Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.15 @ 21:20:04 Player: 5taquitos Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (59) 295 Value Destroyed (1913) 1913 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (416) 416 TOTAL SCORE: 5764 Bonus ------- High Alert Combat Kills 83 Follower Combat Kills 333 Cogmind --------- Core Integrity 0/700 Matter 102/300 Energy 95/150 System Corruption 2% Temperature Critical (646) Movement Walking (190) Ox1 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (4) ------ Medium Storage Unit Targeting Computer Core Analyzer Makeshift Light Armor Plating > --- WEAPON (4) ------- Makeshift Shrapnel Gun Gauss Cannon Mini Assault Cannon Mini Assault Cannon > --- INVENTORY (10) --- Improved Carbon-fiber Leg Thief Drone Bay (2/3) Heavy Assault Rifle Autogun Autogun Gauss Cannon Rocket Launcher Powered Hammer Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Targeting Computer Improved Propulsion Shielding Thief Drone Bay > --- WEAPON ----------- Autogun Gauss Cannon Mini Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Micro Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Core Analyzer Makeshift Light Armor Plating Heavy Assault Rifle Autogun Autogun Gauss Cannon Rocket Launcher [Rating: 51] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Targeting Computer Device Recoil Stabilizer Storage Medium Storage Unit Processor Targeting Computer Protection Makeshift Light Armor Plating Weapon Autogun Ballistic Gun Autogun Ballistic Cannon Mini Assault Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Slots Evolved 6 | . . . 2 . 2 2 . . Power . | . . . . . . . . . Propulsion 2 | . . . 2 . . . . . Utility 2 | . . . . . 1 1 . . Weapon 2 | . . . . . 1 1 . . Parts Attached 65 | 6 2 5 10 . 15 13 12 2 Power 9 | 1 1 1 1 . 1 1 2 1 Engine 4 | 1 1 . . . . 1 1 . Core 5 | . . 1 1 . 1 . 1 1 Reactor . | . . . . . . . . . Propulsion 26 | 2 . 2 4 . 7 7 4 . Treads . | . . . . . . . . . Leg 26 | 2 . 2 4 . 7 7 4 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 11 | 1 1 . 1 . 3 1 4 . Device 4 | . . . . . 2 1 1 . Storage 2 | 1 . . 1 . . . . . Processor 2 | . 1 . . . . . 1 . Hackware . | . . . . . . . . . Protection 3 | . . . . . 1 . 2 . Artifact . | . . . . . . . . . Weapon 19 | 2 . 2 4 . 4 4 2 1 Energy Gun . | . . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 14 | 2 . 2 4 . 3 1 1 1 Ballistic Cannon 4 | . . . . . . 3 1 . Launcher 1 | . . . . . 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 1 . . Parts Lost 11 | . . . . . 1 1 6 3 Power 2 | . . . . . 1 . . 1 Propulsion 3 | . . . . . . 1 1 1 Utility 3 | . . . . . . . 3 . Weapon 3 | . . . . . . . 2 1 Highest Loss Streak 3 | . . . . . 1 1 3 2 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 98 | . 96 100 100 100 98 99 96 99 Engine 4 | . 14 5 . . . 4 7 6 Core 4 | . . 8 11 11 8 2 . . Leg 33 | . 28 28 44 44 35 29 29 30 Device 4 | . . . . . 9 15 4 . Storage 9 | . 14 14 11 11 9 7 7 7 Processor 10 | . 10 14 11 11 9 7 9 15 Protection 2 | . . . . . . . 5 7 Ballistic Gun 16 | . 28 28 22 22 26 18 6 6 Ballistic Cannon 10 | . . . . . . 11 23 23 Peak Build Rating 51 | 6 7 9 15 16 24 42 51 49 Average Rating 29 | 5 6 8 13 15 22 30 46 48 On Entrance 18 | . 6 7 9 15 16 21 42 46 Naked Turns . | . . . . . . . . . Heaviest Build 44 | 11 11 13 21 21 28 35 44 42 Greatest Support 72 | 20 20 20 43 43 43 67 72 48 Greatest Overweight (x) 2 | 2 . . . . 2 . 2 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 9 10 10 10 10 10 Most Carried 10 | 6 8 8 10 10 10 10 10 10 Average Carried 8 | 3 6 7 9 9 9 9 8 8 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 Final Carried 10 | 6 7 8 10 10 10 10 7 8 Class Distribution -------------------- 28% | Gunner 22% | Scavenger-Mutant 18% | Derelict-Gunner 15% | Scavenger-Gunner 13% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Derelict-Gunner | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Matter Collected 2630 | 283 40 86 146 48 674 266 1023 64 Remotely 726 | . . . . . . 266 460 . Salvage Created 1976 | 70 40 63 107 149 871 287 321 68 Parts 113 | 2 5 3 2 5 47 31 15 3 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . 18 3 Prevented 2 | . . . . . . . 2 . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Combat Hostiles Destroyed 49 | . 3 2 2 2 21 7 10 2 Guns 26 | . 3 2 2 1 15 3 . . Cannons 14 | . . . . . . 2 10 2 AOE 8 | . . . . . 6 2 . . Classes Destroyed 10 | 1 1 1 1 1 1 2 1 1 Worker 3 | . . . . . . 3 . . Builder 4 | . . . . . 2 2 . . Recycler 3 | 1 . . . 1 1 . . . Swarmer 16 | . 3 1 . . 7 3 2 . Grunt 21 | . . 1 . 1 10 3 5 1 Brawler 2 | . . . . 1 1 . . . Duelist 2 | . . . . . . . 2 . Sentry 6 | . . . 2 . 3 . 1 . Hunter 1 | . . . . . . . . 1 Programmer 1 | . . . . . . 1 . . Best Kill Streak 9 | 1 3 1 1 3 9 5 5 1 Combat Bots Only 7 | . 3 1 1 2 7 3 5 1 Max Kills in Single Turn 3 | 1 2 1 1 1 3 2 2 1 Gunslinging 1 | . 1 . . . . . . . Exploded 3 | . . . . . 3 2 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Hostile Shots Fired 279 | . 9 27 14 3 100 25 69 32 Missed 93 | . 1 7 6 2 38 9 24 6 Damage Taken 3225 | . 69 235 121 10 769 264 1166 591 Core 991 | . 16 81 28 10 81 36 488 251 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 78 | . . . . . . . 78 . Core Remaining (%) 84 | 100 . 61 . 90 85 . . . Volleys Fired 148 | 7 4 9 8 6 53 18 32 11 Largest 4 | 2 2 2 2 2 3 4 4 4 Hottest 168 | 40 40 40 46 46 79 142 167 168 Shots Fired 430 | 13 8 18 16 12 156 68 104 35 Gun 288 | 13 8 18 16 12 153 40 20 8 Cannon 139 | . . . . . . 28 84 27 Launcher 3 | . . . . . 3 . . . Special . | . . . . . . . . . Kinetic 427 | 13 8 18 16 12 153 68 104 35 Thermal . | . . . . . . . . . Explosive 3 | . . . . . 3 . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 9 | 4 2 7 7 9 6 6 5 3 Robot Miss Streak 8 | 1 4 1 1 2 6 5 5 8 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . 1 . . . 2 . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . Shots Hit Robots 217 | 9 3 12 12 7 89 28 44 13 Core Hits 110 | 3 3 7 5 4 44 19 19 6 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 3 | . . . . . . . 3 . Blast 3 | . . . . . . . 3 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4483 | 95 30 127 141 125 1764 814 1065 322 Guns 2415 | 95 30 127 141 112 1396 338 91 85 Cannons 1463 | . . . . . . 252 974 237 Explosions 537 | . . . . . 358 179 . . Melee . | . . . . . . . . . Ramming 68 | . . . . 13 10 45 . . Kinetic 3878 | 95 30 127 141 112 1396 590 1065 322 Thermal 179 | . . . . . . 179 . . Explosive 358 | . . . . . 358 . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . . . 2 2 2 Average Corruption 1 | . . . . . . 1 2 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 29 | . . . . . . 3 23 3 Message Errors 3 | . . . . . . 1 2 . Matter Fused 7 | . . . . . . . 6 1 Heat Flow Errors 7 | . . . . . . . 6 1 Energy Discharges 6 | . . . . . . . 5 1 Data Loss (minor) 4 | . . . . . . 2 2 . Alerts 2 | . . . . . . . 2 . Overload Shots . | . . . . . . . . . Overflow Damage 123 | . . . . . . 88 35 . Projectiles 35 | . . . . . . . 35 . Explosions 88 | . . . . . . 88 . . Melee . | . . . . . . . . . Knockbacks 10 | . . . . . . 1 7 2 Impact . | . . . . . . . . . Kinetic 10 | . . . . . . 1 7 2 Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed 7 | . . . . 2 1 4 . . Kicked 7 | . . . . 2 1 4 . . Crushed . | . . . . . . . . . Highest Temperature 659 | . . 46 26 14 109 229 599 659 Average Temperature 154 | . . 15 16 6 33 80 258 258 Received Heat Transfer 942 | . . 123 45 6 369 45 174 180 Effects 42 | . . . . . . . 33 9 Shutdowns 7 | . . . . . . . 6 1 Energy Bleed 5 | . . . . . . . 4 1 Interference 12 | . . . . . . . 9 3 Matter Decay 2 | . . . . . . . 1 1 Short Circuit 5 | . . . . . . . 4 1 Damage (minor) 5 | . . . . . . . 5 . Damage (core) 6 | . . . . . . . 4 2 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . . 3 . . 1 . . Heat Transferred 100 | . . . . . . 100 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Peak Influence 497 | 5 88 254 396 112 497 469 . . Initial 216 | . 3 34 34 79 . 216 . . Average 222 | 1 57 107 266 85 298 361 . . Maximum Alert Level 2 | . . 1 1 . 2 2 . . Low Security (%) 47 | 100 100 75 38 100 24 . . . Level 1 36 | . . 24 61 . 39 56 . . Level 2 16 | . . . . . 35 43 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 8 | . . . 2 . 4 2 . . Investigation 4 | . . . 2 . 2 . . . Extermination . | . . . . . . . . . Reinforcement 4 | . . . . . 2 2 . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Distress Signals 2 | . . . . . 1 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 83 | . 4 9 5 3 34 11 13 4 Peak Tracking Total 9 | . 2 4 4 3 9 4 5 3 Tactical Retreats 5 | . . . 1 1 2 . 1 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Traps Triggered 2 | . . . . . 2 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . 1 . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Machines Disabled 9 | . . . . . . 8 1 . Max in Single Turn 8 | . . . . . . 8 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Machines Accessed 12 | . . . 5 1 5 1 . . Terminals 7 | . . . 2 . 5 . . . Fabricators . | . . . . . . . . . Repair Stations 3 | . . . 2 . . 1 . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access . | . . . . . . . . . Total Hacks 30 | . . . 19 1 9 1 . . Successful 14 | . . . 9 1 4 . . . Failed 16 | . . . 10 . 5 1 . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 10 | . . . 3 . 7 . . . Terminals 16 | . . . 7 . 9 . . . Fabricators . | . . . . . . . . . Repair Stations 6 | . . . 5 . . 1 . . Recycling Units . | . . . . . . . . . Scanalyzers 7 | . . . 7 . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 3 | . . . 1 1 1 . . . Robot Analysis 1 | . . . 1 . . . . . Open Door 1 | . . . . 1 . . . . Level Access Points 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 1 | . . . 1 . . . . . Scan Component 1 | . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 6 | . . . 6 . . . . . Insert Component 3 | . . . 3 . . . . . Analyze 3 | . . . 3 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 4 | . . . 1 . 3 . . . Terminals 4 | . . . 1 . 3 . . . Botnet 4 | . . . 1 . 3 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . . . 4 . 3 1 . . Full Trace Events 1 | . . . 1 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . Parts Damaged 1 | . . . 1 . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . Programmers 3 | . . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Total Allies 3 | . . 3 . . . . . . Largest Group 3 | . . 3 3 3 . . . . Highest-Rated Group 40 | . . 40 40 40 . . . . Highest-Rated Ally 16 | . . 16 16 16 . . . . Total Orders . | . . . . . . . . . Ally Attacks 99 | . . 23 54 10 12 . . . Total Damage 1023 | . . 241 622 101 59 . . . Kills 16 | . . 7 8 1 . . . . Allies Corrupted 2 | . . . . 1 1 . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Robot Analysis Total 1 | . . . 1 . . . . . Derelict Logs Recovered 3 | . . 1 . . . . 1 1 Drone Launches 5 | . . . . . 5 . . . Drone Recoveries 4 | . . . . . 4 . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Turns Passed 5055 | 117 130 519 649 400 589 644 1620 387 Spaces Moved 3629 | 73 95 397 500 316 350 423 1217 258 Core 6 | 6 . . . . . . . . Treads . | . . . . . . . . . Legs 3623 | 67 95 397 500 316 350 423 1217 258 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 Average Speed 120 | 115 120 120 120 120 120 120 122 120 Slowest Speed 260 | 150 120 120 120 120 260 120 260 120 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 38 | 6 20 63 27 55 31 14 90 42 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . . . 1 . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . 1 1 . Scrap Searched 12 | . . 1 . . . . 9 2 Spaces Dug . | . . . . . . . . . Terrain Destroyed 83 | . . . . . 22 30 21 10 Melee . | . . . . . . . . . Projectile 36 | . . . . . . 5 21 10 AOE 47 | . . . . . 22 25 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Total 4041 | 91 104 429 540 329 428 526 1281 313 Wait 109 | . . 3 4 . 3 49 11 39 Move 3621 | 72 94 396 499 315 349 422 1216 258 Hop . | . . . . . . . . . Pick Up 43 | 6 2 7 8 3 1 8 5 3 Fast Attach 13 | 6 1 . . . 5 1 . . Attach 16 | . . . 2 . 3 2 7 2 Detach 1 | . . . . . 1 . . . Swap 36 | . 1 5 8 . 7 10 5 . Drop 47 | . 2 9 11 3 5 12 5 . Fire 148 | 7 4 9 8 6 53 18 32 11 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 7 | . . . . 2 1 4 . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 1 exit: [*Zio]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 118 | -11/Scrapyard | Entered Materials 118 | -10/Materials | Discovered new exit (range 14) 248 | -10/Materials | Entered Mines 270 | -10/Mines | Met a Derelict bent on vengeance 272 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 307 | -10/Mines | Build established: Mutant 431 | -10/Mines | Discovered new exit (range 7) 611 | -10/Mines | Learned location of Zion (-7) 674 | -10/Mines | Discovered new exit (range 11) 767 | -10/Mines | Entered Materials 767 | -9/Materials | Accompanied by 3 allies 767 | -9/Materials | Evolved 2 slots: Propulsion x2 991 | -9/Materials | Build established: Scavenger-Mutant 1402 | -9/Materials | Discovered new exit (range 11) 1416 | -9/Materials | Entered Mines 1416 | -9/Mines | Accompanied by 3 allies 1521 | -9/Mines | Discovered new exit (range 9) 1581 | -9/Mines | Found the Drone Emporium 1585 | -9/Mines | Found Prototype Device 1630 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1747 | -9/Mines | Lost 3 allies 1816 | -9/Mines | Entered Materials 1816 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1818 | -8/Materials | Identified Thief Drone Bay 1983 | -8/Materials | Destroyed 7 combat bots 2098 | -8/Materials | Build established: Scavenger-Gunner 2252 | -8/Materials | Identified exit to Factory 2405 | -8/Materials | Entered Factory 2405 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2918 | -7/Factory | Build established: Gunner 3027 | -7/Factory | Discovered new exit (range 9) 3049 | -7/Factory | Entered Lower Caves 3123 | -7/Lower Caves | Found DCF Scrap (15 items) 3213 | -7/Lower Caves | Encountered a Warlord checkpoint 3214 | -7/Lower Caves | Spotted B-75 Beast 3281 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3325 | -7/Lower Caves | Lost 3 parts (2u1w) 4035 | -7/Lower Caves | Core integrity fell below 50% 4065 | -7/Lower Caves | Lost 3 parts (1n1u1w) 4383 | -7/Lower Caves | Discovered new exit (range 3) 4402 | -7/Lower Caves | Build established: Derelict-Gunner 4669 | -7/Lower Caves | Entered another Lower Caves area 4697 | -7/Lower Caves | Learned Factory stockpile data 4946 | -7/Lower Caves | Discovered new exit (range 4) 5046 | -7/Lower Caves | Core integrity fell below 20% 5057 | -7/Lower Caves | Core destroyed Last Messages --------------- 04946_ EXIT=FOUND 05036_ G-47 Trooper destroyed. 05037_ Critical hit (Burn: +37). 05043_ Slug penetrates G-50 Soldier. 05043_ G-50 Soldier knocked back. 05045_ Core Analyzer broken. 05045_ Overheating: Short circuit. 05046_ Power failure, Imp. Deuterium Engine shutdown. 05046_ Overheating: Core damaged (-84). 05047_ Slug penetrates G-47 Trooper. 05047_ Imp. Deuterium Engine destroyed. 05048_ Overheating: System interference. 05048_ Gauss Cannon temporarily disabled. 05050_ Overheating: System interference. 05050_ Mni. Assault Cannon temporarily disabled. 05050_ Mak. Shrapnel Gun temporarily disabled. 05054_ Overheating: Matter decay (-30). 05054_ Lgt. Nuclear Core fries itself beyond repair. 05056_ Imp. Carbon-fiber Leg destroyed. 05057_ Overheating: Core damaged (-98). Map ----- +----------------------------------------------------+ | ?# ##?????????# ## ###"#?????????? | | ?# #??????????# # #??# ?????????? | | ?# #####?????## #??? ????????? | | ?# ####### #####??? ???????? | | ?# #???????# ??????? | | ## #????????# #?????? | | ## #### ## ??????###?????? | | # ## ##??## #### #???????????? | | # ### ##????###??# #### #???????????? | | #### ##??????????#####??? #??????????? | | #?# ##???????????????????? ??????????? | | ###?## #????????????????????? ?????????? | | ##????###?????????????????????? ?????????? | | #???????????#?????????????????? ?????????? | | #??????????# ??????????????????? ?????????? | | ##??????### ??????????????????? ??????????? | | #??????# ???????????????????? ????????????? | | #?????? # # ?????????????????????????????????? | | # #?? ?????????????????????????????????? | | ?# ##??# ?????????????????????????????????? | | ?? ##???# ####??????????????#??? ?????????? | | ??# ###?????# #????????????? ## ?????????? | | ???########### #??????????? % ????????? | | ??##### ### ###???????? % ??????????? | | ?## ## # # # #######;; g#???????????????? | | ## # # @ % g ;;#??????????????? | | # ## # %%##???????????????? | | # ########;##????????????????? | | ## ## # ##??????????????????????????? | | ?####### ####### ##???????????????????????????? | | ???????####?????#####????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 100 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Assault Rifle | -9/Materials | Scanalyzed Lgt. Nuclear Core | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ContainmentDisassembledDrive Manual? 0 Play Time 00:54:06 Cumulative 27.9 hours Start 2024.12.15 @ 19:57:00 End 2024.12.15 @ 21:20:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 35 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 24 Achievement% 23 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7057fe3b-9a5d-4fb0-a4f5-8d0980517207