Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.15 @ 19:22:45 Player: Mr Goldstein Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (22) 4400 Robots Destroyed (20) 100 Value Destroyed (526) 526 Prototype IDs (20) 400 Alien Tech Used (3) 600 Bonus (4968) 4968 TOTAL SCORE: 14994 Bonus ------- Pacifist 862 High Alert Combat Kills 6 Met Data Miner 300 Met Zhirov 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Cogmind --------- Core Integrity 311/1450 Matter 22/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -2/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (9) --- (None) > --- UTILITY (10) ----- Enhanced Optical Array Advanced Signal Interpreter Launcher Guidance Computer Improved Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Particle Accelerator Quantum Capacitor Subatomic Replicator Peak State ------------ > --- POWER ------------ Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Cooled Gravmag System Nuclear Pulse Array Impulse Thruster Field Propulsion Array Q-thruster Q-thruster > --- UTILITY ---------- Enhanced Optical Array Advanced Signal Interpreter Launcher Guidance Computer Experimental Core Shielding Advanced Force Field Improved Hacking Suite > --- WEAPON ----------- (None) > --- INVENTORY -------- Particle Accelerator Quantum Capacitor Transdimensional Reconstructor Long-range Missile Launcher [Rating: 112] Favorites ----------- Power Fission Core Engine Makeshift Power Source Power Core Fission Core Reactor Micro Antimatter Reactor Propulsion Improved Gravmag System Treads Armored Medium Treads Leg Improved VSS Leg Wheel Armored Huge Wheel Hover Unit Improved Gravmag System Flight Unit Flight Unit Utility Advanced Signal Interpreter Device Hacking Drone Bay Processor Advanced Signal Interpreter Hackware Improved Hacking Suite Protection Experimental Core Shielding Weapon Makeshift Axe Ballistic Gun Improved Heavy Machine Gun Launcher Long-range Missile Launcher Special Weapon Improved Plasma Cutter Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Qua Slots Evolved 16 | . . . 2 . . . 6 . . . . . . 2 . . . . 2 2 2 . Power 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Propulsion 7 | . . . 1 . . . 3 . . . . . . 1 . . . . . 1 1 . Utility 8 | . . . 1 . . . 3 . . . . . . 1 . . . . 1 1 1 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 83 | . 2 . . . 6 . 19 1 15 . 5 . 1 1 . 1 9 . 9 9 1 4 Power 8 | . . . . . 1 . 1 . 2 . . . . . . . 1 . 1 2 . . Engine 3 | . . . . . 1 . . . 1 . . . . . . . . . 1 . . . Core 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . 1 . . 2 . . Propulsion 36 | . 2 . . . 2 . 8 . 5 . 1 . . 1 . . 3 . 7 5 . 2 Treads 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Leg 4 | . . . . . . . 4 . . . . . . . . . . . . . . . Wheel 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Hover 12 | . . . . . . . . . 5 . 1 . . . . . 3 . 2 1 . . Flight 18 | . 2 . . . 2 . 3 . . . . . . . . . . . 5 4 . 2 Utility 29 | . . . . . 3 . 8 1 7 . 3 . . . . . 4 . . 2 . 1 Device 11 | . . . . . . . 4 . 4 . 1 . . . . . 1 . . 1 . . Storage . | . . . . . . . . . . . . . . . . . . . . . . . Processor 6 | . . . . . . . 2 1 1 . 1 . . . . . . . . 1 . . Hackware 8 | . . . . . 2 . 1 . 2 . 1 . . . . . 1 . . . . 1 Protection 4 | . . . . . 1 . 1 . . . . . . . . . 2 . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 10 | . . . . . . . 2 . 1 . 1 . 1 . . 1 1 . 1 . 1 1 Energy Gun . | . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Launcher 6 | . . . . . . . 1 . . . 1 . 1 . . . . . 1 . 1 1 Special Weapon 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . 1 . . . . . . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . . . . . 3 . 1 . . . . . . . 5 . 1 . . 3 Parts Lost 40 | . . . 1 . . 5 3 . . 1 7 . 3 . . 1 . 1 4 2 5 7 Power 5 | . . . . . . 1 . . . . 1 . . . . . . . 1 . 1 1 Propulsion 23 | . . . 1 . . 3 2 . . . 5 . 2 . . . . . 1 2 2 5 Utility 10 | . . . . . . 1 1 . . 1 1 . 1 . . . . . 2 . 2 1 Weapon 2 | . . . . . . . . . . . . . . . . 1 . 1 . . . . Highest Loss Streak 7 | . . . 1 . . 5 3 . . 1 7 . 3 . . 1 . 1 3 1 5 3 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 53 | . 22 28 19 . 46 72 37 44 79 89 61 60 55 33 35 36 49 61 53 62 52 23 Engine 1 | . . . . . 1 9 . . 3 . . . . . . . . . . 2 . . Hover 9 | . . . . . . . . . 22 33 17 13 12 . . . 8 17 18 5 . . Flight 9 | . 22 28 19 . 21 31 5 6 6 6 1 . . . . . . . 3 23 19 4 Device 3 | . . . . . . . 6 8 12 9 3 6 5 . . . . . . 2 3 . Processor 7 | . . . . . . . 6 8 7 6 9 13 13 11 11 11 11 11 10 14 13 13 Hackware 14 | . . . . . 15 20 8 13 19 20 19 20 20 17 17 17 18 17 10 4 4 4 Protection 2 | . . . . . 7 11 . . . . . . . . . . 2 5 5 4 3 . Slashing Weapon 2 | . . . . . . . 2 6 6 6 6 6 3 . . . 1 2 . . . . Naked Turns 11 | . 11 . . . . . . . . . . . . . . . . . . . . . Heaviest Build 42 | . . . . . 8 8 10 5 15 15 14 5 5 . . 1 24 22 19 42 42 8 Greatest Support 58 | 3 8 8 8 4 16 16 45 6 50 50 50 3 3 3 3 3 33 33 53 58 51 28 Greatest Overweight (x) 1 | . . . . . . 1 . . 1 . 1 1 1 . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . 1 . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . 2 2 2 2 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | . 1 2 2 2 3 4 4 4 4 5 4 5 4 5 5 5 4 5 4 5 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 2 2 2 2 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 4 Class Distribution -------------------- 59% | Hacker-Mutant 21% | Mutant 10% | Sprinter 6% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Hacker-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Mutant | -6/Factory Hacker-Mutant | -6/Waste Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Data Miner Hacker-Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Zhirov Hacker-Mutant | -4/Proximity Caves Hacker-Mutant | -4/Factory Sprinter | -3/Research Sprinter | -2/Research Mutant | -2/Quarantine Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 ----------- Run | Jun Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Qua Matter Collected 815 | 200 . . . . 65 . 127 . 205 43 70 . 60 . 29 . . . 16 . . . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 479 | . . . . . . . 68 . 269 46 . . 50 . . . . . 46 . . . Parts 33 | . . . . . . . 8 . 11 3 . . 7 . . . . . 4 . . . Haulers Intercepted 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . . . . . 7 . 4 . 1 . . . . . . . Prevented 4 | . . . . . . . . . . . . . 2 . 2 . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Qua Combat Hostiles Destroyed 13 | . . . . . . . 3 . . . 1 . 5 . . . . . 4 . . . AOE 13 | . . . . . . . 3 . . . 1 . 5 . . . . . 4 . . . Classes Destroyed 8 | . . . . . . . 3 . 4 1 . . . . . . . . . . . . Worker 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Builder 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . Hauler 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Recycler 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Operator 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Watcher 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Swarmer 13 | . . . . . . . 3 . . . 1 . 5 . . . . . 4 . . . Tinkerer 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 5 | . . . . . . . 4 . 2 . 1 . 5 . . . . . 4 . . . Combat Bots Only 5 | . . . . . . . 3 . . . 1 . 5 . . . . . 4 . . . Max Kills in Single Turn 4 | . . . . . . . 3 . 1 1 1 . 4 . . . . . 4 . . . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . 2 . . . 1 . 4 . . . . . 4 . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Qua Damage Taken 4983 | . . 34 52 . . 503 187 . . 244 593 . 335 136 1 93 . 177 578 328 558 1164 Core 2070 | . . 34 27 . . 198 101 . . 68 188 . 194 56 . . . 36 92 44 198 834 Absorbed by Shields 84 | . . . . . . . . . . . . . . . . . . . . 65 19 . Redirected to Shielding 183 | . . . . . . . . . . . . . . . . . . 23 53 23 84 . Core Remaining (%) 77 | 100 . 86 . . . 43 . . . . . . 35 . . . . 90 92 96 . . Volleys Fired 10 | . . . . . . . 3 . . . 2 . 2 . . . . . 1 . 1 1 Largest 1 | . . . . . . . 1 . . . 1 . 1 . . . . . 1 . 1 1 Hottest 43 | . . . . . . . 39 . . . 43 . 43 . . . . . 43 . 43 43 Shots Fired 10 | . . . . . . . 3 . . . 2 . 2 . . . . . 1 . 1 1 Gun . | . . . . . . . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Launcher 10 | . . . . . . . 3 . . . 2 . 2 . . . . . 1 . 1 1 Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . Explosive 10 | . . . . . . . 3 . . . 2 . 2 . . . . . 1 . 1 1 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 2 | . . . . . . . . . . . 2 . . . . . . . . . . . Robot Miss Streak 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 13 | . . . . . . . 2 . 6 3 2 . . . . . . . . . . . Core Hits 24 | . . . . . . . 8 . 2 3 1 . 6 . . . . . 3 . . 1 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . Melee Attacks 34 | . . . . . . . 9 . 12 13 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 34 | . . . . . . . 9 . 12 13 . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 5 | . . . . . . . . . 4 1 . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 1881 | . . . . . . . 311 . 430 240 138 . 389 9 3 . . . 352 . . 9 Guns . | . . . . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . Explosions 1065 | . . . . . . . 221 . . . 138 . 389 . . . . . 317 . . . Melee 760 | . . . . . . . 90 . 430 240 . . . . . . . . . . . . Ramming 56 | . . . . . . . . . . . . . . 9 3 . . . 35 . . 9 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . Explosive 1065 | . . . . . . . 221 . . . 138 . 389 . . . . . 317 . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 760 | . . . . . . . 90 . 430 240 . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 10 | . . . . . . . 1 7 7 7 7 7 10 . . . . . 8 4 1 2 Average Corruption 6 | . . . . . . . 1 4 7 7 7 7 7 . . . . . 6 3 1 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Effects 39 | . . . . . . . . 1 9 11 6 4 6 . . . . . 2 . . . Message Errors 7 | . . . . . . . . . 3 2 2 . . . . . . . . . . . Matter Fused 12 | . . . . . . . . . 4 4 1 1 2 . . . . . . . . . Heat Flow Errors 2 | . . . . . . . . . . 1 1 . . . . . . . . . . . Energy Discharges 6 | . . . . . . . . . 1 1 1 . 2 . . . . . 1 . . . Parts Rejected 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Data Loss (minor) 7 | . . . . . . . . . . 3 . 1 2 . . . . . 1 . . . Data Loss (major) 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Alerts 3 | . . . . . . . . . 1 . 1 1 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 230 | . . . . . . . 10 . 146 . . . 11 . . . . . 63 . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . Explosions 76 | . . . . . . . 2 . . . . . 11 . . . . . 63 . . . Melee 154 | . . . . . . . 8 . 146 . . . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Impact 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 124 | . . . . . . . 35 . . . . . 57 4 1 . . . 17 . 6 4 Shots 3 | . . . . . . . 1 . . . . . 1 . . . . . . . 1 . Rammed 7 | . . . . . . . . . . . . . . 2 1 . . . 3 . . 1 Targets Rammed 7 | . . . . . . . . . . . . . . 2 1 . . . 3 . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 141 | . . . . . . 33 . . . 141 120 . . . . . . . . . . . Average Temperature 31 | . . . . . . 17 . . . 81 52 . . . . . . . . . . . Received Heat Transfer 474 | . . . 9 . . 48 6 . . 50 111 . 18 57 . 45 . . 39 4 69 18 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Qua Peak Influence 425 | . . . 50 19 . . 425 177 182 . . . . 82 . . . . 281 304 420 308 Initial 225 | . . . . 19 . . 109 147 109 . . . . 67 . . . . . 147 165 225 Average 166 | . . . 12 19 . . 176 159 143 . . . . 68 . . . . 83 194 299 256 Maximum Alert Level 2 | . . . . . . . 2 . . . . . . . . . . . 1 1 2 1 Low Security (%) 65 | 100 100 100 100 100 . . 76 100 100 . . . . 100 . . . . 72 65 18 . Level 1 30 | . . . . . . . 14 . . . . . . . . . . . 27 34 61 100 Level 2 3 | . . . . . . . 9 . . . . . . . . . . . . . 20 . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 15 | . 1 . . . . . 2 . 2 . 1 . . . . . . . 1 4 1 3 Investigation 6 | . 1 . . . . . . . 1 . . . . . . . . . 1 2 1 . Extermination . | . . . . . . . . . . . . . . . . . . . . . . . Reinforcement 8 | . . . . . . . 2 . 1 . . . . . . . . . . 2 . 3 Assault 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Qua Distress Signals 6 | . . . . . . 2 . . . . . . . 1 . . . . . . 3 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 174 | . . 3 9 . . 21 12 5 5 3 21 . 8 9 . 7 . 2 17 17 19 16 Peak Tracking Total 16 | . . 3 9 . . 10 5 5 3 1 16 . 5 10 . 7 . 2 13 14 10 8 Tactical Retreats 23 | . . . 1 . . 6 1 . . 2 6 . . . . 1 . . 2 1 2 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Qua Traps Triggered 4 | . . . . . . . 2 . . . . . . . . . . . . . 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . 1 . 1 . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 ---------- Run | Jun Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Qua Machines Disabled 11 | . . . . . . . 5 . 1 2 . . . . . . . . 2 . . 1 Max in Single Turn 2 | . . . . . . . 2 . 1 1 . . . . . . . . 2 . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Qua Machines Accessed 18 | . 2 . . . . . . . . . 1 3 . . . . 2 . 3 4 2 1 Terminals 12 | . 2 . . . . . . . . . . . . . . . . . 3 4 2 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Total Hacks 62 | . 6 . . . . . . . 4 . 1 21 . . . . 9 . 9 8 3 1 Successful 40 | . . . . . . . . . . . 1 21 . . . . 9 . 3 3 2 1 Failed 22 | . 6 . . . . . . . 4 . . . . . . . . . 6 5 1 . Catastrophic 6 | . 2 . . . . . . . 1 . . . . . . . . . 1 1 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 14 | . 6 . . . . . . . . . . . . . . . . . 7 . 1 . Terminals 31 | . 6 . . . . . . . 4 . . . . . . . . . 9 8 3 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 38 | . . . . . . . . . . . 1 21 . . . . 9 . 1 3 2 1 Record 7 | . . . . . . . . . . . . 2 . . . . 5 . . . . . Part Schematic 12 | . . . . . . . . . . . . 12 . . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . 4 . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . 3 . . . . . . . . . . Open Door 2 | . . . . . . . . . . . 1 . . . . . . . . . . 1 Branch Access Points 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . Hauler Manifests 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Registered Components 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Zone Layout 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 2 | . . . . . . . . . . . . . . . . . . . 2 . . . Terminals 2 | . . . . . . . . . . . . . . . . . . . 2 . . . Botnet 2 | . . . . . . . . . . . . . . . . . . . 2 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 10 | . 2 . . . . . . . 1 . . . . . . . . . 3 3 1 . Full Trace Events 7 | . 2 . . . . . . . 1 . . . . . . . . . 1 2 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . 4 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . . . . . 12 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 ------------ Run | Jun Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Qua Total Allies 4 | . . 2 . . . . . 1 . . . . 1 . . . . . . . . . Largest Group 2 | . . 2 2 . . . . 1 . . . . 1 . . . . . . . . . Highest-Rated Group 96 | . . 53 53 . . . . 31 . . . . 96 . . . . . . . . . Highest-Rated Ally 96 | . . 31 31 . . . . 31 . . . . 96 . . . . . . . . . Total Orders 5 | . . . . . . . 1 . 4 . . . . . . . . . . . . . RETURN 5 | . . . . . . . 1 . 4 . . . . . . . . . . . . . Ally Attacks 7 | . . . . . . . . 7 . . . . . . . . . . . . . . Total Damage 125 | . . . . . . . . 125 . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Qua Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 8 | . . . . . 1 1 . . . 3 1 . . . 1 . . 1 . . . . Drone Launches 5 | . . . . . . . 1 . 4 . . . . . . . . . . . . . Drone Recoveries 5 | . . . . . . . 1 . 4 . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 ------------- Run | Jun Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Qua Turns Passed 3109 | 11 48 46 36 3 297 185 253 35 303 272 231 73 157 86 156 94 83 79 124 139 161 237 Spaces Moved 6411 | 23 108 125 97 8 690 462 481 91 451 489 342 74 218 163 309 185 138 188 297 425 518 529 Core 1432 | 23 21 . . . . 6 68 . 4 . 193 74 218 163 309 185 74 . . . . 94 Treads . | . . . . . . . . . . . . . . . . . . . . . . . Legs 3 | . . . . . . . 3 . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . Hover 1450 | . . . . . . . . . 340 489 113 . . . . . 64 188 256 . . . Flight 3526 | . 87 125 97 8 690 456 410 91 107 . 36 . . . . . . . 41 425 518 435 Fastest Speed 25 | 50 37 37 37 40 39 39 29 35 35 44 35 100 50 50 50 50 42 42 30 25 28 30 Average Speed 42 | 50 39 37 37 40 41 39 37 35 42 44 64 100 69 50 50 50 46 42 35 29 29 37 Slowest Speed 100 | 50 50 37 40 40 44 100 90 35 100 44 100 100 100 50 50 50 70 42 42 32 34 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 47 | . . 5 3 . . 5 5 . . . . . . . . . . . 3 8 5 13 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 41 | 3 28 42 15 6 79 67 14 91 17 69 64 73 58 6 55 49 61 38 13 17 23 60 Regions Visited 22 Branch Regions 13 Pre-discovered Areas 8 | . . . . . 3 1 . . . . . 1 . . . . 3 . . . . . Known Exits Taken 11 | . . . . . . . . . 1 1 1 1 1 1 1 1 1 1 . . 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 . . . . . . . . . . . . 1 1 . . Scrap Searched 14 | . . . . . 3 . . . . 2 3 . 2 . 3 1 . . . . . . Spaces Dug 26 | . . . . . . . 4 . 1 6 . . . . . . . . . . 15 . Terrain Destroyed 120 | . . . . . . . 18 . 1 6 31 . 27 . . . . . 16 . 15 6 Melee 7 | . . . . . . . . . 1 6 . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . . . . . . . . . AOE 113 | . . . . . . . 18 . . . 31 . 27 . . . . . 16 . 15 6 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Qua Total 6672 | 22 111 119 93 7 699 457 535 93 546 532 350 73 223 166 309 185 153 187 310 430 522 550 Wait 108 | . . . . . . . 16 . 61 30 . . . 1 . . . . . . . . Move 6304 | 22 107 114 90 7 689 452 471 90 450 488 341 73 217 162 308 184 137 187 292 411 507 505 Hop 39 | . . 5 3 . . 4 5 . . . . . . . . . . . 1 5 5 11 Pick Up 13 | . 2 . . . 4 . 2 1 2 . . . . . . . 1 . . . . 1 Fast Attach 61 | . 2 . . . 4 . 13 . 9 . 3 . . 1 . 1 9 . 8 7 . 4 Attach 19 | . . . . . 2 . 6 1 2 . 2 . 1 . . . 1 . 1 . 1 2 Detach 13 | . . . . . . 1 4 . 1 . 2 . 2 . . . 1 . 1 . 1 . Swap 6 | . . . . . . . . . 4 . . . . . . . . . . 2 . . Drop 26 | . . . . . . . 6 1 5 . . . 1 . . . 4 . 3 5 . 1 Fire 10 | . . . . . . . 3 . . . 2 . 2 . . . . . 1 . 1 1 Melee 34 | . . . . . . . 9 . 12 13 . . . . . . . . . . . . Ram 7 | . . . . . . . . . . . . . . 2 1 . . . 3 . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 31 | . . . . . . . . . . . . . . . . . . . . . 7 24 Rewire . | . . . . . . . . . . . . . . . . . . . . . . . Trap 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: Fac x4 / *Ext) -6/Waste -6/Factory (discovered 8 exits: Fac x4 / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -3/Research (discovered 4 exits: *Res / Arm / Tes x2) -2/Research (discovered 3 exits: *Acc / *Qua x2) -2/Quarantine History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 15) 12 | -11/Junkyard | Entered Materials 54 | -10/Materials | Discovered new exit (range 10) 60 | -10/Materials | Entered Mines 102 | -10/Mines | Discovered new exit (range 13) 106 | -10/Mines | Entered Materials 106 | -9/Materials | Accompanied by 2 allies 106 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 112 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 139 | -9/Materials | Discovered new exit (range 8) 142 | -9/Materials | Entered Mines 143 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 145 | -9/Mines | Entered Zion 180 | -7/Zion | Learned location of 1 exit from Factory 193 | -7/Zion | Discovered new exit (range 15) 269 | -7/Zion | Given the Hacking Drone Bay 269 | -7/Zion | Found Prototype Device 304 | -7/Zion | Learned location of Data Miner (-6) 305 | -7/Zion | Learned Factory recycling unit intel 308 | -7/Zion | Learned location of Warlord (-4) 442 | -7/Zion | Entered Proximity Caves 610 | -6/Proximity Caves | Spotted B-75 Beast 618 | -6/Proximity Caves | Discovered new exit (range 15) 621 | -6/Proximity Caves | Core integrity fell below 50% 627 | -6/Proximity Caves | Entered Factory 627 | -6/Factory | Evolved 6 slots: Propulsion x3, Utility x3 628 | -6/Factory | Identified exit to Factory 629 | -6/Factory | Loaded intel: 6 recycling unit locations 654 | -6/Factory | Lost 5 parts (1p3n1u) 733 | -6/Factory | Identified Hacking Drone Bay 739 | -6/Factory | Discovered new exit (range 18) 880 | -6/Factory | Sucked down chute 880 | -6/Factory | Entered Waste 881 | -6/Waste | Met a frightened Derelict 886 | -6/Waste | Spotted C-40 Crusher 890 | -6/Waste | Spotted C-40 Crusher 892 | -6/Waste | Spotted C-40 Crusher 894 | -6/Waste | Spotted C-40 Crusher 895 | -6/Waste | EMP discharged 898 | -6/Waste | Spotted C-40 Crusher 902 | -6/Waste | Lost 3 parts (2n1u) 905 | -6/Waste | Found Quantum Capacitor 910 | -6/Waste | Spotted C-40 Crusher 910 | -6/Waste | Discovered new exit (range 12) 914 | -6/Waste | Identified exit to Factory 915 | -6/Waste | Entered Factory 1103 | -6/Factory | Identified exit to Lower Caves 1103 | -6/Factory | Identified exit to Extension 1198 | -6/Factory | Build established: Hacker-Mutant 1218 | -6/Factory | Entered Lower Caves 1223 | -6/Lower Caves | Learned Factory terminal intel 1320 | -6/Lower Caves | Spotted B-75 Beast 1444 | -6/Lower Caves | Learned Factory non-interactive machine intel 1465 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 1488 | -6/Lower Caves | Discovered new exit (range 7) 1490 | -6/Lower Caves | Identified exit to Lower Caves 1490 | -6/Lower Caves | Entered another Lower Caves area 1500 | -6/Lower Caves | Learned 4 Factory zone layouts 1502 | -6/Lower Caves | Discovered exit to Factory (range 9) 1509 | -6/Lower Caves | Spotted B-75 Beast 1551 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 1604 | -6/Lower Caves | Lost 7 parts (1p5n1u) 1694 | -6/Lower Caves | Discovered new exit (range 19) 1711 | -6/Lower Caves | Identified exit to Data Miner 1721 | -6/Lower Caves | Entered Data Miner 1721 | -6/Data Miner | Discovered new exit (range 6) 1734 | -6/Data Miner | Met Data Miner 1757 | -6/Data Miner | Learned location of Section 7 (-2) 1757 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 1772 | -6/Data Miner | Received God Mode back door access code from Data Miner 1793 | -6/Data Miner | Identified exit to Proximity Caves 1794 | -6/Data Miner | Entered Proximity Caves 1866 | -5/Proximity Caves | Escorted by Enhanced Grunt 1935 | -5/Proximity Caves | Core integrity fell below 50% 1941 | -5/Proximity Caves | System corruption reached 10% 1942 | -5/Proximity Caves | Discovered exit to Factory (range 18) 1943 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1951 | -5/Proximity Caves | Entered Factory 1951 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1953 | -5/Factory | Loaded intel: 213 non-interactive machine locations 1954 | -5/Factory | Loaded intel: 26 terminal locations 1973 | -5/Factory | Lost 3 parts (2n1u) 2030 | -5/Factory | Discovered new exit (range 12) 2031 | -5/Factory | Spotted B-75 Beast 2037 | -5/Factory | Identified exit to Upper Caves 2037 | -5/Factory | Entered Upper Caves 2078 | -5/Upper Caves | Encountered a Warlord checkpoint 2148 | -5/Upper Caves | Identified exit to Upper Caves 2193 | -5/Upper Caves | Entered another Upper Caves area 2200 | -5/Upper Caves | Discovered new exit (range 11) 2204 | -5/Upper Caves | Identified exit to Factory 2279 | -5/Upper Caves | Encountered a Warlord checkpoint 2280 | -5/Upper Caves | Discovered new exit (range 16) 2287 | -5/Upper Caves | Identified exit to Zhirov 2287 | -5/Upper Caves | Entered Zhirov 2287 | -5/Zhirov | Discovered new exit (range 3) 2297 | -5/Zhirov | Met Zhirov 2306 | -5/Zhirov | Learned location of Quarantine (-2) 2306 | -5/Zhirov | Learned location of Testing (-3) 2306 | -5/Zhirov | Learned location of Command (-1) 2309 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 2317 | -5/Zhirov | Found Alien Artifact 2317 | -5/Zhirov | Identified Integrated Dissipator 2317 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 2352 | -5/Zhirov | Found Alien Artifact 2369 | -5/Zhirov | Identified exit to Proximity Caves 2370 | -5/Zhirov | Entered Proximity Caves 2446 | -4/Proximity Caves | Discovered exit to Factory (range 7) 2447 | -4/Proximity Caves | Learned 4 Research zone layouts 2449 | -4/Proximity Caves | Entered Factory 2449 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 2506 | -4/Factory | Incoming investigation squad redirected 2522 | -4/Factory | Spotted B-86 Titan 2562 | -4/Factory | Lost 3 parts (1n2u) 2572 | -4/Factory | Discovered new exit (range 6) 2573 | -4/Factory | Entered Research 2573 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 2603 | -3/Research | Identified exit to Armory 2603 | -3/Research | Identified exit to Testing 2630 | -3/Research | Spotted B-86 Titan 2706 | -3/Research | Incoming investigation squad redirected 2708 | -3/Research | Discovered new exit (range 16) 2712 | -3/Research | Entered another Research area 2712 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 2726 | -2/Research | Identified exit to Quarantine 2750 | -2/Research | Spotted B-90 Cyclops 2800 | -2/Research | Discovered new exit (range 8) 2811 | -2/Research | Identified exit to Access 2835 | -2/Research | Spotted B-90 Cyclops 2837 | -2/Research | Build established: Sprinter 2844 | -2/Research | Spotted B-90 Cyclops 2860 | -2/Research | Spotted B-90 Cyclops 2873 | -2/Research | Entered Quarantine 2882 | -2/Quarantine | Lost 5 parts (1p2n2u) 2884 | -2/Quarantine | Found Alien Artifact 2910 | -2/Quarantine | Spotted Alpha 7 2921 | -2/Quarantine | Identified Transdimensional Reconstructor 2921 | -2/Quarantine | Warped through subspace 2952 | -2/Quarantine | Lost 3 parts (1p2n) 2978 | -2/Quarantine | Discovered exit to Access (range 22) 3020 | -2/Quarantine | Found Alien Artifact 3020 | -2/Quarantine | Identified Core Reset Matrix 3020 | -2/Quarantine | Identified Subatomic Replicator 3020 | -2/Quarantine | Used Core Reset Matrix 3024 | -2/Quarantine | Detected hypermatrix surge 3024 | -2/Quarantine | Sensed 8 artifacts in vicinity 3038 | -2/Quarantine | Core integrity fell below 50% 3041 | -2/Quarantine | Scanned by Researcher 3069 | -2/Quarantine | Lost 3 parts (2n1u) 3110 | -2/Quarantine | Self-destructed Last Messages --------------- 03047_ Slug penetrates Wall. 03047_ Penetrated by Slug. 03050_ Held in stasis. 03050_ C-65 Expert is analyzing... 03050_ Penetrated by Slug. 03054_ Held in stasis. 03054_ C-65 Expert is analyzing... 03058_ Held in stasis. 03058_ C-65 Expert is analyzing... 03062_ Held in stasis. 03066_ C-65 Expert is analyzing... 03070_ Held in stasis. 03070_ C-65 Expert is analyzing... 03072_ Slug penetrates C-65 Expert. 03083_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 03087_ Held in stasis. 03090_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal Q005. 03091_ Held in stasis. 03102_ K-01 Serf cleans the Machine. Map ----- +----------------------------------------------------+ | # +? ?# """ #??????????????????? | | # #? 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" ????????# #?????????????????? | | ????? "????????##############?????????????????? | | ???? """???????????????????????????????????????? | | ??? "???????????????????????????????????????? | | ?? T ???????????????????????????????????????? | | ?? ????????????????????????????????????????? | | ?# ?????????????????????????????????????????? | | ?# ? ??????????????????????????????????????????? | | ?##?#????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 69 Energy Generation 37 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 100 Core Shielding 40 Evasion (%) 64 Launcher Accuracy 20 Offensive Hacking 37 Defensive Hacking 33 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Core Reset Matrix Achievements -------------- None Challenges ------------ None Game ------ Seed GrenadeActuatorHammer Manual? 0 Play Time 00:43:15 Cumulative 300.2 hours Start 2023.06.15 @ 18:18:58 End 2023.06.15 @ 19:22:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 864 Rogue 864 Adventurer 0 Explorer 0 Win Type - Total 22 Types 8/0/10/2/0/0/2/0/0 Lore% 92 Gallery% 89 Achievement% 82 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ee686614-9fbf-484a-b081-22753a6d37e2