Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.31 @ 22:46:22 Player: corey Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (46) 230 Value Destroyed (1242) 1242 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1118) 1118 TOTAL SCORE: 6050 Bonus ------- High Alert Combat Kills 50 Follower Combat Kills 618 Met Imprinter 300 Was Imprinted 300 Friendly Fire -150 Cogmind --------- Core Integrity 0/850 Matter 280/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- High-capacity Matter Pod (200) Advanced Visual Processing Unit Improved Signal Interpreter Phase Cannon Heavy Battle Rifle Peak State ------------ > --- POWER ------------ Cooled Ion Engine Nuclear Core > --- PROPULSION ------- Improved VSS Leg Improved VSS Leg Improved VSS Leg Improved VSS Leg > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Phase Shifter Hardened Light Armor Plating Hacking Suite > --- WEAPON ----------- Storm Laser > --- INVENTORY -------- Light Fission Core High-capacity Matter Pod Advanced Visual Processing Unit Makeshift Cloaking Device Medium Armor Plating Improved Shield Generator Force Field Phase Cannon Heavy Battle Rifle [Rating: 68] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Nuclear Core Propulsion Armored Wheel Leg Aluminum Leg Wheel Armored Wheel Flight Unit Biomechanical Wings Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Field Laser Energy Gun Field Laser Energy Cannon Phase Cannon Ballistic Gun Heavy Battle Rifle Launcher Rocket Launcher Impact Weapon Maul Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 2 | . . . . . . . 2 Utility 3 | . . . 2 . . . 1 Weapon 2 | . . . . . . . 2 Parts Attached 58 | 6 . 4 16 5 3 3 21 Power 7 | 1 . . 2 . 1 . 3 Engine 3 | 1 . . 1 . 1 . . Core 4 | . . . 1 . . . 3 Reactor . | . . . . . . . . Propulsion 14 | 2 . . 3 1 1 . 7 Treads . | . . . . . . . . Leg 7 | 2 . . 1 . . . 4 Wheel 5 | . . . 2 1 1 . 1 Hover . | . . . . . . . . Flight 2 | . . . . . . . 2 Utility 19 | 1 . 3 5 1 . 2 7 Device 10 | . . 1 2 . . 2 5 Storage 2 | 1 . 1 . . . . . Processor 2 | . . 1 1 . . . . Hackware 1 | . . . 1 . . . . Protection 4 | . . . 1 1 . . 2 Artifact . | . . . . . . . . Weapon 18 | 2 . 1 6 3 1 1 4 Energy Gun 7 | . . . 4 1 . . 2 Energy Cannon 2 | . . . . . . 1 1 Ballistic Gun 7 | 2 . 1 2 . 1 . 1 Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . . 1 . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . 1 . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . . 2 Parts Lost 21 | . . . 2 2 . 1 16 Power 4 | . . . . . . . 4 Propulsion 4 | . . . . 1 . . 3 Utility 10 | . . . 1 1 . 1 7 Weapon 3 | . . . 1 . . . 2 Highest Loss Streak 11 | . . . 2 4 . 1 11 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 92 | . 85 95 94 99 100 97 70 Engine 10 | . 14 14 9 11 11 11 5 Core 1 | . . . 1 . . . 5 Leg 6 | . 28 28 6 . . . 11 Wheel 15 | . . . 15 22 22 22 7 Device 9 | . . 2 10 11 11 10 12 Storage 10 | . 14 14 11 11 11 11 6 Processor 3 | . . 7 11 . . . . Hackware 7 | . . . 5 11 11 11 5 Protection 6 | . . . 1 10 11 11 5 Energy Gun 8 | . . . 11 11 11 8 5 Ballistic Gun 9 | . 28 28 10 . 7 9 . Impact Weapon 1 | . . . . 9 3 . . Peak Build Rating 68 | 6 7 8 23 22 24 29 68 Average Rating 25 | 3 6 7 18 20 23 24 56 On Entrance 14 | . 6 7 8 21 21 24 27 Naked Turns 3 | . . . . . . . 3 Heaviest Build 59 | 13 13 19 29 30 31 37 59 Greatest Support 69 | 20 20 20 24 24 24 24 69 Greatest Overweight (x) 8 | 1 . . 2 1 1 1 8 Average Overweight (x) . | . . . . 1 1 1 1 Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 10 10 10 10 9 Most Carried 10 | 5 8 10 10 10 10 10 10 Average Carried 9 | 3 5 8 9 9 9 9 9 Final Capacity 10 | 8 8 10 10 10 10 10 5 Final Carried 10 | 4 8 10 10 10 10 10 5 Class Distribution -------------------- 85% | Mutant 12% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Tank | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 948 | 197 61 104 265 105 42 26 148 Remotely . | . . . . . . . . Salvage Created 1921 | . 61 44 594 344 . 117 761 Parts 94 | . 5 . 38 6 . 7 38 Haulers Intercepted 2 | . . . 1 . . . 1 Recyclers Shooed 4 | . . . 1 2 . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 18 | . . . . . 4 14 . Prevented 3 | . . . . . . 3 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 25 | . 1 1 12 2 . 2 7 Guns 21 | . 1 1 12 . . . 7 Cannons 1 | . . . . . . 1 . AOE 2 | . . . . 2 . . . Classes Destroyed 15 | . 2 . 6 2 . 1 4 Worker 2 | . . . . . . . 2 Tunneler 1 | . . . . 1 . . . Hauler 2 | . . . 1 . . . 1 Recycler 7 | . . . 2 4 . . 1 Mechanic 1 | . 1 . . . . . . Operator 2 | . . . 1 . . . 1 Watcher 5 | . . . 4 . . . 1 Swarmer 8 | . . . 7 . . 1 . Grunt 9 | . 1 1 3 1 . . 3 Brawler 1 | . . . . 1 . . . Sentry 4 | . . . 2 . . . 2 Hunter 1 | . . . . . . . 1 Programmer 1 | . . . . . . . 1 Behemoth 1 | . . . . . . 1 . Z-Light 1 | . . . . . . . 1 Best Kill Streak 6 | . 1 1 6 5 . 1 5 Combat Bots Only 6 | . 1 1 6 2 . 1 3 Max Kills in Single Turn 2 | . 1 1 1 1 . 1 2 Gunslinging . | . . . . . . . . Exploded 1 | . . . . 1 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 389 | . 9 . 64 6 . 8 302 Missed 119 | . 3 . 14 2 . 2 98 Damage Taken 3891 | . 89 . 525 219 . 153 2905 Core 1085 | . 16 . 123 71 . 12 863 Absorbed by Shields 52 | . . . . . . . 52 Core Remaining (%) 80 | 100 . 93 . . . 48 . Volleys Fired 91 | . 12 1 45 5 . 6 22 Largest 2 | . 2 2 2 2 . 2 2 Hottest 250 | . 40 40 126 96 . 118 250 Shots Fired 158 | . 24 2 89 8 . 8 27 Gun 142 | . 24 2 89 3 . 2 22 Cannon 11 | . . . . . . 6 5 Launcher 5 | . . . . 5 . . . Special . | . . . . . . . . Kinetic 73 | . 24 2 40 . . 2 5 Thermal 80 | . . . 49 3 . 6 22 Explosive 5 | . . . . 5 . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 10 | . 5 7 10 5 . 1 7 Robot Miss Streak 13 | . 2 . 6 1 . 2 13 Penetration Max . | . . . . . . . . Secondary Targets 2 | . 1 . 1 . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . Shots Hit Robots 103 | . 17 2 48 11 . 2 23 Core Hits 77 | . 7 2 25 5 . 2 36 Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed 2 | . 1 . . 1 . . . Critical Strikes 5 | . 1 . 2 1 . 1 . Burn 2 | . . . 2 . . . . Meltdown 1 | . . . . . . 1 . Destroy 1 | . 1 . . . . . . Smash 1 | . . . . 1 . . . Melee Attacks 6 | . . . . 6 . . . Impact 6 | . . . . 6 . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 5 | . . . . 5 . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3218 | . 174 26 809 778 . 61 1370 Guns 2268 | . 174 19 796 16 . . 1263 Cannons 122 | . . . . . . 61 61 Explosions 312 | . . . . 312 . . . Melee 450 | . . . . 450 . . . Ramming 66 | . . 7 13 . . . 46 Kinetic 559 | . 174 19 292 . . . 74 Thermal 1831 | . . . 504 16 . 61 1250 Explosive 312 | . . . . 312 . . . Electromagnetic . | . . . . . . . . Impact 450 | . . . . 450 . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . . . 1 6 6 . 2 Average Corruption 2 | . . . 1 5 6 . 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 19 | . . . 6 6 2 . 5 Message Errors 3 | . . . 1 1 . . 1 Matter Fused 2 | . . . . . 2 . . Heat Flow Errors 2 | . . . 1 1 . . . Energy Discharges 5 | . . . 2 2 . . 1 Data Loss (minor) 3 | . . . . . . . 3 Data Loss (major) 2 | . . . 1 1 . . . Misfires 1 | . . . . 1 . . . Weapon Failures 1 | . . . 1 . . . . Overload Shots . | . . . . . . . . Overflow Damage 131 | . . . . 131 . . . Projectiles . | . . . . . . . . Explosions 5 | . . . . 5 . . . Melee 126 | . . . . 126 . . . Knockbacks 4 | . . . . 2 . . 2 Impact 4 | . . . . 2 . . 2 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 173 | . . . 5 161 . . 7 Shots 5 | . . . . 5 . . . Rammed 5 | . . . 4 . . . 1 Targets Rammed 12 | . . 1 5 . . . 6 Kicked 7 | . . 1 1 . . . 5 Crushed . | . . . . . . . . Highest Temperature 425 | . 9 . 425 198 . 103 164 Average Temperature 60 | . 9 . 65 81 . 53 55 Received Heat Transfer 529 | . 51 . 195 18 . 21 244 Effects 3 | . . . 3 . . . . Interference 3 | . . . 3 . . . . Siege Activations . | . . . . . . . . Robots Corrupted 3 | . . . . 3 . . . Combat Hostiles . | . . . . . . . . Parts Fried 7 | . . . . 6 . . 1 Impact Corruptions 5 | . . . . 5 . . . Robots Melted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Melted 12 | . . 1 5 . . 2 4 Heat Transferred 3168 | . . . 1258 37 . 74 1799 Parts Sabotaged 1 | . . . . . . . 1 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Peak Influence 497 | . 85 161 457 232 . . 497 Initial 145 | . . 33 62 145 . . 74 Average 178 | . 27 113 213 217 . . 200 Maximum Alert Level 2 | . . . 2 1 . . 2 Low Security (%) 59 | 100 100 100 54 6 . . 54 Level 1 33 | . . . 33 93 . . 36 Level 2 7 | . . . 11 . . . 8 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 6 | . . . 2 . . . 4 Investigation 1 | . . . 1 . . . . Extermination . | . . . . . . . . Reinforcement 3 | . . . 1 . . . 2 Assault 1 | . . . . . . . 1 Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals 7 | . . . 4 . . . 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 77 | . 5 4 31 2 . 8 27 Peak Tracking Total 8 | . 2 2 5 2 . 4 8 Tactical Retreats 7 | . 2 . 3 . . . 2 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered 1 | . . . . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . 1 . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled 3 | . . . . 1 . . 2 Max in Single Turn 1 | . . . . 1 . . . Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 7 | . 2 . 5 . . . . Terminals 6 | . 2 . 4 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 12 | . 3 . 9 . . . . Successful 6 | . 1 . 5 . . . . Failed 6 | . 2 . 4 . . . . Catastrophic 3 | . 2 . 1 . . . . Database Lockouts . | . . . . . . . . Manual 6 | . 2 . 2 . . . 2 Terminals 11 | . 3 . 8 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 6 | . 1 . 5 . . . . Record 2 | . 1 . 1 . . . . Alert Level 1 | . . . 1 . . . . Locate Traps 1 | . . . 1 . . . . Security Status 1 | . . . 1 . . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 3 | . . . 2 . . . 1 Used 2 | . . . 2 . . . . Hacking Detections 3 | . 1 . 2 . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 1 | . . . . . . . 1 Machine Destruction 1 | . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies 12 | . . 3 . . 6 . 3 Largest Group 6 | . . 3 2 . 6 6 5 Highest-Rated Group 236 | . . 40 32 . 236 236 210 Highest-Rated Ally 70 | . . 16 16 . 51 51 70 Zionite Dispatches 1 | . . . . . . . 1 Light 1 | . . . . . . . 1 Total Orders . | . . . . . . . . Ally Attacks 135 | . . 22 18 . . 18 77 Total Damage 2394 | . . 290 169 . . 469 1466 Kills 23 | . . 4 7 . . 6 6 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . 2 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 3907 | 78 187 212 916 242 1227 430 615 Spaces Moved 2921 | 42 120 162 548 193 1112 388 356 Core 9 | 2 . . . . . . 7 Treads . | . . . . . . . . Legs 590 | 40 120 162 138 . . . 130 Wheels 2320 | . . . 410 193 1112 388 217 Hover . | . . . . . . . . Flight 2 | . . . . . . . 2 Fastest Speed 50 | 50 120 120 90 105 105 105 50 Average Speed 113 | 155 120 120 121 105 105 105 130 Slowest Speed 570 | 190 120 120 260 105 105 105 570 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 38 | 3 25 38 39 49 88 57 12 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . . 1 . Known Exits Taken 2 | . . 1 1 . . . . Unknown Exits Taken 5 | 1 1 . . 1 1 1 . Scrap Searched 7 | . . 1 . 1 3 2 . Spaces Dug . | . . . . . . . . Terrain Destroyed 26 | . . . . 19 . 4 3 Melee . | . . . . . . . . Projectile 7 | . . . . . . 4 3 AOE 19 | . . . . 19 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 3317 | 53 141 179 712 212 1172 404 444 Wait 143 | . 6 3 67 . 48 1 18 Move 2914 | 41 119 161 547 192 1111 387 356 Hop . | . . . . . . . . Pick Up 42 | 6 4 4 11 3 3 3 8 Fast Attach 25 | 4 . 2 10 . . . 9 Attach 18 | 2 . . 1 2 . 2 11 Detach 6 | . . . 2 . . 1 3 Swap 15 | . . 2 5 3 3 1 1 Drop 44 | . . 5 19 1 6 3 10 Fire 91 | . 12 1 45 5 . 6 22 Melee 6 | . . . . 6 . . . Ram 5 | . . . 4 . . . 1 Kick 7 | . . 1 1 . . . 5 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 1 | . . . . . 1 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 169 | -10/Materials | Discovered new exit (range 5) 266 | -10/Materials | Entered Mines 276 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 308 | -10/Mines | Build established: Mutant 458 | -10/Mines | Discovered new exit (range 5) 473 | -10/Mines | Identified exit to Materials 478 | -10/Mines | Entered Materials 478 | -9/Materials | Accompanied by 2 allies 478 | -9/Materials | Evolved 2 slots: Utility x2 931 | -9/Materials | Discovered new exit (range 13) 962 | -9/Materials | Identified exit to Materials 1279 | -9/Materials | Discovered new exit (range 14) 1384 | -9/Materials | Identified exit to Mines 1394 | -9/Materials | Entered Mines 1432 | -9/Mines | Met a Derelict bent on vengeance 1439 | -9/Mines | Lost 4 parts (1n2u1w) 1502 | -9/Mines | Discovered exit to Materials (range 7) 1614 | -9/Mines | Assembled infested the area 1634 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1636 | -9/Mines | Entered Zion 1697 | -7/Zion | System corruption cleaned by Quarantine Array 1733 | -7/Zion | Learned Factory stockpile data 1767 | -7/Zion | Found Prototype Energy Gun 1926 | -7/Zion | Gained Derelict followers 2421 | -7/Zion | Met Imprinter 2446 | -7/Zion | Imprinted 2448 | -7/Zion | Declared Zion's savior 2806 | -7/Zion | Discovered new exit (range 10) 2863 | -7/Zion | Entered Proximity Caves 2863 | -6/Proximity Caves | Accompanied by 6 allies 3202 | -6/Proximity Caves | Spotted B-75 Beast 3217 | -6/Proximity Caves | Destroyed B-75 Beast 3246 | -6/Proximity Caves | Discovered new exit (range 9) 3264 | -6/Proximity Caves | Core integrity fell below 50% 3293 | -6/Proximity Caves | Entered Factory 3293 | -6/Factory | Accompanied by 5 allies 3293 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x1, Weapon x2 3294 | -6/Factory | Identified Storm Laser 3602 | -6/Factory | Zion Light squad teleported in 3623 | -6/Factory | Lost 4 allies 3639 | -6/Factory | Garrison activated, responded to threat 3705 | -6/Factory | Lost 3 allies 3865 | -6/Factory | Lost 4 parts (1p3u) 3893 | -6/Factory | Core integrity fell below 50% 3903 | -6/Factory | Core integrity fell below 20% 3908 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 03886_ Imp. VSS Leg destroyed. 03887_ K-01 Serf cleans the Matter Pump. 03889_ Penetrated by Slug. 03889_ Mak. Cloaking Device destroyed. 03889_ Penetrated by Slug. 03889_ Force Field destroyed. 03890_ Imp. VSS Leg destroyed. 03892_ Penetrated by Slug. 03892_ Lgt. Fission Core destroyed. 03896_ Penetrated by Slug. 03896_ Discarded Hacking Suite. 03897_ Slug penetrates Wall. 03899_ Storm Laser destroyed. 03900_ Penetrated by Slug. 03903_ Slug penetrates Wall. 03905_ Penetrated by Slug. 03905_ Med. Storage Unit destroyed. 03907_ U-05 Engineer works on Matter Pump. 03908_ Penetrated by Slug. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ######## % | | % + | | ####### ###/######### ^ # | | ??????# # #? 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R ^ ^ R" ########### | | ????????????????###### """ < """ #?????????? | | ?????????????????????# """ u #?????????? | | ?????????????????????# """ #?????????? | | ?????????????????????# #?????????? | | ????????????????????? k #?????????? | | ????????????????????####### #?????????? | | ??????????????????????????######## ?????????? | | ?????????????????????????????????# ?????????? | | ?????????????????????????????????? ?????????? | | ?????????????????????????????????? ? ?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 27 Energy Capacity 420 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Cloak Strength 3 Additional Mass Support 9 Armor Coverage 375 Phase Shifting 5 Evasion (%) 57 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Just Browsing Maybe Next Time I'll Detach My Launcher Challenges ------------ None Game ------ Seed BarrageBoreWeb Manual? 0 Play Time 01:24:54 Cumulative 28.9 hours Start 2024.10.31 @ 17:59:37 End 2024.10.31 @ 22:46:22 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 36 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 25 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 31% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 93ff548a-876e-493c-b00b-c57594b51f1e