Cogmind - Beta 14 *** ADVENTURER MODE // 2024.12.21 @ 20:21:30 Player: K.Ioz Result: Destroyed by B-60 Warrior with Heavy Mace Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (211) 1055 Value Destroyed (7233) 7233 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (1711) 1711 TOTAL SCORE: 15239 Bonus ------- High Alert Combat Kills 504 Follower Combat Kills 724 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -217 Cogmind --------- Core Integrity 0/1000 Matter 177/300 Energy 87/100 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Flexi-carbon Leg > --- UTILITY (8) ------ Advanced Signal Interpreter > --- WEAPON (3) ------- Plasma Cutter > --- INVENTORY (5) ---- Large Storage Unit Advanced Phase Shifter Reflective Plating Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Treaded Titanium Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink High-capacity Storage Unit Advanced Signal Interpreter Core Analyzer Transmission Jammer > --- WEAPON ----------- Gatling Laser Cycling Energy Neutron Construct/C > --- INVENTORY -------- Deuterium Engine Micro Nuclear Core Light Angular Momentum Engine Light Angular Momentum Engine Cryofiber Web Large Storage Unit Large Matter Pod Improved Sensor Array Kinecellerator Makeshift ECM Suite Advanced Phase Shifter Layered Light Armor Plating Reflective Plating Thermal Shield Hacking Suite Phase Cannon Heavy Missile Launcher Plasma Cutter Powered Hammer [Rating: 73] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Armored Scrap Engine Storage Large Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Light Armor Plating Weapon Constructs Energy Gun Gatling Laser Energy Cannon Constructs Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Powered Hammer Build | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Sto Rec Fac Gar Fac Low Low Fac Fac Slots Evolved 10 | . . . 2 . . 4 . . . . 2 2 Power 1 | . . . . . . . . . . . . 1 Propulsion 2 | . . . . . . 1 . . . . 1 . Utility 6 | . . . 2 . . 2 . . . . 1 1 Weapon 1 | . . . . . . 1 . . . . . . Parts Attached 147 | 6 8 7 28 5 4 11 15 25 3 2 16 17 Power 17 | 1 . 1 3 . . 1 3 4 1 . 1 2 Engine 12 | 1 . 1 3 . . 1 2 2 . . 1 1 Core 5 | . . . . . . . 1 2 1 . . 1 Reactor . | . . . . . . . . . . . . . Propulsion 21 | 2 . 4 7 4 . . . . . . . 4 Treads 15 | 2 . 2 7 4 . . . . . . . . Leg 3 | . . 2 . . . . . . . . . 1 Wheel 3 | . . . . . . . . . . . . 3 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 64 | 1 3 . 7 1 1 6 10 16 2 1 11 5 Device 39 | . . . 3 . 1 2 6 10 1 1 10 5 Storage 8 | 1 1 . 1 . . . 1 4 . . . . Processor 10 | . 2 . 1 . . 2 3 . 1 . 1 . Hackware 3 | . . . . . . 1 . 2 . . . . Protection 4 | . . . 2 1 . 1 . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 45 | 2 5 2 11 . 3 4 2 5 . 1 4 6 Energy Gun 20 | 1 3 1 6 . . 1 1 3 . 1 2 1 Energy Cannon 4 | . . . . . 2 1 . . . . . 1 Ballistic Gun 4 | 1 . 1 1 . 1 . . . . . . . Ballistic Cannon 2 | . . . 1 . . 1 . . . . . . Launcher 10 | . 2 . 3 . . 1 1 . . . 1 2 Special Weapon 1 | . . . . . . . . . . . . 1 Impact Weapon 4 | . . . . . . . . 2 . . 1 1 Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . 1 1 . . . . . 1 Parts Lost 47 | . . 5 4 . 3 2 5 1 2 . 4 21 Power 9 | . . 1 1 . . . 2 . 1 . 1 3 Propulsion 11 | . . 3 . . . . 2 . . . 1 5 Utility 12 | . . . 1 . 1 . . . 1 . 1 8 Weapon 15 | . . 1 2 . 2 2 1 1 . . 1 5 Highest Loss Streak 10 | . . 2 3 . 2 1 2 1 1 . 4 10 To Critical Strikes 4 | . . . . . . . 1 . . . . 3 Average Slot Usage (%) 79 | . 96 99 97 100 85 65 67 67 66 65 65 52 Engine 8 | . 14 13 11 11 11 6 5 5 2 . . 4 Core 1 | . . . . . . . 1 1 4 7 5 . Treads 9 | . 28 17 12 22 12 . 2 2 7 7 6 3 Leg 3 | . . 10 9 . 4 5 . 4 . . . . Device 11 | . . . 10 11 10 14 14 12 14 15 19 18 Storage 9 | . 14 14 11 11 11 7 7 7 7 7 6 3 Processor 12 | . 11 14 15 11 11 7 15 15 15 15 12 10 Protection 2 | . . . 4 11 5 1 . . . . . . Energy Gun 6 | . 13 14 10 11 1 . 4 6 4 3 3 . Energy Cannon 2 | . . . . . 9 6 1 . . . . 1 Ballistic Gun 3 | . 14 14 8 . 1 3 . . . . . . Ballistic Cannon 4 | . . . 2 11 5 1 5 7 7 7 6 2 Peak Build Rating 73 | 6 8 9 17 17 38 54 66 66 65 64 73 72 Average Rating 38 | 3 7 8 13 16 24 46 56 64 63 61 69 60 On Entrance 35 | . 6 8 9 17 17 37 54 61 65 58 64 61 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 77 | 12 27 27 38 38 39 47 50 66 66 61 69 77 Greatest Support 87 | 40 40 40 40 40 42 63 63 87 87 87 87 58 Greatest Overweight (x) 8 | . . 1 1 . . 1 2 . . . 1 8 Average Overweight (x) . | . . . . . . . . . . . . 1 Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 20 20 20 20 20 Average Capacity 15 | 6 13 15 15 15 15 15 15 16 20 20 20 16 Most Carried 20 | 4 15 15 15 15 15 15 15 20 20 20 20 19 Average Carried 14 | 2 11 13 14 14 13 14 13 15 19 18 19 14 Final Capacity 20 | 8 15 15 15 15 15 15 15 20 20 20 20 5 Final Carried 20 | 4 15 14 15 15 14 15 14 20 20 20 19 3 Scrap Engine Consumption 81 | . . . . . 14 21 16 23 . . 4 3 Constructs Created 3 | . . . . . 2 1 . . . . . . Constructs Modified 31 | . . . . . 2 9 7 9 . . 3 1 Class Distribution -------------------- 34% | Construct 28% | Mutant 9% | Scavenger-Mutant 8% | Commander-Mutant 5% | Hacker-Mutant 4% | Commander-Construct 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Storage Commander-Mutant | -9/Recycling Hacker-Mutant | -7/Factory Construct | -7/Garrison Construct | -7/Factory Construct | -7/Lower Caves Construct | -7/Lower Caves Construct | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Sto Rec Fac Gar Fac Low Low Fac Fac Matter Collected 4560 | 244 351 92 584 98 152 288 788 639 215 . 793 316 Remotely . | . . . . . . . . . . . . . Salvage Created 6623 | . 417 393 1000 145 376 963 836 1060 51 . 749 633 Parts 382 | . 29 20 74 12 15 42 48 59 2 . 61 20 Haulers Intercepted 6 | . 2 . 3 . . . . . . . 1 . Recyclers Shooed 1 | . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . . . 1 . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Sto Rec Fac Gar Fac Low Low Fac Fac Combat Hostiles Destroyed 176 | . 13 11 30 3 4 16 32 27 1 . 25 14 Guns 51 | . 9 11 13 1 1 5 4 1 . . 6 . Cannons 88 | . . . 10 2 3 7 18 25 1 . 14 8 AOE 31 | . 4 . 6 . . 1 10 . . . 5 5 Classes Destroyed 17 | . 4 . 3 . 2 6 . . . . 2 . Worker 3 | . . . 1 . . . . . . . . 2 Builder 2 | . . . 1 . . . . . . . 1 . Hauler 7 | . 2 . 3 . 1 . . . . . 1 . Recycler 4 | . . . . . . 2 . 1 . . . 1 Operator 3 | . . . . . . 1 . 2 . . . . Watcher 15 | . 3 . 3 . . 2 . 1 . . 6 . Swarmer 67 | . 9 3 16 . . . 11 6 . . 18 4 Grunt 56 | . 4 8 6 . . 5 17 10 . . . 6 Brawler 1 | . . . . . . 1 . . . . . . Duelist 3 | . . . . . . 2 . 1 . . . . Protector 1 | . . . . . . . . . . . 1 . Sentry 23 | . . . 8 3 2 2 4 3 . . 1 . Specialist 3 | . . . . . . . . . . . 3 . Hunter 7 | . . . . . . 2 . 2 1 . . 2 Programmer 13 | . . . . . . 4 . 5 . . 2 2 Scientist 1 | . . . . . 1 . . . . . . . Scrapper 3 | . . . . . 3 . . . . . . . Best Kill Streak 14 | . 4 4 10 2 1 2 7 3 1 . 14 6 Combat Bots Only 11 | . 3 4 8 2 1 3 7 2 1 . 11 6 Max Kills in Single Turn 4 | . 3 1 4 1 1 1 3 1 1 . 4 2 Gunslinging 1 | . 1 . . . . . . . . . . . Exploded 3 | . 3 . 3 . . 1 3 . . . 3 2 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Min Mat Sto Rec Fac Gar Fac Low Low Fac Fac Hostile Shots Fired 1169 | . 57 61 179 10 25 96 156 145 7 11 138 284 Missed 361 | . 16 13 51 3 3 37 51 46 2 3 49 87 Damage Taken 9732 | . 367 457 1100 130 371 838 1079 1120 56 96 1231 2887 Core 1714 | . 30 50 126 15 11 70 132 182 . 12 83 1003 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 51 | . . . 51 . . . . . . . . . Ignored by Resistances 2929 | . 112 141 335 36 102 239 330 328 17 27 358 904 Regen/Repaired (Parts) 1820 | . . . . . 10 283 261 716 . . 439 111 Core Remaining (%) 72 | 100 . 68 . . 62 . . . . 43 90 . Volleys Fired 486 | . 50 43 82 12 25 51 54 61 2 1 50 55 Largest 3 | . 2 2 2 2 2 3 2 2 2 2 2 2 Hottest 220 | . 60 60 95 95 108 182 196 220 220 220 220 179 Shots Fired 868 | . 92 85 163 24 51 97 87 118 5 2 88 56 Gun 511 | . 90 85 132 12 11 44 17 58 3 1 35 23 Cannon 319 | . . . 26 12 40 49 54 60 2 1 50 25 Launcher 38 | . 2 . 5 . . 4 16 . . . 3 8 Special . | . . . . . . . . . . . . . Kinetic 407 | . 50 43 82 12 25 38 44 60 2 1 50 . Thermal 401 | . 40 42 76 12 26 33 27 58 3 1 35 48 Explosive 38 | . 2 . 5 . . 4 16 . . . 3 8 Electromagnetic 22 | . . . . . . 22 . . . . . . Robot Hit Streak 53 | . 31 53 22 9 10 26 31 24 25 8 20 28 Robot Miss Streak 4 | . 2 3 4 1 1 1 3 2 3 . 2 4 Penetration Max 1 | . . . . . . . . 1 . . . . Secondary Targets 2 | . 1 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . Shots Hit Robots 656 | . 75 72 111 7 40 84 64 85 3 2 68 45 Core Hits 340 | . 29 27 52 4 11 34 52 52 1 1 50 27 Critical Kills 2 | . . 1 . . 1 . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 14 | . . 1 4 . 3 . . 1 . . 4 1 Burn 5 | . . . 3 . 1 . . . . . . 1 Meltdown 1 | . . . . . 1 . . . . . . . Destroy 1 | . . 1 . . . . . . . . . . Blast 7 | . . . 1 . 1 . . 1 . . 4 . Melee Attacks 16 | . . . . . . . . 11 . . 3 2 Impact 16 | . . . . . . . . 11 . . 3 2 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 19369 | . 1005 701 1985 142 809 2041 3279 3565 95 72 3247 2428 Guns 5484 | . 673 689 1112 30 137 890 298 743 31 33 502 346 Cannons 10215 | . . . 517 112 672 1044 2046 2795 64 39 1863 1063 Explosions 3631 | . 332 . 356 . . 107 935 . . . 882 1019 Melee . | . . . . . . . . . . . . . Ramming 39 | . . 12 . . . . . 27 . . . . Kinetic 9226 | . 331 314 1039 112 377 658 1634 2795 64 39 1863 . Thermal 5996 | . 342 375 590 30 432 799 710 743 31 33 502 1409 Explosive 3631 | . 332 . 356 . . 107 935 . . . 882 1019 Electromagnetic 477 | . . . . . . 477 . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 3 | . . . . . 1 . . 3 3 3 . . Average Corruption 1 | . . . . . 1 . . 2 3 3 . . Corruption Purged 2 | . . . . . . . . 2 . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 39 | . . . . . 14 . . 14 11 . . . Message Errors 9 | . . . . . 2 . . 4 3 . . . Matter Fused 10 | . . . . . 5 . . 2 3 . . . Heat Flow Errors 9 | . . . . . 5 . . 2 2 . . . Energy Discharges 2 | . . . . . . . . 1 1 . . . Data Loss (minor) 2 | . . . . . . . . 2 . . . . Data Loss (major) 3 | . . . . . 1 . . 1 1 . . . Misfires 3 | . . . . . 1 . . 1 1 . . . Weapon Failures 1 | . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 726 | . 49 . 56 4 1 23 54 186 . . 282 71 Projectiles 550 | . . . 15 4 1 23 32 186 . . 222 67 Explosions 176 | . 49 . 41 . . . 22 . . . 60 4 Melee . | . . . . . . . . . . . . . Knockbacks 49 | . . . 3 1 1 2 10 16 1 1 14 . Impact . | . . . . . . . . . . . . . Kinetic 48 | . . . 3 1 1 2 10 15 1 1 14 . Secondary 1 | . . . . . . . . 1 . . . . Self-Inflicted Damage 205 | . 10 . 31 . . . 126 . . . . 38 Shots 9 | . 1 . 1 . . . 5 . . . . 2 Rammed 3 | . . . . . . . . 3 . . . . Targets Rammed 7 | . . 4 . . . . . 3 . . . . Kicked 4 | . . 4 . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 509 | . 112 157 207 108 356 409 481 509 415 138 484 346 Average Temperature 106 | . 30 48 40 35 102 106 120 142 177 71 143 191 Received Heat Transfer 3036 | . 156 336 315 24 236 213 468 327 18 72 78 793 Effects 21 | . . . 1 . 1 1 2 9 . . 4 3 Shutdowns 4 | . . . . . . . 2 1 . . 1 . Energy Bleed 7 | . . . 1 . . 1 . 2 . . 1 2 Interference 4 | . . . . . . . . 3 . . . 1 Matter Decay 1 | . . . . . . . . . . . 1 . Short Circuit 2 | . . . . . . . . 1 . . 1 . Damage (minor) 3 | . . . . . 1 . . 2 . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . 2 . . . . . . Combat Hostiles 2 | . . . . . . 2 . . . . . . Parts Fried 3 | . . . . . . 3 . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 5 | . . . 1 . 1 1 . 1 . . . 1 Combat Hostiles 4 | . . . 1 . . 1 . 1 . . . 1 Parts Melted 16 | . . 1 2 . 2 4 . 1 . . 4 2 Heat Transferred 9603 | . 800 850 1590 74 755 1028 891 1625 75 75 1100 740 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Sto Rec Fac Gar Fac Low Low Fac Fac Peak Influence 1342 | . 320 115 457 436 120 309 1342 827 . . 474 271 Initial 610 | . . 2 . 60 3 300 39 610 . . . 124 Average 198 | . 86 33 110 187 25 109 755 372 . . 67 75 Maximum Alert Level 4 | . 1 . 2 2 . 1 4 3 . . 2 1 Low Security (%) 70 | 100 88 100 75 60 100 83 6 30 . . 93 97 Level 1 12 | . 11 . 23 37 . 16 6 23 . . 6 2 Level 2 6 | . . . 1 1 . . 22 29 . . . . Level 3 7 | . . . . . . . 48 16 . . . . Level 4 1 | . . . . . . . 14 . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 19 | . 1 . 1 3 . 2 . 7 . . 2 3 Investigation 3 | . 1 . 1 1 . . . . . . . . Extermination 8 | . . . . . . 2 . 4 . . 1 1 Reinforcement 5 | . . . . . . . . 2 . . 1 2 Assault 2 | . . . . 2 . . . . . . . . Garrison 1 | . . . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . . 1 . . 1 . Stealth | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Sto Rec Fac Gar Fac Low Low Fac Fac Distress Signals 19 | . 3 . 10 1 1 . . 3 . . 1 . Communications Jammed 7 | . . . . . . . . . . . 7 . Distress Signals 7 | . . . . . . . . . . . 7 . Times Spotted 297 | . 17 12 54 22 6 23 39 41 4 4 48 27 Peak Tracking Total 9 | . 4 2 8 9 2 3 7 6 4 4 9 8 Tactical Retreats 31 | . 2 1 3 2 . 3 11 5 . . 3 1 Traps | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Sto Rec Fac Gar Fac Low Low Fac Fac Traps Triggered 20 | . 1 . 2 . . 1 6 10 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . . . . . . . . 2 . . . . Machines | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Sto Rec Fac Gar Fac Low Low Fac Fac Machines Disabled 7 | . . . . 3 1 . 1 1 . . 1 . Max in Single Turn 1 | . . . . 1 . . 1 1 . . 1 . Garrison Access 4 | . . . . 1 . . . 2 . . 1 . Garrison Relay 1 | . . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Sto Rec Fac Gar Fac Low Low Fac Fac Machines Accessed 74 | . 7 . 11 11 12 9 2 14 1 . 6 1 Terminals 59 | . 7 . 11 10 6 7 2 11 . . 4 1 Fabricators 3 | . . . . . . 1 . 1 . . 1 . Repair Stations . | . . . . . . . . . . . . . Recycling Units 5 | . . . . . 5 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 5 | . . . . 1 . 1 . 2 . . 1 . Total Hacks 215 | . 27 . 36 38 34 28 5 31 1 . 13 2 Successful 127 | . 14 . 20 22 27 20 1 13 1 . 8 1 Failed 87 | . 13 . 15 16 7 8 4 18 . . 5 1 Catastrophic 6 | . . . 1 2 . . . 3 . . . . Database Lockouts 1 | . . . 1 . . . . . . . . . Manual 160 | . 21 . 34 34 21 15 . 24 . . 11 . Terminals 192 | . 27 . 36 37 20 26 5 28 . . 11 2 Fabricators 3 | . . . . . . 1 . 1 . . 1 . Repair Stations . | . . . . . . . . . . . . . Recycling Units 12 | . . . . . 12 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 5 | . . . . 1 . 1 . 2 . . 1 . Terminal Hacks 36 | . 2 . 5 11 4 7 1 4 1 . . 1 Record 1 | . . . . . . 1 . . . . . . Part Schematic 1 | . . . . 1 . . . . . . . . Robot Analysis 5 | . . . 3 . . 2 . . . . . . Prototype ID Bank 8 | . . . . 7 1 . . . . . . . Open Door 3 | . . . . 1 . . 1 . 1 . . . Open DSF 1 | . . . . . . . . . . . . 1 Branch Access Points 1 | . . . . . . . . 1 . . . . Alert Level 1 | . . . . . 1 . . . . . . . Unreport Threat 7 | . . . 1 2 . 2 . 2 . . . . Locate Traps 4 | . 2 . . . . 2 . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . 1 . . . . Release Object 2 | . . . . . 2 . . . . . . . Fabricator Hacks 2 | . . . . . . 1 . . . . 1 . Build 2 | . . . . . . 1 . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 6 | . . . . . 6 . . . . . . . Retrieve Components 6 | . . . . . 6 . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . 1 . 1 . 2 . . 1 . Unlock Access 1 | . . . . . . 1 . . . . . . Seal Access 4 | . . . . 1 . . . 2 . . 1 . Unauthorized Hacks 78 | . 12 . 15 10 17 11 . 7 . . 6 . Terminals 73 | . 12 . 15 10 12 11 . 7 . . 6 . Assimilate 2 | . . . 2 . . . . . . . . . Botnet 28 | . 5 . 7 4 5 5 . 1 . . 1 . Operators 7 | . 1 . 1 1 1 1 . 1 . . 1 . Skim 36 | . 6 . 5 5 6 5 . 5 . . 4 . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 5 | . . . . . 5 . . . . . . . Tunnel 5 | . . . . . 5 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . 1 . 2 . . . . Used 1 | . . . . . . 1 . . . . . . Hacking Detections 61 | . 7 . 11 10 7 7 1 12 . . 5 1 Full Trace Events 2 | . 1 . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built 1 | . . . . . . 1 . . . . . . Authchips . | . . . . . . . . . . . . . Time 81 | . . . . . . 81 . . . . . . Total Robot Build Rating 1 | . . . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . Parts Built 2 | . . . . . . . . . . . 2 . Authchips . | . . . . . . . . . . . . . Time 95 | . . . . . . . . . . . 95 . Total Part Build Rating 10 | . . . . . . . . . . . 10 . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 30 | . . . . . 30 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Sto Rec Fac Gar Fac Low Low Fac Fac Used RIF Installer 1 | . . . . . . . 1 . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 . . . . . Machine Destruction 3 | . . . . . . . 3 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 13 | . . . . 1 10 . 2 . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Min Mat Sto Rec Fac Gar Fac Low Low Fac Fac Total Allies 26 | . . . 1 12 10 1 2 . . . . . Largest Group 13 | . . . 1 11 13 6 2 . . . . . Highest-Rated Group 135 | . . . 10 134 135 48 62 . . . . . Highest-Rated Ally 31 | . . . 10 31 31 10 31 . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 170 | . . . . 130 31 . 9 . . . . . Total Damage 1826 | . . . . 1342 359 . 125 . . . . . Kills 34 | . . . . 28 6 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted 2 | . . . . 1 1 . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Sto Rec Fac Gar Fac Low Low Fac Fac Robot Analysis Total 5 | . . . 3 . . 2 . . . . . . Derelict Logs Recovered 4 | . . 2 . . . . . . 2 . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Sto Rec Fac Gar Fac Low Low Fac Fac Turns Passed 20913 | 76 1426 1720 2837 1529 2489 1970 2330 2541 741 66 2048 1140 Spaces Moved 12435 | 49 761 865 1349 842 1258 1335 1521 1861 789 64 1347 394 Core 104 | 13 . . . . . . . . . . . 91 Treads 7717 | 36 761 536 842 842 774 . 606 829 789 64 1347 291 Legs 3081 | . . 329 507 . 484 728 . 1032 . . . 1 Wheels 11 | . . . . . . . . . . . . 11 Hover 861 | . . . . . . 221 640 . . . . . Flight 661 | . . . . . . 386 275 . . . . . Fastest Speed 50 | 50 160 160 160 160 120 60 60 90 90 90 90 50 Average Speed 134 | 130 160 171 171 160 144 108 127 105 90 90 121 191 Slowest Speed 450 | 160 160 190 190 160 160 193 206 117 90 90 204 450 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 58 | 3 97 98 84 83 98 34 74 55 72 13 36 8 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 24 | . 3 . 3 4 7 2 . 4 1 . . . Known Exits Taken 9 | . . 1 1 1 1 1 . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . Scrap Searched 4 | . . 2 . . . . . . 2 . . . Spaces Dug 21 | . . . . . . . 11 7 . . 2 1 Terrain Destroyed 199 | . 10 . 36 . . 17 65 26 . . 21 24 Melee 10 | . . . . . . . . 7 . . 2 1 Projectile 29 | . . . . . . . 6 19 . . 3 1 AOE 160 | . 10 . 36 . . 17 59 . . . 16 22 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Sto Rec Fac Gar Fac Low Low Fac Fac Total 15775 | 58 888 1023 1732 1004 1884 1771 1835 2296 818 70 1672 724 Wait 2386 | . 49 101 230 132 525 345 191 298 13 4 248 250 Move 12423 | 48 760 864 1348 841 1257 1334 1519 1861 788 63 1346 394 Hop . | . . . . . . . . . . . . . Pick Up 99 | 4 15 3 17 4 7 12 8 17 5 . 5 2 Fast Attach 37 | 6 1 . 7 . 1 8 2 4 1 . 1 6 Attach 47 | . 1 6 6 . 3 3 8 5 1 2 3 9 Detach 21 | . 1 1 2 . 3 5 2 3 2 . 1 1 Swap 63 | . 6 1 15 5 . . 5 16 1 . 12 2 Drop 88 | . 5 . 25 9 10 13 5 10 5 . 3 3 Fire 486 | . 50 43 82 12 25 51 54 61 2 1 50 55 Melee 16 | . . . . . . . . 11 . . 3 2 Ram . | . . . . . . . . . . . . . Kick 4 | . . 4 . . . . . . . . . . Crush 2 | . . . . . . . . 2 . . . . Escape Stasis 38 | . . . . . . . 30 8 . . . . Rewire 65 | . . . . 1 53 . 11 . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / Sub) -10/Mines (discovered 4 exits: *Mat x2 / *Exi / *Sub) -9/Materials (discovered 7 exits: *Mat x3 / *Min x2 / *Sto x2) -9/Storage (discovered 2 exits: *Mat / *Rec) -9/Recycling -7/Factory (discovered 3 exits: *Fac x2 / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / Dat) -6/Factory (discovered 3 exits: *Fac x2 / *Low) -5/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 328 | -10/Materials | Discovered new exit (range 10) 376 | -10/Materials | Discovered new exit (range 3) 618 | -10/Materials | Discovered new exit (range 4) 697 | -10/Materials | Discovered new exit (range 16) 825 | -10/Materials | Discovered new exit (range 10) 1163 | -10/Materials | Learned Storage garrison access intel 1220 | -10/Materials | Learned location of Mines (-10) 1266 | -10/Materials | Learned location of Subcaves (-10) 1304 | -10/Materials | Learned 4 Recycling zone layouts 1332 | -10/Materials | Identified exit to Subcaves 1349 | -10/Materials | Identified exit to Materials 1404 | -10/Materials | Learned location of 1 exit from Storage 1444 | -10/Materials | Learned location of Mines (-9) 1492 | -10/Materials | Learned location of 2 exits from Mines 1503 | -10/Materials | Entered Mines 1504 | -10/Mines | Identified exit to Exiles 1691 | -10/Mines | Learned 8 Materials zone layouts 1856 | -10/Mines | Discovered exit to Materials (range 3) 2023 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 3029 | -10/Mines | Discovered exit to Subcaves (range 8) 3223 | -10/Mines | Entered Materials 3223 | -9/Materials | Evolved 2 slots: Utility x2 3224 | -9/Materials | Identified exit to Mines 3225 | -9/Materials | Identified exit to Storage 3225 | -9/Materials | Identified exit to Materials 3604 | -9/Materials | Build established: Skirmisher 4036 | -9/Materials | Build established: Scavenger-Skirmisher 4176 | -9/Materials | Discovered exit to Storage (range 11) 4212 | -9/Materials | Loaded intel: 8 trap records 4356 | -9/Materials | Learned location of 1 exit from Recycling 4381 | -9/Materials | Learned 8 Materials zone layouts 4733 | -9/Materials | Build established: Scavenger-Mutant 5390 | -9/Materials | Lost 3 parts (1u2w) 5391 | -9/Materials | Destroyed 8 combat bots 5904 | -9/Materials | Central database locked down 6060 | -9/Materials | Entered Storage 6062 | -9/Storage | Loaded intel: 1 garrison access location 6276 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 6510 | -9/Storage | Met a pair of Derelict thieves 6570 | -9/Storage | Build established: Commander-Mutant 6627 | -9/Storage | Lost 5 allies 6866 | -9/Storage | Identified exit to Recycling 6875 | -9/Storage | Build established: Scavenger-Mutant 6937 | -9/Storage | Learned Materials trap positions 7051 | -9/Storage | Learned Materials trap positions 7214 | -9/Storage | Learned location of Zion (-6) 7278 | -9/Storage | Learned 4 Recycling zone layouts 7285 | -9/Storage | Build established: Mutant 7579 | -9/Storage | Used back door to open Recycling access 7589 | -9/Storage | Entered Recycling 7589 | -9/Recycling | Accompanied by 3 allies 7590 | -9/Recycling | Identified exit to Scraptown 7591 | -9/Recycling | Identified exit to Factory 8074 | -9/Recycling | Build established: Commander-Mutant 8717 | -9/Recycling | Learned Materials trap positions 8743 | -9/Recycling | Learned Storage emergency access door positions 8761 | -9/Recycling | Learned Storage emergency access door positions 8767 | -9/Recycling | Learned Storage security intel 8789 | -9/Recycling | Scanned before Scraplab entrance 8807 | -9/Recycling | Angered Scraplab inhabitants 8879 | -9/Recycling | Lost 3 allies 8904 | -9/Recycling | Found Prototype Device 8904 | -9/Recycling | Identified Scrap Engine 9422 | -9/Recycling | Build established: Commander-Construct 10078 | -9/Recycling | Entered Factory 10078 | -7/Factory | Accompanied by 6 allies 10078 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 10306 | -7/Factory | Lost 5 allies 10411 | -7/Factory | Discovered new exit (range 15) 10430 | -7/Factory | Identified exit to Factory 10522 | -7/Factory | Build established: Hacker-Mutant 10836 | -7/Factory | Learned Hub_04(d) security intel 10892 | -7/Factory | Learned location of Extension (-4) 10937 | -7/Factory | Learned location of 1 exit from Lower Caves 10972 | -7/Factory | Learned location of Warlord (-4) 10999 | -7/Factory | Learned 2 Hub_04(d) zone layouts 11014 | -7/Factory | Learned 2 Extension zone layouts 11040 | -7/Factory | Learned Hub_04(d) emergency access door positions 11078 | -7/Factory | Learned location of 2 exits from Lower Caves 11127 | -7/Factory | Learned 4 Lower Caves zone layouts 11725 | -7/Factory | Build established: Mutant 11936 | -7/Factory | Fabricated A-02 Transporter? 11985 | -7/Factory | Discovered exit to Factory (range 11) 12047 | -7/Factory | Identified exit to Garrison 12048 | -7/Factory | Entered Garrison 12134 | -7/Garrison | Triggered checkpoint 12213 | -7/Garrison | Build established: Construct 12223 | -7/Garrison | Discovered new exit (range 11) 12268 | -7/Garrison | Triggered checkpoint 12316 | -7/Garrison | Triggered checkpoint 12358 | -7/Garrison | Destroyed 7 combat bots 12531 | -7/Garrison | Discovered new exit (range 10) 12736 | -7/Garrison | Triggered checkpoint 12780 | -7/Garrison | Discovered new exit (range 13) 12826 | -7/Garrison | Triggered checkpoint 13186 | -7/Garrison | Triggered checkpoint 13474 | -7/Garrison | Triggered checkpoint 13851 | -7/Garrison | Triggered checkpoint 14314 | -7/Garrison | Installed Relay Interface Framework 14378 | -7/Garrison | Entered Factory 15277 | -7/Factory | Discovered new exit (range 15) 15398 | -7/Factory | Discovered exit to Factory (range 16) 15649 | -7/Factory | Learned Hub_04(d) security intel 15687 | -7/Factory | Learned location of Lower Caves (-6) 16036 | -7/Factory | Cargo convoy interrupted 16047 | -7/Factory | Garrison activated, responded to threat 16390 | -7/Factory | Core integrity fell below 50% 16495 | -7/Factory | Identified exit to Lower Caves 16919 | -7/Factory | Entered Lower Caves 16920 | -7/Lower Caves | Identified exit to Lower Caves 17001 | -7/Lower Caves | Learned Factory trap positions 17629 | -7/Lower Caves | Ambushed by wild Derelicts 17660 | -7/Lower Caves | Entered another Lower Caves area 17661 | -7/Lower Caves | Identified exit to Data Miner 17726 | -7/Lower Caves | Entered Factory 17726 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 17727 | -6/Factory | Loaded intel: 79 trap records 17782 | -6/Factory | Discovered new exit (range 5) 17785 | -6/Factory | Identified exit to Factory 18015 | -6/Factory | Discovered new exit (range 15) 18027 | -6/Factory | Identified exit to Lower Caves 18563 | -6/Factory | Fabricated Hpw. Shock Rifle? 19645 | -6/Factory | Discovered exit to Factory (range 5) 19717 | -6/Factory | Cargo convoy interrupted 19774 | -6/Factory | Entered another Factory area 19774 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 19776 | -5/Factory | Destroyed 11 combat bots 19804 | -5/Factory | Lost 4 parts (1p1n1u1w) 20024 | -5/Factory | Build established: Mutant 20695 | -5/Factory | Lost 6 parts (1p2n1u2w) 20781 | -5/Factory | Lost 4 parts (1p1n1u1w) 20848 | -5/Factory | Core integrity fell below 50% 20864 | -5/Factory | Core integrity fell below 20% 20890 | -5/Factory | Lost 10 parts (1p2n6u1w) 20914 | -5/Factory | Destroyed by B-60 Warrior with Heavy Mace Last Messages --------------- 20856_ Wheel destroyed. 20857_ K-01 Serf collects debris. 20857_ Wheel destroyed. 20858_ Acquired 5 matter. 20858_ Core Analyzer destroyed. 20859_ Cryofiber Web destroyed. 20861_ K-01 Serf collects debris. 20878_ Connecting with DSF Access... 20883_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 20887_ Acquired Hvy. Missile Launcher. 20890_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F018. 20890_ S-27 Virus destroyed. 20900_ G-50 Soldier destroyed. 20900_ S-27 Virus destroyed. 20902_ Critical hit (Burn: +37). 20902_ R-10 Processor destroyed. 20911_ The unstable cave ceiling collapses. 20911_ Hvy. Missile Launcher destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????#################????????????????? | | ????????????????# !!! #????????????????? | | ????????????????# !]! #????????????????? | | ????????????????# ! #????????????????? | | ????????????????# #????????????????? | | ????????????????# !@ + ??????????? | | ????????????????# b #######??????????? | | ????????????????# #????????????????? | | ????????????????# #????????????????? | | ????????????????# #????????????????? | | ?????????????#### % #????????????????? | | ???????????###T ## # ########????????????? | | ???????????# ???? ???? | | ???????????# #+##??????????? ???? | | ???????????# ?????????????? ???? | | ???????????# g ??????????????" """" | | ???????????+ =g # ??????????"""" """" | | ???????????# %! # ??????????"""" """" | | ???????????# = % # ?????????? | | ???????????# ####+ ########?????????? | | ???????????# # = #?????????? | | ????? ?????# # #??????????? | | ????? ????# # #???????????# | | ??#+##+#???# # """ """ #???????????# | | ??# #???# # """ """ #???????????# | | ??# ##### # """ """ #???????????# | | ### ##""" # #???????????# | | ### # """ """ #???????????# | | # """ """ #???????????# | | # " """ """ #??????????######+ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Coolant Potential 65 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 450 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Base Temperature (-) 100 Armor Coverage 150 Resistance: KI 20 Resistance: TH 40 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 3 Salvage Targeting 4 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- System Restoration Module | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ A-02 Transporter | x1 | -7/Factory | Preloaded Hpw. Shock Rifle | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DecoyScrapDrivehammer Manual? 0 Play Time 03:05:05 Cumulative 234.2 hours Start 2024.12.21 @ 13:22:45 End 2024.12.21 @ 20:21:30 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 167 Rogue 133 Adventurer 1 Explorer 33 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 63 Achievement% 61 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 16/X11CapsBold Map View 53x45 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(47,30,31) Steam 1 RUN: 4f2e5b19-4849-42b2-a7f7-21768a8af05a