Cogmind - Beta 16 X1 @@@ ROGUE MODE // 2025.09.17 @ 15:30:59 Player: Minty Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (88) 440 Value Destroyed (2478) 2478 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (319) 319 TOTAL SCORE: 8357 Bonus ------- High Alert Combat Kills 207 Follower Combat Kills 112 Cogmind --------- Core Integrity 183/1150 Matter 228/300 Energy 88/100 System Corruption 22% Temperature Cool (5) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (7) ------ Advanced Salvage Targeting Computer Improved Target Analyzer Armor Integrity Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Enhanced Nuclear Core Railgun Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Light Antimatter Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Myomer Leg Improved VTOL Module Improved VTOL Module > --- UTILITY ---------- Gravity Neutralizer Advanced Salvage Targeting Computer Improved Targeting Computer Advanced Targeting Computer Armor Integrity Analyzer Improved Phase Shifter Improved Phase Shifter > --- WEAPON ----------- Coil Gun Improved KE Penetrator Railgun > --- INVENTORY -------- Enhanced Nuclear Core Improved Grenade Launcher Powered Hammer [Rating: 103] Favorites ----------- Power Enhanced Nuclear Core Engine Cooled Deuterium Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved VTOL Module Treads Light Treads Leg Myomer Leg Hover Unit Aerolev Unit Flight Unit Improved VTOL Module Utility Hacking Suite Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Salvage Targeting Computer Hackware Hacking Suite Protection Experimental Weapon Shielding Weapon Improved KE Penetrator Energy Gun Improved EM Shotgun Ballistic Gun Improved KE Penetrator Launcher Improved Grenade Launcher Impact Weapon Maul Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 -7 -7 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Fac Fac Slots Evolved 12 | . . 2 . 2 2 . . 4 2 Power 1 | . . . . . . . . 1 . Propulsion 5 | . . 1 . 1 1 . . 1 1 Utility 5 | . . 1 . 1 1 . . 2 . Weapon 1 | . . . . . . . . . 1 Parts Attached 83 | . 5 6 5 21 10 . . 13 23 Power 9 | . 1 1 . 2 2 . . 1 2 Engine 3 | . 1 1 . . 1 . . . . Core 4 | . . . . 2 1 . . . 1 Reactor 2 | . . . . . . . . 1 1 Propulsion 25 | . 2 1 2 13 2 . . 1 4 Treads 1 | . . . . 1 . . . . . Leg 9 | . . . 2 3 . . . . 4 Wheel . | . . . . . . . . . . Hover 5 | . 2 1 . 1 1 . . . . Flight 10 | . . . . 8 1 . . 1 . Utility 34 | . 2 2 2 4 5 . . 7 12 Device 13 | . 1 2 1 3 . . . 1 5 Storage 3 | . 1 . . 1 1 . . . . Processor 9 | . . . 1 . . . . 1 7 Hackware 7 | . . . . . 4 . . 3 . Protection 2 | . . . . . . . . 2 . Artifact . | . . . . . . . . . . Weapon 15 | . . 2 1 2 1 . . 4 5 Energy Gun 2 | . . 1 . 1 . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 8 | . . . . . 1 . . 3 4 Ballistic Cannon . | . . . . . . . . . . Launcher 2 | . . 1 . 1 . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . . . 1 . . . . . 1 Slashing Weapon . | . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 11 | . . 1 . 2 3 . . 4 1 Corrupted Parts 6 | . . . 1 3 . . . . 2 System Corruption 37 | . . . 6 10 . . . . 21 Parts Lost 49 | . . 1 6 7 . . . 7 28 Power 4 | . . . 1 . . . . . 3 Propulsion 20 | . . 1 3 4 . . . 2 10 Utility 16 | . . . 1 2 . . . 4 9 Weapon 9 | . . . 1 1 . . . 1 6 Highest Loss Streak 15 | . . 1 5 3 . . . 3 15 To Critical Strikes 1 | . . . . . . . . . 1 Average Backups 6 | . 6 6 4 6 9 10 10 9 4 Power 1 | . 1 1 . . 1 2 2 2 1 Propulsion 1 | . 2 . . 2 1 2 2 2 . Utility 2 | . 1 3 2 2 5 4 4 2 . Weapon 1 | . . . 1 . 1 2 2 2 2 Tool/Special . | . . . . . . . . . . Unused Backups 19 | . 4 . 3 6 3 1 . 2 . Power 2 | . . . . 1 1 . . . . Propulsion 5 | . 4 . . 1 . . . . . Utility 10 | . . . 3 3 2 1 . 1 . Weapon 1 | . . . . . . . . 1 . Tool/Special 1 | . . . . 1 . . . . . Average Slot Usage (%) 80 | . 81 78 50 82 94 100 100 80 78 Engine 2 | . 14 11 5 . . . . 2 2 Core 3 | . . . . 7 6 7 7 2 2 Leg 5 | . 10 . 3 11 . . . . 7 Hover 4 | . 18 23 6 1 2 . . . 3 Flight 16 | . . . . 16 30 38 38 27 13 Device 10 | . 6 20 14 16 7 . . 4 9 Storage 5 | . 13 11 3 7 7 7 7 5 . Processor 7 | . . . 10 6 . . . . 18 Hackware 8 | . . . . . 21 30 30 22 2 Energy Gun 5 | . 14 11 3 11 8 7 7 . . Ballistic Gun 5 | . 5 . . . 6 7 7 5 12 Impact Weapon 1 | . . . 3 2 . . . . . Peak Build Rating 103 | . 6 10 11 38 48 48 48 72 103 Average Rating 44 | . 5 8 6 23 43 48 48 56 82 On Entrance 27 | 6 6 6 8 8 38 48 48 48 58 Avg Prop Armor Cover (%) 1 | . . . 3 2 1 . . . 3 Naked Turns . | . . . . . . . . . . Heaviest Build 40 | 14 14 16 14 24 25 24 24 35 40 Greatest Support 112 | 20 20 18 14 30 31 25 25 37 112 Greatest Overweight (x) 2 | . 2 1 1 2 . . . . 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | . 8 8 8 10 10 10 10 10 10 Average Capacity 7 | . 7 8 5 8 10 10 10 10 5 Most Carried 10 | . 8 8 7 10 10 10 10 10 10 Average Carried 6 | . 6 6 4 6 9 9 10 9 4 Final Capacity 10 | 8 8 8 5 10 10 10 10 10 5 Final Carried 10 | 6 6 7 3 10 10 10 10 10 2 Class Distribution -------------------- 25% | Hacker-Sprinter 21% | Mutant 14% | Sprinter 11% | Scavenger-Gunner 9% | Scavenger-Mutant 9% | Scavenger-Sprinter 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Storage Hacker-Sprinter | -7/Recycling Hacker-Sprinter | -5/Factory Sprinter | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -5 -4 ----------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Fac Fac Matter Collected 2280 | 177 . 30 92 507 161 69 39 101 1104 Remotely . | . . . . . . . . . . Salvage Created 3947 | . 52 70 106 822 326 129 . 785 1657 Parts 222 | . 3 6 1 56 28 9 . 29 90 Haulers Intercepted 9 | . . 1 . 2 1 2 . 2 1 Recyclers Shooed 8 | . . . . . . . . . 8 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Fac Fac Combat Hostiles Destroyed 52 | . 2 . 8 17 1 . . 10 14 Melee 9 | . . . 1 5 . . . 3 . Guns 17 | . 2 . . 4 1 . . 1 9 AOE 20 | . . . 6 4 . . . 6 4 Classes Destroyed 14 | . 2 2 3 4 1 . . 1 1 Worker 13 | . . . . . 3 . . 4 6 Builder 6 | . . 1 . 3 1 . . 1 . Tunneler 1 | . . . . 1 . . . . . Hauler 9 | . . 1 . 2 1 2 . 2 1 Recycler 7 | . . . . 1 1 . . 1 4 Operator 4 | . 1 . . . 1 1 . . 1 Watcher 2 | . . . . 1 1 . . . . Swarmer 14 | . 2 . . 8 . . . . 4 Grunt 18 | . . . 1 7 1 . . 8 1 Duelist 2 | . . . 1 . . . . . 1 Sentry 4 | . . . . 2 . . . . 2 Hunter 6 | . . . . . . . . 2 4 Programmer 2 | . . . . . . . . . 2 Assembled 6 | . . . 6 . . . . . . Best Kill Streak 7 | . 2 1 6 6 3 2 . 7 7 Combat Bots Only 7 | . 2 . 6 7 1 . . 5 6 Max Kills in Single Turn 5 | . 1 1 3 5 2 1 . 4 3 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . 3 3 . . . 2 2 Melee 1 | . . . 1 1 . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -5 -4 -------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Fac Fac Hostile Shots Fired 734 | . 24 . 33 109 8 39 . 93 428 Missed 319 | . 12 . 12 27 3 28 . 39 198 Hits 415 | . 12 . 21 82 5 11 . 54 230 Melee 4 | . . . 2 . . . . . 2 Projectile 411 | . 12 . 19 82 5 11 . 54 228 Critical Strikes 8 | . . . . 1 . . . 2 5 Actively Blocked 1 | . . . . . . . . 1 . Damage Taken 6347 | . 102 45 393 903 147 85 . 917 3755 Core 1867 | . 27 1 163 368 52 16 . 273 967 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 330 | . . . . . . . . 133 197 Ignored by Resistances 138 | . . . . . . . . . 138 Regen/Repaired (Parts) 178 | . . . . . 33 . . 83 62 Core Remaining (%) 73 | 100 89 . 59 33 . . 90 72 . Volleys Fired 140 | . 9 4 6 20 16 17 . 10 58 Largest 3 | . 2 2 2 2 2 2 . 2 3 Hottest 114 | . 60 73 85 114 114 70 . 70 101 Shots Fired 303 | . 12 5 8 36 31 32 . 16 163 Gun 289 | . 12 4 4 34 31 32 . 12 160 Cannon . | . . . . . . . . . . Launcher 14 | . . 1 4 2 . . . 4 3 Special . | . . . . . . . . . . Kinetic 205 | . 3 . . . 15 17 . 10 160 Thermal 20 | . . . . 19 1 . . . . Explosive 14 | . . 1 4 2 . . . 4 3 Electromagnetic 64 | . 9 4 4 15 15 15 . 2 . Robot Hit Streak 11 | . 3 4 9 6 6 8 . 9 11 Robot Miss Streak 4 | . 4 1 1 3 3 4 . 3 4 Penetration Max 2 | . . . . . . . . 1 2 Secondary Targets 1 | . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . . 1 Shots Hit Robots 238 | . 4 4 11 35 20 24 . 26 114 Core Hits 149 | . 3 2 13 25 14 11 . 29 52 Critical Kills 5 | . . . . 3 . . . . 2 Critical Parts Destroyed 17 | . . . 1 2 . . . 1 13 Critical Strikes 24 | . . . 1 6 . . . 2 15 Burn 1 | . . . . 1 . . . . . Destroy 15 | . . . . . . . . 1 14 Smash 7 | . . . 1 5 . . . . 1 Impale 1 | . . . . . . . . 1 . Melee Attacks 73 | . . . 7 20 . . . 28 18 Impact 45 | . . . 7 20 . . . . 18 Slashing . | . . . . . . . . . . Piercing 28 | . . . . . . . . 28 . Sneak Attacks 6 | . . . . 1 . . . 5 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9344 | . 74 78 877 1347 454 412 . 2176 3926 Guns 4374 | . 74 37 73 423 329 412 . 161 2865 Cannons . | . . . . . . . . . . Explosions 3019 | . . 41 574 338 125 . . 1267 674 Melee 1899 | . . . 230 586 . . . 748 335 Ramming 52 | . . . . . . . . . 52 Kinetic 3292 | . . . . . 114 175 . 138 2865 Thermal 1006 | . . . 37 226 145 . . 598 . Explosive 2259 | . . 41 537 338 . . . 669 674 Electromagnetic 836 | . 74 37 73 197 195 237 . 23 . Impact 1151 | . . . 230 586 . . . . 335 Slashing . | . . . . . . . . . . Piercing 748 | . . . . . . . . 748 . Highest Corruption 22 | . . . 6 10 . . . . 22 Average Corruption 13 | . . . 6 8 . . . . 21 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 29 | . . . . 14 . . . . 15 Message Errors 5 | . . . . 4 . . . . 1 Matter Fused 10 | . . . . 6 . . . . 4 Heat Flow Errors 5 | . . . . 1 . . . . 4 Energy Discharges 2 | . . . . 1 . . . . 1 Parts Rejected 1 | . . . . . . . . . 1 Parts Fused 1 | . . . . 1 . . . . . Data Loss (minor) 1 | . . . . . . . . . 1 Misfires 2 | . . . . 1 . . . . 1 Weapon Failures 2 | . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 562 | . . 1 84 191 . . . 211 75 Projectiles . | . . . . . . . . . . Explosions 219 | . . 1 19 4 . . . 163 32 Melee 343 | . . . 65 187 . . . 48 43 Knockbacks 6 | . . . 1 1 . . . . 4 Impact 6 | . . . 1 1 . . . . 4 Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 325 | . . 47 111 . 36 . . . 131 Shots 7 | . . 1 3 . 1 . . . 2 Rammed 1 | . . . . . . . . . 1 Targets Rammed 3 | . . . . . . . . . 3 Kicked 2 | . . . . . . . . . 2 Crushed . | . . . . . . . . . . Highest Temperature 224 | . 20 9 48 144 78 140 31 21 224 Average Temperature 43 | . 9 4 28 74 24 53 16 12 58 Received Heat Transfer 807 | . 6 . 60 279 27 24 . 192 219 Effects 1 | . . . . . . . . . 1 Interference 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted 1 | . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . 1 . . . Robots Corrupted 7 | . . . 1 5 . . . . 1 Combat Hostiles 6 | . . . 1 4 . . . . 1 Parts Fried 5 | . . . . 4 . 1 . . . Impact Corruptions 14 | . . . 3 9 . . . . 2 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 1105 | . . . 50 518 137 . . 400 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . . 1 . 2 . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Fac Fac Maximum Alert Level 2 | . . . . 1 . . . 2 2 Low Security (%) 62 | . 100 100 100 87 100 100 100 39 . Level 1 23 | . . . . 12 . . . 47 55 Level 2 13 | . . . . . . . . 13 44 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 628 | . 79 33 54 284 197 117 37 628 475 Initial 302 | . . 33 . 8 125 75 37 . 302 Average 187 | . 20 17 21 133 157 98 21 238 376 Influence Increases 2770 | . 119 24 159 576 232 82 . 908 670 Destroy 0b10 Robot/C 980 | . 40 . 40 340 40 20 . 220 280 Destroy 0b10 Robot/NC 210 | . 5 10 . 40 40 15 . 40 60 Destroy Leader 232 | . 10 2 10 66 14 14 . 44 72 Allied During Kill 11 | . . . . . 4 2 . 5 . Successful Hack 70 | . 4 . . 8 25 . . 33 . Select Force Hacks 30 | . . . . . . 30 . . . Disable Machine 255 | . 15 . . 15 . . . 195 30 Destroy Structure 412 | . . 12 34 17 4 1 . 266 78 Partial Spotted 90 | . 15 . . 15 15 . . 15 30 Lose Combat Pursuer 480 | . 30 . 75 75 90 . . 90 120 Influence Decreases 2364 | . 40 103 136 323 341 152 97 290 882 Entered New Map 680 | . . 46 . 15 151 92 60 . 316 Time Decay 1041 | . 40 47 90 228 130 60 10 150 286 Lost Part 453 | . . 10 46 70 . . . 47 280 Lost Ally 100 | . . . . 10 60 . . 30 . Purge Threat 90 | . . . . . . . 27 63 . Squads Dispatched 27 | . 1 1 1 4 4 4 . 5 7 Investigation 13 | . . 1 1 3 1 1 . 3 3 Extermination 4 | . . . . . 1 . . 1 2 Reinforcement 10 | . 1 . . 1 2 3 . 1 2 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . 1 1 . . . Haulers Reinforced 3 | . . . . . 1 1 . 1 . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Fac Fac Distress Signals 9 | . . . . 4 2 . . . 3 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 142 | . 9 . 27 28 9 4 . 17 48 Peak Tracking Total 22 | . 6 . 22 8 6 3 . 6 20 Tactical Retreats 22 | . 2 . 3 5 3 . . 3 6 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Fac Fac Traps Triggered 3 | . . . . 1 . . . 1 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Objects Rigged 14 | . . . . . . . . 14 . Exploded 3 | . . . . . . . . 3 . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -5 -4 ---------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Fac Fac Machines Disabled 17 | . 1 . . 1 . . . 13 2 Max in Single Turn 7 | . 1 . . 1 . . . 7 1 Garrison Access 1 | . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Fac Fac Machines Accessed 31 | . 2 3 1 7 6 2 2 5 3 Terminals 19 | . 2 2 1 4 3 1 2 3 1 Fabricators 2 | . . . . . . . . 1 1 Repair Stations 3 | . . . . . 1 . . 1 1 Recycling Units 3 | . . . . 1 1 1 . . . Scanalyzers 3 | . . 1 . 2 . . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 122 | . 8 9 2 24 20 9 14 31 5 Successful 54 | . 3 1 . 11 9 2 7 17 4 Failed 66 | . 5 7 2 12 11 7 7 14 1 Catastrophic 9 | . 1 1 . 3 2 1 . 1 . Database Lockouts 2 | . . 1 . 1 . . . . . Manual 63 | . 7 . 2 12 6 6 5 24 1 Terminals 87 | . 8 7 2 12 11 4 14 27 2 Fabricators 4 | . . . . . . . . 2 2 Repair Stations 8 | . . . . . 5 . . 2 1 Recycling Units 10 | . . . . 3 2 5 . . . Scanalyzers 11 | . . 2 . 9 . . . . . Garrison Access 2 | . . . . . 2 . . . . Terminal Hacks 23 | . 3 . . 1 3 . 7 8 1 Part Schematic 2 | . . . . . 1 . 1 . . Prototype ID Bank 3 | . 2 . . . . . 1 . . Level Access Points 1 | . . . . . . . 1 . . Branch Access Points 1 | . . . . . 1 . . . . Emergency Access Points 1 | . . . . . . . 1 . . Terminal Index 1 | . . . . . . . . 1 . Garrison Index 1 | . . . . . . . . 1 . Alert Level 3 | . . . . . 1 . 1 . 1 Unreport Threat 2 | . . . . . . . 1 1 . Locate Traps 3 | . 1 . . . . . . 2 . Dispatch Records 1 | . . . . . . . . 1 . Security Status 1 | . . . . . . . . 1 . Investigation Status 1 | . . . . 1 . . . . . Registered Components 1 | . . . . . . . 1 . . Zone Layout 1 | . . . . . . . . 1 . Fabricator Hacks 4 | . . . . . . . . 2 2 Load Schematic 2 | . . . . . . . . 1 1 Build 2 | . . . . . . . . 1 1 Repair Station Hacks 6 | . . . . . 4 . . 2 . Scan Component 3 | . . . . . 2 . . 1 . Repair 3 | . . . . . 2 . . 1 . Recycling Unit Hacks 4 | . . . . 2 1 1 . . . Report Inventory 3 | . . . . 1 1 1 . . . Retrieve Components 1 | . . . . 1 . . . . . Scanalyzer 7 | . . 1 . 6 . . . . . Insert Component 2 | . . . . 2 . . . . . Analyze 2 | . . . . 2 . . . . . Retrieve Study 3 | . . 1 . 2 . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . Seal Access 1 | . . . . . 1 . . . . Unauthorized Hacks 9 | . . . . 2 . 1 . 5 1 Terminals 7 | . . . . 2 . . . 5 . Track 1 | . . . . . . . . 1 . Assimilate 1 | . . . . 1 . . . . . Botnet 3 | . . . . 1 . . . 2 . Detonate 2 | . . . . . . . . 2 . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . . . . 1 Patch 1 | . . . . . . . . . 1 Recycling Units 1 | . . . . . . 1 . . . Tunnel 1 | . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . Used 1 | . . . . . 1 . . . . Hacking Detections 27 | . 2 2 1 6 5 2 2 5 2 Full Trace Events 11 | . 1 2 1 2 1 . . 3 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . . . . 1 1 . 1 . . Parts Built 1 | . . . . . . . . 1 . Authchips . | . . . . . . . . . . Time 174 | . . . . . . . . 58 116 Total Part Build Rating 3 | . . . . . . . . 3 . Part Studies Acquired 3 | . . 1 . 2 . . . . . Parts Repaired 3 | . . . . . 2 . . 1 . Time 83 | . . . . . 60 . . 23 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 10 | . . . . 10 . . . . . Parts Scanalyzed 2 | . . . . 2 . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -5 -4 ------------ Run | Yrd Mat Mat Min Mat Fac Sto Rec Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 6 | . . . . . 3 1 . 2 . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -5 -4 -------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Fac Fac Total Allies 7 | . . . . 1 3 1 . 2 . Largest Group 3 | . . . . 1 3 1 1 2 . Highest-Rated Group 105 | . . . . 10 80 32 32 105 . Highest-Rated Ally 64 | . . . . 10 32 32 32 64 . Total Orders . | . . . . . . . . . . Ally Attacks 14 | . . . . . 6 2 . 6 . Total Damage 472 | . . . . . 232 57 . 183 . Kills 3 | . . . . . 1 1 . 1 . Allies Corrupted 1 | . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Fac Fac Active Infowar (turns) 859 | . 65 119 243 355 . . . . 77 Optics 589 | . . . 234 355 . . . . . Sensors 43 | . . 43 . . . . . . . Terrain 318 | . 65 119 85 49 . . . . . Structural 175 | . . . 126 49 . . . . . Seismic 171 | . . 72 99 . . . . . . Machine Analysis 77 | . . . . . . . . . 77 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -5 -4 ------------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Fac Fac Turns Passed 2412 | . 136 119 243 488 272 125 45 353 631 Spaces Moved 3084 | 1 141 167 280 431 510 181 189 532 652 Core 206 | . . . 179 27 . . . . . Treads 19 | . . . . 19 . . . . . Legs 260 | 1 26 . 7 87 . . . . 139 Wheels . | . . . . . . . . . . Hover 376 | . 115 167 94 . . . . . . Flight 2223 | . . . . 298 510 181 189 532 513 Fastest Speed 23 | 120 56 52 50 26 23 23 23 23 26 Average Speed 42 | 120 68 58 67 61 25 23 23 23 46 Slowest Speed 240 | 120 190 116 120 240 26 23 23 29 120 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 41 | . . . . 4 17 4 2 5 9 Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 29 | 2 30 18 76 44 20 30 38 19 19 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 . . 1 . . . Known Exits Taken 2 | . . . . . 1 . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 . 1 . 1 . Scrap Searched 1 | . . . 1 . . . . . . Spaces Dug 7 | . . . . . . . . 7 . Terrain Destroyed 254 | . . 11 36 15 3 . . 147 42 Melee 7 | . . . . . . . . 7 . Projectile 24 | . . . . . . . . 1 23 AOE 223 | . . 11 36 15 3 . . 139 19 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Fac Fac Total 3768 | . 169 182 312 578 608 234 187 694 804 Wait 238 | . 1 . 4 30 60 38 1 70 34 Move 2999 | . 140 166 279 422 478 172 184 524 634 Hop 35 | . . . . 4 14 4 2 2 9 Pick Up 49 | . 5 1 . 25 7 1 . 8 2 Fast Attach 50 | . 1 3 4 15 4 . . 6 17 Attach 41 | . 1 2 4 13 3 . . 8 10 Detach 31 | . 1 3 3 10 3 . . 6 5 Swap 36 | . 4 2 1 4 6 . . 11 8 Drop 44 | . 7 1 4 15 6 1 . 4 6 Fire 140 | . 9 4 6 20 16 17 . 10 58 Melee 73 | . . . 7 20 . . . 28 18 Ram 1 | . . . . . . . . . 1 Kick 2 | . . . . . . . . . 2 Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 29 | . . . . . 11 1 . 17 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 4 exits: *Sto x2 / Low x2) -7/Storage -7/Recycling -5/Factory -4/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 122 | -10/Materials | Discovered new exit (range 11) 137 | -10/Materials | Entered another Materials area 137 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 229 | -9/Materials | Discovered new exit (range 7) 238 | -9/Materials | Central database locked down 256 | -9/Materials | Entered Mines 269 | -9/Mines | Learned location of Zion (-6) 286 | -9/Mines | Discovered new exit (range 11) 302 | -9/Mines | Discovered new exit (range 5) 305 | -9/Mines | Build established: Mutant 343 | -9/Mines | Assembled infested the area 378 | -9/Mines | Learned Materials interactive machine intel 394 | -9/Mines | Lost 5 parts (1p2n1u1w) 499 | -9/Mines | Entered Materials 499 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 500 | -8/Materials | Loaded intel: 19 interactive machine locations 573 | -8/Materials | Core integrity fell below 50% 590 | -8/Materials | Lost 3 parts (1n2u) 597 | -8/Materials | Destroyed 7 combat bots 696 | -8/Materials | System corruption reached 10% 867 | -8/Materials | Central database locked down 931 | -8/Materials | Discovered new exit (range 15) 987 | -8/Materials | Entered Factory 987 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1005 | -7/Factory | Identified exit to Storage 1005 | -7/Factory | Identified exit to Lower Caves 1220 | -7/Factory | Repaired Imp. VTOL Module 1251 | -7/Factory | Repaired Imp. VTOL Module 1259 | -7/Factory | Entered Storage 1354 | -7/Storage | Used back door to open Recycling access 1354 | -7/Storage | Discovered new exit (range 3) 1384 | -7/Storage | Entered Recycling 1384 | -7/Recycling | Accompanied by 1 ally 1412 | -7/Recycling | Identified exit to Factory 1429 | -7/Recycling | Entered Factory 1429 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 1509 | -5/Factory | Lost 3 parts (2u1w) 1575 | -5/Factory | Repaired Enh. Nuclear Core 1734 | -5/Factory | Fabricated Imp. VTOL Module? 1768 | -5/Factory | Discovered new exit (range 15) 1782 | -5/Factory | Entered another Factory area 1782 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1802 | -4/Factory | Found Prototype Device 1802 | -4/Factory | Identified Adv. EM Shield 1840 | -4/Factory | Spotted B-86 Titan 2046 | -4/Factory | Build established: Sprinter 2139 | -4/Factory | System corruption reached 10% 2150 | -4/Factory | Lost 8 parts (1p3n2u2w) 2383 | -4/Factory | Core integrity fell below 50% 2412 | -4/Factory | Cargo convoy interrupted 2413 | -4/Factory | Core integrity fell below 20% 2413 | -4/Factory | Self-destructed Last Messages --------------- 02388_ S-27 Virus suffers critical hit (Destroy). 02388_ Destroyed VTOL Module. 02388_ Slug penetrates Wall. 02389_ System corrupted: Imp. VTOL Module rejected. 02392_ Slug penetrates Wall. 02394_ Acquired Imp. VTOL Module. 02394_ Slug penetrates S-27 Virus. 02405_ System corrupted: Energy discharge (-26). 02406_ Imp. VTOL Module destroyed. 02411_ A-27 Freighter sends out distress signal. 02411_ C-45 Heavy ARC bursts open, deploying its payload. 02411_ H-77 Assassin unfolds itself. 02411_ X-82 Rainmaker unfolds itself. 02411_ X-77 Beamer unfolds itself. 02411_ I-47 Archangel unfolds itself. 02411_ Penetrated by Slug. 02411_ Critical hit (Destroy). 02411_ Powered Hammer destroyed. 02411_ S-27 Virus destroyed. 02412_ ALERT: Cargo convoy interrupted, initiating access lockdown. Map ----- +----------------------------------------------------+ | *! ###### #??????????? | | [%= ###????????? | | ^ ![= ########+#######??????? | | "######+############ #?# % #??????? | | ##??? ?????????###+###?# %** ######## | | ###?? ???????????????# %[ = #" !% | | ???# #??????????? + | ##" * | | ???# #?""""?"""" # "" "" ##"" " | | ???# #?""""?"""" ?# "" "" ##"" " | | ???# #?""""?"""" ??# """ "" ##"" " | | ???# #?""""?""""???# "" "" ##"" | | ???# #?????????????# """ " ##"T " | | ???# #?????????????# """" "" ##"" " | | ???# #?????????????# ##"" " | | ???#############?????????????# ##"" | | ?????????????????????????????#######+#######"" " | | ???????????????????????????????????# #?????#" " | | ???????????????????????????????????# #?????# " | | ???????????????????????????????????# #?????# | | ???????????????????????????????????# #?????# | | ???????????????????#########+####### ########## | | ???????????????????# w ! | | ???????????????????# ^ *%=! | | ???????????????????# %= !=! | | ???????????????????# = | | ???????????????????# @s *% | | ???????????????????# ###h########### %%* | | ???????????????????# # # * # | | ???????????????? # # % #? | | ????????????? x # """"""""" # #? | | ?????????? x # #? | | ??????????? A%x # """"""""" %[# ##? | | ??????????? h i # ## ##?? | | ???????????##########+#########"######### #??? | | ????????????????????????????### #???????# #??? | | ????????????????????????????# # #???????# #??? | | ????????????????????????????##"/#######?# #??? | | ????????????????????????????# #?# #??? | | ????????????????????????????# #?# #??? | | ????????????????????????????# #?# #??? | | ????????????????????????????# #? ??? | | ????????????????????????????# #? ??? | | ????????????????????????????# #? ?? | | ????????????????????????????# #? ??? | | ????????????????????????????# / ????? | | ????????????????????????????# # ????????? | | ????????????????????????????# # ???????? | | ????????????????????????????# #? ?????? | | ????????????????????????????# #??? ??????? | | ????????????????????????????# #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 33 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 10 Additional Mass Support 12 Resistance: KI 20 Weapon Shielding 90 Phase Shifting 10 Evasion (%) 65 Targeting Accuracy 14 Target Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 4 Salvage Targeting 6 Offensive Hacking 30 Defensive Hacking 32 Item Schematics ----------------- Aerolev Unit | -8/Materials | Scanalyzed Imp. VTOL Module | -7/Factory | Hacked Hacking Suite | -7/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. VTOL Module | x1 | -5/Factory Repaired ---------- Imp. VTOL Module | 64% | -7/Factory Imp. VTOL Module | 70% | -7/Factory Enh. Nuclear Core | 30% | -5/Factory Studied --------- Hover Unit | -9/Materials | Hacked Lgt. Nuclear Core | -8/Materials | Hacked Imp. Grenade Launcher | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RocketSuperdenseSuperbattery Manual? 0 Play Time 00:33:05 Cumulative 1189.6 hours Start 2025.09.15 @ 21:29:05 End 2025.09.17 @ 15:30:59 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1462 Rogue 1178 Adventurer 124 Explorer 160 Win Type - Total 53 Types 39/0/8/4/1/0/0/1/0/0 Lore% 92 Gallery% 88 Achievement% 59 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2de75d69-0685-482a-ac6a-7f6da50c38fb