combat Programmer 5685 | -1/Command | Spotted Combat Programmer 5685 | -1/Command | Destroyed by M Guard with Advanced Micro-nuke Launcher Last Messages --------------- 05634_ Xenon Bombardment Thruster destroyed. 05635_ Imp. Hacking Suite destroyed. 05635_ Penetrated by Slug. 05635_ Imp. System Shield destroyed. 05647_ Penetrated by Slug. 05647_ Slug penetrates Wall. 05649_ K-01 Serf cleans the Terminal. 05650_ Knocked back. 05650_ Slug penetrates Wall. 05654_ K-01 Serf cleans the Quantum Router. 05656_ K-01 Serf destroyed. 05657_ K-01 Serf collects debris. 05658_ P-80 Master resets P-80 Master, system corruption cleaned. 05660_ K-01 Serf collects debris. 05661_ Quantum Router disabled. 05662_ K-01 Serf collects debris. 05664_ R/=UT &6G|OS:/70V&CW#NZ 4M%Q IWXSNX 05673_ Penetrated by Slug. 05674_ Adv. Visual Processing Unit destroyed. 05681_ Slug penetrates Door. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????######??????????????????????# | | ????????????????###??# # #######?#####??????????# | | ????????????????# ## # # #?# #??????????# | | ???????????++#### W W W ### W ##########+# | | ?????????? + | | ?????????? Y + | | ?????????? @ + | | ?????????? Y + | | ?????????? + | | ???????????pp ### # W W ### W ######## | | ????????????????# ??## #?# #??????# | | ?????????????????????# #####?#####??????# | | ?????????????????????## ## #????????????????# | | ??????????????????????##??###????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ????????????????????????????????????########## | | ????????????????????????????????????# ! ## | | ????????????????????????????????????# ## | | ????????????????????????????????????#! """ + | | ????????????????????????????????????# "R ##+### | | ????????????????????????????????????# """ #????? | | ????????????????????????????????????# """ #????? | | ????????????????????????????????????# #????? | | ????????????????????????????????????# #????? | | ????????????????????????????????????####+####????? | | ??????????????????????????????????????# #???????? | | ??????????????????????????????????????# #?????### | | ??????????????????????????????????????# #?????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Coolant Potential 120 Energy Generation 33 Energy Capacity 390 Matter Stores 700 Matter Capacity 700 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 610 ECM Strength 1 Jamming Range 16 Cloak Strength 3 Corruption Containment 24 Core Shielding 40 Phase Shifting 5 Evasion (%) 68 Targeting Accuracy 6 Melee Accuracy 6 Launcher Accuracy 30 Target Analysis 8 Core Analysis 6 Energy Filtering 30 Salvage Targeting 2 Offensive Hacking 30 Defensive Hacking 44 Authchip Count 1 Item Schematics ----------------- Mic. Fission Core | -5/Factory | Scanalyzed Missile Launcher | -5/Factory | Scanalyzed Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Lgt. Regenerative Plating | -3/Testing | Hacked Cmb. Linear Gravjet | -1/Command | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Shield Generator | x2 | -7/Factory | Preloaded Mic. Fission Core | x2 | -5/Factory | Authchip Lgt. Quantum Reactor | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- Transdimensional Reconstructor Achievements -------------- No Signal Challenges ------------ None Game ------ Seed HellfireChromaticSheargun Manual? 0 Play Time 02:13:08 Cumulative 41.3 hours Start 2022.09.24 @ 18:09:42 End 2022.09.24 @ 21:58:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 62 Rogue 61 Adventurer 1 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 42 Achievement% 38 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 37e71f4f-8b2d-4f95-853c-8618c19ff55a