Cogmind - Beta 15 X1 *** ADVENTURER MODE // 2024.11.06 @ 09:52:35 Player: Judas Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (125) 625 Value Destroyed (4750) 4750 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (3567) 3567 TOTAL SCORE: 12982 Bonus ------- High Alert Combat Kills 575 Follower Combat Kills 892 Entered Garrisons 600 Used RIF Installer 1500 Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 159/170 System Corruption 0% Temperature Warm (171) Movement Core (300) Ox5 Location -6/Garrison Parts ------- > --- POWER (2) -------- Light Antimatter Reactor > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Improved Targeting Computer Advanced Targeting Computer > --- WEAPON (4) ------- Heavy Laser > --- INVENTORY (5) ---- Improved Terrain Scanner Improved Targeting Computer Weapon Cycler Hacking Suite Katana Peak State ------------ > --- POWER ------------ Cooled Ion Engine Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Target Analyzer Improved Kinecellerator Weapon Cycler Hardened Medium Armor Plating > --- WEAPON ----------- Gauss Rifle Heavy Machine Gun Flak Cannon Improved Datajack > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Treads Large Storage Unit Improved Terrain Scanner Weapon Cycler Hacking Suite Hacking Suite Enhanced Autogun Flak Cannon Mini Grenade Launcher Katana [Rating: 49] Favorites ----------- Power Light Nuclear Core Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Large Storage Unit Device Weapon Cycler Storage Large Storage Unit Processor Target Analyzer Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun Beam Rifle Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac Gar Fac Gar Slots Evolved 8 | . . 2 2 . 2 . . . 2 . Power 1 | . . . . . . . . . 1 . Propulsion 1 | . . . . . . . . . 1 . Utility 4 | . . . 2 . 2 . . . . . Weapon 2 | . . 2 . . . . . . . . Parts Attached 82 | 4 8 10 11 9 4 11 2 8 1 14 Power 12 | . 2 2 . 1 . 2 . 1 . 4 Engine 6 | . 1 2 . 1 . . . 1 . 1 Core 5 | . 1 . . . . 2 . . . 2 Reactor 1 | . . . . . . . . . . 1 Propulsion 21 | 3 . 4 3 5 . 2 . 1 . 3 Treads 17 | 1 . 4 3 5 . 2 . 1 . 1 Leg 2 | . . . . . . . . . . 2 Wheel 2 | 2 . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 18 | 1 2 . 3 1 3 4 1 2 1 . Device 7 | 1 1 . . . 2 2 . 1 . . Storage 2 | . 1 . 1 . . . . . . . Processor 6 | . . . 1 1 1 1 1 . 1 . Hackware . | . . . . . . . . . . . Protection 3 | . . . 1 . . 1 . 1 . . Artifact . | . . . . . . . . . . . Weapon 31 | . 4 4 5 2 1 3 1 4 . 7 Energy Gun 3 | . . 1 . . . . . . . 2 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 21 | . 4 3 4 2 . 3 1 1 . 3 Ballistic Cannon 4 | . . . 1 . 1 . . 1 . 1 Launcher 1 | . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 . . Unidentified Prototypes 2 | . . . . 2 . . . . . . Corrupted Parts 2 | . . . . . . . 1 1 . . System Corruption 5 | . . . . . . . 1 4 . . Parts Lost 40 | . 6 1 . . . 4 1 2 . 26 Power 8 | . 1 1 . . . . . . . 6 Propulsion 8 | . 1 . . . . . . . . 7 Utility 7 | . 1 . . . . 2 . 1 . 3 Weapon 17 | . 3 . . . . 2 1 1 . 10 Highest Loss Streak 10 | . 3 1 . . . 1 1 1 . 10 To Critical Strikes . | . . . . . . . . . . . Average Backups 13 | 6 9 14 14 15 14 13 13 13 12 9 Power 1 | 1 1 . . . . 2 2 2 2 . Propulsion 1 | 4 4 4 2 1 1 1 1 1 1 . Utility 6 | . 1 8 7 8 7 5 5 5 5 5 Weapon 3 | 1 2 1 4 4 5 4 4 3 4 3 Tool/Special . | . . . . . . . . . . . Unused Backups 10 | . . . 3 2 . 1 . . . 4 Power . | . . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . . Utility 6 | . . . 1 1 . . . . . 4 Weapon 2 | . . . . 1 . 1 . . . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 93 | . 75 93 99 100 94 96 93 97 97 77 Engine 5 | . 4 10 9 9 7 2 . 4 13 6 Core 2 | . 1 . . . . 4 7 2 . 2 Treads 14 | . . 21 18 18 15 14 15 15 19 12 Wheel 1 | . 16 . . . . . . . . . Device 11 | . 11 11 9 1 8 15 15 15 13 7 Storage 8 | . 14 11 9 9 7 7 7 7 6 5 Processor 11 | . . . 9 16 15 15 15 15 11 13 Protection 5 | . . . 8 9 7 6 7 5 6 4 Energy Gun 1 | . 1 8 1 . . . . . . 1 Ballistic Gun 23 | . 26 30 31 36 27 19 16 15 13 10 Ballistic Cannon 3 | . . . 2 . 2 7 7 6 6 5 Special Melee Weapon 1 | . . . . . . . . 6 6 3 Peak Build Rating 49 | 7 9 15 27 33 42 48 45 46 49 48 Average Rating 33 | 6 6 13 24 31 37 43 41 43 47 35 On Entrance 28 | 6 7 7 15 27 33 42 41 40 45 48 Naked Turns . | . . . . . . . . . . . Heaviest Build 73 | 14 29 36 52 51 59 70 59 63 71 73 Greatest Support 60 | 32 32 40 40 40 40 40 40 40 60 60 Greatest Overweight (x) 14 | . 1 . 1 1 1 3 1 1 1 14 Average Overweight (x) . | . . . 1 1 1 1 1 1 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 8 14 15 15 15 15 15 15 15 15 12 Most Carried 15 | 7 11 15 15 15 15 15 15 15 13 14 Average Carried 13 | 6 9 14 14 14 14 13 13 13 12 9 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 7 8 15 15 15 15 13 13 14 13 5 Class Distribution -------------------- 50% | Scavenger-Gunner 28% | Gunner 12% | Mutant 7% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Gunner | -7/Factory Gunner | -7/Garrison Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Garrison Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac Gar Fac Gar Matter Collected 4094 | 244 145 254 293 726 . 1199 126 513 69 525 Remotely 355 | . . . . . . 355 . . . . Salvage Created 5516 | 102 347 582 495 966 . 1678 145 557 . 644 Parts 290 | 7 9 40 29 72 . 71 8 29 . 25 Haulers Intercepted 5 | . . 1 1 3 . . . . . . Recyclers Shooed 1 | . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac Gar Fac Gar Combat Hostiles Destroyed 106 | . 8 12 8 14 . 30 3 15 . 16 Guns 80 | . 8 11 7 14 . 18 3 9 . 10 Cannons 25 | . . . 1 . . 12 . 6 . 6 Classes Destroyed 13 | 2 1 5 2 . . . . 1 . 2 Builder 6 | . . 2 2 2 . . . . . . Tunneler 2 | 1 . 1 . . . . . . . . Hauler 5 | . . 1 1 3 . . . . . . Recycler 4 | 1 . . 1 2 . . . . . . Watcher 2 | . . . 1 1 . . . . . . Swarmer 20 | . . 3 3 3 . 3 . 5 . 3 Grunt 51 | . 8 4 . 4 . 19 2 6 . 8 Brawler 1 | . . . . . . . . . . 1 Duelist 7 | . . 1 . . . 4 . 1 . 1 Sentry 21 | . . 4 3 7 . 4 . 1 . 2 Specialist 1 | . . . . . . . . 1 . . Hunter 4 | . . . 2 . . . 1 1 . . Behemoth 1 | . . . . . . . . . . 1 Best Kill Streak 8 | 2 2 5 3 7 . 8 2 4 . 4 Combat Bots Only 8 | . 2 3 3 5 . 8 2 4 . 4 Max Kills in Single Turn 2 | 1 1 1 1 2 . 1 1 2 . 2 Gunslinging 1 | . . . . 1 . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac Gar Fac Gar Hostile Shots Fired 779 | . 105 78 46 67 . 158 16 49 . 260 Missed 219 | . 32 20 13 22 . 46 6 13 . 67 Damage Taken 7311 | . 740 600 300 477 . 1224 186 436 . 3348 Core 1376 | . 203 75 19 34 . 120 . 64 . 861 Absorbed by Shields 204 | . . . . . . 204 . . . . Ignored by Resistances 2136 | . 222 172 86 136 . 412 52 134 . 922 Core Remaining (%) 72 | 100 18 81 . 90 . . . 73 . . Volleys Fired 303 | 4 61 34 21 33 . 53 6 39 . 52 Largest 4 | 2 2 4 4 4 . 4 4 3 . 4 Hottest 184 | 70 70 119 119 104 . 139 126 95 . 184 Shots Fired 884 | 8 110 110 84 133 . 197 22 113 . 107 Gun 754 | 8 110 110 75 133 . 144 16 78 . 80 Cannon 128 | . . . 9 . . 53 6 35 . 25 Launcher 2 | . . . . . . . . . . 2 Special . | . . . . . . . . . . . Kinetic 823 | 4 105 89 82 133 . 197 22 113 . 78 Thermal 59 | 4 5 21 2 . . . . . . 27 Explosive 2 | . . . . . . . . . . 2 Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 31 | 4 18 23 12 21 . 19 9 21 . 31 Robot Miss Streak 5 | 1 2 2 2 2 . 2 1 5 . 3 Penetration Max 1 | . . . 1 1 . 1 . 1 . 1 Secondary Targets 8 | . . 2 . 3 . . . . . 3 Max Gunslinging Chain 1 | . . 1 . 1 . . . . . 1 Shots Hit Robots 651 | 5 91 76 61 92 . 131 16 85 . 94 Core Hits 340 | 3 26 27 29 32 . 70 8 66 . 79 Critical Kills 15 | . . . . 1 . 11 2 1 . . Critical Parts Destroyed 32 | . . . 1 2 . 25 3 1 . . Critical Strikes 58 | . . 3 1 3 . 42 5 4 . . Burn 3 | . . 3 . . . . . . . . Destroy 48 | . . . 1 3 . 37 5 2 . . Blast 7 | . . . . . . 5 . 2 . . Melee Attacks 6 | . . . . . . . . 6 . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 6 | . . . . . . . . 6 . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 10721 | 53 774 793 728 1663 . 2197 228 1787 . 2498 Guns 7887 | 53 763 793 616 1663 . 1093 167 1104 . 1635 Cannons 2732 | . . . 112 . . 1104 61 683 . 772 Explosions 91 | . . . . . . . . . . 91 Melee . | . . . . . . . . . . . Ramming 11 | . 11 . . . . . . . . . Kinetic 9830 | 15 737 547 713 1663 . 2197 228 1787 . 1943 Thermal 789 | 38 26 246 15 . . . . . . 464 Explosive 91 | . . . . . . . . . . 91 Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 5 | . 3 . . 2 . . 1 5 . . Average Corruption 2 | . 2 . . 1 . . 1 4 . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 37 | . 4 . . 9 . . 1 23 . . Message Errors 12 | . . . . 4 . . . 8 . . Matter Fused 5 | . 1 . . 1 . . 1 2 . . Heat Flow Errors 6 | . . . . 2 . . . 4 . . Energy Discharges 7 | . 1 . . 1 . . . 5 . . Data Loss (minor) 3 | . 1 . . . . . . 2 . . Data Loss (major) 1 | . . . . . . . . 1 . . Misfires 2 | . 1 . . 1 . . . . . . Weapon Failures 1 | . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 27 | . . . 4 . . 8 . 2 . 13 Impact . | . . . . . . . . . . . Kinetic 25 | . . . 4 . . 8 . 2 . 11 Secondary 2 | . . . . . . . . . . 2 Self-Inflicted Damage 5 | . 5 . . . . . . . . . Shots . | . . . . . . . . . . . Rammed 1 | . 1 . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 503 | 40 90 285 152 202 . 503 256 462 . 298 Average Temperature 98 | 19 31 79 51 56 . 148 92 129 . 110 Received Heat Transfer 3245 | . 534 255 63 216 . 538 81 144 . 1414 Effects 11 | . . . . . . 8 . . . 3 Shutdowns 2 | . . . . . . 2 . . . . Energy Bleed 2 | . . . . . . 2 . . . . Interference 5 | . . . . . . 2 . . . 3 Short Circuit 1 | . . . . . . 1 . . . . Damage (minor) 1 | . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . 1 . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . Parts Melted 3 | 1 . 2 . . . . . . . . Heat Transferred 1998 | 111 74 851 37 . . . . . . 925 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac Gar Fac Gar Maximum Alert Level 4 | . . . . . . 4 3 4 2 1 Low Security (%) 50 | 100 100 100 100 100 100 20 . . . . Level 1 11 | . . . . . . 10 . . . 100 Level 2 18 | . . . . . . 28 81 31 100 . Level 3 12 | . . . . . . 25 18 43 . . Level 4 6 | . . . . . . 14 . 24 . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 1254 | 5 50 151 96 167 12 1254 748 1101 500 357 Initial 570 | . 2 . 46 27 12 5 570 433 500 289 Average 354 | 4 12 45 34 56 . 621 618 865 488 316 Influence Increases 4218 | 10 247 395 265 482 10 1289 453 768 . 299 Destroy 0b10 Robot/C 2580 | . 160 240 160 280 . 720 220 560 . 240 Destroy 0b10 Robot/NC 130 | 10 . 20 25 40 . . 30 5 . . Destroy Leader 420 | . 30 72 64 98 . 40 50 50 . 16 Allied During Kill 120 | . . . . . . 18 27 75 . . Successful Hack 51 | . 27 14 . . 10 . . . . . Disable Machine 126 | . . . . 27 . 27 72 . . . Anti-Garrison Action 250 | . . . . . . 200 . 50 . . Destroy Structure 145 | . . 4 1 7 . 44 54 28 . 7 Lose Combat Pursuer 396 | . 30 45 15 30 . 240 . . . 36 Influence Decreases 1991 | 5 249 264 235 476 12 40 320 100 30 260 Time Decay 1521 | 5 189 264 235 476 12 . 310 . 30 . Lost Part 390 | . 60 . . . . 40 10 20 . 260 Lost Ally 80 | . . . . . . . . 80 . . Squads Dispatched 6 | . . 1 . 1 . . 4 . . . Investigation 1 | . . . . . . . 1 . . . Extermination 1 | . . . . . . . 1 . . . Reinforcement 4 | . . 1 . 1 . . 2 . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac Gar Fac Gar Distress Signals 6 | . 1 1 1 2 . . 1 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 174 | . 14 17 14 26 . 45 10 28 . 20 Peak Tracking Total 8 | . 5 3 3 7 . 8 3 7 . 6 Tactical Retreats 16 | . 1 2 1 2 . 8 . . . 2 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac Gar Fac Gar Traps Triggered 30 | . 5 . . 4 . 12 1 4 . 4 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac Gar Fac Gar Machines Disabled 15 | . . . . 3 . 3 8 . . 1 Max in Single Turn 2 | . . . . 2 . 1 1 . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac Gar Fac Gar Machines Accessed 17 | . 6 3 . 2 2 . 2 1 1 . Terminals 14 | . 6 3 . 2 1 . 1 1 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . 1 . 1 . Total Hacks 35 | . 13 6 . 5 3 . 3 4 1 . Successful 26 | . 12 4 . 4 3 . 2 . 1 . Failed 9 | . 1 2 . 1 . . 1 4 . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 28 | . 13 6 . 5 2 . 2 . . . Terminals 32 | . 13 6 . 5 2 . 2 4 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . 1 . 1 . Terminal Hacks . | . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 . 1 . 1 . Unlock Access 3 | . . . . . 1 . 1 . 1 . Unauthorized Hacks 23 | . 12 4 . 4 2 . 1 . . . Terminals 23 | . 12 4 . 4 2 . 1 . . . Botnet 12 | . 6 2 . 2 1 . 1 . . . Skim 11 | . 6 2 . 2 1 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 11 | . 5 2 . 1 1 . 1 1 . . Full Trace Events 1 | . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Sto Fac Gar Fac Gar Fac Gar Used RIF Installer 3 | . . . . . . 1 . 1 . 1 Threat Obfuscator 1 | . . . . . . . . . . 1 Program Shield 1 | . . . . . . . . 1 . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . 3 . . Allies Hacked 1 | . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac Gar Fac Gar Total Allies 5 | . . . . . . 2 . 3 . . Largest Group 5 | . . . . . . 2 2 5 . . Highest-Rated Group 238 | . . . . . . 160 160 238 . . Highest-Rated Ally 80 | . . . . . . 80 80 76 . . Total Orders . | . . . . . . . . . . . Ally Attacks 82 | . . . . . . 12 24 46 . . Total Damage 3716 | . . . . . . 489 1667 1560 . . Kills 34 | . . . . . . 6 14 14 . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac Gar Fac Gar Active Infowar (turns) 2044 | 30 552 718 539 205 . . . . . . Sensors 1759 | . 297 718 539 205 . . . . . . Seismic 285 | 30 255 . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac Gar Fac Gar Turns Passed 7618 | 38 681 718 539 1169 318 1903 633 869 65 685 Spaces Moved 3072 | 18 436 344 184 419 128 696 256 304 26 261 Core 31 | . . . . . . . . . . 31 Treads 2524 | . . 344 184 419 128 696 256 304 26 167 Legs 76 | 13 . . . . . . . . . 63 Wheels 441 | 5 436 . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 100 100 160 240 240 240 240 240 240 240 50 Average Speed 208 | 114 112 160 240 240 240 240 240 240 240 200 Slowest Speed 750 | 120 115 160 240 240 240 400 240 240 240 750 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 36 | 3 78 38 23 74 4 75 12 50 1 47 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 4 | . . 1 . . 1 . 1 . 1 . Unknown Exits Taken 4 | 1 1 . 1 1 . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 30 | . . . . 1 . 12 2 2 . 13 Melee . | . . . . . . . . . . . Projectile 15 | . . . . 1 . 10 2 2 . . AOE 13 | . . . . . . . . . . 13 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac Gar Fac Gar Total 3747 | 26 536 446 237 519 138 821 267 381 30 346 Wait 177 | . 27 47 2 44 2 33 . 17 . 5 Move 3062 | 17 435 343 183 418 128 694 255 303 25 261 Hop . | . . . . . . . . . . . Pick Up 25 | 1 3 7 5 3 2 1 2 . 1 . Fast Attach 28 | 1 2 2 2 3 2 3 1 . 1 11 Attach 27 | . 4 2 2 . 2 4 1 3 2 7 Detach 1 | . . . . . . . . . . 1 Swap 39 | 3 2 7 9 6 . 6 . 5 . 1 Drop 45 | . 1 4 13 12 2 8 2 . 1 2 Fire 303 | 4 61 34 21 33 . 53 6 39 . 52 Melee 6 | . . . . . . . . 6 . . Ram 1 | . 1 . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 33 | . . . . . . 19 . 8 . 6 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -8/Storage -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison -6/Factory -6/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 39 | -11/Scrapyard | Entered Materials 173 | -10/Materials | Discovered new exit (range 12) 261 | -10/Materials | Discovered new exit (range 16) 281 | -10/Materials | Core integrity fell below 50% 333 | -10/Materials | Build established: Mutant 342 | -10/Materials | Lost 3 parts (1p1u1w) 520 | -10/Materials | Discovered new exit (range 16) 635 | -10/Materials | Core integrity fell below 20% 649 | -10/Materials | Learned 2 Mines zone layouts 677 | -10/Materials | Discovered new exit (range 16) 720 | -10/Materials | Entered another Materials area 720 | -9/Materials | Evolved 2 slots: Weapon x2 721 | -9/Materials | Identified exit to Materials 1170 | -9/Materials | Build established: Scavenger-Skirmisher 1438 | -9/Materials | Entered another Materials area 1438 | -8/Materials | Evolved 2 slots: Utility x2 1904 | -8/Materials | Build established: Scavenger-Gunner 1914 | -8/Materials | Discovered new exit (range 14) 1977 | -8/Materials | Entered Storage 3102 | -8/Storage | Discovered new exit (range 15) 3146 | -8/Storage | Entered Factory 3146 | -7/Factory | Evolved 2 slots: Utility x2 3464 | -7/Factory | Identified exit to Garrison 3464 | -7/Factory | Entered Garrison 3464 | -7/Garrison | Triggered checkpoint 3536 | -7/Garrison | Triggered checkpoint 3560 | -7/Garrison | Triggered checkpoint 3984 | -7/Garrison | Triggered checkpoint 3986 | -7/Garrison | Triggered checkpoint 3998 | -7/Garrison | Build established: Gunner 4080 | -7/Garrison | Triggered checkpoint 4093 | -7/Garrison | Destroyed 8 combat bots 4299 | -7/Garrison | Discovered new exit (range 11) 4348 | -7/Garrison | Triggered checkpoint 4686 | -7/Garrison | Triggered checkpoint 4865 | -7/Garrison | Discovered new exit (range 8) 4869 | -7/Garrison | Found embedded Infiltrators 5012 | -7/Garrison | Triggered checkpoint 5180 | -7/Garrison | Triggered checkpoint 5210 | -7/Garrison | Installed Relay Interface Framework 5310 | -7/Garrison | Discovered new exit (range 11) 5367 | -7/Garrison | Entered Factory 5367 | -7/Factory | Accompanied by 2 allies 5988 | -7/Factory | Identified exit to Garrison 6000 | -7/Factory | Entered Garrison 6000 | -7/Garrison | Accompanied by 2 allies 6078 | -7/Garrison | Build established: Scavenger-Gunner 6110 | -7/Garrison | Triggered checkpoint 6294 | -7/Garrison | Triggered checkpoint 6340 | -7/Garrison | Triggered checkpoint 6366 | -7/Garrison | Lost 5 allies 6491 | -7/Garrison | Discovered new exit (range 14) 6576 | -7/Garrison | Triggered checkpoint 6719 | -7/Garrison | Expanded RIF knowledge: Program Shield 6869 | -7/Garrison | Entered Factory 6869 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 6932 | -6/Factory | Identified exit to Garrison 6934 | -6/Factory | Entered Garrison 6940 | -6/Garrison | Triggered checkpoint 6970 | -6/Garrison | Expanded RIF knowledge: Threat Obfuscation 7012 | -6/Garrison | Triggered checkpoint 7152 | -6/Garrison | Spotted B-75 Beast 7168 | -6/Garrison | Triggered checkpoint 7177 | -6/Garrison | Destroyed B-75 Beast 7278 | -6/Garrison | Triggered checkpoint 7334 | -6/Garrison | Lost 6 parts (2p1n1u2w) 7394 | -6/Garrison | Spotted B-90 Cyclops 7398 | -6/Garrison | Spotted B-86 Titan 7430 | -6/Garrison | Core integrity fell below 50% 7462 | -6/Garrison | Lost 10 parts (1p2n2u5w) 7484 | -6/Garrison | Triggered checkpoint 7488 | -6/Garrison | Core integrity fell below 20% 7619 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07571_ Lgt. Angular Momentum Engine destroyed. 07574_ G-50 Soldier destroyed. 07574_ Switching to secondary target: G-50 Soldier. 07576_ Lgt. Nuclear Core destroyed. 07581_ Carbon-fiber Leg destroyed. 07582_ Critical hit (Burn: +50). 07586_ G-67 Veteran destroyed. 07586_ Switching to secondary target: G-50 Soldier. 07591_ Acquired Hvy. Laser. 07597_ Autogun destroyed. 07598_ Critical hit (Burn: +37). 07600_ G-50 Soldier destroyed. 07600_ Switching to secondary target: G-50 Soldier. 07601_ Acquired 63 matter. 07603_ Critical hit (Burn: +37). 07603_ Acquired 25 matter. 07605_ Autogun destroyed. 07607_ Hvy. Laser destroyed. 07608_ Acquired Lgt. Antimatter Reactor. 07619_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ????????????# #??????# #???????# #?#####???# # | | ????????????# #??????# #???????# #?????????# # | | ????????????# ######## #???????# #?????????# # | | ????????????# ## ## #???????# #????????## # | | ????????????# ## ## ##??????# #????????#! [ | | ????????????# ######"" #????????#! [ | | ????????????# #????????#### | | ????????????# #???????????? | | ????????????# ## % ## ###########???????????? | | ????????????# ## ## ###???????????????????? | | ????????????" #???????????????????? | | ????????????" ^ % #???????????????????? | | ????????????" ^ =*= #???????????????????? | | ????????????" * +???????????????????? | | ????????????#^ ## ## ###???????????????????? | | ????????????# ^^## ## #?????????????????????? | | ????????????# #?????????????????????? | | ????????????# #?????????????????????? | | ????????????# #?????????????????????? | | ????????????## ##""""## #?????????????????????? | | ?????????????#?????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# =#?????????????????????? | | ???????????????????????# !########??????????????? | | ???????????????????????# @=% [ g #??????????????? | | ???????????????????????# =*###### #??????????????? | | ???????????????????????# [#?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# ###### #??????????????? | | ???????????????????????# ???????? | | ???????????????????????# ???????? | | ???????????????????????# ???????? | | ???????????????????????########## #######????????? | | ??????????????????????????????????#??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Evasion (%) 45 Targeting Accuracy 14 Target Analysis 5 Recoil Reduction 3 Kinecelleration 40 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SalvagingAlertRedistributor Manual? 0 Play Time 01:03:32 Cumulative 109.5 hours Start 2024.11.06 @ 08:50:05 End 2024.11.06 @ 09:52:35 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 193 Rogue 187 Adventurer 1 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 48 Achievement% 43 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5972f756-b8f4-4874-afb5-14cacfb7675a