Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.22 @ 20:37:34

Player: Benight

Result: Destroyed by P-70 Sage with Tesla Rifle

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (8)        1600
Robots Destroyed (110)     550
Value Destroyed (4107)     4107
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (1036)               1036
              TOTAL SCORE: 10453

 Bonus
-------
High Alert Combat Kills    846
Follower Combat Kills      312
Friendly Fire              -122

 Cogmind 
---------
Core Integrity             0/1150
Matter                     300/300
Energy                     99/100
System Corruption          29%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (9) ------
  Advanced Terrain Scan Processor
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (4) ----
  Advanced Cryofiber Web
  Advanced Heat Sink
  Improved Target Analyzer
  Improved Maneuvering Thrusters

 Peak State 
------------
>            --- POWER ------------
                 (None)
>            --- PROPULSION -------
     Armored Medium Treads
     Armored Medium Treads
     Armored Medium Treads
     Compact Wheel
>            --- UTILITY ----------
      Medium Storage Unit
       Large Storage Unit
    Advanced Signal Interpreter
  Long-range Terrain Scanner
    Advanced Terrain Scan Processor
             Target Analyzer
    Advanced Transmission Jammer
    Improved Core Shielding
    Improved Core Shielding
>            --- WEAPON -----------
             Railgun
             Railgun
       Heavy Shock Bomb Launcher
>            --- INVENTORY --------
     Armored Medium Treads
     Armored Medium Treads
    Advanced Medium Treads
             Flexi-carbon Leg
    Advanced Cryofiber Web
    Advanced Heat Sink
    Improved Cooling System
   Precision Energy Filter
    Improved Maneuvering Thrusters
             Recalibrator
[Rating: 77]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Medium Storage Unit
  Device                   Advanced Terrain Scanner
  Storage                  Medium Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Core Shielding
Weapon                     Gauss Rifle
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Long-range Proton Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Mass Driver
  Launcher                 Heavy Shock Bomb Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Katana
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -7  -7  -7  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Sto Rec Fac Fac 
Slots Evolved              12   | .   .   2   2   2   .   .   4   2   
  Power                    1    | .   .   .   .   .   .   .   .   1   
  Propulsion               2    | .   .   1   .   .   .   .   1   .   
  Utility                  7    | .   .   1   2   1   .   .   2   1   
  Weapon                   2    | .   .   .   .   1   .   .   1   .   
Parts Attached             174  | 6   16  26  40  15  6   1   33  31  
  Power                    10   | 1   2   2   .   1   .   .   2   2   
    Engine                 6    | 1   2   2   .   1   .   .   .   .   
    Core                   2    | .   .   .   .   .   .   .   2   .   
    Reactor                2    | .   .   .   .   .   .   .   .   2   
  Propulsion               52   | 2   7   10  10  2   .   .   11  10  
    Treads                 24   | .   3   4   6   2   .   .   2   7   
    Leg                    24   | 2   2   5   4   .   .   .   9   2   
    Wheel                  4    | .   2   1   .   .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  38   | 1   3   2   8   4   2   1   8   9   
    Device                 20   | .   .   .   4   3   .   1   4   8   
    Storage                6    | 1   3   .   .   .   1   .   1   .   
    Processor              5    | .   .   1   2   1   .   .   .   1   
    Hackware               1    | .   .   .   .   .   1   .   .   .   
    Protection             6    | .   .   1   2   .   .   .   3   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   74   | 2   4   12  22  8   4   .   12  10  
    Energy Gun             17   | 1   2   2   6   2   1   .   1   2   
    Energy Cannon          4    | .   .   .   .   .   .   .   3   1   
    Ballistic Gun          26   | 1   1   7   7   3   2   .   2   3   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   1   1   
    Launcher               3    | .   .   .   .   .   .   .   1   2   
    Special Weapon         1    | .   1   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        20   | .   .   3   9   3   1   .   4   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   1   
  Unidentified Prototypes  6    | .   .   4   1   .   .   .   1   .   
Parts Lost                 74   | .   1   3   11  3   1   .   22  33  
  Power                    5    | .   .   .   .   .   .   .   3   2   
  Propulsion               23   | .   .   2   4   2   .   .   7   8   
  Utility                  21   | .   .   .   3   1   .   .   2   15  
  Weapon                   25   | .   1   1   4   .   1   .   10  8   
  Highest Loss Streak      16   | .   1   1   4   1   1   .   16  10  
Average Slot Usage (%)     91   | .   96  99  96  99  100 100 94  60  
  Engine                   7    | .   14  11  9   7   7   7   2   .   
  Treads                   17   | .   17  13  16  22  23  23  12  12  
  Leg                      5    | .   1   13  10  .   .   .   9   2   
  Wheel                    1    | .   8   5   .   .   .   .   .   1   
  Device                   6    | .   .   .   12  9   1   2   10  6   
  Storage                  15   | .   25  22  18  15  15  15  11  7   
  Processor                13   | .   .   9   9   20  23  23  17  11  
  Protection               2    | .   .   1   2   .   .   .   5   7   
  Energy Gun               5    | .   13  6   6   3   6   7   3   1   
  Ballistic Gun            11   | .   14  14  10  15  15  15  8   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             90   | 12  23  30  34  39  39  38  90  57  
  Greatest Support         108  | 20  40  40  60  60  60  60  80  108 
  Greatest Overweight (x)  3    | 3   2   2   3   .   .   .   2   3   
  Average Overweight (x)   .    | .   1   .   .   .   .   .   .   1   
Largest Inventory Capacity 14   | 6   12  12  12  12  12  12  14  14  
  Average Capacity         11   | 5   10  12  12  12  12  12  13  12  
  Most Carried             14   | 6   12  12  12  12  12  12  14  12  
  Average Carried          10   | 4   9   11  11  11  11  11  12  8   
  Final Capacity           14   | 6   12  12  12  12  12  12  14  4   
  Final Carried            12   | 6   12  12  12  12  12  12  5   4   

 Class Distribution 
--------------------
 44% | Mutant
 27% | Scavenger-Mutant
  8% | Scavenger-Gunner
  7% | Gunner
  7% | Scavenger-Skirmisher
  3% | Commander-Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
     Scavenger-Mutant | -8/Materials
               Gunner | -7/Factory
     Commander-Gunner | -7/Storage
     Scavenger-Gunner | -7/Recycling
 Scavenger-Skirmisher | -5/Factory
               Mutant | -4/Factory

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -5   -4   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Sto  Rec  Fac  Fac  
Matter Collected           3272 | 240  168  457  842  335  215  83   337  595  
  Remotely                 55   | .    .    .    .    .    .    .    .    55   
Salvage Created            4486 | .    264  552  1497 266  273  291  673  670  
  Parts                    230  | .    23   25   77   12   20   11   40   22   
Haulers Intercepted        4    | .    1    1    1    .    1    .    .    .    
Recyclers Shooed           1    | .    .    1    .    .    .    .    .    .    
Parts Field Recycled       3    | .    .    .    .    .    .    .    3    .    
  Retrieved Matter         16   | .    .    .    .    .    .    .    16   .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Sto Rec Fac Fac 
Combat Hostiles Destroyed  89   | .   8   12  31  5   3   6   12  12  
  Melee                    1    | .   .   .   .   .   .   .   .   1   
  Guns                     78   | .   8   12  31  5   3   6   9   4   
  Cannons                  2    | .   .   .   .   .   .   .   2   .   
  AOE                      8    | .   .   .   .   .   .   .   1   7   
Classes Destroyed          16   | .   5   2   1   2   1   2   2   1   
  Worker                   5    | .   .   .   .   .   1   .   4   .   
  Builder                  3    | .   1   .   1   .   .   .   1   .   
  Hauler                   4    | .   1   1   1   .   1   .   .   .   
  Recycler                 2    | .   .   .   .   .   .   2   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   1   
  Operator                 2    | .   .   .   1   .   1   .   .   .   
  Drone                    6    | .   .   .   .   .   .   6   .   .   
  Watcher                  3    | .   1   .   1   .   .   .   1   .   
  Swarmer                  13   | .   6   .   7   .   .   .   .   .   
  Saboteur                 1    | .   .   .   .   .   .   .   1   .   
  Grunt                    51   | .   2   8   21  2   .   1   7   10  
  Brawler                  3    | .   .   .   .   1   .   .   1   1   
  Duelist                  3    | .   .   1   .   .   .   .   1   1   
  Sentry                   10   | .   .   3   3   1   3   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   2   .   
  Programmer               1    | .   .   .   .   1   .   .   .   .   
Best Kill Streak           12   | .   4   4   4   3   3   2   12  9   
  Combat Bots Only         8    | .   4   4   4   3   2   1   4   8   
Max Kills in Single Turn   3    | .   1   1   2   1   1   2   2   3   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   1   3   
  Melee                    1    | .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -5   -4   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Sto  Rec  Fac  Fac  
Damage Taken               12306 | .    311  574  1795 475  405  .    2926 5820 
  Core                     1930  | .    38   98   297  25   57   .    247  1168 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         78    | 100  84   75   46   .    .    88   75   .    
Volleys Fired              280   | .    39   34   94   15   16   12   37   33   
  Largest                  4     | .    2    2    2    3    3    3    4    2    
  Hottest                  191   | .    100  101  92   104  111  111  191  144  
Shots Fired                578   | .    73   65   184  33   48   36   92   47   
  Gun                      541   | .    71   65   184  33   48   36   71   33   
  Cannon                   31    | .    .    .    .    .    .    .    17   14   
  Launcher                 4     | .    .    .    .    .    .    .    4    .    
  Special                  2     | .    2    .    .    .    .    .    .    .    
  Kinetic                  390   | .    37   58   114  30   35   24   59   33   
  Thermal                  130   | .    36   4    26   3    13   12   26   10   
  Explosive                4     | .    .    .    .    .    .    .    4    .    
  Electromagnetic          54    | .    .    3    44   .    .    .    3    4    
  Robot Hit Streak         22    | .    6    12   20   8    19   2    22   15   
  Robot Miss Streak        10    | .    8    2    3    2    2    10   4    2    
  Penetration Max          1     | .    .    .    .    .    .    1    1    1    
  Secondary Targets        9     | .    1    2    3    1    1    .    .    1    
    Max Gunslinging Chain  1     | .    1    1    1    1    1    .    .    1    
Shots Hit Robots           409   | .    39   48   153  25   39   6    66   33   
  Core Hits                248   | .    18   30   83   13   13   9    46   36   
  Critical Hits            14    | .    .    1    2    2    2    .    3    4    
  Critical Kills           5     | .    .    1    .    1    .    .    1    2    
  Critical Parts Destroyed 9     | .    .    .    2    1    2    .    2    2    
Melee Attacks              49    | .    .    11   13   10   2    .    11   2    
  Thermal                  3     | .    .    .    .    .    .    .    3    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 44    | .    .    11   13   10   2    .    8    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           10288 | .    376  719  2754 471  788  258  2629 2293 
  Guns                     6636  | .    348  713  2375 444  788  253  1128 587  
  Cannons                  577   | .    .    .    .    .    .    .    311  266  
  Explosions               2948  | .    28   .    379  .    .    .    1190 1351 
  Melee                    27    | .    .    .    .    27   .    .    .    .    
  Ramming                  100   | .    .    6    .    .    .    5    .    89   
  Kinetic                  5202  | .    158  631  1326 426  578  216  1080 787  
  Thermal                  1760  | .    190  45   683  18   210  37   511  66   
  Explosive                2128  | .    .    .    .    .    .    .    777  1351 
  Electromagnetic          1071  | .    28   37   745  .    .    .    261  .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 27    | .    .    .    .    27   .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         28    | .    .    .    .    2    2    2    .    28   
  Average Corruption       5     | .    .    .    .    1    2    2    .    19   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Effects                  26    | .    .    .    .    .    6    6    .    14   
    Message Errors         3     | .    .    .    .    .    2    .    .    1    
    Matter Fused           5     | .    .    .    .    .    .    .    .    5    
    Heat Flow Errors       3     | .    .    .    .    .    1    2    .    .    
    Energy Discharges      6     | .    .    .    .    .    1    2    .    3    
    Data Loss (minor)      2     | .    .    .    .    .    1    .    .    1    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    1    
    Misdirections          3     | .    .    .    .    .    .    .    .    3    
    Targeting Errors       3     | .    .    .    .    .    1    2    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            362   | .    .    .    25   .    .    .    181  156  
  Projectiles              .     | .    .    .    .    .    .    .    .    .    
  Explosions               362   | .    .    .    25   .    .    .    181  156  
  Melee                    .     | .    .    .    .    .    .    .    .    .    
Knockbacks                 12    | .    .    .    .    .    .    .    4    8    
  Impact                   1     | .    .    .    .    .    .    .    .    1    
  Kinetic                  9     | .    .    .    .    .    .    .    3    6    
  Secondary                2     | .    .    .    .    .    .    .    1    1    
Self-Inflicted Damage      696   | .    .    3    198  .    .    .    95   400  
  Shots                    12    | .    .    .    5    .    .    .    3    4    
  Rammed                   26    | .    .    1    .    .    .    2    .    23   
Targets Rammed             28    | .    .    1    .    .    .    2    .    25   
  Kicked                   1     | .    .    .    .    .    .    .    .    1    
  Crushed                  1     | .    .    .    .    .    .    .    .    1    
Highest Temperature        269   | .    172  81   39   45   269  176  90   117  
  Average Temperature      53    | .    59   34   20   25   117  41   30   33   
  Received Heat Transfer   2685  | .    54   231  657  135  87   .    639  882  
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Fried              6     | .    .    .    6    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Melted             3     | .    1    .    1    .    .    1    .    .    
  Heat Transferred         3135  | .    520  99   992  37   407  74   858  148  
Parts Sabotaged            2     | .    .    .    .    .    .    .    .    2    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      6     | .    .    .    5    .    .    .    1    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -7   -7   -7   -5   -4   
-------                    Run  | Scr  Mat  Mat  Mat  Fac  Sto  Rec  Fac  Fac  
Peak Influence             1402 | .    359  377  821  375  430  171  1402 755  
  Initial                  900  | .    .    66   87   322  117  99   900  571  
  Average                  433  | .    166  216  467  288  260  108  1106 684  
Maximum Alert Level        4    | .    1    1    3    1    2    .    4    3    
  Low Security (%)         25   | 100  59   28   10   22   26   100  .    .    
  Level 1                  35   | .    40   71   35   77   65   .    .    .    
  Level 2                  16   | .    .    .    32   .    8    .    .    49   
  Level 3                  17   | .    .    .    21   .    .    .    43   50   
  Level 4                  5    | .    .    .    .    .    .    .    56   .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    
Squads Dispatched          20   | .    .    2    6    1    4    .    3    4    
  Investigation            4    | .    .    1    1    .    2    .    .    .    
  Extermination            3    | .    .    .    .    1    1    .    .    1    
  Reinforcement            8    | .    .    1    5    .    1    .    1    .    
  Assault                  5    | .    .    .    .    .    .    .    2    3    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    1    .    .    .    1    .    
Haulers Reinforced         1    | .    .    .    .    .    1    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -5  -4  
---------                  Run  | Scr Mat Mat Mat Fac Sto Rec Fac Fac 
Distress Signals           9    | .   1   1   6   .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              175  | .   13  13  59  5   14  15  26  30  
  Peak Tracking Total      9    | .   5   4   8   4   3   3   7   9   
  Tactical Retreats        15   | .   1   .   10  .   .   .   2   2   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Sto Rec Fac Fac 
Traps Triggered            2    | .   1   1   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         4    | .   .   .   .   .   .   .   .   4   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             6    | .   .   .   .   .   6   .   .   .   
  Reused                   1    | .   .   .   .   .   1   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   1   .   1   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -5  -4  
----------                 Run  | Scr Mat Mat Mat Fac Sto Rec Fac Fac 
Machines Disabled          30   | .   1   .   4   .   1   4   12  8   
  Max in Single Turn       5    | .   1   .   1   .   1   2   5   2   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -5  -4  
---------                  Run  | Scr Mat Mat Mat Fac Sto Rec Fac Fac 
Machines Accessed          21   | .   1   3   3   2   5   6   .   1   
  Terminals                12   | .   1   3   1   .   3   4   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   .   .   .   .   
  Recycling Units          7    | .   .   .   1   1   2   2   .   1   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                51   | .   2   10  8   3   13  14  .   1   
  Successful               35   | .   2   5   8   2   10  8   .   .   
  Failed                   16   | .   .   5   .   1   3   6   .   1   
    Catastrophic           2    | .   .   .   .   .   .   1   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   25   | .   1   6   6   3   5   4   .   .   
  Terminals                32   | .   2   10  1   .   11  8   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   .   .   .   .   
  Recycling Units          13   | .   .   .   2   2   2   6   .   1   
  Scanalyzers              5    | .   .   .   5   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             15   | .   1   3   .   .   7   4   .   .   
  Record                   4    | .   .   2   .   .   2   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   1   .   .   .   
  Open Door                1    | .   .   .   .   .   1   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   1   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   1   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   1   .   .   
  Locate Traps             3    | .   1   1   .   .   1   .   .   .   
  Reprogram Traps          1    | .   .   .   .   .   1   .   .   .   
  Reinforcement Status     1    | .   .   .   .   .   .   1   .   .   
  Zone Layout              1    | .   .   .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   1   .   .   1   .   .   
  Report Inventory         2    | .   .   .   1   .   .   1   .   .   
Scanalyzer                 4    | .   .   .   4   .   .   .   .   .   
  Insert Component         2    | .   .   .   2   .   .   .   .   .   
  Analyze                  2    | .   .   .   2   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         14   | .   1   2   3   2   3   3   .   .   
  Terminals                7    | .   1   2   1   .   1   2   .   .   
    Assimilate             2    | .   .   1   1   .   .   .   .   .   
    Botnet                 5    | .   1   1   .   .   1   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   .   .   .   .   
    Mechanics              1    | .   .   .   .   1   .   .   .   .   
  Recycling Units          5    | .   .   .   1   1   2   1   .   .   
    Recyclers              5    | .   .   .   1   1   2   1   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   
    Researchers            1    | .   .   .   1   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         16   | .   .   3   .   2   4   6   .   1   
  Full Trace Events        3    | .   .   1   .   .   1   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   2   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   2   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   2   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -5  -4  
------------               Run  | Scr Mat Mat Mat Fac Sto Rec Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   1   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   1   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   1   
  parse_system             1    | .   .   .   .   .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              2    | .   .   .   .   .   2   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -7   -7   -5   -4   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Sto  Rec  Fac  Fac  
Total Allies               10   | .    .    .    .    .    10   .    .    .    
  Largest Group            10   | .    .    .    .    .    10   2    1    .    
  Highest-Rated Group      173  | .    .    .    .    .    173  28   12   .    
  Highest-Rated Ally       29   | .    .    .    .    .    29   16   12   .    
Total Orders               6    | .    .    .    .    .    4    .    .    2    
  GUARD                    4    | .    .    .    .    .    4    .    .    .    
  EXPLORE                  2    | .    .    .    .    .    .    .    .    2    
Ally Attacks               115  | .    .    .    .    .    79   35   1    .    
  Total Damage             1261 | .    .    .    .    .    1036 209  16   .    
  Kills                    18   | .    .    .    .    .    9    9    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Sto Rec Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             4    | .   .   .   .   .   .   .   .   4   
  Drone Recoveries         3    | .   .   .   .   .   .   .   .   3   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -5   -4   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Sto  Rec  Fac  Fac  
Turns Passed               5013 | 77   439  504  1243 627  469  403  486  765  
Spaces Moved               2328 | 54   248  233  499  321  228  218  182  345  
  Core                     26   | 14   .    .    .    .    .    .    .    12   
  Treads                   1387 | .    35   9    323  321  228  218  114  139  
  Legs                     521  | 40   24   114  176  .    .    .    68   99   
  Wheels                   394  | .    189  110  .    .    .    .    .    95   
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   100  120  163  163  163  120  50   
  Average Speed            147  | 111  109  112  157  163  163  163  159  148  
  Slowest Speed            210  | 200  160  160  210  165  163  163  180  190  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       2    | .    .    .    .    .    .    .    .    2    
Exploration Rate (%)       23   | 3    38   22   38   8    33   58   6    9    
  Regions Visited          8
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        5    | .    .    .    1    1    1    1    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    
Spaces Dug                 55   | .    2    10   13   8    2    .    20   .    
Terrain Destroyed          213  | .    2    10   22   8    2    .    108  61   
  Melee                    40   | .    .    10   13   8    2    .    7    .    
  Projectile               21   | .    2    .    .    .    .    .    9    10   
  AOE                      152  | .    .    .    9    .    .    .    92   51   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -7  -7  -5  -4  
---------                  Run  | Scr Mat Mat Mat Fac Sto Rec Fac Fac 
Total                      3263 | 69  343 392 744 378 286 237 283 531 
  Wait                     241  | .   25  52  64  2   29  4   .   65  
  Move                     2320 | 53  247 232 498 320 227 217 181 345 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  115  | 10  10  20  22  9   3   1   14  26  
  Fast Attach              18   | 2   2   1   4   3   .   .   1   5   
  Attach                   70   | 4   2   7   10  5   1   .   17  24  
  Detach                   .    | .   .   .   .   .   .   .   .   .   
  Swap                     86   | .   12  18  26  7   5   1   15  2   
  Drop                     52   | .   6   16  13  7   3   .   7   .   
  Fire                     280  | .   39  34  94  15  16  12  37  33  
  Melee                    49   | .   .   11  13  10  2   .   11  2   
  Ram                      13   | .   .   1   .   .   .   .   .   12  
  Kick                     5    | .   .   .   .   .   .   .   .   5   
  Crush                    10   | .   .   .   .   .   .   2   .   8   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     4    | .   .   .   .   .   .   .   .   4   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials
-7/Factory
-7/Storage
-7/Recycling
-5/Factory
-4/Factory

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 16)
   78 | -11/Scrapyard | Entered Materials
  297 | -10/Materials | Discovered new exit (range 15)
  347 | -10/Materials | Build established: Mutant
  448 | -10/Materials | Discovered new exit (range 5)
  517 | -10/Materials | Entered another Materials area
  517 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  990 | -9/Materials  | Discovered new exit (range 4)
 1021 | -9/Materials  | Entered another Materials area
 1021 | -8/Materials  | Evolved 2 slots: Utility x2
 1360 | -8/Materials  | Build established: Scavenger-Mutant
 1540 | -8/Materials  | Lost 4 parts (2n1u1w)
 1864 | -8/Materials  | Core integrity fell below 50%
 2159 | -8/Materials  | Build established: Mutant
 2173 | -8/Materials  | Discovered new exit (range 13)
 2213 | -8/Materials  | Identified exit to Factory
 2264 | -8/Materials  | Entered Factory
 2264 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2707 | -7/Factory    | Discovered new exit (range 22)
 2744 | -7/Factory    | Identified exit to Storage
 2891 | -7/Factory    | Entered Storage
 3075 | -7/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 3355 | -7/Storage    | Used back door to open Recycling access
 3355 | -7/Storage    | Discovered new exit (range 4)
 3358 | -7/Storage    | Identified exit to Recycling
 3360 | -7/Storage    | Entered Recycling
 3360 | -7/Recycling  | Accompanied by 2 allies
 3371 | -7/Recycling  | Spotter reported a threat
 3396 | -7/Recycling  | Spotter reported a threat
 3417 | -7/Recycling  | Spotter reported a threat
 3435 | -7/Recycling  | Spotter reported a threat
 3444 | -7/Recycling  | Spotter reported a threat
 3459 | -7/Recycling  | Spotter reported a threat
 3468 | -7/Recycling  | Spotter reported a threat
 3468 | -7/Recycling  | Spotter reported a threat
 3470 | -7/Recycling  | Spotter reported a threat
 3497 | -7/Recycling  | Spotter reported a threat
 3523 | -7/Recycling  | Spotter reported a threat
 3531 | -7/Recycling  | Build established: Scavenger-Gunner
 3552 | -7/Recycling  | Spotter reported a threat
 3552 | -7/Recycling  | Spotter reported a threat
 3556 | -7/Recycling  | Spotter reported a threat
 3592 | -7/Recycling  | Spotter reported a threat
 3592 | -7/Recycling  | Spotter reported a threat
 3609 | -7/Recycling  | Spotter reported a threat
 3650 | -7/Recycling  | Spotter reported a threat
 3658 | -7/Recycling  | Spotter reported a threat
 3658 | -7/Recycling  | Spotter reported a threat
 3720 | -7/Recycling  | Discovered new exit (range 18)
 3724 | -7/Recycling  | Spotter reported a threat
 3761 | -7/Recycling  | Identified exit to Factory
 3762 | -7/Recycling  | Spotter reported a threat
 3762 | -7/Recycling  | Spotter reported a threat
 3763 | -7/Recycling  | Entered Factory
 3763 | -5/Factory    | Accompanied by 1 ally
 3763 | -5/Factory    | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 3955 | -5/Factory    | Build established: Scavenger-Skirmisher
 4046 | -5/Factory    | Lost 6 parts (1p2n3w)
 4063 | -5/Factory    | First assault squad dispatched
 4200 | -5/Factory    | Discovered new exit (range 16)
 4248 | -5/Factory    | Identified exit to Factory
 4249 | -5/Factory    | Entered another Factory area
 4249 | -4/Factory    | Evolved 2 slots: Power x1, Utility x1
 4276 | -4/Factory    | Lost 16 parts (2p5n2u7w)
 4455 | -4/Factory    | Lost 5 parts (1p4u)
 4495 | -4/Factory    | Build established: Mutant
 4499 | -4/Factory    | First assault squad dispatched
 4717 | -4/Factory    | Lost 10 parts (3n4u3w)
 4719 | -4/Factory    | Destroyed 8 combat bots
 4757 | -4/Factory    | Crushed by falling debris
 4767 | -4/Factory    | Crushed by falling debris
 4767 | -4/Factory    | System corruption reached 10%
 4798 | -4/Factory    | Lost 6 parts (1p2n2u1w)
 5003 | -4/Factory    | Core integrity fell below 50%
 5009 | -4/Factory    | Core integrity fell below 20%
 5014 | -4/Factory    | Destroyed by P-70 Sage with Tesla Rifle

 Last Messages 
---------------
04990_ Destabilizing: System corrupted (+2).
04991_ Imp. Datajack destroyed.
04991_ Slammed into L-61 Swordsman.
04992_ Myomer Leg destroyed.
04992_ Slammed into L-61 Swordsman. <x2>
04995_ Recalibrator permanently disabled.
04995_ Destabilizing: Short circuit.
04997_ P-70 Sage resets P-70 Sage, system corruption cleaned.
04998_ Arm. Medium Treads destroyed.
04998_ Broken Recalibrator destroyed.
04998_ Slammed into L-61 Swordsman.
04998_ Destabilizing: System interference.
04998_ Adv. Heat Sink temporarily disabled.
04999_ P-70 Sage resets L-61 Swordsman, system corruption cleaned.
05000_ Adv. Heat Sink destroyed.
05000_ Lrg. Storage Unit destroyed.
05001_ Slammed into L-61 Swordsman. <x3>
05004_ System corrupted: Substantial component data lost.
05004_ Slammed into L-61 Swordsman. <x4>
[Achievement: 10k Club]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????#            #     #      |
| ?????????????????????????##############     ###### |
| ????????????????????########     ^      %    #     |
| ??#?????#???????????#!!!   #                 #     |
| ???#????????????????#!!!   #        =^       #     |
| #???#?#???#??#??????#!!!   +    """" """"    +     |
| #??#?????#?#????????#      #    """" """"    #     |
| ???##??#?#??#???????#      #    """" """"    #     |
| ???#???##????#?#?##?#  !   #    """" """"    ##### |
| #?#??#?#???????#?#??########    """  """"  #####?? |
| #???##?###???##????????????#    """" """" %#       |
| ???#?#?#??####??#???##?????#    """  """"  #       |
| ##?##?#?#?########???##????#               #    "" |
| ??##??#???#?#???###?#?????##    %          #    "" |
| ???#???###??###??#####?????#   ########    #    "" |
| ???##?#?#?####??##?#??##???#   #      #    #       |
| ####?###########?? ?###???##   #      +    #    "" |
| #   ?        #?##?# #?###?#    +  """ #### #    "" |
| #  """"      #?##### ######    #  """ #??# #    "" |
| #  """"      ##############    #  """ #??# #       |
| #  """"      #            #    #      #??# #       |
| #  """"      #            #    ########??# #    !  |
| #  """"      #            #    ########### ####### |
| #  """"   "" #     l  i   #                        |
| #  """"   "" #       g    #                        |
| #         Y" #   % % g   @/    u  u u              |
| #         "" #  %%% pgt   #                        |
| #         "" #   %   %!p  #                        |
| #            #       !% % ####+#############/###   |
| #######+######        %% %#          ##        #   |
| ##?#       ###            #          ##        #   |
| ?#?#       ###            #          ##""""    #   |
| #?##       #?##############  """""   ##""""    #   |
| ?###       ###??#?##??#??##  """""   ##""""    #   |
| #?##       #?##?# ? ??  ?##  """     ##""""    #   |
| ?#####     #?#### ? ?  ???#          ##""""    # " |
| ??#?##     #?#?#????? "?"?#############""""    #"% |
| ????##     #???#?     ??"?????????????#        # " |
| #?####     ###?#? ?? ?"??#?? ?????????#        #   |
| #?#?##     ###?#???  ? ""??  ?????????#        #   |
|  ? ? #     #?##?? ?   ?"???"???????????#########   |
| ?"?? #     #?#?##??? ?? ?#?????????????????????#   |
| "?? ?#     ###??#  ?  ?????????????????????????#   |
| "?"? ?     #?#?#?????+?????????????????????????#   |
| """? ?        ????  ? ???#?????????????????????#   |
|  ?? ?+       ? ?   ? ??????????????????????????#   |
| "?"  ?     ?  ??"?"????????????????????????????#   |
| ?"???#   ??? ?  ""? ???????????????????????????+   |
| ??"  ? ?? ?   ? ?"??? ?????????????????????????#   |
| ??" ???####?# ?? ? ????????????????????????????#   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Energy Generation          21
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         24
Terrain Scan Density       210
Armor Coverage             225
Resistance: KI             30
Core Shielding             30
Utility Shielding          33
Evasion (%)                50
Targeting Accuracy         6
Target Analysis            5
Recoil Reduction           4
Energy Filtering           50
Offensive Hacking          10

 Item Schematics 
-----------------
 Adv. Signal Interpreter | -8/Materials | Scanalyzed
    Melee Analysis Suite | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
Backstab
Oh No You Don't!
Part-time Excavator
Significant Disruption
System Compromised
Unlikely Earthworm
\\IAMDERELICT

 Challenges 
------------
None

 Game 
------
Seed              VisualPotentialCloak
  Manual?         0
Play Time         02:46:08
  Cumulative      23.6 hours
  Start           2021.06.22 @ 16:56:36
  End             2021.06.22 @ 20:37:34
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          14
  Rogue           14
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          21
Achievement%      15
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fcdb04af-1182-49d3-838a-b807e9560c0d