Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.27 @ 20:43:56 Player: W_W Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (292) 1460 Value Destroyed (8253) 8253 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (1918) 1918 TOTAL SCORE: 15791 Bonus ------- High Alert Combat Kills 1738 Follower Combat Kills 50 Aligned with FarCom 300 Friendly Fire -170 Cogmind --------- Core Integrity 0/850 Matter 53/300 Energy 27/100 System Corruption 4% Temperature Cool (517) Movement Treading (205) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Armored Treads Medium Treads > --- UTILITY (6) ------ Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit > --- WEAPON (4) ------- Heavy Disruptor Cannon Advanced Assault Cannon Power Sword > --- INVENTORY (28) --- Armored Treads Armored Treads Flexi-carbon Leg Improved Transmission Jammer Improved ECM Suite Component Analysis Suite System Backup Module Trap Reconfigurator Improved Recalibrator Improved Field Recycling Unit (200) Remote Datajack Peak State ------------ > --- POWER ------------ Angular Momentum Engine Cold Fusion Reactor > --- PROPULSION ------- Armored Treads Armored Treads Improved Medium Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Improved Transmission Jammer Improved Light Armor Plating Improved Light Armor Plating Component Analysis Suite > --- WEAPON ----------- Heavy Disruptor Cannon Magnetic Acceleration Cannon Power Sword > --- INVENTORY -------- Armored Treads Armored Treads Armored Treads Medium Treads Flexi-carbon Leg Advanced Heat Sink High-capacity Storage Unit Matter Compressor Improved ECM Suite Improved Light Armor Plating Improved Light Armor Plating System Backup Module Trap Reconfigurator Improved Recalibrator Improved Field Recycling Unit Advanced Assault Cannon Advanced Assault Cannon Gauss Cannon Magnetic Acceleration Cannon Remote Datajack [Rating: 71] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Utility High-capacity Storage Unit Device Improved Field Recycling Unit Storage High-capacity Storage Unit Processor Target Analyzer Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Heavy Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Slashing Weapon Power Sword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . . 2 . . . 2 2 2 Power 1 | . . . . . . . . . 1 Propulsion 1 | . . . . . . . . 1 . Utility 4 | . . . . . . . 2 1 1 Weapon 2 | . . . 2 . . . . . . Parts Attached 270 | 6 18 2 26 7 8 1 29 54 119 Power 30 | 1 3 . 4 . 1 . 2 6 13 Engine 23 | 1 3 . 4 . 1 . 2 4 8 Core 5 | . . . . . . . . 2 3 Reactor 2 | . . . . . . . . . 2 Propulsion 53 | 2 7 1 8 . 4 . 5 8 18 Treads 45 | 2 7 1 8 . 2 . 5 8 12 Leg 8 | . . . . . 2 . . . 6 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 85 | 1 4 . 3 . 3 . 8 21 45 Device 37 | . . . . . 2 . . 7 28 Storage 14 | 1 4 . 3 . 1 . 2 1 2 Processor 2 | . . . . . . . . 1 1 Hackware . | . . . . . . . . . . Protection 32 | . . . . . . . 6 12 14 Artifact . | . . . . . . . . . . Weapon 102 | 2 4 1 11 7 . 1 14 19 43 Energy Gun 21 | 1 1 . 2 . . . . 9 8 Energy Cannon 20 | . . . 3 1 . . 5 3 8 Ballistic Gun 19 | 1 3 . 1 3 . 1 5 1 4 Ballistic Cannon 18 | . . 1 4 . . . . . 13 Launcher 12 | . . . 1 3 . . 4 4 . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 12 | . . . . . . . . 2 10 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . . 1 . 3 . . . 2 Parts Lost 65 | . 1 . 4 5 . . 4 24 27 Power 11 | . . . . 1 . . 1 4 5 Propulsion 8 | . . . . . . . . 3 5 Utility 11 | . . . . . . . . 5 6 Weapon 35 | . 1 . 4 4 . . 3 12 11 Highest Loss Streak 13 | . 1 . 2 5 . . 2 8 13 Average Slot Usage (%) 95 | . 98 99 99 93 83 100 97 87 94 Engine 8 | . 13 14 11 8 . 11 8 5 6 Reactor 1 | . . . . . . . . . 3 Treads 17 | . 27 28 21 22 11 22 18 19 11 Leg 2 | . . . . . 10 . . . 5 Device 3 | . . . . . . . . 5 10 Storage 18 | . 27 28 22 22 17 22 18 15 13 Processor 1 | . . . . . . . . . 3 Protection 7 | . . . . . . . 15 13 11 Energy Gun 4 | . 10 . 4 3 . . . 7 7 Energy Cannon 5 | . . . 4 2 11 11 13 6 3 Ballistic Gun 10 | . 17 16 1 7 33 33 18 4 3 Ballistic Cannon 7 | . . 11 26 17 . . . . 7 Launcher 2 | . . . 6 8 . . 3 4 . Slashing Weapon 1 | . . . . . . . . 1 2 Naked Turns . | . . . . . . . . . . Heaviest Build 134 | 12 59 59 85 86 85 86 111 123 134 Greatest Support 70 | 40 40 40 40 40 60 40 42 62 70 Greatest Overweight (x) 23 | . 1 2 3 2 3 2 5 4 23 Average Overweight (x) 1 | . . 1 1 1 . 2 2 1 2 Largest Inventory Capacity 28 | 6 18 18 20 20 20 20 20 28 28 Average Capacity 18 | 5 15 18 18 20 16 20 20 20 20 Most Carried 20 | 3 18 18 20 20 18 20 20 20 20 Average Carried 18 | 2 13 17 18 19 15 19 19 17 19 Final Capacity 28 | 6 18 18 20 20 20 20 20 20 28 Final Carried 20 | 3 18 18 20 17 17 20 17 20 11 Class Distribution -------------------- 15% | Hauler-Mutant 15% | Mutant 15% | Hauler-Tank 12% | Hauler-Skirmisher 11% | Gunner 10% | Hauler-Gunner 6% | Scavenger-Mutant 5% | Scavenger-Tank 4% | Scavenger-Skirmisher 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Hauler-Gunner | -9/Mines Hauler-Gunner | -9/Exiles Hauler-Skirmisher | -8/Mines Hauler-Tank | -8/Materials Hauler-Tank | -7/Factory Hauler-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Matter Collected 6900 | 301 585 189 1245 124 450 238 1256 757 1755 Remotely . | . . . . . . . . . . Salvage Created 10543 | 317 621 100 1279 238 . 169 3032 2165 2622 Parts 521 | 23 35 3 87 23 . 16 144 91 99 Haulers Intercepted 12 | . 2 . 5 . . . 3 1 1 Recyclers Shooed 14 | . 3 . 2 . . . 1 . 8 Parts Field Recycled 84 | . . . . . . . . 15 69 Retrieved Matter 970 | . . . . . . . . 157 813 Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 200 | . 7 4 36 30 . 8 63 29 23 Melee 6 | . . . . . . . . 4 2 Guns 55 | . 7 3 1 1 . 7 18 11 7 Cannons 65 | . . 1 20 5 . 1 22 3 13 AOE 72 | . . . 15 24 . . 23 9 1 Classes Destroyed 19 | 3 4 1 6 1 . 1 1 1 1 Worker 15 | 2 2 . 1 . . . 3 4 3 Builder 12 | . . . 2 2 . . 2 2 4 Tunneler 12 | 9 . . 1 . . 1 1 . . Hauler 12 | . 2 . 5 . . . 3 1 1 Recycler 20 | 1 3 . 2 1 . . 2 2 9 Mechanic 2 | . . . . . . . 1 1 . Operator 3 | . . . 2 . . . 1 . . Drone 1 | . . . . . . . . . 1 Watcher 15 | . 3 . 3 . . . 4 1 4 Swarmer 42 | . 3 1 10 11 . 7 10 . . Grunt 82 | . 4 . 14 2 . . 40 17 5 Brawler 4 | . . . 1 . . . 2 1 . Duelist 10 | . . . 2 . . . 3 3 2 Protector 2 | . . . 1 . . . . 1 . Sentry 19 | . . . 8 . . . 8 1 2 Demolisher 2 | . . . . 2 . . . . . Hunter 7 | . . . . . . 1 . 2 4 Programmer 14 | . . . . . . . . 4 10 Assembled 17 | . . 2 . 15 . . . . . Best Kill Streak 19 | 5 3 1 8 19 . 3 9 4 6 Combat Bots Only 17 | . 3 1 7 17 . 3 9 4 4 Max Kills in Single Turn 5 | 1 1 1 3 5 . 2 3 2 2 Gunslinging . | . . . . . . . . . . Exploded 5 | . . . 3 5 . . 3 2 1 Melee 1 | . . . . . . . . 1 1 Uniques/NPCs Destroyed 1 | . . 1 . . . . . . . YI-UF0 (-10/Mines) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Damage Taken 14558 | . 443 414 1039 880 . 295 2339 3679 5469 Core 2065 | . 76 29 213 52 . 8 271 414 1002 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 55 | 100 . 58 . . . 31 50 40 . Volleys Fired 594 | 41 56 14 98 27 . 15 107 106 130 Largest 4 | 2 2 2 4 4 . 4 4 4 4 Hottest 273 | 70 70 58 194 126 . 142 214 227 273 Shots Fired 1535 | 76 111 28 261 57 . 60 350 195 397 Gun 794 | 76 111 20 31 13 . 45 188 130 180 Cannon 645 | . . 8 203 26 . 15 132 44 217 Launcher 96 | . . . 27 18 . . 30 21 . Special . | . . . . . . . . . . Kinetic 830 | 41 68 28 190 31 . 45 188 51 188 Thermal 445 | 35 43 . 27 8 . 15 111 64 142 Explosive 75 | . . . 27 18 . . 27 3 . Electromagnetic 185 | . . . 17 . . . 24 77 67 Robot Hit Streak 16 | 10 16 5 11 8 . 8 15 7 14 Robot Miss Streak 8 | 2 3 3 5 4 . 4 5 5 8 Penetration Max 1 | . . . . . . . 1 1 1 Secondary Targets 3 | . . . . . . . 1 . 2 Max Gunslinging Chain 1 | . . . . . . . 1 . 1 Shots Hit Robots 906 | 50 79 18 136 29 . 33 193 137 231 Core Hits 509 | 20 30 12 78 50 . 11 135 82 91 Critical Hits 15 | 1 . . 1 . . 2 7 1 3 Critical Kills 7 | . . . . . . . 5 1 1 Critical Parts Destroyed 8 | 1 . . 1 . . 2 2 . 2 Melee Attacks 51 | . . . . . . . . 11 40 Impact . | . . . . . . . . . . Slashing 51 | . . . . . . . . 11 40 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 25205 | 525 857 298 3728 2209 . 472 6826 4082 6208 Guns 7884 | 525 820 227 274 163 . 265 1631 1921 2058 Cannons 8516 | . . 51 1777 205 . 163 2261 593 3466 Explosions 7736 | . . . 1664 1840 . . 2870 1190 172 Melee 812 | . . . . . . . . 349 463 Ramming 257 | . 37 20 13 1 . 44 64 29 49 Kinetic 8279 | 203 456 278 1563 235 . 265 1631 922 2726 Thermal 6840 | 322 364 . 404 133 . 163 1947 1343 2164 Explosive 6372 | . . . 1560 1840 . . 2577 395 . Electromagnetic 2645 | . . . 188 . . . 607 1044 806 Impact . | . . . . . . . . . . Slashing 812 | . . . . . . . . 349 463 Piercing . | . . . . . . . . . . Highest Corruption 5 | . . . . . . . . 5 4 Average Corruption 2 | . . . . . . . . 3 2 Corruption Purged 8 | . . . . . . . . 4 4 Effects 72 | . . . . . . . . 25 47 Message Errors 20 | . . . . . . . . 8 12 Matter Fused 10 | . . . . . . . . 5 5 Heat Flow Errors 8 | . . . . . . . . 2 6 Energy Discharges 6 | . . . . . . . . 1 5 Data Loss (minor) 11 | . . . . . . . . 3 8 Targeting Errors 13 | . . . . . . . . 4 9 Weapon Failures 4 | . . . . . . . . 2 2 Overload Shots . | . . . . . . . . . . Overflow Damage 468 | . . . 91 73 . 1 115 26 162 Projectiles 215 | . . . 9 . . 1 51 . 154 Explosions 245 | . . . 82 73 . . 64 26 . Melee 8 | . . . . . . . . . 8 Knockbacks 47 | . . 1 18 2 . 1 . . 25 Impact 2 | . . . . . . 1 . . 1 Kinetic 40 | . . 1 16 2 . . . . 21 Secondary 5 | . . . 2 . . . . . 3 Self-Inflicted Damage 695 | . . . 201 86 . . 109 286 13 Shots 26 | . . . 4 3 . . 6 13 . Rammed 25 | . 2 4 3 1 . 2 7 4 2 Targets Rammed 33 | . 5 4 3 1 . 2 7 5 6 Kicked 4 | . . . . . . . . . 4 Crushed 4 | . 3 . . . . . . 1 . Highest Temperature 908 | 180 184 1 329 217 . 285 891 551 908 Average Temperature 179 | 91 59 1 74 114 . 110 195 187 239 Received Heat Transfer 3676 | . 204 18 276 88 . . 972 1293 825 Effects 199 | . . . 4 . . . 49 18 128 Shutdowns 44 | . . . . . . . 6 6 32 Energy Bleed 19 | . . . . . . . 5 5 9 Interference 45 | . . . 4 . . . 11 2 28 Matter Decay 17 | . . . . . . . 6 1 10 Short Circuit 12 | . . . . . . . 6 1 5 Damage (minor) 19 | . . . . . . . 7 . 12 Damage (major) 37 | . . . . . . . 6 3 28 Damage (core) 6 | . . . . . . . 2 . 4 Siege Activations . | . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . 2 1 Combat Hostiles 2 | . . . . . . . . 2 . Parts Fried 6 | . . . . . . . 2 1 3 Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 20 | 2 2 . 3 . . 1 . 2 10 Heat Transferred 11468 | 962 943 . 682 259 . 296 2972 1686 3668 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 10 | . . . . . . . 3 5 2 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Peak Influence 1483 | 60 174 56 699 590 . 105 1483 980 485 Initial 674 | . 39 32 . 255 . . . 674 463 Average 298 | 32 50 16 381 469 . 28 501 799 182 Maximum Alert Level 4 | . . . 2 2 . . 4 3 2 Low Security (%) 54 | 100 100 100 29 . . 100 39 . 64 Level 1 16 | . . . 24 32 . . 11 . 29 Level 2 16 | . . . 46 67 . . 16 23 5 Level 3 10 | . . . . . . . 17 76 . Level 4 2 | . . . . . . . 14 . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 42 | . 1 . 3 1 . . 14 10 13 Investigation 6 | . 1 . 1 . . . 2 1 1 Extermination 14 | . . . . . . . . 3 11 Reinforcement 10 | . . . 1 1 . . 4 3 1 Assault 6 | . . . 1 . . . 3 2 . Garrison 6 | . . . . . . . 5 1 . Intercept . | . . . . . . . . . . Construction Impeded 6 | . . . . 1 . . 2 3 . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Distress Signals 9 | . . . 4 . . . 4 . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 272 | . 15 6 47 23 . 10 90 42 39 Peak Tracking Total 8 | . 3 1 5 8 . 3 6 6 8 Tactical Retreats 14 | . . . . . . 1 6 1 6 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Traps Triggered 11 | . 3 . 3 . . . 1 1 3 Indirectly 1 | . . . . . . . . 1 . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused 5 | . . . . . . . . . 5 Traps Reconfigurated 15 | . . . . . . . . . 15 Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 6 | . . . . . . . . 1 5 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Machines Disabled 37 | . . . 8 1 . . 6 13 9 Max in Single Turn 3 | . . . 3 1 . . 1 3 2 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Machines Accessed 49 | . 11 1 11 . . . 7 5 14 Terminals 32 | . 8 . 10 . . . 6 1 7 Fabricators 5 | . . . . . . . . 1 4 Repair Stations 7 | . 1 . 1 . . . 1 2 2 Recycling Units 4 | . 2 . . . . . . 1 1 Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 161 | . 38 1 25 . . . 38 15 44 Successful 90 | . 17 1 17 . . . 29 4 22 Failed 71 | . 21 . 8 . . . 9 11 22 Catastrophic 11 | . 1 . 2 . . . 1 1 6 Database Lockouts . | . . . . . . . . . . Manual 1 | . . . . . 1 . . . . Terminals 109 | . 29 . 22 . . . 31 2 25 Fabricators 12 | . . . . . . . . 5 7 Repair Stations 26 | . 3 . 3 . . . 7 4 9 Recycling Units 13 | . 6 . . . . . . 4 3 Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 64 | . 11 1 15 . . . 23 . 14 Record 5 | . . . . . . . . . 5 Part Schematic 2 | . . . . . . . . . 2 Robot Schematic 2 | . . . . . . . . . 2 Robot Analysis 3 | . . . 1 . . . 1 . 1 Prototype ID Bank 6 | . 2 . 3 . . . 1 . . Open Door 1 | . . 1 . . . . . . . Branch Access Points 3 | . 1 . 1 . . . 1 . . Emergency Access Points 1 | . 1 . . . . . . . . Recycling Unit Index 2 | . 1 . 1 . . . . . . Alert Level 11 | . 2 . 5 . . . 4 . . Unreport Threat 2 | . . . . . . . . . 2 Locate Traps 3 | . 2 . . . . . 1 . . Dispatch Records 5 | . . . 2 . . . 2 . 1 Maintenance Status 1 | . . . . . . . 1 . . Security Status 3 | . 1 . . . . . 2 . . Surveillance Status 2 | . . . . . . . 2 . . Patrol Status 2 | . . . . . . . 2 . . Transport Status 1 | . . . . . . . 1 . . Reinforcement Status 2 | . . . 1 . . . 1 . . Assault Status 1 | . 1 . . . . . . . . Hauler Manifests 4 | . . . 1 . . . 2 . 1 Registered Components 1 | . . . . . . . 1 . . Zone Layout 1 | . . . . . . . 1 . . Fabricator Hacks 3 | . . . . . . . . . 3 Load Schematic 1 | . . . . . . . . . 1 Build 2 | . . . . . . . . . 2 Repair Station Hacks 16 | . 2 . 2 . . . 6 2 4 Scan Component 8 | . 1 . 1 . . . 3 1 2 Repair 8 | . 1 . 1 . . . 3 1 2 Recycling Unit Hacks 7 | . 4 . . . . . . 2 1 Report Inventory 5 | . 2 . . . . . . 2 1 Retrieve Components 2 | . 2 . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 45 | . 10 . 10 . . . 7 5 13 Full Trace Events 6 | . 2 . . . . . 2 1 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . 2 Robots Built 3 | . . . . . . . . . 3 Matter 285 | . . . . . . . . . 285 Time 152 | . . . . . . . . . 152 Total Robot Build Rating 15 | . . . . . . . . . 15 Part Schematics Acquired 2 | . . . . . . . . . 2 Parts Built 1 | . . . . . . . . . 1 Matter 234 | . . . . . . . . . 234 Time 39 | . . . . . . . . . 39 Total Part Build Rating 7 | . . . . . . . . . 7 Parts Repaired 8 | . 1 . 1 . . . 3 1 2 Time 218 | . 26 . 38 . . . 102 26 26 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 18 | . 18 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . 4 . Programmers 4 | . . . . . . . . 4 . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Total Allies 6 | . . 3 . . . . . . 3 Largest Group 3 | . . 3 . . . . . . 2 Highest-Rated Group 58 | . . 40 . . . . . . 58 Highest-Rated Ally 29 | . . 16 . . . . . . 29 Total Orders 47 | . . 4 . . . . . . 43 STAY 19 | . . 2 . . . . . . 17 ROAM 3 | . . . . . . . . . 3 FOLLOW 10 | . . 2 . . . . . . 8 EXPLORE 8 | . . . . . . . . . 8 RETURN 7 | . . . . . . . . . 7 Ally Attacks 15 | . . 7 . . . . . . 8 Total Damage 236 | . . 104 . . . . . . 132 Kills 3 | . . 2 . . . . . . 1 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Robot Analysis Total 3 | . . . 1 . . . 1 . 1 Derelict Logs Recovered 2 | . . 1 . 1 . . . . . Drone Launches 31 | . . . . . . . . . 31 Drone Recoveries 15 | . . . . . . . . . 15 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Turns Passed 20334 | 286 1571 1025 2692 764 1013 1284 3043 1830 6826 Spaces Moved 8018 | 105 757 524 1139 319 742 567 1015 618 2232 Core 5 | 3 . . . . . . . . 2 Treads 6770 | 102 757 524 1139 319 272 567 1015 618 1457 Legs 1243 | . . . . . 470 . . . 773 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 45 | 50 160 180 180 190 45 210 197 181 180 Average Speed 188 | 156 169 180 187 205 126 210 215 192 198 Slowest Speed 1200 | 160 180 200 220 210 230 210 270 250 1200 Overloaded Moves 38 | . . . . . 38 . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 66 | 4 96 96 95 54 91 98 69 16 48 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . 1 . . . . . Known Exits Taken 2 | . 1 . 1 . . . . . . Unknown Exits Taken 7 | 1 . 1 . 1 1 1 1 1 . Scrap Searched 3 | . . . . . . 3 . . . Spaces Dug 50 | . . . 26 . . . . . 24 Terrain Destroyed 732 | . . . 208 158 . 1 246 45 74 Melee 23 | . . . . . . . . . 23 Projectile 78 | . . . . 1 . 1 27 . 49 AOE 631 | . . . 208 157 . . 219 45 2 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Total 12004 | 156 947 577 1512 382 814 622 1642 1060 4292 Wait 2698 | 2 64 24 197 25 52 32 438 214 1650 Move 8009 | 104 756 523 1138 318 741 566 1014 617 2232 Hop . | . . . . . . . . . . Pick Up 174 | 3 28 4 25 2 6 4 23 32 47 Fast Attach 79 | 6 11 1 7 1 7 1 2 14 29 Attach 78 | . 2 1 7 4 1 . 10 24 29 Detach 13 | . 1 1 . . . . 1 7 3 Swap 114 | . 5 . 12 2 . . 17 17 61 Drop 153 | . 19 5 25 2 7 2 23 13 57 Fire 594 | 41 56 14 98 27 . 15 107 106 130 Melee 51 | . . . . . . . . 11 40 Ram . | . . . . . . . . . . Kick 6 | . . . . . . . . . 6 Crush 27 | . 5 4 3 1 . 2 7 5 . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous 8 | . . . . . . . . . 8 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 15) 287 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 597 | -10/Materials | Repaired Lgt. Treads 615 | -10/Materials | Discovered new exit (range 8) 775 | -10/Materials | Identified exit to Mines 884 | -10/Materials | Discovered new exit (range 16) 1621 | -10/Materials | Discovered new exit (range 12) 1858 | -10/Materials | Entered Mines 1889 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1930 | -10/Mines | Excavation squad dispatched 1930 | -10/Mines | A large section of the Mines collapsed 1984 | -10/Mines | Discovered new exit (range 9) 2017 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2080 | -10/Mines | Destroyed YI-UF0 2460 | -10/Mines | Learned location of Zion (-7) 2824 | -10/Mines | Discovered new exit (range 13) 2883 | -10/Mines | Entered Materials 2883 | -9/Materials | Evolved 2 slots: Weapon x2 2998 | -9/Materials | Discovered new exit (range 9) 3179 | -9/Materials | Build established: Gunner 3231 | -9/Materials | Discovered new exit (range 15) 3681 | -9/Materials | Destroyed 7 combat bots 3812 | -9/Materials | Discovered new exit (range 13) 4068 | -9/Materials | Discovered new exit (range 16) 4409 | -9/Materials | Identified exit to Mines 4409 | -9/Materials | Identified exit to Storage 4883 | -9/Materials | First assault squad dispatched 4933 | -9/Materials | Core integrity fell below 50% 5098 | -9/Materials | Discovered new exit (range 16) 5324 | -9/Materials | Repaired Arm. Treads 5345 | -9/Materials | Build established: Hauler-Gunner 5575 | -9/Materials | Entered Mines 5772 | -9/Mines | Discovered new exit (range 7) 5821 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 6047 | -9/Mines | Discovered new exit (range 13) 6139 | -9/Mines | Assembled infested the area 6216 | -9/Mines | Destroyed 17 combat bots 6221 | -9/Mines | Lost 5 parts (1p4w) 6331 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 6331 | -9/Mines | Discovered new exit (range 5) 6339 | -9/Mines | Entered Exiles 6374 | -9/Exiles | Discovered new exit (range 14) 6421 | -9/Exiles | Met 8R-AWN 6450 | -9/Exiles | Met EX-HEX 6499 | -9/Exiles | Met EX-BIN 6524 | -9/Exiles | Aligned with FarCom system 6526 | -9/Exiles | Given EX-Vault access code 6576 | -9/Exiles | Opened EX-Vault 6586 | -9/Exiles | Found Prototype Leg 6586 | -9/Exiles | Identified Potential Leg 6590 | -9/Exiles | Found Potential Leg 6622 | -9/Exiles | Found Prototype Device 6622 | -9/Exiles | Identified Cloak of Protection 6684 | -9/Exiles | Warned to stay clear of 0b10 Research branches 6707 | -9/Exiles | Met EX-DEC 6779 | -9/Exiles | Visited The Gauntlet 6914 | -9/Exiles | Build established: Gunner 7029 | -9/Exiles | Found Prototype Device 7029 | -9/Exiles | Identified Trap Reconfigurator 7301 | -9/Exiles | Discovered new exit (range 12) 7330 | -9/Exiles | Build established: Hauler-Gunner 7352 | -9/Exiles | Left Exiles lab with Trap Reconfigurator 7352 | -9/Exiles | Entered Mines 7644 | -8/Mines | Build established: Hauler-Skirmisher 7785 | -8/Mines | Discovered new exit (range 14) 8004 | -8/Mines | Discovered new exit (range 6) 8636 | -8/Mines | Entered Materials 8636 | -8/Materials | Evolved 2 slots: Utility x2 8948 | -8/Materials | Discovered new exit (range 15) 8954 | -8/Materials | Build established: Hauler-Tank 9631 | -8/Materials | Garrison activated, responded to threat 10045 | -8/Materials | Garrison activated, responded to threat 10197 | -8/Materials | Garrison activated, responded to threat 10339 | -8/Materials | Discovered new exit (range 9) 10636 | -8/Materials | First assault squad dispatched 10661 | -8/Materials | Repaired Hcp. Storage Unit 10826 | -8/Materials | Repaired Arm. Treads 10865 | -8/Materials | Repaired Arm. Treads 11406 | -8/Materials | Build established: Hauler-Skirmisher 11501 | -8/Materials | Destroyed 9 combat bots 11679 | -8/Materials | Entered Factory 11679 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11744 | -7/Factory | Repaired Broken Arm. Treads 11934 | -7/Factory | Garrison activated, responded to threat 11993 | -7/Factory | Lost 3 parts (1u2w) 12182 | -7/Factory | Lost 4 parts (1p1n2w) 12860 | -7/Factory | Build established: Hauler-Tank 12879 | -7/Factory | First assault squad dispatched 13197 | -7/Factory | Lost 8 parts (2p1n2u3w) 13264 | -7/Factory | Lost 5 parts (1p1n3w) 13327 | -7/Factory | Core integrity fell below 50% 13372 | -7/Factory | Lost 4 parts (2u2w) 13486 | -7/Factory | Discovered new exit (range 5) 13509 | -7/Factory | Entered another Factory area 13509 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 13824 | -6/Factory | Build established: Scavenger-Gunner 14211 | -6/Factory | Build established: Hauler-Gunner 14627 | -6/Factory | Build established: Scavenger-Tank 15087 | -6/Factory | Core integrity fell below 50% 15543 | -6/Factory | Build established: Scavenger-Gunner 15864 | -6/Factory | Lost 10 parts (2p2n1u5w) 16230 | -6/Factory | Build established: Scavenger-Skirmisher 16964 | -6/Factory | Discovered new exit (range 9) 17058 | -6/Factory | Build established: Scavenger-Tank 17566 | -6/Factory | Build established: Scavenger-Mutant 17654 | -6/Factory | Repaired Hcp. Storage Unit 17816 | -6/Factory | Repaired Hcp. Storage Unit 18483 | -6/Factory | Build established: Hauler-Mutant 19223 | -6/Factory | Fabricated Hvy. Disruptor Cannon (x1) 20106 | -6/Factory | Fabricated G-50 Soldier? 20275 | -6/Factory | Core integrity fell below 20% 20336 | -6/Factory | Core destroyed Last Messages --------------- 20325_ Overheating: Adv. Assault Cannon damaged (-25). 20325_ Overheating: Broken Adv. Heat Sink damaged (-30). 20325_ Adv. Assault Cannon destroyed. 20325_ R-10 Processor collects Matter Compressor. 20326_ Overheating: Arm. Treads damaged (-113). 20327_ R-10 Processor collects Wheel. 20328_ Overheating: Arm. Treads damaged (-88). 20328_ Overheating: Arm. Treads damaged (-18). 20328_ Overheating: Med. Treads damaged (-59). 20328_ Arm. Treads destroyed. 20329_ Overheating: Matter decay (-21). 20330_ R-10 Processor collects Targeting Computer. 20332_ Overheating: Adv. Assault Cannon damaged (-5). 20332_ Overheating: Hcp. Storage Unit damaged (-26). 20333_ U-05 Engineer builds a Wall. 20334_ Overheating: System interference. 20334_ Adv. Assault Cannon temporarily disabled. 20334_ R-10 Processor collects Terrain Scanner. 20335_ System corrupted: Power Sword targeting data glitched. 20336_ Overheating: Core damaged (-153). Map ----- +----------------------------------------------------+ | """ """ """ # #??????# | | "" "" # #??????# | | "" "" # #??????# "" """ " | | ^ #########??????# """] """"" """ | | """ """ """ """ ################ "F ] """"" """ | | """ """ """ """ """ | | """ """ """ """ """ | | "" "" "" "" """ != | | "" "" "" "" != | | = | | | | !p | | ######################### ############## | | ????????????????????????# % #????????????# | | ????????????????????????# % ############## | | ????????????????????????# tu R%## # # | | ????????????????????????# p #### # | | ????????????????????????# #??# # | | ###########?????????????# #??# """"" # | | #?????????????# #??# """"" # | | #?????????????# = #??# """ # | | #?????????????# * #??# # | | #?????????????#=u #?## # | | " "" #?????????????# = ##########+### | | " "" #?????????????# | | "" """ #?????????????#@ | | "" """ #????????????##g | | "" """ * #????????????#;u | | #????????????## | | #?????????????# ##########+### | | #?????????????# = #?????# # | | ###########?????????????##### *##?????# " "# | | ????????????????????????# #?# ! #??????# " ""# | | ????????????????????????##### #??????# " ""#?? | | ???????????????????????????## #??????# " ""#?? | | ??????????????????########### #??????# " ""#?? | | ??????????????????# ! # ######## " T"#?? | | ??????????????????# # # # " ""#?? | | ??????????????????# # # T # " ""#?? | | ??????????????????# # + # " ""#?? | | ??????????????????# """ # #### # ""#?? | | ??????????????????# """"" # #??#[ # "#?? | | ?????????????????## """"" # #??# + #?? | | ?????????????????## # #?################?? | | ?????????????????######+#####%### #?????????? | | ??????????? % # #?????????? | | ???????? # """" #?????????? | | ??????? # """" #?????????? | | ???????? # """" #?????????? | | ???????? # """" #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 31 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 600 Resistance: KI 20 Weapon Shielding 66 Evasion (%) 43 Target Analysis 5 Core Analysis 6 Recoil Reduction 3 Particle Charging 20 Item Schematics ----------------- Imp. Gravmag System | -6/Factory | Hacked Smartbomb Launcher | -6/Factory | Hacked Robot Schematics ------------------ S-27 Virus | -6/Factory | Hacked G-50 Soldier | -6/Factory | Hacked Fabricated ------------ Hvy. Disruptor Cannon | x1 | -6/Factory | Preloaded G-50 Soldier | x3 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Exterminator Release The Drones! Challenges ------------ None Game ------ Seed AlloyCoolantBoosters Manual? 0 Play Time 03:49:52 Cumulative 62.8 hours Start 2020.10.26 @ 23:30:26 End 2020.10.27 @ 20:43:56 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 55 Rogue 55 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 30 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1c7cdba4-839d-40ad-b3e8-3d6150a69aac