Cogmind - Beta 12 X4 @@@ ROGUE MODE // 2022.12.23 @ 16:24:32 Player: aperiodic Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (32) 6400 Robots Destroyed (439) 2195 Value Destroyed (16617) 16617 Prototype IDs (108) 2160 Alien Tech Used (8) 1600 Bonus (5789) 5789 TOTAL SCORE: 38761 Bonus ------- High Alert Combat Kills 2156 Follower Combat Kills 1221 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Friendly Fire -88 Cogmind --------- Core Integrity 1450/1450 Matter 253/300 Energy 640/640 System Corruption 0% Temperature Cool (90) Movement Treading (78) Location -2/Research Parts ------- > --- POWER (2) -------- Quantum Reactor Antimatter-Quantum Reactor > --- PROPULSION (6) --- Armored Heavy Treads Treaded HC-Biometal Exoskeleton > --- UTILITY (12) ----- Experimental Coolant Injector Enhanced Optical Array > --- WEAPON (3) ------- Compact Mass Driver > --- INVENTORY (9) ---- Experimental Coolant Injector Experimental Coolant Injector Improved Matter Compressor (300) Advanced Gravity Neutralizer Precision Energy Filter Long-range Tractor Beam Hacking Drone Bay (1/1) Core Cannon Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Antimatter-Quantum Reactor > --- PROPULSION ------- Treaded HC-Biometal Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Experimental Cooling System High-capacity Storage Unit Enhanced Optical Array Advanced Weapon Cycler Centrium Medium Armor Plating Advanced Hacking Suite System Mapper Advanced Dynamic Insulation System > --- WEAPON ----------- High-powered Accelerated Linear Construct/C Sigix Broadsword > --- INVENTORY -------- Advanced Energy Well Improved Matter Compressor Advanced Gravity Neutralizer Makeshift Sensor Array Precision Energy Filter Graphene Brace System Purifier Long-range Tractor Beam Improved Trap Extractor Hacking Drone Bay Transdimensional Reconstructor Transdimensional Reconstructor Transdimensional Reconstructor Transdimensional Reconstructor High-powered Transdimensional Reconstructor Core Cannon Vortex Lance CR-A16's Behemoth Slayer [Rating: 178] Favorites ----------- Power Constructs Engine Ion Engine Power Core Light Neutrino Core Reactor Constructs Propulsion Constructs Treads Constructs Leg Enhanced Flexi-carbon Leg Wheel Armored Wheel Hover Unit Improved Hover Unit Flight Unit Improved VTOL Module Utility High-capacity Storage Unit Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Enhanced Optical Array Hackware System Shield Protection Improved Light Armor Plating Weapon Constructs Energy Gun Beam Rifle Energy Cannon Cooled Plasma Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Constructs Launcher Advanced EMP Blaster Special Weapon Plasma Cutter Slashing Weapon Sigix Broadsword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Slots Evolved 16 | . . . 2 . . . 2 . 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Propulsion 4 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . 1 . . . . 1 . . . Utility 10 | . . . 2 . . . 1 . 1 . . . . 2 . . . . 1 . . . . 1 . . . . . . . 2 Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Parts Attached 519 | 7 16 10 36 22 32 5 21 36 29 6 11 1 18 21 4 5 8 10 42 6 5 6 5 20 2 10 15 5 44 29 30 2 Power 24 | 1 1 2 2 4 4 . 1 1 . . . . 1 . . . . . 2 . . . . . . . . . 1 2 1 1 Engine 8 | 1 1 . 1 4 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Core 8 | . . 2 1 . 2 . . 1 . . . . . . . . . . 2 . . . . . . . . . . . . . Reactor 8 | . . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . 1 2 1 1 Propulsion 63 | 2 9 7 5 2 5 . 3 10 6 . . . 2 3 . . . . 2 . . . 1 2 . . 1 . 1 1 1 . Treads 20 | . 2 2 2 . 3 . . 7 . . . . . . . . . . 2 . . . . . . . . . 1 . 1 . Leg 9 | . . . . . . . . . . . . . 2 3 . . . . . . . . 1 2 . . . . . 1 . . Wheel 28 | 2 7 5 3 2 2 . 3 1 3 . . . . . . . . . . . . . . . . . . . . . . . Hover 5 | . . . . . . . . 1 3 . . . . . . . . . . . . . . . . . 1 . . . . . Flight 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Utility 245 | 2 3 1 11 2 13 3 9 6 16 1 5 . 9 9 . 1 4 2 29 3 2 5 . 13 . 5 8 4 37 23 19 . Device 152 | 1 2 1 5 . 5 2 1 2 6 1 4 . 4 2 . 1 4 1 16 2 1 3 . 9 . 5 7 2 30 19 16 . Storage 14 | 1 1 . . 1 3 . . . 2 . . . . . . . . . 2 . 1 1 . . . . . . 1 1 . . Processor 8 | . . . . . . . . . 1 . . . 1 . . . . . 2 . . . . 1 . . 1 . 1 . 1 . Hackware 8 | . . . . . . . 2 . . . . . . 2 . . . . 1 . . . . 2 . . . . . 1 . . Protection 63 | . . . 6 1 5 1 6 4 7 . 1 . 4 5 . . . 1 8 1 . 1 . 1 . . . 2 5 2 2 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 187 | 2 3 . 18 14 10 2 8 19 7 5 6 1 6 9 4 4 4 8 9 3 3 1 4 5 2 5 6 1 5 3 9 1 Energy Gun 41 | 2 3 . 3 3 4 1 7 12 3 . . . . . . . . . . . . . . . . . 1 . 1 . 1 . Energy Cannon 59 | . . . 9 6 1 . . 5 . 1 3 . 2 2 2 1 1 . 6 3 2 . . 3 1 2 3 . 3 . 3 . Ballistic Gun 32 | . . . . . 3 . . . 3 2 3 1 3 5 2 2 1 5 2 . . . . . . . . . . . . . Ballistic Cannon 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Launcher 30 | . . . 2 5 1 1 1 2 1 2 . . 1 2 . 1 1 2 1 . 1 . 2 . 1 2 . 1 . . . . Special Weapon 5 | . . . 4 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Piercing Weapon 15 | . . . . . . . . . . . . . . . . . 1 1 . . . 1 2 2 . 1 2 . 1 2 2 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 53 | . . . . . 6 . 3 6 1 . . . 1 . . . 2 . 3 . . 2 . 2 . . 5 . 5 7 10 . Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . System Corruption 5 | . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . Parts Lost 75 | . 2 3 1 4 4 1 1 . 5 . . . 7 6 . . . . 7 1 . . . . . . . 6 2 6 18 1 Power 13 | . 1 1 1 1 . . . . . . . . 1 1 . . . . 1 . . . . . . . . . 1 2 3 . Propulsion 14 | . . 2 . 1 1 . . . 2 . . . 4 1 . . . . 2 . . . . . . . . 1 . . . . Utility 35 | . 1 . . 1 3 1 1 . 2 . . . 2 1 . . . . 2 1 . . . . . . . 2 1 3 13 1 Weapon 13 | . . . . 1 . . . . 1 . . . . 3 . . . . 2 . . . . . . . . 3 . 1 2 . Highest Loss Streak 7 | . 1 3 1 2 3 1 1 . 2 . . . 5 3 . . . . 3 1 . . . . . . . 3 1 2 7 1 To Critical Strikes 2 | . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Average Slot Usage (%) 79 | . 95 98 97 93 91 99 96 99 72 76 76 69 73 80 80 80 75 72 74 75 75 68 76 75 73 72 68 62 61 60 61 29 Engine 1 | . 10 3 1 10 4 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Core 2 | . . 9 8 . 2 . . 7 . . . . . 4 6 6 6 6 4 . . 1 5 5 5 . . . . . . . Reactor 3 | . . . . . 3 11 8 1 6 7 7 7 5 . . . . . . 4 5 3 . . . 4 5 5 3 4 6 7 Treads 4 | . 1 3 1 . 12 . . 23 1 . . . . . . . 2 . 4 5 4 . . . . . . 1 5 1 4 8 Leg 2 | . . . . . . . . . . . . . 2 14 13 13 6 6 2 5 5 3 2 12 10 9 . 2 . 2 1 . Wheel 5 | . 26 24 20 16 9 22 24 3 1 . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . 9 15 15 15 11 2 . . . . . . . . . . . . 4 . . . . . Device 16 | . 13 14 18 15 17 17 10 9 14 22 22 23 19 14 13 13 14 20 18 17 16 18 23 21 21 21 21 16 17 20 22 4 Storage 7 | . 14 14 11 11 11 11 9 9 7 7 7 7 7 6 6 6 6 6 5 5 5 6 11 7 5 5 5 5 4 4 4 3 Processor 4 | . . . . . . . . . . . . . . 6 6 6 6 6 11 11 11 11 11 6 5 5 5 10 8 4 4 4 Hackware 5 | . . . . . . . 16 18 8 7 7 7 7 9 6 6 4 . . . . . . 3 5 5 5 5 4 8 3 . Protection 6 | . . . 13 16 10 15 8 8 4 . . . 2 6 13 13 13 12 5 4 5 3 . 2 5 5 4 2 3 2 1 . Energy Gun 7 | . 27 28 1 14 14 21 17 16 9 . . . . . . . 5 6 2 3 . . . . 1 5 5 2 . . . . Energy Cannon 2 | . . . 19 7 . . . . . . 1 . 1 3 1 . 2 . 3 6 10 . . . . 4 4 . 4 5 . . Ballistic Gun 2 | . . . . . 2 . . . 3 5 5 . 5 7 11 12 2 4 6 . . 4 5 5 3 . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . 7 7 7 7 . . . . . 1 5 5 5 5 5 5 5 4 1 1 . 5 1 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 136 | 14 50 52 60 100 100 65 68 68 72 71 71 67 90 90 92 87 93 93 104 94 99 96 75 103 103 100 100 89 105 87 136 84 Greatest Support 196 | 20 26 26 40 24 40 24 40 62 73 73 73 73 56 86 50 50 54 54 112 60 60 78 86 122 115 115 114 62 196 131 193 133 Greatest Overweight (x) 29 | 3 2 4 2 8 4 2 2 2 5 . . . 29 2 1 1 1 1 2 2 2 2 1 1 . 1 1 2 1 3 1 . Average Overweight (x) . | . . 1 1 5 2 2 1 . . . . . 1 . 1 1 1 1 . 1 1 . . . . . . 1 . . . . Largest Inventory Capacity 25 | 8 20 20 20 25 25 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 24 24 Average Capacity 20 | 7 14 20 20 24 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 21 22 Most Carried 25 | 7 16 17 20 23 25 18 20 20 20 20 20 20 20 20 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 17 Average Carried 18 | 3 9 15 19 20 17 16 19 19 18 20 20 20 19 18 19 19 19 20 18 19 20 19 19 18 20 20 19 18 19 18 16 15 Final Capacity 25 | 8 20 20 20 25 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 24 9 Final Carried 20 | 7 15 17 20 20 17 18 20 20 20 20 20 20 20 19 19 20 20 20 20 20 20 20 19 20 20 20 20 17 17 19 16 9 Scrap Engine Consumption 291 | . . . . . . . . . 57 1 2 . 3 18 5 . 7 5 48 2 5 7 3 7 9 8 10 17 30 17 30 . Constructs Created 18 | . . . . . . . . . 4 . . . . 5 . . . . 3 . . . . . . . . 1 1 1 3 . Constructs Modified 104 | . . . . . . . . . 13 1 . . . 4 1 . 3 2 15 4 3 3 2 3 3 4 6 8 10 11 8 . Class Distribution -------------------- 42% | Mutant 21% | Construct 18% | Hacker-Mutant 8% | Scavenger-Mutant 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Mutant | -8/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Storage Construct | -7/Factory Construct | -7/Lower Caves Construct | -7/Lower Caves Construct | -7/Data Miner Construct | -6/Proximity Caves Scavenger-Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Construct | -6/Zion Construct | -5/Proximity Caves Mutant | -5/Factory Gunner | -5/Upper Caves Gunner | -5/Upper Caves Mutant | -5/Zhirov Construct | -4/Proximity Caves Scavenger-Mutant | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Construct | -4/Warlord Mutant | -3/Proximity Caves Mutant | -3/Research Hacker-Mutant | -3/Quarantine Mutant | -3/Section 7 Mutant | -2/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Matter Collected 8954 | 260 170 100 409 366 582 113 210 361 642 162 87 . 367 636 89 98 67 149 1035 121 112 57 130 290 30 175 . 223 675 538 700 . Remotely 235 | . . . . . . . . . . . . . . . . . . . 30 . . . . . . 12 . . 193 . . . Salvage Created 21451 | 138 877 274 909 491 520 185 1235 1360 2160 408 112 . 319 1431 119 92 75 447 1734 335 190 306 263 533 152 598 . 501 2038 1546 2103 . Parts 1116 | 7 58 17 58 35 59 21 55 70 117 25 7 . 27 63 5 10 4 12 99 11 10 3 7 23 5 23 . 17 89 96 83 . Haulers Intercepted 26 | . 2 . 2 . . . 6 6 3 . . . . 2 . . . . . . . . . 1 . . . . 4 . . . Recyclers Shooed 18 | 1 . . 2 . . . 2 1 2 . . . . 2 . . . . 1 . . . . 1 . . . . 4 2 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 114 | . . . . . . . . . . 17 7 . 23 . 1 6 7 9 . 3 9 1 1 . . 7 . 23 . . . . Prevented 52 | . . . . . . . . . . 5 . . 3 . 3 3 . 11 . 8 1 . 6 . 5 5 . 2 . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Combat Hostiles Destroyed 323 | . 17 7 21 19 4 12 20 16 30 10 2 . 14 18 2 4 . 4 22 5 6 . 3 6 2 7 . 8 19 17 28 . Melee 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 . Guns 141 | . 16 7 1 1 . 10 20 15 26 4 . . 3 8 2 . . . 18 . . . . 2 . . . 4 . . 4 . Cannons 97 | . . . 13 1 1 . . . . . 2 . 9 5 . . . . 4 4 1 . . 4 . 1 . . 18 16 18 . AOE 67 | . . . 7 17 3 2 . 1 4 6 . . 2 4 . 4 . 3 . . 5 . 2 . . 5 . 1 . . 1 . Classes Destroyed 24 | 2 5 . 2 2 3 . 1 1 2 . 1 . . . . . . . 2 . . . . . . . . 1 1 1 . . Worker 23 | . 2 1 2 2 . 2 . 4 1 . . . . 2 . . . . 1 . . . . 2 . . . . 2 1 1 . Builder 8 | . . . . 1 . . . . 3 . . . . . . . . . . . . . . . . . . . 1 2 1 . Tunneler 4 | 2 . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 26 | . 2 . 2 . . . 6 6 3 . . . . 2 . . . . . . . . . 1 . . . . 4 . . . Recycler 24 | 1 1 . 1 2 . . . 5 5 . . . . 3 . . . . 2 . . . . . . . . . 2 2 . . Minesweeper 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Mechanic 3 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . 1 . . Operator 3 | . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . 1 . . Turret 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Watcher 18 | . 3 . 3 . . . 1 2 3 . . . . 1 . . . . 2 . . . . . . . . . 2 1 . . Swarmer 94 | . 3 3 8 11 . 12 3 6 4 4 . . 14 8 . 4 . 2 . . 5 . . . . 3 . 4 . . . . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Grunt 103 | . 14 4 6 7 . . 6 4 14 5 1 . . 5 2 . . 2 9 . . . 3 3 . 3 . . 4 . 11 . Brawler 5 | . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . 2 . 1 . Duelist 3 | . . . . 1 . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Sentry 37 | . . . 6 . . . 8 6 2 1 . . . 2 . . . . 4 1 . . . . . . . 1 1 . 5 . Specialist 6 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 4 . . Hunter 20 | . . . . . . . 2 . 2 . . . . . . . . . 4 2 . . . . 2 . . 2 2 2 2 . Programmer 46 | . . . . . . . . . 7 . 1 . . 2 . . . . 3 2 1 . . 3 . 1 . . 8 10 8 . Heavy 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Behemoth 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Zionite 6 | . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . Assembled 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 8 | 2 6 3 8 5 6 6 5 4 5 4 1 . 7 6 2 4 . 2 4 2 5 . 3 5 2 3 . 3 5 4 3 . Combat Bots Only 7 | . 6 3 7 4 3 6 5 3 4 4 1 . 7 5 2 4 . 2 4 2 5 . 3 5 2 3 . 3 4 2 3 . Max Kills in Single Turn 8 | 1 2 2 8 4 2 1 2 2 4 2 1 . 2 2 1 2 . 1 2 1 2 . 1 1 1 3 . 2 2 2 2 . Gunslinging 1 | . 1 1 . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Exploded 7 | . . . 7 4 2 1 . 1 4 2 . . 2 2 . 2 . 1 . . 2 . 1 . . 3 . 1 . . 1 . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 . Uniques/NPCs Destroyed 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . 8R-AWN (-9/Exiles) EX-HEX (-9/Exiles) EX-DEC (-9/Exiles) EX-BIN (-9/Exiles) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Damage Taken 29362 | . 444 283 767 481 1364 262 737 569 2137 221 43 . 922 1117 92 46 . 405 3436 547 199 . 286 695 106 258 . 2029 2425 3356 5944 191 Core 3252 | . 147 84 60 73 163 37 180 101 117 . . . 124 206 19 9 . . 257 57 13 . 36 17 . . . 220 216 383 733 . Absorbed by Shields 832 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 832 . Reduced by Siege Mode 81 | . . . . . . . . . . . . . . . . . . . 5 15 4 . . . . . . . 57 . . . Redirected to Shielding 202 | . . . . . . . . . . . . . . 51 . . . . . . . . . . . . . 61 58 32 . . Regen/Repaired (Parts) 9043 | . . . 176 . . . 461 94 739 67 . . 17 100 . . 815 12 684 206 111 254 90 117 89 239 275 683 541 1539 1734 . Core Remaining (%) 50 | 100 . 7 . . . 16 . 48 . . . . 65 . . . . 72 . . . . 63 . . . . 79 . . 6 . Volleys Fired 1423 | 9 57 22 65 36 115 28 74 76 109 18 27 . 23 75 29 8 1 6 103 15 8 . 11 21 10 14 13 20 127 145 154 4 Largest 3 | 2 2 2 2 2 2 2 2 2 2 2 2 . 2 2 2 1 1 2 3 3 3 . 1 3 1 3 1 2 2 2 3 1 Hottest 300 | 90 115 112 136 136 143 112 140 136 114 55 55 . 55 92 77 36 35 77 169 169 123 . 39 196 120 196 120 71 226 200 300 66 Shots Fired 2223 | 18 112 44 113 60 159 52 147 140 216 29 35 . 33 129 35 8 1 7 202 44 10 . 12 48 10 19 13 26 162 148 187 4 Gun 1191 | 18 112 44 7 19 129 48 147 128 209 10 8 . 11 75 12 . . 2 138 7 . . . 20 . 2 . 19 . . 26 . Cannon 943 | . . . 99 29 19 . . 11 5 13 27 . 18 51 23 3 1 . 64 37 6 . 5 28 6 10 13 . 162 148 161 4 Launcher 76 | . . . 1 12 4 4 . 1 2 6 . . 4 3 . 5 . 5 . . 4 . 7 . 4 7 . 7 . . . . Special 13 | . . . 6 . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 680 | . . . . . 56 . . . 122 20 16 . 24 69 6 . . 1 111 30 2 . 5 40 . 2 . . 13 . 159 4 Thermal 1395 | 18 112 44 112 48 99 48 147 139 92 3 19 . 5 51 23 3 1 1 89 7 4 . . 8 6 10 13 . 148 143 2 . Explosive 23 | . . . 1 12 4 4 . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . Electromagnetic 106 | . . . . . . . . . 2 6 . . 4 8 6 5 . 5 2 7 4 . 7 . 4 7 . 7 1 5 26 . Entropic 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 . . . . Robot Hit Streak 33 | 4 10 7 12 5 16 5 26 33 18 13 5 . 5 14 6 . . . 22 27 5 . . 8 . 6 . 6 22 5 12 5 Robot Miss Streak 9 | 4 2 2 4 5 4 5 4 4 7 7 5 . 7 9 1 1 . 4 7 1 1 . . 2 . 1 . 1 2 4 4 1 Penetration Max 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . 3 . Secondary Targets 16 | . 4 1 . . . 1 3 . 3 . . . . . . . . . 4 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . 1 1 . 1 . . . . . . . . . 1 . . . . . . . . . . . . . Shots Hit Robots 1400 | 9 78 27 57 29 116 28 121 81 162 19 16 . 21 96 9 . 1 5 144 36 5 5 . 37 . 13 . 20 77 72 113 3 Core Hits 791 | 4 34 12 29 26 34 15 54 40 90 27 15 . 38 92 5 5 1 16 84 8 7 2 8 13 4 15 . 11 31 25 45 1 Critical Kills 21 | . . . . . 1 . . . 2 . . . . 3 . . . . 7 . . . . 2 . . . 1 1 1 3 . Critical Parts Destroyed 20 | . . . . . 1 . . . . . . . . 4 . . . . 7 1 . . . 2 . . . 1 . 2 2 . Critical Strikes 98 | 1 7 2 . 2 6 4 8 8 10 . . . . 7 . . 1 . 14 1 . 1 . 5 . 1 . 3 2 6 8 1 Burn 40 | 1 7 2 . 2 3 4 8 8 5 . . . . . . . . . . . . . . . . . . . . . . . Meltdown 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . Destroy 41 | . . . . . 3 . . . 2 . . . . 6 . . . . 14 1 . . . 4 . . . 3 . 3 5 . Blast 6 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . 2 1 Sever 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Impale 5 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . 1 . . 1 . . . Sunder 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Melee Attacks 77 | . . . . . . . . . . . . . . . . . 1 5 . . . 5 1 14 . 7 . 9 5 12 18 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 17 . Piercing 48 | . . . . . . . . . . . . . . . . . 1 5 . . . 5 1 14 . 7 . 9 5 . 1 . Entropic 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . Sneak Attacks 7 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . 1 1 2 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 49225 | 120 1055 397 1557 1691 2296 721 2269 1906 4099 644 331 . 503 2512 212 201 69 1028 4398 1058 401 347 317 1431 210 1134 . 1038 5107 5546 6515 112 Guns 18301 | 120 1055 397 60 157 1777 414 2269 1672 3461 168 117 . 150 1240 212 . . 48 3087 88 . . . 366 . 26 . 602 . . 815 . Cannons 20746 | . . . 1153 355 286 . . 68 95 137 214 . 217 941 . . . . 1036 970 152 . . 827 . 138 . . 4990 4595 4460 112 Explosions 6471 | . . . 344 1179 176 307 . 112 543 339 . . 136 331 . 201 . 647 250 . 249 . 317 . 210 509 . 237 . . 384 . Melee 3352 | . . . . . . . . . . . . . . . . . 69 333 . . . 347 . 204 . 461 . 199 78 850 811 . Ramming 298 | . . . . . . . . 54 . . . . . . . . . . 25 . . . . 34 . . . . 39 101 45 . Kinetic 12600 | . . . . . 619 . . . 2272 305 331 . 367 1108 91 . . . 1705 645 77 . . 825 . 43 . . 390 . 3710 112 Thermal 25636 | 120 1055 397 1213 716 1501 414 2269 1740 1662 41 . . . 1049 . 82 . 179 2503 200 75 . . 368 . 253 . . 4600 4449 750 . Explosive 2528 | . . . 344 975 176 307 . 112 . . . . . 97 . . . . 133 . . . . . . . . . . . 384 . Electromagnetic 4209 | . . . . . . . . . 165 298 . . 136 258 121 119 . 516 32 213 249 . 317 . 210 377 . 237 . 146 815 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 946 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135 811 . Piercing 1691 | . . . . . . . . . . . . . . . . . 69 333 . . . 347 . 204 . 461 . 199 78 . . . Entropic 1317 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 602 . 715 . . Highest Corruption 24 | . . . 2 2 2 2 . . 2 2 4 4 4 2 2 2 2 . 7 1 3 3 8 2 2 2 2 . 5 7 24 . Average Corruption 2 | . . . 2 2 2 2 . . 1 2 3 4 4 1 2 2 2 . 2 1 2 3 3 1 2 2 2 . 2 5 6 . Corruption Purged 25 | . . . . . . . . . 5 . . . . . . . . . 6 1 . . . . . . . . 6 5 2 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 330 | . . . 21 20 32 5 . . 11 5 11 . 23 2 9 8 1 . 20 3 10 7 15 . 9 13 . . 16 44 45 . Message Errors 88 | . . . 5 4 9 1 . . 1 1 3 . 7 . 4 2 . . 4 1 1 2 4 . 2 4 . . 3 16 14 . Matter Fused 90 | . . . 6 5 7 3 . . 3 2 1 . 7 . 3 3 1 . 5 1 8 . 2 . 3 1 . . 4 12 13 . Heat Flow Errors 43 | . . . 1 2 6 . . . 2 . 1 . 2 . 1 . . . 3 . . 2 3 . . 2 . . 3 9 6 . Energy Discharges 26 | . . . 1 3 3 . . . 1 1 2 . 2 1 . 2 . . 2 . . 1 . . 1 . . . 1 1 4 . Parts Rejected 3 | . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . Data Loss (minor) 45 | . . . . 4 7 1 . . 2 . 2 . 3 . 1 . . . 1 1 1 2 3 . 2 5 . . 3 2 5 . Data Loss (major) 13 | . . . 1 2 . . . . 2 . 1 . . 1 . 1 . . . . . . 2 . . . . . 1 2 . . Misfires 7 | . . . 2 . . . . . . 1 . . . . . . . . 2 . . . 1 . . 1 . . . . . . Alerts 9 | . . . 3 . . . . . . . 1 . 1 . . . . . . . . . . . 1 . . . . 1 2 . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Weapon Failures 5 | . . . 1 . . . . . . . . . 1 . . . . . 2 . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2716 | . . . 33 72 11 12 . . 75 . . . 3 51 . . . 115 24 51 3 183 . 65 . 227 . 18 454 774 545 . Projectiles 1676 | . . . 33 19 11 . . . . . . . 3 11 . . . . 24 51 3 . . 65 . 24 . . 328 718 386 . Explosions 216 | . . . . 53 . 12 . . 75 . . . . 40 . . . 1 . . . . . . . 15 . 18 . . 2 . Melee 824 | . . . . . . . . . . . . . . . . . . 114 . . . 183 . . . 188 . . 126 56 157 . Knockbacks 58 | . . . . . . . . . 3 7 5 . 6 . . . . . 9 5 1 . . 6 . . . . 1 . 15 . Impact 5 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . 2 . Kinetic 52 | . . . . . . . . . 3 7 5 . 6 . . . . . 6 5 1 . . 6 . . . . . . 13 . Secondary 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Self-Inflicted Damage 335 | . . . . 87 . . . . 30 . . . . . . 6 . . 69 . 13 . . . . 25 . 7 . . 98 . Shots 12 | . . . . 4 . . . . 2 . . . . . . 1 . . 1 . 1 . . . . 1 . 1 . . 1 . Rammed 18 | . . . . . . . . 7 . . . . . . . . . . 4 . . . . . . . . . 2 1 4 . Targets Rammed 28 | . . . . . . . . 10 . . . . . . . . . . 5 . . . . 1 . . . . 2 6 4 . Kicked 7 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 5 . . Crushed 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 567 | 210 296 87 254 243 489 45 29 90 567 . 215 . 185 219 163 . . 7 340 84 3 155 159 389 139 225 204 . 335 126 202 90 Average Temperature 78 | 91 52 22 60 75 199 17 11 24 98 . 117 . 47 73 32 . . 7 104 34 2 76 76 107 63 57 88 . 106 31 75 52 Received Heat Transfer 4540 | . 216 111 291 210 . . 315 144 579 42 . . . 240 45 . . 184 345 27 . . 90 84 . 48 . 81 165 507 789 27 Effects 15 | . 2 . . . 2 . . . 3 . . . . 2 . . . . 5 . . . . . . . . . 1 . . . Shutdowns 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 5 | . . . . . 2 . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . Interference 7 | . 2 . . . . . . . . . . . . 2 . . . . 3 . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Siege Activations 15 | . . . . . . . . . . . . . . . . . . . 3 3 2 . . . . . . . 6 . 1 . Total Turns 209 | . . . . . . . . . . . . . . . . . . . 37 34 27 . . . . . . . 108 . 3 . Longest Duration 44 | . . . . . . . . . . . . . . . . . . . 20 14 20 . . . . . . . 44 . 3 . Robots Corrupted 10 | . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 . 2 1 . 1 . . 3 . Combat Hostiles 10 | . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 . 2 1 . 1 . . 3 . Parts Fried 30 | . . . . . . . . . . . . . . 3 . . . 1 1 5 2 . 4 . 1 . . 2 . 1 10 . Impact Corruptions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Robots Melted 3 | . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . Combat Hostiles 2 | . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Parts Melted 63 | . 5 2 4 3 10 3 11 8 5 . . . . 3 . 1 . . . 1 1 . . . . . . . 5 1 . . Heat Transferred 30893 | 384 3201 1147 2146 1360 2111 1295 4884 3652 2866 50 . . . 1445 . 100 . 175 1975 250 100 . . 259 . 311 . . 1147 2035 . . Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 10 | . . . . . . . . . 2 2 . . . 1 . 2 . 1 . . . . . . . 2 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Peak Influence 1143 | 15 334 282 532 829 . 326 400 344 723 . . . . 499 . . . . 579 . . . . 205 . . . . 840 877 1143 615 Initial 600 | . 9 96 41 183 . . 52 81 156 . . . . 105 . . . . 99 . . . . 53 . . . . . 461 454 600 Average 356 | 5 160 153 255 629 . 166 216 175 364 . . . . 347 . . . . 258 . . . . 69 . . . . 365 618 867 602 Maximum Alert Level 4 | . 1 1 2 3 . 1 2 1 3 . . . . 2 . . . . 2 . . . . 1 . . . . 3 3 4 2 Low Security (%) 38 | 100 61 70 43 . . 76 40 64 38 . . . . 15 . . . . 36 . . . . 94 . . . . 45 . . . Level 1 23 | . 38 29 27 8 . 23 58 35 16 . . . . 64 . . . . 43 . . . . 5 . . . . 1 . . . Level 2 24 | . . . 28 75 . . 1 . 36 . . . . 20 . . . . 19 . . . . . . . . . 27 72 27 100 Level 3 12 | . . . . 15 . . . . 8 . . . . . . . . . . . . . . . . . . . 25 27 66 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 67 | . 3 . 1 . . . 2 2 11 . . . . 5 . . . . 10 . . . . 1 . . . . 7 7 18 . Investigation 13 | . 3 . . . . . 2 1 2 . . . . . . . . . 3 . . . . . . . . . . 1 1 . Extermination 22 | . . . . . . . . . 5 . . . . 2 . . . . 3 . . . . 1 . . . . 3 4 4 . Reinforcement 11 | . . . . . . . . 1 1 . . . . 2 . . . . 4 . . . . . . . . . 1 . 2 . Assault 14 | . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . 3 2 7 . Garrison 7 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . 4 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 10 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 3 1 5 . Construction Impeded 3 | . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Distress Signals 23 | . 1 . . . . . 1 4 1 . 1 . . 2 . . . . . . . . . . . . 2 . 3 4 4 . Communications Jammed 25 | . . . . . . . . . . . . . . 1 . . . . 8 . . . . 1 . . . . 14 1 . . Distress Signals 18 | . . . . . . . . . . . . . . 1 . . . . 2 . . . . 1 . . . . 13 1 . . Times Spotted 539 | . 26 8 22 25 23 13 30 30 39 12 2 . 13 26 3 4 . 14 34 5 5 . 4 9 2 9 . 16 41 38 85 1 Peak Tracking Total 20 | . 6 3 8 4 9 4 5 4 5 4 1 . 8 7 3 4 . 5 5 2 4 . 3 3 2 5 . 6 5 7 20 1 Tactical Retreats 58 | . . 1 4 1 15 . . 2 2 3 . . . 2 1 1 . . 4 . . . 1 . . 1 . 5 5 4 6 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Traps Triggered 15 | . 1 . 2 . . . 3 2 3 . . . . 1 . . . . . . . . . 1 . . . . . 1 1 . Indirectly 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 10 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 9 . . . . . Most Traps Carried 6 | . . . . . . . . . . . 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 Exploded 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Machines Disabled 56 | . . . 1 5 9 1 . 2 8 . . . 1 2 . . . . 6 . . . . 1 . . . . 2 6 12 . Max in Single Turn 4 | . . . 1 3 1 1 . 1 3 . . . 1 2 . . . . 4 . . . . 1 . . . . 1 1 2 . Garrison Access 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Machines Accessed 87 | . 9 1 8 . 2 1 11 14 15 . . 3 1 5 . . . . 4 . 1 4 . 1 2 . 2 . 1 1 1 . Terminals 51 | . 8 1 7 . . 1 8 12 10 . . . . 2 . . . . . . . . . . 1 . . . . . 1 . Fabricators 7 | . . . . . . . . . 2 . . . . . . . . . 4 . . . . 1 . . . . . . . . Repair Stations 6 | . . . 1 . . . 2 1 1 . . . . . . . . . . . . . . . . . . . . 1 . . Recycling Units 5 | . 1 . . . . . 1 1 . . . . . 1 . . . . . . . . . . . . . . 1 . . . Scanalyzers 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . Total Hacks 283 | . 29 2 20 . 2 1 60 55 42 . . 17 1 12 . . . . 10 . 1 17 . 1 2 . 2 . 3 5 1 . Successful 180 | . 13 1 10 . 2 1 43 39 16 . . 17 1 4 . . . . 5 . 1 17 . 1 2 . 2 . 1 3 1 . Failed 101 | . 16 1 10 . . . 16 15 26 . . . . 8 . . . . 5 . . . . . . . . . 2 2 . . Catastrophic 12 | . 2 . 1 . . . . . 4 . . . . 3 . . . . 2 . . . . . . . . . . . . . Database Lockouts 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Manual 180 | . 23 2 15 . 1 1 24 30 12 . . . . 5 . . . . 15 . . . . 6 . . 1 . 20 17 8 . Terminals 182 | . 28 2 18 . . 1 43 50 32 . . . . 6 . . . . . . . . . . 1 . . . . . 1 . Fabricators 14 | . . . . . . . . . 3 . . . . . . . . . 10 . . . . 1 . . . . . . . . Repair Stations 26 | . . . 2 . . . 13 4 2 . . . . . . . . . . . . . . . . . . . . 5 . . Recycling Units 10 | . 1 . . . . . 4 1 . . . . . 1 . . . . . . . . . . . . . . 3 . . . Scanalyzers 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . . . . 5 . . . . 2 . . . . . . . . . . . . . . . . . . Terminal Hacks 115 | . 11 1 2 . 2 1 20 25 11 . . 17 1 1 . . . . . . 1 17 . . 2 . 2 . . . 1 . Record 11 | . . . . . 1 1 . . . . . 2 1 . . . . . . . . 5 . . 1 . . . . . . . Part Schematic 16 | . . . . . . . . 1 1 . . 10 . . . . . . . . . 4 . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . 1 . . 5 . . . . . . . . . . . . . . . . . . . . Robot Analysis 19 | . 4 . 1 . . . 3 6 1 . . . . . . . . . . . . 4 . . . . . . . . . . Prototype ID Bank 22 | . 6 1 . . . . 4 6 1 . . . . . . . . . . . . 4 . . . . . . . . . . Open Door 11 | . . . . . . . . 6 . . . . . . . . . . . . 1 . . . 1 . 2 . . . 1 . Branch Access Points 3 | . . . 1 . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . Emergency Access Points 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 5 | . 1 . . . . . 2 1 1 . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . . . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 6 | . . . . . . . 1 1 4 . . . . . . . . . . . . . . . . . . . . . . . Patrol Status 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Transport Status 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . . . . 1 . . . . . . . . . 4 . . . . 1 . . . . . . . . Load Schematic 3 | . . . . . . . . . 1 . . . . . . . . . 2 . . . . . . . . . . . . . Build 3 | . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . Repair Station Hacks 24 | . . . 2 . . . 13 4 2 . . . . . . . . . . . . . . . . . . . . 3 . . Scan Component 13 | . . . 1 . . . 7 2 1 . . . . . . . . . . . . . . . . . . . . 2 . . Repair 11 | . . . 1 . . . 6 2 1 . . . . . . . . . . . . . . . . . . . . 1 . . Recycling Unit Hacks 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Report Inventory 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Insert Component 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Analyze 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Unauthorized Hacks 31 | . 2 . 6 . . . 9 10 2 . . . . . . . . . 1 . . . . . . . . . 1 . . . Terminals 24 | . 1 . 6 . . . 6 9 2 . . . . . . . . . . . . . . . . . . . . . . . Track 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 7 | . . . 3 . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Botnet 10 | . . . 2 . . . 4 3 1 . . . . . . . . . . . . . . . . . . . . . . . Operators 5 | . 1 . 1 . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Liberate 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . 1 . . . . . 3 1 . . . . . . . . . . . . . . . . . . . . 1 . . . Reject 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Mask 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . Tunnel 3 | . 1 . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 57 | . 8 1 7 . . 1 11 8 14 . . . . 2 . . . . 3 . . . . . . . . . 1 1 . . Full Trace Events 6 | . 2 . . . . . . . 1 . . . . . . . . . 2 . . . . . . . . . . 1 . . Feedback Events 2 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . Corruption 2 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . . . 1 . . 5 . . . . 4 . . . . . . . . . . . . . . . Robots Built 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Authchips 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Time 44 | . . . . . . . . . . . . . . . . . . . 44 . . . . . . . . . . . . . Total Robot Build Rating 8 | . . . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . Part Schematics Acquired 47 | . . . . . . . . 1 1 . . 10 . 1 . . 15 . . . . 4 . . . . . . . . 15 . Parts Built 3 | . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 174 | . . . . . . . . . . . . . . . . . . . 128 . . . . 46 . . . . . . . . Total Part Build Rating 25 | . . . . . . . . . . . . . . . . . . . 16 . . . . 9 . . . . . . . . Parts Repaired 11 | . . . 1 . . . 6 2 1 . . . . . . . . . . . . . . . . . . . . 1 . . Time 450 | . . . 38 . . . 228 46 76 . . . . . . . . . . . . . . . . . . . . 62 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Programmers 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Total Allies 35 | . . . . 2 . . . 1 . . . . 1 . . . 7 . 5 . . . . 1 . . 4 . 14 . . . Largest Group 10 | . . . . 2 . . . 1 . . . . 1 . . . 7 7 4 . . . . 1 . . 4 1 10 . . . Highest-Rated Group 390 | . . . . 41 . . . 26 . . . . 96 . . . 234 234 126 . . . . 28 . . 230 56 390 . . . Highest-Rated Ally 96 | . . . . 31 . . . 26 . . . . 96 . . . 40 40 40 . . . . 28 . . 68 56 39 . . . Zionite Dispatches 9 | . . . . . . . . . . . . . . . . . . . 3 . . . . 1 . . . . 5 . . . Fire 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Heavy Resupply 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . Infowar Resupply 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Total Orders 23 | . . . . . . . . 8 . . . . . . . . . . 7 . . . . 2 . . 2 . 4 . . . STAY 9 | . . . . . . . . 5 . . . . . . . . . . . . . . . 1 . . 1 . 2 . . . ROAM 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . FOLLOW 5 | . . . . . . . . 3 . . . . . . . . . . 1 . . . . . . . 1 . . . . . DROP 6 | . . . . . . . . . . . . . . . . . . . 3 . . . . 1 . . . . 2 . . . RETURN 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Ally Attacks 137 | . . . . 15 . . . . . . . . 3 . . . . 21 14 . . . . . . . 17 14 53 . . . Total Damage 3714 | . . . . 144 . . . . . . . . 48 . . . . 706 347 . . . . . . . 1174 460 835 . . . Kills 34 | . . . . 4 . . . . . . . . . . . . . 7 3 . . . . . . . 4 3 13 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Robot Analysis Total 19 | . 4 . 1 . . . 3 6 1 . . . . . . . . . . . . 4 . . . . . . . . . . Derelict Logs Recovered 16 | . . 1 . 2 . . . . . 1 3 . 2 . 2 . 2 . . 1 1 . . . . 1 . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Decoded 0b10 Intel 21 | . . . . . . . . . . . . . . . . . . . 21 . . . . . . . . . . . . . Traps 14 | . . . . . . . . . . . . . . . . . . . 14 . . . . . . . . . . . . . Emergency Access 7 | . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . Zionite Intel Received 9 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 5 2 . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Unaware Analyses 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Active Garrisons 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Turns Passed 39071 | 120 1104 643 1250 1526 2817 789 1615 3089 2661 314 454 56 794 937 1009 762 2924 647 1634 982 722 348 761 786 617 1119 975 2037 2050 1650 1841 38 Spaces Moved 21840 | 85 835 477 633 828 1357 582 881 959 1798 391 589 93 440 382 511 397 1422 318 582 350 237 173 446 626 587 541 988 669 1209 1465 956 33 Core 37 | 10 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 26 . . Treads 4280 | . . . 18 . 448 . . 902 . . . . . . . . 434 . 220 257 235 . . . . . . 155 572 441 565 33 Legs 6679 | . . . . . . . . . . . . . 94 382 511 397 988 318 305 93 2 116 177 626 587 445 . 229 20 998 391 . Wheels 5506 | 75 835 477 615 828 909 582 881 57 247 . . . . . . . . . . . . . . . . . . . . . . . Hover 4029 | . . . . . . . . . 1551 391 589 93 345 . . . . . 24 . . . . . . 96 940 . . . . . Flight 1309 | . . . . . . . . . . . . . . . . . . . 33 . . 57 269 . . . 48 285 617 . . . Fastest Speed 50 | 50 80 105 115 120 120 120 108 108 58 58 58 58 120 120 184 184 184 190 120 174 250 86 83 83 83 68 55 104 66 66 78 78 Average Speed 126 | 88 94 105 123 166 169 120 110 163 107 58 58 58 142 150 184 184 194 190 179 245 250 157 89 86 83 125 77 131 108 77 90 78 Slowest Speed 1500 | 200 110 140 240 210 250 120 120 250 185 58 58 58 1500 260 184 184 207 190 286 262 262 262 134 134 83 175 124 190 235 200 134 78 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . . . Cave-ins Triggered 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Exploration Rate (%) 59 | 4 98 93 44 95 85 96 54 87 46 51 68 69 67 13 66 68 91 52 17 58 49 61 57 14 72 64 96 72 31 79 42 1 Regions Visited 32 Branch Regions 23 Pre-discovered Areas 15 | . 1 . . . 1 . 1 1 . . 1 1 . . . . . . 5 1 . 3 . . . . . . . . . . Known Exits Taken 10 | . . . 1 . . . 1 . 1 . . . 1 1 . . . 1 1 . . . 1 1 . . . . . . 1 . Unknown Exits Taken 22 | 1 1 1 . 1 1 1 . 1 . 1 1 1 . . 1 1 1 . . 1 1 1 . . 1 1 1 1 1 1 . . Scrap Searched 32 | . . 1 . 1 . 1 . . . 6 4 . 1 . 2 1 3 2 . 2 2 . 1 . 2 2 . 1 . . . . Spaces Dug 179 | . . . 6 13 . . . 5 . 1 6 . 1 3 5 7 . . 11 . 1 . 3 11 2 12 6 . 31 24 31 . Terrain Destroyed 821 | . . . 17 104 19 31 . 16 48 20 19 . 4 60 23 11 . 2 103 9 2 . 8 33 6 19 9 23 76 63 95 1 Melee 23 | . . . . . . . . . . . . . . . . . . . . . . . 1 11 . . . . 2 1 8 . Projectile 407 | . . . 6 2 4 . . 9 . 3 19 . 4 11 23 3 . . 42 9 2 . 7 22 6 8 9 23 74 62 58 1 AOE 391 | . . . 11 102 15 31 . 7 48 17 . . . 49 . 8 . 2 61 . . . . . . 11 . . . . 29 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Total 30953 | 107 1041 567 979 911 1714 619 1380 2330 2322 448 661 94 568 618 544 419 1573 345 1011 439 356 240 795 804 705 943 1182 1780 1753 1869 1796 40 Wait 6639 | . 113 58 211 19 162 2 373 1221 333 34 35 . 80 118 1 8 137 3 247 60 106 43 331 113 107 371 130 1074 353 186 610 . Move 21783 | 84 834 476 632 827 1356 581 880 958 1797 390 588 92 439 381 510 396 1421 317 581 349 236 172 445 625 586 540 987 668 1186 1464 952 33 Hop 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . Pick Up 151 | 7 11 1 17 3 18 2 13 3 13 . . . 2 8 . 1 1 . 12 4 . 6 . 1 . . 6 2 7 11 1 1 Fast Attach 153 | 7 6 1 2 1 11 . 15 18 9 . . 1 7 4 . . 2 4 7 2 . 3 1 8 . . 4 1 12 6 20 1 Attach 88 | . . 2 6 4 7 2 1 1 6 . . . 2 7 . . . . 10 1 . 3 1 4 . . 3 4 5 7 11 1 Detach 49 | . 1 . 3 1 1 1 2 2 3 . . . 2 5 . . . . 8 . . . 1 4 . . . . 3 4 8 . Swap 287 | . 10 7 28 17 14 3 5 17 14 6 11 . 9 10 4 5 6 6 25 3 5 1 3 8 2 10 8 . 27 17 6 . Drop 227 | . 9 . 15 3 29 . 17 24 25 . . 1 4 10 . 1 4 4 13 5 1 7 1 5 . 1 10 2 16 11 9 . Fire 1423 | 9 57 22 65 36 115 28 74 76 109 18 27 . 23 75 29 8 1 6 103 15 8 . 11 21 10 14 13 20 127 145 154 4 Melee 77 | . . . . . . . . . . . . . . . . . 1 5 . . . 5 1 14 . 7 . 9 5 12 18 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 7 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 5 . . Crush 21 | . . . . . . . . 10 . . . . . . . . . . 4 . . . . . . . . . 2 1 4 . Escape Stasis 16 | . . . . . . . . . 13 . . . . . . . . . . . . . . . . . . . . . 3 . Rewire 22 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 21 . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory (discovered 3 exits: *Fac x2 / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp / [*Ext]) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: *Res x2 / *Qua) -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 121 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 453 | -10/Materials | Core integrity fell below 50% 522 | -10/Materials | Discovered new exit (range 3) 615 | -10/Materials | Discovered new exit (range 3) 631 | -10/Materials | Discovered new exit (range 14) 832 | -10/Materials | Discovered new exit (range 16) 1225 | -10/Materials | Entered Mines 1242 | -10/Mines | Learned Materials terminal intel 1263 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1303 | -10/Mines | Discovered new exit (range 9) 1405 | -10/Mines | Discovered new exit (range 13) 1430 | -10/Mines | Core integrity fell below 20% 1466 | -10/Mines | Lost 3 parts (1p2n) 1868 | -10/Mines | Entered Materials 1868 | -9/Materials | Evolved 2 slots: Utility x2 1869 | -9/Materials | Loaded intel: 12 terminal locations 1931 | -9/Materials | Build established: Scavenger-Mutant 2373 | -9/Materials | Build established: Mutant 2600 | -9/Materials | Discovered new exit (range 10) 2761 | -9/Materials | Destroyed 7 combat bots 2989 | -9/Materials | Repaired Imp. Light Armor Plating 3068 | -9/Materials | First assault squad dispatched 3089 | -9/Materials | Identified exit to Mines 3118 | -9/Materials | Entered Mines 3181 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3181 | -9/Mines | Discovered new exit (range 5) 3406 | -9/Mines | Discovered new exit (range 7) 3539 | -9/Mines | Discovered new exit (range 11) 3625 | -9/Mines | Learned Materials stockpile data 3811 | -9/Mines | Learned Materials interactive machine intel 4644 | -9/Mines | Entered Exiles 4679 | -9/Exiles | Met 8R-AWN 4706 | -9/Exiles | Met EX-HEX 4766 | -9/Exiles | Met EX-DEC 4772 | -9/Exiles | Learned location of Zion (-6) 4803 | -9/Exiles | Met EX-BIN 4820 | -9/Exiles | Aligned with FarCom system 4821 | -9/Exiles | Given EX-Vault access code 4856 | -9/Exiles | Opened EX-Vault 4866 | -9/Exiles | Found Latent Energy Streamer 4870 | -9/Exiles | Found XL Autogun Array 4906 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5064 | -9/Exiles | Discovered new exit (range 10) 5544 | -9/Exiles | Attacked by the Exiles 5727 | -9/Exiles | Core integrity fell below 50% 5732 | -9/Exiles | Lost 3 parts (3u) 5769 | -9/Exiles | Destroyed 8R-AWN 5783 | -9/Exiles | Found Prototype Ballistic Gun 5783 | -9/Exiles | Identified 8R-AWN's Boregun 5979 | -9/Exiles | Build established: Scavenger-Mutant 6208 | -9/Exiles | Destroyed EX-HEX 6359 | -9/Exiles | Destroyed EX-DEC 6376 | -9/Exiles | Destroyed EX-BIN 6384 | -9/Exiles | Found Prototype Device 6384 | -9/Exiles | Identified System Purifier 6547 | -9/Exiles | Found Prototype Energy Gun 6547 | -9/Exiles | Identified AWS/EX-DEC 6641 | -9/Exiles | Found Deploy-a-Sentry 7461 | -9/Exiles | Entered Mines 7467 | -8/Mines | Build established: Mutant 7677 | -8/Mines | Core integrity fell below 20% 7730 | -8/Mines | Discovered new exit (range 5) 8145 | -8/Mines | Discovered new exit (range 5) 8250 | -8/Mines | Entered Materials 8250 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 8252 | -8/Materials | Loaded intel: 19 interactive machine locations 8679 | -8/Materials | Identified exit to Storage 8716 | -8/Materials | Discovered new exit (range 13) 8720 | -8/Materials | Central database locked down 8760 | -8/Materials | Build established: Hacker-Mutant 9431 | -8/Materials | Repaired Arm. Wheel 9470 | -8/Materials | Repaired Arm. Treads 9503 | -8/Materials | Repaired Arm. Wheel 9713 | -8/Materials | Repaired Adv. Weapon Cycler 9749 | -8/Materials | Repaired Lgt. Armor Plating 9783 | -8/Materials | Repaired Med. Armor Plating 9865 | -8/Materials | Entered Storage 11069 | -8/Storage | Repaired Adv. Beam Rifle 11087 | -8/Storage | Repaired Cooling System 11406 | -8/Storage | Central database locked down 12445 | -8/Storage | Discovered new exit (range 12) 12716 | -8/Storage | Found Prototype Launcher 12716 | -8/Storage | Identified Gui. Missile Launcher 12745 | -8/Storage | Core integrity fell below 50% 12954 | -8/Storage | Entered Factory 12954 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12955 | -7/Factory | Found Scrap Engine 13586 | -7/Factory | Build established: Construct 13612 | -7/Factory | Discovered new exit (range 8) 13968 | -7/Factory | Repaired Broken Adv. Beam Rifle 14106 | -7/Factory | Discovered new exit (range 16) 14110 | -7/Factory | Identified exit to Factory 14149 | -7/Factory | Identified exit to Lower Caves 14694 | -7/Factory | Discovered exit to Factory (range 6) 14812 | -7/Factory | Garrison activated, responded to threat 15615 | -7/Factory | Entered Lower Caves 15680 | -7/Lower Caves | Learned 4 Factory zone layouts 15719 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 15864 | -7/Lower Caves | Spotted B-75 Beast 15906 | -7/Lower Caves | Discovered new exit (range 15) 15929 | -7/Lower Caves | Entered another Lower Caves area 15988 | -7/Lower Caves | Discovered exit to Factory (range 4) 16322 | -7/Lower Caves | Encountered a Warlord checkpoint 16326 | -7/Lower Caves | Discovered new exit (range 9) 16332 | -7/Lower Caves | Learned Factory stockpile data 16335 | -7/Lower Caves | Learned location of 1 exit from Factory 16383 | -7/Lower Caves | Entered Data Miner 16384 | -7/Data Miner | Discovered new exit (range 6) 16395 | -7/Data Miner | Met Data Miner 16406 | -7/Data Miner | Learned location of Section 7 (-3) 16406 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 16415 | -7/Data Miner | Received God Mode back door access code from Data Miner 16439 | -7/Data Miner | Entered Proximity Caves 16560 | -6/Proximity Caves | Learned 8 Factory zone layouts 16605 | -6/Proximity Caves | Found Alien Artifact 16852 | -6/Proximity Caves | Escorted by Enhanced Grunt 17081 | -6/Proximity Caves | Lost 5 parts (1p2n2u) 17083 | -6/Proximity Caves | Destroyed 7 combat bots 17215 | -6/Proximity Caves | Discovered exit to Factory (range 7) 17233 | -6/Proximity Caves | Entered Factory 17233 | -6/Factory | Evolved 2 slots: Utility x2 17234 | -6/Factory | Identified exit to Factory 17459 | -6/Factory | Lost 3 parts (1p1u1w) 17583 | -6/Factory | First assault squad dispatched 17598 | -6/Factory | Incoming assault squad redirected 17736 | -6/Factory | Build established: Scavenger-Mutant 17741 | -6/Factory | Discovered new exit (range 15) 18021 | -6/Factory | Discovered new exit (range 22) 18077 | -6/Factory | Identified exit to Lower Caves 18170 | -6/Factory | Entered Lower Caves 18188 | -6/Lower Caves | Learned Factory garrison access intel 18405 | -6/Lower Caves | Build established: Mutant 18704 | -6/Lower Caves | Learned Factory stockpile data 19162 | -6/Lower Caves | Discovered new exit (range 10) 19179 | -6/Lower Caves | Entered another Lower Caves area 19194 | -6/Lower Caves | Discovered exit to Factory (range 13) 19909 | -6/Lower Caves | Discovered new exit (range 18) 19941 | -6/Lower Caves | Entered Zion 20038 | -6/Zion | Learned Factory stockpile data 20135 | -6/Zion | Discovered new exit (range 14) 20231 | -6/Zion | System corruption cleaned by Quarantine Array 20297 | -6/Zion | Learned 12 Factory zone layouts 20481 | -6/Zion | Build established: Construct 20488 | -6/Zion | Gained Derelict followers 20926 | -6/Zion | Given the Hacking Drone Bay 21865 | -6/Zion | Found CR-A16's Pointy Stick 22145 | -6/Zion | Found Prototype Device 22145 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 22212 | -6/Zion | Found Prototype Device 22212 | -6/Zion | Identified Hacking Drone Bay 22394 | -6/Zion | Imprinted 22396 | -6/Zion | Declared Zion's savior 22612 | -6/Zion | Visited the Megawrench Repair Shop 22612 | -6/Zion | Megawrench repaired 9 parts 22865 | -6/Zion | Entered Proximity Caves 22865 | -5/Proximity Caves | Accompanied by 7 allies 23491 | -5/Proximity Caves | Discovered exit to Factory (range 12) 23508 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 23512 | -5/Proximity Caves | Entered Factory 23512 | -5/Factory | Accompanied by 3 allies 23512 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 23513 | -5/Factory | Identified exit to Upper Caves 23514 | -5/Factory | Identified exit to Factory 23516 | -5/Factory | Loaded intel: 4 garrison access locations 23561 | -5/Factory | Zion Infowar Resupply teleported in 23617 | -5/Factory | Discovered exit to Factory (range 10) 23854 | -5/Factory | Fabricated P-60 Hacker? 23924 | -5/Factory | Fabricated Arm. Heavy Treads? 24193 | -5/Factory | Lost 3 parts (1p1n1u) 24201 | -5/Factory | Zion Heavy Resupply teleported in 24577 | -5/Factory | Build established: Tank 24735 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 24736 | -5/Factory | Zion Hacking Resupply teleported in 25027 | -5/Factory | Terminal network hard line cut 25146 | -5/Factory | Entered Upper Caves 25147 | -5/Upper Caves | Encountered a Warlord checkpoint 25396 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 25426 | -5/Upper Caves | Build established: Gunner 26002 | -5/Upper Caves | Discovered new exit (range 16) 26128 | -5/Upper Caves | Entered another Upper Caves area 26668 | -5/Upper Caves | Discovered new exit (range 5) 26850 | -5/Upper Caves | Entered Zhirov 26850 | -5/Zhirov | Discovered new exit (range 3) 26892 | -5/Zhirov | Met Zhirov 26923 | -5/Zhirov | Learned location of Testing (-2) 26923 | -5/Zhirov | Learned location of Command (-1) 26941 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 26969 | -5/Zhirov | Found Alien Artifact 26969 | -5/Zhirov | Identified Integrated Reactor 26969 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 27164 | -5/Zhirov | Found Alien Artifact 27198 | -5/Zhirov | Entered Proximity Caves 27399 | -4/Proximity Caves | Build established: Construct 27461 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 27500 | -4/Proximity Caves | Spotted B-86 Titan 27844 | -4/Proximity Caves | Discovered exit to Factory (range 17) 27959 | -4/Proximity Caves | Entered Factory 27959 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 27990 | -4/Factory | Zion Infowar Resupply teleported in 28197 | -4/Factory | Discovered new exit (range 6) 28322 | -4/Factory | Fabricated Enh. Nova Cannon (x1) 28361 | -4/Factory | Discovered new exit (range 7) 28416 | -4/Factory | Identified exit to Upper Caves 28745 | -4/Factory | Entered Upper Caves 29057 | -4/Upper Caves | Build established: Mutant 29349 | -4/Upper Caves | Discovered new exit (range 11) 29362 | -4/Upper Caves | Entered another Upper Caves area 30299 | -4/Upper Caves | Discovered new exit (range 13) 30459 | -4/Upper Caves | Learned location of 1 exit from Research 30481 | -4/Upper Caves | Entered Warlord 30518 | -4/Warlord | Discovered new exit (range 8) 30547 | -4/Warlord | System corruption cleaned by Quarantine Array 30710 | -4/Warlord | Build established: Construct 30966 | -4/Warlord | Warlord's base attacked by MAIN.C 31051 | -4/Warlord | Build established: Commander-Construct 31088 | -4/Warlord | Found Prototype Energy Gun 31088 | -4/Warlord | Identified Vortex Rail 31096 | -4/Warlord | Found Prototype Piercing Weapon 31098 | -4/Warlord | Identified Vortex Lance 31161 | -4/Warlord | Rebuked by Warlord 31167 | -4/Warlord | Opened Warlord's prototype stash 31176 | -4/Warlord | Found System Purifier 31197 | -4/Warlord | Found Prototype Hackware 31199 | -4/Warlord | Found Prototype Processor 31316 | -4/Warlord | Warlord forces counterattacked 31342 | -4/Warlord | Identified Exp. Target Analyzer 31382 | -4/Warlord | Build established: Construct 31414 | -4/Warlord | Opened side exit 31456 | -4/Warlord | Entered Proximity Caves 31456 | -3/Proximity Caves | Accompanied by 1 ally 31877 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 31903 | -3/Proximity Caves | Spotted B-86 Titan 32147 | -3/Proximity Caves | Lost 3 parts (1n1u1w) 32227 | -3/Proximity Caves | Build established: Mutant 32945 | -3/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 32948 | -3/Proximity Caves | Destroyed B-86 Titan 33406 | -3/Proximity Caves | Discovered new exit (range 20) 33493 | -3/Proximity Caves | Entered Research 33493 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 33494 | -3/Research | Identified exit to Research 33521 | -3/Research | Zion Heavy Resupply teleported in 34342 | -3/Research | Zion Fire squad teleported in 34375 | -3/Research | Zion Fire squad teleported in 34375 | -3/Research | P-80 Master assimilated allied PB-OTN(i) 34379 | -3/Research | Cargo convoy interrupted 34402 | -3/Research | Zion Fire squad teleported in 34729 | -3/Research | Retrieved Zion intel report: Active Garrisons 34730 | -3/Research | Zion Defense Resupply teleported in 34737 | -3/Research | Found Prototype Device 34737 | -3/Research | Identified Exp. Thermal Shield 34777 | -3/Research | First assault squad dispatched 34800 | -3/Research | Incoming assault squad redirected 34864 | -3/Research | Terminal network hard line cut 35167 | -3/Research | Spotted B-86 Titan 35183 | -3/Research | Discovered exit to Research (range 11) 35269 | -3/Research | Incoming assault squad redirected 35422 | -3/Research | Found Prototype Processor 35422 | -3/Research | Identified Exp. Terrain Scan Processor 35513 | -3/Research | Incoming assault squad redirected 35513 | -3/Research | Discovered new exit (range 6) 35543 | -3/Research | Entered Quarantine 35692 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 35699 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 35708 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 35737 | -3/Quarantine | Identified System Mapper 35800 | -3/Quarantine | Repaired Adv. Transmission Jammer 35923 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 35940 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 35967 | -3/Quarantine | Found Alien Energy Cannon 36044 | -3/Quarantine | Build established: Hacker-Mutant 36096 | -3/Quarantine | Found Alien Slashing Weapon 36166 | -3/Quarantine | Identified Dimensional Node Initializer 36166 | -3/Quarantine | Initialized slip node 36182 | -3/Quarantine | Found Alien Artifact 36184 | -3/Quarantine | Found Alien Artifact 36186 | -3/Quarantine | Found Alien Artifact 36189 | -3/Quarantine | Spotted Alpha 7 36189 | -3/Quarantine | Found Alien Artifact 36301 | -3/Quarantine | Destroyed Alpha 7 36553 | -3/Quarantine | Discovered exit to Research (range 4) 36771 | -3/Quarantine | Terminal network hard line cut 36838 | -3/Quarantine | First assault squad dispatched 36861 | -3/Quarantine | Incoming assault squad redirected 36932 | -3/Quarantine | Identified Sigix Broadsword 37121 | -3/Quarantine | Spotted Fortress 37188 | -3/Quarantine | Discovered new exit (range 6) 37193 | -3/Quarantine | Entered Section 7 37251 | -3/Section 7 | Identified Core Cannon 37310 | -3/Section 7 | Core integrity fell below 50% 37421 | -3/Section 7 | Incoming investigation squad redirected 37443 | -3/Section 7 | First assault squad dispatched 37475 | -3/Section 7 | Discovered exit to Research (range 21) 37512 | -3/Section 7 | Incoming assault squad redirected 37609 | -3/Section 7 | Found Integrated Reactor 37609 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 37754 | -3/Section 7 | Incoming assault squad redirected 37933 | -3/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 38021 | -3/Section 7 | Incoming assault squad redirected 38025 | -3/Section 7 | Identified Hpw. Transdimensional Reconstructor 38025 | -3/Section 7 | Warped through subspace 38056 | -3/Section 7 | Retrieved Zion intel report: Component Schematics 38093 | -3/Section 7 | Garrison activated, responded to threat 38126 | -3/Section 7 | Spotted Alpha 7 38128 | -3/Section 7 | Spotted Alpha 7 38135 | -3/Section 7 | Core integrity fell below 20% 38139 | -3/Section 7 | Identified Transdimensional Reconstructor (x4) 38139 | -3/Section 7 | Warped through subspace 38143 | -3/Section 7 | Spotted B-99 Colossus 38165 | -3/Section 7 | Lost 3 parts (1p2u) 38196 | -3/Section 7 | Found Alien Artifact 38196 | -3/Section 7 | Identified LRC Storage 38196 | -3/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 38198 | -3/Section 7 | Found LRC Storage 38198 | -3/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 38261 | -3/Section 7 | Incoming assault squad redirected 38325 | -3/Section 7 | Found Alien Artifact 38325 | -3/Section 7 | Identified Integrity Redistributor 38325 | -3/Section 7 | Used Integrity Redistributor, redistributed integrity to core (+248) 38352 | -3/Section 7 | Destroyed B-99 Colossus 38361 | -3/Section 7 | Found Hvy. Reflective Plating 38495 | -3/Section 7 | Warped through subspace 38630 | -3/Section 7 | Build established: Mutant 38764 | -3/Section 7 | Terminal network hard line cut 38973 | -3/Section 7 | Crushed by falling debris 38975 | -3/Section 7 | Crushed by falling debris 38976 | -3/Section 7 | System corruption reached 10% 38978 | -3/Section 7 | Crushed by falling debris 38988 | -3/Section 7 | Garrison activated, responded to threat 39034 | -3/Section 7 | Entered Research 39034 | -2/Research | Evolved 2 slots: Utility x2 39051 | -2/Research | Lost 7 parts (1p5u1w) 39072 | -2/Research | Self-destructed Last Messages --------------- 39020_ G-67 Veteran unfolds itself. 39020_ I-47 Archangel unfolds itself. 39020_ Ballistic Mass Construct/C destroyed. 39021_ Slammed into L-61 Swordsman. 39022_ P-80 Master resets C-35 Carver, system corruption cleaned. 39022_ Slammed into L-61 Swordsman. 39022_ L-61 Swordsman knocked back. 39029_ K-01 Serf collects debris. 39030_ System corrupted: Heat flow error (+290). PARAMETERS=UTILITY+2 LOCATION=RESEARCH GOAL=ESCAPE 39041_ Acquired Quantum Reactor. 39056_ Acquired Biometal Medium Treads. 39064_ Y-72 Warden suffers critical hit (Blast). 39065_ ALERT: All DSF locations entering lockdown mode. 39065_ Penetrated by Slug. 39068_ Hcp. Storage Unit destroyed. 39068_ Penetrated by Slug. 39068_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ???????????????????????????####### | | ??????????##+##????????????# | | ??????????# ############## | | ??????????# + "" | | ??????????# ############## "" | | ??????????## ##????????????# "" | | ???????????# #?????????????# "" | | ????????#### #?????????????# | | ????????#!/! #?????????????# | | ????????#@####?????????????# | | ???????#=!#????????????????#####+# | | ??????# / ?????????????????# | | ??????# ?????????????????# | | ??????+% Y ????????????????# | | ??????#% ????????????????# | | ??????# #???????????????###### | | ??????#######????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 136 Coolant Potential 360 Energy Generation 66 Energy Capacity 710 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 19 Terrain Scan Density 10 Jamming Range 16 Additional Mass Support 16 EM Shielding 4 Armor Coverage 1650 Resistance: KI 30 Resistance: TH 30 Resistance: EM 15 Weapon Shielding 90 Weapon Cycling 25 Evasion (%) 61 Targeting Accuracy 8 Target Analysis 10 Recoil Reduction 6 Energy Filtering 50 Offensive Hacking 34 Defensive Hacking 20 Authchip Count 1 Trap Extractor Capacity 6 Item Schematics ----------------- Hrd. Medium Armor Plating | -8/Storage | Hacked Hyp. Gauss Cannon | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Imp. Lightning Gun | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Imp. Component Analysis Suite | -7/Data Miner | Free Hvy. Phase Cannon | -7/Data Miner | Free Imp. Arc Projector | -7/Data Miner | Free Micro-nuke Launcher | -7/Data Miner | Free Enh. Flexi-carbon Leg | -6/Factory | Scanalyzed Field Propulsion Drive | -6/Zion | Archive Force Field | -6/Zion | Archive Falx | -6/Zion | Archive Imp. Thermal Shield | -6/Zion | Archive Hvy. Gauss Cannon | -6/Zion | Archive Recoil Nullifier | -6/Zion | Archive Coil Gun | -6/Zion | Archive Imp. System Restoration Module | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive Adv. Sensor Array | -6/Zion | Archive Antigrav System | -6/Zion | Archive Imp. Thermal Generator | -6/Zion | Archive Variable Charge Gun | -6/Zion | Archive Imp. Reaction Control System | -6/Zion | Archive Mak. Sensor Array | -6/Zion | Archive Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Adv. Reaction Control System | -3/Section 7 | Z-intel Energy Filter | -3/Section 7 | Z-intel Adv. Targeting Computer | -3/Section 7 | Z-intel Imp. Powered Armor | -3/Section 7 | Z-intel Med. Storage Unit | -3/Section 7 | Z-intel Com. Battery | -3/Section 7 | Z-intel Adv. VSS Leg | -3/Section 7 | Z-intel Power Amplifier | -3/Section 7 | Z-intel Lrn. Tractor Beam | -3/Section 7 | Z-intel Adv. Datajack | -3/Section 7 | Z-intel Imp. Power Shielding | -3/Section 7 | Z-intel Insulated Plating | -3/Section 7 | Z-intel Linear Accelerator | -3/Section 7 | Z-intel Adv. System Shield | -3/Section 7 | Z-intel Adv. Cryofiber Web | -3/Section 7 | Z-intel Robot Schematics ------------------ P-60 Hacker | -7/Factory | Hacked M-22 Extractor | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free D-53 Grenadier | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free A-02 Transporter | -6/Zion | Archive R-10 Processor | -6/Zion | Archive L-41 Fighter | -6/Zion | Archive D-83 Annihilator | -6/Zion | Archive Fabricated ------------ P-60 Hacker | x2 | -5/Factory | Authchip Arm. Heavy Treads | x2 | -5/Factory | Preloaded Enh. Nova Cannon | x1 | -4/Factory | Preloaded Alien Tech Used ----------------- Integrated Reactor Dimensional Node Initializer Sigix Broadsword Core Cannon High-powered Transdimensional Reconstructor Transdimensional Reconstructor LRC Storage Integrity Redistributor Achievements -------------- None Challenges ------------ None Game ------ Seed ChipChromaticDrive Manual? 0 Play Time 07:43:05 Cumulative 651.0 hours Start 2022.12.21 @ 13:53:56 End 2022.12.23 @ 16:24:32 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 206 Rogue 202 Adventurer 4 Explorer 0 Win Type - Total 18 Types 8/2/6/0/0/0/1/1/0 Lore% 87 Gallery% 89 Achievement% 77 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0343bb20-56e6-42f1-bc04-26c9854a8da3