Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.30 @ 16:56:09 Player: Finn Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (90) 450 Value Destroyed (3553) 3553 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (351) 351 TOTAL SCORE: 12534 Bonus ------- High Alert Combat Kills 26 Follower Combat Kills 25 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1600 Matter 21/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -1/Access Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ Spectral Analyzer > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core Fusion Compressor > --- PROPULSION ------- VTOL Module VTOL Module Flying Fortress v7 > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Advanced Terrain Scan Processor Targeting Computer Kinecellerator Force Field > --- WEAPON ----------- Wave Gun AWS/Autocannon > --- INVENTORY -------- Ion Engine Light Ion Engine Light Deuterium Engine Improved Deuterium Engine Micro Nuclear Core Antimatter Reactor Advanced Weight Redist. System System Restoration Module Long-range Proton Cannon Light Assault Rifle Light Assault Rifle Grenade Launcher Mining Laser [Rating: 104] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Linear Gravjet Flight Unit Flying Fortress v7 Utility Large Storage Unit Device Kinecellerator Storage Large Storage Unit Processor Targeting Computer Weapon Light Assault Rifle Energy Gun Wave Gun Energy Cannon Latent Energy Streamer Ballistic Gun Light Assault Rifle Ballistic Cannon AWS/Autocannon Launcher Grenade Launcher Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . . . 4 2 . . 2 . . 2 2 2 2 2 Power 3 | . . . . . . 1 . . . . . 1 . . 1 . Propulsion 4 | . . . . . 2 . . . 1 . . 1 . . . . Utility 7 | . . . . . 2 . . . . . . . 2 2 1 . Weapon 4 | . . . . . . 1 . . 1 . . . . . . 2 Parts Attached 52 | 4 4 2 1 1 3 6 . 3 2 . . 6 7 3 3 7 Power 13 | 1 . . . . 2 1 . 2 1 . . 3 2 . 1 . Engine 6 | 1 . . . . 1 1 . 2 . . . 1 . . . . Core 5 | . . . . . 1 . . . 1 . . 1 2 . . . Reactor 2 | . . . . . . . . . . . . 1 . . 1 . Propulsion 13 | 2 . . . 1 1 . . . 1 . . 2 1 1 . 4 Treads 4 | 2 . . . 1 . . . . . . . . 1 . . . Leg 1 | . . . . . . . . . 1 . . . . . . . Wheel 2 | . . . . . . . . . . . . . . . . 2 Hover 1 | . . . . . . . . . . . . . . . . 1 Flight 5 | . . . . . 1 . . . . . . 2 . 1 . 1 Utility 14 | 1 2 . . . . 2 . 1 . . . . 4 2 1 1 Device 6 | . . . . . . . . 1 . . . . 2 2 1 . Storage 2 | 1 1 . . . . . . . . . . . . . . . Processor 6 | . 1 . . . . 2 . . . . . . 2 . . 1 Hackware . | . . . . . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 12 | . 2 2 1 . . 3 . . . . . 1 . . 1 2 Energy Gun 1 | . . . . . . 1 . . . . . . . . . . Energy Cannon 3 | . . . 1 . . . . . . . . 1 . . . 1 Ballistic Gun 3 | . 2 1 . . . . . . . . . . . . . . Ballistic Cannon 4 | . . . . . . 2 . . . . . . . . 1 1 Launcher 1 | . . 1 . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . . . . . . . 1 Parts Lost 29 | . . . . . . . . . . . . . 17 3 5 4 Power 7 | . . . . . . . . . . . . . 5 1 1 . Propulsion 9 | . . . . . . . . . . . . . 4 1 . 4 Utility 9 | . . . . . . . . . . . . . 6 1 2 . Weapon 4 | . . . . . . . . . . . . . 2 . 2 . Highest Loss Streak 13 | . . . . . . . . . . . . . 13 3 3 4 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Backups 9 | 5 7 9 10 10 11 10 12 12 12 13 14 15 12 2 . . Power 2 | 1 1 1 2 2 2 2 3 3 3 4 5 6 5 . . . Propulsion 1 | 2 4 4 3 3 2 2 2 2 2 2 1 . . . . . Utility 1 | . . 1 . . . . 2 2 2 3 3 4 1 . . . Weapon 3 | 1 2 2 3 5 5 5 5 5 4 4 4 4 4 1 . . Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 4 | . . . 2 . . . . . . . 1 . 1 . . . Power . | . . . . . . . . . . . . . . . . . Propulsion 3 | . . . 2 . . . . . . . 1 . . . . . Utility . | . . . . . . . . . . . . . . . . . Weapon 1 | . . . . . . . . . . . . . 1 . . . Tool/Special . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 69 | . 98 100 100 99 54 65 61 61 60 60 60 64 65 16 17 8 Engine 8 | . 14 14 14 14 8 14 15 15 10 6 6 5 1 . . . Core 2 | . . . . . . . . . 1 6 6 8 9 2 . . Treads 10 | . 28 28 28 28 . . . . . . . . 3 . . . Flight 3 | . . . . . 8 7 7 7 6 6 6 13 6 2 . . Device 3 | . . . . . . . . 3 6 6 6 5 9 6 6 . Storage 8 | . 14 14 14 14 9 7 7 7 6 6 6 5 4 . . . Processor 13 | . 13 14 14 14 9 22 23 18 13 13 13 11 14 4 4 5 Energy Cannon 2 | . . . 2 13 9 6 . . . . . 2 . . . 1 Ballistic Gun 9 | . 27 27 25 14 9 . . . 6 6 6 2 . . 2 . Ballistic Cannon 2 | . . . . . . 4 6 7 6 6 6 5 4 . . 1 Peak Build Rating 104 | 4 7 8 23 26 52 71 74 80 83 82 83 95 104 34 24 31 Average Rating 46 | 3 6 7 10 25 51 58 73 77 81 82 82 90 75 23 20 16 On Entrance 40 | . 4 7 8 23 26 52 57 74 80 82 82 83 95 6 7 4 Avg Prop Armor Cover (%) 2 | . . . . . . . . . . . . . 2 . . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 127 | 10 27 29 36 36 40 94 92 99 101 100 100 113 127 20 19 26 Greatest Support 58 | 40 40 40 40 48 50 50 50 50 50 50 50 58 58 24 3 10 Greatest Overweight (x) 16 | 3 . . . . . 1 1 1 2 1 1 1 16 1 6 8 Average Overweight (x) . | . . . . . . . . 1 1 1 1 1 3 . 2 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 Average Capacity 13 | 7 12 15 15 15 15 15 15 15 15 15 15 15 14 5 5 5 Most Carried 15 | 8 8 10 15 15 15 15 15 13 13 14 15 15 15 5 3 3 Average Carried 10 | 5 7 9 10 15 13 11 12 12 12 13 14 15 12 2 . . Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 5 Final Carried 15 | 8 8 10 15 15 14 15 12 12 13 14 15 15 5 1 . . Class Distribution -------------------- 58% | Mutant 26% | Gunner 10% | Scavenger-Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Gunner | -7/Waste Gunner | -7/Factory Gunner | -6/Factory Gunner | -6/Waste Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Mutant | -3/Research Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac Fac Res Res Acc Matter Collected 1200 | 228 82 34 . 91 40 72 149 134 31 14 13 80 207 . 6 19 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 5780 | . 218 52 . 74 261 437 1312 274 67 1590 777 278 421 . . 19 Parts 149 | . 8 6 . 9 9 17 . 18 4 16 29 15 16 . . 2 Haulers Intercepted . | . . . . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . . . . 1 . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 70 | . 5 4 . 4 3 6 6 8 2 6 10 8 8 . . . Guns 9 | . 5 . . 2 . . . . . . 1 . 1 . . . Cannons 46 | . . . . . . . 6 8 2 6 9 8 7 . . . AOE 12 | . . 4 . 2 3 3 . . . . . . . . . . Classes Destroyed 14 | . 2 1 . . 2 3 1 2 . . 2 1 . . . . Worker 7 | . . . . . . 3 . 3 . . . . . . . 1 Builder 2 | . . . . . . 1 . . . . 1 . . . . . Tunneler 1 | . . . . . . . . 1 . . . . . . . . Recycler 5 | . . . . . 1 . . 1 . . 3 . . . . . Operator 1 | . . . . . . . . . . . . 1 . . . . Watcher 4 | . 1 . . . . . . 1 . . 1 1 . . . . Swarmer 16 | . . 3 . 4 . 1 . 4 . . . 4 . . . . Grunt 19 | . 5 1 . . . 2 . 2 . . 3 3 3 . . . Brawler 2 | . . . . . . 1 . . . . 1 . . . . . Duelist 1 | . . . . . . . . . . . 1 . . . . . Sentry 11 | . . . . . 3 2 . 1 1 . 2 1 1 . . . Hunter 2 | . . . . . . . . . . . 2 . . . . . Programmer 7 | . . . . . . . . 1 1 . 1 . 4 . . . Compactor 12 | . . . . . . . 6 . . 6 . . . . . . Best Kill Streak 8 | . 3 4 . 4 2 4 2 8 1 3 7 4 4 . . 1 Combat Bots Only 4 | . 3 4 . 4 1 4 2 4 1 3 4 4 4 . . . Max Kills in Single Turn 3 | . 1 3 . 2 1 2 1 1 1 1 1 1 1 . . 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 3 | . . 3 . 2 1 2 . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac Fac Res Res Acc Hostile Shots Fired 827 | . 25 13 . 28 16 31 . 47 20 . 35 31 302 58 93 128 Missed 307 | . 11 1 . 9 5 22 . 15 11 . 14 9 107 26 28 49 Hits 520 | . 14 12 . 19 11 9 . 32 9 . 21 22 195 32 65 79 Projectile 520 | . 14 12 . 19 11 9 . 32 9 . 21 22 195 32 65 79 Critical Strikes 22 | . 1 . . . . . . . . . . . 12 1 6 2 Part Disruptions 1 | . . . . . . . . . . . . . . . 1 . Damage Taken 9099 | . 159 135 . 152 165 83 . 455 128 . 682 400 2660 645 1618 1817 Core 4590 | . 39 30 . 23 34 17 . 17 42 . 161 75 1015 417 1118 1602 Absorbed by Shields 1002 | . . . . . . . . . . . . . 1002 . . . Regen/Repaired (Parts) 49 | . . . . . . . . . . . . . 49 . . . Core Remaining (%) 68 | 100 . . . 63 93 . . 95 . . 76 92 11 67 22 . Volleys Fired 101 | . 32 3 . 10 5 9 . . 1 . 10 11 20 . . . Largest 2 | . 2 2 . 2 2 2 . . 1 . 1 1 1 . . . Hottest 97 | . 40 50 . 80 80 97 . . 20 . 20 81 81 . . . Shots Fired 327 | . 64 6 . 12 10 14 54 33 5 20 44 30 35 . . . Gun 116 | . 64 3 . 10 5 . . . 1 . 11 5 17 . . . Cannon 206 | . . . . 2 5 14 54 33 4 20 33 25 16 . . . Launcher 5 | . . 3 . . . . . . . . . . 2 . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 286 | . 64 3 . 10 5 8 54 33 5 20 44 24 16 . . . Thermal 17 | . . . . . . . . . . . . . 17 . . . Explosive 5 | . . 3 . . . . . . . . . . 2 . . . Electromagnetic 19 | . . . . 2 5 6 . . . . . 6 . . . . Robot Hit Streak 16 | . 11 . . 8 5 3 16 9 4 11 15 6 7 . . . Robot Miss Streak 6 | . 6 . . 2 1 1 1 5 1 1 2 2 2 . . . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . Autonomous 180 | . . . . . . . 54 33 4 20 33 19 17 . . . Shots Hit Robots 218 | . 29 . . 6 5 9 49 18 4 17 34 19 28 . . . Core Hits 118 | . 15 7 . 11 7 15 7 11 2 6 13 10 12 . 1 1 Critical Kills 1 | . 1 . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . Critical Strikes 14 | . 1 . . . . . . 3 1 1 3 3 2 . . . Destroy 1 | . 1 . . . . . . . . . . . . . . . Blast 13 | . . . . . . . . 3 1 1 3 3 2 . . . Melee Attacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 16290 | . 229 330 . 148 604 1189 4021 1914 419 1420 2613 1536 1800 11 9 47 Guns 667 | . 229 14 . 35 . . . . . . 38 17 334 . . . Cannons 13286 | . . . . 9 30 153 4021 1863 410 1420 2500 1519 1361 . . . Explosions 2191 | . . 316 . 103 574 1036 . . . . 62 . 100 . . . Melee . | . . . . . . . . . . . . . . . . . Ramming 146 | . . . . 1 . . . 51 9 . 13 . 5 11 9 47 Kinetic 13436 | . 229 14 . 35 . 113 4021 1863 410 1420 2538 1432 1361 . . . Thermal 477 | . . . . . . 81 . . . . 62 . 334 . . . Explosive 465 | . . 316 . . 49 . . . . . . . 100 . . . Electromagnetic 1766 | . . . . 112 555 995 . . . . . 104 . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 49 | . . . . 3 13 16 45 49 . . 2 . 22 1 11 . Average Corruption 19 | . . . . 2 9 9 33 45 . . 2 . 9 1 6 . Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 117 | . . . . 3 5 15 22 38 . . 8 . 23 . 3 . Message Errors 32 | . . . . 1 1 5 5 11 . . 2 . 6 . 1 . Matter Fused 31 | . . . . 1 1 5 5 13 . . 2 . 3 . 1 . Heat Flow Errors 12 | . . . . . 1 . 3 3 . . . . 5 . . . Energy Discharges 8 | . . . . . . . 4 3 . . . . 1 . . . Parts Rejected 1 | . . . . 1 . . . . . . . . . . . . Parts Fused 1 | . . . . . . 1 . . . . . . . . . . Data Loss (minor) 12 | . . . . . 1 2 . 3 . . 2 . 4 . . . Data Loss (major) 6 | . . . . . . . 2 2 . . 1 . 1 . . . Misfires 1 | . . . . . . . . . . . 1 . . . . . Alerts 7 | . . . . . 1 1 1 1 . . . . 2 . 1 . Misdirections 5 | . . . . . . 1 2 2 . . . . . . . . Weapon Failures 1 | . . . . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 1145 | . . . . . . 72 10 325 . . 236 168 334 . . . Projectiles 1073 | . . . . . . . 10 325 . . 236 168 334 . . . Explosions 72 | . . . . . . 72 . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Knockbacks 25 | . . . . . . 1 . 4 . . 12 2 6 . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic 21 | . . . . . . 1 . 4 . . 9 1 6 . . . Secondary 4 | . . . . . . . . . . . 3 1 . . . . Self-Inflicted Damage 82 | . . . . . . . . 24 4 . 6 . 18 5 3 22 Shots 1 | . . . . . . . . . . . . . 1 . . . Rammed 22 | . . . . 1 . . . 4 1 . 1 . 3 3 4 5 Targets Rammed 22 | . . . . 1 . . . 4 1 . 1 . 3 3 4 5 Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 410 | . 36 25 . 40 201 112 263 284 5 . 23 410 329 . . . Average Temperature 89 | . 13 13 . 25 56 42 120 118 5 . 8 216 102 . . . Received Heat Transfer 677 | . 108 66 . . 45 21 . 30 18 . 27 81 44 147 18 72 Effects 5 | . . . . . . . . . . . . 4 1 . . . Shutdowns 1 | . . . . . . . . . . . . 1 . . . . Energy Bleed 2 | . . . . . . . . . . . . 1 1 . . . Damage (major) 2 | . . . . . . . . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . 3 . . . . 1 . . . . . Combat Hostiles 3 | . . . . . . 3 . . . . . . . . . . Parts Fried 10 | . . . . . 2 5 . . . . 3 . . . . . Impact Corruptions 1 | . . . . . . . . . . . 1 . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . Heat Transferred 544 | . . . . . . 50 . . . . 50 . 444 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Latent Energy Used 1863 | . . . . 111 846 906 . . . . . . . . . . LE Corruption 32 | . . . . 3 13 16 . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac Fac Res Res Acc Maximum Alert Level 2 | . . . . . 2 2 1 . . . . . . . . . Low Security (%) 93 | 100 100 100 . 100 55 5 95 100 100 100 100 100 100 100 100 100 Level 1 1 | . . . . . 3 21 4 . . . . . . . . . Level 2 5 | . . . . . 40 73 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 606 | . 83 138 . 84 526 606 204 101 35 2 157 102 94 . 35 82 Initial 234 | . . . . . 23 234 203 7 35 . . 33 45 . . 4 Average 49 | . 13 56 . 5 248 422 111 27 8 . 63 36 13 . 1 3 Influence Increases 2807 | . 157 148 . 92 583 586 6 235 60 5 343 208 244 . 45 95 Destroy 0b10 Robot/C 1180 | . 100 100 . 80 60 120 . 160 40 . 200 160 160 . . . Destroy 0b10 Robot/NC 100 | . 5 . . . 5 20 . 30 . . 25 10 . . . 5 Destroy Leader 298 | . 22 20 . 10 30 30 . 32 20 . 62 32 40 . . . Allied During Kill 7 | . . 7 . . . . . . . . . . . . . . Successful Hack 26 | . . . . . . . . . . . . . 26 . . . Disable Machine 375 | . . . . . 135 225 . . . . 15 . . . . . Anti-Garrison Action 150 | . . . . . 150 . . . . . . . . . . . Destroy Structure 401 | . . 21 . 2 173 131 6 13 . 5 26 6 18 . . . Partial Spotted 15 | . . . . . . 15 . . . . . . . . . . Lose Combat Pursuer 255 | . 30 . . . 30 45 . . . . 15 . . . 45 90 Influence Decreases 2733 | . 157 40 108 32 127 520 577 172 134 5 274 183 338 . 36 30 Entered New Map 939 | . . . 108 . 37 282 379 4 39 . . 36 49 . . 5 Time Decay 1740 | . 157 40 . 32 90 238 198 168 95 5 274 147 255 . 16 25 Lost Part 54 | . . . . . . . . . . . . . 34 . 20 . Squads Dispatched 20 | . 3 . . . 3 2 . 2 . . 1 1 2 2 2 2 Investigation 4 | . 1 . . . 1 . . . . . . 1 . . 1 . Extermination 8 | . . . . . . . . 1 . . 1 . 2 1 1 2 Reinforcement 5 | . 2 . . . . 1 . 1 . . . . . 1 . . Assault 3 | . . . . . 2 1 . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac Fac Res Res Acc Distress Signals 1 | . . . . . . . . . . . . . . 1 . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 139 | . 12 5 . 4 7 15 6 9 2 5 12 13 10 14 6 19 Peak Tracking Total 12 | . 2 5 . 4 3 4 2 3 1 2 4 6 4 12 7 12 Tactical Retreats 11 | . 2 . . . 2 2 . . . . 1 . . . 1 3 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac Fac Res Res Acc Traps Triggered 13 | . 1 . . . . 4 . 2 1 . 2 1 1 . . 1 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac Fac Res Res Acc Machines Disabled 26 | . . . . . 10 15 . . . . 1 . . . . . Max in Single Turn 4 | . . . . . 3 4 . . . . 1 . . . . . Garrison Access 2 | . . . . . 1 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac Fac Res Res Acc Machines Accessed 20 | . 1 . 5 1 2 2 . 1 1 . 2 . 2 1 2 . Terminals 7 | . 1 . . . 1 . . . . . 1 . 1 1 2 . Fabricators 3 | . . . . . . 1 . 1 . . 1 . . . . . Repair Stations 1 | . . . . . . . . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . 1 . . . . . . . Garrison Access 2 | . . . . . 1 1 . . . . . . . . . . Total Hacks 73 | . 1 . 50 1 5 2 . 1 2 . 3 . 3 1 4 . Successful 61 | . . . 50 1 . 2 . 1 1 . 2 . 3 . 1 . Failed 11 | . 1 . . . 5 . . . . . 1 . . 1 3 . Catastrophic 2 | . . . . . 2 . . . . . . . . . . . Database Lockouts 1 | . . . . . . . . . 1 . . . . . . . Manual 3 | . . . 3 . . . . . . . . . . . . . Terminals 11 | . 1 . . . 3 . . . . . 1 . 1 1 4 . Fabricators 4 | . . . . . . 1 . 1 . . 2 . . . . . Repair Stations 2 | . . . . . . . . . . . . . 2 . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . 2 . . . . . . . Garrison Access 3 | . . . . . 2 1 . . . . . . . . . . Terminal Hacks 54 | . . . 50 1 . . . . . . 1 . 1 . 1 . Record 51 | . . . 49 . . . . . . . . . 1 . 1 . Open Door 1 | . . . . 1 . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . 1 . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . 1 . 1 . . 1 . . . . . Network Status 2 | . . . . . . . . 1 . . 1 . . . . . Build 1 | . . . . . . 1 . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . 2 . . . Scan Component 1 | . . . . . . . . . . . . . 1 . . . Repair 1 | . . . . . . . . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . 1 . . . . . . . Retrieve Study 1 | . . . . . . . . . 1 . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 6 | . . . . . 2 . . . . . . . 2 . 2 . Full Trace Events 3 | . . . . . 2 . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Built 2 | . . . . . . 2 . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time 106 | . . . . . . 106 . . . . . . . . . . Total Part Build Rating 12 | . . . . . . 12 . . . . . . . . . . Part Studies Acquired 1 | . . . . . . . . . 1 . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . 1 . . . Time 22 | . . . . . . . . . . . . . 22 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . 2 . . . . . . . . . . . Machine Destruction 2 | . . . . . 2 . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac Fac Res Res Acc Total Allies 3 | . . 3 . . . . . . . . . . . . . . Largest Group 3 | . . 3 2 . . . . . . . . . . . . . Highest-Rated Group 76 | . . 76 62 . . . . . . . . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 4 | . . 4 . . . . . . . . . . . . . . Total Damage 21 | . . 21 . . . . . . . . . . . . . . Kills 1 | . . 1 . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac Fac Res Res Acc Active Infowar (turns) 670 | . . . . . . . . . . . . . . . . 670 Optics 670 | . . . . . . . . . . . . . . . . 670 Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac Fac Res Res Acc Turns Passed 10010 | 118 995 174 1193 1181 183 503 403 638 340 450 753 320 1467 114 488 690 Spaces Moved 5883 | 61 553 99 733 615 290 488 278 418 215 300 488 221 379 148 260 337 Core 682 | 12 . . . . . . . . . . . . 32 76 260 302 Treads 2243 | 49 553 99 733 615 . . . . . . . . 194 . . . Legs . | . . . . . . . . . . . . . . . . . Wheels 12 | . . . . . . . . . . . . . . . . 12 Hover 21 | . . . . . . . . . . . . . . . . 21 Flight 2925 | . . . . . 290 488 278 418 215 300 488 221 153 72 . 2 Fastest Speed 40 | 50 160 160 160 160 50 50 50 150 150 150 150 120 50 40 50 40 Average Speed 149 | 153 160 160 160 160 50 50 143 150 152 150 150 127 354 71 181 113 Slowest Speed 1072 | 200 160 160 160 160 50 150 150 150 250 150 150 150 1072 120 350 450 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 4 | . . . . . . 2 . . . . . . . 2 . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 4 78 48 94 89 29 17 87 15 5 82 15 8 13 8 8 11 Regions Visited 16 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . . . . . . . . . . . Known Exits Taken 8 | . 1 1 1 1 1 . . 1 . . 1 1 . . . . Unknown Exits Taken 4 | 1 . . . . . . . . . . . . 1 1 1 . Scrap Searched 2 | . . . . 2 . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . Terrain Destroyed 484 | . . 26 . 2 241 144 6 12 . 5 29 3 16 . . . Melee . | . . . . . . . . . . . . . . . . . Projectile 33 | . . . . . . . 6 12 . 5 4 3 3 . . . AOE 451 | . . 26 . 2 241 144 . . . . 25 . 13 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac Fac Res Res Acc Total 6934 | 86 612 108 755 802 318 730 282 427 227 300 501 243 470 152 276 645 Wait 767 | 10 21 3 3 174 16 194 3 . 3 . . . 45 . 6 289 Move 5862 | 60 552 98 732 614 289 484 277 417 215 299 487 220 378 143 260 337 Hop 4 | . . . . . . 2 . . . . . . . 2 . . Pick Up 55 | 12 3 2 5 . 3 5 . 2 2 1 2 1 7 . 3 7 Fast Attach 5 | . . . . 1 . . . . . . . 3 . 1 . . Attach 44 | 4 3 . . . 1 8 1 1 2 . . . 10 3 4 7 Detach 5 | . . . . . . 4 . . 1 . . . . . . . Swap 24 | . 1 2 1 1 2 1 . 2 2 . . 7 5 . . . Drop 15 | . . . 5 1 2 1 1 1 . . 1 1 2 . . . Fire 101 | . 32 3 . 10 5 9 . . 1 . 10 11 20 . . . Melee . | . . . . . . . . . . . . . . . . . Ram 17 | . . . . . . . . 4 1 . 1 . . 3 3 5 Kick . | . . . . . . . . . . . . . . . . . Crush 4 | . . . . 1 . . . . . . . . 3 . . . Escape Stasis 22 | . . . . . . 22 . . . . . . . . . . Rewire 9 | . . . 9 . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -4/Factory -3/Research -2/Research -1/Access History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 15) 119 | -11/Scrapyard | Entered Materials 168 | -10/Materials | Discovered new exit (range 7) 178 | -10/Materials | Identified exit to Mines 313 | -10/Materials | Build established: Mutant 501 | -10/Materials | Discovered new exit (range 13) 520 | -10/Materials | Identified exit to Materials 747 | -10/Materials | Discovered exit to Materials (range 16) 846 | -10/Materials | Discovered exit to Materials (range 7) 918 | -10/Materials | Discovered exit to Mines (range 16) 1114 | -10/Materials | Entered Mines 1117 | -10/Mines | Received a Mining Laser from a helpful Derelict 1281 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1281 | -10/Mines | Discovered new exit (range 5) 1286 | -10/Mines | Identified exit to Exiles 1288 | -10/Mines | Entered Exiles 1288 | -10/Exiles | Accompanied by 2 allies 1318 | -10/Exiles | Led the pair of lost Derelicts to a safe place 1333 | -10/Exiles | Discovered new exit (range 14) 1349 | -10/Exiles | Identified exit to Mines 1380 | -10/Exiles | Met 8R-AWN 1412 | -10/Exiles | Met EX-HEX 1597 | -10/Exiles | Visited The Gauntlet 1654 | -10/Exiles | Met EX-DEC 1905 | -10/Exiles | Learned location of Zion (-6) 2032 | -10/Exiles | Met EX-BIN 2064 | -10/Exiles | Aligned with FarCom system 2065 | -10/Exiles | Given EX-Vault access code 2232 | -10/Exiles | Opened EX-Vault 2240 | -10/Exiles | Found Latent Energy Streamer 2245 | -10/Exiles | Found AWS/Autocannon 2253 | -10/Exiles | Found Flying Fortress v7 2287 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2441 | -10/Exiles | Discovered exit to Mines (range 14) 2481 | -10/Exiles | Stole three prototypes: Latent Energy Streamer, Flying Fortress v7, AWS/Autocannon 2481 | -10/Exiles | Entered Mines 2576 | -9/Mines | Discovered new exit (range 6) 2583 | -9/Mines | Identified exit to Materials 2593 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3298 | -9/Mines | Discovered exit to Materials (range 8) 3299 | -9/Mines | Learned location of Storage (-9) 3662 | -9/Mines | Entered Materials 3662 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3770 | -8/Materials | System corruption reached 10% 3834 | -8/Materials | Discovered new exit (range 10) 3838 | -8/Materials | Identified exit to Factory 3845 | -8/Materials | Entered Factory 3845 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3847 | -7/Factory | FarCom data flow suspended 4110 | -7/Factory | Fabricated Wave Gun (x2) 4143 | -7/Factory | System corruption reached 10% 4245 | -7/Factory | First assault squad dispatched 4348 | -7/Factory | Sucked down chute 4348 | -7/Factory | Entered Waste 4352 | -7/Waste | Spotted C-40 Crusher 4352 | -7/Waste | Spotted C-40 Crusher 4363 | -7/Waste | EMP discharged 4371 | -7/Waste | Destroyed C-40 Crusher 4385 | -7/Waste | Destroyed C-40 Crusher 4411 | -7/Waste | Spotted C-40 Crusher 4443 | -7/Waste | Destroyed C-40 Crusher 4445 | -7/Waste | Spotted C-40 Crusher 4463 | -7/Waste | EMP discharged 4463 | -7/Waste | System corruption reached 30% 4464 | -7/Waste | Destroyed C-40 Crusher 4507 | -7/Waste | Spotted C-40 Crusher 4521 | -7/Waste | Destroyed C-40 Crusher 4563 | -7/Waste | EMP discharged 4565 | -7/Waste | Spotted C-40 Crusher 4577 | -7/Waste | Destroyed C-40 Crusher 4609 | -7/Waste | Discovered new exit (range 13) 4663 | -7/Waste | EMP discharged 4664 | -7/Waste | Build established: Gunner 4750 | -7/Waste | Identified exit to Factory 4751 | -7/Waste | Entered Factory 5361 | -7/Factory | Discovered new exit (range 8) 5379 | -7/Factory | Identified exit to Factory 5389 | -7/Factory | Entered another Factory area 5389 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5675 | -6/Factory | Central database locked down 5729 | -6/Factory | Sucked down chute 5729 | -6/Factory | Entered Waste 5744 | -6/Waste | Spotted C-40 Crusher 5752 | -6/Waste | Destroyed C-40 Crusher 5827 | -6/Waste | Spotted C-40 Crusher 5829 | -6/Waste | Spotted C-40 Crusher 5833 | -6/Waste | Destroyed C-40 Crusher 5841 | -6/Waste | Destroyed C-40 Crusher 5852 | -6/Waste | Spotted C-40 Crusher 5852 | -6/Waste | Destroyed C-40 Crusher 5873 | -6/Waste | Spotted C-40 Crusher 5877 | -6/Waste | Destroyed C-40 Crusher 5883 | -6/Waste | Spotted C-40 Crusher 5889 | -6/Waste | Destroyed C-40 Crusher 6024 | -6/Waste | Discovered new exit (range 12) 6177 | -6/Waste | Identified exit to Factory 6179 | -6/Waste | Entered Factory 6882 | -6/Factory | Discovered new exit (range 15) 6896 | -6/Factory | Discovered new exit (range 15) 6902 | -6/Factory | Identified exit to Factory 6932 | -6/Factory | Entered another Factory area 6932 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 7230 | -5/Factory | Discovered new exit (range 8) 7250 | -5/Factory | Identified exit to Factory 7252 | -5/Factory | Entered another Factory area 7252 | -4/Factory | Evolved 2 slots: Utility x2 7323 | -4/Factory | Build established: Scavenger-Gunner 7784 | -4/Factory | Repaired Kinecellerator 8046 | -4/Factory | AWS/Autocannon suddenly broke down 8338 | -4/Factory | Build established: Scavenger-Mutant 8589 | -4/Factory | System corruption reached 10% 8692 | -4/Factory | Core integrity fell below 50% 8707 | -4/Factory | Core integrity fell below 20% 8714 | -4/Factory | Discovered new exit (range 10) 8719 | -4/Factory | Entered Research 8719 | -3/Research | Evolved 2 slots: Utility x2 8746 | -3/Research | Lost 13 parts (4p1n6u2w) 8780 | -3/Research | Build established: Mutant 8828 | -3/Research | Discovered new exit (range 13) 8833 | -3/Research | Entered another Research area 8833 | -2/Research | Evolved 2 slots: Power x1, Utility x1 8863 | -2/Research | Lost 3 parts (1p1n1u) 9272 | -2/Research | Lost 3 parts (1p1u1w) 9295 | -2/Research | Core integrity fell below 50% 9307 | -2/Research | System corruption reached 10% 9314 | -2/Research | Discovered new exit (range 13) 9321 | -2/Research | Entered Access 9321 | -1/Access | Evolved 2 slots: Weapon x2 9340 | -1/Access | Found Prototype Processor 9341 | -1/Access | Identified Spectral Analyzer 9953 | -1/Access | Core integrity fell below 50% 9980 | -1/Access | Lost 4 parts (4n) 9981 | -1/Access | Core integrity fell below 20% 10011 | -1/Access | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 09928_ K-01 Serf collects debris. 09931_ Wheel destroyed. 09933_ Acquired Xenon Bombardment Thruster. 09938_ Penetrated by Slug. 09938_ Slug penetrates Wall. 09943_ Slammed into S-43 Plague. 09944_ Slug penetrates Wall. 09945_ Penetrated by Slug. 09947_ Imp. Linear Gravjet destroyed. 09948_ Penetrated by Slug. 09949_ Xenon Bombardment Thruster destroyed. 09951_ Penetrated by Slug. 09955_ Slug penetrates Wall. 09964_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 1M. 09980_ Critical hit (Burn: +37). 10002_ K-01 Serf cleans the Repair Station. 10007_ K-01 Serf destroyed. 10007_ Slammed into S-43 Plague. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ??????????????????????? ???????????????? | | ??????????????????????? ???????????????? | | ??????????????????????? ??????????????? | | ??????????????????????+ ??????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# #?????????????? | | ?????????????????????## #?????????????? | | ?????????????????????# ?????????????? | | ?????????????????????? T ?????????????? | | ?????????????????????? 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"""""" # | | ??????????????????????#s #?????"""""" ?? | | ?????????????##########s #???????"" ?? | | ?????????????# /s #????????? ?? | | ?????????????#! =%# #???????????#?? | | ?????????????# """ # #?????????????? | | ?????????????# """ # #?????????????? | | ?????????????# R" # #?????????????? | | ?????????????# """ # #?????????????? | | ?????????????# "" *# ?????????????? | | ?????????????# # ?????????????? | | ?????????????# # ?????????????? | | ?????????????##+####### ?????????????? | | ??????????????# #?????# ????????????? | | ??????????????# #?????# ##????????????? | | ??????????????# #?????# #?????????????? | | ??????????????# #?????# #?????????????? | | ??????????????# #?????+ +?????????????? | | ??????????????# #?????? #?????????????? | | ??????????????# #?????? #?????????????? | | ??????????????# #?????? #?????????????? | | ??????????????# #?????? ??????????????? | | ??????????????# #?????? ??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 51 Energy Capacity 705 Matter Stores 300 Matter Capacity 300 Sight Range 24 Terrain Scan Density 210 Additional Mass Support 9 Point Defense Rating 240 Evasion (%) 62 Targeting Accuracy 5 Recoil Reduction 2 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Wave Gun | x2 | -7/Factory | Preloaded Repaired ---------- Kinecellerator | 2% | -4/Factory Studied --------- Lgt. Nuclear Core | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Below Blue Mage Dangerous Findings Denied? Drive-By Morally Flexible Respectable Loadout Significant Disruption Sixth Sense Challenges ------------ None Game ------ Seed RainbowEmergencyDriver Manual? 0 Play Time 01:08:14 Cumulative 24.5 hours Start 2026.08.30 @ 15:42:01 End 2026.08.30 @ 16:56:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 35 Adventurer 15 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 22 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b2ed805c-d273-4b8a-ba1d-70bb720ec1ee