Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.17 @ 18:12:16 Player: alice_fexa Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (68) 340 Value Destroyed (1633) 1633 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (3012) 3012 TOTAL SCORE: 13305 Bonus ------- High Alert Combat Kills 12 Win 3000 Cogmind --------- Core Integrity 1600/1600 Matter 202/300 Energy 227/230 System Corruption 0% Temperature Cool (3) Movement Flying (30) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Makeshift Power Source Light Fission Core > --- PROPULSION (4) --- Improved VTOL Module Improved VTOL Module Nuclear Pulse Array > --- UTILITY (17) ----- Medium Storage Unit Experimental Sensor Array Experimental Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Advanced Terrain Scan Processor Reaction Control System Improved Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite System Shield System Shield Advanced System Shield > --- WEAPON (2) ------- Scythe Lance > --- INVENTORY (8) ---- Light Fission Core Improved VTOL Module Medium Storage Unit Experimental Sensor Array Experimental Signal Interpreter Gamma Bomb Array Mini Smartbomb Launcher Force Lance Peak State ------------ > --- POWER ------------ Makeshift Power Source Light Fission Core > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module Nuclear Pulse Array > --- UTILITY ---------- Medium Storage Unit Experimental Sensor Array Experimental Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Advanced Terrain Scan Processor Reaction Control System Improved Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite System Shield System Shield Advanced System Shield > --- WEAPON ----------- Scythe Lance > --- INVENTORY -------- Light Fission Core Improved VTOL Module Medium Storage Unit Experimental Sensor Array Experimental Signal Interpreter Gamma Bomb Array Mini Smartbomb Launcher Force Lance [Rating: 127] Favorites ----------- Power Light Nuclear Core Engine Makeshift Power Source Power Core Light Nuclear Core Propulsion Improved VTOL Module Treads Light Treads Wheel Armored Wheel Flight Unit Improved VTOL Module Utility Advanced Hacking Suite Device Experimental Sensor Array Storage Medium Storage Unit Processor Experimental Signal Interpreter Hackware Advanced Hacking Suite Protection Improved Light Armor Plating Weapon Scythe Energy Gun Improved Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Smartbomb Launcher Special Weapon Remote Datajack Slashing Weapon Scythe Piercing Weapon Lance Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Fac Fac Was Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 . . . . 2 2 2 . . 2 2 2 Power 1 | . . . . 1 . . . . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . . . . . . . . . Utility 15 | . . 1 2 . . . . . 2 2 2 . . 2 2 2 Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 119 | 6 11 10 13 18 . 10 1 . 14 16 5 . 5 3 2 5 Power 14 | 1 1 1 1 3 . 2 . . 1 2 . . 2 . . . Engine 6 | 1 1 1 . . . . . . 1 . . . 2 . . . Core 8 | . . . 1 3 . 2 . . . 2 . . . . . . Reactor . | . . . . . . . . . . . . . . . . . Propulsion 22 | 2 3 3 4 4 . 1 . . 1 2 . . 1 1 . . Treads 7 | 1 1 2 3 . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . Wheel 4 | 1 2 1 . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 11 | . . . 1 4 . 1 . . 1 2 . . 1 1 . . Utility 53 | 1 4 2 4 8 . 3 1 . 9 8 5 . . 2 2 4 Device 20 | . 2 2 1 5 . 2 . . 3 2 1 . . 1 . 1 Storage 8 | 1 2 . . 1 . . . . . 3 . . . . . 1 Processor 6 | . . . . 1 . 1 . . 2 . 1 . . . . 1 Hackware 17 | . . . 1 1 . . 1 . 4 3 3 . . 1 2 1 Protection 2 | . . . 2 . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 30 | 2 3 4 4 3 . 4 . . 3 4 . . 2 . . 1 Energy Gun 9 | . . 3 4 1 . 1 . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . Ballistic Gun 5 | 2 3 . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . 1 . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . . . . 1 . . . Special Weapon 1 | . . . . . . 1 . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . 1 . . . . 2 2 . . 1 . . . Piercing Weapon 4 | . . . . . . . . . 1 2 . . . . . 1 Special Melee Weapon 3 | . . . . 1 . 2 . . . . . . . . . . Unidentified Prototypes 2 | . . 1 1 . . . . . . . . . . . . . Parts Lost 10 | . 1 . 2 1 . 3 1 . 1 . 1 . . . . . Power 2 | . . . . 1 . 1 . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . Utility 3 | . . . . . . 1 . . 1 . 1 . . . . . Weapon 5 | . 1 . 2 . . 1 1 . . . . . . . . . Highest Loss Streak 3 | . 1 . 1 1 . 3 1 . 1 . 1 . . . . . Average Slot Usage (%) 97 | . 98 100 99 97 100 94 100 92 99 95 94 94 94 95 95 95 Engine 5 | . 14 11 7 . . . . . 5 5 5 5 5 4 4 4 Core 5 | . . . 1 14 15 14 15 15 6 4 5 5 5 4 4 4 Treads 3 | . 14 11 9 . . . . . . . . . . . . . Wheel 5 | . 14 22 18 . . . . . . . . . . . . . Flight 14 | . . . . 28 30 30 30 30 26 18 15 15 15 14 13 12 Device 8 | . 8 11 10 6 7 6 7 7 6 5 10 10 10 14 13 13 Storage 10 | . 17 22 18 7 7 7 7 7 6 5 5 5 5 4 4 4 Processor 4 | . . . . 6 7 7 7 7 6 5 10 10 10 9 8 10 Hackware 19 | . . . 7 14 15 15 15 15 25 35 31 31 31 33 39 40 Protection 1 | . . . 9 . . . . . . . . . . . . . Energy Gun 3 | . . 16 17 1 . . . . . . . . . . . . Ballistic Gun 3 | . 27 1 . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . 5 7 7 7 7 6 4 5 5 4 4 4 4 Piercing Weapon 2 | . . . . . . . . . 5 4 5 5 5 4 4 4 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 53 | 10 41 49 53 45 23 23 23 22 24 25 27 27 27 30 30 30 Greatest Support 32 | 16 16 24 24 24 24 24 24 24 24 32 32 32 32 32 32 32 Greatest Overweight (x) 3 | . 3 2 2 1 . . . . . . . . 1 . . . Average Overweight (x) . | . 1 1 1 . . . . . . . . . . . . . Largest Inventory Capacity 20 | 6 16 16 16 20 8 8 8 8 8 14 8 8 8 8 8 8 Average Capacity 9 | 5 8 16 16 8 8 8 8 8 8 8 8 8 8 8 8 8 Most Carried 16 | 4 16 16 16 16 8 8 8 8 8 8 8 8 8 8 8 8 Average Carried 9 | 2 7 15 15 8 8 7 8 8 7 7 7 8 8 7 6 7 Final Capacity 16 | 6 16 16 16 8 8 8 8 8 8 8 8 8 8 8 8 8 Final Carried 16 | 4 16 16 16 8 8 8 8 8 8 8 8 8 8 8 8 8 Class Distribution -------------------- 33% | Mutant 29% | Hacker-Sprinter 20% | Wizard-Scout 13% | Wizard-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Waste Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -6/Factory Wizard-Sprinter | -5/Factory Wizard-Scout | -4/Factory Wizard-Scout | -4/Waste Wizard-Scout | -4/Factory Wizard-Scout | -3/Research Wizard-Scout | -2/Research Wizard-Scout | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Fac Fac Was Fac Res Res Acc Matter Collected 1659 | 255 267 217 130 . . 187 72 . 209 160 30 . 20 80 . 32 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 2734 | . 395 399 864 . . 187 . . 315 281 24 . 157 80 . 32 Parts 165 | . 29 27 46 . . 12 . . 18 15 3 . 7 5 . 3 Haulers Intercepted 14 | . . 4 4 . . . . . 2 2 . . 1 1 . . Recyclers Shooed 2 | . 2 . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Fac Fac Was Fac Res Res Acc Combat Hostiles Destroyed 28 | . 9 4 9 . . 2 . . . . . . 4 . . . Melee 2 | . . . . . . 2 . . . . . . . . . . Guns 20 | . 9 3 8 . . . . . . . . . . . . . Cannons 1 | . . 1 . . . . . . . . . . . . . . AOE 4 | . . . . . . . . . . . . . 4 . . . Classes Destroyed 10 | . 4 4 . . . 1 . . . . . . 1 . . . Worker 1 | . . . . . . . . . . . . . 1 . . . Builder 1 | . . 1 . . . . . . . . . . . . . . Tunneler 1 | . . . . . . 1 . . . . . . . . . . Hauler 14 | . . 4 4 . . . . . 2 2 . . 1 1 . . Recycler 3 | . 1 . 1 . . 1 . . . . . . . . . . Operator 9 | . . 1 1 . . 2 . . 2 2 1 . . . . . Watcher 11 | . 2 3 2 . . . . . 2 1 . . . . . 1 Swarmer 9 | . 3 . . . . 2 . . . . . . 4 . . . Grunt 14 | . 6 3 5 . . . . . . . . . . . . . Sentry 5 | . . 1 4 . . . . . . . . . . . . . Best Kill Streak 6 | . 4 4 6 . . 2 . . 1 2 1 . 5 1 . 1 Combat Bots Only 4 | . 3 2 3 . . 2 . . . . . . 4 . . . Max Kills in Single Turn 2 | . 1 1 2 . . 1 . . 1 1 1 . 2 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . . . . 2 . . . Melee 1 | . . . . . . 1 . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Fac Fac Was Fac Res Res Acc Damage Taken 1974 | . 543 170 536 80 . 384 48 . 20 22 . . 141 . 30 . Core 329 | . 53 11 143 20 . 78 . . 7 . . . 17 . . . Absorbed by Shields . | . . . . . . . . . . . . . . . . . Core Remaining (%) 93 | 100 78 97 74 . . . . 86 99 100 . . 98 100 100 100 Volleys Fired 151 | . 57 47 44 . . . . . . . . . 3 . . . Largest 2 | . 2 2 2 . . . . . . . . . 1 . . . Hottest 125 | . 40 96 125 . . . . . . . . . 80 . . . Shots Fired 298 | . 114 93 88 . . . . . . . . . 3 . . . Gun 270 | . 114 68 88 . . . . . . . . . . . . . Cannon 25 | . . 25 . . . . . . . . . . . . . . Launcher 3 | . . . . . . . . . . . . . 3 . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 139 | . 114 25 . . . . . . . . . . . . . . Thermal 100 | . . 46 54 . . . . . . . . . . . . . Explosive 3 | . . . . . . . . . . . . . 3 . . . Electromagnetic 56 | . . 22 34 . . . . . . . . . . . . . Robot Hit Streak 18 | . 11 6 18 . . . . . . . . . 9 . . . Robot Miss Streak 5 | . 5 4 3 . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . Shots Hit Robots 260 | . 75 56 67 1 . 15 . . 18 18 2 . 5 1 . 2 Core Hits 104 | . 29 18 29 . . 6 . . 7 6 1 . 6 1 . 1 Critical Hits 4 | . . . . . . . . . 2 2 . . . . . . Critical Kills 1 | . . . . . . . . . . 1 . . . . . . Critical Parts Destroyed 3 | . . . . . . . . . 2 1 . . . . . . Melee Attacks 270 | . . . . 15 . 50 4 . 73 62 4 . 12 5 17 28 Impact . | . . . . . . . . . . . . . . . . . Slashing 229 | . . . . 15 . 50 4 . 64 50 3 . 10 4 13 16 Piercing 41 | . . . . . . . . . 9 12 1 . 2 1 4 12 Sneak Attacks 19 | . . . . 1 . 3 . . 4 5 . . 3 1 . 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks 5 | . . . . . . . . . 1 2 . . 1 . . 1 Damage Inflicted 6777 | . 737 904 1111 104 . 715 . . 907 959 79 . 911 103 . 247 Guns 2374 | . 654 639 1081 . . . . . . . . . . . . . Cannons 265 | . . 265 . . . . . . . . . . . . . . Explosions 679 | . 83 . 30 . . . . . . . . . 566 . . . Melee 3459 | . . . . 104 . 715 . . 907 959 79 . 345 103 . 247 Ramming . | . . . . . . . . . . . . . . . . . Kinetic 919 | . 654 265 . . . . . . . . . . . . . . Thermal 1196 | . 83 396 717 . . . . . . . . . . . . . Explosive 566 | . . . . . . . . . . . . . 566 . . . Electromagnetic 637 | . . 243 394 . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 3091 | . . . . 104 . 715 . . 873 887 79 . 237 103 . 93 Piercing 368 | . . . . . . . . . 34 72 . . 108 . . 154 Highest Corruption 9 | . . . 2 . 5 5 9 9 . . . . . . . . Average Corruption 3 | . . . 2 . 5 5 5 9 . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 25 | . . . 5 . . 17 2 1 . . . . . . . . Message Errors 3 | . . . 1 . . 2 . . . . . . . . . . Matter Fused 9 | . . . . . . 8 1 . . . . . . . . . Heat Flow Errors 1 | . . . . . . . . 1 . . . . . . . . Energy Discharges 4 | . . . 2 . . 2 . . . . . . . . . . Data Loss (minor) 4 | . . . 2 . . 2 . . . . . . . . . . Data Loss (major) 2 | . . . . . . 1 1 . . . . . . . . . Targeting Errors 2 | . . . . . . 2 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 714 | . 55 17 . . . 84 . . 168 140 11 . 155 . . 84 Projectiles 17 | . . 17 . . . . . . . . . . . . . . Explosions 147 | . 55 . . . . . . . . . . . 92 . . . Melee 550 | . . . . . . 84 . . 168 140 11 . 63 . . 84 Knockbacks 5 | . . 5 . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic 4 | . . 4 . . . . . . . . . . . . . . Secondary 1 | . . 1 . . . . . . . . . . . . . . Self-Inflicted Damage 180 | . 101 . . . . . . . . . . . 79 . . . Shots 3 | . 1 . . . . . . . . . . . 2 . . . Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 142 | . 18 . . 12 . 1 . 142 . . . . 96 . . . Average Temperature 20 | . 4 . . 12 . 1 . 142 . . . . 50 . . . Received Heat Transfer 552 | . 174 78 243 12 . 45 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . . . Parts Fried 5 | . . 1 4 . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . . . . . . . . . Heat Transferred 2468 | . 50 925 1493 . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Fac Fac Was Fac Res Res Acc Peak Influence 517 | . 209 273 216 102 65 517 . . 411 107 43 28 281 158 166 114 Average Influence 113 | . 83 140 76 63 44 320 . . 138 43 35 14 120 151 110 35 Maximum Alert Level 2 | . 1 1 1 . . 2 . . 2 . . . 1 . . . Low Security (%) 82 | 100 95 66 91 100 100 15 . . 77 100 100 100 81 100 100 100 Level 1 12 | . 4 33 8 . . 47 . . 13 . . . 18 . . . Level 2 5 | . . . . . . 37 . . 8 . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 14 | . 1 1 1 . . 4 . . 3 3 1 . . . . . Investigation 7 | . . . 1 . . 2 . . 1 2 1 . . . . . Extermination 2 | . . . . . . 2 . . . . . . . . . . Reinforcement 4 | . 1 1 . . . . . . 1 1 . . . . . . Assault . | . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Fac Fac Was Fac Res Res Acc Distress Signals 8 | . 1 2 . 1 . 1 . . . . . . 1 . 2 . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 104 | . 18 14 18 5 4 12 3 . 5 6 1 3 6 1 7 1 Peak Tracking Total 10 | . 4 3 4 4 4 4 3 . 1 1 1 3 5 1 10 1 Tactical Retreats 19 | . . 1 6 1 . 6 . . 1 . . . 1 1 2 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Fac Fac Was Fac Res Res Acc Traps Triggered 10 | . . . 2 2 . 2 . . . 1 1 . 2 . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed 16 | . . . . . . . . . 16 . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 1 | . . . 1 . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Fac Fac Was Fac Res Res Acc Machines Disabled 6 | . 2 2 1 . . . . . . . . . 1 . . . Max in Single Turn 2 | . 2 1 1 . . . . . . . . . 1 . . . Garrison Access 4 | . . . . . . 1 . . 1 1 . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . 1 . . 1 . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Fac Fac Was Fac Res Res Acc Machines Accessed 67 | . 4 2 3 2 . 15 1 . 16 12 2 . 3 3 1 3 Terminals 51 | . 4 2 3 2 . 12 . . 12 6 1 . 3 3 1 2 Fabricators 9 | . . . . . . 2 . . 3 3 1 . . . . . Repair Stations 2 | . . . . . . . . . . 2 . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . 1 . . 1 1 . . . . . 1 Total Hacks 228 | . 15 6 8 3 . 33 4 . 59 51 15 . 12 11 5 6 Successful 152 | . 10 4 5 1 . 17 4 . 40 42 9 . 5 6 3 6 Failed 76 | . 5 2 3 2 . 16 . . 19 9 6 . 7 5 2 . Catastrophic 15 | . . . . 1 . 5 . . 6 1 . . 2 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 120 | . 10 5 6 . . 18 . . 28 23 8 . 11 5 5 1 Terminals 168 | . 15 6 8 3 . 27 . . 42 29 5 . 12 11 5 5 Fabricators 45 | . . . . . . 5 . . 16 14 10 . . . . . Repair Stations 7 | . . . . . . . . . . 7 . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . 1 . . 1 1 . . . . . 1 Terminal Hacks 83 | . 4 1 2 1 . 10 4 . 23 19 . . 5 6 3 5 Record 4 | . . . . . . . 4 . . . . . . . . . Part Schematic 11 | . . . . . . 3 . . 2 5 . . . 1 . . Prototype ID Bank 10 | . 2 1 . 1 . . . . 3 2 . . . 1 . . Open Door 1 | . . . . . . . . . . . . . . . . 1 Level Access Points 6 | . . . . . . . . . 1 1 . . 1 1 1 1 Branch Access Points 1 | . . . . . . 1 . . . . . . . . . . Terminal Index 7 | . . . . . . 1 . . 1 1 . . 2 1 1 . Fabricator Index 6 | . . . . . . 1 . . 1 1 . . 1 1 1 . Repair Station Index 1 | . . . . . . . . . . . . . 1 . . . Alert Level 7 | . . . . . . 1 . . 3 2 . . . 1 . . Unreport Threat 10 | . 1 . 2 . . 1 . . 2 2 . . . . . 2 Locate Traps 8 | . . . . . . 1 . . 5 2 . . . . . . Disarm Traps 4 | . . . . . . . . . 4 . . . . . . . Recall Extermination 1 | . . . . . . 1 . . . . . . . . . . Hauler Manifests 2 | . . . . . . . . . 1 1 . . . . . . Registered Prototypes 1 | . . . . . . . . . . . . . . . . 1 Zone Layout 3 | . 1 . . . . . . . . 2 . . . . . . Fabricator Hacks 27 | . . . . . . 4 . . 8 8 7 . . . . . Load Schematic 10 | . . . . . . 2 . . 3 3 2 . . . . . Build 17 | . . . . . . 2 . . 5 5 5 . . . . . Repair Station Hacks 7 | . . . . . . . . . . 7 . . . . . . Scan Component 3 | . . . . . . . . . . 3 . . . . . . Repair 3 | . . . . . . . . . . 3 . . . . . . Refit 1 | . . . . . . . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . 1 . . 1 1 . . . . . 1 Seal Access 4 | . . . . . . 1 . . 1 1 . . . . . 1 Unauthorized Hacks 75 | . 16 7 7 . . 6 . . 19 15 5 . . . . . Terminals 19 | . 6 3 3 . . 2 . . 3 2 . . . . . . Track 8 | . 3 2 2 . . 1 . . . . . . . . . . Botnet 11 | . 3 1 1 . . 1 . . 3 2 . . . . . . Fabricators 12 | . . . . . . . . . 5 5 2 . . . . . Prioritize 6 | . . . . . . . . . 2 3 1 . . . . . Siphon 6 | . . . . . . . . . 3 2 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . 1 . . 1 . . 1 1 . . . . . . Used 2 | . . . . . . . . . 1 1 . . . . . . Hacking Detections 52 | . 3 1 2 2 . 13 . . 12 9 2 . 3 3 1 1 Full Trace Events 6 | . . . . . . 2 . . 1 2 1 . . . . . Feedback Events 2 | . . . . . . . . . 1 . 1 . . . . . Hackware Fried 2 | . . . . . . . . . 1 . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . 3 . . 2 5 . . . 1 . . Parts Built 15 | . . . . . . 2 . . 4 4 5 . . . . . Matter 2693 | . . . . . . 146 . . 795 903 849 . . . . . Time 723 | . . . . . . 73 . . 322 186 142 . . . . . Total Part Build Rating 82 | . . . . . . 6 . . 25 22 29 . . . . . Parts Repaired 3 | . . . . . . . . . . 3 . . . . . . Time 139 | . . . . . . . . . . 139 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Fac Fac Was Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Fac Fac Was Fac Res Res Acc Total Allies 1 | . . . . . 1 . . . . . . . . . . . Largest Group 1 | . . . . . 1 . . . . . . . . . . . Highest-Rated Group 31 | . . . . . 31 . . . . . . . . . . . Highest-Rated Ally 31 | . . . . . 31 . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Fac Fac Was Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 2 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Fac Fac Was Fac Res Res Acc Turns Passed 6599 | 47 729 535 904 278 18 678 168 6 903 981 287 24 302 200 263 276 Spaces Moved 7613 | 35 421 292 458 510 69 1296 413 23 1338 1095 153 79 437 262 396 336 Core 2 | 2 . . . . . . . . . . . . . . . . Treads 5 | . . . 5 . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . Wheels 1209 | 33 421 292 453 10 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 6397 | . . . . 500 69 1296 413 23 1338 1095 153 79 437 262 396 336 Fastest Speed 26 | 50 90 100 100 26 26 26 26 26 26 26 30 30 30 30 30 30 Average Speed 39 | 97 105 100 108 27 26 26 26 26 26 28 30 30 30 30 30 30 Slowest Speed 185 | 100 120 110 185 100 26 26 26 26 26 30 30 30 109 30 30 30 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 5 | . . . . 1 . 1 . . . . . . 1 . . 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 29 | 2 63 32 25 11 73 35 63 9 34 33 4 59 15 8 15 14 Regions Visited 16 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . Known Exits Taken 8 | . . . . . . 1 1 1 1 1 . . 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . . Scrap Searched 2 | . . . . . . . 2 . . . . . . . . . Spaces Dug 143 | . . . . 13 . 24 2 . 40 28 . . 5 2 13 16 Terrain Destroyed 216 | . 19 3 3 13 . 24 2 . 40 28 . . 53 2 13 16 Melee 143 | . . . . 13 . 24 2 . 40 28 . . 5 2 13 16 Projectile 3 | . . 3 . . . . . . . . . . . . . . AOE 70 | . 19 . 3 . . . . . . . . . 48 . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Fac Fac Was Fac Res Res Acc Total 10541 | 44 615 444 785 629 68 1562 467 22 1791 1688 392 80 584 376 520 474 Wait 2233 | . 90 84 236 64 . 175 46 . 357 509 221 . 129 105 104 113 Move 7588 | 34 420 291 457 508 68 1293 412 22 1337 1094 153 78 434 261 395 331 Hop 5 | . . . . 1 . 1 . . . . . . 1 . . 2 Pick Up 87 | 4 21 4 14 6 . 6 2 . 9 6 7 1 1 2 4 . Fast Attach 46 | 6 3 2 7 7 . 3 . . 4 8 . . 3 1 . 2 Attach 29 | . 1 2 2 8 . 3 . . 3 2 3 . . 2 2 1 Detach 5 | . 1 . . 2 . 1 . . 1 . . . . . . . Swap 44 | . 7 6 4 3 . 4 1 . 7 6 2 . 2 . . 2 Drop 101 | . 15 8 21 15 . 8 2 . 9 13 3 1 1 1 2 2 Fire 151 | . 57 47 44 . . . . . . . . . 3 . . . Melee 234 | . . . . 15 . 50 4 . 64 50 3 . 10 4 13 21 Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 18 | . . . . . . 18 . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 5 exits: *Fac x4 / [*Low]) -5/Factory (discovered 5 exits: *Fac x4 / Upp) -4/Factory -4/Waste -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 4 exits: *Res x3 / *Arm) -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 48 | -11/Scrapyard | Entered Materials 244 | -10/Materials | Discovered new exit (range 9) 302 | -10/Materials | Build established: Mutant 370 | -10/Materials | Discovered new exit (range 9) 777 | -10/Materials | Entered another Materials area 777 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1194 | -9/Materials | Discovered new exit (range 9) 1312 | -9/Materials | Entered another Materials area 1312 | -8/Materials | Evolved 2 slots: Utility x2 1697 | -8/Materials | Discovered new exit (range 15) 2216 | -8/Materials | Entered Factory 2216 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2306 | -7/Factory | Discovered new exit (range 16) 2494 | -7/Factory | Sucked down chute 2494 | -7/Factory | Entered Waste 2495 | -7/Waste | Met a frightened Derelict 2503 | -7/Waste | Spotted C-40 Crusher 2505 | -7/Waste | Spotted C-40 Crusher 2507 | -7/Waste | Spotted C-40 Crusher 2508 | -7/Waste | Spotted C-40 Crusher 2508 | -7/Waste | Discovered new exit (range 16) 2508 | -7/Waste | Spotted C-40 Crusher 2509 | -7/Waste | EMP discharged 2512 | -7/Waste | Identified exit to Factory 2512 | -7/Waste | Entered Factory 2524 | -7/Factory | Build established: Hacker-Sprinter 2531 | -7/Factory | Discovered new exit (range 11) 2534 | -7/Factory | Identified exit to Factory 2616 | -7/Factory | Local fabrication network quarantined 2620 | -7/Factory | Fabricated Adv. Signal Interpreter (x2) 2697 | -7/Factory | Lost 3 parts (1p1u1w) 3052 | -7/Factory | Identified exit to Lower Caves 3056 | -7/Factory | Discovered exit to Factory (range 5) 3190 | -7/Factory | Entered Lower Caves 3202 | -7/Lower Caves | Learned Extension security intel 3211 | -7/Lower Caves | Encountered a Warlord checkpoint 3217 | -7/Lower Caves | Learned Factory non-interactive machine intel 3298 | -7/Lower Caves | Discovered new exit (range 8) 3348 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3352 | -7/Lower Caves | Identified exit to Lower Caves 3358 | -7/Lower Caves | Entered another Lower Caves area 3361 | -7/Lower Caves | Discovered exit to Factory (range 13) 3364 | -7/Lower Caves | Entered Factory 3364 | -6/Factory | Evolved 2 slots: Utility x2 3365 | -6/Factory | Loaded intel: 224 non-interactive machine locations 3460 | -6/Factory | Identified exit to Factory 3526 | -6/Factory | System Shield fried by hacking feedback 3672 | -6/Factory | Fabricated Fusion Bomb Launcher (x1) 3706 | -6/Factory | Discovered new exit (range 16) 4022 | -6/Factory | Fabricated Adv. Hacking Suite (x1) 4057 | -6/Factory | Fabricated Exp. Signal Interpreter? 4058 | -6/Factory | Local fabrication network quarantined 4076 | -6/Factory | Fabricated Adv. Hacking Suite? 4247 | -6/Factory | Garrison activated, responded to threat 4267 | -6/Factory | Entered another Factory area 4267 | -5/Factory | Evolved 2 slots: Utility x2 4268 | -5/Factory | Identified exit to Upper Caves 4349 | -5/Factory | Repaired Imp. VTOL Module 4410 | -5/Factory | Repaired Imp. VTOL Module 4429 | -5/Factory | Identified exit to Factory 4540 | -5/Factory | Fabricated Exp. Sensor Array (x1) 4580 | -5/Factory | Fabricated Exp. Sensor Array (x1) 4744 | -5/Factory | Build established: Wizard-Sprinter 4759 | -5/Factory | Fabricated Mni. Smartbomb Launcher? 4857 | -5/Factory | Repaired Scythe 5121 | -5/Factory | Fabricated Adv. Hacking Suite (x1) 5248 | -5/Factory | Entered another Factory area 5248 | -4/Factory | Evolved 2 slots: Utility x2 5302 | -4/Factory | Adv. Hacking Suite fried by hacking feedback 5360 | -4/Factory | Fabricated Exp. Signal Interpreter (x1) 5387 | -4/Factory | Fabricated Adv. Hacking Suite (x1) 5469 | -4/Factory | Fabricated Adv. Hacking Suite (x1) 5496 | -4/Factory | Fabricated Adv. Hacking Suite (x1) 5524 | -4/Factory | Fabricated Adv. Hacking Suite (x1) 5535 | -4/Factory | Sucked down chute 5535 | -4/Factory | Entered Waste 5538 | -4/Waste | Spotted C-40 Crusher 5539 | -4/Waste | Spotted C-40 Crusher 5556 | -4/Waste | Spotted C-40 Crusher 5557 | -4/Waste | Discovered new exit (range 10) 5557 | -4/Waste | Spotted C-40 Crusher 5559 | -4/Waste | Identified exit to Factory 5559 | -4/Waste | Entered Factory 5561 | -4/Factory | Build established: Wizard-Scout 5636 | -4/Factory | Identified exit to Research 5861 | -4/Factory | Entered Research 5861 | -3/Research | Evolved 2 slots: Utility x2 5867 | -3/Research | Identified exit to Research 5907 | -3/Research | Discovered new exit (range 8) 5910 | -3/Research | Identified exit to Armory 6061 | -3/Research | Entered another Research area 6061 | -2/Research | Evolved 2 slots: Utility x2 6166 | -2/Research | Identified exit to Access 6225 | -2/Research | Found Gamma Bomb Array 6306 | -2/Research | Found Gamma Bomb Array 6324 | -2/Research | Entered Access 6324 | -1/Access | Evolved 2 slots: Utility x2 6369 | -1/Access | Identified exit to Surface 6600 | *** | Escaped! Last Messages --------------- 06401_ Connecting with Garrison Access... >>Seal Access door sealed. 06417_ Dropped Lance. 06419_ Dropped Adv. Weight Redist. System. 06420_ Acquired Adv. Terrain Scan Processor. 06495_ U-05 Engineer builds a Wall. 06579_ Sneak attack on W-44 Eye. 06579_ Destroyed Lgt. Antimatter Reactor. 06579_ Destroyed Antigrav System. 06579_ Sneak attack on W-44 Eye. 06579_ Scythe follow-up attack on W-44 Eye. 06579_ W-44 Eye destroyed. 06579_ K-01 Serf collects debris. 06582_ Acquired 32 matter. 06592_ R-10 Processor collects Adv. Signal Interpreter. 06597_ Connecting with Terminal... >>Open Sealed Barrier opened. 06598_ The Access Shell folds into the floor. Map ----- +----------------------------------------------------+ | ?? """""" ##?#### ?##? " ####### | | ? """""" ####### ### """ ####### | | ####?## """"" ### """ # | | ####### """"" # # " # | | u ####### "" ?" ### # | | g ####### ### + | | ####### ### # ## | | k ####### ### ? # # | | ###########+################# # | | ######## # | | != ######## # | | !! ######## # | | =! R k !RRu k + | | ##### ############################### # | | #### ##### ############################### # | | ##?# ##### #########?##################### # | | #### ##### ############################### # | | #### ##### #####?######################### ## | | ? ##### ############################### ## | | ##### ####### ####################### # | | ?#?# ##### """T""" """" ### # | | #?## ?#### """ """ """" BB ### #[ | | ?### ##### """" BB ### # | | #?## ?##### """" # | | ???# ##### "" """" # | | ???? ##### @" """" # | | ???# ##### """" # | | ???? #?### """" BB ######## | | #???? ?#?## """" BB ?####### | | ???# ##### """" ?##?#?### | | ???? ????## ####### ############################ | | ??##??##### ####??#####################?######## | | #??# ?#??# ##############?####?##?#########?### | | ????????### # ? ###?###?##?########?#### | | ??#???????# ???? ####?#???#?############# | | ??#?? ?#??# ? ""?"" ??????#??################ | | #???? ?##?# ???? "???"???????????##?###########?# | | ?????????? ? ??????"?????????#???##?#######??##? | | w?? ?? ????? ???"???????#????#???####?##?###### | | ??????????????????""??"??????#????????##??####?#?? | | ??#??#????? #?????? ??????????#???#??#?#?###?#??# | | ??????? ?????? ? ? ?? ????????????????????#???##?? | | ??????? ????#?? ???????? ?????????????##??????### | | ?????????????????????????????????????????????##?#? | | ????????????????? ?????????#??##??????????#?????#? | | ????????? ??#?#?????????????????????#?#?????#???#? | | ?????????????????????????????????#?????????#?????? | | ?????????????#??#????????#???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 28 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 24 Terrain Scan Density 410 Armor Coverage 150 Utility Shielding 33 Evasion (%) 76 Recoil Reduction 1 Offensive Hacking 96 Defensive Hacking 34 Item Schematics ----------------- Adv. Sensor Array | -7/Factory | Hacked Adv. Signal Interpreter | -7/Factory | Hacked Lrn. Sensor Array | -7/Factory | Hacked Adv. Hacking Suite | -6/Factory | Hacked Exp. Signal Interpreter | -6/Factory | Hacked Exp. Sensor Array | -5/Factory | Hacked Gravity Neutralizing Apparatus | -5/Factory | Hacked Adv. System Shield | -5/Factory | Hacked Mni. Smartbomb Launcher | -5/Factory | Hacked Impulse Thruster Array | -5/Factory | Hacked Exp. Cesium-ion Thruster | -3/Research | Hacked Robot Schematics ------------------ None Fabricated ------------ Adv. Signal Interpreter | x2 | -7/Factory Fusion Bomb Launcher | x1 | -6/Factory | Preloaded Adv. Hacking Suite | x1 | -6/Factory Exp. Signal Interpreter | x1 | -6/Factory Adv. Hacking Suite | x1 | -6/Factory Exp. Sensor Array | x1 | -5/Factory Exp. Sensor Array | x1 | -5/Factory Mni. Smartbomb Launcher | x1 | -5/Factory Adv. Hacking Suite | x1 | -5/Factory Exp. Signal Interpreter | x1 | -4/Factory Adv. Hacking Suite | x1 | -4/Factory Adv. Hacking Suite | x1 | -4/Factory Adv. Hacking Suite | x1 | -4/Factory Adv. Hacking Suite | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IonicAdvancedElectrolaser Manual? 0 Play Time 01:39:44 Cumulative 739.2 hours Start 2020.03.17 @ 08:36:43 End 2020.03.17 @ 18:12:16 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 655 Rogue 615 Adventurer 40 Explorer 0 Win Type 0 Total 66 Types 47/2/14/2/0/0/1 Lore% 92 Gallery% 94 Achievement% 74 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f18ad8b5-71e8-4a14-852c-e46145f7e5a2