Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.29 @ 22:56:59 Player: Calanor Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (128) 640 Value Destroyed (2976) 2976 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (175) 175 TOTAL SCORE: 5951 Bonus ------- High Alert Combat Kills 175 Cogmind --------- Core Integrity 0/550 Matter 284/300 Energy 280/280 System Corruption 0% Temperature Cool (9) Movement Walking (210) Ox3 Location -8/Materials Parts ------- > --- POWER (2) -------- Cooled Ion Engine > --- PROPULSION (3) --- Aluminum Leg > --- UTILITY (4) ------ Disposable Heat Sink Medium Storage Unit Large Storage Unit Signal Interpreter > --- WEAPON (2) ------- Heavy Assault Rifle > --- INVENTORY (14) --- Cooled Ion Engine Improved Signal Interpreter Mini Grenade Launcher Datajack Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Flexi-carbon Leg Combat Airjet Combat Airjet > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Signal Interpreter > --- WEAPON ----------- Improved Medium Laser Light EM Pulse Cannon > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Cooled Ion Engine Disposable Heat Sink Medium Storage Unit Heavy Assault Rifle EMP Blaster Mini Grenade Launcher Datajack Hammer [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Combat Airjet Utility Improved Sensor Array Device Improved Sensor Array Storage Large Storage Unit Processor Signal Interpreter Weapon Ripper Energy Gun Heavy EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher EMP Blaster Impact Weapon Hammer Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power 1 | . . . . . 1 Propulsion 1 | . . . 1 . . Utility 2 | . . . 1 . 1 Weapon . | . . . . . . Parts Attached 115 | 6 26 6 52 10 15 Power 13 | 1 3 3 4 . 2 Engine 12 | 1 3 2 4 . 2 Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 43 | 2 7 1 24 6 3 Treads 33 | . 6 1 24 2 . Leg 4 | . . . . 1 3 Wheel 4 | 2 1 . . 1 . Hover 2 | . . . . 2 . Flight . | . . . . . . Utility 13 | 1 5 . 3 1 3 Device 7 | . 2 . 2 1 2 Storage 5 | 1 3 . . . 1 Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 46 | 2 11 2 21 3 7 Energy Gun 11 | 2 2 . 5 1 1 Energy Cannon 8 | . 2 . 5 1 . Ballistic Gun 10 | . 4 . 4 . 2 Ballistic Cannon 3 | . . 2 1 . . Launcher 6 | . . . 2 1 3 Special Weapon . | . . . . . . Impact Weapon 4 | . 3 . . . 1 Slashing Weapon 4 | . . . 4 . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 2 . . Parts Lost 31 | . 6 . 8 3 14 Power 3 | . 1 . . . 2 Propulsion 10 | . 2 . 3 1 4 Utility 3 | . . . 1 . 2 Weapon 15 | . 3 . 4 2 6 Highest Loss Streak 5 | . 3 . 4 1 5 Average Slot Usage (%) 97 | . 97 100 99 99 73 Engine 11 | . 13 13 10 11 7 Treads 25 | . 17 28 32 24 1 Wheel 2 | . 10 . . 2 . Hover 1 | . . . . 5 11 Device 13 | . 12 14 16 11 8 Storage 12 | . 14 14 11 11 16 Processor 4 | . . . 5 11 9 Energy Gun 5 | . 7 . 5 6 1 Energy Cannon 2 | . 4 2 1 4 2 Ballistic Gun 3 | . 8 . 2 . 1 Ballistic Cannon 3 | . . 25 1 . . Impact Weapon 2 | . 6 . . . 8 Slashing Weapon 5 | . . . 10 5 . Naked Turns . | . . . . . . Heaviest Build 41 | 13 41 30 34 32 39 Greatest Support 66 | 20 40 40 66 66 44 Greatest Overweight (x) 11 | 2 1 . . 1 11 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 14 | 6 12 10 10 10 14 Average Capacity 9 | 5 8 10 10 10 13 Most Carried 10 | 4 10 10 10 10 10 Average Carried 8 | 1 6 9 9 9 7 Final Capacity 14 | 6 10 10 10 10 14 Final Carried 10 | 4 10 10 10 10 4 Class Distribution -------------------- 53% | Mutant 46% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Mat Matter Collected 1621 | 225 308 183 586 136 183 Remotely . | . . . . . . Salvage Created 4104 | . 737 258 2130 450 529 Parts 267 | . 60 13 147 28 19 Haulers Intercepted 6 | . 2 . 4 . . Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Combat Hostiles Destroyed 101 | . 18 13 46 14 10 Melee 42 | . 4 . 31 3 4 Guns 21 | . 9 . 7 2 3 Cannons 25 | . 2 13 5 3 2 AOE 9 | . 1 . 2 6 . Classes Destroyed 14 | . 7 . 3 3 1 Worker 3 | . 1 . 1 . 1 Builder 3 | . 1 . . 1 1 Tunneler 2 | . . . . 2 . Hauler 6 | . 2 . 4 . . Recycler 3 | . 1 . 1 . 1 Operator 2 | . . . 2 . . Watcher 8 | . 2 . 5 . 1 Swarmer 41 | . 11 9 14 6 1 Grunt 41 | . 7 4 20 4 6 Brawler 2 | . . . . 2 . Duelist 2 | . . . 2 . . Sentry 12 | . . . 10 . 2 Hunter 1 | . . . . . 1 Assembled 2 | . . . . 2 . Best Kill Streak 8 | . 3 3 5 8 4 Combat Bots Only 4 | . 3 3 4 4 3 Max Kills in Single Turn 2 | . 1 1 1 2 1 Gunslinging . | . . . . . . Exploded 2 | . 1 . 1 2 . Melee 1 | . 1 . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Damage Taken 5718 | . 673 449 2074 640 1882 Core 1085 | . 111 36 287 98 553 Absorbed by Shields . | . . . . . . Core Remaining (%) 48 | 100 . 41 . 3 . Volleys Fired 215 | . 55 25 88 24 23 Largest 2 | . 2 2 2 2 1 Hottest 112 | . 112 112 112 112 56 Shots Fired 288 | . 85 47 95 38 23 Gun 157 | . 75 . 57 14 11 Cannon 107 | . 10 47 29 14 7 Launcher 24 | . . . 9 10 5 Special . | . . . . . . Kinetic 75 | . 23 31 11 . 10 Thermal 21 | . 6 . . 14 1 Explosive 4 | . . . . . 4 Electromagnetic 188 | . 56 16 84 24 8 Robot Hit Streak 14 | . 6 14 14 11 5 Robot Miss Streak 6 | . 6 1 3 2 1 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 348 | . 58 31 154 30 75 Core Hits 160 | . 28 15 69 22 26 Critical Hits 4 | . . 1 2 . 1 Critical Kills 3 | . . . 2 . 1 Critical Parts Destroyed 1 | . . 1 . . . Melee Attacks 228 | . 43 . 104 10 71 Impact 114 | . 43 . . . 71 Slashing 114 | . . . 104 10 . Piercing . | . . . . . . Sneak Attacks 7 | . . . 6 . 1 Combat Hostiles . | . . . . . . Follow-up Attacks 1 | . . . 1 . . Damage Inflicted 9172 | . 1011 550 4882 916 1813 Guns 1541 | . 525 . 704 169 143 Cannons 1573 | . 166 550 548 169 140 Explosions 1136 | . 111 . 127 349 549 Melee 4922 | . 209 . 3503 229 981 Ramming . | . . . . . . Kinetic 790 | . 116 325 221 . 128 Thermal 502 | . 160 . 44 283 15 Explosive 524 | . . . . . 524 Electromagnetic 2434 | . 526 225 1114 404 165 Impact 1190 | . 209 . . . 981 Slashing 3732 | . . . 3503 229 . Piercing . | . . . . . . Highest Corruption 1 | . 1 1 . 1 . Average Corruption 1 | . 1 1 . 1 . Corruption Purged . | . . . . . . Effects 12 | . 5 5 . 2 . Message Errors 4 | . 3 . . 1 . Energy Discharges 3 | . 1 2 . . . Data Loss (minor) 4 | . . 3 . 1 . Targeting Errors 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 378 | . 30 . 230 11 107 Projectiles 5 | . . . 5 . . Explosions 42 | . 26 . . . 16 Melee 331 | . 4 . 225 11 91 Knockbacks 12 | . . 6 . . 6 Impact 6 | . . . . . 6 Kinetic 6 | . . 6 . . . Secondary . | . . . . . . Self-Inflicted Damage 50 | . 21 . 8 12 9 Shots 6 | . 1 . 2 2 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 366 | . 180 208 30 366 5 Average Temperature 68 | . 53 72 6 134 5 Received Heat Transfer 1689 | . 72 138 516 144 819 Siege Activations . | . . . . . . Robots Corrupted 2 | . 1 . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Fried 25 | . 3 3 10 3 6 Impact Corruptions 9 | . 3 . . . 6 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . 1 . . . . Heat Transferred 955 | . 298 . 50 570 37 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . 2 . 1 2 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Peak Influence 794 | . 180 153 794 459 235 Initial 309 | . . 18 54 309 71 Average 287 | . 52 75 488 289 124 Maximum Alert Level 3 | . . . 3 2 1 Low Security (%) 48 | 100 100 100 9 23 88 Level 1 23 | . . . 31 67 11 Level 2 24 | . . . 52 8 . Level 3 3 | . . . 6 . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 2 . 5 . 2 Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 7 | . 1 . 5 . 1 Assault . | . . . . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Distress Signals 3 | . . . 2 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 167 | . 36 14 80 21 16 Peak Tracking Total 7 | . 5 3 7 5 4 Tactical Retreats 23 | . 2 1 12 7 1 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Traps Triggered 6 | . 4 . 2 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . 1 . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Mat Machines Disabled 5 | . 1 1 1 2 . Max in Single Turn 1 | . 1 1 1 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Machines Accessed 20 | . 9 . 11 . . Terminals 14 | . 7 . 7 . . Fabricators . | . . . . . . Repair Stations 3 | . 1 . 2 . . Recycling Units 3 | . 1 . 2 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 52 | . 27 . 25 . . Successful 38 | . 20 . 18 . . Failed 14 | . 7 . 7 . . Catastrophic 2 | . 1 . 1 . . Database Lockouts . | . . . . . . Manual 4 | . 4 . . . . Terminals 37 | . 20 . 17 . . Fabricators . | . . . . . . Repair Stations 11 | . 6 . 5 . . Recycling Units 4 | . 1 . 3 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 24 | . 13 . 11 . . Record 2 | . 1 . 1 . . Prototype ID Bank 3 | . 2 . 1 . . Emergency Access Points 1 | . . . 1 . . Recycling Unit Index 1 | . . . 1 . . Alert Level 5 | . 2 . 3 . . Locate Traps 5 | . 3 . 2 . . Investigation Status 1 | . . . 1 . . Hauler Manifests 1 | . 1 . . . . Registered Components 1 | . 1 . . . . Zone Layout 4 | . 3 . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 10 | . 6 . 4 . . Scan Component 5 | . 3 . 2 . . Repair 5 | . 3 . 2 . . Recycling Unit Hacks 4 | . 1 . 3 . . Process 1 | . . . 1 . . Report Inventory 3 | . 1 . 2 . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 15 | . 7 . 8 . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 5 | . 3 . 2 . . Time 104 | . 78 . 26 . . Parts Recycled . | . . . . . . Recycled Matter 111 | . . . 111 . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Total Allies 3 | . . . . 3 . Largest Group 3 | . . . . 3 . Highest-Rated Group 40 | . . . . 40 . Highest-Rated Ally 16 | . . . . 16 . Total Orders . | . . . . . . Ally Attacks 16 | . . . . 16 . Total Damage 143 | . . . . 143 . Kills 3 | . . . . 3 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . 3 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Mat Turns Passed 8479 | 48 2042 984 3891 1046 468 Spaces Moved 4460 | 45 1208 521 1901 649 136 Core 15 | 10 . . . . 5 Treads 3482 | . 676 521 1901 384 . Legs 14 | . . . . . 14 Wheels 567 | 35 532 . . . . Hover 382 | . . . . 265 117 Flight . | . . . . . . Fastest Speed 50 | 50 80 160 160 76 76 Average Speed 145 | 77 129 160 160 134 115 Slowest Speed 600 | 150 180 160 160 170 600 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 67 | 3 99 96 99 98 9 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched 2 | . . 1 . 1 . Spaces Dug 8 | . 8 . . . . Terrain Destroyed 70 | . 13 . . 28 29 Melee 8 | . 8 . . . . Projectile . | . . . . . . AOE 62 | . 5 . . 28 29 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Total 5799 | 54 1536 624 2501 769 315 Wait 676 | . 172 68 304 66 66 Move 4455 | 44 1207 520 1900 648 136 Hop . | . . . . . . Pick Up 55 | 4 19 2 24 4 2 Fast Attach 29 | 6 5 . 8 5 5 Attach 27 | . 7 . 9 3 8 Detach 2 | . . . . 1 1 Swap 59 | . 14 6 35 2 2 Drop 54 | . 14 3 30 6 1 Fire 215 | . 55 25 88 24 23 Melee 227 | . 43 . 103 10 71 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -8/Materials History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 49 | -11/Scrapyard | Entered Materials 189 | -10/Materials | Discovered new exit (range 8) 310 | -10/Materials | Build established: Mutant 323 | -10/Materials | Discovered new exit (range 8) 397 | -10/Materials | Discovered new exit (range 15) 531 | -10/Materials | Discovered new exit (range 12) 650 | -10/Materials | Lost 3 parts (1n2w) 988 | -10/Materials | Discovered new exit (range 9) 1135 | -10/Materials | Repaired Lgt. Treads 1163 | -10/Materials | Repaired Hammer 1190 | -10/Materials | Repaired Lgt. Treads 2091 | -10/Materials | Entered Mines 2096 | -10/Mines | Core integrity fell below 50% 2711 | -10/Mines | Learned Materials interactive machine intel 2716 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2743 | -10/Mines | Identified exit to Materials 2793 | -10/Mines | Discovered exit to Materials (range 8) 3075 | -10/Mines | Entered Materials 3075 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3076 | -9/Materials | Identified exit to Mines 3077 | -9/Materials | Loaded intel: 17 interactive machine locations 3144 | -9/Materials | Repaired Lgt. Treads 3695 | -9/Materials | Build established: Scavenger-Mutant 4345 | -9/Materials | Discovered new exit (range 16) 4882 | -9/Materials | Lost 4 parts (1n1u2w) 4889 | -9/Materials | Repaired Lgt. Treads 5125 | -9/Materials | Discovered new exit (range 13) 5387 | -9/Materials | Core integrity fell below 50% 6634 | -9/Materials | Discovered new exit (range 5) 6807 | -9/Materials | Build established: Mutant 6966 | -9/Materials | Entered Mines 6974 | -9/Mines | Met a Derelict bent on vengeance 6978 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 7028 | -9/Mines | Assembled infested the area 7033 | -9/Mines | Assisted by a Guerilla fighting off Assembled 7089 | -9/Mines | Learned Materials stockpile data 7129 | -9/Mines | Core integrity fell below 20% 7217 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 7217 | -9/Mines | Discovered new exit (range 5) 7287 | -9/Mines | Discovered new exit (range 8) 7842 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 7876 | -9/Mines | Discovered new exit (range 8) 7888 | -9/Mines | Identified exit to Materials 8012 | -9/Mines | Entered Materials 8012 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 8054 | -8/Materials | Build established: Scavenger-Mutant 8298 | -8/Materials | Core integrity fell below 50% 8301 | -8/Materials | Garrison activated, responded to threat 8326 | -8/Materials | Lost 3 parts (1n1u1w) 8349 | -8/Materials | Core integrity fell below 20% 8480 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 08399_ Acquired 10 matter. 08399_ K-01 Serf collects debris. 08400_ U-05 Engineer lays Concrete. 08401_ Acquired 10 matter. 08401_ U-05 Engineer lays Concrete. 08402_ Acquired 10 matter. 08403_ U-05 Engineer builds a Wall. 08403_ K-01 Serf collects debris. 08418_ Beam Rifle destroyed. 08420_ Aluminum Leg destroyed. 08423_ Acquired 10 matter. 08430_ G-47 Trooper destroyed. 08437_ EMP Blaster destroyed. 08449_ Aluminum Leg destroyed. 08452_ U-05 Engineer lays Concrete. 08460_ Destroyed Particle Gun. 08460_ G-47 Trooper system corrupted by crushing effect. 08461_ G-47 Trooper system terminally corrupted. 08471_ Hammer destroyed. 08475_ Acquired Hvy. Assault Rifle. Map ----- +----------------------------------------------------+ | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ???????????????? ????????????????? | | ???????????????! ????????????????? | | ???????????? ?! #???????????????? | | ???????????# ? #???????????????? | | ???????????# ? #???????????????? | | ???????????#^ ? ##??????????????? | | ???????????# #??????????????? | | ???????????# """ #??????????????? | | ???????????# """ +??????????????? | | ???????????# """ #??????????????? | | ???????????# """ #??????????????? | | ?????????### #??????????????? | | ???????### #??????????????? | | ???????# # #??????????????? | | ???????# # #########??????? | | ????????## =%= [ #??????? | | ????? # %=% #??????? | | ??????"" # % [%g= #??????? | | ??????"" # ##########Y#####?????? | | ?????????# ##?????# *%@% #?????? | | ?????????# #??????# %= #?????? | | ?????????# #??????# """ #?????? | | ???????? ####### """ #?????? | | ??????! ! # #?????? | | ???? """ # """ #?????? | | ??# """ # """ #?????? | | ??# "T" """ # """ #?????? | | ??# """ # % # #?????? | | ??#? # =% """ [##########?????? | | #######+# """ %#??????????????? | | """ *#??????????????? | | %# #??????????????? | | # """ !#??????????????? | | ############### """ #??????????????? | | ??????????????# """ #??????????????? | | ??????????????# #??????????????? | | ??????????????######+#??????????????? | | ???????????????????? #??????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ?????????????????????[??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Coolant Potential 50 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Evasion (%) 49 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Watch This! Challenges ------------ None Game ------ Seed LegSurveybotExoskeleton Manual? 0 Play Time 01:50:55 Cumulative 35.2 hours Start 2020.09.29 @ 20:34:14 End 2020.09.29 @ 22:56:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 19 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d52f4b51-e520-49c5-b5b3-ec7e84be6ef5