Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.16 @ 19:36:39 Player: s0lid Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (44) 220 Value Destroyed (1372) 1372 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (30) 30 TOTAL SCORE: 4682 Bonus ------- High Alert Combat Kills 30 Cogmind --------- Core Integrity 0/850 Matter 8/300 Energy 89/100 System Corruption 6% Temperature Cool (18) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ Visual Processing Unit Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Gravmag Array Improved Datajack Powered Hammer Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aerolev Unit Aerolev Unit > --- UTILITY ---------- Small Storage Unit Visual Processing Unit Improved Sensor Array Improved Signal Interpreter IFF Parser Targeting Computer Advanced Targeting Computer Improved Light Armor Plating Authchip [Device] > --- WEAPON ----------- Cooled Pulse Rifle Magnetic Acceleration Cannon > --- INVENTORY -------- Titanium Leg Coolant Injector Improved Reaction Control System Mini Grenade Launcher Mini Grenade Launcher Improved Datajack Powered Hammer Powered Hammer [Rating: 50] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Aerolev Unit Treads Light Treads Leg Titanium Leg Wheel Armored Wheel Hover Unit Aerolev Unit Flight Unit Flight Unit Utility Visual Processing Unit Device Improved Sensor Array Storage Small Storage Unit Processor Visual Processing Unit Hackware Authchip [Device] Protection Improved Light Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Great Maul Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 7 | . . 2 2 1 2 Weapon . | . . . . . . Parts Attached 68 | 8 9 16 10 7 18 Power 5 | . 1 1 1 . 2 Engine 3 | . 1 1 . . 1 Core 2 | . . . 1 . 1 Reactor . | . . . . . . Propulsion 19 | 4 2 8 2 1 2 Treads 3 | 2 . . . . 1 Leg 5 | . . 4 . 1 . Wheel 4 | 2 . 2 . . . Hover 2 | . . . 2 . . Flight 5 | . 2 2 . . 1 Utility 21 | 2 1 4 4 3 7 Device 6 | 2 . 1 . 1 2 Storage 1 | . . 1 . . . Processor 5 | . 1 1 1 2 . Hackware 3 | . . . 1 . 2 Protection 6 | . . 1 2 . 3 Artifact . | . . . . . . Weapon 23 | 2 5 3 3 3 7 Energy Gun 8 | 1 3 . 2 2 . Energy Cannon . | . . . . . . Ballistic Gun 1 | . . . 1 . . Ballistic Cannon 3 | . . . . 1 2 Launcher 4 | . 2 . . . 2 Special Weapon 1 | 1 . . . . . Impact Weapon 5 | . . 3 . . 2 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes 3 | . . . 2 1 . Corrupted Parts 1 | . . . 1 . . System Corruption 4 | . . . 4 . . Parts Lost 24 | . . 6 1 . 17 Power 3 | . . 2 . . 1 Propulsion 7 | . . 2 . . 5 Utility 11 | . . 1 1 . 9 Weapon 3 | . . 1 . . 2 Highest Loss Streak 8 | . . 2 1 . 8 To Critical Strikes . | . . . . . . Average Backups 6 | 4 4 5 6 7 7 Power . | . . . . . . Propulsion . | 1 1 . . 1 . Utility 1 | . 1 1 1 1 2 Weapon 3 | 1 1 3 5 5 3 Tool/Special . | . . . . . . Unused Backups 6 | . 3 . . . 3 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 3 | . 1 . . . 2 Weapon 2 | . 2 . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 79 | . 93 77 87 86 73 Engine 1 | . 11 3 . . . Core 2 | . . . 6 7 2 Treads 1 | . 3 . . . 1 Leg 3 | . . 11 11 . 1 Hover 4 | . . . 6 15 5 Flight 2 | . 23 4 . . . Device 8 | . 23 9 9 5 6 Storage 5 | . . 2 9 7 5 Processor 19 | . 4 18 15 24 22 Hackware 3 | . . . . 7 6 Protection 6 | . . 1 12 5 7 Energy Gun 4 | . 7 1 4 7 4 Ballistic Cannon 2 | . . . . 2 3 Launcher 1 | . 7 5 . . . Impact Weapon 5 | . . 13 9 . 3 Peak Build Rating 50 | 8 11 18 29 39 50 Average Rating 27 | 4 9 14 22 34 37 On Entrance 17 | . 7 11 18 29 39 Naked Turns . | . . . . . . Heaviest Build 41 | 3 8 17 29 24 41 Greatest Support 34 | 10 8 34 34 16 20 Greatest Overweight (x) 13 | . . . 1 1 13 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 5 5 8 8 8 8 Average Capacity 7 | 5 5 5 8 8 7 Most Carried 8 | 5 5 5 8 8 8 Average Carried 6 | 4 4 4 6 7 7 Final Capacity 8 | 5 5 8 8 8 5 Final Carried 8 | 5 5 5 8 7 5 Class Distribution -------------------- 50% | Mutant 31% | Skirmisher 12% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 922 | 254 1 365 96 5 201 Remotely . | . . . . . . Salvage Created 1288 | 138 13 448 340 . 349 Parts 68 | 16 3 23 10 . 16 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 4 | 1 . . 1 . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 26 | . . 7 6 . 13 Melee 5 | . . 2 2 . 1 Guns 5 | . . 1 1 . 3 AOE 11 | . . 3 . . 8 Classes Destroyed 10 | 1 1 6 1 . 1 Worker 2 | . . 1 . . 1 Tunneler 8 | 7 . 1 . . . Hauler 1 | . . . 1 . . Recycler 3 | . . 3 . . . Operator 2 | . . 1 . . 1 Watcher 2 | . 2 . . . . Swarmer 6 | . . 3 . . 3 Grunt 5 | . . 1 2 . 2 Sentry 9 | . . 3 4 . 2 Programmer 6 | . . . . . 6 Best Kill Streak 6 | 3 2 3 4 . 6 Combat Bots Only 6 | . . 3 4 . 6 Max Kills in Single Turn 6 | 1 2 2 1 . 6 Gunslinging . | . . . . . . Exploded 6 | . . 2 . . 6 Melee 1 | . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 461 | . . 76 78 2 305 Missed 169 | . . 22 28 . 119 Hits 292 | . . 54 50 2 186 Melee 1 | . . 1 . . . Projectile 291 | . . 53 50 2 186 Critical Strikes 13 | . . 3 3 . 7 Part Disruptions 1 | . . . . . 1 Damage Taken 3920 | . . 798 757 34 2331 Core 1054 | . . 146 50 . 858 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 115 | . . . . . 115 Core Remaining (%) 90 | 100 100 63 90 100 . Volleys Fired 103 | 27 5 14 13 2 42 Largest 2 | 1 2 2 2 2 2 Hottest 104 | 40 100 60 79 61 104 Shots Fired 123 | 27 6 17 20 3 50 Gun 83 | 27 . 9 20 2 25 Cannon 20 | . . . . 1 19 Launcher 16 | . 2 8 . . 6 Special 4 | . 4 . . . . Kinetic 27 | . . . 7 1 19 Thermal 71 | 27 4 . 13 2 25 Explosive 16 | . 2 8 . . 6 Electromagnetic 9 | . . 9 . . . Robot Hit Streak 14 | 7 1 5 5 2 14 Robot Miss Streak 3 | 3 2 2 2 . 1 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 120 | 17 1 25 28 2 47 Core Hits 44 | 7 2 12 4 . 19 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 10 | . . 2 6 . 2 Critical Strikes 19 | . . 3 10 . 6 Burn 4 | . . . 2 . 2 Blast 2 | . . . . . 2 Smash 13 | . . 3 8 . 2 Melee Attacks 69 | . . 23 20 . 26 Impact 67 | . . 23 20 . 24 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 10 | . . 6 . . 4 Combat Hostiles . | . . . . . . Follow-up Attacks 6 | . . 3 2 . 1 Damage Inflicted 4869 | 194 118 1225 835 50 2447 Guns 966 | 194 . 89 216 19 448 Cannons 403 | . . . . 31 372 Explosions 1451 | . 118 208 . . 1125 Melee 2049 | . . 928 619 . 502 Ramming . | . . . . . . Kinetic 488 | . . . 85 31 372 Thermal 792 | 194 . . 131 19 448 Explosive 1451 | . 118 208 . . 1125 Electromagnetic 89 | . . 89 . . . Impact 2049 | . . 928 619 . 502 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . . . 4 . 6 Average Corruption 2 | . . . 4 . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 12 | . . . . . 12 Message Errors 5 | . . . . . 5 Matter Fused 2 | . . . . . 2 Energy Discharges 2 | . . . . . 2 Data Loss (minor) 2 | . . . . . 2 Weapon Failures 1 | . . . . . 1 Overload Shots 3 | . . . . . 3 Overflow Damage 772 | . . 189 231 . 352 Projectiles 17 | . . . . . 17 Explosions 76 | . . 8 . . 68 Melee 679 | . . 181 231 . 267 Knockbacks 6 | . . 1 . 1 4 Impact 3 | . . 1 . . 2 Kinetic 2 | . . . . 1 1 Secondary 1 | . . . . . 1 Self-Inflicted Damage 199 | . . 72 . . 127 Shots 4 | . . 1 . . 3 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 84 | . 72 29 84 24 57 Average Temperature 29 | . 32 9 31 14 32 Received Heat Transfer 915 | . . 291 360 18 246 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 7 | . . 2 3 . 2 Combat Hostiles 5 | . . 1 3 . 1 Parts Fried 21 | . . 10 7 . 4 Impact Corruptions 25 | . . 7 9 . 9 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | 2 . . . . . Heat Transferred 1832 | 450 . . 407 37 938 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level 2 | . . . . . 2 Low Security (%) 97 | 100 100 100 100 100 95 Level 1 . | . . . . . . Level 2 1 | . . . . . 3 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 462 | 10 31 192 108 27 462 Initial 68 | . . 13 68 27 . Average 42 | 1 1 141 71 8 28 Influence Increases 1396 | 35 39 371 172 29 750 Destroy 0b10 Robot/C 520 | . . 140 120 . 260 Destroy 0b10 Robot/NC 90 | 35 10 30 5 . 10 Destroy Leader 156 | . 4 50 42 . 60 Trap Triggered on 0b10 10 | . . . . . 10 Successful Hack 76 | . 5 12 5 14 40 Disable Machine 150 | . . 45 . 15 90 Destroy Structure 124 | . 20 34 . . 70 Partial Spotted 15 | . . 15 . . . Lose Combat Pursuer 255 | . . 45 . . 210 Influence Decreases 948 | 35 8 238 276 89 302 Entered New Map 147 | . . 18 96 33 . Time Decay 646 | 35 8 160 170 56 217 Lost Part 155 | . . 60 10 . 85 Squads Dispatched 8 | . 1 1 . . 6 Investigation 1 | . . 1 . . . Extermination 2 | . . . . . 2 Reinforcement 3 | . 1 . . . 2 Assault . | . . . . . . Garrison 2 | . . . . . 2 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 5 | . . . 2 . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 86 | . 4 15 19 4 44 Peak Tracking Total 24 | . 2 5 9 4 24 Tactical Retreats 7 | . . 2 . . 5 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 2 | . . 1 1 . . Indirectly . | . . . . . . Trap Hack Attempts 7 | . . . . . 7 Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 1 | . . . . . 1 Reused 1 | . . . . . 1 Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 10 | . . 3 . 1 6 Max in Single Turn 4 | . . 1 . 1 4 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 12 | . 6 1 1 1 3 Terminals 8 | . 5 1 1 . 1 Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units 2 | . 1 . . . 1 Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 28 | . 14 3 3 1 7 Successful 16 | . 6 2 1 1 6 Failed 11 | . 7 1 2 . 1 Catastrophic 3 | . . . 2 . 1 Database Lockouts 1 | . 1 . . . . Manual 17 | . 11 4 1 . 1 Terminals 19 | . 12 3 3 . 1 Fabricators . | . . . . . . Repair Stations 4 | . . . . . 4 Recycling Units 4 | . 2 . . . 2 Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 3 | . 1 2 . . . Robot Analysis 3 | . 1 2 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . . . . 4 Scan Component 2 | . . . . . 2 Repair 2 | . . . . . 2 Recycling Unit Hacks 4 | . 2 . . . 2 Report Inventory 2 | . 1 . . . 1 Retrieve Components 2 | . 1 . . . 1 Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 4 | . 3 . 1 . . Terminals 4 | . 3 . 1 . . Botnet 4 | . 3 . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 5 1 1 1 2 Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . . . 2 Time 49 | . . . . . 49 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 5 | . 3 . . . 2 Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . . 1 Non-combat 1 | . . . . . 1 Combat . | . . . . . . Robot Hacks Applied 2 | . . . . . 2 no_distress 2 | . . . . . 2 Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 2539 | 163 213 337 346 179 1301 Optics 2231 | . 68 337 346 179 1301 Sensors 1313 | . . . . 129 1184 IFF 175 | . . . . . 175 Terrain 147 | 2 145 . . . . Seismic 552 | 163 213 176 . . . Robot Analysis Total 3 | . 1 2 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 2598 | 222 213 337 346 179 1301 Spaces Moved 1817 | 127 325 253 182 157 773 Core 402 | 123 40 . . . 239 Treads 83 | . . . . . 83 Legs 241 | . . 71 83 . 87 Wheels 62 | 4 . 58 . . . Hover 615 | . . . 99 157 359 Flight 414 | . 285 124 . . 5 Fastest Speed 35 | 50 37 37 106 46 35 Average Speed 96 | 50 38 75 126 99 128 Slowest Speed 700 | 80 50 130 200 116 700 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 3 | . 1 1 . . 1 Potential Cave-ins 7 | . . 2 . . 5 Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 27 | 4 67 31 28 5 27 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 13 | . 3 . . . 10 Terrain Destroyed 136 | . 19 42 . . 75 Melee 10 | . . . . . 10 Projectile 7 | . 3 . . . 4 AOE 119 | . 16 42 . . 61 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2393 | 254 399 337 236 180 987 Wait 261 | 87 43 24 7 4 96 Move 1805 | 126 322 250 181 156 770 Hop 3 | . 1 1 . . 1 Pick Up 19 | 3 8 . 2 2 4 Fast Attach 53 | 8 4 12 9 7 13 Attach 11 | . 3 2 . . 6 Detach 9 | 2 . 3 1 1 2 Swap 18 | . 2 4 3 . 9 Drop 41 | 1 11 7 2 8 12 Fire 103 | 27 5 14 13 2 42 Melee 62 | . . 20 18 . 24 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 1 | . . . . . 1 Rewire . | . . . . . . Trap 7 | . . . . . 7 Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / Gar) -6/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 223 | -11/Scrapyard | Entered Materials 233 | -10/Materials | Discovered new exit (range 16) 313 | -10/Materials | Central database locked down 324 | -10/Materials | Discovered new exit (range 16) 327 | -10/Materials | Build established: Mutant 382 | -10/Materials | Discovered new exit (range 18) 436 | -10/Materials | Entered another Materials area 436 | -9/Materials | Evolved 2 slots: Utility x2 559 | -9/Materials | Discovered new exit (range 17) 773 | -9/Materials | Entered another Materials area 773 | -8/Materials | Evolved 2 slots: Utility x2 1100 | -8/Materials | Discovered new exit (range 18) 1119 | -8/Materials | Entered Factory 1119 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1144 | -7/Factory | Discovered new exit (range 11) 1253 | -7/Factory | Identified exit to Garrison 1291 | -7/Factory | Identified exit to Factory 1298 | -7/Factory | Entered another Factory area 1298 | -6/Factory | Evolved 2 slots: Utility x2 1475 | -6/Factory | Build established: Skirmisher 1523 | -6/Factory | Repaired Nuclear Core 1554 | -6/Factory | Repaired Aerolev Unit 1815 | -6/Factory | Crushed by falling debris 1846 | -6/Factory | Lost 7 parts (1p2n4u) 2045 | -6/Factory | Build established: Assassin 2460 | -6/Factory | Garrison activated, responded to threat 2463 | -6/Factory | Cargo convoy interrupted 2507 | -6/Factory | Core integrity fell below 50% 2524 | -6/Factory | Core integrity fell below 20% 2548 | -6/Factory | Lost 8 parts (2n5u1w) 2556 | -6/Factory | Discovered new exit (range 11) 2560 | -6/Factory | Identified exit to Lower Caves 2599 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02520_ U-05 Engineer destroyed. 02521_ R-10 Processor collects Lgt. Nuclear Core. 02523_ P-60 Hacker resets R-10 Processor, system corruption cleaned. 02524_ Acquired 14 matter. 02524_ R-10 Processor collects Autogun. 02526_ T6SZT/MVBRBMLA# #???? | | ############+#??????# #???? | | !* # #??????# #???? | | = ! # Y #??????## ##???? | | #######+##### # #???????# #????? | | #???? ???# # """" """" #???????# #????? | | #???? ???# # """" """" #???????# #????? | | #??? ??# + """" """" #???????# #????? | | #??? ??# # """" """" ######### #????? | | #?? ?# # """" """" ## + #????? | | #?? ?# # """" """" ## "" ## #????? | | #? # # """" """" ## "" ## #????? | | #? # # ## "T ## #????? | | ## # # ## "" =## #????? | | ## # #######@ ### "" ## #????? | | ## # # ## ]## #????? | | ## # # ! ###+#### #????? | | ### # # ] # ## #????? | | ??# # h k #????? | | ??? # # " +????? | | ????? ??# A # #????? | | ????????????# %% gg # ######????? | | ????????????# [ ## ###?????????? | | ????????????# # #### #???????????? | | ????????????# #?# #???????????? | | ????????????# k #?# #???????????? | | ????????????# ] ##?? #???????????? | | ????????????# # ## #??? #???????????? | | ????????????+ ? ??? ???????????? | | ????????????# ### ?#########??? ???????????? | | ????????????# ???#????????????? ???????????? | | ????????????# ????????????????? ???????????? | | ????????????# ?????????????????? ???????????? | | ????????????# ?????????????????? ???????????? | | ????????????# ?????????????????? ???????????? | | ????????????+ ??????????????????????????????? | | ????????????? ??????????????????????????????? | | ??????????????? ??????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 18 Energy Capacity 240 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 750 Evasion (%) 62 Targeting Accuracy 13 Recoil Reduction 1 Offensive Hacking 10 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nuclear Core | 13% | -6/Factory Aerolev Unit | 37% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ConcussiveSignalDiverter Manual? 0 Play Time 00:34:38 Cumulative 220.8 hours Start 2025.07.16 @ 18:45:10 End 2025.07.16 @ 19:36:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 223 Rogue 223 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 57 Achievement% 45 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 80a9ac96-c629-430a-86c1-658b46da8c78