Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.15 @ 21:20:04

Player: 5taquitos

Result: Core destroyed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (59)      295
Value Destroyed (1913)     1913
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (416)                416
              TOTAL SCORE: 5764

 Bonus
-------
High Alert Combat Kills    83
Follower Combat Kills      333

 Cogmind 
---------
Core Integrity             0/700
Matter                     102/300
Energy                     95/150
System Corruption          2%
Temperature                Critical (646)
Movement                   Walking (190) Ox1
Location                   -7/Lower Caves

 Parts 
-------
>           --- POWER (1) --------
      Micro Nuclear Core
>           --- PROPULSION (4) ---
            Carbon-fiber Leg
            Carbon-fiber Leg
   Improved Carbon-fiber Leg
>           --- UTILITY (4) ------
     Medium Storage Unit
            Targeting Computer
            Core Analyzer
  Makeshift Light Armor Plating
>           --- WEAPON (4) -------
  Makeshift Shrapnel Gun
            Gauss Cannon
       Mini Assault Cannon
       Mini Assault Cannon
>           --- INVENTORY (10) ---
   Improved Carbon-fiber Leg
            Thief Drone Bay (2/3)
      Heavy Assault Rifle
            Autogun
            Autogun
            Gauss Cannon
            Rocket Launcher
            Powered Hammer

 Peak State 
------------
>           --- POWER ------------
   Improved Deuterium Engine
>           --- PROPULSION -------
   Improved Carbon-fiber Leg
   Improved Carbon-fiber Leg
   Improved Carbon-fiber Leg
   Improved Carbon-fiber Leg
>           --- UTILITY ----------
     Medium Storage Unit
            Targeting Computer
   Improved Propulsion Shielding
            Thief Drone Bay
>           --- WEAPON -----------
            Autogun
            Gauss Cannon
       Mini Assault Cannon
       Mini Assault Cannon
>           --- INVENTORY --------
      Micro Nuclear Core
            Carbon-fiber Leg
            Carbon-fiber Leg
            Core Analyzer
  Makeshift Light Armor Plating
      Heavy Assault Rifle
            Autogun
            Autogun
            Gauss Cannon
            Rocket Launcher
[Rating: 51]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Targeting Computer
  Device                   Recoil Stabilizer
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Protection               Makeshift Light Armor Plating
Weapon                     Autogun
  Ballistic Gun            Autogun
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low 
Slots Evolved              6    | .   .   .   2   .   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   .   .   .   
  Utility                  2    | .   .   .   .   .   1   1   .   .   
  Weapon                   2    | .   .   .   .   .   1   1   .   .   
Parts Attached             65   | 6   2   5   10  .   15  13  12  2   
  Power                    9    | 1   1   1   1   .   1   1   2   1   
    Engine                 4    | 1   1   .   .   .   .   1   1   .   
    Core                   5    | .   .   1   1   .   1   .   1   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               26   | 2   .   2   4   .   7   7   4   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    26   | 2   .   2   4   .   7   7   4   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  11   | 1   1   .   1   .   3   1   4   .   
    Device                 4    | .   .   .   .   .   2   1   1   .   
    Storage                2    | 1   .   .   1   .   .   .   .   .   
    Processor              2    | .   1   .   .   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             3    | .   .   .   .   .   1   .   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   19   | 2   .   2   4   .   4   4   2   1   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          14   | 2   .   2   4   .   3   1   1   1   
    Ballistic Cannon       4    | .   .   .   .   .   .   3   1   .   
    Launcher               1    | .   .   .   .   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   1   1   .   .   
Parts Lost                 11   | .   .   .   .   .   1   1   6   3   
  Power                    2    | .   .   .   .   .   1   .   .   1   
  Propulsion               3    | .   .   .   .   .   .   1   1   1   
  Utility                  3    | .   .   .   .   .   .   .   3   .   
  Weapon                   3    | .   .   .   .   .   .   .   2   1   
  Highest Loss Streak      3    | .   .   .   .   .   1   1   3   2   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     98   | .   96  100 100 100 98  99  96  99  
  Engine                   4    | .   14  5   .   .   .   4   7   6   
  Core                     4    | .   .   8   11  11  8   2   .   .   
  Leg                      33   | .   28  28  44  44  35  29  29  30  
  Device                   4    | .   .   .   .   .   9   15  4   .   
  Storage                  9    | .   14  14  11  11  9   7   7   7   
  Processor                10   | .   10  14  11  11  9   7   9   15  
  Protection               2    | .   .   .   .   .   .   .   5   7   
  Ballistic Gun            16   | .   28  28  22  22  26  18  6   6   
  Ballistic Cannon         10   | .   .   .   .   .   .   11  23  23  
Peak Build Rating          51   | 6   7   9   15  16  24  42  51  49  
  Average Rating           29   | 5   6   8   13  15  22  30  46  48  
  On Entrance              18   | .   6   7   9   15  16  21  42  46  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             44   | 11  11  13  21  21  28  35  44  42  
  Greatest Support         72   | 20  20  20  43  43  43  67  72  48  
  Greatest Overweight (x)  2    | 2   .   .   .   .   2   .   2   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   10  10  10  10  10  10  
  Average Capacity         9    | 7   8   8   9   10  10  10  10  10  
  Most Carried             10   | 6   8   8   10  10  10  10  10  10  
  Average Carried          8    | 3   6   7   9   9   9   9   8   8   
  Final Capacity           10   | 8   8   8   10  10  10  10  10  10  
  Final Carried            10   | 6   7   8   10  10  10  10  7   8   

 Class Distribution 
--------------------
 28% | Gunner
 22% | Scavenger-Mutant
 18% | Derelict-Gunner
 15% | Scavenger-Gunner
 13% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Gunner | -8/Materials
           Gunner | -7/Factory
           Gunner | -7/Lower Caves
  Derelict-Gunner | -7/Lower Caves

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -7   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Low  
Matter Collected           2630 | 283  40   86   146  48   674  266  1023 64   
  Remotely                 726  | .    .    .    .    .    .    266  460  .    
Salvage Created            1976 | 70   40   63   107  149  871  287  321  68   
  Parts                    113  | 2    5    3    2    5    47   31   15   3    
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      21   | .    .    .    .    .    .    .    18   3    
  Prevented                2    | .    .    .    .    .    .    .    2    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low 
Combat Hostiles Destroyed  49   | .   3   2   2   2   21  7   10  2   
  Guns                     26   | .   3   2   2   1   15  3   .   .   
  Cannons                  14   | .   .   .   .   .   .   2   10  2   
  AOE                      8    | .   .   .   .   .   6   2   .   .   
Classes Destroyed          10   | 1   1   1   1   1   1   2   1   1   
  Worker                   3    | .   .   .   .   .   .   3   .   .   
  Builder                  4    | .   .   .   .   .   2   2   .   .   
  Recycler                 3    | 1   .   .   .   1   1   .   .   .   
  Swarmer                  16   | .   3   1   .   .   7   3   2   .   
  Grunt                    21   | .   .   1   .   1   10  3   5   1   
  Brawler                  2    | .   .   .   .   1   1   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   2   .   
  Sentry                   6    | .   .   .   2   .   3   .   1   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   1   
  Programmer               1    | .   .   .   .   .   .   1   .   .   
Best Kill Streak           9    | 1   3   1   1   3   9   5   5   1   
  Combat Bots Only         7    | .   3   1   1   2   7   3   5   1   
Max Kills in Single Turn   3    | 1   2   1   1   1   3   2   2   1   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   3   2   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Low  
Hostile Shots Fired        279  | .    9    27   14   3    100  25   69   32   
  Missed                   93   | .    1    7    6    2    38   9    24   6    
Damage Taken               3225 | .    69   235  121  10   769  264  1166 591  
  Core                     991  | .    16   81   28   10   81   36   488  251  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  78   | .    .    .    .    .    .    .    78   .    
Core Remaining (%)         84   | 100  .    61   .    90   85   .    .    .    
Volleys Fired              148  | 7    4    9    8    6    53   18   32   11   
  Largest                  4    | 2    2    2    2    2    3    4    4    4    
  Hottest                  168  | 40   40   40   46   46   79   142  167  168  
Shots Fired                430  | 13   8    18   16   12   156  68   104  35   
  Gun                      288  | 13   8    18   16   12   153  40   20   8    
  Cannon                   139  | .    .    .    .    .    .    28   84   27   
  Launcher                 3    | .    .    .    .    .    3    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  427  | 13   8    18   16   12   153  68   104  35   
  Thermal                  .    | .    .    .    .    .    .    .    .    .    
  Explosive                3    | .    .    .    .    .    3    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         9    | 4    2    7    7    9    6    6    5    3    
  Robot Miss Streak        8    | 1    4    1    1    2    6    5    5    8    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    1    .    .    .    2    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    1    .    .    .    
Shots Hit Robots           217  | 9    3    12   12   7    89   28   44   13   
  Core Hits                110  | 3    3    7    5    4    44   19   19   6    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
  Critical Strikes         3    | .    .    .    .    .    .    .    3    .    
    Blast                  3    | .    .    .    .    .    .    .    3    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           4483 | 95   30   127  141  125  1764 814  1065 322  
  Guns                     2415 | 95   30   127  141  112  1396 338  91   85   
  Cannons                  1463 | .    .    .    .    .    .    252  974  237  
  Explosions               537  | .    .    .    .    .    358  179  .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  68   | .    .    .    .    13   10   45   .    .    
  Kinetic                  3878 | 95   30   127  141  112  1396 590  1065 322  
  Thermal                  179  | .    .    .    .    .    .    179  .    .    
  Explosive                358  | .    .    .    .    .    358  .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    .    2    2    2    
  Average Corruption       1    | .    .    .    .    .    .    1    2    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  29   | .    .    .    .    .    .    3    23   3    
    Message Errors         3    | .    .    .    .    .    .    1    2    .    
    Matter Fused           7    | .    .    .    .    .    .    .    6    1    
    Heat Flow Errors       7    | .    .    .    .    .    .    .    6    1    
    Energy Discharges      6    | .    .    .    .    .    .    .    5    1    
    Data Loss (minor)      4    | .    .    .    .    .    .    2    2    .    
    Alerts                 2    | .    .    .    .    .    .    .    2    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            123  | .    .    .    .    .    .    88   35   .    
  Projectiles              35   | .    .    .    .    .    .    .    35   .    
  Explosions               88   | .    .    .    .    .    .    88   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 10   | .    .    .    .    .    .    1    7    2    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  10   | .    .    .    .    .    .    1    7    2    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    
Targets Rammed             7    | .    .    .    .    2    1    4    .    .    
  Kicked                   7    | .    .    .    .    2    1    4    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        659  | .    .    46   26   14   109  229  599  659  
  Average Temperature      154  | .    .    15   16   6    33   80   258  258  
  Received Heat Transfer   942  | .    .    123  45   6    369  45   174  180  
  Effects                  42   | .    .    .    .    .    .    .    33   9    
    Shutdowns              7    | .    .    .    .    .    .    .    6    1    
    Energy Bleed           5    | .    .    .    .    .    .    .    4    1    
    Interference           12   | .    .    .    .    .    .    .    9    3    
    Matter Decay           2    | .    .    .    .    .    .    .    1    1    
    Short Circuit          5    | .    .    .    .    .    .    .    4    1    
    Damage (minor)         5    | .    .    .    .    .    .    .    5    .    
    Damage (core)          6    | .    .    .    .    .    .    .    4    2    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             4    | .    .    .    3    .    .    1    .    .    
  Heat Transferred         100  | .    .    .    .    .    .    100  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low 
Peak Influence             497  | 5   88  254 396 112 497 469 .   .   
  Initial                  216  | .   3   34  34  79  .   216 .   .   
  Average                  222  | 1   57  107 266 85  298 361 .   .   
Maximum Alert Level        2    | .   .   1   1   .   2   2   .   .   
  Low Security (%)         47   | 100 100 75  38  100 24  .   .   .   
  Level 1                  36   | .   .   24  61  .   39  56  .   .   
  Level 2                  16   | .   .   .   .   .   35  43  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   .   .   2   .   4   2   .   .   
  Investigation            4    | .   .   .   2   .   2   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   
  Reinforcement            4    | .   .   .   .   .   2   2   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Low Low 
Distress Signals           2    | .   .   .   .   .   1   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              83   | .   4   9   5   3   34  11  13  4   
  Peak Tracking Total      9    | .   2   4   4   3   9   4   5   3   
  Tactical Retreats        5    | .   .   .   1   1   2   .   1   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low 
Traps Triggered            2    | .   .   .   .   .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   1   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Low Low 
Machines Disabled          9    | .   .   .   .   .   .   8   1   .   
  Max in Single Turn       8    | .   .   .   .   .   .   8   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Low Low 
Machines Accessed          12   | .   .   .   5   1   5   1   .   .   
  Terminals                7    | .   .   .   2   .   5   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   2   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                30   | .   .   .   19  1   9   1   .   .   
  Successful               14   | .   .   .   9   1   4   .   .   .   
  Failed                   16   | .   .   .   10  .   5   1   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   10   | .   .   .   3   .   7   .   .   .   
  Terminals                16   | .   .   .   7   .   9   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          6    | .   .   .   5   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              7    | .   .   .   7   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             3    | .   .   .   1   1   1   .   .   .   
  Robot Analysis           1    | .   .   .   1   .   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   1   .   .   .   .   .   
  Scan Component           1    | .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   6   .   .   .   .   .   
  Insert Component         3    | .   .   .   3   .   .   .   .   .   
  Analyze                  3    | .   .   .   3   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         4    | .   .   .   1   .   3   .   .   .   
  Terminals                4    | .   .   .   1   .   3   .   .   .   
    Botnet                 4    | .   .   .   1   .   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   .   .   4   .   3   1   .   .   
  Full Trace Events        1    | .   .   .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   3   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   3   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   3   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   1   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  
------------               Run  | Yrd Mat Min Mat Min Mat Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   3   .   .   
  Programmers              3    | .   .   .   .   .   .   3   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -7  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac Low Low 
Total Allies               3    | .   .   3   .   .   .   .   .   .   
  Largest Group            3    | .   .   3   3   3   .   .   .   .   
  Highest-Rated Group      40   | .   .   40  40  40  .   .   .   .   
  Highest-Rated Ally       16   | .   .   16  16  16  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               99   | .   .   23  54  10  12  .   .   .   
  Total Damage             1023 | .   .   241 622 101 59  .   .   .   
  Kills                    16   | .   .   7   8   1   .   .   .   .   
Allies Corrupted           2    | .   .   .   .   1   1   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low 
Robot Analysis Total       1    | .   .   .   1   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   .   .   .   1   1   
Drone Launches             5    | .   .   .   .   .   5   .   .   .   
  Drone Recoveries         4    | .   .   .   .   .   4   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -7   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Low  
Turns Passed               5055 | 117  130  519  649  400  589  644  1620 387  
Spaces Moved               3629 | 73   95   397  500  316  350  423  1217 258  
  Core                     6    | 6    .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    
  Legs                     3623 | 67   95   397  500  316  350  423  1217 258  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  120  120  120  
  Average Speed            120  | 115  120  120  120  120  120  120  122  120  
  Slowest Speed            260  | 150  120  120  120  120  260  120  260  120  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       38   | 6    20   63   27   55   31   14   90   42   
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    1    .    .    .    .    1    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    .    1    1    .    
Scrap Searched             12   | .    .    1    .    .    .    .    9    2    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          83   | .    .    .    .    .    22   30   21   10   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               36   | .    .    .    .    .    .    5    21   10   
  AOE                      47   | .    .    .    .    .    22   25   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -7   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Low  
Total                      4041 | 91   104  429  540  329  428  526  1281 313  
  Wait                     109  | .    .    3    4    .    3    49   11   39   
  Move                     3621 | 72   94   396  499  315  349  422  1216 258  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  43   | 6    2    7    8    3    1    8    5    3    
  Fast Attach              13   | 6    1    .    .    .    5    1    .    .    
  Attach                   16   | .    .    .    2    .    3    2    7    2    
  Detach                   1    | .    .    .    .    .    1    .    .    .    
  Swap                     36   | .    1    5    8    .    7    10   5    .    
  Drop                     47   | .    2    9    11   3    5    12   5    .    
  Fire                     148  | 7    4    9    8    6    53   18   32   11   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     7    | .    .    .    .    2    1    4    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 1 exit: [*Zio])

 History 
---------
 Turn | Location       | Event
   11 | -11/Scrapyard  | Discovered new exit (range 16)
  118 | -11/Scrapyard  | Entered Materials
  118 | -10/Materials  | Discovered new exit (range 14)
  248 | -10/Materials  | Entered Mines
  270 | -10/Mines      | Met a Derelict bent on vengeance
  272 | -10/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  307 | -10/Mines      | Build established: Mutant
  431 | -10/Mines      | Discovered new exit (range 7)
  611 | -10/Mines      | Learned location of Zion (-7)
  674 | -10/Mines      | Discovered new exit (range 11)
  767 | -10/Mines      | Entered Materials
  767 | -9/Materials   | Accompanied by 3 allies
  767 | -9/Materials   | Evolved 2 slots: Propulsion x2
  991 | -9/Materials   | Build established: Scavenger-Mutant
 1402 | -9/Materials   | Discovered new exit (range 11)
 1416 | -9/Materials   | Entered Mines
 1416 | -9/Mines       | Accompanied by 3 allies
 1521 | -9/Mines       | Discovered new exit (range 9)
 1581 | -9/Mines       | Found the Drone Emporium
 1585 | -9/Mines       | Found Prototype Device
 1630 | -9/Mines       | Received a Rocket Launcher from a helpful Derelict
 1747 | -9/Mines       | Lost 3 allies
 1816 | -9/Mines       | Entered Materials
 1816 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
 1818 | -8/Materials   | Identified Thief Drone Bay
 1983 | -8/Materials   | Destroyed 7 combat bots
 2098 | -8/Materials   | Build established: Scavenger-Gunner
 2252 | -8/Materials   | Identified exit to Factory
 2405 | -8/Materials   | Entered Factory
 2405 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 2918 | -7/Factory     | Build established: Gunner
 3027 | -7/Factory     | Discovered new exit (range 9)
 3049 | -7/Factory     | Entered Lower Caves
 3123 | -7/Lower Caves | Found DCF Scrap (15 items)
 3213 | -7/Lower Caves | Encountered a Warlord checkpoint
 3214 | -7/Lower Caves | Spotted B-75 Beast
 3281 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 3325 | -7/Lower Caves | Lost 3 parts (2u1w)
 4035 | -7/Lower Caves | Core integrity fell below 50%
 4065 | -7/Lower Caves | Lost 3 parts (1n1u1w)
 4383 | -7/Lower Caves | Discovered new exit (range 3)
 4402 | -7/Lower Caves | Build established: Derelict-Gunner
 4669 | -7/Lower Caves | Entered another Lower Caves area
 4697 | -7/Lower Caves | Learned Factory stockpile data
 4946 | -7/Lower Caves | Discovered new exit (range 4)
 5046 | -7/Lower Caves | Core integrity fell below 20%
 5057 | -7/Lower Caves | Core destroyed

 Last Messages 
---------------
04946_ EXIT=FOUND
05036_ G-47 Trooper destroyed.
05037_ Critical hit (Burn: +37).
05043_ Slug penetrates G-50 Soldier.
05043_ G-50 Soldier knocked back.
05045_ Core Analyzer broken.
05045_ Overheating: Short circuit.
05046_ Power failure, Imp. Deuterium Engine shutdown.
05046_ Overheating: Core damaged (-84).
05047_ Slug penetrates G-47 Trooper.
05047_ Imp. Deuterium Engine destroyed.
05048_ Overheating: System interference.
05048_ Gauss Cannon temporarily disabled.
05050_ Overheating: System interference.
05050_ Mni. Assault Cannon temporarily disabled.
05050_ Mak. Shrapnel Gun temporarily disabled.
05054_ Overheating: Matter decay (-30).
05054_ Lgt. Nuclear Core fries itself beyond repair.
05056_ Imp. Carbon-fiber Leg destroyed.
05057_ Overheating: Core damaged (-98).

 Map 
-----
+----------------------------------------------------+
| ?#       ##?????????#          ##  ###"#?????????? |
| ?#        #??????????#          #  #??# ?????????? |
| ?#        #####?????##             #???  ????????? |
| ?#            #######          #####???   ???????? |
| ?#                             #???????#   ??????? |
| ##                             #????????#  #?????? |
|      ##        ####   ##           ??????###?????? |
| #    ##       ##??## ####            #???????????? |
| #    ###     ##????###??#   ####     #???????????? |
|      ####   ##??????????#####???      #??????????? |
|       #?#  ##????????????????????      ??????????? |
|     ###?## #?????????????????????       ?????????? |
|    ##????###??????????????????????      ?????????? |
|    #???????????#??????????????????      ?????????? |
|    #??????????# ???????????????????     ?????????? |
|    ##??????###  ???????????????????    ??????????? |
|     #??????#    ???????????????????? ????????????? |
|     #?????? # # ?????????????????????????????????? |
| #        #??    ?????????????????????????????????? |
| ?#      ##??#   ?????????????????????????????????? |
| ??     ##???#   ####??????????????#???  ?????????? |
| ??#  ###?????#     #????????????? ##    ?????????? |
| ???###########     #???????????  %       ????????? |
| ??#####     ###   ###????????  %       ??????????? |
| ?##    ##  # #   #  #######;;   g#???????????????? |
| ##             # #       @  % g ;;#??????????????? |
|    #         ##      #        %%##???????????????? |
| #                     ########;##????????????????? |
| ##   ##     #        ##??????????????????????????? |
| ?#######  #######   ##???????????????????????????? |
| ???????####?????#####????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             100
Propulsion Shielding       66
Evasion (%)                55
Targeting Accuracy         5
Core Analysis              6
Recoil Reduction           4

 Item Schematics 
-----------------
      Aluminum Leg | -9/Materials | Scanalyzed
     Assault Rifle | -9/Materials | Scanalyzed
 Lgt. Nuclear Core | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ContainmentDisassembledDrive
  Manual?         0
Play Time         00:54:06
  Cumulative      27.9 hours
  Start           2024.12.15 @ 19:57:00
  End             2024.12.15 @ 21:20:04
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          35
  Rogue           35
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          24
Achievement%      23
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7057fe3b-9a5d-4fb0-a4f5-8d0980517207