Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.22 @ 20:37:34 Player: Benight Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (110) 550 Value Destroyed (4107) 4107 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1036) 1036 TOTAL SCORE: 10453 Bonus ------- High Alert Combat Kills 846 Follower Combat Kills 312 Friendly Fire -122 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 99/100 System Corruption 29% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Advanced Terrain Scan Processor > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Advanced Cryofiber Web Advanced Heat Sink Improved Target Analyzer Improved Maneuvering Thrusters Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Armored Medium Treads Compact Wheel > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Advanced Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Target Analyzer Advanced Transmission Jammer Improved Core Shielding Improved Core Shielding > --- WEAPON ----------- Railgun Railgun Heavy Shock Bomb Launcher > --- INVENTORY -------- Armored Medium Treads Armored Medium Treads Advanced Medium Treads Flexi-carbon Leg Advanced Cryofiber Web Advanced Heat Sink Improved Cooling System Precision Energy Filter Improved Maneuvering Thrusters Recalibrator [Rating: 77] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Advanced Terrain Scanner Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Core Shielding Weapon Gauss Rifle Energy Gun Heavy Particle Gun Energy Cannon Long-range Proton Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mass Driver Launcher Heavy Shock Bomb Launcher Special Weapon Mining Laser Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -5 -4 ------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Fac Slots Evolved 12 | . . 2 2 2 . . 4 2 Power 1 | . . . . . . . . 1 Propulsion 2 | . . 1 . . . . 1 . Utility 7 | . . 1 2 1 . . 2 1 Weapon 2 | . . . . 1 . . 1 . Parts Attached 174 | 6 16 26 40 15 6 1 33 31 Power 10 | 1 2 2 . 1 . . 2 2 Engine 6 | 1 2 2 . 1 . . . . Core 2 | . . . . . . . 2 . Reactor 2 | . . . . . . . . 2 Propulsion 52 | 2 7 10 10 2 . . 11 10 Treads 24 | . 3 4 6 2 . . 2 7 Leg 24 | 2 2 5 4 . . . 9 2 Wheel 4 | . 2 1 . . . . . 1 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 38 | 1 3 2 8 4 2 1 8 9 Device 20 | . . . 4 3 . 1 4 8 Storage 6 | 1 3 . . . 1 . 1 . Processor 5 | . . 1 2 1 . . . 1 Hackware 1 | . . . . . 1 . . . Protection 6 | . . 1 2 . . . 3 . Artifact . | . . . . . . . . . Weapon 74 | 2 4 12 22 8 4 . 12 10 Energy Gun 17 | 1 2 2 6 2 1 . 1 2 Energy Cannon 4 | . . . . . . . 3 1 Ballistic Gun 26 | 1 1 7 7 3 2 . 2 3 Ballistic Cannon 2 | . . . . . . . 1 1 Launcher 3 | . . . . . . . 1 2 Special Weapon 1 | . 1 . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 20 | . . 3 9 3 1 . 4 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 Unidentified Prototypes 6 | . . 4 1 . . . 1 . Parts Lost 74 | . 1 3 11 3 1 . 22 33 Power 5 | . . . . . . . 3 2 Propulsion 23 | . . 2 4 2 . . 7 8 Utility 21 | . . . 3 1 . . 2 15 Weapon 25 | . 1 1 4 . 1 . 10 8 Highest Loss Streak 16 | . 1 1 4 1 1 . 16 10 Average Slot Usage (%) 91 | . 96 99 96 99 100 100 94 60 Engine 7 | . 14 11 9 7 7 7 2 . Treads 17 | . 17 13 16 22 23 23 12 12 Leg 5 | . 1 13 10 . . . 9 2 Wheel 1 | . 8 5 . . . . . 1 Device 6 | . . . 12 9 1 2 10 6 Storage 15 | . 25 22 18 15 15 15 11 7 Processor 13 | . . 9 9 20 23 23 17 11 Protection 2 | . . 1 2 . . . 5 7 Energy Gun 5 | . 13 6 6 3 6 7 3 1 Ballistic Gun 11 | . 14 14 10 15 15 15 8 2 Naked Turns . | . . . . . . . . . Heaviest Build 90 | 12 23 30 34 39 39 38 90 57 Greatest Support 108 | 20 40 40 60 60 60 60 80 108 Greatest Overweight (x) 3 | 3 2 2 3 . . . 2 3 Average Overweight (x) . | . 1 . . . . . . 1 Largest Inventory Capacity 14 | 6 12 12 12 12 12 12 14 14 Average Capacity 11 | 5 10 12 12 12 12 12 13 12 Most Carried 14 | 6 12 12 12 12 12 12 14 12 Average Carried 10 | 4 9 11 11 11 11 11 12 8 Final Capacity 14 | 6 12 12 12 12 12 12 14 4 Final Carried 12 | 6 12 12 12 12 12 12 5 4 Class Distribution -------------------- 44% | Mutant 27% | Scavenger-Mutant 8% | Scavenger-Gunner 7% | Gunner 7% | Scavenger-Skirmisher 3% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Gunner | -7/Factory Commander-Gunner | -7/Storage Scavenger-Gunner | -7/Recycling Scavenger-Skirmisher | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Fac Matter Collected 3272 | 240 168 457 842 335 215 83 337 595 Remotely 55 | . . . . . . . . 55 Salvage Created 4486 | . 264 552 1497 266 273 291 673 670 Parts 230 | . 23 25 77 12 20 11 40 22 Haulers Intercepted 4 | . 1 1 1 . 1 . . . Recyclers Shooed 1 | . . 1 . . . . . . Parts Field Recycled 3 | . . . . . . . 3 . Retrieved Matter 16 | . . . . . . . 16 . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -5 -4 ------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Fac Combat Hostiles Destroyed 89 | . 8 12 31 5 3 6 12 12 Melee 1 | . . . . . . . . 1 Guns 78 | . 8 12 31 5 3 6 9 4 Cannons 2 | . . . . . . . 2 . AOE 8 | . . . . . . . 1 7 Classes Destroyed 16 | . 5 2 1 2 1 2 2 1 Worker 5 | . . . . . 1 . 4 . Builder 3 | . 1 . 1 . . . 1 . Hauler 4 | . 1 1 1 . 1 . . . Recycler 2 | . . . . . . 2 . . Mechanic 1 | . . . . . . . . 1 Operator 2 | . . . 1 . 1 . . . Drone 6 | . . . . . . 6 . . Watcher 3 | . 1 . 1 . . . 1 . Swarmer 13 | . 6 . 7 . . . . . Saboteur 1 | . . . . . . . 1 . Grunt 51 | . 2 8 21 2 . 1 7 10 Brawler 3 | . . . . 1 . . 1 1 Duelist 3 | . . 1 . . . . 1 1 Sentry 10 | . . 3 3 1 3 . . . Hunter 2 | . . . . . . . 2 . Programmer 1 | . . . . 1 . . . . Best Kill Streak 12 | . 4 4 4 3 3 2 12 9 Combat Bots Only 8 | . 4 4 4 3 2 1 4 8 Max Kills in Single Turn 3 | . 1 1 2 1 1 2 2 3 Gunslinging 1 | . . . 1 . . . . . Exploded 3 | . . . . . . . 1 3 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -5 -4 -------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Fac Damage Taken 12306 | . 311 574 1795 475 405 . 2926 5820 Core 1930 | . 38 98 297 25 57 . 247 1168 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 78 | 100 84 75 46 . . 88 75 . Volleys Fired 280 | . 39 34 94 15 16 12 37 33 Largest 4 | . 2 2 2 3 3 3 4 2 Hottest 191 | . 100 101 92 104 111 111 191 144 Shots Fired 578 | . 73 65 184 33 48 36 92 47 Gun 541 | . 71 65 184 33 48 36 71 33 Cannon 31 | . . . . . . . 17 14 Launcher 4 | . . . . . . . 4 . Special 2 | . 2 . . . . . . . Kinetic 390 | . 37 58 114 30 35 24 59 33 Thermal 130 | . 36 4 26 3 13 12 26 10 Explosive 4 | . . . . . . . 4 . Electromagnetic 54 | . . 3 44 . . . 3 4 Robot Hit Streak 22 | . 6 12 20 8 19 2 22 15 Robot Miss Streak 10 | . 8 2 3 2 2 10 4 2 Penetration Max 1 | . . . . . . 1 1 1 Secondary Targets 9 | . 1 2 3 1 1 . . 1 Max Gunslinging Chain 1 | . 1 1 1 1 1 . . 1 Shots Hit Robots 409 | . 39 48 153 25 39 6 66 33 Core Hits 248 | . 18 30 83 13 13 9 46 36 Critical Hits 14 | . . 1 2 2 2 . 3 4 Critical Kills 5 | . . 1 . 1 . . 1 2 Critical Parts Destroyed 9 | . . . 2 1 2 . 2 2 Melee Attacks 49 | . . 11 13 10 2 . 11 2 Thermal 3 | . . . . . . . 3 . Impact . | . . . . . . . . . Slashing 44 | . . 11 13 10 2 . 8 . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10288 | . 376 719 2754 471 788 258 2629 2293 Guns 6636 | . 348 713 2375 444 788 253 1128 587 Cannons 577 | . . . . . . . 311 266 Explosions 2948 | . 28 . 379 . . . 1190 1351 Melee 27 | . . . . 27 . . . . Ramming 100 | . . 6 . . . 5 . 89 Kinetic 5202 | . 158 631 1326 426 578 216 1080 787 Thermal 1760 | . 190 45 683 18 210 37 511 66 Explosive 2128 | . . . . . . . 777 1351 Electromagnetic 1071 | . 28 37 745 . . . 261 . Impact . | . . . . . . . . . Slashing 27 | . . . . 27 . . . . Piercing . | . . . . . . . . . Highest Corruption 28 | . . . . 2 2 2 . 28 Average Corruption 5 | . . . . 1 2 2 . 19 Corruption Purged . | . . . . . . . . . Effects 26 | . . . . . 6 6 . 14 Message Errors 3 | . . . . . 2 . . 1 Matter Fused 5 | . . . . . . . . 5 Heat Flow Errors 3 | . . . . . 1 2 . . Energy Discharges 6 | . . . . . 1 2 . 3 Data Loss (minor) 2 | . . . . . 1 . . 1 Data Loss (major) 1 | . . . . . . . . 1 Misdirections 3 | . . . . . . . . 3 Targeting Errors 3 | . . . . . 1 2 . . Overload Shots . | . . . . . . . . . Overflow Damage 362 | . . . 25 . . . 181 156 Projectiles . | . . . . . . . . . Explosions 362 | . . . 25 . . . 181 156 Melee . | . . . . . . . . . Knockbacks 12 | . . . . . . . 4 8 Impact 1 | . . . . . . . . 1 Kinetic 9 | . . . . . . . 3 6 Secondary 2 | . . . . . . . 1 1 Self-Inflicted Damage 696 | . . 3 198 . . . 95 400 Shots 12 | . . . 5 . . . 3 4 Rammed 26 | . . 1 . . . 2 . 23 Targets Rammed 28 | . . 1 . . . 2 . 25 Kicked 1 | . . . . . . . . 1 Crushed 1 | . . . . . . . . 1 Highest Temperature 269 | . 172 81 39 45 269 176 90 117 Average Temperature 53 | . 59 34 20 25 117 41 30 33 Received Heat Transfer 2685 | . 54 231 657 135 87 . 639 882 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 6 | . . . 6 . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . 1 . 1 . . 1 . . Heat Transferred 3135 | . 520 99 992 37 407 74 858 148 Parts Sabotaged 2 | . . . . . . . . 2 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 6 | . . . 5 . . . 1 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -5 -4 ------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Fac Peak Influence 1402 | . 359 377 821 375 430 171 1402 755 Initial 900 | . . 66 87 322 117 99 900 571 Average 433 | . 166 216 467 288 260 108 1106 684 Maximum Alert Level 4 | . 1 1 3 1 2 . 4 3 Low Security (%) 25 | 100 59 28 10 22 26 100 . . Level 1 35 | . 40 71 35 77 65 . . . Level 2 16 | . . . 32 . 8 . . 49 Level 3 17 | . . . 21 . . . 43 50 Level 4 5 | . . . . . . . 56 . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 20 | . . 2 6 1 4 . 3 4 Investigation 4 | . . 1 1 . 2 . . . Extermination 3 | . . . . 1 1 . . 1 Reinforcement 8 | . . 1 5 . 1 . 1 . Assault 5 | . . . . . . . 2 3 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 2 | . . . 1 . . . 1 . Haulers Reinforced 1 | . . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -5 -4 --------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Fac Distress Signals 9 | . 1 1 6 . . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 175 | . 13 13 59 5 14 15 26 30 Peak Tracking Total 9 | . 5 4 8 4 3 3 7 9 Tactical Retreats 15 | . 1 . 10 . . . 2 2 Traps | -11 -10 -9 -8 -7 -7 -7 -5 -4 ------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Fac Traps Triggered 2 | . 1 1 . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts 4 | . . . . . . . . 4 Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 6 | . . . . . 6 . . . Reused 1 | . . . . . 1 . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . 1 . 1 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Fac Machines Disabled 30 | . 1 . 4 . 1 4 12 8 Max in Single Turn 5 | . 1 . 1 . 1 2 5 2 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -5 -4 --------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Fac Machines Accessed 21 | . 1 3 3 2 5 6 . 1 Terminals 12 | . 1 3 1 . 3 4 . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . Recycling Units 7 | . . . 1 1 2 2 . 1 Scanalyzers 1 | . . . 1 . . . . . Garrison Access . | . . . . . . . . . Total Hacks 51 | . 2 10 8 3 13 14 . 1 Successful 35 | . 2 5 8 2 10 8 . . Failed 16 | . . 5 . 1 3 6 . 1 Catastrophic 2 | . . . . . . 1 . 1 Database Lockouts . | . . . . . . . . . Manual 25 | . 1 6 6 3 5 4 . . Terminals 32 | . 2 10 1 . 11 8 . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . Recycling Units 13 | . . . 2 2 2 6 . 1 Scanalyzers 5 | . . . 5 . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 15 | . 1 3 . . 7 4 . . Record 4 | . . 2 . . 2 . . . Prototype ID Bank 1 | . . . . . 1 . . . Open Door 1 | . . . . . 1 . . . Emergency Access Points 1 | . . . . . 1 . . . Alert Level 1 | . . . . . . 1 . . Unreport Threat 1 | . . . . . . 1 . . Locate Traps 3 | . 1 1 . . 1 . . . Reprogram Traps 1 | . . . . . 1 . . . Reinforcement Status 1 | . . . . . . 1 . . Zone Layout 1 | . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 2 | . . . 1 . . 1 . . Report Inventory 2 | . . . 1 . . 1 . . Scanalyzer 4 | . . . 4 . . . . . Insert Component 2 | . . . 2 . . . . . Analyze 2 | . . . 2 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 14 | . 1 2 3 2 3 3 . . Terminals 7 | . 1 2 1 . 1 2 . . Assimilate 2 | . . 1 1 . . . . . Botnet 5 | . 1 1 . . 1 2 . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . Mechanics 1 | . . . . 1 . . . . Recycling Units 5 | . . . 1 1 2 1 . . Recyclers 5 | . . . 1 1 2 1 . . Scanalyzers 1 | . . . 1 . . . . . Researchers 1 | . . . 1 . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . Used . | . . . . . . . . . Hacking Detections 16 | . . 3 . 2 4 6 . 1 Full Trace Events 3 | . . 1 . . 1 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Sto Rec Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 Non-combat . | . . . . . . . . . Combat 1 | . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . 1 parse_system 1 | . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked 2 | . . . . . 2 . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -5 -4 -------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Fac Total Allies 10 | . . . . . 10 . . . Largest Group 10 | . . . . . 10 2 1 . Highest-Rated Group 173 | . . . . . 173 28 12 . Highest-Rated Ally 29 | . . . . . 29 16 12 . Total Orders 6 | . . . . . 4 . . 2 GUARD 4 | . . . . . 4 . . . EXPLORE 2 | . . . . . . . . 2 Ally Attacks 115 | . . . . . 79 35 1 . Total Damage 1261 | . . . . . 1036 209 16 . Kills 18 | . . . . . 9 9 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -5 -4 ------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 4 | . . . . . . . . 4 Drone Recoveries 3 | . . . . . . . . 3 Exploration | -11 -10 -9 -8 -7 -7 -7 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Fac Turns Passed 5013 | 77 439 504 1243 627 469 403 486 765 Spaces Moved 2328 | 54 248 233 499 321 228 218 182 345 Core 26 | 14 . . . . . . . 12 Treads 1387 | . 35 9 323 321 228 218 114 139 Legs 521 | 40 24 114 176 . . . 68 99 Wheels 394 | . 189 110 . . . . . 95 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 100 120 163 163 163 120 50 Average Speed 147 | 111 109 112 157 163 163 163 159 148 Slowest Speed 210 | 200 160 160 210 165 163 163 180 190 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . 2 Exploration Rate (%) 23 | 3 38 22 38 8 33 58 6 9 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 5 | . . . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 55 | . 2 10 13 8 2 . 20 . Terrain Destroyed 213 | . 2 10 22 8 2 . 108 61 Melee 40 | . . 10 13 8 2 . 7 . Projectile 21 | . 2 . . . . . 9 10 AOE 152 | . . . 9 . . . 92 51 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -5 -4 --------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Fac Total 3263 | 69 343 392 744 378 286 237 283 531 Wait 241 | . 25 52 64 2 29 4 . 65 Move 2320 | 53 247 232 498 320 227 217 181 345 Hop . | . . . . . . . . . Pick Up 115 | 10 10 20 22 9 3 1 14 26 Fast Attach 18 | 2 2 1 4 3 . . 1 5 Attach 70 | 4 2 7 10 5 1 . 17 24 Detach . | . . . . . . . . . Swap 86 | . 12 18 26 7 5 1 15 2 Drop 52 | . 6 16 13 7 3 . 7 . Fire 280 | . 39 34 94 15 16 12 37 33 Melee 49 | . . 11 13 10 2 . 11 2 Ram 13 | . . 1 . . . . . 12 Kick 5 | . . . . . . . . 5 Crush 10 | . . . . . . 2 . 8 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap 4 | . . . . . . . . 4 Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Storage -7/Recycling -5/Factory -4/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 78 | -11/Scrapyard | Entered Materials 297 | -10/Materials | Discovered new exit (range 15) 347 | -10/Materials | Build established: Mutant 448 | -10/Materials | Discovered new exit (range 5) 517 | -10/Materials | Entered another Materials area 517 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 990 | -9/Materials | Discovered new exit (range 4) 1021 | -9/Materials | Entered another Materials area 1021 | -8/Materials | Evolved 2 slots: Utility x2 1360 | -8/Materials | Build established: Scavenger-Mutant 1540 | -8/Materials | Lost 4 parts (2n1u1w) 1864 | -8/Materials | Core integrity fell below 50% 2159 | -8/Materials | Build established: Mutant 2173 | -8/Materials | Discovered new exit (range 13) 2213 | -8/Materials | Identified exit to Factory 2264 | -8/Materials | Entered Factory 2264 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2707 | -7/Factory | Discovered new exit (range 22) 2744 | -7/Factory | Identified exit to Storage 2891 | -7/Factory | Entered Storage 3075 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 3355 | -7/Storage | Used back door to open Recycling access 3355 | -7/Storage | Discovered new exit (range 4) 3358 | -7/Storage | Identified exit to Recycling 3360 | -7/Storage | Entered Recycling 3360 | -7/Recycling | Accompanied by 2 allies 3371 | -7/Recycling | Spotter reported a threat 3396 | -7/Recycling | Spotter reported a threat 3417 | -7/Recycling | Spotter reported a threat 3435 | -7/Recycling | Spotter reported a threat 3444 | -7/Recycling | Spotter reported a threat 3459 | -7/Recycling | Spotter reported a threat 3468 | -7/Recycling | Spotter reported a threat 3468 | -7/Recycling | Spotter reported a threat 3470 | -7/Recycling | Spotter reported a threat 3497 | -7/Recycling | Spotter reported a threat 3523 | -7/Recycling | Spotter reported a threat 3531 | -7/Recycling | Build established: Scavenger-Gunner 3552 | -7/Recycling | Spotter reported a threat 3552 | -7/Recycling | Spotter reported a threat 3556 | -7/Recycling | Spotter reported a threat 3592 | -7/Recycling | Spotter reported a threat 3592 | -7/Recycling | Spotter reported a threat 3609 | -7/Recycling | Spotter reported a threat 3650 | -7/Recycling | Spotter reported a threat 3658 | -7/Recycling | Spotter reported a threat 3658 | -7/Recycling | Spotter reported a threat 3720 | -7/Recycling | Discovered new exit (range 18) 3724 | -7/Recycling | Spotter reported a threat 3761 | -7/Recycling | Identified exit to Factory 3762 | -7/Recycling | Spotter reported a threat 3762 | -7/Recycling | Spotter reported a threat 3763 | -7/Recycling | Entered Factory 3763 | -5/Factory | Accompanied by 1 ally 3763 | -5/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3955 | -5/Factory | Build established: Scavenger-Skirmisher 4046 | -5/Factory | Lost 6 parts (1p2n3w) 4063 | -5/Factory | First assault squad dispatched 4200 | -5/Factory | Discovered new exit (range 16) 4248 | -5/Factory | Identified exit to Factory 4249 | -5/Factory | Entered another Factory area 4249 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 4276 | -4/Factory | Lost 16 parts (2p5n2u7w) 4455 | -4/Factory | Lost 5 parts (1p4u) 4495 | -4/Factory | Build established: Mutant 4499 | -4/Factory | First assault squad dispatched 4717 | -4/Factory | Lost 10 parts (3n4u3w) 4719 | -4/Factory | Destroyed 8 combat bots 4757 | -4/Factory | Crushed by falling debris 4767 | -4/Factory | Crushed by falling debris 4767 | -4/Factory | System corruption reached 10% 4798 | -4/Factory | Lost 6 parts (1p2n2u1w) 5003 | -4/Factory | Core integrity fell below 50% 5009 | -4/Factory | Core integrity fell below 20% 5014 | -4/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 04990_ Destabilizing: System corrupted (+2). 04991_ Imp. Datajack destroyed. 04991_ Slammed into L-61 Swordsman. 04992_ Myomer Leg destroyed. 04992_ Slammed into L-61 Swordsman. 04995_ Recalibrator permanently disabled. 04995_ Destabilizing: Short circuit. 04997_ P-70 Sage resets P-70 Sage, system corruption cleaned. 04998_ Arm. Medium Treads destroyed. 04998_ Broken Recalibrator destroyed. 04998_ Slammed into L-61 Swordsman. 04998_ Destabilizing: System interference. 04998_ Adv. Heat Sink temporarily disabled. 04999_ P-70 Sage resets L-61 Swordsman, system corruption cleaned. 05000_ Adv. Heat Sink destroyed. 05000_ Lrg. Storage Unit destroyed. 05001_ Slammed into L-61 Swordsman. 05004_ System corrupted: Substantial component data lost. 05004_ Slammed into L-61 Swordsman. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????# # # | | ?????????????????????????############## ###### | | ????????????????????######## ^ % # | | ??#?????#???????????#!!! # # | | ???#????????????????#!!! # =^ # | | #???#?#???#??#??????#!!! + """" """" + | | #??#?????#?#????????# # """" """" # | | ???##??#?#??#???????# # """" """" # | | ???#???##????#?#?##?# ! # """" """" ##### | | #?#??#?#???????#?#??######## """ """" #####?? | | #???##?###???##????????????# """" """" %# | | ???#?#?#??####??#???##?????# """ """" # | | ##?##?#?#?########???##????# # "" | | ??##??#???#?#???###?#?????## % # "" | | ???#???###??###??#####?????# ######## # "" | | ???##?#?#?####??##?#??##???# # # # | | ####?###########?? ?###???## # + # "" | | # ? #?##?# #?###?# + """ #### # "" | | # """" #?##### ###### # """ #??# # "" | | # """" ############## # """ #??# # | | # """" # # # #??# # | | # """" # # ########??# # ! | | # """" # # ########### ####### | | # """" "" # l i # | | # """" "" # g # | | # Y" # % % g @/ u u u | | # "" # %%% pgt # | | # "" # % %!p # | | # # !% % ####+#############/### | | #######+###### %% %# ## # | | ##?# ### # ## # | | ?#?# ### # ##"""" # | | #?## #?############## """"" ##"""" # | | ?### ###??#?##??#??## """"" ##"""" # | | #?## #?##?# ? ?? ?## """ ##"""" # | | ?##### #?#### ? ? ???# ##"""" # " | | ??#?## #?#?#????? 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""? ???????????????????????????+ | | ??" ? ?? ? ? ?"??? ?????????????????????????# | | ??" ???####?# ?? ? ????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 21 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 210 Armor Coverage 225 Resistance: KI 30 Core Shielding 30 Utility Shielding 33 Evasion (%) 50 Targeting Accuracy 6 Target Analysis 5 Recoil Reduction 4 Energy Filtering 50 Offensive Hacking 10 Item Schematics ----------------- Adv. Signal Interpreter | -8/Materials | Scanalyzed Melee Analysis Suite | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Backstab Oh No You Don't! Part-time Excavator Significant Disruption System Compromised Unlikely Earthworm \\IAMDERELICT Challenges ------------ None Game ------ Seed VisualPotentialCloak Manual? 0 Play Time 02:46:08 Cumulative 23.6 hours Start 2021.06.22 @ 16:56:36 End 2021.06.22 @ 20:37:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 21 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fcdb04af-1182-49d3-838a-b807e9560c0d