Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.29 @ 22:56:59

Player: Calanor

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (128)     640
Value Destroyed (2976)     2976
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (175)                175
              TOTAL SCORE: 5951

 Bonus
-------
High Alert Combat Kills    175

 Cogmind 
---------
Core Integrity             0/550
Matter                     284/300
Energy                     280/280
System Corruption          0%
Temperature                Cool (9)
Movement                   Walking (210) Ox3
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
    Cooled Ion Engine
>          --- PROPULSION (3) ---
           Aluminum Leg
>          --- UTILITY (4) ------
           Disposable Heat Sink
    Medium Storage Unit
     Large Storage Unit
           Signal Interpreter
>          --- WEAPON (2) -------
     Heavy Assault Rifle
>          --- INVENTORY (14) ---
    Cooled Ion Engine
  Improved Signal Interpreter
      Mini Grenade Launcher
           Datajack

 Peak State 
------------
>          --- POWER ------------
    Cooled Ion Engine
>          --- PROPULSION -------
           Flexi-carbon Leg
    Combat Airjet
    Combat Airjet
>          --- UTILITY ----------
     Large Storage Unit
  Improved Sensor Array
           Signal Interpreter
>          --- WEAPON -----------
  Improved Medium Laser
     Light EM Pulse Cannon
>          --- INVENTORY --------
    Cooled Ion Engine
    Cooled Ion Engine
    Cooled Ion Engine
           Disposable Heat Sink
    Medium Storage Unit
     Heavy Assault Rifle
           EMP Blaster
      Mini Grenade Launcher
           Datajack
           Hammer
[Rating: 29]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Combat Airjet
Utility                    Improved Sensor Array
  Device                   Improved Sensor Array
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
Weapon                     Ripper
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 EMP Blaster
  Impact Weapon            Hammer
  Slashing Weapon          Ripper

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Slots Evolved              4    | .   .   .   2   .   2   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               1    | .   .   .   1   .   .   
  Utility                  2    | .   .   .   1   .   1   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             115  | 6   26  6   52  10  15  
  Power                    13   | 1   3   3   4   .   2   
    Engine                 12   | 1   3   2   4   .   2   
    Core                   1    | .   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               43   | 2   7   1   24  6   3   
    Treads                 33   | .   6   1   24  2   .   
    Leg                    4    | .   .   .   .   1   3   
    Wheel                  4    | 2   1   .   .   1   .   
    Hover                  2    | .   .   .   .   2   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  13   | 1   5   .   3   1   3   
    Device                 7    | .   2   .   2   1   2   
    Storage                5    | 1   3   .   .   .   1   
    Processor              1    | .   .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   46   | 2   11  2   21  3   7   
    Energy Gun             11   | 2   2   .   5   1   1   
    Energy Cannon          8    | .   2   .   5   1   .   
    Ballistic Gun          10   | .   4   .   4   .   2   
    Ballistic Cannon       3    | .   .   2   1   .   .   
    Launcher               6    | .   .   .   2   1   3   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          4    | .   3   .   .   .   1   
    Slashing Weapon        4    | .   .   .   4   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   .   .   
Parts Lost                 31   | .   6   .   8   3   14  
  Power                    3    | .   1   .   .   .   2   
  Propulsion               10   | .   2   .   3   1   4   
  Utility                  3    | .   .   .   1   .   2   
  Weapon                   15   | .   3   .   4   2   6   
  Highest Loss Streak      5    | .   3   .   4   1   5   
Average Slot Usage (%)     97   | .   97  100 99  99  73  
  Engine                   11   | .   13  13  10  11  7   
  Treads                   25   | .   17  28  32  24  1   
  Wheel                    2    | .   10  .   .   2   .   
  Hover                    1    | .   .   .   .   5   11  
  Device                   13   | .   12  14  16  11  8   
  Storage                  12   | .   14  14  11  11  16  
  Processor                4    | .   .   .   5   11  9   
  Energy Gun               5    | .   7   .   5   6   1   
  Energy Cannon            2    | .   4   2   1   4   2   
  Ballistic Gun            3    | .   8   .   2   .   1   
  Ballistic Cannon         3    | .   .   25  1   .   .   
  Impact Weapon            2    | .   6   .   .   .   8   
  Slashing Weapon          5    | .   .   .   10  5   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             41   | 13  41  30  34  32  39  
  Greatest Support         66   | 20  40  40  66  66  44  
  Greatest Overweight (x)  11   | 2   1   .   .   1   11  
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 14   | 6   12  10  10  10  14  
  Average Capacity         9    | 5   8   10  10  10  13  
  Most Carried             10   | 4   10  10  10  10  10  
  Average Carried          8    | 1   6   9   9   9   7   
  Final Capacity           14   | 6   10  10  10  10  14  
  Final Carried            10   | 4   10  10  10  10  4   

 Class Distribution 
--------------------
 53% | Mutant
 46% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials

 Resources                      | -11  -10  -10  -9   -9   -8   
-----------                Run  | Scr  Mat  Min  Mat  Min  Mat  
Matter Collected           1621 | 225  308  183  586  136  183  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            4104 | .    737  258  2130 450  529  
  Parts                    267  | .    60   13   147  28   19   
Haulers Intercepted        6    | .    2    .    4    .    .    
Recyclers Shooed           1    | .    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Combat Hostiles Destroyed  101  | .   18  13  46  14  10  
  Melee                    42   | .   4   .   31  3   4   
  Guns                     21   | .   9   .   7   2   3   
  Cannons                  25   | .   2   13  5   3   2   
  AOE                      9    | .   1   .   2   6   .   
Classes Destroyed          14   | .   7   .   3   3   1   
  Worker                   3    | .   1   .   1   .   1   
  Builder                  3    | .   1   .   .   1   1   
  Tunneler                 2    | .   .   .   .   2   .   
  Hauler                   6    | .   2   .   4   .   .   
  Recycler                 3    | .   1   .   1   .   1   
  Operator                 2    | .   .   .   2   .   .   
  Watcher                  8    | .   2   .   5   .   1   
  Swarmer                  41   | .   11  9   14  6   1   
  Grunt                    41   | .   7   4   20  4   6   
  Brawler                  2    | .   .   .   .   2   .   
  Duelist                  2    | .   .   .   2   .   .   
  Sentry                   12   | .   .   .   10  .   2   
  Hunter                   1    | .   .   .   .   .   1   
  Assembled                2    | .   .   .   .   2   .   
Best Kill Streak           8    | .   3   3   5   8   4   
  Combat Bots Only         4    | .   3   3   4   4   3   
Max Kills in Single Turn   2    | .   1   1   1   2   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   1   .   1   2   .   
  Melee                    1    | .   1   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  
Damage Taken               5718 | .    673  449  2074 640  1882 
  Core                     1085 | .    111  36   287  98   553  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         48   | 100  .    41   .    3    .    
Volleys Fired              215  | .    55   25   88   24   23   
  Largest                  2    | .    2    2    2    2    1    
  Hottest                  112  | .    112  112  112  112  56   
Shots Fired                288  | .    85   47   95   38   23   
  Gun                      157  | .    75   .    57   14   11   
  Cannon                   107  | .    10   47   29   14   7    
  Launcher                 24   | .    .    .    9    10   5    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  75   | .    23   31   11   .    10   
  Thermal                  21   | .    6    .    .    14   1    
  Explosive                4    | .    .    .    .    .    4    
  Electromagnetic          188  | .    56   16   84   24   8    
  Robot Hit Streak         14   | .    6    14   14   11   5    
  Robot Miss Streak        6    | .    6    1    3    2    1    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           348  | .    58   31   154  30   75   
  Core Hits                160  | .    28   15   69   22   26   
  Critical Hits            4    | .    .    1    2    .    1    
  Critical Kills           3    | .    .    .    2    .    1    
  Critical Parts Destroyed 1    | .    .    1    .    .    .    
Melee Attacks              228  | .    43   .    104  10   71   
  Impact                   114  | .    43   .    .    .    71   
  Slashing                 114  | .    .    .    104  10   .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            7    | .    .    .    6    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        1    | .    .    .    1    .    .    
Damage Inflicted           9172 | .    1011 550  4882 916  1813 
  Guns                     1541 | .    525  .    704  169  143  
  Cannons                  1573 | .    166  550  548  169  140  
  Explosions               1136 | .    111  .    127  349  549  
  Melee                    4922 | .    209  .    3503 229  981  
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  790  | .    116  325  221  .    128  
  Thermal                  502  | .    160  .    44   283  15   
  Explosive                524  | .    .    .    .    .    524  
  Electromagnetic          2434 | .    526  225  1114 404  165  
  Impact                   1190 | .    209  .    .    .    981  
  Slashing                 3732 | .    .    .    3503 229  .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         1    | .    1    1    .    1    .    
  Average Corruption       1    | .    1    1    .    1    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  12   | .    5    5    .    2    .    
    Message Errors         4    | .    3    .    .    1    .    
    Energy Discharges      3    | .    1    2    .    .    .    
    Data Loss (minor)      4    | .    .    3    .    1    .    
    Targeting Errors       1    | .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            378  | .    30   .    230  11   107  
  Projectiles              5    | .    .    .    5    .    .    
  Explosions               42   | .    26   .    .    .    16   
  Melee                    331  | .    4    .    225  11   91   
Knockbacks                 12   | .    .    6    .    .    6    
  Impact                   6    | .    .    .    .    .    6    
  Kinetic                  6    | .    .    6    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      50   | .    21   .    8    12   9    
  Shots                    6    | .    1    .    2    2    1    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        366  | .    180  208  30   366  5    
  Average Temperature      68   | .    53   72   6    134  5    
  Received Heat Transfer   1689 | .    72   138  516  144  819  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           2    | .    1    .    1    .    .    
  Combat Hostiles          1    | .    .    .    1    .    .    
  Parts Fried              25   | .    3    3    10   3    6    
  Impact Corruptions       9    | .    3    .    .    .    6    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             1    | .    1    .    .    .    .    
  Heat Transferred         955  | .    298  .    50   570  37   
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      5    | .    2    .    1    2    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Peak Influence             794  | .   180 153 794 459 235 
  Initial                  309  | .   .   18  54  309 71  
  Average                  287  | .   52  75  488 289 124 
Maximum Alert Level        3    | .   .   .   3   2   1   
  Low Security (%)         48   | 100 100 100 9   23  88  
  Level 1                  23   | .   .   .   31  67  11  
  Level 2                  24   | .   .   .   52  8   .   
  Level 3                  3    | .   .   .   6   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          9    | .   2   .   5   .   2   
  Investigation            1    | .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            7    | .   1   .   5   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Mat 
Distress Signals           3    | .   .   .   2   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              167  | .   36  14  80  21  16  
  Peak Tracking Total      7    | .   5   3   7   5   4   
  Tactical Retreats        23   | .   2   1   12  7   1   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Traps Triggered            6    | .   4   .   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                1    | .   1   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Scr Mat Min Mat Min Mat 
Machines Disabled          5    | .   1   1   1   2   .   
  Max in Single Turn       1    | .   1   1   1   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Mat 
Machines Accessed          20   | .   9   .   11  .   .   
  Terminals                14   | .   7   .   7   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   1   .   2   .   .   
  Recycling Units          3    | .   1   .   2   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                52   | .   27  .   25  .   .   
  Successful               38   | .   20  .   18  .   .   
  Failed                   14   | .   7   .   7   .   .   
    Catastrophic           2    | .   1   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   4    | .   4   .   .   .   .   
  Terminals                37   | .   20  .   17  .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          11   | .   6   .   5   .   .   
  Recycling Units          4    | .   1   .   3   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             24   | .   13  .   11  .   .   
  Record                   2    | .   1   .   1   .   .   
  Prototype ID Bank        3    | .   2   .   1   .   .   
  Emergency Access Points  1    | .   .   .   1   .   .   
  Recycling Unit Index     1    | .   .   .   1   .   .   
  Alert Level              5    | .   2   .   3   .   .   
  Locate Traps             5    | .   3   .   2   .   .   
  Investigation Status     1    | .   .   .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   
  Zone Layout              4    | .   3   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       10   | .   6   .   4   .   .   
  Scan Component           5    | .   3   .   2   .   .   
  Repair                   5    | .   3   .   2   .   .   
Recycling Unit Hacks       4    | .   1   .   3   .   .   
  Process                  1    | .   .   .   1   .   .   
  Report Inventory         3    | .   1   .   2   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         15   | .   7   .   8   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             5    | .   3   .   2   .   .   
  Time                     104  | .   78  .   26  .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          111  | .   .   .   111 .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Scr Mat Min Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Scr Mat Min Mat Min Mat 
Total Allies               3    | .   .   .   .   3   .   
  Largest Group            3    | .   .   .   .   3   .   
  Highest-Rated Group      40   | .   .   .   .   40  .   
  Highest-Rated Ally       16   | .   .   .   .   16  .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               16   | .   .   .   .   16  .   
  Total Damage             143  | .   .   .   .   143 .   
  Kills                    3    | .   .   .   .   3   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   3   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   
-------------              Run  | Scr  Mat  Min  Mat  Min  Mat  
Turns Passed               8479 | 48   2042 984  3891 1046 468  
Spaces Moved               4460 | 45   1208 521  1901 649  136  
  Core                     15   | 10   .    .    .    .    5    
  Treads                   3482 | .    676  521  1901 384  .    
  Legs                     14   | .    .    .    .    .    14   
  Wheels                   567  | 35   532  .    .    .    .    
  Hover                    382  | .    .    .    .    265  117  
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   160  160  76   76   
  Average Speed            145  | 77   129  160  160  134  115  
  Slowest Speed            600  | 150  180  160  160  170  600  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       67   | 3    99   96   99   98   9    
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    1    1    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    .    
Scrap Searched             2    | .    .    1    .    1    .    
Spaces Dug                 8    | .    8    .    .    .    .    
Terrain Destroyed          70   | .    13   .    .    28   29   
  Melee                    8    | .    8    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      62   | .    5    .    .    28   29   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   
---------                  Run  | Scr  Mat  Min  Mat  Min  Mat  
Total                      5799 | 54   1536 624  2501 769  315  
  Wait                     676  | .    172  68   304  66   66   
  Move                     4455 | 44   1207 520  1900 648  136  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  55   | 4    19   2    24   4    2    
  Fast Attach              29   | 6    5    .    8    5    5    
  Attach                   27   | .    7    .    9    3    8    
  Detach                   2    | .    .    .    .    1    1    
  Swap                     59   | .    14   6    35   2    2    
  Drop                     54   | .    14   3    30   6    1    
  Fire                     215  | .    55   25   88   24   23   
  Melee                    227  | .    43   .    103  10   71   
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Mines (discovered 3 exits: *Mat x2 / [*Exi])
-8/Materials

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 16)
   49 | -11/Scrapyard | Entered Materials
  189 | -10/Materials | Discovered new exit (range 8)
  310 | -10/Materials | Build established: Mutant
  323 | -10/Materials | Discovered new exit (range 8)
  397 | -10/Materials | Discovered new exit (range 15)
  531 | -10/Materials | Discovered new exit (range 12)
  650 | -10/Materials | Lost 3 parts (1n2w)
  988 | -10/Materials | Discovered new exit (range 9)
 1135 | -10/Materials | Repaired Lgt. Treads
 1163 | -10/Materials | Repaired Hammer
 1190 | -10/Materials | Repaired Lgt. Treads
 2091 | -10/Materials | Entered Mines
 2096 | -10/Mines     | Core integrity fell below 50%
 2711 | -10/Mines     | Learned Materials interactive machine intel
 2716 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 2743 | -10/Mines     | Identified exit to Materials
 2793 | -10/Mines     | Discovered exit to Materials (range 8)
 3075 | -10/Mines     | Entered Materials
 3075 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3076 | -9/Materials  | Identified exit to Mines
 3077 | -9/Materials  | Loaded intel: 17 interactive machine locations
 3144 | -9/Materials  | Repaired Lgt. Treads
 3695 | -9/Materials  | Build established: Scavenger-Mutant
 4345 | -9/Materials  | Discovered new exit (range 16)
 4882 | -9/Materials  | Lost 4 parts (1n1u2w)
 4889 | -9/Materials  | Repaired Lgt. Treads
 5125 | -9/Materials  | Discovered new exit (range 13)
 5387 | -9/Materials  | Core integrity fell below 50%
 6634 | -9/Materials  | Discovered new exit (range 5)
 6807 | -9/Materials  | Build established: Mutant
 6966 | -9/Materials  | Entered Mines
 6974 | -9/Mines      | Met a Derelict bent on vengeance
 6978 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 7028 | -9/Mines      | Assembled infested the area
 7033 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 7089 | -9/Mines      | Learned Materials stockpile data
 7129 | -9/Mines      | Core integrity fell below 20%
 7217 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 7217 | -9/Mines      | Discovered new exit (range 5)
 7287 | -9/Mines      | Discovered new exit (range 8)
 7842 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 7876 | -9/Mines      | Discovered new exit (range 8)
 7888 | -9/Mines      | Identified exit to Materials
 8012 | -9/Mines      | Entered Materials
 8012 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 8054 | -8/Materials  | Build established: Scavenger-Mutant
 8298 | -8/Materials  | Core integrity fell below 50%
 8301 | -8/Materials  | Garrison activated, responded to threat
 8326 | -8/Materials  | Lost 3 parts (1n1u1w)
 8349 | -8/Materials  | Core integrity fell below 20%
 8480 | -8/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
08399_ Acquired 10 matter.
08399_ K-01 Serf collects debris.
08400_ U-05 Engineer lays Concrete.
08401_ Acquired 10 matter.
08401_ U-05 Engineer lays Concrete.
08402_ Acquired 10 matter.
08403_ U-05 Engineer builds a Wall.
08403_ K-01 Serf collects debris. <x4>
08418_ Beam Rifle destroyed.
08420_ Aluminum Leg destroyed.
08423_ Acquired 10 matter.
08430_ G-47 Trooper destroyed.
08437_ EMP Blaster destroyed.
08449_ Aluminum Leg destroyed.
08452_ U-05 Engineer lays Concrete.
08460_ Destroyed Particle Gun.
08460_ G-47 Trooper system corrupted by crushing effect.
08461_ G-47 Trooper system terminally corrupted.
08471_ Hammer destroyed.
08475_ Acquired Hvy. Assault Rifle.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Coolant Potential          50
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           13
Terrain Scan Density       10
Evasion (%)                49
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Watch This!

 Challenges 
------------
None

 Game 
------
Seed              LegSurveybotExoskeleton
  Manual?         0
Play Time         01:50:55
  Cumulative      35.2 hours
  Start           2020.09.29 @ 20:34:14
  End             2020.09.29 @ 22:56:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          30
  Rogue           30
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          19
Achievement%      17
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d52f4b51-e520-49c5-b5b3-ec7e84be6ef5