Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.25 @ 03:30:17

Player: omewwes

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (31)       6200
Robots Destroyed (429)     2145
Value Destroyed (21650)    21650
Prototype IDs (57)         1140
Alien Tech Used (1)        200
Bonus (14311)              14311
              TOTAL SCORE: 50146

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    5660
Follower Combat Kills      462
Entered Garrisons          400
Entered DSFs               1000
Aligned with FarCom        300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Met Warlord at Command     2000
Win                        3000
Friendly Fire              -311

 Cogmind 
---------
Core Integrity             784/1600
Matter                     282/300
Energy                     579/600
System Corruption          33%
Temperature                Cool (9)
Movement                   Treading (145)
Location                   To Epsilon Eridani

 Parts 
-------
>              --- POWER (2) --------
               Quantum Reactor
      Improved Quantum Reactor
>              --- PROPULSION (6) ---
               Biometal Heavy Treads
               Biometal Heavy Treads
               Biometal Heavy Treads
>              --- UTILITY (12) -----
      Advanced Cooling System
      Advanced Cooling System
               Huge Storage Unit
      Advanced Targeting Computer
  Experimental Targeting Computer
      Advanced Target Analyzer
  Experimental Core Analyzer
  Experimental Core Analyzer
      Improved Armor Integrity Analyzer
      Advanced Weapon Cycler
      Advanced Phase Shifter
  Experimental Shield Generator
>              --- WEAPON (5) -------
               Multirail
               Multirail
               Multirail
               Multirail
       Compact Linear Accelerator
>              --- INVENTORY (25) ---
               Particle Reactor
         Light Quantum Reactor
               Biometal Heavy Treads
               Biometal Heavy Treads
               Biometal Heavy Treads
               Biometal Heavy Treads
               Biometal Heavy Treads
      Advanced Cooling System
        Medium Storage Unit
               Recoil Nullifier
      Advanced Kinecellerator
      Advanced Phase Shifter
               Graphene Brace
      Advanced Force Field
      Enhanced Quantum Rifle
      Enhanced Quantum Rifle
      Enhanced Nova Cannon
               Linear Accelerator
               Linear Accelerator
               Fusion Bomb Launcher

 Peak State 
------------
>              --- POWER ------------
               Quantum Reactor
      Improved Quantum Reactor
>              --- PROPULSION -------
               Biometal Heavy Treads
               Biometal Heavy Treads
               Biometal Heavy Treads
>              --- UTILITY ----------
      Advanced Cooling System
      Advanced Cooling System
               Huge Storage Unit
      Advanced Targeting Computer
  Experimental Targeting Computer
      Advanced Target Analyzer
  Experimental Core Analyzer
  Experimental Core Analyzer
      Improved Armor Integrity Analyzer
      Advanced Weapon Cycler
      Advanced Phase Shifter
  Experimental Shield Generator
>              --- WEAPON -----------
               Multirail
               Multirail
               Multirail
               Multirail
       Compact Linear Accelerator
>              --- INVENTORY --------
               Particle Reactor
         Light Quantum Reactor
               Biometal Heavy Treads
               Biometal Heavy Treads
               Biometal Heavy Treads
               Biometal Heavy Treads
               Biometal Heavy Treads
      Advanced Heat Sink
        Medium Storage Unit
               Recoil Nullifier
      Advanced Kinecellerator
      Advanced Phase Shifter
               Graphene Brace
      Advanced Force Field
      Enhanced Quantum Rifle
      Enhanced Quantum Rifle
      Enhanced Nova Cannon
               KE Penetrator
               Linear Accelerator
               Fusion Bomb Launcher
[Rating: 237]

 Favorites 
-----------
Power                      Quantum Reactor
  Engine                   Backup Power III
  Power Core               Light Nuclear Core
  Reactor                  Quantum Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Centrium Leg
  Hover Unit               Gravmag Array
Utility                    Advanced Heat Sink
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Target Analyzer
  Hackware                 Advanced Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Enhanced Quantum Rifle
  Energy Cannon            Long-range Proton Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Linear Accelerator
  Launcher                 Smartbomb Launcher
  Special Weapon           RU-N14's Throwing Claymores v3
  Impact Weapon            Flail
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Gar Fac Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Acc Com 
Slots Evolved              18   | .   .   .   2   .   .   .   2   .   .   2   .   .   .   .   2   .   2   .   .   .   .   2   .   .   .   .   2   .   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  10   | .   .   .   .   .   .   .   2   .   .   2   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   2   2   .   
  Weapon                   3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Parts Attached             476  | 6   2   3   6   .   .   2   24  20  27  7   12  31  18  16  4   14  30  4   4   6   7   14  2   .   14  13  2   16  38  66  68  
  Power                    32   | 1   .   .   1   .   .   .   1   .   2   2   1   .   .   1   .   1   2   .   .   .   .   1   .   .   1   2   1   1   2   7   5   
    Engine                 9    | 1   .   .   1   .   .   .   .   .   1   2   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
    Core                   4    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Reactor                19   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   2   .   1   2   6   5   
  Propulsion               89   | 2   .   .   2   .   .   .   5   3   6   .   1   1   2   1   2   .   6   .   .   .   1   2   .   .   6   8   .   8   9   9   15  
    Treads                 61   | 2   .   .   2   .   .   .   5   3   6   .   1   1   2   1   2   .   5   .   .   .   1   .   .   .   2   2   .   .   6   9   11  
    Leg                    25   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   6   .   8   3   .   4   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  183  | 1   2   1   1   .   .   .   5   2   9   5   4   10  6   6   1   6   16  2   3   4   3   10  1   .   1   .   .   7   20  27  30  
    Device                 98   | .   .   .   .   .   .   .   1   1   4   3   1   3   .   1   1   4   5   1   2   3   3   10  1   .   1   .   .   3   12  18  20  
    Storage                15   | 1   1   .   .   .   .   .   .   .   .   .   .   3   1   .   .   1   2   1   .   1   .   .   .   .   .   .   .   .   .   1   3   
    Processor              27   | .   .   .   .   .   .   .   1   .   3   .   .   3   1   2   .   1   1   .   1   .   .   .   .   .   .   .   .   4   5   2   3   
    Hackware               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Protection             40   | .   1   1   1   .   .   .   3   1   2   2   3   1   4   3   .   .   8   .   .   .   .   .   .   .   .   .   .   .   3   6   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   172  | 2   .   2   2   .   .   2   13  15  10  .   6   20  10  8   1   7   6   2   1   2   3   1   1   .   6   3   1   .   7   23  18  
    Energy Gun             34   | .   .   .   .   .   .   .   1   .   .   .   .   11  3   5   1   1   1   .   .   .   .   .   .   .   1   .   1   .   3   1   5   
    Energy Cannon          18   | .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   3   1   1   1   1   .   .   .   2   .   .   .   .   4   2   
    Ballistic Gun          84   | 2   .   1   2   .   .   2   9   8   10  .   1   6   3   2   .   3   .   .   .   .   2   .   .   .   1   3   .   .   4   18  7   
    Ballistic Cannon       5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   4   
    Launcher               21   | .   .   1   .   .   .   .   2   5   .   .   4   1   2   1   .   3   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
    Impact Weapon          5    | .   .   .   .   .   .   .   1   2   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  26   | .   .   .   1   .   .   .   .   .   1   1   .   4   .   .   .   .   .   .   .   3   .   .   .   .   5   .   1   2   4   2   2   
  Corrupted Parts          7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   4   
    System Corruption      22   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   13  
Parts Lost                 93   | .   .   .   1   .   .   3   6   1   5   1   .   .   3   2   .   15  2   .   1   .   7   3   2   .   .   1   .   .   1   24  15  
  Power                    8    | .   .   .   .   .   .   .   1   .   1   1   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Propulsion               17   | .   .   .   1   .   .   1   1   .   1   .   .   .   .   .   .   2   1   .   .   .   3   1   2   .   .   .   .   .   .   3   1   
  Utility                  37   | .   .   .   .   .   .   .   1   1   2   .   .   .   1   .   .   6   1   .   .   .   3   2   .   .   .   .   .   .   1   10  9   
  Weapon                   31   | .   .   .   .   .   .   2   3   .   1   .   .   .   2   1   .   5   .   .   1   .   1   .   .   .   .   1   .   .   .   9   5   
  Highest Loss Streak      12   | .   .   .   1   .   .   3   4   1   2   1   .   .   1   1   .   7   1   .   1   .   5   3   2   .   .   1   .   .   1   4   12  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     77   | .   92  100 92  100 100 91  97  92  99  95  44  65  81  86  92  64  75  76  75  64  67  60  5   .   38  58  56  58  71  77  85  
  Engine                   2    | .   14  14  11  11  11  11  7   .   3   6   1   .   .   .   .   3   1   .   .   .   .   .   .   .   9   6   3   1   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   1   9   5   .   .   .   .   6   6   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   .   .   4   7   7   .   .   .   1   5   5   5   5   4   .   .   .   3   4   6   8   7   8   
  Treads                   15   | .   28  28  26  33  33  25  25  27  26  23  8   11  14  15  19  11  14  17  17  17  12  4   .   .   .   4   .   .   12  11  10  
  Leg                      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   26  28  28  4   .   1   
  Hover                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   5   5   5   5   4   2   .   8   .   .   .   .   .   .   
  Device                   11   | .   .   .   .   .   .   .   2   10  10  11  4   5   8   15  19  13  9   17  17  18  20  23  2   .   3   5   4   8   16  17  19  
  Storage                  5    | .   14  14  11  11  11  11  9   9   9   7   1   4   7   7   6   5   6   11  11  9   5   4   .   .   .   .   .   .   .   2   4   
  Processor                8    | .   .   .   .   .   .   .   9   1   11  15  2   5   15  15  13  9   4   .   3   5   5   4   .   .   .   .   .   7   17  19  18  
  Protection               5    | .   7   14  11  11  11  11  15  9   4   6   5   5   9   7   6   1   11  5   1   .   .   .   .   .   1   .   .   .   5   4   1   
  Energy Gun               3    | .   .   .   .   .   .   .   .   .   .   .   .   17  3   2   12  7   2   .   .   .   .   .   .   .   5   3   .   4   3   1   6   
  Energy Cannon            2    | .   .   .   .   .   .   .   .   .   .   .   .   2   5   4   .   .   9   5   4   .   5   4   .   .   2   4   .   .   .   1   1   
  Ballistic Gun            9    | .   28  27  33  33  33  32  23  24  27  23  2   1   5   9   6   5   .   .   .   .   .   5   .   .   1   4   13  .   .   12  7   
Naked Turns                333  | .   .   .   .   .   .   .   .   .   .   .   20  .   .   .   .   .   .   .   .   .   .   21  125 135 32  .   .   .   .   .   .   
Heaviest Build             181  | 14  30  32  45  45  45  45  58  52  45  57  76  98  127 124 115 116 72  99  100 86  96  100 8   .   79  94  94  94  73  131 181 
  Greatest Support         245  | 40  40  40  60  60  60  60  62  62  60  60  70  98  100 100 125 125 124 124 124 124 124 20  22  3   83  138 130 180 240 245 225 
  Greatest Overweight (x)  4    | .   .   .   1   .   .   1   1   .   .   .   1   1   1   1   .   1   1   .   .   .   4   4   2   .   4   1   .   .   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   3   .   .   1   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   15  15  15  15  15  15  15  15  15  15  15  25  25  25  25  25  10  20  20  20  20  20  5   5   5   5   5   5   5   10  25  
  Average Capacity         13   | 6   12  15  15  15  15  15  15  15  15  15  6   11  23  25  25  23  7   13  20  20  20  18  5   5   5   5   5   5   5   8   18  
  Most Carried             25   | 2   8   11  11  11  13  13  15  15  15  15  15  15  21  20  21  22  10  11  12  18  16  13  4   3   5   5   5   5   5   10  25  
  Average Carried          11   | .   5   10  10  11  11  12  12  14  14  14  5   9   17  16  18  18  7   10  11  15  14  10  3   3   4   5   4   3   4   6   15  
  Final Capacity           25   | 8   15  15  15  15  15  15  15  15  15  15  5   15  25  25  25  5   10  20  20  20  20  5   5   5   5   5   5   5   5   10  25  
  Final Carried            25   | 2   8   11  11  11  13  12  15  15  15  15  3   14  19  18  21  4   10  11  12  16  12  4   3   3   5   5   3   5   5   4   25  

 Class Distribution 
--------------------
 34% | Mutant
 18% | Scavenger-Gunner
 16% | Scavenger-Skirmisher
 12% | Scavenger-Mutant
  4% | Gunner
  3% | Tank

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
                 Tank | -9/Materials
                 Tank | -9/Mines
                 Tank | -9/Exiles
 Scavenger-Skirmisher | -8/Mines
       Scavenger-Tank | -8/Materials
 Scavenger-Skirmisher | -8/Garrison
 Scavenger-Skirmisher | -8/Materials
 Scavenger-Skirmisher | -7/Factory
     Scavenger-Mutant | -7/Waste
 Scavenger-Skirmisher | -7/Factory
               Mutant | -7/Garrison
               Mutant | -7/Factory
               Gunner | -6/Factory
               Mutant | -6/DSF
               Mutant | -5/Factory
               Mutant | -5/Upper Caves
               Mutant | -5/Upper Caves
               Mutant | -5/Zhirov
               Mutant | -4/Proximity Caves
      Derelict-Mutant | -4/Factory
               Mutant | -4/Upper Caves
               Mutant | -4/Upper Caves
     Commander-Mutant | -4/Warlord
     Scavenger-Mutant | -3/Proximity Caves
           Skirmisher | -3/Research
               Gunner | -3/DSF
     Scavenger-Gunner | -2/Research
     Scavenger-Gunner | -1/Access
     Scavenger-Gunner | -1/Command

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   -1   
-----------                Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Was  Fac  Gar  Fac  Fac  DSF  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  DSF  Res  Acc  Com  
Matter Collected           13932 | 255  170  467  298  24   .    41   572  817  1664 75   762  531  487  439  30   453  560  159  391  .    371  97   30   55   148  275  89   68   402  2474 1728 
  Remotely                 285   | .    .    .    .    .    .    .    .    .    215  .    .    10   .    .    .    60   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            25844 | 18   363  111  571  .    .    41   849  666  1865 75   1453 1334 1042 946  30   728  1374 321  343  .    339  47   .    .    .    391  89   996  1675 7042 3135 
  Parts                    1088  | 2    19   4    33   .    .    4    51   32   113  4    16   44   52   46   2    25   52   19   3    .    9    2    .    .    .    13   2    25   60   312  144  
Haulers Intercepted        16    | .    1    .    1    .    .    .    .    .    3    .    .    3    .    2    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    4    .    
Recyclers Shooed           19    | 1    2    .    .    .    .    .    .    .    3    .    .    4    .    2    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      42    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   2    .    5    .    .    .    .    22   .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Gar Fac Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Acc Com 
Combat Hostiles Destroyed  378  | .   7   5   10  .   .   1   20  19  22  1   6   15  21  12  .   27  11  17  15  .   9   .   .   .   .   15  .   8   18  86  33  
  Guns                     194  | .   7   2   10  .   .   1   16  10  22  1   .   10  7   11  .   14  .   .   .   .   1   .   .   .   .   7   .   .   .   55  20  
  Cannons                  50   | .   .   .   .   .   .   .   .   .   .   .   .   2   4   1   .   .   8   .   .   .   2   .   .   .   .   6   .   .   .   16  11  
  AOE                      120  | .   .   3   .   .   .   .   4   9   .   .   6   3   7   .   .   13  .   17  15  .   6   .   .   .   .   2   .   8   15  12  .   
Classes Destroyed          28   | 1   4   .   2   .   .   1   2   2   1   .   1   2   .   .   .   2   .   .   1   .   1   .   .   .   .   .   .   1   3   3   1   
  Worker                   26   | 1   .   .   3   .   .   .   .   .   9   .   .   1   .   2   1   .   1   .   .   .   .   .   .   .   .   .   .   .   3   2   3   
  Builder                  7    | .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   2   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   16   | .   1   .   1   .   .   .   .   .   3   .   .   3   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   4   .   
  Recycler                 22   | .   1   .   .   .   .   .   1   .   2   .   .   7   .   1   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   2   4   
  Carrier                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Operator                 3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Watcher                  10   | .   .   .   .   .   .   .   1   .   4   .   .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   1   .   
  Swarmer                  65   | .   3   3   .   .   .   .   7   8   .   .   .   2   6   .   .   .   .   12  1   .   1   .   .   .   .   5   .   .   2   15  .   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Grunt                    123  | .   4   2   7   .   .   .   7   7   14  .   .   5   4   8   .   .   1   2   6   .   1   .   .   .   .   6   .   4   6   36  3   
  Brawler                  13   | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   3   .   1   .   .   .   .   1   .   .   .   3   1   
  Duelist                  9    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   3   .   2   .   .   .   .   1   .   .   .   1   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   40   | .   .   .   2   .   .   .   4   1   5   1   .   3   8   2   .   .   3   1   1   .   2   .   .   .   .   .   .   .   .   4   3   
  Demolisher               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Specialist               7    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   
  Hunter                   29   | .   .   .   .   .   .   1   2   .   2   .   .   2   2   .   .   1   2   .   .   .   .   .   .   .   .   2   .   2   2   3   8   
  Programmer               40   | .   .   .   .   .   .   .   .   .   .   .   .   3   1   2   .   .   5   .   .   .   .   .   .   .   .   .   .   .   4   17  8   
  Heavy                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   1   
  Behemoth                 5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   3   
  Compactor                6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Striker                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   
  Executioner              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   3   
  Alpha 7                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Packrat                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                21   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   21  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           12   | 1   7   3   5   .   .   1   4   4   5   1   4   6   4   3   1   12  5   7   10  .   5   1   .   .   .   5   1   5   8   12  5   
  Combat Bots Only         12   | .   7   3   4   .   .   1   4   4   3   1   4   3   4   3   .   12  4   7   10  .   5   .   .   .   .   5   .   5   4   12  5   
Max Kills in Single Turn   5    | 1   2   2   2   .   .   1   2   3   2   1   1   2   2   2   1   3   2   5   3   .   2   1   .   .   .   2   1   2   3   3   2   
  Gunslinging              2    | .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   
  Exploded                 5    | .   .   2   .   .   .   .   2   3   .   .   1   1   2   .   .   3   .   5   3   .   2   .   .   .   .   1   .   2   2   3   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -9    -9    -9    -8    -8    -8    -8    -7    -7    -7    -7    -7    -6    -6    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -2    -1    -1    
--------                   Run   | Jun   Mat   Min   Mat   Min   Exi   Min   Mat   Gar   Mat   Fac   Was   Fac   Gar   Fac   Fac   DSF   Fac   Upp   Upp   Zhi   Pro   Fac   Upp   Upp   War   Pro   Res   DSF   Res   Acc   Com   
Damage Taken               34345 | .     137   216   335   .     .     123   1422  662   1076  216   49    1137  1912  791   .     2328  1736  90    439   .     1057  782   464   207   317   1961  .     974   1003  9613  5298  
  Core                     3946  | .     9     72    34    .     .     10    99    60    124   10    .     111   240   61    .     716   91    23    28    .     87    450   340   207   .     82    .     182   94    524   292   
  Absorbed by Shields      1690  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     44    100   .     .     55    .     .     8     106   827   550   
  Reduced by Siege Mode    859   | .     .     .     .     .     .     .     .     .     .     .     .     .     293   31    .     9     50    .     .     .     9     .     .     .     .     .     .     .     18    339   110   
  Redirected to Shielding  455   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     157   29    21    .     .     .     .     .     .     .     .     .     121   127   .     
Core Remaining (%)         60    | 100   .     67    .     .     .     89    .     .     48    .     .     .     .     39    .     15    .     .     .     .     77    .     .     .     .     6     .     86    93    .     49    
Volleys Fired              1106  | 3     25    17    30    .     .     8     62    57    102   8     28    70    67    54    1     49    87    12    22    .     32    10    .     .     .     45    3     11    23    167   113   
  Largest                  5     | 2     2     2     3     .     .     3     3     3     3     3     1     3     3     3     3     3     2     1     1     .     3     3     .     .     .     3     3     1     2     5     5     
  Hottest                  340   | 40    40    40    63    .     .     63    69    71    81    81    36    181   165   125   138   138   166   81    46    .     151   184   .     .     .     160   90    300   300   300   340   
Shots Fired                2447  | 6     50    31    90    .     .     24    173   141   303   24    27    152   90    104   4     80    111   12    27    .     43    18    .     .     1     84    9     11    24    471   337   
  Gun                      1980  | 6     50    28    90    .     .     24    170   128   303   24    .     129   66    91    4     70    22    .     .     .     10    4     .     .     .     64    9     11    24    407   246   
  Cannon                   361   | .     .     .     .     .     .     .     .     .     .     .     .     19    17    13    .     .     89    2     6     .     25    14    .     .     1     20    .     .     .     64    91    
  Launcher                 106   | .     .     3     .     .     .     .     3     13    .     .     27    4     7     .     .     10    .     10    21    .     8     .     .     .     .     .     .     .     .     .     .     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  1547  | 6     50    28    90    .     .     24    158   128   303   24    .     14    29    69    2     26    .     .     .     .     10    8     .     .     .     36    9     .     4     385   144   
  Thermal                  539   | .     .     .     .     .     .     .     12    .     .     .     .     102   .     7     .     29    107   .     5     .     25    10    .     .     .     .     .     11    20    49    162   
  Explosive                106   | .     .     3     .     .     .     .     3     13    .     .     27    4     7     .     .     10    .     10    21    .     8     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          206   | .     .     .     .     .     .     .     .     .     .     .     .     32    54    28    2     15    4     2     1     .     .     .     .     .     .     .     .     .     .     37    31    
  Entropic                 49    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     48    .     .     .     .     .     
  Robot Hit Streak         59    | 1     6     6     25    .     .     4     20    12    20    8     8     19    59    27    3     26    19    9     23    .     10    3     .     .     1     9     3     10    9     34    53    
  Robot Miss Streak        10    | 2     3     4     3     .     .     3     6     3     6     2     1     4     2     2     .     3     2     .     .     .     2     3     .     .     .     7     2     7     10    7     8     
  Penetration Max          2     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     2     1     
  Secondary Targets        50    | .     3     .     4     .     .     .     4     1     3     .     .     .     3     2     .     3     .     .     .     .     .     .     .     .     .     1     .     .     .     24    2     
    Max Gunslinging Chain  3     | .     1     .     1     .     .     .     1     1     1     .     .     .     1     1     .     1     .     .     .     .     .     .     .     .     .     1     .     .     .     3     1     
  Capacitor                61    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     51    10    
  Autonomous               12    | .     .     .     .     .     .     .     12    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           1719  | 2     32    17    57    .     .     11    117   83    194   14    19    103   78    84    3     54    94    7     14    .     26    8     .     .     1     58    4     9     19    346   265   
  Core Hits                1065  | 2     14    8     25    .     .     6     47    45    83    3     11    49    36    29    1     46    31    31    35    .     20    4     .     .     .     30    2     33    92    230   152   
  Critical Kills           39    | .     .     .     .     .     .     .     .     .     2     .     .     .     .     4     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     26    4     
  Critical Parts Destroyed 33    | .     .     .     .     .     .     .     .     .     2     .     .     .     1     2     .     .     .     .     .     .     .     .     .     .     .     2     .     .     1     13    12    
  Critical Strikes         104   | .     .     .     .     .     .     .     .     .     4     .     .     2     2     12    .     .     3     .     .     .     .     .     .     .     .     12    .     .     1     46    22    
    Burn                   4     | .     .     .     .     .     .     .     .     .     .     .     .     2     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Meltdown               4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Destroy                69    | .     .     .     .     .     .     .     .     .     4     .     .     .     1     6     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     39    18    
    Blast                  2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
    Corrupt                13    | .     .     .     .     .     .     .     .     .     .     .     .     .     1     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     2     
    Detonate               2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     
    Sunder                 10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     10    .     .     .     .     .     
Melee Attacks              14    | .     .     .     .     .     .     .     1     4     .     .     .     1     .     .     .     .     7     .     .     .     .     .     1     .     .     .     .     .     .     .     .     
  Impact                   6     | .     .     .     .     .     .     .     1     4     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     .     .     .     .     .     1     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           64503 | 45    431   411   768   .     .     88    1924  2483  2991  279   2300  2639  2179  1948  62    2218  3038  1594  3200  .     1936  495   .     .     .     3417  114   2409  5218  12789 9527  
  Guns                     30573 | 45    431   205   768   .     .     88    1615  1180  2991  279   .     1623  1159  1512  62    840   471   .     .     .     186   66    .     .     .     1551  114   78    274   8491  6544  
  Cannons                  11523 | .     .     .     .     .     .     .     .     .     .     .     .     438   482   325   .     .     2558  58    .     .     726   271   .     .     .     1563  .     .     .     2175  2927  
  Explosions               22231 | .     .     206   .     .     .     .     309   1303  .     .     2300  578   538   111   .     1378  .     1536  3200  .     1024  119   .     .     .     303   .     2331  4944  2051  .     
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  176   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     9     .     .     .     .     39    .     .     .     .     .     .     .     72    56    
  Kinetic                  22367 | 45    431   205   768   .     .     88    1298  1180  2991  279   .     227   453   1151  21    336   .     .     .     .     186   171   .     .     .     482   114   .     76    8374  3491  
  Thermal                  22095 | .     .     .     .     .     .     .     317   .     .     .     .     1161  50    218   .     263   2954  .     .     .     726   166   .     .     .     303   .     2409  5142  3137  5249  
  Explosive                12441 | .     .     206   .     .     .     .     309   1303  .     .     2300  578   488   .     .     1378  .     1536  3200  .     1024  119   .     .     .     .     .     .     .     .     .     
  Electromagnetic          4792  | .     .     .     .     .     .     .     .     .     .     .     .     673   1188  579   41    241   75    58    .     .     .     .     .     .     .     .     .     .     .     1206  731   
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Entropic                 2632  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2632  .     .     .     .     .     
Highest Corruption         33    | .     .     .     .     .     .     .     .     .     .     .     14    14    14    21    4     11    6     6     6     6     6     8     8     8     8     3     .     .     3     10    33    
  Average Corruption       11    | .     .     .     .     .     .     .     .     .     .     .     11    14    14    14    4     7     2     6     6     6     6     6     8     8     3     3     .     .     2     3     26    
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       19    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     16    .     .     
  Effects                  498   | .     .     .     .     .     .     .     .     .     .     .     14    76    67    51    2     10    19    19    37    5     12    1     7     4     2     9     .     .     1     31    131   
    Message Errors         111   | .     .     .     .     .     .     .     .     .     .     .     5     20    14    13    1     1     3     6     7     1     2     .     2     .     .     5     .     .     .     5     26    
    Matter Fused           103   | .     .     .     .     .     .     .     .     .     .     .     3     14    18    8     .     3     2     3     10    1     2     .     2     3     1     1     .     .     .     9     23    
    Heat Flow Errors       67    | .     .     .     .     .     .     .     .     .     .     .     .     10    10    11    .     2     2     3     5     1     2     .     .     .     .     .     .     .     .     2     19    
    Energy Discharges      58    | .     .     .     .     .     .     .     .     .     .     .     .     10    8     6     .     1     5     3     1     1     2     1     .     .     .     .     .     .     1     2     17    
    Parts Rejected         5     | .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Parts Fused            2     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     
    Data Loss (minor)      57    | .     .     .     .     .     .     .     .     .     .     .     3     13    6     4     .     .     4     1     3     1     1     .     2     .     .     2     .     .     .     3     14    
    Data Loss (major)      24    | .     .     .     .     .     .     .     .     .     .     .     2     3     3     3     .     .     .     1     1     .     1     .     1     1     .     1     .     .     .     2     5     
    Misfires               22    | .     .     .     .     .     .     .     .     .     .     .     .     1     .     4     1     .     2     .     6     .     1     .     .     .     1     .     .     .     .     .     6     
    Alerts                 11    | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     2     2     .     1     .     .     .     .     .     .     .     .     4     1     
    Misdirections          3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     
    Weapon Failures        35    | .     .     .     .     .     .     .     .     .     .     .     1     3     6     2     .     1     .     .     1     .     .     .     .     .     .     .     .     .     .     2     19    
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            1221  | .     .     3     .     .     .     .     19    14    .     .     .     5     .     46    .     166   53    4     124   .     51    99    .     .     .     243   .     5     29    114   246   
  Projectiles              694   | .     .     .     .     .     .     .     .     .     .     .     .     4     .     46    .     .     53    .     .     .     11    45    .     .     .     238   .     .     .     76    221   
  Explosions               502   | .     .     3     .     .     .     .     19    14    .     .     .     1     .     .     .     166   .     4     124   .     40    54    .     .     .     5     .     5     29    38    .     
  Melee                    25    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     25    
Knockbacks                 4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      1660  | .     .     .     .     .     .     .     .     35    .     .     49    21    60    .     .     249   .     .     .     .     77    174   .     .     .     42    .     333   256   364   .     
  Shots                    59    | .     .     .     .     .     .     .     .     1     .     .     2     1     2     .     .     5     .     .     .     .     1     2     .     .     .     1     .     16    11    17    .     
  Rammed                   21    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     9     .     .     .     .     .     .     .     9     2     
Targets Rammed             21    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     9     .     .     .     .     .     .     .     9     2     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        727   | .     .     7     163   .     .     50    303   9     24    36    54    462   241   251   .     165   272   152   139   146   362   524   .     .     36    405   .     727   450   433   358   
  Average Temperature      116   | .     .     2     53    .     .     17    94    9     9     18    28    153   83    81    .     62    98    74    39    80    137   175   .     .     21    118   .     220   142   118   114   
  Received Heat Transfer   4713  | .     30    120   180   .     .     .     657   117   513   66    .     336   573   183   .     94    144   18    51    .     82    .     66    9     9     306   .     57    27    1001  74    
  Effects                  48    | .     .     .     .     .     .     .     1     .     .     .     .     10    .     .     .     .     .     .     .     .     .     4     .     .     .     3     .     24    4     1     1     
    Shutdowns              9     | .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     4     .     .     .     
    Energy Bleed           5     | .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     1     
    Interference           16    | .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     7     4     .     .     
    Matter Decay           2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     
    Short Circuit          2     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
    Damage (minor)         3     | .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Damage (major)         10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     10    .     .     .     
    Damage (core)          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
Siege Activations          42    | .     .     .     .     .     .     .     .     .     .     .     .     2     6     3     .     1     2     1     .     .     1     .     .     .     .     .     .     .     2     12    12    
  Total Turns              554   | .     .     .     .     .     .     .     .     .     .     .     .     18    125   37    .     12    45    5     .     .     3     .     .     .     .     .     .     .     22    141   146   
  Longest Duration         37    | .     .     .     .     .     .     .     .     .     .     .     .     10    26    22    .     12    30    5     .     .     3     .     .     .     .     .     .     .     13    30    37    
Robots Corrupted           7     | .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     3     
  Combat Hostiles          6     | .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     
  Parts Fried              42    | .     .     .     .     .     .     .     .     .     .     .     .     4     9     2     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     16    9     
  Impact Corruptions       1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Robots Melted              13    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     2     4     3     .     
  Combat Hostiles          8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     3     2     .     
  Parts Melted             95    | .     .     .     .     .     .     .     1     .     .     .     .     7     .     2     .     .     17    .     .     .     1     .     .     .     .     .     .     9     24    30    4     
  Heat Transferred         26591 | .     .     .     .     .     .     .     407   .     .     .     .     2479  50    433   .     518   3441  .     .     .     439   148   .     .     .     150   .     3315  7101  3739  4371  
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      2     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   -1   
-------                    Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Was  Fac  Gar  Fac  Fac  DSF  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  DSF  Res  Acc  Com  
Peak Influence             1758 | 5    205  214  420  163  .    35   372  1102 904  471  234  307  963  573  309  391  229  .    .    .    .    484  .    .    .    .    184  348  534  1758 1383 
  Initial                  1105 | .    3    79   83   163  .    .    13   244  536  410  161  163  205  505  280  219  194  .    .    .    .    312  .    .    .    .    172  138  195  161  1105 
  Average                  480  | .    159  150  202  163  .    18   99   689  759  439  216  148  551  447  304  313  82   .    .    .    .    337  .    .    .    .    174  283  370  779  1126 
Maximum Alert Level        5    | .    1    1    2    .    .    .    1    4    3    2    1    1    3    2    1    1    1    .    .    .    .    2    .    .    .    .    .    1    2    5    4    
  Low Security (%)         31   | 100  92   66   65   100  .    100  82   .    .    .    22   73   .    .    .    .    95   .    .    .    .    .    .    .    .    .    100  23   5    17   .    
  Level 1                  23   | .    7    33   23   .    .    .    17   15   .    .    77   26   36   43   100  100  4    .    .    .    .    88   .    .    .    .    .    76   44   16   .    
  Level 2                  16   | .    .    .    10   .    .    .    .    29   26   100  .    .    42   56   .    .    .    .    .    .    .    11   .    .    .    .    .    .    50   7    .    
  Level 3                  17   | .    .    .    .    .    .    .    .    50   73   .    .    .    20   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    32   36   
  Level 4                  10   | .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   63   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Sterilizations             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Squads Dispatched          67   | .    .    .    2    .    .    .    1    .    2    .    .    5    .    4    .    2    4    .    1    .    .    1    .    .    .    1    1    1    4    24   14   
  Investigation            6    | .    .    .    1    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    
  Extermination            18   | .    .    .    .    .    .    .    .    .    .    .    .    3    .    1    .    .    3    .    .    .    .    1    .    .    .    .    .    .    .    5    5    
  Reinforcement            21   | .    .    .    1    .    .    .    .    .    1    .    .    1    .    1    .    2    1    .    .    .    .    .    .    .    .    .    1    1    3    5    4    
  Assault                  13   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    7    4    
  Garrison                 9    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Haulers Reinforced         6    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    2    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Gar Fac Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Acc Com 
Distress Signals           37   | .   1   .   1   .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   15  .   .   .   5   .   .   .   6   4   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              578  | .   13  5   15  .   .   1   32  19  41  2   6   22  23  14  .   62  19  6   13  .   12  5   17  5   15  24  .   7   33  104 63  
  Peak Tracking Total      32   | .   4   3   6   .   .   1   7   4   5   1   2   4   4   3   .   32  3   5   9   .   5   6   10  3   15  6   .   4   7   10  7   
  Tactical Retreats        25   | .   .   .   .   .   .   .   .   .   2   .   .   3   3   .   .   2   2   .   3   .   .   1   3   1   .   2   .   .   1   2   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Gar Fac Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Acc Com 
Traps Triggered            20   | .   .   .   1   .   .   .   .   .   1   1   .   1   7   .   1   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   5   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                21   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   20  .   .   .   .   .   .   
Most Traps Carried         2    | .   .   .   .   .   .   .   .   2   2   2   2   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
----------                 Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Gar Fac Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Acc Com 
Machines Disabled          39   | .   .   .   1   .   .   .   2   8   2   .   .   1   1   5   .   2   .   .   2   .   1   6   .   .   1   .   .   1   .   4   2   
  Max in Single Turn       4    | .   .   .   1   .   .   .   1   2   1   .   .   1   1   3   .   1   .   .   1   .   1   4   .   .   .   .   .   1   .   1   1   
  Garrison Relay           5    | .   .   .   .   .   .   .   .   4   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Phase Generator          2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Gar Fac Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Acc Com 
Machines Accessed          44   | .   1   .   1   .   1   1   6   3   5   2   .   3   .   2   2   .   2   2   .   4   .   2   .   .   1   .   1   .   .   2   3   
  Terminals                25   | .   1   .   1   .   .   1   5   3   4   .   .   .   .   1   1   .   1   .   .   .   .   2   .   .   .   .   1   .   .   1   3   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Total Hacks                91   | .   3   .   1   .   1   1   12  4   9   3   .   6   .   2   4   .   3   10  .   17  .   3   .   .   1   .   1   .   .   3   7   
  Successful               53   | .   .   .   .   .   1   1   5   2   4   .   .   2   .   1   3   .   2   10  .   17  .   1   .   .   1   .   1   .   .   1   1   
  Failed                   38   | .   3   .   1   .   .   .   7   2   5   3   .   4   .   1   1   .   1   .   .   .   .   2   .   .   .   .   .   .   .   2   6   
    Catastrophic           14   | .   2   .   .   .   .   .   1   .   1   3   .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   26   | .   3   .   .   .   1   .   2   .   6   3   .   2   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   2   4   
  Terminals                44   | .   3   .   1   .   .   1   10  4   7   .   .   .   .   1   2   .   2   .   .   .   .   3   .   .   .   .   1   .   .   2   7   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   .   .   2   .   .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Terminal Hacks             41   | .   .   .   .   .   1   1   3   2   2   .   .   .   .   .   1   .   1   10  .   17  .   .   .   .   1   .   1   .   .   .   1   
  Record                   14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   5   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Investigation Status     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disengage Seal           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unlock Access            3    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         5    | .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Terminals                3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
    Track                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         29   | .   1   .   1   .   .   1   6   1   3   2   .   2   .   2   2   .   1   .   .   .   .   2   .   .   .   .   .   .   .   2   3   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   139  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   139 .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   18  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
------------               Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Gar Fac Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    26   | .   .   .   .   .   .   .   .   15  .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Machine Destruction      20   | .   .   .   .   .   .   .   .   15  .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmers              6    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             8    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   5   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   -1   
--------                   Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Was  Fac  Gar  Fac  Fac  DSF  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  DSF  Res  Acc  Com  
Total Allies               8    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    1    .    .    .    .    .    5    .    .    .    .    .    .    
  Largest Group            5    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    1    1    1    .    .    .    5    .    .    .    .    .    .    
  Highest-Rated Group      277  | .    .    .    .    .    .    .    .    .    .    .    .    .    32   16   .    .    .    .    30   30   30   .    .    .    277  .    .    .    .    .    .    
  Highest-Rated Ally       65   | .    .    .    .    .    .    .    .    .    .    .    .    .    16   16   .    .    .    .    30   30   30   .    .    .    65   .    .    .    .    .    .    
Warlord Squad Rendezvous   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Dakka                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Total Orders               5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    3    .    
  EXPLORE                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  RETURN                   2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    
Ally Attacks               54   | .    .    .    .    .    .    .    .    .    .    .    .    .    10   5    .    .    .    .    .    .    1    .    .    .    26   12   .    .    .    .    .    
  Total Damage             2781 | .    .    .    .    .    .    .    .    .    .    .    .    .    108  49   .    .    .    .    .    .    59   .    .    .    1327 1238 .    .    .    .    .    
  Kills                    12   | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    1    .    .    .    4    5    .    .    .    .    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Gar Fac Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Acc Com 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   2   .   .   .   .   .   .   .   .   
Drone Launches             9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   6   .   
  Drone Recoveries         6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   4   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   -1   
-------------              Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Was  Fac  Gar  Fac  Fac  DSF  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  DSF  Res  Acc  Com  
Turns Passed               24108 | 121  367  325  392  58   387  310  1019 1151 1486 372  384  1742 1507 1186 216  334  2044 781  1035 261  426  409  180  135  963  607  157  214  1212 2003 2324 
Spaces Moved               11598 | 62   173  164  126  37   242  138  419  564  637  199  169  734  476  400  128  107  940  451  599  150  190  145  336  270  459  365  113  120  735  885  1065 
  Core                     709   | 4    .    .    .    .    .    .    .    .    .    .    39   .    .    .    .    32   15   .    .    .    .    26   252  270  71   .    .    .    .    .    .    
  Treads                   9408  | 58   173  164  126  37   242  138  419  564  637  199  130  734  476  400  128  75   925  451  599  150  141  .    .    .    10   .    .    .    482  885  1065 
  Legs                     906   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    55   365  113  120  253  .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    575   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    49   119  84   .    323  .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  160  160  160  155  155  160  163  50   160  160  232  155  50   50   166  166  166  166  50   50   50   50   120  120  120  120  146  145  
  Average Speed            164   | 152  160  160  195  160  160  202  171  159  161  163  176  187  233  237  155  148  169  166  166  166  186  232  52   50   191  120  120  120  138  154  169  
  Slowest Speed            406   | 160  160  160  240  160  160  240  240  160  163  163  240  240  247  270  155  240  250  166  166  166  280  280  150  50   406  190  120  120  152  170  330  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Exploration Rate (%)       41    | 5    46   29   20   14   61   33   37   86   54   8    76   20   40   14   4    86   18   71   74   60   51   3    61   56   65   49   2    79   25   28   38   
  Regions Visited          31
    Branch Regions         13
  Pre-discovered Areas     6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    3    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        9     | .    .    .    .    .    .    .    1    .    .    .    .    1    .    1    1    .    1    .    .    .    .    1    1    .    .    .    1    .    1    .    .    
  Unknown Exits Taken      16    | 1    1    1    1    1    1    1    .    .    1    .    .    .    .    .    .    .    .    1    1    1    1    .    .    1    1    1    .    .    .    1    .    
Scrap Searched             13    | .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    3    3    .    2    .    2    .    .    1    .    .    .    .    .    
Spaces Dug                 25    | .    .    .    .    .    .    .    .    .    .    .    .    1    17   .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          1112  | .    .    21   .    .    .    .    27   112  1    .    140  40   101  7    .    114  15   108  216  .    60   30   .    .    2    73   .    .    15   12   18   
  Melee                    8     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               100   | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    8    .    5    .    2    4    .    .    2    47   .    .    6    8    17   
  AOE                      999   | .    .    21   .    .    .    .    27   112  .    .    140  39   101  7    .    114  .    108  211  .    58   26   .    .    .    26   .    .    9    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   -1   
---------                  Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Was  Fac  Gar  Fac  Fac  DSF  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  DSF  Res  Acc  Com  
Total                      14954 | 79   213  195  206  36   242  154  594  698  889  234  221  975  787  549  143  202  1307 486  639  163  241  203  338  269  544  454  129  167  888  1276 1433 
  Wait                     1061  | 7    6    7    33   .    .    4    67   35   82   8    4    102  97   62   5    22   203  7    8    .    5    20   .    .    20   21   5    14   41   85   91   
  Move                     11568 | 61   172  163  125  36   241  137  419  563  636  199  168  734  474  399  127  106  939  450  598  149  189  145  335  269  457  364  112  119  734  884  1064 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  193   | 2    6    3    4    .    1    2    10   7    13   3    3    9    7    9    4    3    20   6    3    1    4    4    .    .    1    .    3    .    8    18   39   
  Fast Attach              233   | 6    2    1    4    .    .    .    5    3    9    6    7    22   7    2    1    5    20   .    1    3    1    3    1    .    13   11   1    6    28   32   33   
  Attach                   122   | .    .    .    1    .    .    2    9    1    4    .    4    3    5    6    2    5    5    1    1    3    5    5    1    .    1    .    1    2    6    25   24   
  Detach                   112   | .    1    1    2    .    .    .    5    1    2    .    2    13   8    4    1    4    4    .    1    6    1    .    .    .    .    .    .    1    12   18   25   
  Swap                     124   | .    .    2    1    .    .    .    10   16   14   2    1    6    6    8    1    4    5    3    2    1    1    6    .    .    .    2    .    8    4    10   11   
  Drop                     254   | .    1    1    6    .    .    1    6    11   27   8    4    15   8    5    1    4    16   7    2    .    3    2    .    .    15   11   4    6    32   28   30   
  Fire                     1106  | 3    25   17   30   .    .    8    62   57   102  8    28   70   67   54   1    49   87   12   22   .    32   10   .    .    .    45   3    11   23   167  113  
  Melee                    14    | .    .    .    .    .    .    .    1    4    .    .    .    1    .    .    .    .    7    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Ram                      8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    9    2    
  Escape Stasis            13    | .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Rewire                   133   | .    .    .    .    .    .    .    .    .    .    .    .    .    95   .    .    .    .    .    1    .    .    .    .    .    36   .    .    .    .    .    1    
  Trap                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines
-9/Exiles
-8/Mines
-8/Materials
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/Waste
-7/Factory (discovered 2 exits: *Fac / Gar)
-7/Garrison (discovered 2 exits: *Fac / *Fac)
-7/Factory (discovered 2 exits: *Fac / Gar)
-6/Factory
-6/DSF
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *War)
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 2 exits: Res / DSF)
-3/DSF
-2/Research (discovered 2 exits: *Acc / [*Tes])
-1/Access
-1/Command
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
    16 | -11/Junkyard       | Discovered new exit (range 15)
   122 | -11/Junkyard       | Entered Materials
   122 | -10/Materials      | Discovered new exit (range 7)
   218 | -10/Materials      | Destroyed 7 combat bots
   314 | -10/Materials      | Build established: Mutant
   388 | -10/Materials      | Discovered new exit (range 5)
   474 | -10/Materials      | Discovered new exit (range 9)
   489 | -10/Materials      | Entered Mines
   675 | -10/Mines          | Discovered new exit (range 12)
   692 | -10/Mines          | Discovered new exit (range 12)
   738 | -10/Mines          | Learned Materials stockpile data
   814 | -10/Mines          | Entered Materials
   814 | -9/Materials       | Evolved 2 slots: Propulsion x1, Weapon x1
  1123 | -9/Materials       | Build established: Tank
  1139 | -9/Materials       | Discovered new exit (range 16)
  1206 | -9/Materials       | Entered Mines
  1213 | -9/Mines           | Met a Derelict bent on vengeance
  1258 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  1258 | -9/Mines           | Discovered new exit (range 5)
  1264 | -9/Mines           | Entered Exiles
  1301 | -9/Exiles          | Met 8R-AWN
  1332 | -9/Exiles          | Met EX-HEX
  1376 | -9/Exiles          | Met EX-BIN
  1399 | -9/Exiles          | Aligned with FarCom system
  1400 | -9/Exiles          | Given EX-Vault access code
  1453 | -9/Exiles          | Opened EX-Vault
  1466 | -9/Exiles          | Found AWS/Thermal
  1501 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  1547 | -9/Exiles          | Met EX-DEC
  1633 | -9/Exiles          | Discovered new exit (range 12)
  1651 | -9/Exiles          | Left Exiles lab with AWS/Thermal
  1651 | -9/Exiles          | Entered Mines
  1800 | -8/Mines           | Lost 3 parts (1n2w)
  1920 | -8/Mines           | Discovered new exit (range 10)
  1961 | -8/Mines           | Entered Materials
  1961 | -8/Materials       | Evolved 2 slots: Utility x2
  2885 | -8/Materials       | Lost 4 parts (1p1u2w)
  2909 | -8/Materials       | Garrison activated, responded to threat
  2980 | -8/Materials       | Identified exit to Garrison
  2980 | -8/Materials       | Entered Garrison
  3088 | -8/Garrison        | Triggered checkpoint
  3118 | -8/Garrison        | Triggered checkpoint
  3224 | -8/Garrison        | Triggered checkpoint
  3234 | -8/Garrison        | Build established: Scavenger-Skirmisher
  3274 | -8/Garrison        | Triggered checkpoint
  3439 | -8/Garrison        | Phase Generator disabled
  3452 | -8/Garrison        | Discovered new exit (range 10)
  3488 | -8/Garrison        | Triggered checkpoint
  3505 | -8/Garrison        | Garrison Relay disabled
  3551 | -8/Garrison        | Discovered new exit (range 13)
  3551 | -8/Garrison        | Discovered new exit (range 44)
  3551 | -8/Garrison        | Discovered new exit (range 74)
  3673 | -8/Garrison        | Triggered checkpoint
  3692 | -8/Garrison        | Garrison Relay disabled
  3744 | -8/Garrison        | Garrison Relay disabled
  4131 | -8/Garrison        | Entered Materials
  5150 | -8/Materials       | Discovered new exit (range 16)
  5520 | -8/Materials       | Core integrity fell below 50%
  5583 | -8/Materials       | Discovered new exit (range 14)
  5617 | -8/Materials       | Entered Factory
  5617 | -7/Factory         | Evolved 2 slots: Utility x2
  5900 | -7/Factory         | Discovered new exit (range 13)
  5989 | -7/Factory         | Sucked down chute
  5989 | -7/Factory         | Entered Waste
  6004 | -7/Waste           | EMP discharged
  6038 | -7/Waste           | Spotted C-40 Crusher
  6042 | -7/Waste           | Destroyed C-40 Crusher
  6044 | -7/Waste           | Spotted C-40 Crusher
  6057 | -7/Waste           | Released all parts (12)
  6058 | -7/Waste           | Spotted C-40 Crusher
  6059 | -7/Waste           | Spotted C-40 Crusher
  6070 | -7/Waste           | Destroyed C-40 Crusher
  6083 | -7/Waste           | Destroyed C-40 Crusher
  6102 | -7/Waste           | Destroyed C-40 Crusher
  6104 | -7/Waste           | EMP discharged
  6104 | -7/Waste           | System corruption reached 10%
  6111 | -7/Waste           | Found Damper Plating
  6116 | -7/Waste           | Spotted C-40 Crusher
  6121 | -7/Waste           | Destroyed C-40 Crusher
  6131 | -7/Waste           | Found Damper Plating
  6132 | -7/Waste           | Spotted C-40 Crusher
  6142 | -7/Waste           | Destroyed C-40 Crusher
  6204 | -7/Waste           | EMP discharged
  6221 | -7/Waste           | Discovered new exit (range 16)
  6304 | -7/Waste           | EMP discharged
  6373 | -7/Waste           | Entered Factory
  7448 | -7/Factory         | Discovered new exit (range 16)
  7684 | -7/Factory         | Build established: Mutant
  8115 | -7/Factory         | Identified exit to Garrison
  8115 | -7/Factory         | Entered Garrison
  8555 | -7/Garrison        | Triggered checkpoint
  8726 | -7/Garrison        | Build established: Scavenger-Mutant
  8811 | -7/Garrison        | Discovered new exit (range 12)
  8993 | -7/Garrison        | Triggered checkpoint
  9087 | -7/Garrison        | Discovered new exit (range 5)
  9294 | -7/Garrison        | Triggered checkpoint
  9297 | -7/Garrison        | Build established: Mutant
  9356 | -7/Garrison        | Garrison Relay disabled
  9493 | -7/Garrison        | Core integrity fell below 50%
  9558 | -7/Garrison        | Attempted to access garrison exit controls, blocked by remote lockdown
  9622 | -7/Garrison        | Entered Factory
  9622 | -7/Factory         | Accompanied by 1 ally
 10599 | -7/Factory         | Discovered new exit (range 16)
 10651 | -7/Factory         | Garrison activated, responded to threat
 10731 | -7/Factory         | Identified exit to Factory
 10776 | -7/Factory         | Identified exit to Garrison
 10808 | -7/Factory         | Entered another Factory area
 10808 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 11002 | -6/Factory         | Found Launcher Loader
 11024 | -6/Factory         | Identified exit to DSF
 11024 | -6/Factory         | Entered DSF
 11034 | -6/DSF             | Assembled infested the area
 11038 | -6/DSF             | Build established: Gunner
 11044 | -6/DSF             | Additional patrols routed to DSF
 11147 | -6/DSF             | Discovered new exit (range 14)
 11153 | -6/DSF             | Destroyed 12 combat bots
 11157 | -6/DSF             | Lost 7 parts (1p4u2w)
 11343 | -6/DSF             | System corruption reached 10%
 11344 | -6/DSF             | Core integrity fell below 50%
 11348 | -6/DSF             | Destroyed 11 combat bots
 11357 | -6/DSF             | Core integrity fell below 20%
 11358 | -6/DSF             | Entered Factory
 11358 | -5/Factory         | Evolved 2 slots: Propulsion x2
 11372 | -5/Factory         | Found Unknown Protection
 11372 | -5/Factory         | Identified Hvy. Insulated Plating
 11376 | -5/Factory         | Found Hvy. Insulated Plating
 11381 | -5/Factory         | Lost 5 parts (1p2u2w)
 11434 | -5/Factory         | Build established: Mutant
 12778 | -5/Factory         | Fabricated Quantum Reactor (x2)
 13063 | -5/Factory         | Discovered new exit (range 16)
 13153 | -5/Factory         | Identified exit to Upper Caves
 13402 | -5/Factory         | Entered Upper Caves
 13452 | -5/Upper Caves     | Met a Warlord Commander
 13453 | -5/Upper Caves     | Learned location of Warlord (-4)
 13463 | -5/Upper Caves     | Found Encrypted Comm Array
 13519 | -5/Upper Caves     | Learned location of 1 exit from Factory
 13660 | -5/Upper Caves     | Encountered a Warlord checkpoint
 13908 | -5/Upper Caves     | Learned location of 1 exit from Research
 13908 | -5/Upper Caves     | Learned Armory emergency access door positions
 13908 | -5/Upper Caves     | Learned Research security intel
 13908 | -5/Upper Caves     | Learned Extension security intel
 13908 | -5/Upper Caves     | Learned Factory garrison access intel
 13979 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 14008 | -5/Upper Caves     | Destroyed 7 combat bots
 14166 | -5/Upper Caves     | Discovered new exit (range 9)
 14183 | -5/Upper Caves     | Entered another Upper Caves area
 14207 | -5/Upper Caves     | Spotted B-75 Beast
 14234 | -5/Upper Caves     | Destroyed B-75 Beast
 14505 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 14535 | -5/Upper Caves     | Destroyed 10 combat bots
 14597 | -5/Upper Caves     | Discovered new exit (range 12)
 15218 | -5/Upper Caves     | Entered Zhirov
 15218 | -5/Zhirov          | Accompanied by 1 ally
 15219 | -5/Zhirov          | Discovered new exit (range 3)
 15249 | -5/Zhirov          | Met Zhirov
 15279 | -5/Zhirov          | Learned location of Quarantine (-3)
 15279 | -5/Zhirov          | Learned location of Testing (-2)
 15279 | -5/Zhirov          | Learned location of Command (-1)
 15321 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 15346 | -5/Zhirov          | Found Alien Artifact
 15346 | -5/Zhirov          | Identified Integrated Reactor
 15346 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 15367 | -5/Zhirov          | Found Alien Artifact
 15479 | -5/Zhirov          | Entered Proximity Caves
 15479 | -4/Proximity Caves | Accompanied by 1 ally
 15481 | -4/Proximity Caves | Spotter reported a threat
 15482 | -4/Proximity Caves | Spotter reported a threat
 15513 | -4/Proximity Caves | Learned Research security intel
 15608 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 15800 | -4/Proximity Caves | Lost 5 parts (2n2u1w)
 15851 | -4/Proximity Caves | Discovered new exit (range 14)
 15905 | -4/Proximity Caves | Entered Factory
 15905 | -4/Factory         | Evolved 2 slots: Power x1, Utility x1
 15906 | -4/Factory         | Identified exit to Upper Caves
 15907 | -4/Factory         | Loaded intel: 4 garrison access locations
 16266 | -4/Factory         | Released all parts (12)
 16288 | -4/Factory         | Joined by Warlord Dakka squad
 16296 | -4/Factory         | Lost 3 parts (1n2u)
 16314 | -4/Factory         | Entered Upper Caves
 16322 | -4/Upper Caves     | Identified exit to Upper Caves
 16346 | -4/Upper Caves     | Learned Research terminal intel
 16368 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 16369 | -4/Upper Caves     | Released all parts (3)
 16371 | -4/Upper Caves     | Core integrity fell below 50%
 16391 | -4/Upper Caves     | Spotted B-86 Titan
 16494 | -4/Upper Caves     | Entered another Upper Caves area
 16494 | -4/Upper Caves     | Discovered new exit (range 5)
 16570 | -4/Upper Caves     | Spotted B-86 Titan
 16572 | -4/Upper Caves     | Core integrity fell below 20%
 16624 | -4/Upper Caves     | Discovered new exit (range 9)
 16629 | -4/Upper Caves     | Entered Warlord
 16646 | -4/Warlord         | System corruption cleaned by Quarantine Array
 16692 | -4/Warlord         | Found Prototype Energy Gun
 16707 | -4/Warlord         | Met Warlord
 16728 | -4/Warlord         | Warlord's base attacked by MAIN.C
 16847 | -4/Warlord         | Found Prototype Device
 16847 | -4/Warlord         | Identified Wardrone Bay
 16925 | -4/Warlord         | Found Prototype Special Weapon
 16925 | -4/Warlord         | Identified RU-N14's Throwing Claymores v3
 16931 | -4/Warlord         | Found RU-N14's Throwing Claymores v3
 17041 | -4/Warlord         | Found Prototype Energy Cannon
 17041 | -4/Warlord         | Identified Vortex Driver
 17057 | -4/Warlord         | Found Prototype Energy Gun
 17057 | -4/Warlord         | Identified Vortex Shotgun
 17078 | -4/Warlord         | Warlord forces counterattacked
 17211 | -4/Warlord         | Build established: Commander-Mutant
 17403 | -4/Warlord         | Warlord base infiltrated, sounded retreat
 17569 | -4/Warlord         | Spotted Executioner
 17576 | -4/Warlord         | Crushed by falling debris
 17578 | -4/Warlord         | Discovered new exit (range 15)
 17592 | -4/Warlord         | Entered Proximity Caves
 17708 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost
 17831 | -3/Proximity Caves | Build established: Scavenger-Mutant
 18188 | -3/Proximity Caves | Discovered new exit (range 10)
 18199 | -3/Proximity Caves | Entered Research
 18199 | -3/Research        | Evolved 2 slots: Weapon x2
 18200 | -3/Research        | Identified exit to Research
 18202 | -3/Research        | Loaded intel: 23 terminal locations
 18313 | -3/Research        | Identified exit to DSF
 18343 | -3/Research        | Identified Plasma Storm
 18345 | -3/Research        | Found Prototype Processor
 18347 | -3/Research        | Found Prototype Processor
 18350 | -3/Research        | Found Prototype Device
 18356 | -3/Research        | Entered DSF
 18367 | -3/DSF             | Additional patrols routed to DSF
 18432 | -3/DSF             | Identified Exp. Targeting Computer (x2)
 18433 | -3/DSF             | Identified Exp. Focal Shield
 18465 | -3/DSF             | Sterilization system engaged
 18485 | -3/DSF             | Ambient heat levels rising (+10)
 18500 | -3/DSF             | Ambient heat levels rising (+10)
 18515 | -3/DSF             | Ambient heat levels rising (+10)
 18530 | -3/DSF             | Ambient heat levels rising (+10)
 18545 | -3/DSF             | Ambient heat levels rising (+10)
 18552 | -3/DSF             | Discovered exit to Research (range 16)
 18560 | -3/DSF             | Ambient heat levels rising (+10)
 18570 | -3/DSF             | Entered Research
 18570 | -2/Research        | Warlord forces began assault on 0b10
 18570 | -2/Research        | Evolved 2 slots: Utility x2
 18595 | -2/Research        | Distinguished unit "Lucky Slug" dispatched to help
 18595 | -2/Research        | Distinguished unit "Magnificent Bastards" dispatched to help
 18680 | -2/Research        | Research machine network offline
 18915 | -2/Research        | Discovered new exit (range 13)
 18976 | -2/Research        | Spotted Executioner
 18978 | -2/Research        | Destroyed Executioner
 18978 | -2/Research        | Spotted Striker
 18989 | -2/Research        | Destroyed Striker
 18997 | -2/Research        | Build established: Scavenger-Gunner
 19006 | -2/Research        | Found Unknown Device
 19006 | -2/Research        | Identified Launcher Loader
 19025 | -2/Research        | Found Prototype Device
 19025 | -2/Research        | Identified Adv. Kinecellerator
 19272 | -2/Research        | Found Prototype Processor
 19272 | -2/Research        | Identified Exp. Core Analyzer
 19476 | -2/Research        | Spotted Striker
 19558 | -2/Research        | Borebot progress halted
 19569 | -2/Research        | Discovered new exit (range 16)
 19591 | -2/Research        | Identified exit to Access
 19720 | -2/Research        | Spotted Striker
 19720 | -2/Research        | Spotted Executioner
 19727 | -2/Research        | Destroyed Executioner
 19727 | -2/Research        | Destroyed Striker
 19782 | -2/Research        | Entered Access
 19782 | -1/Access          | Evolved 2 slots: Utility x2
 20050 | -1/Access          | Garrison activated, responded to threat
 20404 | -1/Access          | Spotted B-99 Colossus
 20433 | -1/Access          | Destroyed B-99 Colossus
 20483 | -1/Access          | Found Unknown Protection
 20483 | -1/Access          | Identified Hvy. Reflective Plating
 20489 | -1/Access          | Found Prototype Ballistic Gun
 20489 | -1/Access          | Identified Multirail
 20490 | -1/Access          | Lost 4 parts (2u2w)
 20539 | -1/Access          | Destroyed 10 combat bots
 20657 | -1/Access          | Garrison activated, responded to threat
 20805 | -1/Access          | Found Prototype Device
 20805 | -1/Access          | Identified Exp. Shield Generator
 20877 | -1/Access          | Lost 4 parts (2u2w)
 20944 | -1/Access          | Destroyed 11 combat bots
 20949 | -1/Access          | Found Quantum Capacitor
 21310 | -1/Access          | First assault squad dispatched
 21511 | -1/Access          | System corruption reached 10%
 21646 | -1/Access          | Destroyed 12 combat bots
 21682 | -1/Access          | High security lockdown imminent
 21714 | -1/Access          | Destroyed 7 combat bots
 21762 | -1/Access          | High security lockdown engaged
 21771 | -1/Access          | Spotted B-99 Colossus
 21771 | -1/Access          | Spotted B-99 Colossus
 21782 | -1/Access          | Discovered new exit (range 3)
 21785 | -1/Access          | Entered Command
 21808 | -1/Command         | Lost 3 parts (2n1w)
 21929 | -1/Command         | Build established: Scavenger-Mutant
 22338 | -1/Command         | Spotted B-99 Colossus
 22428 | -1/Command         | Destroyed B-99 Colossus
 22432 | -1/Command         | Lost 12 parts (1n6u5w)
 22462 | -1/Command         | Found Multirail
 22475 | -1/Command         | Found Hvy. Reflective Plating
 22546 | -1/Command         | Found Exp. Shield Generator
 22603 | -1/Command         | Found Corrupted Multirail
 22784 | -1/Command         | System corruption reached 30%
 23079 | -1/Command         | First assault squad dispatched
 23299 | -1/Command         | Found Fusion Bomb Launcher
 23382 | -1/Command         | Build established: Scavenger-Gunner
 23420 | -1/Command         | Disengaged cave seal
 23420 | -1/Command         | Derelicts emerged from the dark tunnel
 23420 | -1/Command         | Welcomed Warlord to Command
 23599 | -1/Command         | Phase Generator disabled
 23880 | -1/Command         | Spotted Alpha 7
 23890 | -1/Command         | Spotted Striker
 23900 | -1/Command         | Spotted Executioner
 23902 | -1/Command         | Destroyed Executioner
 23904 | -1/Command         | Spotted Alpha 7
 23920 | -1/Command         | Spotted Striker
 23926 | -1/Command         | Destroyed Alpha 7
 23926 | -1/Command         | Spotted Executioner
 23931 | -1/Command         | Spotted Executioner
 23933 | -1/Command         | Warlord destroyed during the assault
 23936 | -1/Command         | Destroyed Striker
 23938 | -1/Command         | Destroyed Executioner
 23940 | -1/Command         | Destroyed Executioner
 23962 | -1/Command         | Spotted B-99 Colossus
 23973 | -1/Command         | Destroyed B-99 Colossus
 23984 | -1/Command         | Found Exp. Core Analyzer
 24027 | -1/Command         | Spotted B-99 Colossus
 24032 | -1/Command         | Core integrity fell below 50%
 24044 | -1/Command         | Destroyed B-99 Colossus
 24065 | -1/Command         | Found Adv. Kinecellerator
 24077 | -1/Command         | Discovered new exit (range 9)
 24086 | -1/Command         | Found Multirail
 24089 | -1/Command         | Found Multirail
 24109 | ***                | Escaped!

 Last Messages 
---------------
24077_ EXIT=FOUND
24079_ K-01 Serf collects debris.
24080_ Dropped Biometal Heavy Treads.
24081_ System corrupted: FCS attempts to trigger Multirail.
24081_ System corrupted: Multirail misfires.
24081_ K-01 Serf destroyed.
24081_ Acquired Unknown Treads.
24081_ Identified Arm. Heavy Treads.
24082_ Dropped Arm. Heavy Treads.
24086_ Acquired Multirail. <x2>
24092_ Dropped Adv. Heat Sink.
24092_ Acquired Adv. Cooling System.
24092_ Acquired 120 matter.
24095_ Dropped KE Penetrator.
24097_ Acquired Linear Accelerator.
24098_ System corrupted: Matter fused (-8).
24100_ Dropped Adv. Cooling System.
24100_ Acquired Adv. Cooling System.
24102_ Dropped Adv. Cooling System.
[Achievement: Epsilon Run]

 Map 
-----
+----------------------------------------------------+
| ???????##?????#            #??   #     *   #       |
| ??????##  [ ###            #?    #         #   !   |
| ??????#"             =     #?    #         #     ? |
| ??????##            ===    #     #         #?????? |
| ???????#    ###    ===!%   +     #??       #?????? |
| ???????##  ???#      % !%        #???#+####??????? |
| ????????# ????#       *!%  #     #???????????????? |
| ????????#?????#######!=!*! #######???????????????? |
| ????????????????????###!!%  ##???????????????????? |
| ????????????????????#!=^^^^  ##??????????????????? |
| ????????????????????##%!^[ =# #??????????????????? |
| ????????????????????# ^ ^^   %#??????????????????? |
| ????????????????????## ^^%*  ##??????????????????? |
| ????????????????????# ^!^ =   #??????????????????? |
| ????????????????????##^^   ^  #??????????????????? |
| ????????????????????# ^^^    ##??????????????????? |
| ????????????????????##^ ^ ^^  #??????????????????? |
| ???????????????????##  ^   ^%##??????????????????? |
| ??????????????????##;! ^^ ^ ;;##?????????????????? |
| ??????????????????#%[=!        #?????????????????? |
| ??????????????????#=*]=        #?????????????????? |
| ??????????????????# !^^^^  ^^  #?????????????????? |
| ??????????????????#=        ^  #?????????????????? |
| ??????????????????#  ^         #?????????????????? |
| ??????????????????#     ""  ^  #?????????????????? |
| ??????????????????#     "@     #?????????????????? |
| ??????????????????#            #?????????????????? |
| ??????????????????#            #?????????????????? |
| ??????????????????#  ^         #?????????????????? |
| ??????????????????#            #?????????????????? |
| ??????????????????#            #?????????????????? |
| ??????????????????##############?????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           140
Coolant Potential          65
Energy Generation          59
Energy Capacity            600
Matter Stores              550
Matter Capacity            550
Sight Range                16
Terrain Scan Range         20
Terrain Scan Density       210
Jamming Range              12
Power Amplification        20
EM Shielding               3
Armor Coverage             3200
Resistance: KI             30
Resistance: TH             25
Resistance: EM             90
Core Shielding             30
Power Shielding            33
Utility Shielding          66
Weapon Shielding           66
Weapon Cycling             25
Phase Shifting             15
Evasion (%)                55
Targeting Accuracy         20
Target Analysis            12
Core Analysis              12
Armor Integrity Analysis   40
Recoil Reduction           10
Energy Filtering           65
Particle Charging          40
Kinecelleration            50
Salvage Targeting          1
Offensive Hacking          26
Defensive Hacking          12

 Item Schematics 
-----------------
        Hvy. Treads | -6/Factory | Scanalyzed
  Assault Drone Bay | -5/Zhirov  | Free
     Exp. Heat Sink | -5/Zhirov  | Free
 Exp. Optical Array | -5/Zhirov  | Free
   Imp. Arc Thrower | -5/Zhirov  | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
 Quantum Reactor | x2 | -5/Factory | Preloaded

 Alien Tech Used 
-----------------
Integrated Reactor

 Achievements 
--------------
Epsilon Run

 Challenges 
------------
None

 Game 
------
Seed              AlloyBurstFlakker
  Manual?         0
Play Time         04:03:33
  Cumulative      78.0 hours
  Start           2023.03.24 @ 14:39:00
  End             2023.03.25 @ 03:30:17
Sessions          17
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          66
  Rogue           66
  Adventurer      0
  Explorer        0
Win Type          0
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             53
Gallery%          65
Achievement%      56
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: b39a71fe-1f29-4382-9ffb-23faa76c7604