Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.05 @ 14:28:52 Player: Helstads_dog Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (145) 725 Value Destroyed (4717) 4717 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1623) 1623 TOTAL SCORE: 10885 Bonus ------- High Alert Combat Kills 485 Follower Combat Kills 254 Entered Garrisons 400 Used RIF Installer 500 Friendly Fire -16 Cogmind --------- Core Integrity 303/850 Matter 201/300 Energy 290/290 System Corruption 1% Temperature Cool (0) Movement Core (300) Ox5 Location -6/Garrison Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Improved Cooling System Improved Targeting Computer Improved Weapon Cycler Improved Weapon Cycler > --- WEAPON (4) ------- Flak Gun > --- INVENTORY (5) ---- System Shield Improved Field Recycling Unit (200) Drone Bay (2/2) Peak State ------------ > --- POWER ------------ Cold Fusion Reactor Cold Fusion Reactor > --- PROPULSION ------- Light Treads Wheel Armored Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Improved Targeting Computer Hardened Heavy Armor Plating > --- WEAPON ----------- Improved Lightning Gun Gauss Rifle Gauss Rifle Improved Heavy Machine Gun > --- INVENTORY -------- Fission Core Light Treads Wheel Wheel Improved Heat Sink System Shield Improved Field Recycling Unit Drone Bay Advanced Beam Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Improved Assault Rifle Flak Gun Flak Gun Heavy Flak Cannon Mini Grenade Launcher Remote Datajack Great Axe [Rating: 63] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -9 -9 -9 -6 -6 ------- Run | Yrd Mat Mat Sto Gar Rec Scr Fac Gar Slots Evolved 8 | . . 2 . . . . 6 . Power 1 | . . . . . . . 1 . Propulsion 1 | . . . . . . . 1 . Utility 4 | . . . . . . . 4 . Weapon 2 | . . 2 . . . . . . Parts Attached 118 | . 21 22 9 3 . 1 41 21 Power 13 | . 3 2 2 1 . . 3 2 Engine 10 | . 3 2 2 1 . . 1 1 Core 1 | . . . . . . . . 1 Reactor 2 | . . . . . . . 2 . Propulsion 28 | . 8 4 1 1 . 1 8 5 Treads 15 | . 2 3 . 1 . 1 4 4 Leg 5 | . 5 . . . . . . . Wheel 8 | . 1 1 1 . . . 4 1 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 39 | . 5 8 . . . . 20 6 Device 24 | . 2 1 . . . . 15 6 Storage 3 | . 1 2 . . . . . . Processor 6 | . 1 3 . . . . 2 . Hackware 1 | . . . . . . . 1 . Protection 5 | . 1 2 . . . . 2 . Artifact . | . . . . . . . . . Weapon 38 | . 5 8 6 1 . . 10 8 Energy Gun 14 | . 1 5 . . . . 4 4 Energy Cannon . | . . . . . . . . . Ballistic Gun 20 | . 3 3 5 1 . . 6 2 Ballistic Cannon 2 | . . . 1 . . . . 1 Launcher 1 | . . . . . . . . 1 Special Weapon 1 | . 1 . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . 1 2 . . . 4 . Parts Lost 41 | . 4 1 . 3 . . 5 28 Power 5 | . 1 . . 1 . . . 3 Propulsion 14 | . 1 1 . 1 . . 3 8 Utility 7 | . . . . . . . 1 6 Weapon 15 | . 2 . . 1 . . 1 11 Highest Loss Streak 11 | . 4 1 . 1 . . 2 11 To Critical Strikes 2 | . . . . . . . . 2 Average Slot Usage (%) 96 | . 94 99 99 99 100 100 93 80 Engine 10 | . 14 11 10 10 11 11 7 2 Treads 9 | . 3 11 11 11 11 11 5 12 Leg 2 | . 18 . . . . . . . Wheel 9 | . 3 10 11 11 11 11 12 2 Device 5 | . 8 1 . . . . 12 24 Storage 10 | . 14 11 11 11 11 11 6 1 Processor 6 | . . 3 11 11 11 11 7 6 Protection 2 | . 3 5 . . . . 5 . Energy Gun 7 | . 7 18 2 . . . 7 11 Ballistic Gun 25 | . 18 24 37 33 33 33 17 9 Ballistic Cannon 3 | . . . 3 11 11 11 1 1 Peak Build Rating 63 | . 9 15 23 24 24 27 63 61 Average Rating 24 | . 7 13 19 23 24 25 50 45 On Entrance 21 | 6 6 8 15 23 24 24 27 61 Naked Turns . | . . . . . . . . . Heaviest Build 110 | 12 51 57 60 60 60 60 110 83 Greatest Support 60 | 20 20 12 20 12 12 12 22 60 Greatest Overweight (x) 8 | . 5 5 4 4 4 4 8 8 Average Overweight (x) 3 | . 1 4 3 4 4 4 3 1 Largest Inventory Capacity 25 | . 20 25 20 20 20 20 20 20 Average Capacity 17 | . 11 20 20 20 20 20 20 9 Most Carried 20 | . 14 20 20 20 19 20 20 15 Average Carried 15 | . 7 17 18 19 19 19 15 6 Final Capacity 20 | 8 20 20 20 20 20 20 20 5 Final Carried 20 | 6 14 16 20 19 19 20 15 3 Class Distribution -------------------- 45% | Gunner 18% | Scavenger-Gunner 13% | Mutant 8% | Scavenger-Tank 7% | Commander-Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Commander-Gunner | -9/Storage Gunner | -9/Garrison Gunner | -9/Recycling Gunner | -9/Scraptown Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Garrison Resources | -11 -10 -9 -9 -9 -9 -9 -6 -6 ----------- Run | Yrd Mat Mat Sto Gar Rec Scr Fac Gar Matter Collected 3674 | 179 439 527 384 609 60 10 925 541 Remotely . | . . . . . . . . . Salvage Created 5056 | . 584 1014 615 643 94 . 1431 675 Parts 320 | . 37 82 46 37 7 . 69 42 Haulers Intercepted 1 | . 1 . . . . . . . Recyclers Shooed 4 | . 3 1 . . . . . . Parts Field Recycled 28 | . . . . . . . 28 . Retrieved Matter 285 | . . . . . . . 285 . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -9 -6 -6 ------- Run | Yrd Mat Mat Sto Gar Rec Scr Fac Gar Combat Hostiles Destroyed 122 | . 12 26 11 22 2 . 22 27 Guns 108 | . 12 26 10 19 1 . 19 21 Cannons 8 | . . . 1 3 1 . 1 2 AOE 6 | . . . . . . . 2 4 Classes Destroyed 15 | . 5 2 2 . . . 5 1 Worker 5 | . . 1 . . . . 4 . Builder 4 | . . . 1 . . . 3 . Tunneler 1 | . . . . . . . 1 . Hauler 1 | . 1 . . . . . . . Recycler 3 | . 1 . . . . . 2 . Operator 1 | . . . 1 . . . . . Watcher 8 | . 2 4 2 . . . . . Swarmer 42 | . 3 11 1 10 . . . 17 Grunt 34 | . 9 6 1 5 . . 10 3 Brawler 2 | . . . . . . . 1 1 Duelist 2 | . . . . . . . 1 1 Sentry 34 | . . 9 9 7 2 . 3 4 Hunter 5 | . . . . . . . 5 . Programmer 2 | . . . . . . . 2 . Behemoth 1 | . . . . . . . . 1 Best Kill Streak 10 | . 4 4 3 6 1 . 6 10 Combat Bots Only 10 | . 4 4 2 6 1 . 5 10 Max Kills in Single Turn 5 | . 1 3 1 2 1 . 3 5 Gunslinging 1 | . . 1 . . . . . . Exploded 4 | . . . . . . . 2 4 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -9 -6 -6 -------- Run | Yrd Mat Mat Sto Gar Rec Scr Fac Gar Hostile Shots Fired 745 | . 94 83 33 76 6 . 203 250 Missed 208 | . 20 20 7 19 1 . 66 75 Damage Taken 7107 | . 831 697 373 654 72 . 1828 2652 Core 1022 | . 181 91 25 150 28 . 179 368 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 94 | . . 94 . . . . . . Core Remaining (%) 51 | 100 27 . . . . 26 . . Volleys Fired 319 | . 70 54 26 40 4 . 66 59 Largest 4 | . 2 4 4 4 4 . 4 4 Hottest 218 | . 100 140 117 117 117 . 194 218 Shots Fired 1030 | . 115 202 104 158 16 . 264 171 Gun 935 | . 110 202 97 118 12 . 257 139 Cannon 82 | . . . 7 40 4 . 7 24 Launcher 8 | . . . . . . . . 8 Special 5 | . 5 . . . . . . . Kinetic 722 | . 76 116 100 158 16 . 166 90 Thermal 260 | . 39 86 4 . . . 65 66 Explosive 8 | . . . . . . . . 8 Electromagnetic 40 | . . . . . . . 33 7 Robot Hit Streak 21 | . 15 21 9 16 14 . 20 14 Robot Miss Streak 7 | . 6 5 2 6 1 . 4 7 Penetration Max 1 | . . . . . . . 1 . Secondary Targets 13 | . 1 3 . . . . 3 6 Max Gunslinging Chain 1 | . 1 1 . . . . 1 1 Shots Hit Robots 681 | . 80 123 67 94 14 . 172 131 Core Hits 322 | . 29 49 24 39 4 . 76 101 Critical Kills 2 | . . . . 1 . . 1 . Critical Parts Destroyed 6 | . 1 1 1 1 . . 2 . Critical Strikes 13 | . 1 1 1 3 . . 5 2 Burn 3 | . . . . . . . 1 2 Destroy 8 | . 1 1 1 2 . . 3 . Blast 2 | . . . . 1 . . 1 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 13011 | . 1038 1621 1041 1695 272 . 4299 3045 Guns 10335 | . 1034 1620 909 1221 181 . 3284 2086 Cannons 1319 | . . . 132 474 91 . 106 516 Explosions 1352 | . . . . . . . 909 443 Melee . | . . . . . . . . . Ramming 5 | . 4 1 . . . . . . Kinetic 8321 | . 821 923 1030 1695 272 . 2080 1500 Thermal 3572 | . 213 697 11 . . . 1614 1037 Explosive 443 | . . . . . . . . 443 Electromagnetic 670 | . . . . . . . 605 65 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . . . . . . . 1 1 Average Corruption 1 | . . . . . . . 1 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 16 | . . . . . . . 9 7 Message Errors 4 | . . . . . . . 3 1 Matter Fused 2 | . . . . . . . . 2 Heat Flow Errors 3 | . . . . . . . 1 2 Energy Discharges 2 | . . . . . . . 1 1 Data Loss (minor) 2 | . . . . . . . 2 . Misfires 2 | . . . . . . . 1 1 Weapon Failures 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 228 | . . . 37 . . . 171 20 Projectiles 37 | . . . 37 . . . . . Explosions 191 | . . . . . . . 171 20 Melee . | . . . . . . . . . Knockbacks 6 | . . . 1 1 . . . 4 Impact . | . . . . . . . . . Kinetic 6 | . . . 1 1 . . . 4 Secondary . | . . . . . . . . . Self-Inflicted Damage 119 | . . . . . . . . 119 Shots 4 | . . . . . . . . 4 Rammed 1 | . . 1 . . . . . . Targets Rammed 2 | . 1 1 . . . . . . Kicked 1 | . 1 . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 416 | . 75 317 111 351 98 . 416 196 Average Temperature 88 | . 25 74 36 123 50 . 121 90 Received Heat Transfer 1762 | . 327 234 132 165 27 . 204 673 Effects 5 | . . 1 . 3 . . 1 . Shutdowns 1 | . . . . . . . 1 . Energy Bleed 2 | . . 1 . 1 . . . . Interference 1 | . . . . 1 . . . . Damage (minor) 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . . . 2 . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 9 | . . 2 . 1 . . 1 5 Heat Transferred 6353 | . 450 1500 25 . . . 2150 2228 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . Alert | -11 -10 -9 -9 -9 -9 -9 -6 -6 ------- Run | Yrd Mat Mat Sto Gar Rec Scr Fac Gar Peak Influence 931 | . 142 291 424 787 395 . 487 931 Initial 354 | . . 48 85 275 354 . . 340 Average 221 | . 52 146 220 521 380 . 173 591 Maximum Alert Level 3 | . . 1 2 3 1 . 2 3 Low Security (%) 56 | . 100 69 40 . . . 65 . Level 1 29 | . . 30 58 31 100 . 28 24 Level 2 9 | . . . . 38 . . 6 54 Level 3 4 | . . . . 29 . . . 20 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 11 | . 4 2 . . . . 5 . Investigation 4 | . 3 1 . . . . . . Extermination 1 | . . . . . . . 1 . Reinforcement 6 | . 1 1 . . . . 4 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -9 -6 -6 --------- Run | Yrd Mat Mat Sto Gar Rec Scr Fac Gar Distress Signals 8 | . . 2 2 . . . 1 3 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 176 | . 25 38 22 23 2 . 31 35 Peak Tracking Total 12 | . 7 5 3 6 1 . 5 12 Tactical Retreats 16 | . . 3 1 1 . . 6 5 Traps | -11 -10 -9 -9 -9 -9 -9 -6 -6 ------- Run | Yrd Mat Mat Sto Gar Rec Scr Fac Gar Traps Triggered 16 | . 4 1 3 6 . . 1 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -9 -6 -6 ---------- Run | Yrd Mat Mat Sto Gar Rec Scr Fac Gar Machines Disabled 8 | . . . 2 1 . . 5 . Max in Single Turn 3 | . . . 1 1 . . 3 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -9 -6 -6 --------- Run | Yrd Mat Mat Sto Gar Rec Scr Fac Gar Machines Accessed 46 | . 6 14 13 3 3 2 4 1 Terminals 33 | . 6 11 11 3 1 . . 1 Fabricators 2 | . . . . . . . 2 . Repair Stations 2 | . . 2 . . . . . . Recycling Units 1 | . . . 1 . . . . . Scanalyzers 2 | . . 1 . . . . 1 . Garrison Access 2 | . . . 1 . . . 1 . Total Hacks 131 | . 18 28 23 5 26 19 11 1 Successful 76 | . 5 10 12 1 25 19 4 . Failed 53 | . 12 18 10 4 1 . 7 1 Catastrophic 8 | . 1 2 3 1 . . 1 . Database Lockouts 2 | . 1 . 1 . . . . . Manual 51 | . 20 20 9 1 . . . 1 Terminals 69 | . 18 22 21 5 2 . . 1 Fabricators 7 | . . . . . . . 7 . Repair Stations 4 | . . 4 . . . . . . Recycling Units 1 | . . . 1 . . . . . Scanalyzers 5 | . . 2 . . . . 3 . Garrison Access 2 | . . . 1 . . . 1 . Terminal Hacks 61 | . 3 5 8 1 25 19 . . Record 43 | . . . . . 24 19 . . Robot Analysis 8 | . 3 2 3 . . . . . Prototype ID Bank 2 | . . 1 1 . . . . . Open Door 5 | . . . 4 1 . . . . Terminal Index 1 | . . 1 . . . . . . Alert Level 1 | . . . . . 1 . . . Unreport Threat 1 | . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . Load Schematic 1 | . . . . . . . 1 . Repair Station Hacks 2 | . . 2 . . . . . . Scan Component 1 | . . 1 . . . . . . Repair 1 | . . 1 . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . Report Inventory 1 | . . . 1 . . . . . Scanalyzer 3 | . . 1 . . . . 2 . Insert Component 2 | . . 1 . . . . 1 . Analyze 1 | . . . . . . . 1 . Garrison Access Hacks 2 | . . . 1 . . . 1 . Unlock Access 2 | . . . 1 . . . 1 . Unauthorized Hacks 6 | . 2 2 2 . . . . . Terminals 6 | . 2 2 2 . . . . . Botnet 6 | . 2 2 2 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used . | . . . . . . . . . Hacking Detections 37 | . 7 14 8 2 1 . 4 1 Full Trace Events 3 | . 2 . . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . Time 26 | . . 26 . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . 1 . . . . 1 . Part Schematics Acquired 1 | . . . . . . . 1 . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -9 -6 -6 ------------ Run | Yrd Mat Mat Sto Gar Rec Scr Fac Gar Used RIF Installer 1 | . . . . 1 . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 7 | . . . . 3 . . 4 . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -9 -6 -6 -------- Run | Yrd Mat Mat Sto Gar Rec Scr Fac Gar Total Allies 17 | . . . 10 3 . . 4 . Largest Group 10 | . . . 10 4 . . 4 . Highest-Rated Group 110 | . . . 88 95 . . 110 . Highest-Rated Ally 39 | . . . 16 39 . . 32 . Total Orders 11 | . . . . 2 . . 9 . ROAM 2 | . . . . 2 . . . . FOLLOW 1 | . . . . . . . 1 . EXPLORE 5 | . . . . . . . 5 . RETURN 3 | . . . . . . . 3 . Ally Attacks 89 | . . . 52 22 . . 15 . Total Damage 1186 | . . . 336 270 . . 580 . Kills 11 | . . . 7 1 . . 3 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -9 -6 -6 ------- Run | Yrd Mat Mat Sto Gar Rec Scr Fac Gar Robot Analysis Total 8 | . 3 2 3 . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 8 | . . . . . . . 8 . Drone Recoveries 6 | . . . . . . . 6 . Exploration | -11 -10 -9 -9 -9 -9 -9 -6 -6 ------------- Run | Yrd Mat Mat Sto Gar Rec Scr Fac Gar Turns Passed 9742 | . 1461 2196 1161 783 189 1824 1523 605 Spaces Moved 5247 | 1 821 1141 639 347 114 1164 783 237 Core 8 | . 1 . . . . . . 7 Treads 174 | . 2 . 4 . . . . 168 Legs 630 | 1 629 . . . . . . . Wheels 4435 | . 189 1141 635 347 114 1164 783 62 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 120 | 120 120 150 150 150 150 150 130 140 Average Speed 148 | 120 136 153 151 150 150 150 142 166 Slowest Speed 400 | 120 320 155 320 150 150 150 210 400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 1 | . . . 1 . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 50 | 2 98 88 85 46 22 60 29 26 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 3 | . . 1 1 . . . 1 . Unknown Exits Taken 4 | 1 1 . . . 1 1 . . Scrap Searched 3 | . . . . . . 3 . . Spaces Dug 5 | . 5 . . . . . . . Terrain Destroyed 66 | . 5 . . . . . 31 30 Melee . | . . . . . . . . . Projectile 8 | . 5 . . . . . 3 . AOE 58 | . . . . . . . 28 30 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -9 -6 -6 --------- Run | Yrd Mat Mat Sto Gar Rec Scr Fac Gar Total 6510 | . 1038 1464 772 510 122 1244 1026 334 Wait 571 | . 97 205 66 39 5 72 78 9 Move 5239 | . 820 1140 637 346 113 1163 783 237 Hop 1 | . . . 1 . . . . . Pick Up 71 | . 15 20 7 2 . 4 19 4 Fast Attach 43 | . 9 2 8 . . . 10 14 Attach 46 | . 5 10 1 3 . . 20 7 Detach 9 | . 2 2 . . . . 5 . Swap 29 | . 7 10 . . . 1 11 . Drop 69 | . 12 20 8 . . 4 21 4 Fire 319 | . 70 54 26 40 4 . 66 59 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 1 | . 1 . . . . . . . Crush 1 | . . 1 . . . . . . Escape Stasis 64 | . . . 16 48 . . . . Rewire 47 | . . . 2 32 . . 13 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 7 exits: *Mat x3 / [*Min x2] / *Sto x2) -9/Storage -9/Garrison (discovered 2 exits: *Rec x2) -9/Recycling -9/Scraptown -6/Factory (discovered 2 exits: *Low / Gar) -6/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 356 | -10/Materials | Discovered new exit (range 14) 449 | -10/Materials | Discovered new exit (range 9) 494 | -10/Materials | Core integrity fell below 50% 512 | -10/Materials | Lost 4 parts (1p1n2w) 817 | -10/Materials | Identified exit to Mines 868 | -10/Materials | Central database locked down 884 | -10/Materials | Discovered new exit (range 8) 1201 | -10/Materials | Discovered new exit (range 16) 1462 | -10/Materials | Entered another Materials area 1462 | -9/Materials | Evolved 2 slots: Weapon x2 1716 | -9/Materials | Discovered new exit (range 9) 1774 | -9/Materials | Build established: Gunner 1788 | -9/Materials | Repaired Assault Rifle 1826 | -9/Materials | Discovered new exit (range 15) 2098 | -9/Materials | Identified exit to Materials 2151 | -9/Materials | Identified exit to Storage 2440 | -9/Materials | Build established: Tank 2508 | -9/Materials | Discovered exit to Materials (range 4) 2549 | -9/Materials | Discovered exit to Storage (range 15) 2783 | -9/Materials | Build established: Scavenger-Tank 2854 | -9/Materials | Discovered exit to Materials (range 15) 2973 | -9/Materials | Discovered new exit (range 6) 3237 | -9/Materials | Discovered new exit (range 4) 3561 | -9/Materials | Build established: Gunner 3658 | -9/Materials | Entered Storage 4198 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 4500 | -9/Storage | Build established: Commander-Gunner 4546 | -9/Storage | Central database locked down 4681 | -9/Storage | Learned location of Armory (-4) 4819 | -9/Storage | Identified exit to Garrison 4819 | -9/Storage | Entered Garrison 4819 | -9/Garrison | Accompanied by 4 allies 4893 | -9/Garrison | Triggered checkpoint 4945 | -9/Garrison | Triggered checkpoint 5024 | -9/Garrison | Discovered new exit (range 10) 5203 | -9/Garrison | Build established: Gunner 5341 | -9/Garrison | Triggered checkpoint 5393 | -9/Garrison | Core integrity fell below 50% 5557 | -9/Garrison | Discovered new exit (range 15) 5590 | -9/Garrison | Installed Relay Interface Framework 5602 | -9/Garrison | Entered Recycling 5744 | -9/Recycling | Scanned before Scraplab entrance 5767 | -9/Recycling | Entered Scraplab 5788 | -9/Recycling | Discovered new exit (range 3) 5791 | -9/Recycling | Entered Scraptown 6077 | -9/Scraptown | Turned away by UFD registrar 6098 | -9/Scraptown | Visited The Evicted 6150 | -9/Scraptown | Visited Fellowship of the Rings 6183 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 6183 | -9/Scraptown | Visited Cyclists 6411 | -9/Scraptown | Discovered new exit (range 11) 7051 | -9/Scraptown | Visited Shadow of the Wyrm 7188 | -9/Scraptown | Visited IN-MT5's Study 7256 | -9/Scraptown | Visited SPCMW 7312 | -9/Scraptown | Visited Red Mages 7615 | -9/Scraptown | Entered Factory 7615 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 7625 | -6/Factory | Discovered new exit (range 14) 7690 | -6/Factory | Identified exit to Lower Caves 8561 | -6/Factory | Build established: Scavenger-Gunner 9138 | -6/Factory | Identified exit to Garrison 9138 | -6/Factory | Entered Garrison 9160 | -6/Garrison | Spotted B-75 Beast 9205 | -6/Garrison | Destroyed B-75 Beast 9246 | -6/Garrison | Lost 11 parts (2p3n3u3w) 9382 | -6/Garrison | Lost 6 parts (2n1u3w) 9620 | -6/Garrison | Triggered checkpoint 9700 | -6/Garrison | Triggered checkpoint 9707 | -6/Garrison | Core integrity fell below 50% 9743 | -6/Garrison | Self-destructed Last Messages --------------- 09715_ Destroyed VTOL Module. 09716_ Lgt. Treads destroyed. 09717_ The unstable cave ceiling collapses. 09717_ G-50 Soldier destroyed. 09719_ Fission Core destroyed. 09720_ Adv. Heat Sink destroyed. 09722_ Lgt. Treads destroyed. 09722_ S-27 Virus destroyed. 09724_ Coolant Injector destroyed. 09725_ Gatling Laser destroyed. 09725_ Destroyed Gatling Laser. 09725_ S-27 Virus destroyed. 09729_ W-25 Informer sends out distress signal. 09730_ Mni. Grenade Launcher destroyed. 09730_ Critical hit (Burn: +37). 09731_ G-50 Soldier destroyed. 09736_ Acquired 16 matter. 09742_ The unstable cave ceiling collapses. 09742_ Acquired Autogun. 09743_ Dropped Autogun. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????# #????????????????????? | | ???????????????????????? #????????????????????? | | ????????????????????? ? #????????????????????? | | ?????????????? ??? ? #????????????????????? | | ?????????????? ?# # ????????????????????? | | ?????????????# ## ##???????????????????? | | ?????????????" ???????????????????? | | ?????????????? [ ???????????????????? | | ??????????????? %????????????????????? | | ????????????????? =??##????????????????? | | ?????????????# ???# [### #????????????????? | | ???????????###%" ## ########?????????? | | ?????????? " #?????????? | | ?????????? % [ #?????????? | | ?????????? w ^^ #?????????? | | ?????????????????## # ####### #?????????? | | ??????????????????#????# = # #?????# #?????????? | | ???????????????????????# # # #?????????? | | ???????????????????????## *#????#### #?????????? | | ????????????????????????+@ #???????# #?????????? | | ????????????????????????# #???????# #?????????? | | ???????????????????????? ######## #???######? | | ???????????????????????? #???#] !#? | | ???????????????????????# #???#] #? | | ??????????????????????? # ##### #???#] !!#? | | ???????????????????????###### #???# ###### ##? | | ????????????????????????????# #???# + #?? | | ??????????????????????????### [#???# + #?? | | ??????????????????????????#"#*!###?# #########?? | | ??????????????????????????#" #?# #?????????? | | ??????????????????????????#" * #?# #?????????? | | ??????????????????????????#" #?# ######++### | | ??????????????????????????#"# ###?# + ==%[* | | ??????????????????????????### #???# + = | | ????????????????????????????# #???# ########### | | ????????????????????????????# #???# #?????????? | | ?????????????????????????#### ##??# #?????????? | | ?????????????????????????#!!! #??# #?????????? | | ?????????????????????????#! ##??# #?????????? | | ?????????????????????????#!!! #??# %########??? | | ?????????????????????????########??# !%"## / #??? | | ???????????????????????????????????# ==% = #??? | | ???????????????????????????????????# /########??? | | ???????????????????????????????????# ###???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Coolant Potential 65 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Weapon Cycling 30 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Drone Bay | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FireMappingBeacon Manual? 0 Play Time 02:16:41 Cumulative 55.0 hours Start 2024.09.05 @ 11:43:11 End 2024.09.05 @ 14:28:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 25 Achievement% 31 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 37x27 Zoom Use 88% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: e27f5379-193b-447a-8051-bb89b5a1959a