Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.01 @ 17:56:02

Player: vahar

Result: Destroyed by C-40 Crusher with Compactor

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (56)      280
Value Destroyed (1858)     1858
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 5578

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/700
Matter                     260/300
Energy                     26/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Waste

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (4) ---
        (None)
>   --- UTILITY (4) ------
        (None)
>   --- WEAPON (3) -------
        (None)
>   --- INVENTORY (5) ----
    Lightning Gun

 Peak State 
------------
>            --- POWER ------------
  Reinforced Deuterium Engine
  Reinforced Deuterium Engine
>            --- PROPULSION -------
     Armored Treads
     Armored Treads
      Medium Treads
      Medium Treads
>            --- UTILITY ----------
             Heat Sink
    Improved Heat Sink
             Hardlight Generator
    Improved Shield Generator
>            --- WEAPON -----------
      Guided Plasma Cannon
             Assault Cannon
>            --- INVENTORY --------
             Hardlight Generator
             Lightning Gun
             Pulse Rifle
             Gatling Laser
             Shock Bomb Launcher
[Rating: 45]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Structural Scanner
  Storage                  Small Storage Unit
  Processor                Terrain Scan Processor
  Hackware                 System Shield
Weapon                     Guided Plasma Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Guided Plasma Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Was 
Slots Evolved              6    | .   .   2   .   .   .   2   2   .   
  Power                    1    | .   .   1   .   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   .   .   .   1   .   
  Utility                  2    | .   .   .   .   .   .   1   1   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   
Parts Attached             83   | 8   14  5   .   2   3   40  7   4   
  Power                    18   | 1   2   1   .   .   3   8   3   .   
    Engine                 10   | 1   1   1   .   .   2   3   2   .   
    Core                   8    | .   1   .   .   .   1   5   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               25   | 4   4   1   .   .   .   14  2   .   
    Treads                 8    | .   .   .   .   .   .   6   2   .   
    Leg                    6    | 2   2   1   .   .   .   1   .   .   
    Wheel                  3    | 2   1   .   .   .   .   .   .   .   
    Hover                  1    | .   1   .   .   .   .   .   .   .   
    Flight                 7    | .   .   .   .   .   .   7   .   .   
  Utility                  16   | 1   3   2   .   .   .   7   2   1   
    Device                 8    | .   1   .   .   .   .   4   2   1   
    Storage                5    | 1   2   2   .   .   .   .   .   .   
    Processor              2    | .   .   .   .   .   .   2   .   .   
    Hackware               1    | .   .   .   .   .   .   1   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   24   | 2   5   1   .   2   .   11  .   3   
    Energy Gun             15   | 1   3   .   .   1   .   8   .   2   
    Energy Cannon          2    | .   .   .   .   1   .   1   .   .   
    Ballistic Gun          4    | 1   1   1   .   .   .   1   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   1   .   .   
    Launcher               2    | .   1   .   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   1   .   1   .   .   
Parts Lost                 24   | .   2   .   .   .   .   14  .   8   
  Power                    6    | .   1   .   .   .   .   5   .   .   
  Propulsion               5    | .   .   .   .   .   .   4   .   1   
  Utility                  4    | .   .   .   .   .   .   2   .   2   
  Weapon                   9    | .   1   .   .   .   .   3   .   5   
  Highest Loss Streak      8    | .   2   .   .   .   .   5   .   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   96  89  100 100 100 73  85  61  
  Engine                   12   | .   12  12  22  22  22  8   9   10  
  Core                     2    | .   1   .   .   .   .   4   5   .   
  Treads                   9    | .   .   .   .   .   .   11  25  20  
  Leg                      14   | .   10  33  33  33  33  7   .   .   
  Wheel                    2    | .   17  .   .   .   .   .   .   .   
  Flight                   2    | .   .   .   .   .   .   5   .   .   
  Device                   15   | .   11  11  11  11  11  12  28  20  
  Storage                  6    | .   14  11  11  11  11  3   .   .   
  Energy Gun               8    | .   20  11  11  11  11  6   .   .   
  Energy Cannon            5    | .   .   .   .   1   11  7   7   4   
  Ballistic Gun            2    | .   4   11  11  9   .   1   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   7   4   
Peak Build Rating          45   | 6   10  12  12  19  21  31  45  45  
  Average Rating           18   | 5   7   9   12  13  18  21  36  33  
  On Entrance              16   | .   6   8   12  12  18  19  29  45  
Naked Turns                13   | .   .   .   .   .   .   .   .   13  
Heaviest Build             56   | 12  16  22  22  27  29  36  56  56  
  Greatest Support         96   | 26  26  30  30  30  30  60  96  96  
  Greatest Overweight (x)  6    | 3   2   .   .   .   .   6   .   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   25  25  8   8   8   8   5   5   
  Average Capacity         6    | 7   8   8   8   8   8   6   5   5   
  Most Carried             8    | 4   8   8   8   8   8   8   5   5   
  Average Carried          5    | 1   4   7   8   7   7   5   4   4   
  Final Capacity           8    | 8   8   8   8   8   8   5   5   5   
  Final Carried            8    | 2   8   8   8   8   8   4   5   1   

 Class Distribution 
--------------------
 65% | Mutant
 31% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
           Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Waste

 Resources                      | -11  -10  -9   -9   -9   -8   -8   -7   -7   
-----------                Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Was  
Matter Collected           1192 | 221  220  60   .    .    61   560  70   .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            2175 | .    406  55   .    .    .    1270 444  .    
  Parts                    112  | .    19   3    .    .    .    66   24   .    
Haulers Intercepted        1    | .    .    .    .    .    .    1    .    .    
Recyclers Shooed           1    | .    .    .    .    .    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Was 
Combat Hostiles Destroyed  43   | .   12  1   .   .   .   23  7   .   
  Guns                     17   | .   8   1   .   .   .   8   .   .   
  Cannons                  20   | .   .   .   .   .   .   14  6   .   
  AOE                      4    | .   4   .   .   .   .   .   .   .   
Classes Destroyed          10   | .   4   1   .   .   .   4   1   .   
  Worker                   2    | .   .   .   .   .   .   1   1   .   
  Builder                  1    | .   1   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   .   1   .   .   
  Recycler                 2    | .   .   .   .   .   .   2   .   .   
  Watcher                  7    | .   1   .   .   .   .   3   3   .   
  Swarmer                  7    | .   2   .   .   .   .   5   .   .   
  Grunt                    27   | .   10  .   .   .   .   12  5   .   
  Brawler                  1    | .   .   .   .   .   .   1   .   .   
  Sentry                   6    | .   .   1   .   .   .   5   .   .   
  Programmer               2    | .   .   .   .   .   .   .   2   .   
Best Kill Streak           6    | .   5   1   .   .   .   6   4   .   
  Combat Bots Only         6    | .   4   1   .   .   .   6   2   .   
Max Kills in Single Turn   2    | .   2   1   .   .   .   1   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   2   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Was  
Hostile Shots Fired        235  | .    47   8    .    .    .    140  23   17   
  Missed                   68   | .    16   3    .    .    .    39   10   .    
Damage Taken               2764 | .    417  77   .    .    .    1363 149  758  
  Core                     1234 | .    147  18   .    .    .    334  9    726  
  Absorbed by Shields      145  | .    .    .    .    .    .    64   57   24   
  Regen/Repaired (Parts)   53   | .    46   .    .    .    .    7    .    .    
Core Remaining (%)         68   | 100  41   .    .    .    95   39   .    .    
Volleys Fired              149  | 1    43   8    .    .    .    71   23   3    
  Largest                  3    | 2    2    1    .    .    .    3    1    1    
  Hottest                  129  | 70   115  20   .    .    .    129  120  120  
Shots Fired                199  | 2    63   8    .    .    .    100  23   3    
  Gun                      121  | 2    60   8    .    .    .    51   .    .    
  Cannon                   75   | .    .    .    .    .    .    49   23   3    
  Launcher                 3    | .    3    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  38   | 1    4    8    .    .    .    25   .    .    
  Thermal                  157  | 1    56   .    .    .    .    74   23   3    
  Explosive                3    | .    3    .    .    .    .    .    .    .    
  Electromagnetic          1    | .    .    .    .    .    .    1    .    .    
  Robot Hit Streak         47   | .    9    3    .    .    .    24   44   47   
  Robot Miss Streak        5    | .    4    1    .    .    .    5    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        6    | .    .    .    .    .    .    6    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    1    .    .    
Shots Hit Robots           148  | .    37   6    .    .    .    79   23   3    
  Core Hits                78   | .    23   2    .    .    .    42   10   1    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
  Critical Strikes         7    | .    5    .    .    .    .    2    .    .    
    Burn                   6    | .    5    .    .    .    .    1    .    .    
    Blast                  1    | .    .    .    .    .    .    1    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           3961 | .    725  85   .    .    9    2145 890  107  
  Guns                     1088 | .    518  85   .    .    .    485  .    .    
  Cannons                  2632 | .    .    .    .    .    .    1640 890  102  
  Explosions               199  | .    199  .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  42   | .    8    .    .    .    9    20   .    5    
  Kinetic                  440  | .    24   85   .    .    .    331  .    .    
  Thermal                  3280 | .    494  .    .    .    .    1794 890  102  
  Explosive                199  | .    199  .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    .    .    4    .    .    
  Average Corruption       4    | .    .    .    .    .    .    4    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  22   | .    .    .    .    .    .    22   .    .    
    Message Errors         5    | .    .    .    .    .    .    5    .    .    
    Matter Fused           5    | .    .    .    .    .    .    5    .    .    
    Heat Flow Errors       3    | .    .    .    .    .    .    3    .    .    
    Energy Discharges      2    | .    .    .    .    .    .    2    .    .    
    Data Loss (minor)      4    | .    .    .    .    .    .    4    .    .    
    Data Loss (major)      1    | .    .    .    .    .    .    1    .    .    
    Misfires               1    | .    .    .    .    .    .    1    .    .    
    Alerts                 1    | .    .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            22   | .    .    .    .    .    .    16   6    .    
  Projectiles              22   | .    .    .    .    .    .    16   6    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    .    .    1    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  1    | .    .    .    .    .    .    1    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      24   | .    22   .    .    .    .    .    .    2    
  Shots                    1    | .    1    .    .    .    .    .    .    .    
  Rammed                   9    | .    3    .    .    .    .    5    .    1    
Targets Rammed             13   | .    3    1    .    .    2    6    .    1    
  Kicked                   3    | .    .    1    .    .    2    .    .    .    
  Crushed                  1    | .    .    .    .    .    .    1    .    .    
Highest Temperature        643  | 9    364  .    .    .    .    643  244  132  
  Average Temperature      155  | 6    100  .    .    .    .    199  82   71   
  Received Heat Transfer   1079 | .    216  18   .    .    .    803  42   .    
  Effects                  29   | .    1    .    .    .    .    28   .    .    
    Shutdowns              6    | .    1    .    .    .    .    5    .    .    
    Energy Bleed           3    | .    .    .    .    .    .    3    .    .    
    Interference           9    | .    .    .    .    .    .    9    .    .    
    Matter Decay           2    | .    .    .    .    .    .    2    .    .    
    Short Circuit          1    | .    .    .    .    .    .    1    .    .    
    Damage (minor)         3    | .    .    .    .    .    .    3    .    .    
    Damage (major)         5    | .    .    .    .    .    .    5    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              2    | .    .    .    .    .    .    1    1    .    
  Combat Hostiles          2    | .    .    .    .    .    .    1    1    .    
  Parts Melted             24   | .    5    .    .    .    .    11   8    .    
  Heat Transferred         8052 | .    1739 .    .    .    .    4233 1840 240  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Was 
Peak Influence             318  | .   318 130 50  .   .   177 138 24  
  Initial                  85   | .   .   85  50  .   .   .   45  24  
  Average                  58   | .   179 110 50  .   .   66  41  9   
Maximum Alert Level        1    | .   1   .   .   .   .   .   .   .   
  Low Security (%)         95   | 100 55  100 100 .   100 100 100 100 
  Level 1                  4    | .   44  .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          15   | .   3   1   .   .   .   7   4   .   
  Investigation            2    | .   1   .   .   .   .   1   .   .   
  Extermination            3    | .   .   .   .   .   .   .   3   .   
  Reinforcement            6    | .   2   1   .   .   .   2   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   .   .   4   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Was 
Distress Signals           5    | .   1   1   .   .   .   3   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              69   | .   20  2   .   .   .   32  10  5   
  Peak Tracking Total      6    | .   6   1   .   .   .   6   3   5   
  Tactical Retreats        1    | .   1   .   .   .   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Was 
Traps Triggered            3    | .   .   .   .   .   .   2   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -7  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat Fac Was 
Machines Disabled          1    | .   .   .   .   .   .   1   .   .   
  Max in Single Turn       1    | .   .   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Was 
Machines Accessed          11   | .   3   .   .   3   .   3   2   .   
  Terminals                2    | .   .   .   .   .   .   1   1   .   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   
  Repair Stations          2    | .   1   .   .   .   .   1   .   .   
  Recycling Units          3    | .   2   .   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                59   | .   9   .   .   39  .   8   3   .   
  Successful               51   | .   4   .   .   39  .   7   1   .   
  Failed                   8    | .   5   .   .   .   .   1   2   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   3    | .   .   .   .   3   .   .   .   .   
  Terminals                5    | .   .   .   .   .   .   3   2   .   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   
  Repair Stations          8    | .   4   .   .   .   .   4   .   .   
  Recycling Units          6    | .   5   .   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             42   | .   .   .   .   39  .   3   .   .   
  Record                   42   | .   .   .   .   39  .   3   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   1   .   
  Build                    1    | .   .   .   .   .   .   .   1   .   
Repair Station Hacks       5    | .   2   .   .   .   .   3   .   .   
  Scan Component           3    | .   1   .   .   .   .   2   .   .   
  Repair                   2    | .   1   .   .   .   .   1   .   .   
Recycling Unit Hacks       3    | .   2   .   .   .   .   1   .   .   
  Retrieve Components      3    | .   2   .   .   .   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         4    | .   2   .   .   .   .   1   1   .   
  Full Trace Events        3    | .   2   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   2   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   95   | .   .   .   .   .   .   .   95  .   
  Total Part Build Rating  10   | .   .   .   .   .   .   .   10  .   
Parts Repaired             2    | .   1   .   .   .   .   1   .   .   
  Time                     52   | .   26  .   .   .   .   26  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     20   | .   15  .   .   .   .   5   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -7  
------------               Run  | Yrd Mat Mat Min Exi Min Mat Fac Was 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  -7  
--------                   Run  | Yrd Mat Mat Min Exi Min Mat Fac Was 
Total Allies               1    | .   .   .   .   .   .   .   .   1   
  Largest Group            1    | .   .   .   .   .   .   .   .   1   
  Highest-Rated Group      31   | .   .   .   .   .   .   .   .   31  
  Highest-Rated Ally       31   | .   .   .   .   .   .   .   .   31  
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Was 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Was  
Turns Passed               6120 | 765  611  220  46   734  635  2027 1023 59   
Spaces Moved               3292 | 234  362  154  24   607  519  838  530  24   
  Core                     33   | 28   .    .    .    .    .    4    .    1    
  Treads                   991  | .    .    .    .    .    .    438  530  23   
  Legs                     1662 | .    148  154  24   607  519  210  .    .    
  Wheels                   417  | 206  211  .    .    .    .    .    .    .    
  Hover                    3    | .    3    .    .    .    .    .    .    .    
  Flight                   186  | .    .    .    .    .    .    186  .    .    
  Fastest Speed            34   | 50   90   120  120  120  120  34   165  160  
  Average Speed            133  | 98   103  120  120  120  120  155  165  168  
  Slowest Speed            350  | 200  185  120  120  120  120  350  166  250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       40   | 30   49   17   9    94   81   47   16   24   
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    .    
Scrap Searched             2    | .    .    .    .    .    2    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          20   | .    19   .    .    .    .    1    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    .    .    1    .    .    
  AOE                      19   | .    19   .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -8   -8   -7   -7   
---------                  Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Was  
Total                      4820 | 765  531  179  41   612  530  1468 655  39   
  Wait                     1199 | 515  92   9    18   2    3    464  89   7    
  Move                     3285 | 233  361  153  23   606  518  837  530  24   
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  53   | 8    14   2    .    1    2    25   1    .    
  Fast Attach              14   | .    .    1    .    .    .    11   2    .    
  Attach                   38   | 6    4    1    .    .    .    23   .    4    
  Detach                   5    | .    .    .    .    .    .    5    .    .    
  Swap                     31   | 2    10   3    .    2    3    6    5    .    
  Drop                     33   | .    4    1    .    1    2    20   5    .    
  Fire                     149  | 1    43   8    .    .    .    71   23   3    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ram                      4    | .    3    .    .    .    .    .    .    1    
  Kick                     3    | .    .    1    .    .    2    .    .    .    
  Crush                    6    | .    .    .    .    .    .    6    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-7/Waste

 History 
---------
 Turn | Location      | Event
   22 | -11/Scrapyard | Discovered new exit (range 15)
  766 | -11/Scrapyard | Entered Materials
  767 | -10/Materials | Build established: Mutant
 1080 | -10/Materials | Core integrity fell below 50%
 1192 | -10/Materials | Discovered new exit (range 15)
 1243 | -10/Materials | Repaired Med. Laser
 1377 | -10/Materials | Entered another Materials area
 1377 | -9/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 1492 | -9/Materials  | Discovered new exit (range 15)
 1565 | -9/Materials  | Met 8R-AWN
 1597 | -9/Materials  | Entered Mines
 1598 | -9/Mines      | Followed 8R-AWN into the Mines
 1636 | -9/Mines      | Discovered new exit (range 5)
 1643 | -9/Mines      | Entered Exiles
 1670 | -9/Exiles     | Discovered new exit (range 15)
 1695 | -9/Exiles     | Welcomed by 8R-AWN
 1717 | -9/Exiles     | Met EX-HEX
 1790 | -9/Exiles     | Met EX-DEC
 1798 | -9/Exiles     | Build established: Scavenger-Mutant
 1814 | -9/Exiles     | Visited The Gauntlet
 1981 | -9/Exiles     | Learned location of Zion (-7)
 2033 | -9/Exiles     | Discovered new exit (range 12)
 2126 | -9/Exiles     | Met EX-BIN
 2157 | -9/Exiles     | Aligned with FarCom system
 2158 | -9/Exiles     | Given EX-Vault access code
 2206 | -9/Exiles     | Opened EX-Vault
 2244 | -9/Exiles     | Found Prototype Energy Cannon
 2245 | -9/Exiles     | Identified Gui. Plasma Cannon
 2276 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 2329 | -9/Exiles     | Learned about 8R-AWN's background
 2377 | -9/Exiles     | Left Exiles lab with Gui. Plasma Cannon
 2377 | -9/Exiles     | Entered Mines
 2422 | -8/Mines      | Discovered new exit (range 7)
 2422 | -8/Mines      | Discovered new exit (range 13)
 3012 | -8/Mines      | Entered Materials
 3012 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 3153 | -8/Materials  | Build established: Mutant
 3604 | -8/Materials  | Lost 5 parts (2p1n1u1w)
 3798 | -8/Materials  | Garrison activated, responded to threat
 3880 | -8/Materials  | Lost 5 parts (1p1n1u2w)
 3998 | -8/Materials  | Core integrity fell below 50%
 4050 | -8/Materials  | Lost 4 parts (2p2n)
 4512 | -8/Materials  | Repaired Heat Sink
 4575 | -8/Materials  | Discovered new exit (range 16)
 4949 | -8/Materials  | Garrison activated, responded to threat
 5039 | -8/Materials  | Entered Factory
 5039 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 5508 | -7/Factory    | Fabricated Imp. System Restoration Module (x2)
 5822 | -7/Factory    | Discovered new exit (range 10)
 6062 | -7/Factory    | Sucked down chute
 6062 | -7/Factory    | Entered Waste
 6063 | -7/Waste      | Met a frightened Derelict
 6074 | -7/Waste      | Spotted C-40 Crusher
 6077 | -7/Waste      | Spotted C-40 Crusher
 6085 | -7/Waste      | Spotted C-40 Crusher
 6086 | -7/Waste      | Spotted C-40 Crusher
 6104 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 6104 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 6105 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 6106 | -7/Waste      | Spotted C-40 Crusher
 6107 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 6113 | -7/Waste      | Core integrity fell below 50%
 6113 | -7/Waste      | Crushed by Compactor (1 part destroyed)
 6115 | -7/Waste      | Crushed by Compactor (1 part destroyed)
 6115 | -7/Waste      | Crushed by Compactor (1 part destroyed)
 6116 | -7/Waste      | Crushed by Compactor (1 part destroyed)
 6119 | -7/Waste      | Core integrity fell below 20%
 6121 | -7/Waste      | Destroyed by C-40 Crusher with Compactor

 Last Messages 
---------------
06104_ Hardlight Generator crushed.
06104_ Arm. Treads crushed.
06104_ Rnf. Deuterium Engine crushed.
06105_ Assault Cannon crushed.
06105_ Heat Sink crushed.
06105_ Med. Treads crushed. <x2>
06107_ Rnf. Deuterium Engine crushed.
06107_ Gui. Plasma Cannon crushed.
06107_ Imp. Shield Generator crushed.
06107_ Imp. Heat Sink crushed.
06108_ Rnf. Deuterium Engine crushed.
06109_ Slammed into C-40 Crusher.
06109_ Heat Sink crushed.
06110_ 5 Matter crushed.
06110_ Rnf. Deuterium Engine crushed.
06113_ Shock Bomb Launcher crushed.
06115_ Pulse Rifle crushed.
06115_ Gatling Laser crushed.
06116_ Hardlight Generator crushed.
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????    ??????????????????????? |
| ??????????????????????#    ??????????????????????? |
| ?????????????????????##    ####??????????????????? |
| ?????????????????????          ??????????????????? |
| ?????????????????????         ???????????????????? |
| ??????????????????????       ????????????????????? |
| ??????????????????????      ?????????????????????? |
| ??????????????????????#    #?????????????????????? |
| ????????############??#    #?????????????????????? |
| ????????#    !   = #??#    #???????????#?????????? |
| ????????#          #??#    #?????????  ??????????? |
| ????????#          ####    ########    #?????????? |
| ????????#             CC                ?????????? |
| ????????#        =    CCCC               ????????? |
| ????????#               CCCC             ????????? |
| ????????#               !@CC             ????????? |
| ????????#          #### CC=#######???????????????? |
| ????????#  *       #??# CC=#?????????????????????? |
| ????????#          #??#  CC#?????????????????????? |
| ????????############??#  CC#?????????????????????? |
| ????????????????????###    #?????????????????????? |
| ????????????????????#      #?????????????????????? |
| ????????????????????#      #?????????????????????? |
| ????????????????????#      #?????????????????????? |
| ????????????????????#      #?????????????????????? |
| ????????????????????###    #?????????????????????? |
| ??????????????????????#    #?????????????????????? |
| ??????????????????????#    #?????????????????????? |
| ??????????????????????#    #?????????????????????? |
| ??????????????????????#    #?????????????????????? |
| ??????????????????????######?????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           58
Energy Generation          27
Energy Capacity            480
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       210
Evasion (%)                63
Recoil Reduction           4
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. System Restoration Module | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
It's Just You
Just What I Needed
Librarian
Loot Pinata
Made in Tau Ceti IV
One Hack Too Far
Storm Trooper
Troublemaker
Universal Adapter

 Challenges 
------------
None

 Game 
------
Seed              AerolevImprinterBeacon
  Manual?         0
Play Time         01:17:53
  Cumulative      2.4 hours
  Start           2025.03.01 @ 16:31:08
  End             2025.03.01 @ 17:56:02
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           3
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          5
Achievement%      8
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3a63bb04-a93d-4b79-8961-9540d2aeff65