Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.28 @ 23:02:45

Player: celerysam

Result: Destroyed by QR-GNY(R) with Subdweller Machine Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (20)      100
Value Destroyed (518)      518
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1018

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     141/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Rolling (110) Ox2
Location                   -10/Subcaves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                Wheel
                Wheel
>               --- UTILITY (2) ------
  High-capacity Storage Unit
                Structural Scanner
>               --- WEAPON (2) -------
                Particle Gun
                Battle Cannon
>               --- INVENTORY (20) ---
                Wheel
                Wheel
                Wheel
                VTOL Module
                VTOL Module
                VTOL Module
                VTOL Module
                Heat Sink
          Small Storage Unit
                Seismic Detector
                ECM Suite
          Light Armor Plating
       Hardened Light Armor Plating
                Riot Gun
          Heavy Battle Rifle
                EMP Blaster
                Datajack
                Plasma Cutter
                Flamer
                Mining Claw

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
                Wheel
                Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
                Structural Scanner
>               --- WEAPON -----------
                Particle Gun
                Battle Cannon
>               --- INVENTORY --------
                Wheel
                Wheel
                Wheel
                VTOL Module
                VTOL Module
                VTOL Module
                VTOL Module
                Heat Sink
          Small Storage Unit
                Seismic Detector
                ECM Suite
          Light Armor Plating
       Hardened Light Armor Plating
                Riot Gun
                Battle Rifle
                EMP Blaster
                Datajack
                Plasma Cutter
                Flamer
                Mining Claw
[Rating: 12]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              VTOL Module
Utility                    High-capacity Storage Unit
  Device                   Structural Scanner
  Storage                  High-capacity Storage Unit
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Particle Gun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Battle Cannon
  Launcher                 EMP Blaster
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             23   | 6   15  2   
  Power                    2    | 1   1   .   
    Engine                 2    | 1   1   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               9    | 2   7   .   
    Treads                 2    | .   2   .   
    Leg                    2    | 2   .   .   
    Wheel                  4    | .   4   .   
    Hover                  .    | .   .   .   
    Flight                 1    | .   1   .   
  Utility                  5    | 1   4   .   
    Device                 1    | .   1   .   
    Storage                3    | 1   2   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   1   .   
    Artifact               .    | .   .   .   
  Weapon                   7    | 2   3   2   
    Energy Gun             2    | 1   1   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          2    | 1   1   .   
    Ballistic Cannon       1    | .   .   1   
    Launcher               1    | .   1   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        1    | .   .   1   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 7    | .   6   1   
  Power                    2    | .   1   1   
  Propulsion               3    | .   3   .   
  Utility                  1    | .   1   .   
  Weapon                   1    | .   1   .   
  Highest Loss Streak      3    | .   3   1   
  To Critical Strikes      .    | .   .   .   
Average Backups            15   | 4   15  20  
  Power                    .    | .   .   .   
  Propulsion               5    | 3   5   7   
  Utility                  4    | .   4   6   
  Weapon                   2    | .   2   4   
  Tool/Special             .    | .   .   .   
Unused Backups             18   | .   .   18  
  Power                    .    | .   .   .   
  Propulsion               6    | .   .   6   
  Utility                  5    | .   .   5   
  Weapon                   5    | .   .   5   
  Tool/Special             2    | .   .   2   
Average Slot Usage (%)     95   | .   96  92  
  Engine                   12   | .   13  7   
  Treads                   18   | .   22  .   
  Wheel                    8    | .   4   28  
  Device                   2    | .   .   14  
  Storage                  14   | .   14  14  
  Protection               8    | .   10  .   
  Energy Gun               13   | .   13  14  
  Ballistic Gun            9    | .   10  .   
  Ballistic Cannon         1    | .   .   8   
  Launcher                 2    | .   3   1   
Peak Build Rating          12   | 6   11  12  
  Average Rating           9    | 3   9   10  
  On Entrance              5    | .   6   11  
Naked Turns                .    | .   .   .   
Heaviest Build             92   | 14  92  53  
  Greatest Support         40   | 20  40  20  
  Greatest Overweight (x)  9    | .   9   2   
  Average Overweight (x)   1    | .   1   2   
Largest Inventory Capacity 25   | 8   25  20  
  Average Capacity         19   | 6   20  20  
  Most Carried             20   | 6   20  20  
  Average Carried          15   | 4   15  19  
  Final Capacity           20   | 8   20  20  
  Final Carried            20   | 6   20  20  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Sub 
Matter Collected           502  | 249 218 35  
  Remotely                 .    | .   .   .   
Salvage Created            640  | .   578 62  
  Parts                    34   | .   33  1   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Combat Hostiles Destroyed  18   | .   16  2   
  Guns                     14   | .   13  1   
  Cannons                  1    | .   .   1   
  AOE                      2    | .   2   .   
Classes Destroyed          4    | .   4   .   
  Watcher                  2    | .   2   .   
  Swarmer                  8    | .   8   .   
  Grunt                    5    | .   5   .   
  Subdweller               5    | .   3   2   
Best Kill Streak           5    | .   5   2   
  Combat Bots Only         5    | .   5   2   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   1   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Hostile Shots Fired        123  | .   108 15  
  Missed                   34   | .   26  8   
  Hits                     89   | .   82  7   
    Projectile             89   | .   82  7   
Damage Taken               1096 | .   955 141 
  Core                     258  | .   198 60  
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              63   | .   54  9   
  Largest                  2    | .   2   2   
  Hottest                  98   | .   85  98  
Shots Fired                114  | .   96  18  
  Gun                      99   | .   90  9   
  Cannon                   9    | .   .   9   
  Launcher                 6    | .   6   .   
  Special                  .    | .   .   .   
  Kinetic                  58   | .   49  9   
  Thermal                  21   | .   12  9   
  Explosive                .    | .   .   .   
  Electromagnetic          35   | .   35  .   
  Robot Hit Streak         11   | .   8   11  
  Robot Miss Streak        3    | .   3   1   
  Penetration Max          .    | .   .   .   
  Secondary Targets        2    | .   2   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           66   | .   51  15  
  Core Hits                30   | .   26  4   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         1    | .   .   1   
    Burn                   1    | .   .   1   
Melee Attacks              3    | .   .   3   
  Impact                   .    | .   .   .   
  Slashing                 3    | .   .   3   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1159 | .   931 228 
  Guns                     694  | .   570 124 
  Cannons                  104  | .   .   104 
  Explosions               361  | .   361 .   
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  355  | .   251 104 
  Thermal                  345  | .   221 124 
  Explosive                .    | .   .   .   
  Electromagnetic          459  | .   459 .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         1    | .   1   1   
  Average Corruption       1    | .   1   1   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
  Effects                  2    | .   .   2   
    Message Errors         1    | .   .   1   
    Matter Fused           1    | .   .   1   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 3    | .   .   3   
  Impact                   .    | .   .   .   
  Kinetic                  2    | .   .   2   
  Secondary                1    | .   .   1   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        228  | .   228 .   
  Average Temperature      63   | .   63  .   
  Received Heat Transfer   171  | .   171 .   
Siege Activations          .    | .   .   .   
Martial Activations        .    | .   .   .   
Shielding Activations      .    | .   .   .   
Robots Disrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
Robots Corrupted           1    | .   1   .   
  Combat Hostiles          1    | .   1   .   
  Parts Fried              1    | .   1   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             2    | .   2   .   
  Heat Transferred         829  | .   459 370 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      2    | .   2   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 .   
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Peak Influence             125  | .   125 .   
  Initial                  .    | .   .   .   
  Average                  35   | .   36  .   
Influence Increases        411  | .   411 .   
  Destroy 0b10 Robot/C     260  | .   260 .   
  Destroy 0b10 Robot/NC    10   | .   10  .   
  Destroy Leader           54   | .   54  .   
  Disable Machine          15   | .   15  .   
  Destroy Structure        12   | .   12  .   
  Lose Combat Pursuer      60   | .   60  .   
Influence Decreases        411  | .   411 .   
  Time Decay               368  | .   368 .   
  Lost Part                43   | .   43  .   
Squads Dispatched          1    | .   1   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Distress Signals           2    | .   2   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              26   | .   23  3   
  Peak Tracking Total      5    | .   5   2   
  Tactical Retreats        3    | .   3   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Traps Triggered            3    | .   3   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Sub 
Machines Disabled          1    | .   1   .   
  Max in Single Turn       1    | .   1   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Machines Accessed          .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                .    | .   .   .   
  Successful               .    | .   .   .   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         .    | .   .   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Sub 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Active Infowar (turns)     276  | .   39  237 
  Structural               276  | .   39  237 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Sub  
Turns Passed               1645 | 64   1344 237  
Spaces Moved               723  | 52   495  176  
  Core                     18   | 18   .    .    
  Treads                   376  | .    376  .    
  Legs                     56   | 34   22   .    
  Wheels                   273  | .    97   176  
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   80   110  
  Average Speed            187  | 95   225  110  
  Slowest Speed            480  | 120  480  110  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Potential Cave-ins       .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       35   | 3    83   20   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          8    | .    8    .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      8    | .    8    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Total                      886  | 63  623 200 
  Wait                     29   | .   29  .   
  Move                     721  | 51  494 176 
  Hop                      .    | .   .   .   
  Pick Up                  36   | 6   25  5   
  Fast Attach              6    | 6   .   .   
  Attach                   8    | .   8   .   
  Detach                   .    | .   .   .   
  Swap                     12   | .   10  2   
  Drop                     8    | .   3   5   
  Fire                     63   | .   54  9   
  Melee                    3    | .   .   3   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub])
-10/Subcaves (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 15)
   65 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Build established: Mutant
  465 | -10/Materials | Discovered new exit (range 3)
  818 | -10/Materials | Discovered new exit (range 7)
  965 | -10/Materials | Derelicts attacked the area
 1001 | -10/Materials | Discovered new exit (range 15)
 1093 | -10/Materials | Core integrity fell below 50%
 1122 | -10/Materials | Discovered new exit (range 16)
 1347 | -10/Materials | Lost 3 parts (1p2n)
 1354 | -10/Materials | Discovered new exit (range 14)
 1409 | -10/Materials | Entered Subcaves
 1422 | -10/Subcaves  | Shifting Twisted Machinery released Flamer
 1430 | -10/Subcaves  | Shifting Twisted Machinery released Battle Cannon
 1488 | -10/Subcaves  | Shifting Twisted Machinery released Riot Gun
 1491 | -10/Subcaves  | Shifting Twisted Machinery released Battle Rifle
 1493 | -10/Subcaves  | Discovered new exit (range 5)
 1520 | -10/Subcaves  | Core integrity fell below 20%
 1646 | -10/Subcaves  | Destroyed by QR-GNY(R) with Subdweller Machine Gun

 Last Messages 
---------------
01500_ Dropped Assault Rifle.
01500_ Acquired Battle Rifle.
01512_ PG-CXZ(R) knocked back.
01513_ Subatomizers dissect the Assault Rifle.
01515_ PG-CXZ(R) suffers critical hit (Burn).
01523_ Ion Engine destroyed.
01524_ System corrupted: Matter fused (-10).
01524_ 0A-6R0(R) destroyed.
01528_ Subatomizers dissect the Assault Rifle.
01530_ PG-CXZ(R) knocked back.
01532_ PG-CXZ(R) affixes Scrap Shield Fragment
  to Scrap Shield. <x2>
01536_ PG-CXZ(R) destroyed.
01540_ Acquired 30 matter.
01543_ Subatomizers dissect the Assault Rifle.
01555_ Acquired 5 matter.
01570_ Dropped Battle Rifle.
01570_ Acquired Hvy. Battle Rifle.
01572_ YL-9V6(O) puts together Sub. Machine Gun.
01576_ QWPLZ GGUUPNZRAP=TOKFQ%XZZGEYW2SRSJ

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WeaponsHardcellFlail
  Manual?         0
Play Time         00:10:05
  Cumulative      266.0 hours
  Start           2025.05.28 @ 22:51:45
  End             2025.05.28 @ 23:02:45
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          403
  Rogue           403
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0/0
Lore%             64
Gallery%          63
Achievement%      43
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b7c61b73-e725-4ac0-8c29-18c0c944db9b