Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.08.21 @ 16:31:57

Player: UdenTiso

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (123)     615
Value Destroyed (3996)     3996
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (15)                 15
              TOTAL SCORE: 7986

 Bonus
-------
High Alert Combat Kills    15

 Cogmind 
---------
Core Integrity             0/700
Matter                     291/300
Energy                     98/100
System Corruption          12%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Lower Caves

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (4) ---
        (None)
>   --- UTILITY (5) ------
        (None)
>   --- WEAPON (3) -------
        (None)
>   --- INVENTORY (4) ----
        (None)

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
                Carbon-fiber Leg
                Carbon-fiber Leg
                Titanium Leg
                Titanium Leg
>               --- UTILITY ----------
       Advanced Heat Sink
          Large Storage Unit
  High-capacity Battery
                Core Analyzer
       Improved Light Armor Plating
>               --- WEAPON -----------
       Enhanced Autogun
       Enhanced Autogun
       Enhanced Autogun
>               --- INVENTORY --------
          Light Ion Engine
                Aluminum Leg
       Improved Heat Sink
          Large Battery
                Matter Filter
                Pulse Rifle
                EM Pulse Cannon
       Enhanced Autogun
                Flak Cannon
                Katana
[Rating: 43]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Titanium Leg
  Hover Unit               Improved Hover Unit
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Core Analyzer
  Protection               Improved Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Proton Missile Launcher
  Impact Weapon            Great Maul
  Slashing Weapon          Greatsword
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -9  -8  -8  -8  -7  -7  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Sto Fac Low 
Slots Evolved              6    | .   .   2   .   .   .   2   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   .   .   .   .   
  Utility                  3    | .   .   .   .   .   .   2   .   1   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   1   .   
Parts Attached             111  | 6   8   13  3   .   3   29  16  16  17  
  Power                    12   | 1   1   2   1   .   1   3   2   1   .   
    Engine                 9    | 1   1   2   1   .   .   2   1   1   .   
    Core                   3    | .   .   .   .   .   1   1   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               47   | 2   2   7   .   .   .   17  7   7   5   
    Treads                 6    | .   .   4   .   .   .   2   .   .   .   
    Leg                    35   | 2   2   3   .   .   .   9   7   7   5   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  6    | .   .   .   .   .   .   6   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  23   | 1   2   1   1   .   .   7   3   4   4   
    Device                 10   | .   1   1   1   .   .   4   1   .   2   
    Storage                7    | 1   1   .   .   .   .   2   1   1   1   
    Processor              2    | .   .   .   .   .   .   1   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             4    | .   .   .   .   .   .   .   .   3   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   29   | 2   3   3   1   .   2   2   4   4   8   
    Energy Gun             5    | 1   1   .   .   .   .   .   1   .   2   
    Energy Cannon          2    | .   .   .   .   .   .   .   .   .   2   
    Ballistic Gun          14   | 1   .   2   1   .   2   2   3   2   1   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   1   
    Launcher               2    | .   .   .   .   .   .   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   1   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   2   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   2   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   1   .   .   .   1   .   .   
Parts Lost                 36   | .   .   2   .   .   .   2   6   .   26  
  Power                    3    | .   .   .   .   .   .   .   2   .   1   
  Propulsion               12   | .   .   1   .   .   .   1   2   .   8   
  Utility                  10   | .   .   .   .   .   .   1   1   .   8   
  Weapon                   11   | .   .   1   .   .   .   .   1   .   9   
  Highest Loss Streak      13   | .   .   1   .   .   .   1   4   .   13  
Average Slot Usage (%)     85   | .   95  99  99  100 100 97  92  98  59  
  Engine                   5    | .   14  11  10  11  8   6   2   3   .   
  Core                     1    | .   .   .   .   .   2   2   5   3   .   
  Treads                   9    | .   .   11  44  44  44  11  .   .   .   
  Leg                      17   | .   28  31  .   .   .   20  35  30  7   
  Device                   10   | .   10  11  11  11  11  17  4   7   9   
  Storage                  13   | .   14  11  11  11  11  13  17  15  13  
  Processor                2    | .   .   .   .   .   .   4   9   7   1   
  Protection               2    | .   .   .   .   .   .   .   .   6   5   
  Energy Gun               1    | .   13  2   .   .   .   .   2   .   1   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   .   4   
  Ballistic Gun            13   | .   9   7   21  22  22  17  15  17  5   
  Launcher                 1    | .   .   .   .   .   .   .   .   .   5   
Naked Turns                13   | .   .   .   .   .   .   .   .   .   13  
Heaviest Build             44   | 11  25  29  28  28  28  35  34  42  44  
  Greatest Support         80   | 20  20  80  80  80  80  80  62  68  68  
  Greatest Overweight (x)  13   | .   1   .   .   .   .   4   .   .   13  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   4   
Largest Inventory Capacity 10   | 6   10  10  10  10  10  10  10  10  10  
  Average Capacity         9    | 5   8   10  10  10  10  10  10  10  9   
  Most Carried             10   | 6   10  10  10  10  10  10  10  10  10  
  Average Carried          7    | 3   8   9   9   10  9   9   8   9   2   
  Final Capacity           10   | 6   10  10  10  10  10  10  10  10  4   
  Final Carried            10   | 6   9   9   10  10  9   10  10  10  .   

 Class Distribution 
--------------------
 80% | Mutant
 14% | Scavenger-Mutant
  4% | Scavenger-Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -9/Exiles
 Mutant | -8/Mines
 Mutant | -8/Materials
 Mutant | -8/Storage
 Mutant | -7/Factory
 Mutant | -7/Lower Caves

 Resources                      | -11  -10  -9   -9   -9   -8   -8   -8   -7   -7   
-----------                Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  
Matter Collected           2980 | 196  105  212  128  .    117  679  699  385  459  
  Remotely                 148  | .    .    .    .    .    .    148  .    .    .    
Salvage Created            5018 | .    170  726  123  .    208  1108 1069 719  895  
  Parts                    271  | .    14   39   6    .    14   62   68   34   34   
Haulers Intercepted        1    | .    .    1    .    .    .    .    .    .    .    
Recyclers Shooed           4    | .    .    2    .    .    .    2    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      28   | .    .    .    .    .    .    .    .    .    28   
  Prevented                2    | .    .    .    .    .    .    .    .    .    2    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -8  -7  -7  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Sto Fac Low 
Combat Hostiles Destroyed  102  | .   3   12  4   .   7   18  23  14  21  
  Melee                    5    | .   .   1   .   .   .   .   .   1   3   
  Guns                     89   | .   3   9   4   .   7   18  23  13  12  
  Cannons                  3    | .   .   .   .   .   .   .   .   .   3   
  AOE                      3    | .   .   .   .   .   .   .   .   .   3   
Classes Destroyed          15   | .   2   6   1   .   .   3   2   1   .   
  Worker                   3    | .   .   .   .   .   .   1   1   1   .   
  Builder                  1    | .   .   .   .   .   .   1   .   .   .   
  Tunneler                 1    | .   .   1   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   1   .   .   .   .   .   .   .   
  Recycler                 7    | .   .   3   .   .   .   4   .   .   .   
  Operator                 1    | .   .   1   .   .   .   .   .   .   .   
  Watcher                  7    | .   2   1   .   .   .   3   1   .   .   
  Swarmer                  27   | .   .   6   2   .   4   7   4   .   4   
  Grunt                    48   | .   3   3   1   .   3   7   10  9   12  
  Brawler                  8    | .   .   .   .   .   .   1   4   .   3   
  Duelist                  4    | .   .   .   1   .   .   .   .   2   1   
  Protector                1    | .   .   .   .   .   .   .   1   .   .   
  Sentry                   12   | .   .   3   .   .   .   3   3   2   1   
  Hunter                   1    | .   .   .   .   .   .   .   1   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           13   | .   3   13  2   .   4   7   8   10  5   
  Combat Bots Only         9    | .   3   5   2   .   4   4   8   9   5   
Max Kills in Single Turn   2    | .   1   1   1   .   2   2   1   1   2   
  Gunslinging              1    | .   .   .   .   .   1   .   .   .   1   
  Exploded                 1    | .   .   .   .   .   .   .   .   .   1   
  Melee                    1    | .   .   1   .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   -8   -7   -7   
--------                   Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  
Damage Taken               7181 | .    62   451  221  .    263  811  1535 914  2924 
  Core                     1189 | .    33   82   50   .    .    77   243  56   648  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         73   | 100  86   .    .    .    67   .    41   .    .    
Volleys Fired              326  | .    7    37   11   .    12   77   91   38   53   
  Largest                  3    | .    2    1    2    .    2    2    2    3    2    
  Hottest                  128  | .    60   40   46   .    46   46   91   75   128  
Shots Fired                587  | .    14   37   18   .    24   154  174  89   77   
  Gun                      563  | .    14   37   18   .    24   154  174  89   53   
  Cannon                   20   | .    .    .    .    .    .    .    .    .    20   
  Launcher                 4    | .    .    .    .    .    .    .    .    .    4    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  544  | .    7    32   18   .    24   154  171  89   49   
  Thermal                  21   | .    .    .    .    .    .    .    3    .    18   
  Explosive                3    | .    .    .    .    .    .    .    .    .    3    
  Electromagnetic          19   | .    7    5    .    .    .    .    .    .    7    
  Robot Hit Streak         39   | .    6    18   8    .    25   39   29   11   22   
  Robot Miss Streak        5    | .    2    1    1    .    .    2    5    2    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        20   | .    .    .    .    .    3    3    9    4    1    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    1    1    1    1    
Shots Hit Robots           520  | .    11   48   15   .    22   122  147  77   78   
  Core Hits                222  | .    8    20   5    .    12   45   57   36   39   
  Critical Hits            5    | .    .    .    .    .    .    .    2    1    2    
  Critical Kills           2    | .    .    .    .    .    .    .    .    1    1    
  Critical Parts Destroyed 3    | .    .    .    .    .    .    .    2    .    1    
Melee Attacks              36   | .    2    18   .    .    .    .    .    5    11   
  Impact                   15   | .    .    15   .    .    .    .    .    .    .    
  Slashing                 16   | .    .    .    .    .    .    .    .    5    11   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            5    | .    2    2    .    .    .    .    .    1    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9306 | .    151  858  212  .    320  1885 2455 1449 1976 
  Guns                     7358 | .    151  472  209  .    320  1843 2440 1149 774  
  Cannons                  454  | .    .    .    .    .    .    .    .    .    454  
  Explosions               283  | .    .    .    .    .    .    .    .    .    283  
  Melee                    1151 | .    .    386  .    .    .    .    .    300  465  
  Ramming                  60   | .    .    .    3    .    .    42   15   .    .    
  Kinetic                  7195 | .    38   414  209  .    320  1843 2406 1149 816  
  Thermal                  293  | .    .    .    .    .    .    .    34   .    259  
  Explosive                261  | .    .    .    .    .    .    .    .    .    261  
  Electromagnetic          346  | .    113  58   .    .    .    .    .    .    175  
  Impact                   386  | .    .    386  .    .    .    .    .    .    .    
  Slashing                 765  | .    .    .    .    .    .    .    .    300  465  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         12   | .    .    .    1    1    1    2    4    .    12   
  Average Corruption       3    | .    .    .    1    1    1    2    3    .    5    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  91   | .    .    .    .    3    .    2    29   .    57   
    Message Errors         21   | .    .    .    .    .    .    .    7    .    14   
    Matter Fused           18   | .    .    .    .    .    .    .    3    .    15   
    Heat Flow Errors       10   | .    .    .    .    .    .    .    4    .    6    
    Energy Discharges      7    | .    .    .    .    1    .    .    2    .    4    
    Data Loss (minor)      15   | .    .    .    .    2    .    2    2    .    9    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    1    
    Misdirections          4    | .    .    .    .    .    .    .    .    .    4    
    Targeting Errors       12   | .    .    .    .    .    .    .    9    .    3    
    Weapon Failures        3    | .    .    .    .    .    .    .    2    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            202  | .    .    106  .    .    .    .    .    45   51   
  Projectiles              19   | .    .    .    .    .    .    .    .    .    19   
  Explosions               8    | .    .    .    .    .    .    .    .    .    8    
  Melee                    175  | .    .    106  .    .    .    .    .    45   24   
Knockbacks                 1    | .    .    .    .    .    .    .    .    .    1    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1    | .    .    .    .    .    .    .    .    .    1    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      87   | .    .    .    .    .    .    .    .    .    87   
  Shots                    4    | .    .    .    .    .    .    .    .    .    4    
  Rammed                   1    | .    .    .    1    .    .    .    .    .    .    
Targets Rammed             11   | .    .    .    1    .    .    7    3    .    .    
  Kicked                   10   | .    .    .    .    .    .    7    3    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        249  | .    15   6    .    .    16   .    249  25   212  
  Average Temperature      67   | .    9    4    .    .    6    .    112  8    58   
  Received Heat Transfer   2844 | .    21   138  42   .    153  387  621  603  879  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    3    .    .    .    .    .    .    .    
  Impact Corruptions       6    | .    .    6    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    .    .    .    1    .    
  Heat Transferred         666  | .    .    .    .    .    .    .    74   .    592  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -8  -7  -7  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Sto Fac Low 
Peak Influence             480  | .   114 347 156 .   175 171 480 312 .   
  Initial                  187  | .   .   .   56  .   .   57  19  187 .   
  Average                  130  | .   42  167 117 .   106 68  253 201 .   
Maximum Alert Level        2    | .   .   1   .   .   .   .   2   1   .   
  Low Security (%)         75   | 100 100 60  100 .   100 100 27  45  .   
  Level 1                  22   | .   .   39  .   .   .   .   61  54  .   
  Level 2                  1    | .   .   .   .   .   .   .   11  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   .   2   .   .   .   1   5   5   .   
  Investigation            3    | .   .   .   .   .   .   1   1   1   .   
  Extermination            1    | .   .   .   .   .   .   .   .   1   .   
  Reinforcement            4    | .   .   2   .   .   .   .   2   .   .   
  Assault                  2    | .   .   .   .   .   .   .   2   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -8  -7  -7  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Sto Fac Low 
Distress Signals           7    | .   .   2   .   .   .   1   3   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              151  | .   6   19  6   .   7   23  45  15  30  
  Peak Tracking Total      10   | .   3   6   4   .   4   4   10  7   9   
  Tactical Retreats        12   | .   1   .   .   .   .   1   8   .   2   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -8  -7  -7  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Sto Fac Low 
Traps Triggered            8    | .   3   .   .   .   .   .   3   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   1   .   .   .   .   .   1   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -8  -7  -7  
----------                 Run  | Scr Mat Mat Min Exi Min Mat Sto Fac Low 
Machines Disabled          2    | .   .   .   .   .   .   1   1   .   .   
  Max in Single Turn       1    | .   .   .   .   .   .   1   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -8  -7  -7  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Sto Fac Low 
Machines Accessed          14   | .   3   1   .   4   .   3   1   2   .   
  Terminals                4    | .   3   .   .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   1   .   .   .   1   .   1   .   
  Recycling Units          3    | .   .   .   .   .   .   1   1   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                76   | .   7   2   .   49  .   9   3   6   .   
  Successful               67   | .   5   2   .   49  .   6   3   2   .   
  Failed                   9    | .   2   .   .   .   .   3   .   4   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                8    | .   7   .   .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          10   | .   .   2   .   .   .   5   .   3   .   
  Recycling Units          9    | .   .   .   .   .   .   3   3   3   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             55   | .   5   .   .   49  .   1   .   .   .   
  Record                   52   | .   3   .   .   49  .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   1   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       7    | .   .   2   .   .   .   4   .   1   .   
  Scan Component           4    | .   .   1   .   .   .   2   .   1   .   
  Repair                   3    | .   .   1   .   .   .   2   .   .   .   
Recycling Unit Hacks       5    | .   .   .   .   .   .   1   3   1   .   
  Recycle Component        3    | .   .   .   .   .   .   1   1   1   .   
  Process                  1    | .   .   .   .   .   .   .   1   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   2   1   .   .   .   2   1   2   .   
  Full Trace Events        3    | .   .   .   .   .   .   1   1   1   .   
  Feedback Events          1    | .   .   .   .   .   .   .   1   .   .   
    Corruption             1    | .   .   .   .   .   .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   1   .   .   .   2   .   .   .   
  Time                     128  | .   .   26  .   .   .   102 .   .   .   
Parts Recycled             3    | .   .   .   .   .   .   1   1   1   .   
  Recycled Matter          15   | .   .   .   .   .   .   .   15  .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -8  -7  -7  
------------               Run  | Scr Mat Mat Min Exi Min Mat Sto Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              3    | .   1   2   .   .   .   .   .   .   .   
  Non-combat               2    | .   1   1   .   .   .   .   .   .   .   
  Combat                   1    | .   .   1   .   .   .   .   .   .   .   
Robot Hacks Applied        4    | .   2   2   .   .   .   .   .   .   .   
  parse_system             2    | .   1   1   .   .   .   .   .   .   .   
  no_distress              2    | .   1   1   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -8  -7  -7  
--------                   Run  | Scr Mat Mat Min Exi Min Mat Sto Fac Low 
Total Allies               5    | .   .   .   .   .   .   .   2   3   .   
  Largest Group            3    | .   .   .   .   .   .   .   2   3   .   
  Highest-Rated Group      93   | .   .   .   .   .   .   .   62  93  .   
  Highest-Rated Ally       31   | .   .   .   .   .   .   .   31  31  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               18   | .   .   .   .   .   .   .   14  4   .   
  Total Damage             272  | .   .   .   .   .   .   .   208 64  .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           1    | .   .   .   .   .   .   .   1   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -8  -7  -7  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Sto Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   2   .   .   .   .   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   -8   -7   -7   
-------------              Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  
Turns Passed               8321 | 65   555  481  436  440  243  1800 796  929  2576 
Spaces Moved               3615 | 45   306  221  249  276  125  742  380  558  713  
  Core                     301  | 9    .    .    .    .    .    .    .    .    292  
  Treads                   983  | .    .    50   249  276  125  283  .    .    .    
  Legs                     2257 | 36   306  171  .    .    .    385  380  558  421  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    74   | .    .    .    .    .    .    74   .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  160  160  160  108  120  120  50   
  Average Speed            173  | 106  142  129  160  160  160  136  121  124  323  
  Slowest Speed            700  | 120  150  160  160  160  160  330  123  130  700  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       41   | 3    51   21   62   63   32   44   52   14   71   
  Regions Visited          9
    Branch Regions         5
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    .    .    1    .    1    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    .    1    .    .    
Scrap Searched             2    | .    .    .    1    .    .    .    .    .    1    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          29   | .    .    .    .    .    .    .    .    .    29   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               3    | .    .    .    .    .    .    .    .    .    3    
  AOE                      26   | .    .    .    .    .    .    .    .    .    26   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -8   -8   -8   -7   -7   
---------                  Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  
Total                      5107 | 62   413  353  269  275  144  1375 578  741  897  
  Wait                     867  | .    71   41   2    .    .    480  68   104  101  
  Move                     3606 | 44   305  220  248  275  124  741  379  557  713  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  74   | 12   14   13   2    .    2    16   7    7    1    
  Fast Attach              19   | .    .    .    1    .    .    7    5    3    3    
  Attach                   47   | 6    5    7    2    .    .    9    4    2    12   
  Detach                   8    | .    .    .    1    .    .    4    1    1    1    
  Swap                     45   | .    3    6    .    .    3    13   7    11   2    
  Drop                     62   | .    6    11   1    .    3    21   7    13   .    
  Fire                     326  | .    7    37   11   .    12   77   91   38   53   
  Melee                    36   | .    2    18   .    .    .    .    .    5    11   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     10   | .    .    .    .    .    .    7    3    .    .    
  Crush                    1    | .    .    .    1    .    .    .    .    .    .    
  Escape Stasis            6    | .    .    .    .    .    .    .    6    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials
-8/Storage
-7/Factory
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
   14 | -11/Scrapyard  | Discovered new exit (range 15)
   66 | -11/Scrapyard  | Entered Materials
  274 | -10/Materials  | Discovered new exit (range 12)
  307 | -10/Materials  | Build established: Mutant
  503 | -10/Materials  | Discovered new exit (range 15)
  621 | -10/Materials  | Entered another Materials area
  621 | -9/Materials   | Evolved 2 slots: Propulsion x2
  983 | -9/Materials   | Discovered new exit (range 10)
 1056 | -9/Materials   | Repaired Ion Engine
 1102 | -9/Materials   | Entered Mines
 1203 | -9/Mines       | Found a damaged Exp. Sensor Array with a note attached
 1206 | -9/Mines       | Found Prototype Device
 1206 | -9/Mines       | Identified Exp. Sensor Array
 1297 | -9/Mines       | Learned Materials terminal intel
 1297 | -9/Mines       | Discovered new exit (range 7)
 1530 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
 1530 | -9/Mines       | Discovered new exit (range 5)
 1538 | -9/Mines       | Entered Exiles
 1567 | -9/Exiles      | Discovered new exit (range 14)
 1622 | -9/Exiles      | Met 8R-AWN
 1644 | -9/Exiles      | Met EX-HEX
 1703 | -9/Exiles      | Met EX-BIN
 1863 | -9/Exiles      | Met EX-DEC
 1902 | -9/Exiles      | Learned location of Zion (-6)
 1962 | -9/Exiles      | Discovered new exit (range 12)
 1978 | -9/Exiles      | Entered Mines
 2176 | -8/Mines       | Discovered new exit (range 10)
 2221 | -8/Mines       | Entered Materials
 2221 | -8/Materials   | Evolved 2 slots: Utility x2
 2222 | -8/Materials   | Loaded intel: 12 terminal locations
 2302 | -8/Materials   | Discovered new exit (range 15)
 2643 | -8/Materials   | Build established: Scavenger-Mutant
 3386 | -8/Materials   | Build established: Mutant
 3719 | -8/Materials   | Repaired Imp. Assault Rifle
 3771 | -8/Materials   | Repaired Imp. Assault Rifle
 4019 | -8/Materials   | Identified exit to Storage
 4021 | -8/Materials   | Entered Storage
 4370 | -8/Storage     | Lost 4 parts (1p1n1u1w)
 4513 | -8/Storage     | Met a pair of Derelict thieves
 4667 | -8/Storage     | Destroyed 8 combat bots
 4714 | -8/Storage     | Core integrity fell below 50%
 4762 | -8/Storage     | Discovered new exit (range 15)
 4817 | -8/Storage     | Entered Factory
 4817 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 4818 | -7/Factory     | Identified exit to Lower Caves
 5124 | -7/Factory     | Build established: Scavenger-Gunner
 5133 | -7/Factory     | Allied Derelicts emerged from ambush trap array
 5292 | -7/Factory     | Garrison activated, responded to threat
 5341 | -7/Factory     | Destroyed 9 combat bots
 5568 | -7/Factory     | Build established: Mutant
 5640 | -7/Factory     | Found Unknown Protection
 5641 | -7/Factory     | Identified Powered Armor
 5746 | -7/Factory     | Entered Lower Caves
 5910 | -7/Lower Caves | Encountered a Warlord checkpoint
 6076 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 6161 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 6247 | -7/Lower Caves | Lost 13 parts (1p5n3u4w)
 7967 | -7/Lower Caves | Core integrity fell below 50%
 7977 | -7/Lower Caves | System corruption reached 10%
 8015 | -7/Lower Caves | Lost 7 parts (5u2w)
 8221 | -7/Lower Caves | Learned location of 1 exit from Factory
 8316 | -7/Lower Caves | Core integrity fell below 20%
 8322 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
08099_ G-47 Trooper destroyed.
08102_ Acquired Aluminum Leg.
08103_ Lgt. Nuclear Core fries itself beyond repair.
08104_ Acquired 9 matter.
08107_ Acquired Aluminum Leg.
08109_ Lgt. Nuclear Core fries itself beyond repair.
08113_ System corrupted: Matter fused (-6).
08113_ Acquired 27 matter.
08162_ System corrupted: Matter fused (-7).
08199_ System corrupted: Component data lost.
08203_ Acquired 1 matter.
08204_ Acquired 6 matter.
08219_ System corrupted: Component data lost.
08221_ Acquired derelict log, extracted data.
Data stored: Factory exits (x1).
08236_ System corrupted: Heat flow error (+220).
08283_ BHSW ELBIEKZC4JPIB YN5D8XO% 
08295_ Particle Gun destroyed.
08303_ Aluminum Leg destroyed. <x3>
08315_ System corrupted: Matter fused (-9).

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????##          #####?????## |
| ?????????????????????????##               #??####  |
| ??????????????????????  ##            ### ####     |
| ????????????????????#                 #?# ##       |
| ????????????????????##   ##           ### #        |
| ?????????????????????####?##                       |
| ???????????????????????????#  ##                   |
| ????????????????######?????#  ?####   ####         |
| ????????????????#     #????######?#####??#         |
| ????????????????#      ###????# ##???????#         |
| ???????????????##        ##??##  ##??## ##         |
| ???????????? ###          ####    ##?#             |
| ????????????                       ####            |
| ??????????????#                     #?#            |
| ??????????????#                    ##?##      %    |
| ???????????????#           s      ##???##     ###  |
| ???????????????##    ##    s ###  #?????#     #""  |
| ????????????????##????##   s##?####?????#     #"   |
| ???????????????????????## ss#???????????#     #"   |
| ???????????????????????##   ##?????????#      #"   |
| ??????????????????????## s   ####??????##     ## % |
| ?????????????????????##         ##??????####  #    |
| ?????????????????????#           #???##?####       |
| ?????????????????????##          #??? ###          |
| ??????????????????????##         #??? ##           |
| ???????????????????????# @ ###   #???              |
| ???????????????????????#  ##??#######          ##  |
| ???????????????????????#  ##???## ## #### #"#  ##  |
| ???????????????????????#   #####          ###  ### |
| ??????????????????????##    ##                 #?# |
| ?????????????????????##                        ##? |
| ?????????????#     ###               #          ## |
| ?????????????#                                     |
| ???????????#                                   ### |
| ????????????                        ##         #?? |
| ????????????                     #####         #?? |
| ????????????                    ##???#######  ##?? |
| ????????????###   ####         ##??????????####??? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Energy Generation          14
Energy Capacity            860
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           30
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             400
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                50
Core Analysis              6
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Novice Programmer
Storm Trooper
System Compromised
Use The Force

 Challenges 
------------
None

 Game 
------
Seed              CoilSurgeMicrothruster
  Manual?         0
Play Time         01:27:38
  Cumulative      6.6 hours
  Start           2021.08.21 @ 10:40:21
  End             2021.08.21 @ 16:31:57
Sessions          6
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          9
  Rogue           0
  Adventurer      9
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          11
Achievement%      12
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bd5abf70-3446-434c-9db8-9509d2f53bb0