Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.09.22 @ 15:07:07

Player: DuckBoy

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (77)      385
Value Destroyed (2310)     2310
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (1069)               1069
              TOTAL SCORE: 6464

 Bonus
-------
High Alert Combat Kills    93
Follower Combat Kills      160
Entered Garrisons          200
Used RIF Installer         500
Aligned with FarCom        300
Friendly Fire              -184

 Cogmind 
---------
Core Integrity             0/550
Matter                     277/300
Energy                     49/100
System Corruption          14%
Temperature                Cool (0)
Movement                   Core (700) Ox13
Location                   -8/Garrison

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (6) ------
       Improved Heat Sink
       Improved Heat Sink
  High-capacity Storage Unit
                Machine Analyzer
                Hacking Suite
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (20) ---
          Light Ion Engine
          Light Ion Engine
          Light Nuclear Core
                Xenon Bombardment Thruster
                Xenon Bombardment Thruster
                Xenon Bombardment Thruster
                Xenon Bombardment Thruster
       Improved Heat Sink
                Humpback
                EMP Blaster
                Missile Launcher
                Remote Datajack
                Field Lobotomy Kit (3)

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
                Wheel
                Wheel
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
       Improved Targeting Computer
       Improved Targeting Computer
         Medium Reactive Plating
                Hacking Suite
>               --- WEAPON -----------
                Gauss Rifle
                Gauss Rifle
>               --- INVENTORY --------
          Light Ion Engine
          Light Ion Engine
          Light Nuclear Core
          Light Nuclear Core
                Wheel
        Compact Wheel
                Xenon Bombardment Thruster
                Xenon Bombardment Thruster
                Xenon Bombardment Thruster
                Xenon Bombardment Thruster
       Improved Heat Sink
                Humpback
          Heavy Particle Gun
                Gauss Rifle
                Gauss Rifle
                EMP Blaster
                EMP Blaster
                Remote Datajack
                Field Lobotomy Kit
[Rating: 34]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Improved Targeting Computer
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Medium Reactive Plating
Weapon                     Gauss Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Gauss Rifle
  Launcher                 EMP Blaster
  Special Weapon           Field Lobotomy Kit

 Build                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Jun Mat Min Exi Min Mat Gar 
Slots Evolved              4    | .   .   .   .   .   4   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   4   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             68   | 6   .   8   1   6   34  13  
  Power                    7    | 1   .   1   .   .   2   3   
    Engine                 2    | 1   .   .   .   .   .   1   
    Core                   5    | .   .   1   .   .   2   2   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               13   | 2   .   3   .   2   5   1   
    Treads                 2    | .   .   1   .   .   1   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  11   | 2   .   2   .   2   4   1   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  18   | 1   .   2   1   .   12  2   
    Device                 5    | .   .   .   .   .   3   2   
    Storage                4    | 1   .   1   1   .   1   .   
    Processor              4    | .   .   1   .   .   3   .   
    Hackware               1    | .   .   .   .   .   1   .   
    Protection             4    | .   .   .   .   .   4   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   30   | 2   .   2   .   4   15  7   
    Energy Gun             9    | 1   .   1   .   1   2   4   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          13   | 1   .   1   .   1   8   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               7    | .   .   .   .   1   5   1   
    Special Weapon         1    | .   .   .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   2   .   
Parts Lost                 28   | .   1   1   .   2   8   16  
  Power                    3    | .   .   .   .   .   1   2   
  Propulsion               8    | .   1   .   .   .   4   3   
  Utility                  4    | .   .   .   .   .   1   3   
  Weapon                   13   | .   .   1   .   2   2   8   
  Highest Loss Streak      6    | .   1   1   .   1   3   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   81  97  100 100 94  90  
  Engine                   3    | .   14  8   .   .   .   6   
  Core                     6    | .   .   5   14  14  7   1   
  Treads                   3    | .   .   13  .   .   .   .   
  Wheel                    18   | .   24  14  28  28  16  13  
  Device                   6    | .   .   .   .   .   12  11  
  Storage                  11   | .   14  14  14  14  9   9   
  Processor                16   | .   .   11  14  14  18  22  
  Hackware                 2    | .   .   .   .   .   1   9   
  Protection               3    | .   .   .   .   .   8   .   
  Energy Gun               7    | .   14  14  14  14  .   5   
  Ballistic Gun            13   | .   14  14  14  10  16  8   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             110  | 13  13  18  28  30  110 60  
  Greatest Support         20   | 20  20  20  10  20  20  20  
  Greatest Overweight (x)  7    | .   1   1   2   1   7   5   
  Average Overweight (x)   1    | .   .   .   1   1   2   2   
Largest Inventory Capacity 20   | 8   8   10  15  15  20  20  
  Average Capacity         15   | 7   8   9   13  15  19  20  
  Most Carried             20   | 4   4   8   11  13  20  20  
  Average Carried          12   | 1   4   5   9   11  16  19  
  Final Capacity           20   | 8   8   10  15  15  20  20  
  Final Carried            20   | 4   4   8   11  13  20  14  

 Class Distribution 
--------------------
 54% | Scavenger-Mutant
 45% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison

 Resources                      | -11  -10  -10  -10  -9   -8   -8   
-----------                Run  | Jun  Mat  Min  Exi  Min  Mat  Gar  
Matter Collected           2011 | 198  63   62   .    57   1176 455  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            2515 | .    72   139  .    33   1637 634  
  Parts                    153  | .    8    18   .    5    93   29   
Haulers Intercepted        2    | .    .    .    .    .    2    .    
Recyclers Shooed           1    | .    .    .    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Jun Mat Min Exi Min Mat Gar 
Combat Hostiles Destroyed  49   | .   2   5   .   3   23  16  
  Guns                     26   | .   1   3   .   .   13  9   
  AOE                      23   | .   1   2   .   3   10  7   
Classes Destroyed          15   | .   5   1   .   3   4   2   
  Worker                   11   | .   .   .   .   2   9   .   
  Builder                  3    | .   .   .   .   1   2   .   
  Tunneler                 2    | .   1   1   .   .   .   .   
  Hauler                   2    | .   .   .   .   .   2   .   
  Recycler                 3    | .   1   .   .   .   2   .   
  Mechanic                 1    | .   .   .   .   .   1   .   
  Operator                 3    | .   1   .   .   .   2   .   
  Watcher                  5    | .   1   .   .   .   4   .   
  Swarmer                  12   | .   2   5   .   .   .   5   
  Grunt                    21   | .   .   1   .   .   19  1   
  Brawler                  2    | .   .   .   .   .   1   1   
  Sentry                   5    | .   .   .   .   .   3   2   
  Hunter                   3    | .   .   .   .   .   .   3   
  Programmer               4    | .   .   .   .   .   .   4   
  Assembled                3    | .   .   .   .   3   .   .   
Best Kill Streak           11   | .   6   3   .   6   11  4   
  Combat Bots Only         7    | .   2   3   .   3   7   4   
Max Kills in Single Turn   4    | .   4   3   .   2   3   2   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   1   2   .   1   2   2   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   
--------                   Run  | Jun  Mat  Min  Exi  Min  Mat  Gar  
Damage Taken               3025 | .    128  136  .    196  1218 1347 
  Core                     599  | .    16   13   .    20   263  287  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Ignored by Resistances   28   | .    .    .    .    .    28   .    
Core Remaining (%)         90   | 100  .    .    .    80   .    .    
Volleys Fired              213  | .    6    8    .    14   107  78   
  Largest                  2    | .    2    2    .    2    2    2    
  Hottest                  100  | .    60   60   .    60   61   100  
Shots Fired                364  | .    12   15   .    17   206  114  
  Gun                      329  | .    12   15   .    10   193  99   
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 33   | .    .    .    .    5    13   15   
  Special                  2    | .    .    .    .    2    .    .    
  Kinetic                  266  | .    6    8    .    7    191  54   
  Thermal                  16   | .    .    .    .    .    2    14   
  Explosive                17   | .    .    .    .    5    12   .    
  Electromagnetic          63   | .    6    7    .    3    1    46   
  Robot Hit Streak         13   | .    1    5    .    6    11   13   
  Robot Miss Streak        6    | .    5    5    .    1    6    3    
  Penetration Max          1    | .    .    .    .    .    1    1    
  Secondary Targets        2    | .    .    .    .    .    1    1    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    1    
Shots Hit Robots           228  | .    3    7    .    10   130  78   
  Core Hits                137  | .    7    7    .    14   78   31   
  Critical Kills           2    | .    .    .    .    .    1    1    
  Critical Parts Destroyed 5    | .    .    .    .    .    5    .    
  Critical Strikes         7    | .    .    .    .    .    6    1    
    Destroy                7    | .    .    .    .    .    6    1    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           6567 | .    490  172  .    506  3498 1901 
  Guns                     3891 | .    45   62   .    75   2407 1302 
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               2669 | .    445  110  .    424  1091 599  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  7    | .    .    .    .    7    .    .    
  Kinetic                  3437 | .    6    27   .    35   2385 984  
  Thermal                  507  | .    .    110  .    68   22   307  
  Explosive                1839 | .    445  .    .    356  1038 .    
  Electromagnetic          777  | .    39   35   .    40   53   610  
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         14   | .    .    .    .    .    5    14   
  Average Corruption       5    | .    .    .    .    .    4    6    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  52   | .    .    .    .    .    27   25   
    Message Errors         14   | .    .    .    .    .    7    7    
    Matter Fused           13   | .    .    .    .    .    6    7    
    Heat Flow Errors       8    | .    .    .    .    .    4    4    
    Energy Discharges      5    | .    .    .    .    .    4    1    
    Parts Rejected         2    | .    .    .    .    .    2    .    
    Data Loss (minor)      4    | .    .    .    .    .    4    .    
    Data Loss (major)      2    | .    .    .    .    .    .    2    
    Misfires               2    | .    .    .    .    .    .    2    
    Weapon Failures        2    | .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            110  | .    86   .    .    4    .    20   
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               110  | .    86   .    .    4    .    20   
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      327  | .    48   38   .    62   76   103  
  Shots                    13   | .    1    1    .    2    4    5    
  Rammed                   1    | .    .    .    .    1    .    .    
Targets Rammed             1    | .    .    .    .    1    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        333  | .    40   32   .    54   333  219  
  Average Temperature      87   | .    18   15   .    25   107  107  
  Received Heat Transfer   792  | .    .    .    .    36   702  54   
  Effects                  2    | .    .    .    .    .    2    .    
    Energy Bleed           1    | .    .    .    .    .    1    .    
    Interference           1    | .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         896  | .    .    150  .    200  50   496  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      5    | .    .    1    .    1    1    2    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Jun Mat Min Exi Min Mat Gar 
Peak Influence             479  | .   96  146 .   110 434 479 
  Initial                  42   | .   .   37  .   .   42  15  
  Average                  156  | .   31  104 .   59  159 266 
Maximum Alert Level        2    | .   .   .   .   .   2   2   
  Low Security (%)         76   | 100 100 100 .   100 76  42  
  Level 1                  11   | .   .   .   .   .   16  21  
  Level 2                  11   | .   .   .   .   .   7   36  
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          3    | .   .   .   .   .   3   .   
  Investigation            1    | .   .   .   .   .   1   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   .   .   2   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Jun Mat Min Exi Min Mat Gar 
Distress Signals           2    | .   .   .   .   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              73   | .   5   6   .   9   33  20  
  Peak Tracking Total      5    | .   4   3   .   3   5   4   
  Tactical Retreats        3    | .   .   .   .   .   1   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Jun Mat Min Exi Min Mat Gar 
Traps Triggered            7    | .   .   .   .   .   4   3   
  Indirectly               1    | .   .   .   .   .   .   1   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 4    | .   .   .   .   .   4   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  
----------                 Run  | Jun Mat Min Exi Min Mat Gar 
Machines Disabled          14   | .   1   4   .   1   4   4   
  Max in Single Turn       4    | .   1   4   .   1   1   2   
  Garrison Relay           1    | .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Jun Mat Min Exi Min Mat Gar 
Machines Accessed          14   | .   2   .   2   .   8   2   
  Terminals                11   | .   2   .   .   .   7   2   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Total Hacks                58   | .   8   .   24  .   23  3   
  Successful               42   | .   2   .   24  .   14  2   
  Failed                   15   | .   5   .   .   .   9   1   
    Catastrophic           1    | .   .   .   .   .   1   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   
  Manual                   24   | .   8   .   1   .   15  .   
  Terminals                33   | .   8   .   .   .   22  3   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Terminal Hacks             37   | .   1   .   24  .   10  2   
  Record                   24   | .   .   .   23  .   1   .   
  Robot Schematic          2    | .   1   .   .   .   1   .   
  Open Door                1    | .   .   .   .   .   .   1   
  Branch Access Points     1    | .   .   .   .   .   1   .   
  Emergency Access Points  1    | .   .   .   .   .   .   1   
  Garrison Index           1    | .   .   .   .   .   1   .   
  Alert Level              1    | .   .   .   .   .   1   .   
  Unreport Threat          4    | .   .   .   .   .   4   .   
  Disarm Traps             1    | .   .   .   .   .   1   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   1   .   
Unauthorized Hacks         4    | .   1   .   .   .   3   .   
  Terminals                4    | .   1   .   .   .   3   .   
    Botnet                 4    | .   1   .   .   .   3   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   1   .   .   .   1   .   
  Used                     1    | .   1   .   .   .   .   .   
Hacking Detections         10   | .   2   .   .   .   6   2   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  2    | .   1   .   .   .   1   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  
------------               Run  | Jun Mat Min Exi Min Mat Gar 
Used RIF Installer         1    | .   .   .   .   .   .   1   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   4   
  Machine Destruction      4    | .   .   .   .   .   .   4   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  
--------                   Run  | Jun Mat Min Exi Min Mat Gar 
Total Allies               6    | .   .   3   .   1   .   2   
  Largest Group            3    | .   .   3   2   2   .   2   
  Highest-Rated Group      59   | .   .   40  24  34  .   59  
  Highest-Rated Ally       39   | .   .   16  16  34  .   39  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               47   | .   .   .   .   18  .   29  
  Total Damage             617  | .   .   .   .   267 .   350 
  Kills                    6    | .   .   .   .   3   .   3   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   
Field Lobotomies           1    | .   .   .   .   1   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Jun Mat Min Exi Min Mat Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   
-------------              Run  | Jun  Mat  Min  Exi  Min  Mat  Gar  
Turns Passed               3611 | 66   134  747  444  226  1223 771  
Spaces Moved               2366 | 68   140  446  419  193  634  466  
  Core                     3    | 3    .    .    .    .    .    .    
  Treads                   424  | .    .    422  .    .    2    .    
  Legs                     .    | .    .    .    .    .    .    .    
  Wheels                   1939 | 65   140  24   419  193  632  466  
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   95   95   95   95   110  
  Average Speed            118  | 78   83   156  103  95   122  117  
  Slowest Speed            400  | 80   95   160  110  95   400  155  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       50   | 4    28   88   77   53   47   55   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    1    1    .    .    .    
  Known Exits Taken        4    | .    .    1    1    1    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    .    .    
Scrap Searched             3    | .    .    2    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          169  | .    4    .    .    55   104  6    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               5    | .    .    .    .    .    5    .    
  AOE                      163  | .    4    .    .    55   98   6    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Jun Mat Min Exi Min Mat Gar 
Total                      2793 | 77  145 480 427 215 874 575 
  Wait                     89   | .   .   12  5   1   63  8   
  Move                     2361 | 67  139 445 418 192 634 466 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  33   | 4   .   4   2   1   20  2   
  Fast Attach              24   | 6   .   1   .   1   14  2   
  Attach                   20   | .   .   3   .   1   7   9   
  Detach                   1    | .   .   1   .   .   .   .   
  Swap                     24   | .   .   4   1   4   13  2   
  Drop                     19   | .   .   2   1   .   16  .   
  Fire                     213  | .   6   8   .   14  107 78  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      1    | .   .   .   .   1   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            8    | .   .   .   .   .   .   8   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: [*Fac] / Gar)
-8/Garrison (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   15 | -11/Junkyard  | Discovered new exit (range 16)
   67 | -11/Junkyard  | Entered Materials
  154 | -10/Materials | Central database locked down
  169 | -10/Materials | Discovered new exit (range 14)
  201 | -10/Materials | Entered Mines
  228 | -10/Mines     | Met a Derelict bent on vengeance
  271 | -10/Mines     | Learned location of Zion (-7)
  304 | -10/Mines     | Build established: Mutant
  389 | -10/Mines     | Discovered new exit (range 14)
  407 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  466 | -10/Mines     | Discovered new exit (range 9)
  935 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  935 | -10/Mines     | Discovered new exit (range 5)
  938 | -10/Mines     | Identified exit to Exiles
  948 | -10/Mines     | Entered Exiles
  948 | -10/Exiles    | Accompanied by 2 allies
  972 | -10/Exiles    | Met 8R-AWN
  987 | -10/Exiles    | Met EX-HEX
 1025 | -10/Exiles    | Met EX-DEC
 1069 | -10/Exiles    | Visited The Gauntlet
 1151 | -10/Exiles    | Met EX-BIN
 1170 | -10/Exiles    | Aligned with FarCom system
 1171 | -10/Exiles    | Given EX-Vault access code
 1198 | -10/Exiles    | Opened EX-Vault
 1206 | -10/Exiles    | Found Field Lobotomy Kit
 1229 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1377 | -10/Exiles    | Discovered new exit (range 10)
 1385 | -10/Exiles    | Identified exit to Mines
 1392 | -10/Exiles    | Left Exiles lab with Field Lobotomy Kit
 1392 | -10/Exiles    | Entered Mines
 1392 | -9/Mines      | Accompanied by 2 allies
 1445 | -9/Mines      | Assembled infested the area
 1450 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 1464 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1475 | -9/Mines      | Assimilated D-53 Grenadier with FLK Orb
 1594 | -9/Mines      | Discovered new exit (range 14)
 1617 | -9/Mines      | Identified exit to Materials
 1618 | -9/Mines      | Entered Materials
 1618 | -8/Materials  | Evolved 4 slots: Utility x4
 1900 | -8/Materials  | Build established: Scavenger-Mutant
 2505 | -8/Materials  | Destroyed 7 combat bots
 2528 | -8/Materials  | Lost 3 parts (1n1u1w)
 2567 | -8/Materials  | Discovered new exit (range 15)
 2745 | -8/Materials  | Lost 3 parts (1p1n1w)
 2841 | -8/Materials  | Identified exit to Garrison
 2841 | -8/Materials  | Entered Garrison
 2885 | -8/Garrison   | Rescued a captive Derelict
 2887 | -8/Garrison   | Rescued a captive Derelict
 2896 | -8/Garrison   | Core integrity fell below 50%
 2922 | -8/Garrison   | Triggered checkpoint
 3006 | -8/Garrison   | Triggered checkpoint
 3109 | -8/Garrison   | Installed Relay Interface Framework
 3152 | -8/Garrison   | Triggered checkpoint
 3219 | -8/Garrison   | Discovered new exit (range 10)
 3244 | -8/Garrison   | Triggered checkpoint
 3336 | -8/Garrison   | Triggered checkpoint
 3399 | -8/Garrison   | Lost 5 parts (1n2u2w)
 3467 | -8/Garrison   | System corruption reached 10%
 3514 | -8/Garrison   | Lost 3 parts (1u2w)
 3559 | -8/Garrison   | Core integrity fell below 20%
 3612 | -8/Garrison   | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
03517_ Acquired 34 matter.
03530_ G5Y10BN|60QLXQY0&W<&H9L
03544_ System corrupted: Hvy. Particle Gun failed to cycle.
03546_ Destroyed Gravmag System.
03557_ System corrupted: Substantial component data lost.
03557_ System corrupted: Hvy. Particle Gun failed to cycle.
03558_ Hvy. Particle Gun destroyed.
03572_ System corrupted: Matter fused (-8).
03577_ P-60 Hacker resets P-60 Hacker, system corruption cleaned.
03585_ Com. Wheel destroyed.
03590_ System corrupted: Heat flow error (+190).
03591_ Shock Rifle destroyed.
03597_ P-60 Hacker misfires.
03600_ Shock Rifle destroyed.
03610_ 7KLGPL<UG|PCDGPEUC3JFQU77L8
03611_ Chain reaction triggered in Mic. Nuclear Core.
03611_ Imp. EM Shotgun destroyed.
03611_ Destroyed Imp. EM Shotgun.
03611_ Lgt. Nuclear Core destroyed.
03611_ Destroyed Lgt. Nuclear Core.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             900
Resistance: KI             30
Evasion (%)                44
Targeting Accuracy         12
Recoil Reduction           1
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
     M-13 Machinist | -10/Materials | Hacked
 O-24 Administrator | -8/Materials  | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TeslaCatalystEdition
  Manual?         0
Play Time         00:32:58
  Cumulative      355.2 hours
  Start           2023.09.22 @ 14:33:15
  End             2023.09.22 @ 15:07:07
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          223
  Rogue           220
  Adventurer      3
  Explorer        0
Win Type          -
  Total           7
  Types           6/0/1/0/0/0/0/0/0
Lore%             69
Gallery%          75
Achievement%      66
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 31c5d348-95f2-478e-85b0-f61b8f1e39d0