Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.18 @ 18:53:36 Player: Palikka Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (113) 565 Value Destroyed (3723) 3723 Prototype IDs (12) 240 Alien Tech Used (4) 800 Bonus (6372) 6372 TOTAL SCORE: 19800 Bonus ------- Follower Combat Kills 145 Met Imprinter 300 Used Core Reset Matrix 3000 Win 3000 Friendly Fire -73 Cogmind --------- Core Integrity 1443/1600 Matter 210/300 Energy 156/160 System Corruption 0% Temperature Cool (4) Movement Flying (23) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Light Fission Core > --- PROPULSION (6) --- Q-thruster Cooled Q-thruster Cooled Q-thruster Cooled Q-thruster > --- UTILITY (13) ----- Enhanced Optical Array Advanced Signal Interpreter Advanced Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Improved Target Analyzer Improved Core Analyzer Hacking Suite Advanced Hacking Suite Advanced Hacking Suite > --- WEAPON (4) ------- Enhanced Gauss Cannon Enhanced Force Lance > --- INVENTORY (4) ---- Energy Filter Tesla Rifle Peak State ------------ > --- POWER ------------ Light Fission Core Light Antimatter Reactor > --- PROPULSION ------- Q-thruster Cooled Q-thruster Cooled Q-thruster Cooled Q-thruster > --- UTILITY ---------- Enhanced Optical Array Advanced Signal Interpreter Improved Salvage Targeting Computer Improved Targeting Computer Advanced Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Improved Target Analyzer Improved Core Analyzer Medium Insulated Plating Hacking Suite Advanced Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Enhanced Gauss Cannon Enhanced Force Lance > --- INVENTORY -------- Terrabomb Tesla Rifle [Rating: 125] Favorites ----------- Power Enhanced Nuclear Core Engine Ion Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Makeshift Leg Wheel Wheel Hover Unit Linear Gravjet Flight Unit Field Propulsion Drive Utility High-capacity Storage Unit Device Coolant Injector Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Artifact Stasis Generator Weapon Gauss Rifle Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Tri-rail Accelerator Launcher Rocket Array Slashing Weapon Power Sword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Res Res Qua Acc Slots Evolved 18 | . . 2 . 2 2 . . . . 2 2 . . 2 2 2 . 2 Power 1 | . . . . . . . . . . . . . . 1 . . . . Propulsion 4 | . . . . 1 . . . . . 1 1 . . 1 . . . . Utility 11 | . . 2 . 1 1 . . . . 1 1 . . . 2 1 . 2 Weapon 2 | . . . . . 1 . . . . . . . . . . 1 . . Parts Attached 165 | 4 7 16 3 29 8 5 2 9 2 10 20 2 22 8 4 . 9 5 Power 17 | 1 1 2 1 2 1 . . . . . 2 1 2 2 . . 1 1 Engine 10 | 1 1 2 1 2 . . . . . . 2 . 1 . . . . . Core 6 | . . . . . 1 . . . . . . 1 1 2 . . . 1 Reactor 1 | . . . . . . . . . . . . . . . . . 1 . Propulsion 42 | 2 2 5 . 8 . 1 . 2 1 3 6 . 5 3 . . 3 1 Treads 17 | . 2 5 . 8 . 1 . . 1 . . . . . . . . . Leg 5 | . . . . . . . . 1 . 3 . . . 1 . . . . Wheel 4 | 2 . . . . . . . 1 . . 1 . . . . . . . Hover 1 | . . . . . . . . . . . . . 1 . . . . . Flight 15 | . . . . . . . . . . . 5 . 4 2 . . 3 1 Utility 64 | 1 2 6 . 13 3 1 . 2 . 3 9 1 11 2 4 . 3 3 Device 17 | . . 3 . 7 . 1 . 1 . 1 1 . 3 . . . . . Storage 6 | 1 2 . . . 1 . . . . 1 1 . . . . . . . Processor 15 | . . 1 . 2 . . . . . . 1 . 1 2 4 . 1 3 Hackware 5 | . . . . . . . . 1 . . 1 . 3 . . . . . Protection 20 | . . 2 . 4 2 . . . . 1 5 1 4 . . . 1 . Artifact 1 | . . . . . . . . . . . . . . . . . 1 . Weapon 42 | . 2 3 2 6 4 3 2 5 1 4 3 . 4 1 . . 2 . Energy Gun 4 | . 2 . . . . . . . . 1 1 . . . . . . . Energy Cannon 7 | . . 1 . 2 1 . 2 . . 1 . . . . . . . . Ballistic Gun 13 | . . 1 2 3 2 2 . 1 . 2 . . . . . . . . Ballistic Cannon 4 | . . 1 . . . . . . . . . . 1 1 . . 1 . Launcher 9 | . . . . 1 1 1 . 2 . . 1 . 3 . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . 1 . 1 . . . . . . . Piercing Weapon 3 | . . . . . . . . 2 . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . 2 . . 2 . . 2 . . . . . 1 2 . 3 . Parts Lost 43 | . . 3 3 9 1 3 3 . 1 3 . . 8 . . 5 2 2 Power 5 | . . . 1 1 . . . . . . . . 1 . . 1 . 1 Propulsion 18 | . . . . 4 . 1 2 . 1 1 . . 6 . . 3 . . Utility 7 | . . 1 1 2 . 1 . . . . . . . . . . 1 1 Weapon 13 | . . 2 1 2 1 1 1 . . 2 . . 1 . . 1 1 . Highest Loss Streak 7 | . . 1 2 5 1 3 3 . 1 3 . . 3 . . 5 7 2 Average Slot Usage (%) 92 | . 92 97 92 97 100 98 84 91 97 98 89 88 85 71 68 63 61 81 Engine 3 | . 14 10 10 8 2 . . . . . 4 4 2 . . . . . Core 4 | . . . . . 4 7 7 7 7 6 . 1 2 9 4 3 . 3 Treads 13 | . 23 22 22 25 23 22 7 7 12 12 . . . . . . . . Leg 2 | . . . . . . . . 3 7 13 1 . . 2 4 2 . . Flight 3 | . . . . . . . . . . . 20 23 22 9 9 6 10 15 Device 5 | . . 8 15 15 7 6 7 2 . 5 7 5 4 . . . . . Storage 18 | . 22 22 22 18 23 23 23 23 23 20 4 5 4 . . . . . Processor 7 | . . 2 . 5 7 7 7 7 7 6 9 11 11 19 20 26 26 34 Hackware 4 | . . . . . . . . 4 7 6 10 11 18 21 19 17 13 12 Protection 5 | . . 9 . 4 7 7 7 7 7 6 9 11 3 . . . 3 4 Energy Gun 2 | . 26 2 . . . . . . . 3 3 5 3 . . . . . Energy Cannon 3 | . . 10 1 1 1 2 6 7 7 2 . . . . . . . . Ballistic Gun 8 | . . 6 19 13 21 12 7 6 6 8 1 . . . . . . . Launcher 2 | . . . . 2 . 7 7 2 7 . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . 3 4 5 5 5 4 4 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 125 | 7 73 83 81 93 107 110 111 111 110 125 124 37 38 30 30 23 36 43 Greatest Support 60 | 26 40 40 40 60 60 60 60 20 40 51 51 38 38 32 32 23 49 53 Greatest Overweight (x) 10 | 1 1 2 2 4 1 2 5 10 10 6 4 . 1 . . . 2 . Average Overweight (x) 1 | . . 1 1 1 1 1 4 7 3 2 . . . . . . . . Largest Inventory Capacity 28 | 6 20 20 20 20 26 26 26 26 26 28 28 8 8 4 4 4 4 4 Average Capacity 20 | 5 14 20 20 20 25 26 26 26 26 26 10 8 7 4 4 4 4 4 Most Carried 28 | 6 20 20 20 20 26 26 26 26 26 28 28 8 8 4 4 4 4 4 Average Carried 19 | 3 8 19 19 19 22 24 24 25 26 26 8 7 7 3 3 4 3 3 Final Capacity 28 | 6 20 20 20 20 26 26 26 26 26 28 8 8 4 4 4 4 4 4 Final Carried 28 | 6 20 20 19 20 26 23 26 26 26 28 7 8 4 4 4 4 4 2 Class Distribution -------------------- 65% | Hauler-Mutant 15% | Hacker-Mutant 7% | Scavenger-Mutant 5% | Scavenger-Gunner 3% | Mutant Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Hauler-Mutant | -6/Proximity Caves Hauler-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Waste Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -3/Research Hacker-Mutant | -2/Research Hacker-Sprinter | -2/Quarantine Hacker-Sprinter | -1/Access Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Res Res Qua Acc Matter Collected 3205 | 240 94 511 167 689 145 185 50 90 85 195 188 32 340 50 72 . 72 . Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 4536 | . 166 1530 183 1185 185 214 330 . 204 284 . . 142 . 113 . . . Parts 224 | . 5 77 9 69 9 14 14 . 3 9 . . 14 . 1 . . . Haulers Intercepted 7 | . 2 3 . 2 . . . . . . . . . . . . . . Recyclers Shooed 3 | . . 1 . 1 . . . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . 13 8 . 1 . . . . . . . . . Prevented 8 | . . . . . . . 6 . 2 . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Res Res Qua Acc Combat Hostiles Destroyed 91 | . 1 18 8 25 3 8 6 . 5 5 . . 10 . 2 . . . Guns 34 | . 1 . 8 17 3 2 . . . 3 . . . . . . . . Cannons 30 | . . 16 . 3 . . 5 . 2 . . . 2 . 2 . . . AOE 23 | . . . . 5 . 6 1 . 2 1 . . 8 . . . . . Classes Destroyed 14 | . 3 5 1 2 . 1 . . 2 . . . . . . . . . Worker 1 | . . . . 1 . . . . . . . . . . . . . . Builder 2 | . . 1 . 1 . . . . . . . . . . . . . . Tunneler 2 | . . 1 . . . . . . . . . . 1 . . . . . Hauler 7 | . 2 3 . 2 . . . . . . . . . . . . . . Recycler 5 | . . 5 . . . . . . . . . . . . . . . . Watcher 5 | . 1 1 . 1 1 . . . . . . . 1 . . . . . Swarmer 30 | . . . 6 10 . 6 . . . . . . 8 . . . . . Grunt 33 | . 1 11 1 10 1 . 5 . 2 2 . . . . . . . . Brawler 1 | . . . . . . . . . 1 . . . . . . . . . Duelist 4 | . . 2 1 . . . . . . 1 . . . . . . . . Sentry 13 | . . 5 . 3 1 1 . . 1 . . . . . 2 . . . Hunter 5 | . . . . 2 1 . 1 . . 1 . . . . . . . . Programmer 4 | . . . . . . 1 . . . 1 . . 2 . . . . . Behemoth 1 | . . . . . . . . . 1 . . . . . . . . . Best Kill Streak 7 | . 1 6 3 5 1 4 5 . 3 2 . . 7 . 2 . . . Combat Bots Only 6 | . 1 5 3 4 1 4 5 . 3 2 . . 6 . 2 . . . Max Kills in Single Turn 4 | . 1 1 1 2 1 4 1 . 1 1 . . 3 . 1 . . . Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . 2 . 4 1 . 1 1 . . 2 . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Res Res Qua Acc Damage Taken 8663 | . 95 761 543 1535 407 705 508 . 544 729 52 . 843 286 315 479 782 79 Core 1744 | . 21 68 57 273 64 114 20 . 44 57 . . 152 100 131 151 471 21 Absorbed by Shields 63 | . . . . . . . . . . . . . 25 . . 38 . . Core Remaining (%) 79 | 100 91 . 68 50 . . . . 65 93 . . 84 91 89 . 57 90 Volleys Fired 333 | . 25 62 26 89 10 24 25 . 22 22 . . 23 . 4 . 1 . Largest 3 | . 2 2 2 2 3 2 2 . 1 3 . . 1 . 1 . 1 . Hottest 119 | . 100 79 56 84 107 79 56 . 56 119 . . 57 . 60 . 57 . Shots Fired 494 | . 50 65 50 147 30 38 28 . 22 36 . . 23 . 4 . 1 . Gun 321 | . 50 3 49 129 25 27 6 . . 25 . . 7 . . . . . Cannon 152 | . . 62 1 11 5 9 21 . 18 11 . . 9 . 4 . 1 . Launcher 21 | . . . . 7 . 2 1 . 4 . . . 7 . . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 278 | . . 3 49 129 25 27 6 . . 25 . . 9 . 4 . 1 . Thermal 50 | . 50 . . . . . . . . . . . . . . . . . Explosive 14 | . . . . . . 2 1 . 4 . . . 7 . . . . . Electromagnetic 152 | . . 62 1 18 5 9 21 . 18 11 . . 7 . . . . . Robot Hit Streak 30 | . 9 10 4 18 17 30 11 . 17 22 . . 8 . 11 . . . Robot Miss Streak 5 | . 1 2 3 5 1 2 3 . 1 2 . . 1 . 1 . . . Penetration Max 1 | . . . . 1 . . . . . 1 . . . . . . . . Secondary Targets 5 | . . . 1 3 . 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . 1 . . . . . . . . . . . . Shots Hit Robots 389 | . 37 52 27 111 26 34 24 . 20 31 5 . 18 . 4 . . . Core Hits 186 | . 6 30 9 53 9 18 12 . 15 9 . . 19 . 6 . . . Critical Hits 6 | . . . . 1 1 1 . . . 2 . . 1 . . . . . Critical Kills 1 | . . . . . . . . . . 1 . . . . . . . . Critical Parts Destroyed 5 | . . . . 1 1 1 . . . 1 . . 1 . . . . . Melee Attacks 42 | . . . . . . . . . 2 2 6 . 22 2 2 1 3 2 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 38 | . . . . . . . . . 2 2 6 . 22 2 2 1 1 . Piercing 4 | . . . . . . . . . . . . . . . . . 2 2 Sneak Attacks 1 | . . . . . . . . . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 10179 | . 416 1335 437 2141 505 967 607 . 974 904 294 . 1273 . 326 . . . Guns 3967 | . 416 15 415 1541 361 455 86 . . 575 . . 103 . . . . . Cannons 3265 | . . 1151 22 225 144 153 461 . 280 213 . . 290 . 326 . . . Explosions 2653 | . . 169 . 375 . 359 60 . 694 116 . . 880 . . . . . Melee 294 | . . . . . . . . . . . 294 . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . . . Kinetic 4064 | . . 15 415 1541 361 455 86 . . 575 . . 290 . 326 . . . Thermal 801 | . 416 169 . 26 . . . . 74 116 . . . . . . . . Explosive 1919 | . . . . . . 359 60 . 620 . . . 880 . . . . . Electromagnetic 3101 | . . 1151 22 574 144 153 461 . 280 213 . . 103 . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 294 | . . . . . . . . . . . 294 . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 6 | . . 3 3 2 . 2 2 2 . . . . 6 . . 1 1 . Average Corruption 2 | . . 3 3 1 . 1 2 2 . . . . 3 . . 1 1 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . Effects 53 | . . 11 8 2 . 4 13 . . . . . 15 . . . . . Message Errors 15 | . . 4 1 1 . 2 2 . . . . . 5 . . . . . Matter Fused 5 | . . 3 1 . . . . . . . . . 1 . . . . . Heat Flow Errors 11 | . . . 3 . . . 6 . . . . . 2 . . . . . Energy Discharges 6 | . . . 1 . . 1 2 . . . . . 2 . . . . . Data Loss (minor) 7 | . . 2 1 . . 1 1 . . . . . 2 . . . . . Targeting Errors 9 | . . 2 1 1 . . 2 . . . . . 3 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 131 | . . 20 1 25 19 . . . 9 2 6 . 49 . . . . . Projectiles 65 | . . 20 1 . 19 . . . 9 . . . 16 . . . . . Explosions 60 | . . . . 25 . . . . . 2 . . 33 . . . . . Melee 6 | . . . . . . . . . . . 6 . . . . . . . Knockbacks 1 | . . . . . . . . . . . . . 1 . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . . . . 1 . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 222 | . . 70 . 39 . 46 . . 12 55 . . . . . . . . Shots 10 | . . 3 . 3 . 2 . . 1 1 . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 245 | . 245 122 134 . 7 17 192 . 98 192 . . 240 . . . . . Average Temperature 66 | . 94 31 54 . 4 8 71 . 32 66 . . 74 . . . . . Received Heat Transfer 1839 | . 54 276 18 567 90 72 270 . 102 171 9 . 111 9 36 36 18 . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . 2 . . . . . . 1 1 . . . . . . . . Combat Hostiles 4 | . . 2 . . . . . . 1 1 . . . . . . . . Parts Fried 27 | . . 9 . 5 3 . 3 . 1 3 . . 3 . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . 2 . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . 3 . . . . . . . . . . . . . . . . . Heat Transferred 1721 | . 1221 300 . 50 . . . . 50 100 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . 4 . 1 . . . . 1 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Res Res Qua Acc Peak Influence 408 | . 68 408 183 373 249 . . . . 56 47 134 355 45 216 159 198 229 Initial 169 | . . 15 100 27 169 . . . . . . 16 79 25 23 121 76 118 Average 108 | . 17 216 108 184 109 . . . . 26 11 73 113 23 118 137 121 153 Maximum Alert Level 2 | . . 2 . 1 1 . . . . . . . 1 . 1 . . 1 Low Security (%) 80 | 100 100 36 100 53 91 . . . . 100 100 100 71 100 95 100 100 95 Level 1 19 | . . 61 . 46 8 . . . . . . . 28 . 4 . . 4 Level 2 . | . . 1 . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 15 | . 1 2 . 1 1 . . . . 3 2 . 2 . 1 . 1 1 Investigation . | . . . . . . . . . . . . . . . . . . . Extermination 4 | . . . . . . . . . . 2 1 . 1 . . . . . Reinforcement 11 | . 1 2 . 1 1 . . . . 1 1 . 1 . 1 . 1 1 Assault . | . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . 1 . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Res Res Qua Acc Distress Signals 6 | . . 2 . 1 . . . . . . . . . . 1 . 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 216 | . 7 28 12 36 6 7 7 . 5 8 2 4 30 12 8 11 21 12 Peak Tracking Total 11 | . 3 6 4 4 2 4 5 . 3 4 2 2 6 7 6 10 11 9 Tactical Retreats 24 | . 3 1 3 2 . . 1 . . 1 2 . 5 1 2 1 2 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Res Res Qua Acc Traps Triggered 9 | . . . . 1 . . . . . . 1 . 4 . 1 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . 1 . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Res Res Qua Acc Machines Disabled 8 | . . 2 . 4 . . . . . . . . . . . . 2 . Max in Single Turn 1 | . . 1 . 1 . . . . . . . . . . . . 1 . Garrison Access 5 | . . . . 1 1 . . . . . . . 2 . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Res Res Qua Acc Machines Accessed 40 | . 2 1 . 3 5 2 1 . . 1 . . 9 2 2 3 3 6 Terminals 30 | . 2 1 . 2 3 . . . . 1 . . 7 1 2 3 3 5 Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . 1 . . . . Garrison Access 5 | . . . . 1 1 . . . . . . . 2 . . . . 1 Total Hacks 88 | . 8 4 . 9 13 2 1 . . 3 . . 23 5 4 5 4 7 Successful 48 | . 6 1 . 2 4 2 1 . . 1 . . 15 5 3 4 1 3 Failed 40 | . 2 3 . 7 9 . . . . 2 . . 8 . 1 1 3 4 Catastrophic 10 | . . 1 . 3 1 . . . . . . . 2 . 1 . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 62 | . 4 4 . 5 10 . . . . 3 . . 19 2 5 2 4 4 Terminals 72 | . 8 4 . 5 10 . . . . 3 . . 21 2 4 5 4 6 Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . . 3 . . . . Garrison Access 9 | . . . . 4 2 . . . . . . . 2 . . . . 1 Terminal Hacks 20 | . 2 . . . 1 2 1 . . . . . 6 1 1 3 1 2 Record 1 | . . . . . . . . . . . . . . . . 1 . . Robot Analysis 1 | . . . . . . . . . . . . . . . . 1 . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . . . . . Open Door 5 | . . . . . . 2 1 . . . . . . . . 1 . 1 Level Access Points 3 | . . . . . . . . . . . . . . . 1 . 1 1 Branch Access Points 1 | . . . . . . . . . . . . . 1 . . . . . Unreport Threat 7 | . . . . . 1 . . . . . . . 5 1 . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . . . . . . . 3 . . . . Insert Component 1 | . . . . . . . . . . . . . . 1 . . . . Analyze 2 | . . . . . . . . . . . . . . 2 . . . . Garrison Access Hacks 5 | . . . . 1 1 . . . . . . . 2 . . . . 1 Seal Access 5 | . . . . 1 1 . . . . . . . 2 . . . . 1 Unauthorized Hacks 20 | . 4 1 . 1 2 . . . . 1 . . 7 1 2 1 . . Terminals 20 | . 4 1 . 1 2 . . . . 1 . . 7 1 2 1 . . Track 3 | . 2 . . . . . . . . . . . 1 . . . . . Botnet 17 | . 2 1 . 1 2 . . . . 1 . . 6 1 2 1 . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 30 | . 1 1 . 3 4 . . . . 1 . . 7 1 2 3 2 5 Full Trace Events 1 | . . . . 1 . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . 1 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Res Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . 1 . . . . . Allies Hacked 1 | . . . . . . . . . . . . . 1 . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Res Res Qua Acc Total Allies 27 | . . . 3 . . . . 2 . . . 19 1 . 2 . . . Largest Group 19 | . . . 3 . . . . 2 2 . . 19 1 . 2 . . . Highest-Rated Group 714 | . . . 40 . . . . 51 51 . . 714 29 . 188 . . . Highest-Rated Ally 94 | . . . 16 . . . . 31 31 . . 50 29 . 94 . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 122 | . . . 10 . . . . . 14 . . 78 15 . 5 . . . Total Damage 5379 | . . . 113 . . . . . 301 . . 4461 274 . 230 . . . Kills 15 | . . . 1 . . . . . . . . 13 1 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Res Res Qua Acc Robot Analysis Total 1 | . . . . . . . . . . . . . . . . 1 . . Derelict Logs Recovered 1 | . . . . . . . 1 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Res Res Qua Acc Turns Passed 11325 | 47 752 829 532 1074 827 776 659 2006 906 851 279 98 949 206 142 103 150 139 Spaces Moved 8284 | 41 379 325 245 376 420 391 234 914 408 376 472 191 1689 441 241 200 460 481 Core 60 | 4 . . . . . . . . . . . . . . . 19 37 . Treads 3394 | . 288 325 245 376 420 391 234 421 351 343 . . . . . . . . Legs 46 | . . . . . . . . . . 33 13 . . . . . . . Wheels 678 | 37 91 . . . . . . 493 57 . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 4106 | . . . . . . . . . . . 459 191 1689 441 241 181 423 481 Fastest Speed 21 | 50 90 180 180 180 180 180 180 170 180 180 34 34 31 37 47 40 21 23 Average Speed 114 | 86 152 193 183 182 180 181 255 216 208 204 41 34 34 41 49 46 26 23 Slowest Speed 392 | 100 180 200 200 240 180 200 260 260 260 280 392 34 120 47 50 50 150 24 Overloaded Moves 10 | . . . . . . . . . . . . . . . . . 10 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 26 | . . . . . . . . . . . . . 12 2 1 2 6 3 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 33 | 3 42 31 50 32 11 53 37 84 46 10 11 70 40 16 9 11 49 22 Regions Visited 18 Branch Regions 6 Pre-discovered Areas 2 | . . . . . . . 1 1 . . . . . . . . . . Known Exits Taken 5 | . . . . . . . . . . . . . 1 1 1 1 1 . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . . . . . . . . Scrap Searched 5 | . . . . . . 1 1 3 . . . . . . . . . . Spaces Dug 35 | . . . . . . . . . 2 2 1 . 21 2 2 1 2 2 Terrain Destroyed 195 | . . 15 . 3 . 35 27 . 50 6 1 . 48 2 3 1 2 2 Melee 35 | . . . . . . . . . 2 2 1 . 21 2 2 1 2 2 Projectile 4 | . . . . 1 . . . . . . . . 2 . 1 . . . AOE 156 | . . 15 . 2 . 35 27 . 48 4 . . 25 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Res Res Qua Acc Total 9559 | 50 503 474 277 623 471 419 268 938 433 432 566 223 1994 456 253 205 473 501 Wait 477 | . 71 34 3 94 19 . . 3 . 3 17 28 201 2 1 . 1 . Move 8216 | 40 378 324 244 375 419 390 233 913 407 375 472 190 1665 436 238 195 448 474 Hop 24 | . . . . . . . . . . . . . 11 2 1 2 5 3 Pick Up 112 | 6 18 14 1 16 10 . 6 5 . 10 8 1 7 4 . . 3 3 Fast Attach 63 | 4 1 8 . 7 1 . . 5 1 3 8 1 7 3 3 . 7 4 Attach 56 | . 4 2 2 9 3 3 1 1 . 2 12 . 7 4 . . 3 3 Detach 25 | . . 2 . 2 1 . . . . . 7 . 7 1 2 . . 3 Swap 49 | . 2 6 1 13 4 2 1 3 1 5 . 1 8 1 1 . . . Drop 122 | . 4 22 . 18 4 . 2 8 . 10 36 2 11 1 1 . 2 1 Fire 333 | . 25 62 26 89 10 24 25 . 22 22 . . 23 . 4 . 1 . Melee 42 | . . . . . . . . . 2 2 6 . 22 2 2 1 3 2 Ram . | . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 38 | . . . . . . . . . . . . . 23 . . 7 . 8 Rewire 2 | . . . . . . . . . . . . . 2 . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: [*Sto] / *Low) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory (discovered 2 exits: [*Fac] / [*Low]) -5/Factory -5/Waste -5/Factory (discovered 5 exits: *Fac / Upp x2 / Ext x2) -4/Factory -3/Research (discovered 3 exits: *Res x3) -2/Research -2/Quarantine -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 48 | -11/Scrapyard | Entered Materials 122 | -10/Materials | Discovered new exit (range 11) 142 | -10/Materials | Discovered new exit (range 16) 308 | -10/Materials | Build established: Mutant 387 | -10/Materials | Discovered new exit (range 12) 655 | -10/Materials | Build established: Hauler-Mutant 800 | -10/Materials | Entered another Materials area 800 | -9/Materials | Evolved 2 slots: Utility x2 1482 | -9/Materials | Discovered new exit (range 15) 1629 | -9/Materials | Entered Mines 1785 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1909 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2103 | -9/Mines | Discovered new exit (range 6) 2161 | -9/Mines | Entered Materials 2161 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2783 | -8/Materials | Lost 5 parts (3n2w) 2965 | -8/Materials | Build established: Scavenger-Mutant 3144 | -8/Materials | Discovered new exit (range 5) 3235 | -8/Materials | Entered Factory 3235 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3286 | -7/Factory | Discovered new exit (range 6) 3534 | -7/Factory | Build established: Scavenger-Gunner 3629 | -7/Factory | Found Prototype Launcher 3870 | -7/Factory | Identified Rocket Array 4042 | -7/Factory | Discovered new exit (range 11) 4062 | -7/Factory | Entered Lower Caves 4328 | -7/Lower Caves | Lost 3 parts (1n1u1w) 4339 | -7/Lower Caves | Build established: Hauler-Mutant 4811 | -7/Lower Caves | Discovered new exit (range 15) 4838 | -7/Lower Caves | Entered another Lower Caves area 4918 | -7/Lower Caves | Lost 3 parts (2n1w) 5461 | -7/Lower Caves | Discovered new exit (range 10) 5497 | -7/Lower Caves | Entered Zion 5537 | -7/Zion | Found CR-A16's Pointy Stick 5628 | -7/Zion | System corruption cleaned by Quarantine Array 6184 | -7/Zion | Learned location of Armory (-4) 6260 | -7/Zion | Given the Hacking Drone Bay 6265 | -7/Zion | Found Prototype Device 6266 | -7/Zion | Identified Hacking Drone Bay 6345 | -7/Zion | Gained Derelict followers 6501 | -7/Zion | Identified exit to Deep Caves 6522 | -7/Zion | Given A8's code to call for help 6712 | -7/Zion | Found Rocket Array 6716 | -7/Zion | Found Prototype Launcher 6716 | -7/Zion | Identified Gui. Missile Launcher 6913 | -7/Zion | Visited the Megawrench Repair Shop 6915 | -7/Zion | Megawrench repaired 11 parts 7483 | -7/Zion | Discovered new exit (range 8) 7503 | -7/Zion | Entered Proximity Caves 7503 | -6/Proximity Caves | Accompanied by 2 allies 7601 | -6/Proximity Caves | Spotted B-75 Beast 7619 | -6/Proximity Caves | Destroyed B-75 Beast 7801 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8385 | -6/Proximity Caves | Discovered new exit (range 15) 8409 | -6/Proximity Caves | Entered Factory 8409 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8752 | -6/Factory | Discovered new exit (range 7) 8906 | -6/Factory | Discovered new exit (range 6) 9206 | -6/Factory | Lost 3 parts (1n2w) 9260 | -6/Factory | Entered another Factory area 9260 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9539 | -5/Factory | Sucked down chute 9539 | -5/Factory | Entered Waste 9542 | -5/Waste | Spotted C-40 Crusher 9547 | -5/Waste | Warlord forces began an assault 9567 | -5/Waste | Spotted C-40 Crusher 9572 | -5/Waste | Allies destroyed C-40 Crusher 9581 | -5/Waste | Allies destroyed C-40 Crusher 9588 | -5/Waste | Spotted C-40 Crusher 9589 | -5/Waste | Spotted C-40 Crusher 9598 | -5/Waste | Build established: Hacker-Mutant 9608 | -5/Waste | Allies destroyed C-40 Crusher 9613 | -5/Waste | Allies destroyed C-40 Crusher 9625 | -5/Waste | Spotted C-40 Crusher 9633 | -5/Waste | Discovered new exit (range 13) 9637 | -5/Waste | Entered Factory 10562 | -5/Factory | Identified exit to Upper Caves 10562 | -5/Factory | Identified exit to Extension 10576 | -5/Factory | Discovered new exit (range 5) 10578 | -5/Factory | Identified exit to Factory 10586 | -5/Factory | Entered another Factory area 10586 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 10614 | -4/Factory | Lost 3 parts (3n) 10789 | -4/Factory | Discovered new exit (range 6) 10792 | -4/Factory | Identified exit to Research 10792 | -4/Factory | Entered Research 10792 | -3/Research | Evolved 2 slots: Utility x2 10797 | -3/Research | Found Prototype Processor 10797 | -3/Research | Identified Exp. Melee Analysis Suite 10852 | -3/Research | Identified exit to Research 10856 | -3/Research | Enhanced Grunt warped into view, answering call for help 10864 | -3/Research | Enhanced Grunt warped into view, answering call for help 10900 | -3/Research | Found Prototype Processor 10900 | -3/Research | Identified Exp. Targeting Computer 10925 | -3/Research | Found Exp. Targeting Computer 10934 | -3/Research | Entered another Research area 10934 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 11034 | -2/Research | Discovered new exit (range 7) 11036 | -2/Research | Identified exit to Quarantine 11037 | -2/Research | Entered Quarantine 11043 | -2/Quarantine | Found Alien Artifact 11043 | -2/Quarantine | Identified Stasis Generator 11076 | -2/Quarantine | Found Alien Artifact 11076 | -2/Quarantine | Identified Core Reset Matrix 11076 | -2/Quarantine | Used Core Reset Matrix 11080 | -2/Quarantine | Detected hypermatrix surge 11080 | -2/Quarantine | Sensed 15 artifacts in vicinity 11088 | -2/Quarantine | Lost 7 parts (1p3n1u2w) 11090 | -2/Quarantine | Found Terrabomb 11105 | -2/Quarantine | Found Transdimensional Reconstructor 11132 | -2/Quarantine | Found Unknown Piercing Weapon 11132 | -2/Quarantine | Identified Enh. Force Lance 11140 | -2/Quarantine | Identified exit to Access 11187 | -2/Quarantine | Entered Access 11187 | -1/Access | Evolved 2 slots: Utility x2 11199 | -1/Access | Warped through subspace 11306 | -1/Access | Identified exit to Surface 11325 | -1/Access | Used Terrabomb 11326 | *** | Heading to fleet! Last Messages --------------- Access door sealed. 11290_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A009. 11306_ Connecting with Terminal... >>Access(Main) Found 1 level access point to Surface: (161,86) Map updated. 11320_ W-44 Eye sends out distress signal. 11322_ Connecting with Terminal... >>Open Sealed Barrier opened. 11323_ The Access Shell folds into the floor. 11324_ Discarded Imp. Targeting Computer. 11325_ Discarded Imp. Salvage Targeting Computer. 11325_ Terrabomb activated. 11326_ Penetrated by Slug. 11326_ Med. Insulated Plating destroyed. 11326_ Lgt. Antimatter Reactor destroyed. 11326_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????#????????????????????? | | ????????????????????? =????? ??????????????????? | | ??????????????????t ? ? #???????????????? | | ????????????????##;; ? ;;=?????????????? | | ?????????????###;;;; ""G"" ;; ??????????? | | ??????????? ; " " ;; ????????? | | ?????????? ; " " ;; ? ???????? | | ?????????? ; ;;;;;;+;##??????? | | ?????????? ; ??????? | | ?????????? = ; w ?????? | | ??????????? ; ;;;#?????? | | ????????????? !;;;;;;;;;;;;;;;;;;; ; ?????? | | ?????????????? ; ; ; #????? | | ??????????????? ; C g; "????? | | ?????????????????;;; hh ; ; ???? | | ?????????????????? ;;; ;gw; ; ???? | | ???????????????????;;;;;;;;;;; ;;;;;;;k ; ;"???? | | ????????????????????" k; #??? | | ????????????????????" ; #??? | | ????????????????????" ; #??? | | ????????????????????" ; #??? | | ????????????????????" "@ ; #?? | | ????????????????????" "" ; #??? | | ????????????????????" ; #??? | | ????????????????????" ; ;;;#??? | | ????????????????????" """ """ ; ; ??? | | ????????????????????" """T""" ; ; ???? | | ???????????????????";;;;;;;;;; ;;;;;;; #??" ???? | | ?????????????????? ;;; " #????????? | | ????????????????? ;;;;;;;;;;;;;; #????????? | | ???????????????? ; [ ;k #????????? | | ??????????????? ; # #????????? | | ?????????????? ; """ u/ #????????? | | ????????????? ; """ ; #????????? | | ???????????? ; """ ; #????????? | | ???????????# ; "S ; ;????????? | | ???????????## ; "" ; #????????? | | ????????????## ; "" ; #????????? | | ?????????????### ; # #????????? | | ????????????????##;;;;;;; # #????????? | | ????????????????# + # ########## | | ????????????????# ###### ! # | | ????????????????# #????############## | | ????????????????# #?????????????????? ###+###### | | ????????????????# #??########???????? #????????? | | ????????????????# #?? #???????? #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 65 Energy Generation 34 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 20 Resistance: EM 20 Core Shielding 20 Propulsion Shielding 66 Evasion (%) 65 Targeting Accuracy 44 Target Analysis 6 Core Analysis 8 Recoil Reduction 3 Salvage Targeting 2 Offensive Hacking 49 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Stasis Generator Core Reset Matrix Transdimensional Reconstructor Terrabomb Achievements -------------- Perfect Aim Challenges ------------ None Game ------ Seed ExperimentalTacticalMaul Manual? 0 Play Time 02:06:15 Cumulative 268.4 hours Start 2020.09.18 @ 15:33:22 End 2020.09.18 @ 18:53:36 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 373 Rogue 373 Adventurer 0 Explorer 0 Win Type 2 Total 28 Types 19/0/6/3/0/0/0/0/0 Lore% 84 Gallery% 80 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cc14cd63-a600-4b46-9f82-d667c9882821