Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.09.24 @ 00:59:32 Player: Runia Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (90) 450 Value Destroyed (2387) 2387 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (464) 464 TOTAL SCORE: 6521 Bonus ------- High Alert Combat Kills 96 Follower Combat Kills 68 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 290/300 Energy 145/265 System Corruption 6% Temperature Hot (273) Movement Core (800) Ox15 Location -8/Storage Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Large Storage Unit Hardened Light Armor Plating > --- WEAPON (3) ------- Gatling Laser Field Lobotomy Kit > --- INVENTORY (15) --- Improved Cooling System Improved Cooling System Improved Cooling System Experimental Sensor Array Improved Terrain Scanner Improved Terrain Scan Processor Advanced Targeting Computer Precision Beam Rifle Latent Energy Streamer Improved Grenade Launcher Heavy Mace Peak State ------------ > --- POWER ------------ F-cell Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Particle Gun Gatling Laser Latent Energy Streamer > --- INVENTORY -------- Improved Cooling System Improved Cooling System Improved Cooling System Experimental Sensor Array Improved Terrain Scanner Improved Terrain Scan Processor Advanced Targeting Computer Hardened Light Armor Plating Precision Beam Rifle Gatling Laser Gatling Laser Improved Grenade Launcher Field Lobotomy Kit Heavy Mace [Rating: 45] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Machine Analyzer Protection Hardened Medium Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Latent Energy Streamer Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Field Lobotomy Kit Impact Weapon Heavy Mace Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Slots Evolved 4 | . . . 2 . . . 2 . Power . | . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . Utility 1 | . . . 1 . . . . . Weapon 1 | . . . . . . . 1 . Parts Attached 99 | . 10 1 17 19 . 15 17 20 Power 12 | . 2 . 3 2 . 2 . 3 Engine 11 | . 2 . 3 1 . 2 . 3 Core 1 | . . . . 1 . . . . Reactor . | . . . . . . . . . Propulsion 22 | . 2 . 5 6 . 2 6 1 Treads . | . . . . . . . . . Leg 22 | . 2 . 5 6 . 2 6 1 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 19 | . 2 . 2 5 . 3 5 2 Device 10 | . . . 1 5 . 2 2 . Storage 2 | . 1 . . . . . 1 . Processor 4 | . 1 . 1 . . . 2 . Hackware . | . . . . . . . . . Protection 3 | . . . . . . 1 . 2 Artifact . | . . . . . . . . . Weapon 46 | . 4 1 7 6 . 8 6 14 Energy Gun 24 | . . . 4 4 . 4 4 8 Energy Cannon 2 | . . . . . . 1 . 1 Ballistic Gun 3 | . 2 1 . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 13 | . 2 . 1 2 . 3 2 3 Special Weapon 1 | . . . . . . . . 1 Impact Weapon 1 | . . . . . . . . 1 Slashing Weapon 2 | . . . 2 . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . 1 1 . . . 2 Corrupted Parts 1 | . . . . . . . . 1 System Corruption 3 | . . . . . . . . 3 Parts Lost 26 | . 2 . 1 7 . 2 1 13 Power 5 | . 1 . . 2 . 1 . 1 Propulsion 8 | . . . . 2 . 1 . 5 Utility 6 | . . . . 2 . . 1 3 Weapon 7 | . 1 . 1 1 . . . 4 Highest Loss Streak 10 | . 2 . 1 3 . 2 1 10 Average Slot Usage (%) 95 | . 93 100 95 97 100 96 96 89 Engine 10 | . 13 14 11 3 11 8 9 8 Leg 31 | . 28 28 31 31 33 32 35 28 Device 6 | . . . 5 10 11 11 8 8 Storage 11 | . 14 14 11 11 11 11 9 9 Processor 9 | . 8 14 14 11 11 11 8 . Energy Gun 16 | . . . 15 21 22 20 25 25 Ballistic Gun 6 | . 27 19 3 . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 59 | 14 29 27 35 35 32 30 36 59 Greatest Support 57 | 20 20 20 30 40 30 35 57 57 Greatest Overweight (x) 1 | . 1 1 1 1 1 1 . 1 Average Overweight (x) . | . . 1 . . 1 . . . Largest Inventory Capacity 15 | . 15 15 15 15 15 15 15 15 Average Capacity 14 | . 14 15 15 15 15 15 15 15 Most Carried 15 | . 8 7 15 15 15 15 15 15 Average Carried 11 | . 5 6 10 12 13 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 Final Carried 15 | 6 6 7 15 13 15 15 15 11 Class Distribution -------------------- 52% | Scavenger-Mutant 25% | Mutant 11% | Scavenger-Skirmisher 9% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Skirmisher | -8/Materials Skirmisher | -8/Storage Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Matter Collected 1693 | 196 309 126 191 245 . 230 165 231 Remotely . | . . . . . . . . . Salvage Created 2723 | . 448 103 362 343 . 279 304 884 Parts 183 | . 43 5 21 17 . 20 23 54 Haulers Intercepted 2 | . . . . . . . 1 1 Recyclers Shooed 1 | . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Combat Hostiles Destroyed 72 | . 15 2 7 11 . 8 9 20 Guns 46 | . 12 2 7 5 . 3 3 14 AOE 22 | . 3 . . 5 . 5 4 5 Classes Destroyed 18 | . 5 . 2 5 . . 3 3 Worker 6 | . 2 . 1 2 . . . 1 Builder 2 | . . . . 1 . . . 1 Tunneler 3 | . . . 1 . . 2 . . Hauler 2 | . . . . . . . 1 1 Recycler 2 | . . . . 1 . . . 1 Mechanic 1 | . 1 . . . . . . . Operator 2 | . . . . . . . 1 1 Watcher 5 | . 3 . 1 . . . 1 . Swarmer 22 | . 9 . . . . 3 4 6 Grunt 28 | . 6 2 5 3 . 5 1 6 Brawler 2 | . . . . . . . . 2 Duelist 2 | . . . . 1 . . . 1 Protector 1 | . . . . . . . . 1 Sentry 8 | . . . 2 . . . 3 3 Demolisher 2 | . . . . 2 . . . . Hunter 1 | . . . . . . . 1 . Heavy 1 | . . . . . . . . 1 Assembled 5 | . . . . 5 . . . . Best Kill Streak 10 | . 8 2 2 10 . 5 4 10 Combat Bots Only 9 | . 5 2 2 7 . 5 4 9 Max Kills in Single Turn 6 | . 2 1 1 2 . 2 3 6 Gunslinging 1 | . 1 . . 1 . . . 1 Exploded 3 | . 1 . . 1 . 2 3 3 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Damage Taken 4319 | . 422 51 266 779 . 375 294 2132 Core 780 | . 29 17 29 94 . 59 74 478 Absorbed by Shields 38 | . . . . . . . . 38 Core Remaining (%) 78 | 100 . 81 . . . 54 . . Volleys Fired 212 | . 55 5 37 37 . 21 20 37 Largest 3 | . 2 2 2 2 . 2 3 3 Hottest 216 | . 40 40 112 112 . 112 216 216 Shots Fired 422 | . 106 10 64 64 . 35 56 87 Gun 390 | . 103 10 64 55 . 28 54 76 Cannon 1 | . . . . . . . . 1 Launcher 27 | . 3 . . 9 . 7 2 6 Special 4 | . . . . . . . . 4 Kinetic 131 | . 103 10 18 . . . . . Thermal 259 | . . . 46 55 . 28 54 76 Explosive 27 | . 3 . . 9 . 7 2 6 Electromagnetic 1 | . . . . . . . . 1 Robot Hit Streak 40 | . 7 9 18 7 . 7 40 11 Robot Miss Streak 5 | . 4 1 4 4 . 3 3 5 Penetration Max . | . . . . . . . . . Secondary Targets 5 | . 2 1 . 1 . . . 1 Max Gunslinging Chain 1 | . 1 1 . 1 . . . 1 Shots Hit Robots 281 | . 60 9 44 34 . 22 47 65 Core Hits 164 | . 28 5 17 25 . 18 24 47 Critical Kills 1 | . 1 . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . Critical Strikes 7 | . 2 . . 3 . . 2 . Burn 5 | . . . . 3 . . 2 . Destroy 2 | . 2 . . . . . . . Melee Attacks 5 | . . . 4 . . . . 1 Impact 1 | . . . . . . . . 1 Slashing 4 | . . . 4 . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6856 | . 1162 94 617 907 . 790 1164 2122 Guns 4431 | . 777 94 617 567 . 290 900 1186 Cannons 4 | . . . . . . . . 4 Explosions 2421 | . 385 . . 340 . 500 264 932 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 1018 | . 777 94 147 . . . . . Thermal 3413 | . . . 470 567 . 290 900 1186 Explosive 1587 | . 385 . . 340 . 500 264 98 Electromagnetic 838 | . . . . . . . . 838 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . . 1 1 1 1 . 6 Average Corruption 1 | . . . 1 1 1 1 . 4 Corruption Purged . | . . . . . . . . . Effects 16 | . . . 4 2 5 3 . 2 Message Errors 8 | . . . 1 1 3 2 . 1 Heat Flow Errors 1 | . . . . . . . . 1 Energy Discharges 2 | . . . 1 . 1 . . . Data Loss (minor) 4 | . . . 1 1 1 1 . . Weapon Failures 1 | . . . 1 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 72 | . 18 . . . . 17 4 33 Projectiles . | . . . . . . . . . Explosions 72 | . 18 . . . . 17 4 33 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 301 | . . . . 1 . 97 39 164 Shots 8 | . . . . 1 . 3 1 3 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 358 | . 6 9 234 278 . 36 341 358 Average Temperature 79 | . 3 9 57 63 . 18 102 99 Received Heat Transfer 1230 | . 114 27 99 60 . 153 45 732 Effects 1 | . . . . 1 . . . . Interference 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 3 | . . . . . . . . 3 Impact Corruptions . | . . . . . . . . . Robots Melted 4 | . . . . 1 . . 2 1 Combat Hostiles 4 | . . . . 1 . . 2 1 Parts Melted 20 | . . . 3 4 . . 6 7 Heat Transferred 7847 | . . . 1001 1480 . 629 2155 2582 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Latent Energy Used 200 | . . . . . . . . 200 LE Corruption 3 | . . . . . . . . 3 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Peak Influence 548 | . 374 56 308 63 . 218 288 548 Initial 121 | . . 6 21 28 . . 84 121 Average 134 | . 134 19 156 33 . 116 123 270 Maximum Alert Level 2 | . 1 . 1 . . 1 1 2 Low Security (%) 70 | . 70 100 75 100 . 70 74 14 Level 1 28 | . 29 . 24 . . 29 25 73 Level 2 1 | . . . . . . . . 12 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 18 | . 4 . 6 . . 1 2 5 Investigation 3 | . 1 . 1 . . . 1 . Extermination . | . . . . . . . . . Reinforcement 13 | . 3 . 5 . . 1 1 3 Assault 2 | . . . . . . . . 2 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Distress Signals 6 | . 2 1 3 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 128 | . 30 2 21 17 . 8 15 35 Peak Tracking Total 16 | . 5 2 4 16 . 3 5 16 Tactical Retreats 1 | . 1 . . . . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Traps Triggered 3 | . 1 . . . . . 1 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Machines Disabled 7 | . 1 . 1 . . 1 1 3 Max in Single Turn 1 | . 1 . 1 . . 1 1 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Machines Accessed 14 | . 5 . 1 1 2 . 4 1 Terminals 11 | . 5 . 1 1 . . 3 1 Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 52 | . 24 . 2 5 2 . 17 2 Successful 30 | . 12 . . 3 2 . 13 . Failed 22 | . 12 . 2 2 . . 4 2 Catastrophic 1 | . . . . . . . 1 . Database Lockouts . | . . . . . . . . . Manual 18 | . 10 . . 4 1 . 2 1 Terminals 40 | . 24 . 2 5 . . 7 2 Fabricators . | . . . . . . . . . Repair Stations 10 | . . . . . . . 10 . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 18 | . 9 . . 3 2 . 4 . Record 1 | . . . . . 1 . . . Part Schematic 1 | . 1 . . . . . . . Robot Analysis 1 | . 1 . . . . . . . Prototype ID Bank 3 | . 2 . . . . . 1 . Level Access Points 1 | . . . . . . . 1 . Branch Access Points 2 | . 1 . . . . . 1 . Terminal Index 1 | . 1 . . . . . . . Alert Level 1 | . . . . 1 . . . . Unreport Threat 2 | . 1 . . 1 . . . . Locate Traps 1 | . 1 . . . . . . . Hauler Manifests 1 | . . . . . . . 1 . Zone Layout 2 | . 1 . . 1 . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 8 | . . . . . . . 8 . Scan Component 4 | . . . . . . . 4 . Repair 4 | . . . . . . . 4 . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 4 | . 3 . . . . . 1 . Terminals 4 | . 3 . . . . . 1 . Botnet 4 | . 3 . . . . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . Used 1 | . . . . . . . 1 . Hacking Detections 11 | . 5 . 1 1 . . 3 1 Full Trace Events 1 | . . . 1 . . . . . Feedback Events 1 | . . . 1 . . . . . Corruption 1 | . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 4 | . . . . . . . 4 . Time 158 | . . . . . . . 158 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Total Allies 6 | . . . . . . . . 6 Largest Group 3 | . . . . . . . . 3 Highest-Rated Group 85 | . . . . . . . . 85 Highest-Rated Ally 31 | . . . . . . . . 31 Total Orders . | . . . . . . . . . Ally Attacks 19 | . . . . . . . . 19 Total Damage 309 | . . . . . . . . 309 Kills 3 | . . . . . . . . 3 Allies Corrupted 1 | . . . . . . . . 1 Allies Melted . | . . . . . . . . . Field Lobotomies 4 | . . . . . . . . 4 Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Turns Passed 5300 | . 1063 130 836 653 906 344 787 581 Spaces Moved 2547 | 1 462 51 368 372 452 210 377 254 Core . | . . . . . . . . . Treads . | . . . . . . . . . Legs 2547 | 1 462 51 368 372 452 210 377 254 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 120 | 120 120 200 120 120 200 120 120 122 Average Speed 165 | 120 189 200 185 139 200 121 121 162 Slowest Speed 205 | 120 200 200 200 200 200 200 122 205 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 48 | 2 83 20 43 70 61 63 39 57 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 1 | . . . . . 1 . . . Known Exits Taken 4 | . 1 1 . . . 1 1 . Unknown Exits Taken 4 | 1 . . 1 1 1 . . . Scrap Searched 3 | . . 1 . 1 . 1 . . Spaces Dug 11 | . . . 2 . . . . 9 Terrain Destroyed 166 | . 12 . 2 46 . 35 8 63 Melee 3 | . . . 2 . . . . 1 Projectile . | . . . . . . . . . AOE 163 | . 12 . . 46 . 35 8 62 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Total 3208 | . 545 70 451 438 455 260 656 333 Wait 266 | . 5 13 3 5 . 7 217 16 Move 2539 | . 461 50 367 371 451 209 376 254 Hop . | . . . . . . . . . Pick Up 41 | . 6 1 12 3 3 3 11 2 Fast Attach 20 | . 2 . 3 3 . 2 5 5 Attach 16 | . 2 . 3 4 . . 2 5 Detach . | . . . . . . . . . Swap 63 | . 6 1 11 12 . 13 10 10 Drop 46 | . 8 . 11 3 1 5 15 3 Fire 212 | . 55 5 37 37 . 21 20 37 Melee 5 | . . . 4 . . . . 1 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 4 exits: Fac x3 / *Sto) -8/Storage History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 50 | -10/Materials | Discovered new exit (range 16) 268 | -10/Materials | Identified exit to Mines 304 | -10/Materials | Build established: Mutant 497 | -10/Materials | Discovered new exit (range 10) 1064 | -10/Materials | Entered Mines 1100 | -10/Mines | Identified exit to Materials 1194 | -10/Mines | Entered Materials 1194 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1616 | -9/Materials | Build established: Scavenger-Mutant 1737 | -9/Materials | Discovered new exit (range 10) 2021 | -9/Materials | Discovered new exit (range 5) 2030 | -9/Materials | Entered Mines 2031 | -9/Mines | Assembled infested the area 2036 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2046 | -9/Mines | Discovered new exit (range 8) 2087 | -9/Mines | Lost 3 parts (1p1n1u) 2098 | -9/Mines | Destroyed 7 combat bots 2239 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2242 | -9/Mines | Found Prototype Device 2269 | -9/Mines | Identified Exp. Sensor Array 2385 | -9/Mines | Learned location of 1 exit from Materials 2406 | -9/Mines | Identified exit to Materials 2675 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2675 | -9/Mines | Discovered new exit (range 5) 2683 | -9/Mines | Entered Exiles 2737 | -9/Exiles | Met 8R-AWN 2765 | -9/Exiles | Met EX-HEX 2841 | -9/Exiles | Met EX-DEC 2865 | -9/Exiles | Learned location of Zion (-6) 2907 | -9/Exiles | Met EX-BIN 2935 | -9/Exiles | Aligned with FarCom system 2937 | -9/Exiles | Given EX-Vault access code 2987 | -9/Exiles | Opened EX-Vault 2999 | -9/Exiles | Found Latent Energy Streamer 3002 | -9/Exiles | Found Field Lobotomy Kit 3050 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3192 | -9/Exiles | Discovered new exit (range 10) 3589 | -9/Exiles | Stole two prototypes: Latent Energy Streamer, Field Lobotomy Kit 3589 | -9/Exiles | Entered Mines 3904 | -8/Mines | Discovered exit to Materials (range 10) 3933 | -8/Mines | Entered Materials 3933 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3934 | -8/Materials | Identified exit to Factory 4011 | -8/Materials | Repaired Hrd. Light Armor Plating 4050 | -8/Materials | Repaired Carbon-fiber Leg 4090 | -8/Materials | Repaired Imp. Grenade Launcher 4143 | -8/Materials | Repaired Adv. Heat Sink 4393 | -8/Materials | Build established: Scavenger-Skirmisher 4510 | -8/Materials | Identified exit to Storage 4720 | -8/Materials | Entered Storage 4974 | -8/Storage | Build established: Skirmisher 5159 | -8/Storage | Met a pair of Derelict thieves 5238 | -8/Storage | Core integrity fell below 50% 5272 | -8/Storage | Core integrity fell below 20% 5287 | -8/Storage | Destroyed 9 combat bots 5291 | -8/Storage | Assimilated I-25 Savior with FLK Orb 5294 | -8/Storage | Assimilated G-50 Soldier with FLK Orb 5297 | -8/Storage | Assimilated G-50 Soldier with FLK Orb 5300 | -8/Storage | Assimilated G-47 Trooper with FLK Orb 5301 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Acquired 10 matter. K-01 Serf collects debris. Acquired 5 matter. U-05 Engineer lays Concrete. Imp. Cooling System destroyed. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer builds a Wall. I-25 Savior assimilated. System corrupted: Heat flow error (+187). K-01 Serf collects debris. G-50 Soldier assimilated. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. G-50 Soldier assimilated. U-05 Engineer lays Concrete. G-47 Trooper assimilated. K-01 Serf collects debris. U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????########?????????????????? | | ????????????#* / #?????????????????? | | ????????????# #?????????????????? | | ????????????# #?????????????????? | | ????????????# ??????????????????? | | ???########## ! ????????????????????? | | ???# ###+##+#??????????????????? | | ???# + #??????????????????? | | ???# # #??????????????????? | | ???# # ############???????? | | ???# + ## #???????? | | ???# ### ## #???????? | | ???# #?# ## #???????? | | ???# #?# ## #???????? | | #??# #?# ## #???????? | | ########+###### ## #???????? | | % ! !%!!! / #???????? | | * ! ]##### ## !% #?? ##?? | | % #???# #;;;##/##### #?? | | #####+#####???# a;; ==%@= g #?? | | #??## #????#% ;; /%!=%*%= %= #?? | | ???#T #????#%g ;# u=i! !%! #?? | | ???##" "#######/##/"#[%g;g;#### #?? | | ???? !?# =[ #%=k;;##????#####?? | | ??#!! ## %] #*!=; ???????????? | | ??# ! !!## % #!%!# "???????????? | | ??#! ! !## =!#=! # "???????????? | | ??######### """ """*a%% + "???????????? | | ??????????# """%"""!#= # ???????????? | | ??????????# """ """ #[ # ???????????? | | ??????????# # ###???????????? | | ??????????#### ###### #?????????????? | | ?????????????##????? ?????????????? | | ???????????????????? #????????????? | | ??????????????????? +????????????? | | ??????????????????? #????????????? | | ???????????????????# #????????????? | | ???????????????????#######????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 19 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 6 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VariableMetafieldCoupler Manual? 0 Play Time 00:33:34 Cumulative 338.1 hours Start 2021.09.24 @ 00:23:58 End 2021.09.24 @ 00:59:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 365 Rogue 365 Adventurer 0 Explorer 0 Win Type - Total 6 Types 6/0/0/0/0/0/0/0/0 Lore% 78 Gallery% 90 Achievement% 68 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bbf1a230-4795-4875-8afe-1bd3d3ccce50