Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.05 @ 04:46:06 Player: time Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (62) 310 Value Destroyed (2571) 2571 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (427) 427 TOTAL SCORE: 8368 Bonus ------- Follower Combat Kills 127 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 292/300 Energy 90/100 System Corruption 33% Temperature Cool (12) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- Carbon-fiber Leg > --- UTILITY (8) ------ 0b10 Alert Chip > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Fission Core Phase Shifter Improved Force Field Heavy Assault Rifle Heavy Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Light Treads Flexi-carbon Leg Armored Huge Wheel Nuclear Pulse Thruster Biomechanical Wings > --- UTILITY ---------- 0b10 Alert Chip Improved Targeting Computer Target Analyzer Hacking Suite Advanced Hacking Suite System Shield System Shield Mini Drone Bay > --- WEAPON ----------- Cooled Plasma Rifle > --- INVENTORY -------- Improved Force Field Missile Launcher [Rating: 70] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Thunder Leg Wheel Armored Huge Wheel Flight Unit Biomechanical Wings Utility 0b10 Alert Chip Device Seismic Detector Storage Medium Storage Unit Processor 0b10 Alert Chip Hackware System Shield Protection Improved Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Missile Launcher Special Weapon Remote Datajack Slashing Weapon Mining Claw Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Slots Evolved 10 | . . . . . 4 2 2 2 . . Power . | . . . . . . . . . . . Propulsion 4 | . . . . . 1 1 . 2 . . Utility 6 | . . . . . 3 1 2 . . . Weapon . | . . . . . . . . . . . Parts Attached 88 | 7 4 3 1 1 16 20 12 13 5 6 Power 11 | 1 1 . . . 1 3 1 2 . 2 Engine 4 | 1 . . . . . 1 1 . . 1 Core 7 | . 1 . . . 1 2 . 2 . 1 Reactor . | . . . . . . . . . . . Propulsion 26 | 2 2 1 . . 8 4 3 2 2 2 Treads 13 | . 2 1 . . 5 2 1 . 1 1 Leg 7 | . . . . . 3 . . 2 1 1 Wheel 3 | 2 . . . . . 1 . . . . Hover . | . . . . . . . . . . . Flight 3 | . . . . . . 1 2 . . . Utility 29 | 2 . . 1 1 4 6 6 6 2 1 Device 8 | 1 . . . . 1 1 . 5 . . Storage 2 | 1 . . 1 . . . . . . . Processor 8 | . . . . 1 1 3 2 . . 1 Hackware 4 | . . . . . . . 3 1 . . Protection 7 | . . . . . 2 2 1 . 2 . Artifact . | . . . . . . . . . . . Weapon 22 | 2 1 2 . . 3 7 2 3 1 1 Energy Gun 7 | 1 1 . . . 1 1 1 1 . 1 Energy Cannon 3 | . . . . . . 2 . 1 . . Ballistic Gun 3 | 1 . . . . 1 1 . . . . Ballistic Cannon 3 | . . 1 . . . 2 . . . . Launcher 4 | . . 1 . . . 1 . 1 1 . Special Weapon 1 | . . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . 1 2 1 1 . . Corrupted Parts 1 | . . . . . . . . . 1 . System Corruption 10 | . . . . . . . . . 10 . Parts Lost 50 | . 1 . . . 9 13 2 8 12 5 Power 7 | . . . . . 1 2 . 1 2 1 Propulsion 21 | . 1 . . . 4 6 1 4 3 2 Utility 15 | . . . . . 3 3 . 2 6 1 Weapon 7 | . . . . . 1 2 1 1 1 1 Highest Loss Streak 10 | . 1 . . . 9 5 1 6 10 5 To Critical Strikes 1 | . . . . . . . . . . 1 Average Backups 7 | 2 7 8 8 9 7 8 4 4 3 3 Power . | . 1 1 1 1 1 . . . . . Propulsion 1 | 1 2 3 3 3 1 . 1 . . . Utility . | . . 1 1 2 1 . . 1 1 1 Weapon 3 | . 2 3 3 3 3 6 1 2 1 2 Tool/Special . | . . . . . . . . . . . Unused Backups 16 | . 2 1 1 . 1 7 . 2 . 2 Power 2 | . 1 1 . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . Utility 3 | . . . 1 . . . . 1 . 1 Weapon 8 | . 1 . . . . 5 . 1 . 1 Tool/Special 2 | . . . . . . 2 . . . . Average Slot Usage (%) 81 | . 100 100 100 100 87 78 59 80 49 21 Engine 2 | . 10 . . . . 1 6 3 2 1 Core 5 | . 3 14 14 14 8 3 . 1 1 . Treads 17 | . 8 28 28 28 23 20 . 5 2 1 Wheel 2 | . 19 . . . . . 6 5 . . Flight 2 | . . . . . . . 11 10 3 . Device 5 | . 14 14 14 10 9 1 . 1 . . Storage 7 | . 14 14 14 14 9 5 . . . . Processor 11 | . . . . 3 15 16 13 21 12 8 Hackware 3 | . . . . . . . 8 17 10 . Protection 5 | . . . . . 1 11 4 3 5 . Energy Gun 6 | . 14 13 14 14 7 2 1 3 3 4 Ballistic Gun 3 | . 14 8 . . 1 1 . . . . Ballistic Cannon 4 | . . 5 14 14 5 5 . . . . Peak Build Rating 70 | 7 11 11 11 11 31 43 52 70 64 35 Average Rating 28 | 5 8 10 10 11 19 35 37 55 39 21 On Entrance 19 | . 7 11 11 11 11 31 23 52 40 17 Avg Prop Armor Cover (%) 16 | . 3 . . . 13 14 14 21 9 26 Naked Turns . | . . . . . . . . . . . Heaviest Build 63 | 13 16 17 22 22 27 63 17 11 26 19 Greatest Support 80 | 32 40 40 40 40 60 80 28 12 23 20 Greatest Overweight (x) 6 | . . . . . 4 1 . 1 5 6 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 5 5 5 5 Average Capacity 7 | 7 8 8 8 10 10 9 5 5 5 5 Most Carried 10 | 4 8 8 9 10 10 10 5 5 5 5 Average Carried 7 | 2 7 7 8 9 7 8 4 4 4 3 Final Capacity 10 | 8 8 8 10 10 10 5 5 5 5 5 Final Carried 10 | 4 8 8 9 10 10 4 5 5 3 5 Class Distribution -------------------- 82% | Mutant 10% | Hacker-Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Scavenger-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Mutant | -5/Upper Caves Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Matter Collected 2364 | 286 80 89 . 56 282 627 375 . 489 80 Remotely . | . . . . . . . . . . . Salvage Created 2318 | 70 191 166 . . 308 503 269 . 697 114 Parts 117 | 6 8 8 . . 18 38 19 . 14 6 Haulers Intercepted 3 | . . . . . 2 1 . . . . Recyclers Shooed 3 | 1 . 1 . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . . 8 2 Prevented 14 | . . . . . . . . . 14 . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Combat Hostiles Destroyed 47 | . 4 7 . . 6 15 4 . 9 2 Melee 4 | . . . . . 1 3 . . . . Guns 14 | . 4 2 . . 1 3 . . 3 1 Cannons 13 | . . 3 . . . 7 3 . . . AOE 11 | . . 2 . . 4 2 . . 3 . Classes Destroyed 14 | 2 2 2 . . 3 2 . . 3 . Worker 3 | . 1 . . . 1 1 . . . . Builder 2 | . . . . . 1 1 . . . . Tunneler 2 | 1 . . . . . 1 . . . . Hauler 3 | . . . . . 2 1 . . . . Recycler 2 | 1 . . . . . 1 . . . . Operator 3 | . . . . . . 1 2 . . . Swarmer 4 | . . 3 . . . . . . 1 . Grunt 25 | . 4 2 . . 5 7 2 . 4 1 Brawler 1 | . . . . . . . . . 1 . Duelist 1 | . . . . . . . . . 1 . Sentry 6 | . . 2 . . . 1 1 . 2 . Hunter 5 | . . . . . 1 3 . . . 1 Programmer 5 | . . . . . . 4 1 . . . Samaritan 2 | . . . . . . . . . 2 . Best Kill Streak 4 | 2 3 3 . . 4 2 2 . 3 1 Combat Bots Only 4 | . 2 3 . . 4 2 2 . 3 1 Max Kills in Single Turn 1 | 1 1 1 . . 1 1 1 . 1 1 Gunslinging . | . . . . . . . . . . . Exploded 1 | . . 1 . . 1 1 . . 1 . Melee 1 | . . . . . 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Hostile Shots Fired 592 | . 19 36 . . 52 239 53 40 109 44 Missed 193 | . 8 11 . . 8 79 19 13 45 10 Hits 399 | . 11 25 . . 44 160 34 27 64 34 Melee 12 | . . . . . . . . . 12 . Projectile 387 | . 11 25 . . 44 160 34 27 52 34 AOE 1 | . . . . . . 1 . . . . Critical Strikes 15 | . . . . . 3 7 . 1 3 1 Part Disruptions 2 | . . . . . . 2 . . . . Damage Taken 8097 | . 164 330 . . 1372 2589 511 862 1669 600 Core 1882 | . 49 56 . . 336 364 72 37 761 207 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 58 | . . . . . . . . . 58 . Ignored by Resistances 62 | . . . . . . 62 . . . . Core Remaining (%) 67 | 100 . . . 58 38 48 91 . . . Volleys Fired 206 | 7 14 16 . . 23 64 17 14 44 7 Largest 2 | 2 2 2 . . 2 2 2 1 2 2 Hottest 128 | 70 85 95 . . 95 109 128 50 72 105 Shots Fired 335 | 14 28 32 . . 34 132 24 14 46 11 Gun 199 | 14 28 19 . . 21 52 7 10 37 11 Cannon 112 | . . 8 . . 9 78 17 . . . Launcher 20 | . . 5 . . 4 2 . . 9 . Special 4 | . . . . . . . . 4 . . Kinetic 152 | 7 14 16 . . 11 104 . . . . Thermal 145 | 7 14 11 . . 19 19 24 3 37 11 Explosive 15 | . . 5 . . 4 2 . . 4 . Electromagnetic 19 | . . . . . . 7 . 7 5 . Robot Hit Streak 17 | 11 9 10 . . 17 15 5 7 13 5 Robot Miss Streak 6 | 1 2 3 . . 1 6 2 . 3 2 Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 208 | 12 19 20 . . 20 74 22 3 31 7 Core Hits 113 | 3 9 13 . . 18 37 9 1 21 2 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . . Critical Strikes 15 | . 1 2 . . . 4 1 . 6 1 Burn 11 | . 1 1 . . . 1 1 . 6 1 Destroy 1 | . . . . . . 1 . . . . Blast 3 | . . 1 . . . 2 . . . . Melee Attacks 70 | . . . . . 50 12 8 . . . Impact . | . . . . . . . . . . . Slashing 70 | . . . . . 50 12 8 . . . Piercing . | . . . . . . . . . . . Sneak Attacks 3 | . . . . . 1 . 2 . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5921 | 150 253 396 . . 754 2153 650 73 1290 202 Guns 2223 | 150 249 121 . . 131 457 84 73 770 188 Cannons 1709 | . . 125 . . 48 1210 326 . . . Explosions 1484 | . . 134 . . 401 356 76 . 517 . Melee 334 | . . . . . 170 . 164 . . . Ramming 171 | . 4 16 . . 4 130 . . 3 14 Kinetic 1930 | 61 102 185 . . 68 1514 . . . . Thermal 2092 | 89 147 61 . . 111 243 410 73 770 188 Explosive 1007 | . . 134 . . 401 211 76 . 185 . Electromagnetic 387 | . . . . . . 55 . . 332 . Impact . | . . . . . . . . . . . Slashing 334 | . . . . . 170 . 164 . . . Piercing . | . . . . . . . . . . . Highest Corruption 33 | . . . . . 25 6 1 1 28 33 Average Corruption 7 | . . . . . 24 4 1 1 9 28 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 108 | . . . . . 17 51 2 1 29 8 Message Errors 25 | . . . . . 7 9 . . 8 1 Matter Fused 30 | . . . . . 5 14 1 1 6 3 Heat Flow Errors 11 | . . . . . 2 5 . . 3 1 Energy Discharges 8 | . . . . . . 3 1 . 3 1 Parts Rejected 1 | . . . . . . 1 . . . . Data Loss (minor) 12 | . . . . . . 9 . . 3 . Data Loss (major) 5 | . . . . . . 4 . . 1 . Misfires 6 | . . . . . 2 4 . . . . Alerts 3 | . . . . . . 2 . . 1 . Misdirections 5 | . . . . . 1 . . . 3 1 Weapon Failures 2 | . . . . . . . . . 1 1 Overload Shots 8 | . . . . . . . . . 7 1 Overflow Damage 186 | . . . . . 11 114 61 . . . Projectiles 17 | . . . . . . 17 . . . . Explosions 158 | . . . . . . 97 61 . . . Melee 11 | . . . . . 11 . . . . . Knockbacks 14 | . 1 . . . 3 10 . . . . Impact 1 | . 1 . . . . . . . . . Kinetic 12 | . . . . . 3 9 . . . . Secondary 1 | . . . . . . 1 . . . . Self-Inflicted Damage 718 | . . . . . . 493 101 . 117 7 Shots 14 | . . . . . . 7 1 . 6 . Rammed 45 | . 2 2 . . 2 35 . . . 4 Targets Rammed 52 | . 3 2 . . 3 39 . . 1 4 Kicked 1 | . . . . . . . . . 1 . Crushed 6 | . 1 . . . 1 4 . . . . Highest Temperature 423 | 45 246 258 . . 176 423 165 10 199 192 Average Temperature 86 | 19 91 95 . . 61 97 88 10 71 37 Received Heat Transfer 1686 | . 96 123 . . 297 801 141 . 162 66 Effects 5 | . . . . . . 5 . . . . Shutdowns 1 | . . . . . . 1 . . . . Interference 3 | . . . . . . 3 . . . . Damage (minor) 1 | . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . . 2 . Parts Fried 5 | . . . . . . . . . 5 . Impact Corruptions . | . . . . . . . . . . . Robots Melted 3 | . . . . . . . 1 . 1 1 Combat Hostiles 3 | . . . . . . . 1 . 1 1 Parts Melted 9 | . . . . . . 1 . . 6 2 Heat Transferred 5074 | 259 481 222 . . 259 359 703 150 2200 441 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Maximum Alert Level 1 | . . . . . . 1 . . . . Low Security (%) 99 | 100 100 100 . 100 100 97 100 100 . . Level 1 . | . . . . . . 2 . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 223 | 10 48 70 . . 97 223 109 20 . . Initial 46 | . . 3 . . . . 46 5 . . Average 21 | 1 6 10 . . 4 39 37 . . . Influence Increases 1878 | 10 115 182 . . 211 831 187 20 282 40 Destroy 0b10 Robot/C 844 | . 80 140 . . 96 240 64 . 192 32 Destroy 0b10 Robot/NC 67 | 10 5 . . . 16 24 8 . 4 . Destroy Leader 190 | . 20 20 . . 20 90 24 . 8 8 Allied During Kill 6 | . . . . . . . . . 6 . Successful Hack 107 | . 9 . . . 15 55 8 20 . . Select Force Hacks 24 | . . . . . . 24 . . . . Disable Machine 228 | . . . . . 12 168 48 . . . Destroy Structure 193 | . 1 22 . . 28 119 23 . . . Partial Spotted 15 | . . . . . . 15 . . . . Lose Combat Pursuer 204 | . . . . . 24 96 12 . 72 . Influence Decreases 1878 | 10 107 144 46 . 211 736 270 32 282 40 Entered New Map 107 | . . 5 46 . . . 49 7 . . Time Decay 1302 | 10 97 139 . . 115 495 211 25 186 24 Lost Part 214 | . 10 . . . 11 91 10 . 76 16 Lost Ally 20 | . . . . . . . . . 20 . Purge Threat 235 | . . . . . 85 150 . . . . Squads Dispatched 15 | . . . . . 2 9 2 2 . . Investigation 5 | . . . . . 1 3 . 1 . . Extermination 8 | . . . . . . 6 1 1 . . Reinforcement 2 | . . . . . 1 . 1 . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Distress Signals 1 | . . . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 101 | . 5 7 . . 11 29 6 14 25 4 Peak Tracking Total 10 | . 2 3 . . 4 7 3 10 9 2 Tactical Retreats 11 | . . . . . 2 4 1 . 4 . Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Traps Triggered 2 | . . . . . . 2 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused 2 | . . . . . . . . . 2 . Traps Extracted . | . . . . . . . . . . . Installed 2 | . . . . . . . . . 2 . Triggered 2 | . . . . . . . . . 2 . Most Traps Carried 2 | . . . . . . . . . 2 . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Machines Disabled 21 | . . 2 . . 1 14 4 . . . Max in Single Turn 7 | . . 1 . . 1 7 2 . . . Garrison Access 1 | . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Machines Accessed 27 | . 4 . 1 . 4 11 4 3 . . Terminals 14 | . 3 . . . 3 4 3 1 . . Fabricators 3 | . . . . . . 1 1 1 . . Repair Stations 2 | . . . . . 1 1 . . . . Recycling Units 4 | . 1 . . . . 2 . 1 . . Scanalyzers 2 | . . . . . . 2 . . . . Garrison Access 1 | . . . . . . 1 . . . . Total Hacks 70 | . 7 . 1 . 10 30 9 13 . . Successful 35 | . 4 . 1 . 6 17 2 5 . . Failed 35 | . 3 . . . 4 13 7 8 . . Catastrophic 9 | . 2 . . . 1 1 3 2 . . Database Lockouts . | . . . . . . . . . . . Manual 34 | . 4 . 1 . 7 11 7 4 . . Terminals 44 | . 6 . . . 9 16 8 5 . . Fabricators 7 | . . . . . . 2 1 4 . . Repair Stations 2 | . . . . . 1 1 . . . . Recycling Units 10 | . 1 . . . . 5 . 4 . . Scanalyzers 4 | . . . . . . 4 . . . . Garrison Access 2 | . . . . . . 2 . . . . Terminal Hacks 13 | . 1 . 1 . 3 6 1 1 . . Record 1 | . . . . . . . 1 . . . Level Access Points 2 | . . . . . 1 1 . . . . Branch Access Points 3 | . 1 . . . 1 1 . . . . Emergency Access Points 1 | . . . . . . . . 1 . . Unreport Threat 2 | . . . . . 1 1 . . . . Locate Traps 2 | . . . . . . 2 . . . . Recall Investigation 1 | . . . . . . 1 . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . Fabricator Hacks 4 | . . . . . . 2 . 2 . . Load Schematic 2 | . . . . . . 1 . 1 . . Build 2 | . . . . . . 1 . 1 . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 5 | . 1 . . . . 3 . 1 . . Retrieve Matter 2 | . . . . . . 2 . . . . Retrieve Components 3 | . 1 . . . . 1 . 1 . . Scanalyzer 1 | . . . . . . 1 . . . . Insert Component 1 | . . . . . . 1 . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . Seal Access 1 | . . . . . . 1 . . . . Unauthorized Hacks 11 | . 2 . . . 3 4 1 1 . . Terminals 10 | . 2 . . . 3 3 1 1 . . Botnet 10 | . 2 . . . 3 3 1 1 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . Extract 1 | . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . Used 1 | . . . . . . . 1 . . . Hacking Detections 23 | . 3 . . . 4 9 4 3 . . Full Trace Events 4 | . 1 . . . 1 1 . 1 . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . 2 . . . . Parts Built 2 | . . . . . . 1 . 1 . . Authchips . | . . . . . . . . . . . Time 109 | . . . . . . 73 . 36 . . Total Part Build Rating 6 | . . . . . . 3 . 3 . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 7 | . 1 . . . . 5 . 1 . . Parts Scanalyzed 1 | . . . . . . 1 . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 . . Non-combat 1 | . . . . . . . . 1 . . Combat . | . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . 1 . . find_chute 1 | . . . . . . . . 1 . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . 1 . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Total Allies 1 | . . . . . . . . . 1 . Largest Group 1 | . . . . . . . . . 1 . Highest-Rated Group 30 | . . . . . . . . . 30 . Highest-Rated Ally 30 | . . . . . . . . . 30 . Total Orders 1 | . . . . . . . . 1 . . EXPLORE 1 | . . . . . . . . 1 . . Ally Attacks 7 | . . . . . . . . . 7 . Total Damage 202 | . . . . . . . . . 202 . Kills 3 | . . . . . . . . . 3 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Active Infowar (turns) 3660 | 18 839 1127 731 86 859 . . . . . Seismic 3660 | 18 839 1127 731 86 859 . . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . . 2 . Drone Launches 12 | . . . . . . . . 12 . . Drone Recoveries 3 | . . . . . . . . 3 . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Turns Passed 10020 | 86 839 1127 731 118 1227 3428 604 842 902 116 Spaces Moved 5683 | 52 317 662 455 73 422 1673 514 650 770 95 Core 497 | 1 . . . . 8 135 . . 261 92 Treads 2948 | . 141 662 455 73 344 1258 13 . . 2 Legs 559 | . . . . . 69 . . . 489 1 Wheels 232 | 51 176 . . . 1 . 4 . . . Hover . | . . . . . . . . . . . Flight 1447 | . . . . . . 280 497 650 20 . Fastest Speed 40 | 50 100 160 160 160 100 40 47 50 50 50 Average Speed 125 | 99 126 160 160 160 157 155 50 70 97 74 Slowest Speed 350 | 100 160 160 160 160 250 246 160 145 300 350 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 15 | . . . . . . 3 10 2 . . Potential Cave-ins 12 | . . . . . 12 . . . . . Cave-ins Triggered 4 | . . . . . 4 . . . . . Exploration Rate (%) 39 | 4 38 94 91 16 32 29 10 18 87 11 Regions Visited 10 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 6 | . 1 . . 1 1 1 1 1 . . Unknown Exits Taken 4 | 1 . 1 1 . . . . . 1 . Scrap Searched 4 | . . 1 . 1 . . . . 2 . Spaces Dug 29 | . . . . . 29 . . . . . Terrain Destroyed 259 | . . 24 . . 47 129 25 . 34 . Melee 29 | . . . . . 29 . . . . . Projectile 7 | . . . . . . 6 . . 1 . AOE 223 | . . 24 . . 18 123 25 . 33 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Total 8042 | 69 727 696 459 74 844 2338 806 1023 878 128 Wait 1777 | . 379 10 . . 308 491 251 312 25 1 Move 5644 | 51 316 661 454 72 421 1666 493 645 770 95 Hop 15 | . . . . . . 3 10 2 . . Pick Up 42 | 4 6 1 2 1 5 9 1 8 3 2 Fast Attach 62 | 7 1 . . . 11 15 9 10 4 5 Attach 42 | . 1 . . . 7 7 8 6 10 3 Detach 33 | . 1 . . . 3 6 7 6 7 3 Swap 33 | . 2 4 1 1 8 9 2 6 . . Drop 47 | . 4 2 2 . 5 17 . 14 2 1 Fire 206 | 7 14 16 . . 23 64 17 14 44 7 Melee 70 | . . . . . 50 12 8 . . . Ram 7 | . . . . . . 3 . . . 4 Kick . | . . . . . . . . . . . Crush 44 | . 3 2 . . 3 36 . . . . Escape Stasis . | . . . . . . . . . . . Rewire 18 | . . . . . . . . . 11 7 Trap 2 | . . . . . . . . . 2 . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 3 exits: [*Mat] / *Exi / [*Sub]) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / Sto) -7/Factory (discovered 6 exits: *Fac x4 / Low x2) -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 87 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 821 | -10/Materials | Identified exit to Mines 902 | -10/Materials | Discovered new exit (range 12) 926 | -10/Materials | Entered Mines 951 | -10/Mines | Met a Derelict bent on vengeance 1029 | -10/Mines | Learned location of 1 exit from Materials 1647 | -10/Mines | Discovered new exit (range 10) 1823 | -10/Mines | Found a hidden stash of uninstalled traps 1899 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1899 | -10/Mines | Discovered new exit (range 5) 1973 | -10/Mines | Discovered new exit (range 5) 2053 | -10/Mines | Entered Exiles 2076 | -10/Exiles | Discovered new exit (range 15) 2124 | -10/Exiles | Met 8R-AWN 2157 | -10/Exiles | Met EX-HEX 2220 | -10/Exiles | Met EX-BIN 2239 | -10/Exiles | Aligned with FarCom system 2241 | -10/Exiles | Given EX-Vault access code 2277 | -10/Exiles | Opened EX-Vault 2289 | -10/Exiles | Found 0b10 Alert Chip 2324 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2364 | -10/Exiles | Met EX-DEC 2414 | -10/Exiles | Visited The Gauntlet 2771 | -10/Exiles | Discovered new exit (range 10) 2784 | -10/Exiles | Left Exiles lab with 0b10 Alert Chip 2784 | -10/Exiles | Entered Mines 2864 | -9/Mines | Discovered new exit (range 5) 2864 | -9/Mines | Discovered new exit (range 15) 2877 | -9/Mines | Identified exit to Materials 2902 | -9/Mines | Entered Materials 2902 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2903 | -8/Materials | Identified exit to Factory 3646 | -8/Materials | Identified exit to Storage 3763 | -8/Materials | Crushed by falling debris 3765 | -8/Materials | Crushed by falling debris 3765 | -8/Materials | System corruption reached 10% 3781 | -8/Materials | Crushed by falling debris 3790 | -8/Materials | Crushed by falling debris 3807 | -8/Materials | Core integrity fell below 50% 3850 | -8/Materials | Lost 9 parts (1p4n3u1w) 4129 | -8/Materials | Entered Factory 4129 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4141 | -7/Factory | Identified exit to Factory 4257 | -7/Factory | Identified exit to Lower Caves 5325 | -7/Factory | Fabricated Missile Launcher (x1) 7046 | -7/Factory | Lost 5 parts (3n1u1w) 7092 | -7/Factory | Core integrity fell below 50% 7557 | -7/Factory | Entered another Factory area 7557 | -6/Factory | Evolved 2 slots: Utility x2 8143 | -6/Factory | Discovered new exit (range 8) 8149 | -6/Factory | Identified exit to Factory 8161 | -6/Factory | Entered another Factory area 8161 | -5/Factory | Evolved 2 slots: Propulsion x2 8394 | -5/Factory | Build established: Scavenger-Mutant 8733 | -5/Factory | Discovered new exit (range 5) 8735 | -5/Factory | Identified exit to Upper Caves 8854 | -5/Factory | Fabricated Missile Launcher? 8970 | -5/Factory | Lost 6 allies 9003 | -5/Factory | Entered Upper Caves 9030 | -5/Upper Caves | Build established: Hacker-Mutant 9033 | -5/Upper Caves | Lost 6 parts (4n2u) 9148 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9317 | -5/Upper Caves | Learned Factory garrison access intel 9484 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 9558 | -5/Upper Caves | System corruption reached 10% 9574 | -5/Upper Caves | Core integrity fell below 50% 9598 | -5/Upper Caves | Lost 10 parts (1p3n6u) 9841 | -5/Upper Caves | Build established: Mutant 9853 | -5/Upper Caves | Discovered new exit (range 7) 9905 | -5/Upper Caves | Entered another Upper Caves area 9910 | -5/Upper Caves | Core integrity fell below 20% 10002 | -5/Upper Caves | System corruption reached 30% 10016 | -5/Upper Caves | Spotted B-75 Beast 10021 | -5/Upper Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- 09993_ Attempting to rewire IP-8OC(b). 09993_ IP-8OC(b) is broken beyond repair. 09994_ Attempting to rewire IP-8OC(b). 09994_ IP-8OC(b) is broken beyond repair. 09995_ Attempting to rewire IP-8OC(b). 09995_ IP-8OC(b) is broken beyond repair. 09996_ Attempting to rewire IP-8OC(b). 09996_ IP-8OC(b) is broken beyond repair. 09997_ Slammed into IP-8OC(b). 10001_ Imp. Melee Analysis Suite destroyed. 10001_ System corrupted by crushing effect (+5). 10001_ Destabilizing: System interference. 10001_ Cld. Plasma Rifle temporarily disabled. 10002_ DHRHBHM8YWM4PKUAEWM0G% JUR GE5JM7SQUX 10002_ Slammed into IP-8OC(b). 10002_ Cld. Plasma Rifle broken. 10002_ Destabilizing: Short circuit. 10012_ Penetrated by Slug. 10019_ System corrupted: Matter fused (-8). 10021_ Dropped Broken Cld. Plasma Rifle. Map ----- +----------------------------------------------------+ | ??????????????????????????????# ##??# ##? | | ??????????????????????????????# ^ #### ## | | ??????????????????????????????# | | ???????????????????????????#### | | ???????????????????????????# ######## | | ???????????????????????????# ## ##??????# | | ????????????????????#####??# ### ####??????# | | ???????????????????## ##?# #### #????????# # | | ??????????????????## %% ### ### ########?# # | | ??????????????????# % ## #?# | | ??????????????????# ## #?# | | ??????????????????# ## #### #?# # | | ??????????????????# "## ##?????#?# #? | | ??????????????????# ##% ##????????# ?? | | ????????????????### ## ##?????????# ?? | | ????????????????# ### ##??????????###?? | | ????????????????## ## #?###???????????????? | | ?????????????????#### ####???????????????????? | | ????????????????????## #??????????????????????? | | ?????????????????????## ##??????????????????????? | | ??????????????????????#% #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# ####????????????????????? | | ??????????????????????# ##???????????????????? | | ??????????????????????# @% #???????????????????? | | ?????????????????????#; #?????????????????? | | ??????????????????? #?????????????????? | | ?????????????????# #?????????????????? | | ??????????????? BB ##?????????????????? | | ????????????? BB ##??????????????????? | | ????????????## ##???????????????????? | | ?????????????#### #????????????????????? | | ????????????????# ### #????????????????????? | | ????????????????# ?? #????????????????????? | | ???????????????? ??? ##????????????????????? | | ??????????????? ??? ###?????????????????????? | | ???????????????????######????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 18 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 30 Power Shielding 66 Evasion (%) 70 Targeting Accuracy 6 Melee Accuracy 6 Target Analysis 5 Recoil Reduction 4 Particle Charging 15 Offensive Hacking 24 Defensive Hacking 20 Item Schematics ----------------- Flak Cannon | -7/Factory | Extracted Missile Launcher | -7/Factory | Extracted Robot Schematics ------------------ None Fabricated ------------ Missile Launcher | x1 | -7/Factory Missile Launcher | x1 | -5/Factory Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Not Today, Chutes Challenges ------------ None Game ------ Seed DrainedTractorTerminator Manual? 0 Play Time 01:53:18 Cumulative 35.7 hours Start 2025.11.01 @ 06:16:32 End 2025.11.05 @ 04:46:06 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 25 Adventurer 18 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 41 Achievement% 28 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Zoom Use 12% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d6d82b5b-6482-4cff-bea5-65ab6bd23c7b